Elden Ring and the cult of DLC

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  • Опубликовано: 7 сен 2024
  • GIT GUD lul.

Комментарии • 352

  • @izaiahbaker3858
    @izaiahbaker3858 2 месяца назад +55

    "Dark souls was never about a boss dying. It was about YOU beating the boss."
    Great quote, good video.

    • @MrJaxon620
      @MrJaxon620 Месяц назад +3

      Did I play a different dark souls? Cuz that game was very much about killing you...over and over again

    • @aureateseigneur5317
      @aureateseigneur5317 27 дней назад

      Itsa great line, it's just too bad it's not really true. They've always wanted toy to doe to bosses, they've always designed them to kill you.
      So yea deffinitly a nice car bumper sticker quote, but doesn't really hold up to scrutiny.
      It's incredibly to me they released a DS1 version called Prepare to Die, and DS2 literally tells you you will die over and over and over and you goofy dudes still walked away from these games thinking the Devs aren't trying to kill you every single second you play.
      Just wild levels of cognitive dissonance.

    • @kevinm7927
      @kevinm7927 21 день назад

      ​@@aureateseigneur5317 yeah except both of those werent DS1s Devs decisions. Prepared to die was a Bandai marketing thing for the game and DS2 literally was made by different people. So both if those arent the gotcha point you think it is.

    • @aureateseigneur5317
      @aureateseigneur5317 21 день назад

      @@kevinm7927 You thinking Fromsoft has 0 I put in how their games are marketed is peak niavete. Grow up.

    • @kevinm7927
      @kevinm7927 21 день назад

      @@aureateseigneur5317 saying that while knowing nothing about the gaming industry is peak irony lmfao. I'm sorry you're this stupid.

  • @TitanfallEnjoyer
    @TitanfallEnjoyer Месяц назад +34

    The biggest problem of ER bosses is not that they're difficult. It's they're not fun.
    At it's best ER combat system is a dance of sorts with massive position and poise damage requirements, taking my favourite boss of the base game Mogh as an example, despite the INCREDIBLE amount of delayed attacks, they're consistent and after you realize they're always slow, it becomes a breeze, specially when so many of the attacks don't have to even be dodged if you position yourself to the right of Mogh, and you'll almost always get a charged/jumping attack in. Meaning you'll get a repost pretty often. This is what ER combat system could've been. An aggressive dance between ultra long combo bosses and small but very hard hitting player windows of opening. But ofc it isn't.
    Compare all I've said about Mogh with Malenia. AND I LOVE MALENIA. But waterfowl dance is literally undodgeable without looking up a strat from speedrunners or SL1 players. And now the DLC is basically what would happen if every boss was just Waterfowl Dance, it's absurd that Rellana is only the second boss, considering the amount of close AND long range roll catches she has, she even has her own screw you attack with the triple moons. Radhan is so absurd literally all content creators killed him using a shield poking strategy. And then it hits me, these bosses are not difficult. I could spent hours on end learning the roll catches, the delayed attacks, the screw you moves, I've done it thousands on times both on ER and other Soulsbourne games. But would it be fun? No, I think the answer is pretty obvious.
    All this yap just reminds me of an old Miyazaki quote. "Difficulty was never the point, the games weren't designed to be challenging just for the sake of it, it was a way to pull you into the world". Not very long ago I was able to play for 2 HOURS straight fighting Isshin or Kos without getting bored, the rush of adrenaline I felt not only when defeating this bosses but just enjoying EVERY attempt was what I loved of this games, never did or have I felt this way about any other videogame ever. And it's a shame the magic is fading away. SOTE felt like a chore not a fun challenge, it feels more like Dark Souls 2 where you're supposed to just die because "tHiS gAMeS aRe hArD", giT gUd". I love FromSoft but if this trend keeps going then I don't see the point on playing their games anymore, which is just a shame. I know that in the end it's subjective but I really hope that summons are not the new default, I hope that having to build switch 7 times to have an ULTRA OP BLEED BUILD is not the new default, I just wanna have fun in an interesting world and learning it's rules, the only rules I learned while playing this game was "Screw you, all souls players are masochists so you have to like it". ER has made me tired, tired of the same slay gods story, tired of the overly bs bosses, tired of an ocean of exploration with a pond deepness. I hope that the game that comes after ER gives a chance for FromSoft to reinvent itself, like they did with Sekiro to bring fun back to their games.
    If you took the time to read my rant, I appreciate it. Here have a hat for your effort 🎩🤏

    • @badbanshee
      @badbanshee  Месяц назад +4

      @@TitanfallEnjoyer Honestly you did a better job summarising the issue than I did

    • @LudgerBeats
      @LudgerBeats Месяц назад +3

      Thanks for the hat! I couldnt have said it better. One thing that was quite apparent to me was that it would sometimes take me hours to get down the attack patterns, until I realized that there is next to no point is memorizing them, because they will never be consistent. Renalla for example, can pretty much chain any attack into another, with no transition, especially in phase 2. Without cheezy stance break unga bunga builds, that skip her second phase, shes pretty much completely inconsistent, as there will always be a chance that her punish windows might just turn into another chained attack. And I swear there were some new combos she did pretty much every time i fought her. The only actually somewhat consistent way to defeat her, which was also the way I did it, is parrying. With the cheezy alternative of overleveling. Parrying, because it is the only reliable way to make sure her combos get finished, and overleveling, because it'll protect you from dying to a single missed roll in phase 2

    • @solidpython4964
      @solidpython4964 Месяц назад +3

      Learning Radahn was fun though. I didn't have to do any of those things. I just went back to search for some more scadutree, rethought my build a bit, learned his patterns, and beat him. I don't know why people have suddenly changed their whole tune over this boss.

    • @solidpython4964
      @solidpython4964 Месяц назад +6

      I feel like you people should go back and try playing dark souls 1 again or something, that game is far more obscenely punishing than this game, people just forget what it's like to have to die in Tomb of the Giants without a torch after killing Pinwheel and having to run through the entire Catacombs to get back to Tomb of the Giants only to die before finding the first bonfire and then repeating that. There is basically nothing in this game that even comes close to that level of ass.

    • @collinsmith7143
      @collinsmith7143 Месяц назад

      ​@@solidpython4964 there's literally a secret bonfire in tomb of the giants right above the small pinwheels. If you make a secret jump on the bridge once you actived it, elden ring got me into the souls series and I just found this out in ds1 so no, tomb of the giants wasn't a pain. Screw those pinwheels though.

  • @damiendarko9411
    @damiendarko9411 2 месяца назад +69

    As a souls veteran, yeah… SOTET is really fucking difficult. The souls combat formula has gone crazy since that gargoyle fight back in DS1, and I don’t know how much faster, crazier, and more punishing these bosses can become. The chain combos, area of effect, imput reading, and insane animations are actually becoming tiresome. Remember when Artorius was considered a fast aggressive boss?

    • @jaytico5835
      @jaytico5835 2 месяца назад +11

      Yes! The gargoyles, smough and ornstein etc. those were “difficult” but fair bosses. Even the two prince dragons or whatever from ds3 was difficult but fair. These DLC bosses seem tuned to having summons or multiplayer.

    • @the.bloodless.one1312
      @the.bloodless.one1312 2 месяца назад +25

      The thing is these bosses are getting too fast and aggressive for the slow Dark Souls gameplay. Kept thinking to myself “wish I had a Devil May Cry move set for these Devil May Cry bosses” 💀💀 if they wanna keep going in this direction the need to evolve the gameplay. They’ve taken Dark Souls beyond as far as it can go.

    • @jameslough6329
      @jameslough6329 2 месяца назад +4

      None of the DLC bosses input read though. That is a major improvement from base game bosses. They also don't cancel their recovery animations like some of the base game bosses did. All of the SOTE bosses have clear openings after their combos are over.

    • @pajeetsingh
      @pajeetsingh Месяц назад

      Souls Veteran? Did you beat Malenia solo at SL 1 No shirt?

    • @jaytico5835
      @jaytico5835 Месяц назад

      @@jameslough6329 thats a good observation! I never realized that until now.

  • @Raidon484
    @Raidon484 Месяц назад +30

    "You can tell they put a lot of effort into making the dlc."
    So... I'm going to get so much flack for this. So much. But! Empty areas with literally only like three things in them? And the reused bosses? Did they really? Because I don't know of copy pasting two tree sentinels, a falling star beast and ulcerated tree spirits everywhere... And the enemy variety is too is pretty bad imo... All that doesn't really scream effort into my ears
    Edit: there's also a tibia mariner that summons a bastard I mean royal revenant. Iirc they didn't even go through the trouble of giving the mariner the novelty boss health bar at that point.

    • @nswmeeuwes89
      @nswmeeuwes89 Месяц назад +7

      Most of the map might as well be procedural generation. They put more effort in than the value that is returned.

    • @badbanshee
      @badbanshee  Месяц назад +9

      I think they put in a lot of effort in terms of environment design. Like if you go through Jagged Peak on the way to Bayle, the area looks absolutely amazing and the flowery fields near that tibia mariner look like they took inspiration from Ghost of Tsushima, but I think you're right as I also found it so boring and pointless as the areas were completely empty - I was just thinking why am even here?

    • @Raidon484
      @Raidon484 Месяц назад +2

      @@badbanshee While it is true that areas are beautifully designed for the most part, I do have some issues with how they look. Or rather: the weather. I distinctly remember the runup on Jagged Peak being fucking Impossible because there was a storm that made it literally impossible to see. Like no joke, the wind vfx made it impossible to see anything other than some lightning crackles maybe... I had that problem several times in spaces where it at least didn't feel intended to be blind. Other than that tho I would agree with the areas themselves being beautiful, however I feel like some legacy dungeons tanked a bit. Mainly castle ensis, where even the boss room feels a bit empty. The thing is, one or two parts being not so great would be okay... If not for the fucking finger ruins where creativity goes to die. If they had time to make this nigh useless area, they could've made Castle Ensis a bit more memorable, no? I remember almost nothing about that place it's so forgettable! Compare that to areas like specimen storehouse and it's really boring. Midras Manse is also comparetively lackluster, being completely overshadowed by the surrounding woods, which to my understanding aren't the legacy dungeon (right?). So that could be a bit better imo

    • @Gankstomper
      @Gankstomper Месяц назад +1

      ​@Raidon484 Finally, some actual complaints instead of people just whining it being hard.

    • @TheGrades90
      @TheGrades90 Месяц назад

      I played this DLC for 50 hours and found one ulcerated tree spirit. Saying they're 'everywhere' is bs. Folks just raise their standards for From Soft, plain and simple.

