"Not a combat tool" If there's one thing I know about D&D...it's that giving the players access to a device that makes a city float, will eventually result in them using it the same way Ultron tried to.
You don't even need to do that as with the ability to control the weather you could just snipe everyone with lightning bolts, floods, literal fireballs from the sky, and build size hail. That and you can make the city into anything including arming it with so many cannons that it becomes the gun version of a porcupine. But really destroying stuff is kinda easy and very small minded in the use of such an artifact.
@@TheDDLogs Then again, if a DM really wanted to give the iron flask the properties of a Pokéball, that would seem the best way to do it. However, some more stubborn Pokemon, like Ash Ketchum's Pikachu probably would require a save to get him to go back inside his Pokéball. Overall, an alternative ruling could be that the DM determines how high or low the save would need to be depending on the creature's nature and attitude towards the flask's holder. For example, the save could be low or nonexistent for creature's that enjoy being with the keeper of the flask and incredibly high for creatures that the player character has treated poorly and/or do not necessarily enjoy being in enclosed spaces.
@@TheDDLogs that's how the players in my campaign wound up with an ancient brass dragon to summon on command to help in a fight or use as a flying taxi
I am the guy that handles all the devil contracts on my group. Had a GM that was one of my players call me at 2 in the morning to read a wish contract.
In regards to the Staff of the Magi, the potential 800 damage is only to yourself, as the explosion deals 16 times the number of charges to you specifically, not to any enemies (with, of course, the 50/50 shot of avoiding said 800 damage entirely). The highest damage that an enemy can take is 8 times the number of charges if they're within 10 feet of the point of origin, for a max of 400 if they fail the save and don't resist force damage, which admittedly is still enough to oneshot pretty much everything except the Tarrasque.
In my opinion staff of magi is much more powerful then you give it credit. It's effectively 50 free reserve spell slots you can feed into it during downtime, it grants you immunity to single target spells effectively, it grands you resistance against spells you don't ignore, in addition to being a +2 wand. I would agree with you on its placement if we talk about sorcerer wielding it... But a wizard gains effectively 19 additional spells prepared by wielding it. Since wizard can choose his prepared spells he can avoid choosing spells from the staff and replace them with other spells or just giving him additional spells he would not have prepared due to numbers limitations. This means that wizards have almost double the spells they should have (22 on 17 Lvl and 41 possible with the staff on the same level) and that's HUGE
If an item allows you to *cast* a wish spell, the 33% chance for not being able to cast it again and other drawbacks when using it for something else than casting a level 1-8 spell do come into effect, although that's less of a problem if you are no wizard or sorcerer. If you are, you can give the item to a trustful person who doesn't have to worry about that and ask him to cast it for you (and compensate him appropriately). If the item doesn't mention "casting", like "you can let a wish spell come into effect", then it's different.
for the first when when you said creatures, I swore I heard you say preachers, and now I want a legendary magic item that requires 8 clerics to attune to it, for it to work.
Remember that old dnd cartoon, about the kids going in adventures trying to return home. Well I just realized that red hair girl ( kiara I think ) started the whole campaign with a legendary item. Either that or there’s a weaker robe of invisibility. Btw what would the other characters weapons be anyway?
I think in an earlier edition they actually added the weapons from those guys to the game (at least I know for sure they did it for the guys bow) I forget which edition, but if you remember their names you could probably look it up.
Ranger=Energy bow Cavalier=Shield with force field Acrobat=Magic collapsible staff Wizard=hat of many tools Barbarian=earthquake club Simple explanation to save time. Can explain more if asked.
Now that you have a top 10 for every rarity of magic item, is there a chance we could get a 1-10 rating video for the artifacts of D&D? Where you go through all the artifacts and give a baseline description and then provide your own rating of said items?
I actually did just that during the research of the artifact video (which will be next). I gave them all a 1-10 rating and then made the top 10 based on the highest scores. And I only did that for artifacts because there so few of them, I wouldnt do that same thing for the other rarities, it'd take to long lol
@@TheDDLogs Wonderful, can't wait to watch the next video then. I tried to rate the magic items even within the phb alone and that still take too much time.
So how about a top 10 non standard weapons (so no swords etc) as lists of best items and weapons tend to be cloged by swords...though I do love me a Moonblade.
IDK I have had people make the #10 item super powerful. They caught a guy on the city, then they just let him die of starvation. Granted the BBEG was now on the island but he was a vampire and... you can *CHANGE THE WEATHER* so it was trapped by a constant downpour of rain and that counts as running water so even they just kind of got stuck.
It occurs to me that the wish items can be repeatedly recharged as Mythallar does not specify a limit to how many times it could recharge an item nor does an item say it can only be recharged once. Having both of those would make you nearly invincible, so long as monkey paw shenanigans don't stop you.
