Export an Audio Track in the Movie Render Queue (Unreal Engine)

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  • Опубликовано: 10 ноя 2024
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Комментарии • 20

  •  7 месяцев назад +1

    And that's how you make tutorials: short and to the point. THANK YOU!

  • @zimingpeng8418
    @zimingpeng8418 Год назад +2

    i think when we wanna export soundstrack from sequencer we should also set movierender pipline, if not, there is not sound after export.

  • @michaelb1099
    @michaelb1099 Месяц назад

    I am not sure why but when i render the sequence wav file it keeps making the wav restart at begining of sound for each camera cut is there a work around for this?

  • @nu-beings
    @nu-beings Год назад +2

    Do you have a video where you show your initial export rendering setup? How did you set up the {camera_name} to render?

    • @cartandhorse
      @cartandhorse  Год назад +2

      Not currently. Setting up your folder structure so that you have "..../folder_path/{sequence_name}.{camera_name}" will create a custom folder for each camera in your sequence and makes importing your .exr sequences much easier.
      Setting your file name to "{sequence_name}.{camera_name}.{frame_number}" works well to keep your image sequences organized.

    • @nu-beings
      @nu-beings Год назад +1

      @@cartandhorse I learned how to export as MP4 now. Have you ever done that? Do you prefer the .exr method?

  • @sahinerdem5496
    @sahinerdem5496 Год назад +1

    oh, you say audio lines in sequencer tracks are exported in seperate, legacy render was exporting rendering audio as a whole in one wav so this method exports seperate?

    • @cartandhorse
      @cartandhorse  Год назад +2

      That is what worked best for me. I was exporting .exr, which doesn't hold audio so this method worked well when I wanted audio tracks from my sequencer renders.

  • @hotsauce7124
    @hotsauce7124 11 месяцев назад +1

    Thank you

  • @maxpownall1813
    @maxpownall1813 7 месяцев назад +4

    @cartandhorse do you have any idea on the following? Not sure if the sounds in your example are spatialised but I found this issue:
    If I try to render a .wav using the render queue:
    Audio sources will only be included in the outputted .wav if there is NO spatialization activated on their attenuation settings (regardless of where that attenuation is added at: sound, cue or map level). You can have all other forms of attenuation on but for some reason spatialization means sounds wont render.
    If I try to render using the movie scene capture
    The audio and visuals start rendering at the same time but the audio is done it real-time while the video is done as fast as it can render each frame. Problem is the audio is responding to changes happening in the video render so if my camera turns to the right in the visual render then all spatialized sounds shift to the left at that point in time, even though its completely out of sync with when that should happen in the scene
    I don’t mind which one I use but just need a reliable way of doing this, I’m aware I could just use an internal routing software on my computer and record the output of unreal while playing it back in the sequencer window but I cant believe we are at UE5 and people would still have to do that.
    Any help greatly welcomed.

    • @cartandhorse
      @cartandhorse  7 месяцев назад

      I am sorry to hear. Unfortunately, I am not that smart when it comes to audio. This was meant to be a more simple or "quick and dirty" solution for audio. Sorry this wasn't more helpful.

    • @ronkzinho
      @ronkzinho 6 месяцев назад

      did u find a solution? I'm experiencing the same thing but I haven't tried render using the movie scene capture

  • @hotsauce7124
    @hotsauce7124 11 месяцев назад +1

    The wav file exported from Sequencer no longer has any sound. Has this happened to people? Is there a fix? There was sound in the wav exports, this morning. Now there is no sound in the wav export.

    • @hotsauce7124
      @hotsauce7124 11 месяцев назад +1

      Migrating the level into a Clean "New" Project fixed the problem.

    • @cartandhorse
      @cartandhorse  11 месяцев назад +1

      Sorry for the delay. Glad you found a solution!

  • @binht8746
    @binht8746 Год назад +1

    Thank you!
    ^^

  • @zumbalexxo
    @zumbalexxo 26 дней назад

    So you just happen to have that Movie Render window open without any explanation how to open it I had to pause, go elsewhere to find out how to open it and then come back 🙄

  • @sincosFly
    @sincosFly Год назад +1

    No cue sound. only 2D sound rendered.

  • @angrygamer1822
    @angrygamer1822 9 месяцев назад +2

    yapping tutorial