  • @jonathan333-ke9ix
    @jonathan333-ke9ix Месяц назад +56

    It feels like they've started to desighn bosses to be difficult instead of being a fun and fair fight which are balanced around the point in thr game.

    • @thevoidzor
      @thevoidzor Месяц назад +9

      Git gud

    • @dev4159
      @dev4159 Месяц назад +12

      no they're just based around Sekiro Philosopy but the player doesn't have the Sekiro moveset, so we're all fucked in the ass

    • @LudgerBeats
      @LudgerBeats Месяц назад +4

      @@dev4159 Exactly what i was thinking, beating the dlc without summons must be like 10 times harder than sekiro, im just past rellana but ive died to her around 100 times, while Sekiros final boss took me under 20. I wish I could fight these bosses as sekiro man

    • @MVTVM
      @MVTVM Месяц назад +1

      @@thevoidzoryou live on the internet?

    • @dentanau
      @dentanau Месяц назад +6

      ​@@LudgerBeatsI really don't understand these sekiro expert takes. The elden ring dlc is not as bad as many people claim, the bosses can be learned and have more openings than many claim. It's insane how accepted this discourse is. It's a from soft game and for me falls completely within expectations, dlc expectations that is. The idea that this is somehow fundamentally different from ringed city or old hunters back in the day is just silly to me, I was there for both of those. Even the original ds1 dlc kicked the player base in the balls when it got released. What's even sadder to me is how many people just dismiss some of these bosses while they have a strong case for being some the best souls bosses to date.

  • @thepainphantom
    @thepainphantom 2 месяца назад +15

    I was overwhelemed too when I first played Elden Ring. I resorted to using summons and OP weapons. But as Miyazaki said it himself in an interview: use any means necessary in the game provides. He kinda admit it too that he kinda suck playing it lol. No wrong or right in playing your game!
    Anyways, during my personal gameplay I try to be more patient in learning the game mechanics, be more patient to learn the pattern (esp the bosses), while also learn to git gud in rolling and parrying. Since that day onward, I'm having a blast even with the notorious Erdtree DLC. It's crazy that what used to be a massive challenge for us (like the Tree Sentinels and Dragon Sentinels) now feels like common enemies (at least for me).

  • @Awolfx
    @Awolfx Месяц назад +22

    With Elden Ring and in general it really feels like the middle ground between the players and the bosses is completely gone. You're either at the mercy of a boss that can attack you for multiple aggressive combos with very little to no room to retaliate or you use summons that trivialize the boss fight into barely any inconvenience.
    The back and forth dance that bosses like Lady Maria, Sister Frieda, Nameless King, Gael etc is gone. Elden Ring is hard for the sake of being hard. And that's not what was fun about Souls games.

    • @dentanau
      @dentanau Месяц назад +7

      The middle ground is simple, learn the fight. These are not that much harder than bosses like maria, gael, midir, friede, kos, ... Just keep cool, observe, work on your timings and you'll be back to the dance. Hell I'm not even good at souls games, but it shocks me how many people parrot this narrative as if it's obvious. After some of these takes I was expecting to never be able to play this dlc, yet here I am 50 hours later. To me this is all just completely blown out of proportion. For reference, I've been playing since original demon's souls, and every game has had bosses and areas that completely kicked my ass, and elden ring and sotet are absolutely not as different as many comments here make it out to be. I really don't understand where all this is coming from.

    • @goodusername2497
      @goodusername2497 Месяц назад +5

      ​@@dentanaucouldn't have said it better myself, it's insane to me how people have come up with this idea of 'sekiro bosses but dark souls player' and go on to compare this game to the likes of dark souls 2 (not that it's a bad game), I just have no idea where it came from. Like let's be honest, if basically any main boss from sekiro was actually an Elden ring boss it would be almost impossible. Maybe I'm just used to ER combat as it was my first Fromsoft game, but it's crazy how people complain about these new bosses as if Midir, Gael and Friede aren't pretty much equally as hard. That's not to say all of the dlc bosses are perfect, Radahn and Gaius definitely are not, but I see no problem with the vast majority

    • @oleg4209
      @oleg4209 Месяц назад

      ​@@goodusername2497it comes from experience. People tend to think ER leaves so less room for errors than Sekiro or DS3 or Bloodborne

    • @lemonnade5974
      @lemonnade5974 Месяц назад +6

      Sister friede was not a 'back and forth'. Her crazy aggressiveness in phase 3 was something ds3 players noticed even at that time. Fromsoft was already showing signs from that dlc they were going in the wrong direction. I will say though I think most of you guys exaggerate the aggressiveness of bosses in elden ring. Most of the bosses in this game aren't like that at all. It's only a small minority with morgott and horah loux being the worst offenders. I have a soft spot for morgott though because he is incredibly fun to parry. In the dlc rellana is pretty bad but midra, messmer, bayle and even divine beast are some of the best bosses fromsoft have made.

    • @Warpded
      @Warpded Месяц назад +2

      The bosses are extremely powerful, but you can also become extremely powerful

  • @Omi-han
    @Omi-han 11 дней назад +2

    I'd like to make a callback to matthewmatosis' Demons souls video "The Lost Arts Of Demons Souls" as he clearly saw the writing on the wall for what this series could become. I feel its more relevant now, than ever.

  • @bubbajoe117
    @bubbajoe117 2 месяца назад +11

    (To pull from a comment I left on a video by BertoPlease)
    "If the people that are getting “filtered” by this DLC are the people that have been fans of the franchise for 10-15 years now, maybe it isn’t them that’s the problem, but rather your shit normie tastes instead.
    It’s like DS2 all over again, more people online defending it and attacking others than actually playing and enjoying what they supposedly like."

    • @yacineidir7616
      @yacineidir7616 Месяц назад +6

      Crazy how accurate this is I have a friend exactly like this he keeps praising it but when I say send me a screenshot when you finish the dlc he just goes it's not a priority rn,😂😂 like wtf you call something masterpiece and when you get more of it you don't wanna play it 😂😂

    • @LyllianaofMirrah
      @LyllianaofMirrah Месяц назад +3

      @@yacineidir7616 i finish the dlc and i hated it

    • @unionjakass6589
      @unionjakass6589 Месяц назад +3

      @@LyllianaofMirrahhonest to god same, Radahn was the absolute fucking worst

    • @ngsgjsfushfanc-hz8wc
      @ngsgjsfushfanc-hz8wc Месяц назад +1

      best souls 2?

    • @LyllianaofMirrah
      @LyllianaofMirrah Месяц назад

      @@ngsgjsfushfanc-hz8wc best souls 2

  • @icarusablaze1831
    @icarusablaze1831 Месяц назад +5

    I think peoples frustration and disappointment are valid, but I also think a lot of us might be approaching the game in a way that's making it more challenging by trying to play it like a Dark Souls game. I made this mistake with Sekiro and Bloodborne, and it wasn't until I compartmentalized these games that things started clicking.
    Elden Ring, thematically, is a different beast than any game that has come before. Sekiro, Bloodborne, and the Souls trilogy are all mostly solitary, personal stories---Sekiro especially. You are expected in these games to overcome challenges through your own strength alone. Elden Ring is a story about clashing armies, warring factions, and lordship. We aren't a lone samurai, beast hunter, or cursed undead. We are playing the role of a ruler rising to power, and we're meant to go into these battles with allies and supporters behind us.
    Many of the storylines in the DLC show the importance of alliances and loyalty. Messmer was not a one-man-army, but a general who forged alliances with the Carians to win his war. If a demigod is incapable of taking on the world single-handedly, I think its irrational to think WE can. But of course, we CAN, but not without immense difficulty, frustration, and pain.
    When I started looking at the game from the perspective of a lord building up his power base with an army of spirits and loyal NPC supporters, the game clicked for me. Also, you don't have to use Mimic Tear and nothing else. We're given so many different Spirits and upgrade materials because I believe we're meant to build up an army of spirits to achieve different tasks. This was my original thoughts way back when From released the first gameplay trailer. I was like "oh shit, we actually got a squad backing us up!"
    tldr Elden Ring wants us to play the role of ruler, not necessarily as a lone warrior. Think of your summons as your personal army and use a wide variety of them, and view the NPC summons as loyal allies assisting you in your rise to power. More Game of Thrones, less Dark Souls.

    • @kdnu27
      @kdnu27 Месяц назад

      Sorry man, but you're coping hard. Boss battles are not built around having allies at all. You have two opposite situations: either you're going into boss battle alone and get your ass handed to you or you bring an ally or spirit ash that gets agro while you're spanking boss' ass.

  • @adambond8542
    @adambond8542 21 час назад +1

    I didn't have much of a problem with the DLC difficulty but understand people who do. However I feel like quickstep whilst locked on should be standard like in Bloodborne as especially the DLC bosses are very fast and dexterous, making rolling feel quite clumsy, not to mention quickstepping would be more cinematic in many cases.

  • @AlsoLizard
    @AlsoLizard 2 месяца назад +23

    I've played every souls game, they've all frustrated me to a certain degree, but none as much as SOTE. I still love it, but I don't blame anyone for thinking its too much sometimes. I totally felt you on that point of "this just isn't fun anymore" and people like moist critical using big and fancy words disparaging players for having opinions is kind of ironic as hes criticized the type of people hes being now.

    • @austin0_bandit05
      @austin0_bandit05 2 месяца назад +8

      Im glad you said that. I was dissapointed in him. When I saw the thumbnail I thought "finally someone with a level head" because that's what I've come to expect from him...
      And then I watched the video and was utterly dissapointed. And its not even like I expected him to agree with me. I assumed correctly that he enjoyed the dlc. But what I didn't expect from him was this indignant reaction.

    • @jameslough6329
      @jameslough6329 2 месяца назад

      Moist Critikal kinda has a point tho

  • @duckchen2676
    @duckchen2676 Месяц назад +6

    I enjoyed the DLC a lot but this was definitely one of the fairer negative videos about it

  • @alifpatria2135
    @alifpatria2135 Месяц назад +6

    People be wanting the combat to be just like DS "turn-based" combat and not for it to evolve smh.