@@gmradio2436 Yep and since wish items can't do that naturally, it can never be recharged that way again. Honestly I think it'd be funny to have the players try this only to find out that's how the current wish charges are on there when it doesn't work.
loved having a moon blade for a hexadin, where the dm would slowly jam-pack the sword with effects as we leveled, so at the end, it basically had most of the features (in my dms offense we were an optimised party, and at LV17-20 ""martial" tend to feel underwhelming compared to casters so she just gave me more magic)
And also infinite things you need wish to solve. My players drew from the deck of many things and are now on a quest for a ring of wishes to undo the damage they caused.
@@nikolas9578 to be honest I don't know the rules for making them in 2e, I just know that Wizards aren't going to be making something that kills them. I assume it is permanent con damage yes. Wish can almost certainly get rid of it, but not much beyond that
The Moonblade specifically requires an elf or half elf of neutral good alignment not neutral or good alignment. It's really specific and its abilities only make it more so but if you have a character in you campaign who would do well with it then it's a good fit. Past like the 3 or so neutral good elves that could really make use of it though it's kind of just a cool plot thing.
#5 Scroll of Tarrasque Summoning: A wizard can copy a scroll into their spell book for 2 hours and 50g per spell level. At worst cost it would be 18 hours and 450g to copy the scroll into their book assuming that the spell is a level 9 spell, less if the DM declares it is a lesser spell. Now some DMs might have issues, but you can remind them that if someone put it in a scroll then it must be a spell.
Fun fact: technically rime of the frostmaiden allows you to duplicate both of the scrolls if you’re carrying them on your person during the year of chilled marrow
while the staff of the magi is very strong, its real strength is in providing a LOT of additional spell storage space. of course for spell slots as the charges definitely help out, but also for spells known. if you can cast all the spells from the item, you don't need to prepare them. this allows the wizard to make even more use of what makes them so overpowered in the first place: their versatility. it allows you to have a spell for any situation.
Maybe its just me, but AL seems really boring. Can't make magic items, can't buy magic items, good items are banned. "Oh boy I really hope my DM puts a +1 longsword in the dungeon so my damage doesn't get outscaled, ya know... bc the MM assumes a certain level of gear as you get further into the game."
Personally, I kinda like the "shared campaign" feeling AL brings. In addition to being part of a community there's some odd enjoyment from having a character that I can bring to a wide variety of games, conventions, and other events. Don't get me wrong, I still very much enjoy my home games, but I occasionally enjoy a more stable game that AL provides. Plus, it's probably the easiest way to get to play a Tier 4 character that you leveled all the way from Lv.1. I also think, like every tabletop game, how much enjoyment you have very much depends on your DM and the people you play with.
One mistake: if you get the bad luck of being unable to cast Wish, you also cant cast it through items. You are the one casting Wish, unless it is a sentient artifact. So if you get locked out, you need to give the Ring of 3 Wishes to another party member
A personal favorite Legendary of mine, which I managed to get on my high level Fighter/Cleric multiclass character, is Blackrazor. That thing's insane. It's a +3 Greatsword that, admittedly, requires attunement by a creature of non-lawful alignment, but for attuning to it you get: -The ability to sense and immediately know the location of any creature that isn't a Construct or Undead that's within 60 ft. of the wielder -A free 1/day Haste that doesn't require your Concentration and is a free Action to call upon. -Grants the wielder total immunity to the Frightened and Charmed condition (two very common status afflictions) - Also, the big one, if you kill a creature that has a soul, Blackrazor eats it and gives the wielder Temp Hit Points equal to the slain creatures maximum Health PLUS, while your character has the Temp HP, they have advantage on basically everything (Attack Rolls, Saving Throws, and Ability Checks). Granted, it does have the downside of inflicting 1d10 Necrotic damage to your character whenever they hit an Undead and heals said Undead by 1d10 HP, which kind of sucks as Undead are one of the more commonly fought enemies. However, it doesn't say that the damage you'd normally deal to it is negated, and by the time you get this weapon, your character should deal far more damage then what they'd heal for. That being said, it's probably a good idea to keep a back up weapon, just encase, as Blackrazor is sentient and I have had DM's that have used that to impose some restrictions, like one said if I used Blackrazor to hit an Undead more then three times then it would un-attune from my character (it was an Undead heavy adventure). But even then, Blackrazor proved itself very useful from all the other things it gave my character, I'm mean, I'd say the free daily Haste, immunity to Charmed and Frightened, and free creature sense alone make it worth the attunement.
How to theoreticly two-man-kill kill a Terrasque at lvl 1, whith just a ring of three wishes (with two fair wishes): Person A: "In the upcoming fight our group can decide that one saving throw of the Terrasque will 100% be a 1 and can´t be effected by neighter legendary resitance nor magic resistance." Person B: "I wish to summon a creature of level 3 or below of my choice, which is under my full control and which will magicly be able to sneak up to the Terrasque and do one action, before he can do anything." Now B summons an "Intellect Devourer", casts "Consume Mind" on the Terrasque and A decides that the saveing throw fails as a 1. Just two small wishes, nothing special and he´s dead one turn later.
Imagine having a staff of power or staff of the magi with the Ythryn Mythallar. That is a lot of spellcasting you can just get back, especially if you succeed on its recharge roll if you hit 0.