    • @ngsgjsfushfanc-hz8wc
      @ngsgjsfushfanc-hz8wc Месяц назад +4

      it's still turn-based, the game just makes it as unclear as possible when your turn is

    • @MrPangahas
      @MrPangahas 28 дней назад

      @@ngsgjsfushfanc-hz8wc It is clear, when the boss goes for the summon its your turn to hit coz the boss aggros on you're 2-3 hits and also compared to before the boss actually sticks on attacking you and doesn't really go for the summons right awaylike before.Even at mid attacking your summons the boss I noticed turns on you more preventing you from free hitting for too long.If you go 1v1 the combos of Rahdan especially has too long combos,and that's where the problem lies.Unless you do poise break build,you're window is so short to retaliate while the bosses spam special attacks like crazy.I don't mind the longer swing combos coz you can learn dodge timings for it, but man the spells attack spams doesn't really allow you to retaliate.Special attacks for bosses shouldn't be spammable,at least limit it being casted consecutively

    • @ngsgjsfushfanc-hz8wc
      @ngsgjsfushfanc-hz8wc 26 дней назад +3

      @@MrPangahas " when the boss goes for the summon its your turn to hit" no shit i wasn't talking about playing with summons

    • @kevinm7927
      @kevinm7927 21 день назад +2

      Except that was the one defining characteristic these games had over other action games which made them beloved and stand out. The combat system they evolve to now is slowly circling back to regular semi challenging action games except you cant do as many interesting movements or techniques as the game is still shackled by the player being a DS3 character.

  • @indiscretion.
    @indiscretion. Месяц назад +6

    Moist severly missed the point. The game feels like it was made for the top 5%. And even then, they are the ones using countless tier 1 weapons and status effects. That guy used Star Fist; the best weapon in the game.
    The DLC looks like it tried to impress streamers and their fans with the shock and awe of the countless one shot AOEs, extended combos, and no stagger state without parrys or heavies. Half the time you can't see shit because of said AOEs. All style no substance.
    I think navigation took a step back, exploration also tanked. The caves are worthless.
    A lot of boss mechanics tells me they are going in the wrong direction. Watching a boss perform a 8 hit extended combo, while I bitch-cave behind a shield or roll for 30s IS NOT FUN OR COOL.
    Also, no skill? These bitches want to say that? I just want Sekiro back. I want a good back and forth fight, all aggression. Not the SOTE defensive style, sit and wait, poke once or twice, watch the pretty sparks from the boss for 20s, poke, get hit, attempt heal, dodge, get roll caught.
    Messmer was the best fight.

  • @sankersmenon8147
    @sankersmenon8147 Месяц назад +15

    DLC has been Sekiro bosses put in with u having DS1 mechanics

    • @juanmhdzg725
      @juanmhdzg725 Месяц назад

      In think thats the deception behind the last veil uwu

    • @thevoidzor
      @thevoidzor Месяц назад +1

      git gud xD
      Also if you want to bring Sekiro, DLC gives you access to it's deflect mechanics

    • @sankersmenon8147
      @sankersmenon8147 Месяц назад +9

      @@thevoidzor I spent enough time and energy to beat inner Isshin no hit because he is a spectacular boss. I did not do that to die to a shitty Commander Gaius or Dancing Lion and their dogshit hitboxes and terrible camera. Midra was goated tho

    • @thevoidzor
      @thevoidzor Месяц назад

      @sankersmenon8147 Since i played on release patch, i can totally agree with Gaius, being the singular boss that i actually used summons (mimic tear), but FS fixed him with post updates, so the hitbox isn't so BS anymore and you also have time, since with new patches he doesn't start in front of the Fog Gate anymore... but regardless...
      Git gud xD

    • @LudgerBeats
      @LudgerBeats Месяц назад +4

      @@sankersmenon8147 From combat peaked at sekiro. Love Elden Ring but I dont get all the praise about its "perfect" combat

  • @bs7257
    @bs7257 Месяц назад +10

    I find it funny how the people who say “just use a summon if it’s too hard” don’t realise they are the other side of the same coin of people that say summoning is cheating. There’s a big push around the fact you should play however you find most fun but if your preferred play style is a more challenging one but you aren’t good enough to beat bosses that way you’re lambasted for not changing the way you want to play.

    • @BBQcheese
      @BBQcheese Месяц назад +3

      I don't use summons either and I was fine. Way too many people are way too caught up in worrying about how others are playing the game.
      Here's my advice if you want to solo bosses. The author here complained heavily about Rellana, who I happen to think is incredible. So instead of going in 20x and dying attempting to analyze her moveset. Simply grab a 100% physical block shield and go in they're with zero intention of winning, stand in front of her and block. Being in front of the boss will ALWAYS bait their full combo so you can learn where the finishers are and thus where the punish/healing windows are. Blocking helps internalize the timing of attacks making them easier to roll. It reduces the learning curve dramatically.
      People who act like mimic tear is the only tool in the game and that you either beat your head against the wall for ages or turn on easy mode have a room temperature IQ. There are a great many tools you can use to modulate the difficulty and dial it in to where it feels right FOR YOU.

    • @bs7257
      @bs7257 Месяц назад +2

      @@BBQcheese I’m not speaking for myself. I was fine without summoning as well but that doesn’t change the fact that there’s a group of players that used to be fine playing more difficult ways that now feel like they’re below to barrier to entry to play how they want and if Fromsoft games in the future keep Elden rings design philosophy of difficulty that feels like it’s supposed to be circumvented rather than mastered eventually we’ll be below that barrier to entry too. The argument isn’t even about how people are playing it’s about how Fromsoft have structured Elden rings difficulty

    • @BBQcheese
      @BBQcheese Месяц назад +1

      ​@@bs7257
      Gotcha, I apologize that I misinterpreted your point.

    • @ETBrooD
      @ETBrooD 28 дней назад

      Summons are front and center in Elden Ring, they're literally everywhere. If you don't use them even in the DLC, you're effectively doing a challenge run. In that case you're not in a position to complain about difficult bosses.

  • @saturn580
    @saturn580 Месяц назад +36

    Moist Critical completely missed the point. If Soulsborne veterans who cleared every previous game solo suddenly find themselves hitting several brick walls, then something fundamental has clearly changed at FromSoft and their fans have every right to be unhappy about it. Perhaps if there was less group-think and brown-nosing in the FromSoft fan community these issues might've been addressed before the DLC launched. I guess we'll never know.

    • @thevoidzor
      @thevoidzor Месяц назад +4

      It's a matter of something being new, like Malenia, people were screaming with her being unballanced on release, two years in with dlc, people are destroying her and having an easier time.
      The DLC gives you access to even more mechanics (and the game gives a lot of options already), like sekiro deflect.
      Also... Git Gud

    • @closetdwight2450
      @closetdwight2450 Месяц назад +3

      People were unironically thinking base game elden ring would be impossible to sl1 or no hit because it seemed so difficult because they were playing wrong, or just refused to learn the new combo flowcharts.
      Just wait a couple of months and we will see how truly hard the dlc was.

    • @solidpython4964
      @solidpython4964 Месяц назад +2

      Have you considered that people like it? (I'm people :)

    • @saturn580
      @saturn580 Месяц назад +2

      @@solidpython4964 Sure. I like Elden Ring, too. I just don't believe in shielding things I like from constructive criticism. On the contrary, I'd prefer they be held to a high standard and improved wherever possible.

    • @solidpython4964
      @solidpython4964 Месяц назад +2

      @@saturn580 I think a lot of reasonable "constructive criticism" I see are in the comments of people who rant on and on about how trash the DLC is. It's very tiring to see really silly complaints, or this kind of unreasonable expectation of average boss and level quality of fromsoft games. They are great games, but they were never as holy as people seem to remember looking back, and shadow of the erdtree is no different. All I see is people flaming the DLC and then proclaiming the "git gud" defenders are hushing the truth. Very lame.

  • @Windrider784
    @Windrider784 Месяц назад +17

    I swear they let an intern design Rellana.

    • @IHATEMUNDAY1234
      @IHATEMUNDAY1234 Месяц назад +4

      If anything they did that for radahn

    • @Windrider784
      @Windrider784 Месяц назад +17

      @@IHATEMUNDAY1234 Radahn was probably designed by someone who took it way too personally when sweatlords called Elden Ring too easy. It just reeks of "this will show them."

    • @sudowtf
      @sudowtf Месяц назад

      Rellana could have been really interesting if she was designed according to her lore.
      Her lore states that she gave up her royal Carian position to serve Messmer. This means she has been away from Carian magic a long time, yet during her bossfight she uses just as much magical spells are her sister, Rennala. To me this makes no sense lorewise and design wise. It would have been logical to have her rely on her sword fighting capabilities way more than her magic. If they had taken away her magical glintstone spells and her triple moon attack she would have been still difficult but more fluent. But no, despite not having been able to learn and practice magic, she uses just as much as the normal Carians. It’s just lazy design imo. They could have kept her magic and flaming sword but take away all the other magic stuff, would have made way more sense and would have made the fight rewarding

    • @abeon8151
      @abeon8151 Месяц назад +4

      @@sudowtf What are you even talking about? The only magic attacks she has in first phase is Sword Phalanx and the huge magic sword. That's it. Other than those two, she uses only her swords. And in her second phase, she has the moons and the sword waves. That is in no way as many spells as Rennala. Not even close. Not even a little bit. All Rennala does is cast spells. Rellana uses swords 90% of the time. Did we even fight the same boss? And also, lorewise, just because she left Caria doesn't mean she is incapable of using spells, or that she didn't practice them. Just because she decided to serve Messmer, it doesn't mean she doesn't take pride in her Carian heritage. Rennala gave her a piece of her hair as a parting gift. So clearly, she was at least respected, and also liked her sister enough in return, to not throw the Carian heritage away completely. You make no sense.

    • @maulbrook5263
      @maulbrook5263 Месяц назад

      @@abeon8151thank you

  • @2ndai385
    @2ndai385 2 месяца назад +5

    I thought the issue was that the thing had reused to many movesets and boss designs but then made un dogeable combos that were to long.
    Same coin i guess.
    Not this "Nebulous difficulty argument of git gud or dont get git gud" etc.

    • @Gankstomper
      @Gankstomper Месяц назад

      There are no undodgable combos, scrub.

  • @bllakc
    @bllakc Месяц назад +3

    Irregardless of how different the playstyles are for each player I just want to express my humble opinion and possibly open some perspective on summon enjoyers.
    I am saying this in a calm tone and in no way undermine your take but Dark Souls never had the vast pool of spells, incantations, ashes of war, unique weapon arts and most importantly the spirit ashes. You are not having fun because for you soloing the boss is fun. You have been hardwired to solo the boss by yourself alone. I played DS3 solo, did multiple NG+ and in one of those I fully completed the NPC quests and summoned them. It changed something in me. Fully completing the quest lore felt different. Keeping the NPC alive was a challenge. And I took that new approach with Elden Ring. Did you know that you can summon Nepheli Loux in the Godfrey fight? Speaking of the DLC did you know that you can summon Jolan for the Messmer fight? You can summon Leda for Rellana's fight and it didn't make the boss any easier. If you summon outside the boss arena, the boss hp scales. You can summon Thiollier and Sir Ansbach for the last fight if you fully did their quests. A fight that is so unfair, it makes sense if you think of the lore. Fighting a demigod in his prime with a god on his back is sure to clap a Tarnished of no renown. It is the culmination of the second Radahn Festival, St. Trina's wish fulfilled and justice for Lord Mohg. These NPC summons will not rob you of your fight but enhance them with dialogues especially for that last fight.
    But by this point, you've already beaten the base game years ago, explored every nook and cranny to get almost everything. The only thing left is the choice to use them. The DLC is here and much like DS3's DLC it is one step ahead of you and 10hit combos more. I hate it too, especially Gaius with his horrible hit boxes but then I remembered that there are boss tools, that I can roleplay as a boss myself. I can be a boss in my own game and summon another boss, my Mimic Tear.
    The spirit ash Finger Maiden Theolina is a spirit ash you get from Seluvis. In her description, she was a Finger Maiden but without a Tarnished to help out. You in turn are a Tarnished without a Finger Maiden. Maybe use her instead of a Mimic Tear and feel that it's more reasonable.
    I read a comment here saying the two Tree Sentinels are just copy paste, yes they are, but why? Clearly there is a reason why there are two Tree Sentinels guarding an abandoned Shaman Village with a Minor Erdtree incantation and a talisman of someone's cut hair. Maybe just for a bit you can take the time to ponder over why there are these units and items in this particular place. Once in a while slow down and take it all in.
    The bosses in the DLC made you forget that you are in control. It's a direct reflection of what Queen Marika felt even as she ascended to godhood. She was never in control, couldn't save her people who were turned into jar monsters, clearly seen in the nurse wing below the Black Keep. She shattered the Elden Ring and was imprisoned by the Elden Beast. From Hornsent to the Greater Will, she was never in control. And that is why we would make a better Elden Lord. We have the choice.
    I guess the DLC is more for the lore junkies and a summons enjoyer like me. In the end, we can agree to disagree. Best DLC or Busted DLC, we play on Tarnished. o7

    • @aureateseigneur5317
      @aureateseigneur5317 27 дней назад +1

      Irregardless isn't a word, you just mean regardless, otherwise fucking fantastic post 👌

  • @averagesoul8256
    @averagesoul8256 Месяц назад +11

    i too left a negative review with geniune complaints. i hate so much of this dlc its insane. if they rethink their combat system entirely to fit these bosses for their next game then all fine, but if the nest thing is another souls game im out

    • @thevoidzor
      @thevoidzor Месяц назад +1

      git gud xD

    • @averagesoul8256
      @averagesoul8256 Месяц назад +7

      @@thevoidzor get a job xD

    • @thevoidzor
      @thevoidzor Месяц назад +3

      already have a 10 hour 6/7 job.
      git gud xD

    • @averagesoul8256
      @averagesoul8256 Месяц назад +1

      @@thevoidzor i doubt it cuz you seen to have the mentality level of a 10 yr old

    • @Gankstomper
      @Gankstomper Месяц назад +2

      ​@@averagesoul8256Crazy how people think their own incompetence is somehow an error Fromsoft made.
      Sorry it got to be too much for you lil bro.

  • @MgMast3r
    @MgMast3r Месяц назад +9

    I guess Dunkey, Joseph Anderson & NeverKnowsBest were ahead of their time with their takes on the bosses power creep.

    • @closetdwight2450
      @closetdwight2450 Месяц назад +8

      Joseph refused to learn the game. Elden ring added boss combo flowcharts which he never picked up on, or refused to learn

    • @MgMast3r
      @MgMast3r Месяц назад +4

      @@closetdwight2450 I'd argue that finishing the game and knowing the bosses moves enough to make an analytical vid on them & compare with previous games should count as learning enough.
      It doesn't have to mean only memorizing every i-frame on attacks & all hitboxes to the point where you can do hitless/deathless/lvl1/whatever runs.
      Altho I guess I'd say there are other things he didn't learn which could've made the experience better, and I dont mean using summons or cheese boss phase 2 skip builds, but stuff like various consumables like boiled crab, perfumes, pots, daggers, etc or how various AoWs interact with various enemies, stuff that's accessible for most builds, so if you meant that, I agree.

    • @closetdwight2450
      @closetdwight2450 Месяц назад +9

      @@MgMast3r Complaining about never ending combos in er just shows a lack of understanding, and the difference between er combat and ds3. Bosses have combo flowcharts that change depending on what you do like rolling, attacking, estus etc. If you learn these charts you can manipulate the ai for a perfect fight.

    • @MgMast3r
      @MgMast3r Месяц назад +5

      ​@@closetdwight2450 The issue still remains the power creep.
      Achieving the perfect fight isn't, and shouldn't even be on the vast majority of player's horizon. Like sure, I'll learn Malenia's moves enough to beat her 1-2 tries, summonless, no cheese tho' I will use a strong build cause making good builds is one of my fav parts of the game, and that's enough for me. I even like the fight, but I do realize a worrying trend with some attacks of hers that could go to wrong places if that design philosophy is doubled down on, IMO.
      Them reacting to what you do isn't the issue , and I'd say that reactivity's actually good. The issue is they have way, WAY superior moves, higher reach, speed, dashing all over the place in & out, vs the player to perform those reactions.
      Even LetMeSoloHer was wondering when does he get to attack during Radahn in the DLC during his 1st playthrough stream.

    • @closetdwight2450
      @closetdwight2450 Месяц назад +8

      @@MgMast3r Yeah radahn is a super tough and badly designed fight I wont even try to defend it. I was more defending bosses like 1st phase maliketh and margit/morgott who got a lot of these complains when the game released.

  • @heideknight7782
    @heideknight7782 27 дней назад +2

    It is a fair argument that one can just use spirit ashes if the bosses in the DLC are too difficult (respectively, when one does not want to invest hours to learn them). However, the game is not very well balanced to using them, such that with them it can trivialise almost any boss encounters. And if the boss fights do not make fun anymore a major reason to play the game disappears. Playing Elden Ring is like trying to find the right adjustment for a warm temperature of a water tap, but most of the time the water turns either to an extremely hot or ice cold temperature instead.

    • @aureateseigneur5317
      @aureateseigneur5317 27 дней назад

      It depends entirely on the Spirit Ash you use. There's over 100 and not all are equal. If Mimic test is too strong for you disposition then use the Storm Hawk, it's far weaker.

    • @heideknight7782
      @heideknight7782 27 дней назад +1

      @@aureateseigneur5317 But the problem is that it is not about the strength or weakness of the spririt ashes themselves. It is about them being able to distract the boss so that you are given wide attack windows and, with a proper weapon or spell, can then defeat a boss too easily. Spirit ashes completey change the mechanics of the fight in such a way that they overcompensate the fixing of the difficulty of a boss fight when fighting the bosses solo. And, as mentioned above, it is somehow bad that a player has to experiment this much with the different tools to adjust the difficulty of a boss such that one can have fun with it. That there are too many things in the game that either make the bosses too easy or too difficult, with not much variety in between (imo).
      And I have not yet even started to take the Scadutree fragments or the Revered Spirit ashes into consideration as they even add yet another parameter that determines the difficulty. Which blessing level is the proper one for which boss in the DLC? You can fight the hippo on either blessing level 0 or on level 12 (you can collect this many fragments without fighting any bosses in the DLC), which is a huge difference. And the same holds true for the Reverd Spirit ashes level, too. Then which level is the intended one for this boss?
      I give an example from another game series which could have resolved this problem of having to experiment this much with the balancing in the game. In Nioh 1+2 or Wo Long Fallen Fallen Dynasty from Team Ninja the game tells me for each mission and boss encounter which player level is the 'intended' one. So that when I am struggling too much I know that I probably need to level up a bit more. This still, of course, leaves a vast amount of build varieties in those games that can be experimented with to try a boss with. But you then know at least that your character is neither over- or underleveled and that you are basically prepared for the next challenges. I found this system very helpful in these games and I wish a similar one would exist in Elden Ring as well, especially in the DLC with the tree fragments or spirit ashes upgrades.

    • @aureateseigneur5317
      @aureateseigneur5317 26 дней назад

      @heideknight7782 Then don't use ashes at all. There're a million others tools. Stop whining.

    • @aureateseigneur5317
      @aureateseigneur5317 26 дней назад

      @@heideknight7782 Then go play Nioh 2 lol.

    • @heideknight7782
      @heideknight7782 26 дней назад

      @@aureateseigneur5317 "There're a million others tools." Unwittingly your are pointing out the core of the problem with this, see also the video "What Shadow of the Erdtree Shows us about The FUTURE of Souls-Likes" from Mugthief. Fromsoft added so many stuff in the game that they were not capable anymore to properly balance the bosses around this.

  • @forcetpg
    @forcetpg Месяц назад +1

    I dont know… i wouldnt consider me a good souls player, i cant even finish demons souls like im stuck on the penetrator with like no hope of getting him but i still beat the dlc without summons. I used my own build, no cheese or whatsoever. About the exploration. I dont need crazy items everywhere. I wanted a beautiful experience, a beautiful map i can dive into. I wanted an expansion to the lore that fills in some of the blanks and most importantly i wanted more elden ring. And thats exactly what i got. I got a world that looks second to none. The art design is amazing. Personally besides radahn, gaius and maybe the scadutree avatar i loved the bosses and i had a blast for about 40 hours going through this so called dlc that feels more like a completely new game. The ambiance and the feelings it kicked off just by traveling through the cerulean coast, charos hidden grave, the ancient ruins, jagged peak, the finger ruins and the abyssal woods were insane. I personally have never been more in love with a world than this one and as i said for me the bosses at the end of those areas were even more highlights as well. The dungeons are much better than in the base game and the shadow keep might be one of my favorite legacy dungeons in the game. The only things that fell a bit short for me were castle ensis since there isnt anything besides the mainpath and i kinda wished there was a cutscene for rellana and the other thing is the enemy variety. I have to admit that it felt like u were just killing the same 3 enemies over and over again. Like cmon why are there those black zombies everywhere. Ok maybe this is lore accurate because those were the inhabitants of the land until messmer purged it. But why are there bloodfiends everywhere? Nobody wants to fight those. Or those birds. Why are they everywhere. I mean at least they are not as bad as the birds in the maingame but still anything that flies is bullshit and those are no exception. Anyways in my opinion the dlc delivers a better experience for me because the things that i think are important are done really well and the 3 critique points i have dont take the fun out of the gameplay for me. Only my opinion tho and if u felt like the bosses were too hard then so be it. But i dont think there is a justifiable reason to give this dlc worse rating than 7/10 even considering the flaws it has and i just wanna say on what high niveau we would be crying. Like this dlcs world still is a lot better than any world ubisoft has put out in the last 5 years. Or mw3 where u got like 5 hours worth of gameplay for cheap 80 dollars. Like bro i think ur standards might be a little high if u really think this dlc is a bad game.