Right I need to do that one too. I'll bump it up in priority. I literally created my own ranking system for all the beasts in the game so I have the research done for it already
I feel like the floating city should be way more powerful than the others. Just the ability to restore charges on other items (it’s not even strictly once per item, you can just wait until they restore charges naturally and do it again) is broken, and it gives you a floating city and weather control too. This could literally be the whole core of a campaign.
question: If a NPC survives a comet from the scroll of the comet, either through the DC or high hp, but is still within the crater epicenter, does it have to make a save throw or take fall damage? i mean 50ft deep is a pretty long way down.
I noticed that Mr Logs always mentions casting wish through an item not having the downside, but literally nowhere have i seen this be true. Even RAW it seems that casting a spell with an item is still you casting it and with wish you still have the chance to never cast again.
Yep, that's why sorcs can use metamagic on spells they cast from items. A good rule of thumb is if a sorc can use metamagic in that same situation then wish stress is in play.
The UA Blood Fury tattoo was better. It procced the life steal instead of it being triggered. It was kind of broken at high level for fighters and monks. It allowed you to crit on a 19 and 20 and the crits procced the life steal. A higher level monk or fighter could trigger it about every other round reliably.
The DM would need to rule. Sneak attack damage can happen "once per turn", and it technically doesn't say "once on your turn" so your DM would have to decide if the spirit of the rule implies that it has to be on your turn. I'm usually a pretty strict DM when it comes to following the rules, but I would allow it. Especially since at that level it's pretty rare for a rogue to not have already gotten sneak attack on their turn already, so if they haven't used it yet, then using it for their reaction is fine.
i had a friend who played a homebrew game with friends. and they got caught in a trap by the evil wizard blah blah blah. they got sent to the astral plane. and they had to escape as fast as possible, because an astral dreadnaught had caught there sent. three things happened 1. the party stood there ground 2. the dm got cocky and used the legendary resistances 3. the dm forgot they had an iron flask. when the party came back the wizard was all high and mighty and about to unleash his master plan. then a cr 21 titan apparated out of a fricken pot and murdered him yes i know the astral dreadnaught cant be transported off the plain. and so did the dm. he gave them one minute of dreadnaught fun before it disappeared into the astral plain
Hiru, why no one ever talks about Wave or Blackrazor? (fuck whelm he sucks) they are terrifically STRONG! Wave can kill any creature with 2 hits and Blackrazor is just terrifying for anyone who doesnt want his soul to be damned for all eternity! i really think that anyone that sees a strong enemy with Blackrazor they would think thrice before attacking him or provoking him! holy shit man! please a video for them ? :(
@@TheDDLogs Blackrazor is a sentient weapon that can sense the souls of the living around him, no matter what illusion magic conceal you, Wave is a powerful weapon that can shut down spells on the wielder with a cube of force that the wielder can manipulate and change to fit his need, man these weapons are extremely potent, blackrazor when you kill a creature with it you gain that creature Maximum Hp as a temp HP above your regular HP for 24 hours! And advantage on top of that with everything even spells and and ability checks and saving throws! How is that not number 1 in the list ? Maybe its evil and all but if you keep it well fed through killing, which we always do, then its np! Whats your take in it? I wanna hear your reasoning really.
Does using an item really negate the possibility of not being able to cast Wish? You're still essentially casting it. Quote from the Luck Blade: "You can use an action to expend 1 charge and *cast* the Wish spell from it." Quote from the Wish spell: "The stress of casting this spell to produce any effect other than duplicating another spell weakens you..." "...Finally, there is a 33 percent chance that you are unable to *cast* wish ever again if you suffer this stress." Regardless of whether you are using a spell or an item to cast Wish, it still counts as casting the spell thus being under the same limitations and drawbacks.
Correct this is why sorcs can use metamagic on spells cast from items, because they're the ones casting it. The only item someone subjected to wish stress CAN use to get wishes is the efreeti bottle, because the efreeti is casting the wish spells.
What about homebrewed items. I would like to have a list of stuff that people came up with and submitted. Like my helbert that gives you the ability to go from a medium sized character to large-size character three times a day for up to one hour each time
I was dming a group of 4 people online. Now 3 of them canceled because they didn't like that I almost killed there characters even tough they were the ones who rolled REALLY bad (failed almost all death/hit rolls) and the enemy critted 3 times in a row (public rolls). The 4th flaked bc the other ones did.
I believe if you cast a spell from an item, you are still casting the spell, and you still suffer negative effects. I saw a lot of comments telling you this in the previous videos. Maybe you should add annotations to note this mistake. It kinda sucks to explain this to players who learn these myths from videos.
The ring and luck blade say in their description that you are casting the spell from the item, so it depends on the DM. Also, you could just have a non caster use it, then they lose nothing.
"increasing your spell save dc is very rare" meanwhile the arcane grimoire can give a +1 as a common item and +3 as very rare. also the all purpose tool for artificers.