  • @racoons9711
    @racoons9711 Месяц назад +2

    I mean, I agree somewhat with this video but I thought the actual bosses themselves were really good. Midra, Divine Beast, Bayle, Messmer, I even thought Rellana were all fine. I think Consort Radahn is mostly ok as well other than 1 attack. My favorite fight in the game is Malenia, I think she is the most fun boss to fight against though i'm sure i'm in the minority. The thing is I use a shield and flamberge (until i found the Milady) with bloodhound's step. I think having a shield and bloodhound's step is why I find Malenia so fun because it makes her feel like you're dancing with her elegantly. And having a shield in this DLC against the final boss, you can actually block so many of his annoying moves and then get a full punish. But that's just an opinion from someone who uses bloodhound's step and I think it really changes the whole game.

  • @Itsfinebuddy
    @Itsfinebuddy 2 месяца назад +2

    I always see games like puzzles you buy them at Shop take them home and solve them, if it's hard you ask help from friends or look on internet for help. You don't go to manufacturer of puzzles and demand the puzzles should change to fit your needs.
    I agree if a game is in early access and still in development you could suggest devs to add/remove stuff. But people now buy a complete game and expect devs to add new features.

  • @chrismuratore4451
    @chrismuratore4451 11 дней назад

    Im pretty sure the end of the base game and DLC were balanced around higher rune level. So many want to stop leveling around 150 or so, but have any of the developers actually come out and said they balanced everything around that?
    I'd be willing to bet above RL 250 the DLC probably isn't quite as challenging, especially when you buff your scadoobies.
    The game is challenging for sure, but its designed that we can leverage that. Level up rune level or summon ashes. Thats our biggest tools for leveraging the difficulty.

  • @Wincritable
    @Wincritable Месяц назад +1

    The whole difficulty of the dlc comes down to: use fire resist consumable and/or armor and/or talisman against the fire guy. Doesn't work? Try also changing the strategy, try bow, try parrying, change weapon etc. After finding what works it takes like 2 tries.

  • @austin0_bandit05
    @austin0_bandit05 Месяц назад +2

    Yeah idk why the fanbase is so bothered by people finding it too hard. It's like, isn't that exactly what they asked for? Harder and more complex bosses? So its like of course more and more people will reach their limit. They're caught between needing everyone to like their game but also getting the difficulty they want. You cant have both

  • @bobac2816
    @bobac2816 Месяц назад +1

    As someone who despised the main game balancing, I found the overall balancing in the dlc much better(if you explore for Scadu fragments). Fights like Rellana, Mesmer and Radhan were great fights and I initially found some attacks to be undodgeable but through practice I figured them out which is the magic of Fromsoft bosses.

  • @Elessar_py
    @Elessar_py Месяц назад +1

    I really enjoyed the DLC (currenty on it again in NG+2). I didn't have any of the issues that so many people seem to have (and I played with no summons, no buffs, and a sub par build on purpose), and I'm not that great of a player. Personally, Ishin and Orphan of Kos were a lot harder than every DLC boss minus Radahn for me. However, while I don't get all the comments from Souls veterans complaining about the difficulty of the DLC, I do understand that it's all about tastes and that you're allowed to dislike anything and leave a comment. I do want to try to explain the reaction that people are having concerning the bad reviews though, at least why I think they're having that reaction: it's because the "fanbase" is super scared of FromSoft going soft and making the games easier, of them finally caving in to the calls for an easy mode that have haunted them since DS1. At least that's what I think (I could be wrong obviously).

  • @samturnbull3601
    @samturnbull3601 2 месяца назад +5

    Cool video, not bought the dlc yet but will bear this in mind.
    I think having bosses like Malenia is a dream come true for players who like to throw themselves against a mega challenge for hours on end. I absolutely loved making progress throughout the fight.
    But the thing is, Malenia was optional. I despised the godskin duo because a copy pasted disaster of a fight was preventing me from progressing in a game i was loving. Really interested to see if that'll be the case here. Id hate if they got rid of all the truly hard ones (orphan of kos, malenia etc.) but if every boss was like that... yikes 😅

    • @badbanshee
      @badbanshee  2 месяца назад +2

      Collecting all the Scadutree fragments does help out but I don't think it's enough. I think most of the bosses are on that level but I'd recommend watching some streamers/youtubers fight and then you'll have a better idea.

  • @forcetpg
    @forcetpg Месяц назад +3

    And the last thing: since everyone complained about elden ring being too easy and stuff, fromsoft simply decided to shut those players up and give them what they want with this dlc. Its kinda funny to see some of those people now crying about the dlc being too hard cause that really shows that those people are either blinded by nostalgia with their back in my day everything was better attitude or they are just those kind of people that no matter what u do they will search for something to cry about, even if they have to make it up

  • @forcetpg
    @forcetpg Месяц назад +2

    And btw, there is a difference between openly and fairly criticizing and hating a game. And since some people seem to think that this dlc is poor game design just because they cant beat a boss without summons is not correct. It would be bad game design if they didnt gibe you the tools to beat a boss. But if they give u the tools to beat the boss and you refuse to use them, that is not fromsofts fault. And i dont mean you should use the most op status build or tank poking build or whatever. But u have like dozens of different summons, maybe try out one that looks cool. It doesnt have to be the mimic tear or tiche yk? Maybe try engvall or oleg if u like knights or go with the kindreds of rot since they might have destroyed u in the base game. Maybe they will do these same to the enemies, who knows? And cmon i think that it is completely common in any game that u try to optimize ur build, like ur not gonna use a talisman that buffs ur holy resistance against a boss like rellana or use a buff to ur guard counters if ur not even using that mechanic. U r playing a dlc for a soulslike. A dlc for what is probably the hardest soulsborne out there if we look at the bosses. Of course ur gonna have to use fitting equipment. Aah and one last thing i noticed during the first minutes of the video: leveling vigor to level 60 is recommended since u can tank a lot more than if u have vigor at 40. and i dont know what level u were when u enter the dlc but the recommended level for mohg is level 180 so if u were below that level u were pretty underleveled. Hope those tips help and yeah, maybe try to understand the other side as well, since moist wasn’t completely wrong with what he said, only the way he said it makes it sound a lot more toxic. In the end he only meant to say that it doesnt make sense to complain about the bosses being too hard if u purposely dont use the tools they give u. It would be a whole lot different if u just didnt know about those tools but it seems like u do know so yeah

  • @CbsOmegaOmniX
    @CbsOmegaOmniX Месяц назад +1

    If you don’t like how the game is balanced that’s fine, although it is clear to me that so many people don’t want to accept that Fromsoftware decided to design their bosses with summoning in mind and are making the game WAY harder for themselves then they need to.
    I didn’t summon in every Fromsoftware game until Elden Ring for a reason. I knew the bosses were being made harder to accommodate the summoning mechanic and just accepted it as part of my experience, also I just really like the mimic anyways so it worked for me🙂.

  • @BrunoAlves-rj5uw
    @BrunoAlves-rj5uw Месяц назад +3

    Bro the negative reviews are criticizing performance, not really the bs difficulty.😂 Difficulty was never a thing to really care about. Even if it is difficult, it is always supposed to learn their moves and how to counter them. The best feeling is when you find the way to beat the boss by yourself. Or even with a summon, and it doesn't have to be the mimic. Like they introduced summons to the game just not to used? Doesn't really make sence to me. They give you in the game, because it is supposed for you to use them.
    I didnt start the dlc yet so I can't say anything about exploration.
    But if you feel that way then it's fair.

  • @MrJaxon620
    @MrJaxon620 Месяц назад +1

    Please explain "the dark souls experience"

    • @badbanshee
      @badbanshee  Месяц назад

      @@MrJaxon620 actually working on a dark souls vid right now. Will make sure to cover it

  • @adriankissimonyi8183
    @adriankissimonyi8183 2 месяца назад +3

    I still enjoyed SOTET a lot even though Elden Ring took souls games to a direction I wasnt that happy with - and thats mainly the difficulty and boss design. I still really enjoyed this DLC. First thing that really impressed me was the map design, I really enjoyed the puzzle nature of some certain locations that gave me the Dark Souls 1 itch. I though that most of the locations were beautifull and I enjoyed all the legacy dungeons, even if the rewards for exploring were not present. And at first yes the DLC kicked my ass, I tried to beat it all without a summons and "cheesy" builds and that was going well untill the end of the game but then I fought the final boss and that fight alone sucked all the enjoyement I had from the DLC. I think this fight was made to be hard just to be hard and I did not find any enjoyement out of it and eventualy I gave up and "cheese" killed him. I just dont understand why in this expansion with some of the best bosses fromsoftware has even made imo like Messmer and Midra we got a boss that feels so just unfun to play. Yes its not impossible to beat and with enough time the fight can be beated and even mastered untill it becomes fun, the process of learning it was just not it for me... (if I write like a dumbass im sorry English is not my native language)

  • @richikchatterjee2252
    @richikchatterjee2252 Месяц назад +2

    Which is why opinions exist…..there was a time in during ds1 days when people use to shit on artificial difficulty…..it’s all a cycle……that said really enjoyed the dlc apart from consort of Miquela…From shoulder consider nerfing the second phase….even at 18 scibidy fragments I was getting two shot by the second phase to the point I had to respec to a shield style of play….thing is the base game actually made people so much op that it was a shock….

    • @Gankstomper
      @Gankstomper Месяц назад +1

      You did not "have to" respec to cower behind a shield. You chose to. You gave up on learning it and just cheesed it. That was your decision and lack of patience, not an error from From.

    • @aureateseigneur5317
      @aureateseigneur5317 27 дней назад

      You needed better armor and talismans, not a respec. You shouldn't be getting 2 shot by a single thing in this entire game, DLC included.

  • @showlottathings
    @showlottathings Месяц назад +1

    There is a huge disconnect between the content creators and the the player base with Shadow of the Erdtree. All these channels talk about it being too difficult, disappointing, disconnected, empty etc. That take is such a polar opposite to my experience and that of the players I engage with.

  • @carlosignacio6735
    @carlosignacio6735 10 дней назад

    People shit too much on summons. There are over 60 of them and FromSoft wants you to use them.
    Now, the DLC does include the Scadutree fragment leveling system and I do believe that the most shock people had was with this mechanic. You can't beat up Messmer with only 1 scadutree fragment. The main game and the DLC area have different leveling systems after all.
    A thing that I'm seeing here too, is that people think that they are playing Dark Souls, even if similar, they are not the same. There is Elden Ring and then there is Dark Souls.
    Nevertheless, the bosses CAN have too long combos that can be overwhelming. Maybe they will write it down for improvement for the next DLC

  • @knightofnightside
    @knightofnightside Месяц назад +3

    I would say the percentage of players that actually enjoy the absurd difficulty at times is quite small, for most i'd argue it is all about bragging rights to boost their low self esteem.
    The way the success of others is invalidated because of the use of certain game mechanics just to then brag about ones own success is quite telling.
    Pathetic really but something fromsoft can easily take advantage of 😅

    • @Gankstomper
      @Gankstomper Месяц назад

      You can argue that all you want, it's gibberish. You're just upset about a very loud minority.
      Trying to mass insult most of the people who enjoyed the DLC is actually showing YOU have the fragile ego. You can't accept the DLC was just too hard for you.
      Low IQ projection at its finest. Tell me more about how everyone that's better than you is a loser 😂

  • @maybebirb
    @maybebirb Месяц назад +2

    Finally someone brings this up. I’ve been considering making a whole video myself- Critical’s take on it was just painful.
    I seriously am getting awful vibes from the cultish behavior from the DLC fan base.

    • @ShadowAraun
      @ShadowAraun Месяц назад +2

      The Dlc is good. Yall are tripping. I sas a commet trashibg Renalla of all bosses, and she was insanely fun. Meanwhile people suck Bayles dragon schlomg purely because of Igon and he is actually unintuitive. Its like you guys all gave up and resorted to shield poke and summons instead of actuallt learning these fun ass fights.

    • @maybebirb
      @maybebirb Месяц назад

      @@ShadowAraun I completely agree that the DLC was fun. I’m criticizing the fan base, not the DLC itself

    • @solidpython4964
      @solidpython4964 Месяц назад

      @@ShadowAraun legit hardcore agree. Except for Renalla she felt a bit overtuned damage wise for second boss, but even then you can explore to skip her.

    • @aureateseigneur5317
      @aureateseigneur5317 27 дней назад

      She's not the second boss. She can be the second boss but so can like...30 other dudes.

    • @solidpython4964
      @solidpython4964 27 дней назад

      @@aureateseigneur5317 this is like saying that margit isn't the first boss since you can skip stormveil, go get both lift medallions, go to altus and then to volcano manor, and fight the godskin noble in the church of eiglay first. You are missing the point.

  • @craigcochrane2284
    @craigcochrane2284 Месяц назад +3

    I like virtually all the Souls-Tubers, but when someone is getting flown out to a swanky location to play a game months early then their opinion is not entirely objective nor impartial. Not to mention their livelihood is, in effect, on the line, should they post a negative review of any Fromsoft content, Fromsoft fanboys will turn on them. Joseph Anderson's review was 100% bang on target.

    • @badbanshee
      @badbanshee  Месяц назад +2

      That's such a big point. Everyone shits on the likes of IGN for giving so many games 10/10 (and they deserve that criticism) but these youtubers did the exact same thing.

    • @based-ys9um
      @based-ys9um 18 дней назад

      Stop watching souls tubers man. There's so much content to watch. Don't support those from femboys. They would praise anything they do no matter what

  • @darymanzueta8875
    @darymanzueta8875 16 дней назад +1

    1:00 Yeah I don’t know what your talking about. I fought Rellana solo and had a blast, as well as every time I died I felt that it was my own fault. It only took me 5 hours to beat her and I enjoyed every attempt.

  • @unknownbenefactor8029
    @unknownbenefactor8029 Месяц назад +2

    Does it matter on how I beat the boss? I have more fun co-op or use summon and defeat the bosses than solo them.
    My favorite is Bayle and I can guarantee without Igon it wouldn't be as good as it is.
    But your opinion, my opinion. We are free to express our opinion on the game. Not everyone likes the same thing.

    • @Hevno
      @Hevno Месяц назад +1

      If you played the many other from games you will understand why how you beat the boss matters,the er base game i beat evey boss the fun old fashion way i play all their other games (except melania) the dlc i only managed to beat 3 bosses like that, and to add isnuly to injury, the moment i chose to use a summon, i win on my first or 2nd try, where is the fun in that

    • @unknownbenefactor8029
      @unknownbenefactor8029 Месяц назад +1

      @@Hevno Idk man... Maybe because I am new to soulborne genre or maybe because I think it makes me appreciate the effort I made to get the summon. Besides I beat the undead boss with blood weapons which they are completely immune to. I beat the fast moving boss with the pure magic build. And beat Radahn with no shield strength build. Of course with summon but without them this fight would be really frustrating or impossible even. Which is the point. Summon is the core mechanic that makes Elden Ring stand out without it. it is just a clone of dark souls with more empty space. It's not dark souls and should not be 100% copy of dark souls.
      Imagine if you can jump in dark souls. Would jumping make the game easier? I think it would but what do you think your ideal Elden Ring? I am curious. Disagree with you I might be but I am always fascinated by people's ideas.

    • @Hevno
      @Hevno Месяц назад +1

      @@unknownbenefactor8029 you see you are right, it is because i finished the entire base game the same way i do normal dark souls that i thought it is the same, but the dlc proved me wrong and now i see that the game really isnt for me or the dlc specifically because winnig against the boss on your 2nd or 3d try with the mimic isnt fun and dying a 200 times to some bs design is not fun either

    • @unknownbenefactor8029
      @unknownbenefactor8029 Месяц назад

      @@Hevno hmm.... pitty those who cannot use other summon. because mimic was too powerful, I decide to use other summon instead since I am a sth/int build and have a ton on FP. I enjoy experience the game to the fullest more than stick to the same stuffs. after all what the point of having stuff like crafting, and summon if not use them. I also like trying differents builds too since I am a loot goblin and collect everythings before finish the game.

    • @Gankstomper
      @Gankstomper Месяц назад +1

      Sorry that you need to have Bayle ignoring you half the time so you can cut up his butt safely for it to be good for you.

  • @TheKingofCoral
    @TheKingofCoral Месяц назад +1

    Use a different summon curse blade meera has been fun even when the boss it to hard

  • @ruynobrega6918
    @ruynobrega6918 Месяц назад +3

    Regarding the bosses, I think that the problem with the bosses designs of ER and SOTE is that they are becoming more and more mathematical, more precise and it takes away the fun. As you said, the size of the combo of the bosses only increases and there is far less room for the player to attack. As a veteran player I really felt that, so my whole strategy through the DLC is parry and misericorde. Its just not fun to have to perfectly roll 9 times and after you wait all the fuss, you try to attack with an R2 (of any weapon btw) and you will be negative on frames (you'll be hit by the boss bc your attack animation will still be running while the boss can already attack).
    I have other complaints as well but I understand that FS had a huge wave of hiring in recent times and they are encouraging new talents to try and fail and I love that they are doing that so its forgivable, for now at least.

  • @valentinchappa6702
    @valentinchappa6702 29 дней назад

    For me, i love summoning and ganking the boss, so for the entirety of the dlc i basically 1st attempted most dlc bosses. I prioritised the blessings. I had some issues with the world layout/map. Basically i loved the ds1 style interconnected world, BUT the map communicates so poorly said interconnectedness. I often found myself desperately proding every corner to hopefully get close to the maps across the world. But unlike Elden Ring, ds1 doesn't have a map. So the world design of dark souls had to be crafted in a direct, intuitive way. SOTE isn't that interconnected and doesn't feel intuitive. The fact that abyssal woods is accessed through a dungeon is quite silly. But even with thise issues i still enjoyed exploring and getting new things. I would say 8.5 to 9/10.
    And then came Radahn.
    Easily dropped to 7/10. I've already commented on other videos about how silly radahn is that I'm already sick about complaining about him and his gay LOSER brother. I spent like 5 hours fighting radhn and finally beat him using impenetrable throns cheese(before patch){ also why did they nerf that spell? What the hell is wrong with Michael Zaki?} And i looked at the time and it was like 6am. Would rather fight midir and i hate midir.

  • @jeremyweaver5639
    @jeremyweaver5639 Месяц назад +5

    I don't even know how to respond to anyone who thinks that anything besides the final dlc boss is anywhere near Melania level difficulty. Rellana has nothing that compares to waterfowl, scarlet rot debuff, and healing on hit. Most of her combos end with two sword attacks giving you a chance to hit her. It's a hard boss, but nothing here besides the final boss is nearly as punishing as Melania. Rellana is a good boss.

  • @wiliex0687
    @wiliex0687 Месяц назад

    I play on a 3060 rtx and with 3rd gen ryzen 3600 cpu not a single performance issue it ran smoothly and beautifully

  • @TheGreatEmerorMu
    @TheGreatEmerorMu Месяц назад +1

    Feels like if u can solo Malenia. You should be able to beat every fight quite easily expect for the final DLC boss.

  • @FrozaDoza
    @FrozaDoza Месяц назад +1

    For you it was rellna for me it was the golden hippo and commander gauis before the nerf after that I found I did better in dodge and rolling

  • @pmshe8273
    @pmshe8273 Месяц назад +1

    it's not just the bosses I feel like the level and map layout was too complicated and poorly designed

  • @LyllianaofMirrah
    @LyllianaofMirrah Месяц назад +4

    i totally lost respects for these youtubers as well.

  • @liquidreality472
    @liquidreality472 Месяц назад +2

    Loopine - what Joseph Anderson got wrong about elden ring
    Watch this video.

  • @OscarMD2
    @OscarMD2 2 месяца назад +3

    I hope the next game makes you see how fair the DLC is like what the DLC did for malenia

    • @bubbajoe117
      @bubbajoe117 2 месяца назад +12

      Typed like a true souls seether, face it dude, these games will never touch a true action game in terms skill expression, mechanical depth and style no matter how many anime flips and lasers your bosses fire off.