Just summon the Tarrasque around 5000 feet in the air and drop it on enemies... so long as your DM says it's not immune to fall damage, the tarrasque will likely die on impact
Nope, RAW fall damage has a cap at 20d6 in DnD 5e. Also, the tarrasque is resistant to bludgeoning damage, which halves the fall damage. 20d6 is 70 on average, halving that gives 35. Needles to say, dropping a Tarrasque on someone definitely ruins their day, but then you have to deal with a grumpy CR30 damage sponge on almost full health :)
"Not a combat tool"
If there's one thing I know about D&D...it's that giving the players access to a device that makes a city float, will eventually result in them using it the same way Ultron tried to.
Players will use literally anything given to them to kill people.
Party once had a compatition on who could think up the most "technically not a weapon". The results were terrifying.
First thing I thought
Hahaha. yeah that's players for you.
You say the floating city is useless in combat, but i don't know anyone that would survive having an entire city dropped on them
A lot of rocks fall, nobody dies :D
Or the perfect place to build a perfect base~
Gently lowered, at the lowest point a iron hand statue so that a sky finger splats enemies.
You don't even need to do that as with the ability to control the weather you could just snipe everyone with lightning bolts, floods, literal fireballs from the sky, and build size hail. That and you can make the city into anything including arming it with so many cannons that it becomes the gun version of a porcupine. But really destroying stuff is kinda easy and very small minded in the use of such an artifact.
"A floating city is useless"
Bold words for somebody in falling city range.
Fun facts: if a creature is friendly to you can ask it to just get back into the iron flask without a save.
lol that seems so cheap
@@TheDDLogs Then again, if a DM really wanted to give the iron flask the properties of a Pokéball, that would seem the best way to do it. However, some more stubborn Pokemon, like Ash Ketchum's Pikachu probably would require a save to get him to go back inside his Pokéball. Overall, an alternative ruling could be that the DM determines how high or low the save would need to be depending on the creature's nature and attitude towards the flask's holder. For example, the save could be low or nonexistent for creature's that enjoy being with the keeper of the flask and incredibly high for creatures that the player character has treated poorly and/or do not necessarily enjoy being in enclosed spaces.
@@joshuawenninger6439 also maybe decrease the save if the user treats the uhh... pokemon well
@@TheDDLogs that's how the players in my campaign wound up with an ancient brass dragon to summon on command to help in a fight or use as a flying taxi
@@sickbirch8742 Aren’t those technically from the material plane?
I remember games where the caster of wish had a two-page wish to attempt to forgo any monkey paw kind of shenanigans.
I am the guy that handles all the devil contracts on my group. Had a GM that was one of my players call me at 2 in the morning to read a wish contract.
Monkeypawing has nothing to do with the wording of the wish and everyhting to do with you overeaching.
@@DaDunge or Dm's that enjoy torturing characters.
@@theelvenwtich They don't usally give players wishes to begin with.
@@DaDunge Agreed, it has only happened a dozen or two times in my life.
Notably, High-level Artificers have 6 attunement slots, and ignore attunement restrictions. Have fun with that information.
As the designated artificer player in Hiru's campaigns, I can say, yeah he knows very well how broken things can get with artificer...
And that is why Artificer is my favourite class.
I love artificers
Yeah but the chances of finding more than one legendary item is reeeaaaaly rate
You guys say floating city, I say city squishing device.
"Squishing Speed!"
>Wish can be used to summon an army of giants to destroy the world
I regret the day I got caught up with Shingeki.
I knew a few people would get the reference lol
@@TheDDLogs rumbling intensifies
00:20
Netheril magic. Lol.
High magic is fun!
On 2e It took 9 level 41 wizards to make it. And they all lost constution points permantly.
Its fun.
In regards to the Staff of the Magi, the potential 800 damage is only to yourself, as the explosion deals 16 times the number of charges to you specifically, not to any enemies (with, of course, the 50/50 shot of avoiding said 800 damage entirely). The highest damage that an enemy can take is 8 times the number of charges if they're within 10 feet of the point of origin, for a max of 400 if they fail the save and don't resist force damage, which admittedly is still enough to oneshot pretty much everything except the Tarrasque.
the fury tattoo is busted and i love it for it, imagine putting that on a great weapon master paladin, who just critted and used smite
All most as good as a surprise critt attack with Black Razor. Instakill
Breaks staff, one shot boss, sucess!
Boss then proceeds to its second phase
In another dimension. Final Fantasy style.
Woah, I didn’t think this’d be out until tomorrow! So much quicker than the last one too, nice! Keep it up Mr. Logs.
nice icon mr reader
Man I love this editor. The snarky comments always get me
If I remember there called theflyingbutress
They got a youtube
Hay dropping a giant floating city on someone is a pretty good way to well pancake them
I like how the editor keeps editing in that the staff of the magi is better than the items placed above it
Number six reminds me of the tale of three brothers.
The one with the cape outlived the other three. Including the one with the strongest wand.
I hate Harry Potter so much
In my opinion staff of magi is much more powerful then you give it credit. It's effectively 50 free reserve spell slots you can feed into it during downtime, it grants you immunity to single target spells effectively, it grands you resistance against spells you don't ignore, in addition to being a +2 wand. I would agree with you on its placement if we talk about sorcerer wielding it... But a wizard gains effectively 19 additional spells prepared by wielding it. Since wizard can choose his prepared spells he can avoid choosing spells from the staff and replace them with other spells or just giving him additional spells he would not have prepared due to numbers limitations. This means that wizards have almost double the spells they should have (22 on 17 Lvl and 41 possible with the staff on the same level) and that's HUGE
👍
having a Mythelar is pretty damn nice due to beeing able to fuel all sorts of things.
If an item allows you to *cast* a wish spell, the 33% chance for not being able to cast it again and other drawbacks when using it for something else than casting a level 1-8 spell do come into effect, although that's less of a problem if you are no wizard or sorcerer. If you are, you can give the item to a trustful person who doesn't have to worry about that and ask him to cast it for you (and compensate him appropriately). If the item doesn't mention "casting", like "you can let a wish spell come into effect", then it's different.
for the first when when you said creatures, I swore I heard you say preachers, and now I want a legendary magic item that requires 8 clerics to attune to it, for it to work.
Remember that old dnd cartoon, about the kids going in adventures trying to return home.
Well I just realized that red hair girl ( kiara I think ) started the whole campaign with a legendary item. Either that or there’s a weaker robe of invisibility.
Btw what would the other characters weapons be anyway?
I think in an earlier edition they actually added the weapons from those guys to the game (at least I know for sure they did it for the guys bow) I forget which edition, but if you remember their names you could probably look it up.
Ranger=Energy bow
Cavalier=Shield with force field
Acrobat=Magic collapsible staff
Wizard=hat of many tools
Barbarian=earthquake club
Simple explanation to save time.
Can explain more if asked.
the blood fury tattoo together with a way of the long death monk would make a monk so much stronger
Or a monk way of the Open fist.
Now that you have a top 10 for every rarity of magic item, is there a chance we could get a 1-10 rating video for the artifacts of D&D? Where you go through all the artifacts and give a baseline description and then provide your own rating of said items?
I actually did just that during the research of the artifact video (which will be next). I gave them all a 1-10 rating and then made the top 10 based on the highest scores. And I only did that for artifacts because there so few of them, I wouldnt do that same thing for the other rarities, it'd take to long lol
@@TheDDLogs Wonderful, can't wait to watch the next video then. I tried to rate the magic items even within the phb alone and that still take too much time.
Actually in technicabiltiy there is still a top 10 adventuring goods, and top 10 artifacts to go.
So how about a top 10 non standard weapons (so no swords etc) as lists of best items and weapons tend to be cloged by swords...though I do love me a Moonblade.
The Ioun Stone Of Mastery means even more, with many class features being able to be used a number of times equal to your proficiency bonus.
I'm very happy to be learning about the Moon Blade as I am playing a Half Elf, CG, Rogue currently.
I doubt I'll ever encounter one though
gotta be neutral good and seeing as your a rogue...
@@TheCowArmys Why is that?
@@linksstruepower7443 what do you mean?
It's just the ruling for the blade.
The first item is really cool and is definitely useful to the dm, even if it isn't to the players.
IDK I have had people make the #10 item super powerful. They caught a guy on the city, then they just let him die of starvation. Granted the BBEG was now on the island but he was a vampire and... you can *CHANGE THE WEATHER* so it was trapped by a constant downpour of rain and that counts as running water so even they just kind of got stuck.
It occurs to me that the wish items can be repeatedly recharged as Mythallar does not specify a limit to how many times it could recharge an item nor does an item say it can only be recharged once.
Having both of those would make you nearly invincible, so long as monkey paw shenanigans don't stop you.
City orb can only recharge an item once, untill the item recovers charges through its own ability.
@@gmradio2436 Yep and since wish items can't do that naturally, it can never be recharged that way again. Honestly I think it'd be funny to have the players try this only to find out that's how the current wish charges are on there when it doesn't work.
loved having a moon blade for a hexadin, where the dm would slowly jam-pack the sword with effects as we leveled, so at the end, it basically had most of the features (in my dms offense we were an optimised party, and at LV17-20 ""martial" tend to feel underwhelming compared to casters so she just gave me more magic)
Belt of storm giant strenght + vorpal sword + blood fury tatoo + great weapon master + fighter 20 = 1 turn ko BBEG
Ahhhhhhh the forever dm’s weapon now makes sense
Ythren mythalar seems like an obscenely powerful weapon for an evil campaign
Great for floating fortresses. Shame they are impossible to make nowadays.
Not in 5th.
So, Excalibur in The Seven Deadly Sins is just a Moonblade that has been homebrewed to only work for humans instead of elves.
Alright, Imma be that guy and say:
*The Deck of Many Things*
It technically grants you infinite Wishes!
And also infinite things you need wish to solve. My players drew from the deck of many things and are now on a quest for a ring of wishes to undo the damage they caused.
Ah, the Mythallar. Sad that you’d need a 10th level spell to create one, they’re so cool in concept.
Actualy in 2e
You need 9, 41 level wizards casting it. You lose constution but its worth.
@@lorekeeper685 You mean they die?