    • @LyllianaofMirrah
      @LyllianaofMirrah Месяц назад +6

      i ddon't even care abbout the next game anymore this one isthe most fucked up thing i've ever seen

  • @Salamonderman
    @Salamonderman 22 дня назад

    Dark souls and bloodborne and sekiro was difficult because we didn't know how to play then and those games didn't explain themselfs. With elden ring the devs had to face the challenge of making a simmilar game feel new and challenging and make it open world too. They failed. They bet on the wrong horse twice in a row. I think what they should have done is the kind of innovation that they did with every previous titles. Dark soul improved the idea of demon souls. Bloodborne fine tooned dark souls in level design and brought in a new aesthetic. Sekiro spiced things up with new fun mechanics unheard of before to fans. It was hard to learn it but even in the learning curve it was fun. Elden ring on the other hand i feel like tryed to do every single thing all at once. There was a little dark soul, a little bloodborne, pepperd with a bit of sekiro, combo with open world mechanics and it was too much. They are still great games that and the art was always on point of course. But mistakes and flaws like these are the result of the kind of attitude that they made this game with. The comminity is not the problem in this case, we are the oil to the fire.

    • @badbanshee
      @badbanshee  21 день назад

      On top of that, it's the fact that they tried to combine so many parts of these previous games whilst still keeping the player control the same as dark souls. Having bosses jump around doing backflips and flying isn't really fun when you're running around the ground trying to lock on, dodge, swipe the leg, run away, move the camera, manage stamina, question your entire build - all on the dark souls control scheme.

    • @Salamonderman
      @Salamonderman 21 день назад

      @@badbanshee Totally. Look at someone who know exactly what he's doing in previous games and it'll be mesmerizing, fun. Do the same to elden ring and kinda looks like suffering to me.

  • @yeahyeahwowman8099
    @yeahyeahwowman8099 Месяц назад

    Got to be honest its obviously possible to beat everything in Elden Ring with a pure strength build. Like the problem is that it doesn't have the speed of either Bloodborne or Sekiro. Pretty much have a boss with a 9 hit tantrum combo, instead of having a speedy back dash or a parry system designed for it, you're character is Dark Souls 3 movement speed😂

    • @aureateseigneur5317
      @aureateseigneur5317 27 дней назад

      You're actually slower then DS3. It's fine. It's not a bad thing DS3 has fuck flaws and movement was one of them.

  • @dentanau
    @dentanau Месяц назад +1

    What bothers be about this attitude is the need to have to make it about the game. So many people have had this experience with bosses in the past, where it didn't feel fun anymore and it felt lame or cheap, sometimes that's also part of the process.
    But this insistence on the fact that it's a game design problem and from soft is at fault really annoys me. You are totally entitled to your opinion, but come on, rellana? She's pretty tough, but nothing we haven't seen before. I hated friede in the past, still don't like the fight, but you can't like em all. To me, this dlc has some of the best souls bosses ever. The evolution is natural. I still play old souls games, and I'll take elden ring bosses over them any day. The games hold up, and the bosses are fine, but these movesets, phases, the spectacle, this is the dance that we romantically remembered from the past, only it's not nostalgia of fights that can these days feel a bit janky, but actual back and forth weaving through crazy moves, and feeling amazing when mastering these absolute monsters.

  • @maulbrook5263
    @maulbrook5263 Месяц назад +1

    This is a good video but god I disagree, I’ve played all fromsoftware games starting from demons souls and Elden ring dlc is my favorite peice of content theve ever made except maybe bloodborne. Most of your criticisms make sence but the bosses aren’t unstaggerable like I can stagger messmer three times in our fight bc dude litterally lets you get charged attacks off and same for rellana and that’s with no summons, I think that Elden ring in general requires a different mindset from dark souls.

  • @hayabusakamui2352
    @hayabusakamui2352 11 дней назад +1

    Difficulty fine? Shitlc is full of spamming monsters with infinite tons of hp and amount of damage. You rarely stun them... the majority of bosses are ugly and boring to fight. Giant monsters who cover all the area with the tiny camera.
    I loved dark souls series but I do not have fun with the dlc and they also ruined the story. Looks like Martin directed the base game and Miyazaki's nonsense, the dlc.

  • @user-ck2sx2hr8k
    @user-ck2sx2hr8k Месяц назад +1

    I lost the intention to watch, when you show Joseph Anderson. Watch loopines how to guide and why Elden ring is fair.

  • @alifnaufalmaulana6156
    @alifnaufalmaulana6156 18 дней назад +1

    Apart from the difficulty which i dont mind since fromsoft's dlc is just hell. There are many problems with the dlc. Empty areas and cliffhanger story is just bad. No mstter how cryptic it is, atleast make it clear

  • @HalozillaEX
    @HalozillaEX Месяц назад +2

    Joseph Anderson is the LAST person you should be quoting or referencing. He literally doesn’t know what he’s talking about. On top of that, re restricts himself to a pure melee two-handed build and refuses to use items or change his weapon. He makes the game SIGNIFICANTLY more difficult on himself and blames the game for being too hard because he only wants to play it in the most boring vanilla way imaginable.

  • @MilkyJoe73
    @MilkyJoe73 Месяц назад

    So heres what people are getting wrong about the bosses.
    Ds3 combat when simplified is basically turn based right. You get your attack and then the boss does there's. In Elden ring, you are encouraged to weave in attacks mid windup/ combo using smart positioning, strafing, directional rolling and jump attacks. ER also has much higher stam regen which is what allows for this constant flow of combat. Boss combos are not infinite, even if they may seem that way at first.
    If you didn't enjoy the game thats fair and im not saying ur experience was wrong. I just wish people would stop saying that the bosses are bs when its just not true.
    Not saying you have to be ongbal either. Just meet the game halfway. You can win by having an average understanding of the boss.
    Anyway I recommend some people try approaching the bosses differently. Look for openings mid combo by strafing, jumping etc. I hope this helps someone to learn the game and start enjoying the bosses more.
    BTW yes I agree Radahn is too much. Fromsoft isnt perfect and they put dogshit in all their games. But the good outweighs the bad for me.

    • @Gankstomper
      @Gankstomper Месяц назад

      ​@@todeskult2818Way to ignore everything he said

    • @aureateseigneur5317
      @aureateseigneur5317 27 дней назад

      ​@@GankstomperMost of what he said wasn't worth retaining.

  • @alirelax8761
    @alirelax8761 Месяц назад

    you have points for some part of the game, but not all. I finished the DLC, and it was easier than Dark Soul 3,
    dark soul 3 no Summon, no Horse, linear that make difficult to fight enemies or skipping them.

  • @machomandalf2893
    @machomandalf2893 Месяц назад +2

    I fundamentally disagree, but you thank you for sharing your opinion

  • @Kingcrimsonprimus
    @Kingcrimsonprimus Месяц назад

    i started with ds3 and i beat er with no summons and understood all the bosses move sets on my first play through(not just me, but many people as well.). just because the boss is not doing the tpose "hit me please" phase pose because you can't try to learn the boss. elden ring isn't dark souls. it's a different game with unique ai. simply put, git gud.

  • @christianbaker3564
    @christianbaker3564 Месяц назад +1

    Moist critical always has been trash😂. All these streamers will do or say anything to not have a 9-5.

    • @Gankstomper
      @Gankstomper Месяц назад +1

      The jealousy is so obvious.

    • @Gankstomper
      @Gankstomper Месяц назад

      You're not even smart enough to come up with a username. What kind of idiot just types in their full real name lmaoooo

  • @nswmeeuwes89
    @nswmeeuwes89 Месяц назад +3

    I don't get it. BotW is imo one of the best games ever made and I will defend it from some criticisms, but many are very fair and I'll always try to come up with good arguments. I won't shout at people for it though, it was incredibly well received, it's not for everyone and it probably sucks a lot for people who want Zelda games to be more like the traditional ones.
    Why are so many fans always getting mad about people criticizing something? I only feel irritated when something bad is praised to the heavens, which is mostly because I know it'll make future games worse. I don't get why people do it the other way around.

  • @doer-5533noflex
    @doer-5533noflex 2 месяца назад +1

    Explaining everything with the dlc is a big list i love all from soft anything they put out ill buy it an support it but sote is just not it i played it ill play ut again but its not fun and its hard for the wrong reasons and easy for the wrong reason their were a few bosses i loved an could actaully fight them and didnt need to re do my build just fight them until i win and id rather do that everyone has their own way with the game they enjoy and the dlc took that and alot more i dont hate it or think its bad just wish it was better an done different cant make everyone happy but the issues are apparant and getting good doesnt fix them it just gets you past them for the moment

    • @Gankstomper
      @Gankstomper Месяц назад

      You're just bad. There's not a single case where you have to respec.

    • @doer-5533noflex
      @doer-5533noflex 26 дней назад

      And how am i just bad ? ​@@Gankstomper

    • @Gankstomper
      @Gankstomper 25 дней назад

      @@doer-5533noflex Anyone who thinks they "need" to redo their build to beat a boss is bad at the game. That's a cope, you just chose to cheese.

    • @doer-5533noflex
      @doer-5533noflex 25 дней назад

      @Gankstomper if you say so kid but your bad at life anyone who goes around the enternet insulting people based off their opinion of how they think something should be done clearly lack alot of skills maybe you should have your mom get some cheese on her way home

    • @doer-5533noflex
      @doer-5533noflex 25 дней назад

      This is a blanket statement that makes no sense anyone can say oh you use this game machanic and that means your bad at the game well that doesnt prove anything except your intelligence have a good day​@Gankstomper

  • @BBQcheese
    @BBQcheese Месяц назад +5

    Joseph Anderson's video is awful, it is filled with inaccuracies and straight up misinformation. If the game is too hard for you to the point where you're not enjoying it anymore that is fine. Everyone is different but we don't need to lie about it. If you're getting two shot in SotE on NG there is a problem with your set up...

  • @louisferreira1012
    @louisferreira1012 3 дня назад

    The final opinion isnt what's being criticised. Its the logic leading the argument that is being criticised. Thats why theyre being childish and i completely agree. The combat has much it could improve on, but its very learnable. If you cant learn it, then use the tools the game gives instead of crying about it and blaming the devs.

  • @josetomascamposrobledano4618
    @josetomascamposrobledano4618 Месяц назад +1

    Radahn is easy and the reaction of the community is proof that no one learned to dance with the game.
    People have always been cheesing it seems!