@@nikolas9578 not all your constitution, but some
@@joshuaarnett762 so it's like the drain effect of the shadow but with constution and it's permament(aka no greater restoration, maybe wish?)
@@nikolas9578 to be honest I don't know the rules for making them in 2e, I just know that Wizards aren't going to be making something that kills them. I assume it is permanent con damage yes. Wish can almost certainly get rid of it, but not much beyond that
800 is only possible on the breaker, not any adjacent enemies. The staff of magi states "10 ft away or closer" for max of 400.
That floating city is super cool.
"One time use nuclear bomb"
Wait... a nuclear bombs can be use multiple times?
M.A.R.V. nukes.
You know a module is good when it has 3 of the strongest legendary magic items in it lol
The Moonblade specifically requires an elf or half elf of neutral good alignment not neutral or good alignment. It's really specific and its abilities only make it more so but if you have a character in you campaign who would do well with it then it's a good fit. Past like the 3 or so neutral good elves that could really make use of it though it's kind of just a cool plot thing.
The Ultron/flying city references I was looking for did not disappoint.
~_~
Scroll of Tarrasque summoning plus Iron Flask anyone eh eh~
I think the Tarrasque is native to the material plane, and the iron flask only works on outsiders
@@laszlokaszas1003 Just go to another plane?
#5 Scroll of Tarrasque Summoning: A wizard can copy a scroll into their spell book for 2 hours and 50g per spell level. At worst cost it would be 18 hours and 450g to copy the scroll into their book assuming that the spell is a level 9 spell, less if the DM declares it is a lesser spell. Now some DMs might have issues, but you can remind them that if someone put it in a scroll then it must be a spell.
Fun fact: technically rime of the frostmaiden allows you to duplicate both of the scrolls if you’re carrying them on your person during the year of chilled marrow
while the staff of the magi is very strong, its real strength is in providing a LOT of additional spell storage space. of course for spell slots as the charges definitely help out, but also for spells known. if you can cast all the spells from the item, you don't need to prepare them. this allows the wizard to make even more use of what makes them so overpowered in the first place: their versatility. it allows you to have a spell for any situation.
Maybe its just me, but AL seems really boring. Can't make magic items, can't buy magic items, good items are banned. "Oh boy I really hope my DM puts a +1 longsword in the dungeon so my damage doesn't get outscaled, ya know... bc the MM assumes a certain level of gear as you get further into the game."
IKR, D&D is supposed to be fun. Banning a bunch of items imo when players aren't playing for actual rewards takes some of this fun away.
It's not ideal but is kinda necessary. Newer players don't know the game well, and being outshone can be really disheartening.
The MM specifically does NOT assume any gear progression at all.
Personally, I kinda like the "shared campaign" feeling AL brings. In addition to being part of a community there's some odd enjoyment from having a character that I can bring to a wide variety of games, conventions, and other events. Don't get me wrong, I still very much enjoy my home games, but I occasionally enjoy a more stable game that AL provides. Plus, it's probably the easiest way to get to play a Tier 4 character that you leveled all the way from Lv.1.
I also think, like every tabletop game, how much enjoyment you have very much depends on your DM and the people you play with.
2 scrolls of terrasque and it would be an epic kaiju battle
One mistake: if you get the bad luck of being unable to cast Wish, you also cant cast it through items. You are the one casting Wish, unless it is a sentient artifact. So if you get locked out, you need to give the Ring of 3 Wishes to another party member
Yep, basically your only option at that point is the efreeti bottle.
A personal favorite Legendary of mine, which I managed to get on my high level Fighter/Cleric multiclass character, is Blackrazor. That thing's insane.
It's a +3 Greatsword that, admittedly, requires attunement by a creature of non-lawful alignment, but for attuning to it you get:
-The ability to sense and immediately know the location of any creature that isn't a Construct or Undead that's within 60 ft. of the wielder
-A free 1/day Haste that doesn't require your Concentration and is a free Action to call upon.
-Grants the wielder total immunity to the Frightened and Charmed condition (two very common status afflictions)
- Also, the big one, if you kill a creature that has a soul, Blackrazor eats it and gives the wielder Temp Hit Points equal to the slain creatures maximum Health PLUS, while your character has the Temp HP, they have advantage on basically everything (Attack Rolls, Saving Throws, and Ability Checks).
Granted, it does have the downside of inflicting 1d10 Necrotic damage to your character whenever they hit an Undead and heals said Undead by 1d10 HP, which kind of sucks as Undead are one of the more commonly fought enemies. However, it doesn't say that the damage you'd normally deal to it is negated, and by the time you get this weapon, your character should deal far more damage then what they'd heal for. That being said, it's probably a good idea to keep a back up weapon, just encase, as Blackrazor is sentient and I have had DM's that have used that to impose some restrictions, like one said if I used Blackrazor to hit an Undead more then three times then it would un-attune from my character (it was an Undead heavy adventure). But even then, Blackrazor proved itself very useful from all the other things it gave my character, I'm mean, I'd say the free daily Haste, immunity to Charmed and Frightened, and free creature sense alone make it worth the attunement.
To be honest I would use that first item to just drop a city on another city
Or toss the BBEG in to it. Watch him light up like a mosquito in a bug zapper.
Missed the perfect opportunity to say Welcome to Tarrasq-ic Park, otherwise 10/10
Use plane shift when fighting the tarrasque, then pokeball it
A floating city is not that useful in a DnD game
That one player that used the city as a battering ram against Tiamat
How to theoreticly two-man-kill kill a Terrasque at lvl 1, whith just a ring of three wishes (with two fair wishes):
Person A: "In the upcoming fight our group can decide that one saving throw of the Terrasque will 100% be a 1 and can´t be effected by neighter legendary resitance nor magic resistance."
Person B: "I wish to summon a creature of level 3 or below of my choice, which is under my full control and which will magicly be able to sneak up to the Terrasque and do one action, before he can do anything."
Now B summons an "Intellect Devourer", casts "Consume Mind" on the Terrasque and A decides that the saveing throw fails as a 1. Just two small wishes, nothing special and he´s dead one turn later.
Imagine having a staff of power or staff of the magi with the Ythryn Mythallar. That is a lot of spellcasting you can just get back, especially if you succeed on its recharge roll if you hit 0.
The music is great now thank you
I would love to see homebrew (or official) versions of the moonblade for other races (ie rock hewer the war pick for dwarves
Loved the video, when is the moon druid forms vid coming?
Right I need to do that one too. I'll bump it up in priority. I literally created my own ranking system for all the beasts in the game so I have the research done for it already
@@TheDDLogs sounds good! I'm playing a druid for the first time on Thursday via foundry.
Crag cat is badass js lolol
You can sacrifice a character and use staff of the magi to one shot a Tarrasque. Imagine the scene
You could also just give a level 1 Aarakocra Ranger a +1 longbow and they could solo a Tarrasque lol
Someone holding a staff of the magi, thrown into a tarrasque's mouth, snapping the staff and containing the blast to the inside of it's mouth. 🤔
I feel like the floating city should be way more powerful than the others. Just the ability to restore charges on other items (it’s not even strictly once per item, you can just wait until they restore charges naturally and do it again) is broken, and it gives you a floating city and weather control too. This could literally be the whole core of a campaign.
question: If a NPC survives a comet from the scroll of the comet, either through the DC or high hp, but is still within the crater epicenter, does it have to make a save throw or take fall damage? i mean 50ft deep is a pretty long way down.
I think he would have been forced to the bottom by the comet.
casting wish through a luck blade wont stop the negative effects
You can crash the city on an enemy if you want so that seem very good for combat
Use a wish to aquire a moonblade that had a legendary back story having a pantheon of previous heroic masters in the dozens.
Wish for a Moonblade with every single possible power
The "native of another plane" part of the Iron Flask sounds more like Digimon than Pokemon, honestly.
I mean... ultrabeasts
I noticed that Mr Logs always mentions casting wish through an item not having the downside, but literally nowhere have i seen this be true. Even RAW it seems that casting a spell with an item is still you casting it and with wish you still have the chance to never cast again.
Yep, that's why sorcs can use metamagic on spells they cast from items. A good rule of thumb is if a sorc can use metamagic in that same situation then wish stress is in play.
The luck blade is any sword, not just a dagger
"should've been dropped below the staff of the magi" LMAO
The UA Blood Fury tattoo was better. It procced the life steal instead of it being triggered. It was kind of broken at high level for fighters and monks. It allowed you to crit on a 19 and 20 and the crits procced the life steal. A higher level monk or fighter could trigger it about every other round reliably.
Can I ask what song is this. It sounds like a great song for my campaign.
Wouldn't the Blood Fury tattoo allow the Rogue to gain Sneak Attack outside there own turn?
The DM would need to rule. Sneak attack damage can happen "once per turn", and it technically doesn't say "once on your turn" so your DM would have to decide if the spirit of the rule implies that it has to be on your turn.
I'm usually a pretty strict DM when it comes to following the rules, but I would allow it. Especially since at that level it's pretty rare for a rogue to not have already gotten sneak attack on their turn already, so if they haven't used it yet, then using it for their reaction is fine.
Yes.
Imagine using the flask to capture a tarask by 1st luring it into a different plain so you can capture it lol
Or before the hour is up you can command them to purposely fail the save.