  • @noelgarcia6884
    @noelgarcia6884 2 месяца назад +4

    What I don't get about 90% of the ppl complaining is that they don't use end game builds considering the DLC is ment for end game stuff. 🤣 Each time a souls game comes out ppl complain about the difficulty, i find it hilarious than soul games is only "hard" cuz its literally mainstream. Shinobi, god hand ect is harder than any souls games lol, then you get ppl that don't use the RPG mechanics nor use the 100,000 of runes to actually get a build that can actually use XD stuff to help you beat the game blessings, livers talismans = you don't get one shoot its so weird, then ppl say its hard? Its weird

  • @larrywestra9305
    @larrywestra9305 Месяц назад +1

    This game is not super hard. It’s super grindy, confusing and designed poorly. All you do in this game is go around and pick up random items to upgrade your gear and so forth. It takes forever to make any progress in this game. It’s not based on skill, you can’t beat any bosses without countless hours of boring berry gathering. LAME! Most of what people refer to about this game makes no sense. I really wanted to like this game but it became boring and tedious like a chore. The graphics are good looking just not any form of fun for what you have to go through to see it.

    • @Gankstomper
      @Gankstomper Месяц назад +1

      ​@@todeskult2818This is why it's so hard to take anyone saying the dlc is too hard seriously. It's nothing but people whining about their own failure but blaming the game for it. "It's not skill based at all" is the most delusional cope I've seen, though.

    • @aureateseigneur5317
      @aureateseigneur5317 27 дней назад

      "It's so grindy!" You don't even have to grind, at all 😂

  • @nel186
    @nel186 26 дней назад +2

    Git gud people! Enough whining there are plenty of Pokémon games if you can’t tackle the dlc

    • @Xf3rnaPlays
      @Xf3rnaPlays 11 дней назад

      Cuphead Is more difficult then any of the soulsbornes, same thing ninja gaiden, and same thing a lot of other games that actually have faster, even more responsive gameplay then any of the soulsbornes (except for sekiro, but that game too was inspired by ninja gaiden in some parts)

  • @tomas60952
    @tomas60952 2 месяца назад +2

    Jason anderson is a scrub btw

    • @badbanshee
      @badbanshee  2 месяца назад

      Was talking about Joseph Anderson lol

    • @liquidreality472
      @liquidreality472 Месяц назад

      ​​​Still a scrub, watch "what Joseph Anderson got wrong about elden ring by Loopine" and don't mention his video again until you have. ​@@badbanshee

    • @aureateseigneur5317
      @aureateseigneur5317 27 дней назад

      ​He is also a scrub

  • @juanpabueno
    @juanpabueno 12 дней назад

    It sounds like you need to git gud

  • @MadmaxstoneVR
    @MadmaxstoneVR Месяц назад +1

    Dude, you said you struggling against Renalla, so you used your mimic, and then felt like the game robbed you because they made a boss too hard to solo and too easy with a summon. You know that
    1) You know you have OTHER summons beside your mimic tear right? YOU chose your strongest summon to fight with you then Blame the game for making the fight too easy. Maybe use a weaker summon that will just take enough aggro for you to heal and until you can put your big boy pants on.
    2)if you tried to maybe parry, you could have solo her
    So you are choosing to play a certain way and then complaining about difficulty. Y'all are so weird. And you really felt the need to make a video about it😅🤣

  • @xeno8131
    @xeno8131 Месяц назад +2

    Imo i feel like souls veterans are to used to the idea “if i try my best i will win” yall are complaining abt the fights being to hard cuz you can never see urself beating a certain boss. But you need to understand ur best isn’t always gonna be enough to win thats just a fact

    • @henriquezioto8760
      @henriquezioto8760 Месяц назад +1

      yes... that's the problem, a well design game should allow players to be able to win if they are giving their all.

    • @xeno8131
      @xeno8131 Месяц назад

      @@henriquezioto8760 well it was that wait till people started complaining elden ring was to easy compared to the other games

    • @henriquezioto8760
      @henriquezioto8760 Месяц назад

      ​@@xeno8131 Only when using summons, spirit ashes and others unbalanced exploitative weapons, but they break the game and are extremely unenjoyable.

    • @xeno8131
      @xeno8131 Месяц назад

      @@henriquezioto8760 well i don’t really find it that bad since for me there were really only 2 hard bosses in the dlc

    • @Gankstomper
      @Gankstomper Месяц назад +1

      ​@@henriquezioto8760"Wah wah it's too hard for some people so it's poorly designed" is the dumbest crap ever.

  • @alexwiles9732
    @alexwiles9732 2 месяца назад +7

    Git gud, beat it twice, no summons and this is my first souls like. Loved it. People cry over everything these days.

    • @MYWALLS
      @MYWALLS 2 месяца назад +22

      Damn I love the Elden ring community
      Whenever your “masterpiece” gets criticism you guys rely on dumb
      responses like this
      “GiT GuD”
      “SkIl IsSue”
      “ThE DlC Is NoT MaDe FoR cAuSaLs” gatekeeping
      “I beat it blindfolded with 2 arms behind my back get gud. OmG people cry over anything”
      “Just switch your build bro” in a game that all about freedom why does the game discourage freedom? Why can’t I stick with my favorite build or else I’m gonna have a horrible experience? Does that make sense?
      “Just adapt bro”
      Like these are all the excuses I see for criticism for this dlc just coping and gatekeeping

    • @Interdimentionalbunny
      @Interdimentionalbunny 2 месяца назад +1

      What's the problem with gatekeeping

    • @MYWALLS
      @MYWALLS 2 месяца назад +10

      @@Interdimentionalbunnyliterally everything it makes it so that people who play these games for fun (casuals) can’t have an opinion on the game or can’t enjoy the game because there “not good enough” it’s a dumb way to prevent a game from getting criticism or having any differing opinions other than what the vast majority of community has.

    • @angel17891
      @angel17891 2 месяца назад +4

      It's funny how newcomers like you took memes from the community like "git gud", "skill issue" seriously.

    • @maximany9506
      @maximany9506 2 месяца назад

      maybe play the other souls likes and you will see

  • @slight6069
    @slight6069 Месяц назад +3

    No shit you die in one or two hits when you're ignoring the scadutree and are not using any buffs that will increase your damage mitigation. Literally the game has given you tools but you people aren't using it then you're complaining that it's hard.

  • @godfather140
    @godfather140 Месяц назад +1

    You and joe anderson and feeble king ,The game did not rob you of anything. Your poor observations and low skill level are what are stopping you from soloing the bosses. Strafe, jump, dodge directionally, and experiment that's how you deal with the bosses in this game, If it's too hard, Mimic Tear is not your first line of treatment. Get a Bloodhound Step to make it easier to dodge, or use any of the hundreds of mechanics that make the game easier. Or you can always play an easier game. This lazy, entitled gamer mentality that wants the game tailored to their preferred difficulty level is what makes 90% of games just play themselves. Most of us don't want my 90-year-old grandma to hitless all the bosses in Elden Ring. Use the mechanics of the game or put some effort into it. The satisfaction of soloing a boss is hard-earned. It is challenging, and it is fair, it demands you to be observant and patient and wants you to aspire to a higher skill ceiling, all for the better in my book , you didn't like that game design in the base gwme then why waste your money on a dlc with more of the same ?you are allowed to not like a game or leave negative remarks but that still does not change the fact that you are the one stopping yourself from having fun not the game.

  • @based-ys9um
    @based-ys9um 18 дней назад

    Moist critical is the most overrated RUclipsr ever 😂.

    • @darymanzueta8875
      @darymanzueta8875 14 дней назад

      Uh ok

    • @based-ys9um
      @based-ys9um 14 дней назад

      @@darymanzueta8875 he's mentioned at the end of the video. I didn't just randomly spit those fact's

    • @darymanzueta8875
      @darymanzueta8875 14 дней назад

      @@based-ys9um That’s an opinion but alright

  • @bruhepic3104
    @bruhepic3104 Месяц назад +1

    Get good or get stronger your issue is mostly self made you don’t use summons a thing factored into bosses as they want to encourage you to use them but still give you a harder option the problem of “feeling like your being told your playing the game wrong” is you not understanding your not good enough to use your current play style and if you aren’t good enough for your play style you need to change something it’s like saying the map is too big and it takes too long to get anywhere because you refuse to tp or use torrent it’s a self made issue bosses don’t give you breathing room because your meant to use a summon if your struggling too much change your build or use a summon because your obviously at that point not good enough to fight that boss without some kind of change elden ring isn’t meant to be all that hard the people who struggle the most are the ones who make the game harder for themselves.

  • @djhinton101
    @djhinton101 11 дней назад

    If your getting one or two hit by boss. It’s 100 percent your fault. There are a shit ton of ways to take less damage.You can solo every boss in the game if you try enough. I don’t understand this video and I’m not even a huge souls player. The DLC is not for you and that’s ok. Just play a easier game. Hell, I been souls for maybe 2 years and I soloed the crazy horse man with a light roll build and a dagger. 🙄

  • @tomas60952
    @tomas60952 2 месяца назад +3

    Bro is complaining about a big challenge, just after saying he liked that dark souls 1 challenge him.

    • @badbanshee
      @badbanshee  2 месяца назад +5

      hey bro, It's not just whether some is hard or not. It's a scale, it's how hard, I like the challenge of the dark souls, I think SOTE took the challenge to far.

    • @AtelierMcMuttonArt
      @AtelierMcMuttonArt Месяц назад +4

      You can always tell when someone takes a critique video too personally- they always post more than one comment trying to 'get' the author.

    • @tomas60952
      @tomas60952 Месяц назад

      @@badbanshee i think its in the sweet spot

  • @markrodriguez8258
    @markrodriguez8258 2 месяца назад

    I really don’t get people saying the bosses are bad or hard when most of you aren’t even on ng+7 btw summons don’t work on ng+7 😂😂

    • @karimali9699
      @karimali9699 2 месяца назад +5

      I mean the Game aint exactly easy before NG+7

    • @markrodriguez8258
      @markrodriguez8258 2 месяца назад +1

      @@karimali9699 it’s easy to people who get good at at fighting bosses and have beaten the game 22 times and ng+7 is the hardest the game can get what I’m saying is only 5% of players have made it to ng+7 and ng+5 and below is easier because you can take damage where in ng+6 and 7 you get one or two shot by most of the attacks even with the all the new upgrades in the dlc ng+7 you still get 1 or 2 shot by the enemy’s but you probably don’t know that stupid

    • @karimali9699
      @karimali9699 2 месяца назад +4

      @@markrodriguez8258 Calmest elden ring fanboy

    • @markrodriguez8258
      @markrodriguez8258 2 месяца назад +1

      @@karimali9699 i just like telling people facts when they talk out their ass

    • @karimali9699
      @karimali9699 2 месяца назад +4

      @@markrodriguez8258 I just said that the game before NG+7 is also hard not saying that ng+7 isnt that bad, because in your first comment you sounded like everything before NG+7 isnt hard. And you called me stupid as if I just insulted your Mom, so I dont know who punched you in the face today