*Edit, referring to the Iron Flask.
i had a friend who played a homebrew game with friends. and they got caught in a trap by the evil wizard blah blah blah. they got sent to the astral plane.
and they had to escape as fast as possible, because an astral dreadnaught had caught there sent.
three things happened
1. the party stood there ground
2. the dm got cocky and used the legendary resistances
3. the dm forgot they had an iron flask.
when the party came back the wizard was all high and mighty and about to unleash his master plan.
then a cr 21 titan apparated out of a fricken pot and murdered him
yes i know the astral dreadnaught cant be transported off the plain. and so did the dm. he gave them one minute of dreadnaught fun before it disappeared into the astral plain
Hiru, why no one ever talks about Wave or Blackrazor? (fuck whelm he sucks) they are terrifically STRONG! Wave can kill any creature with 2 hits and Blackrazor is just terrifying for anyone who doesnt want his soul to be damned for all eternity! i really think that anyone that sees a strong enemy with Blackrazor they would think thrice before attacking him or provoking him! holy shit man! please a video for them ? :(
I had them both in my short list. Meaning they were in the top 20, but didnt make the cut for the top 10. So yes they are good
@@TheDDLogs Blackrazor is a sentient weapon that can sense the souls of the living around him, no matter what illusion magic conceal you, Wave is a powerful weapon that can shut down spells on the wielder with a cube of force that the wielder can manipulate and change to fit his need, man these weapons are extremely potent, blackrazor when you kill a creature with it you gain that creature Maximum Hp as a temp HP above your regular HP for 24 hours! And advantage on top of that with everything even spells and and ability checks and saving throws! How is that not number 1 in the list ? Maybe its evil and all but if you keep it well fed through killing, which we always do, then its np! Whats your take in it? I wanna hear your reasoning really.
so... the luck blade... could you not use wish to wish the luck blade was full on charges?
does 1d4-1 mean if you roll a 1 you get no wishes on the wish sword? that would suck lol
Yes. I think most DMs willing to give one out in the first place will just slap a min 1 on there though.
The Stormgirdle is another extremely strong legendary item.
Don't think that book was out yet.
What page does he use for the pictures of the items I love them
Hearthstone, Magic: the Gathering, Pathfinder, DnD 3rd, 4th, 5th.
Monkey paw were a monkey comes out of nowhere and slaps your face with it's paw to tell you: Stop it!
Does using an item really negate the possibility of not being able to cast Wish? You're still essentially casting it.
Quote from the Luck Blade: "You can use an action to expend 1 charge and *cast* the Wish spell from it."
Quote from the Wish spell: "The stress of casting this spell to produce any effect other than duplicating another spell weakens you..." "...Finally, there is a 33 percent chance that you are unable to *cast* wish ever again if you suffer this stress."
Regardless of whether you are using a spell or an item to cast Wish, it still counts as casting the spell thus being under the same limitations and drawbacks.
Correct this is why sorcs can use metamagic on spells cast from items, because they're the ones casting it. The only item someone subjected to wish stress CAN use to get wishes is the efreeti bottle, because the efreeti is casting the wish spells.
Top 10 legendary weapons upgraded with adamantine
I hope wave is on the list
Can you scroll of tarrasque, then snatch him back into a an iron flask?
What about homebrewed items. I would like to have a list of stuff that people came up with and submitted. Like my helbert that gives you the ability to go from a medium sized character to large-size character three times a day for up to one hour each time
Or my item that makes you Goku! oh yeah, homebrew! Whoop.
I was dming a group of 4 people online. Now 3 of them canceled because they didn't like that I almost killed there characters even tough they were the ones who rolled REALLY bad (failed almost all death/hit rolls) and the enemy critted 3 times in a row (public rolls). The 4th flaked bc the other ones did.
Can I ask for a map that guides me to a throve full of bountiful treasure instead if 25k worth riches?
Yeah, but the Monkey's Paw is probably going to have a Tarrasque guarding the hoard.
Ioun stones are interesting but I feel like they never really see play as a powerful magic weapon and armor will almost always do more for you.
older editions you could have 20+ ioun stone circling your head. Players could pass as a solor system.
I believe if you cast a spell from an item, you are still casting the spell, and you still suffer negative effects. I saw a lot of comments telling you this in the previous videos. Maybe you should add annotations to note this mistake. It kinda sucks to explain this to players who learn these myths from videos.
The ring and luck blade say in their description that you are casting the spell from the item, so it depends on the DM. Also, you could just have a non caster use it, then they lose nothing.
Gets ring of three wishes. I wish for a full power moonblade still has two wishes. Wish items are most certainly more powerful.
"increasing your spell save dc is very rare" meanwhile the arcane grimoire can give a +1 as a common item and +3 as very rare. also the all purpose tool for artificers.
Pls can you do a top for the familiars of the find familiar spell?
Just summon the Tarrasque around 5000 feet in the air and drop it on enemies... so long as your DM says it's not immune to fall damage, the tarrasque will likely die on impact
Nope, RAW fall damage has a cap at 20d6 in DnD 5e. Also, the tarrasque is resistant to bludgeoning damage, which halves the fall damage. 20d6 is 70 on average, halving that gives 35.
Needles to say, dropping a Tarrasque on someone definitely ruins their day, but then you have to deal with a grumpy CR30 damage sponge on almost full health :)
@@hamstsorkxxor on which book does it say there is a cap on fall dmg?
players handbook, chapter 8 adventuring, falling
Floating city?! Anyone wanna sokovia/ Age of Ultron this with me?
So Moonblade is basically a lightsaber...
Artifacts next?
God I am giving my big bad some of these
Could the iron flask hold Tiamat?
Its obvious the first item can be used to deal a shit ton of force damage if you just go ramming speed with the city.
21:00 On the roll of 100.