Yep! Just checked the PHB, it says ‘a character can use a component pouch or a spellcasting focus in place of the components specified for a spell.’ Also yeah, if it has a cost, you have to get em separately.
"Alchemist's fire deal damage forever" So what you're saying is if something has fire immunity, they could just walk around constantly drenched in the stuff?
DnD Shorts mentioned a trick with the Barbarian. Put the Alchemist's Fire on yourself after you rage, and your rage will only end if you get knocked unconscious. Especially as a Bear Totem Barbarian, since you'll have resistance to it.
I don't know about 5e but what I do know is that in P2e you can use any generic fire. So I bought a Fire Resistant Potion and then proceeded to light myself on fire for almost entire sessions as much as possible. The DM gave me advantage on Intimidation checks but auto failures on Stealth.
If you can acquire fire immunity and the red dragon mask you’ll get the fire absorption ability so if you light yourself on fire using alchemist fire you’ll be healed every turn while wearing it and anyone who touches you will suffer.
@@xandermichael836 ruclips.net/video/Aotmi5NTlD0/видео.html Flour combusts Pretty readily. The bag itself will at least give a heavy flash burn to anything in the flour cloud
@@klyxes yes and no as I said it's possible but a 5 pound bag of flour won't explode a room. A flash burn from agitation is very different than a forcible explosion.
@@xandermichael836 ah, I thought you were talking about flours flammability not doing much. Wasn't my intent to argue over flour bag making an explosion, just that dust clouds are dangerous
In 5e, all casters who can use a spell focus (holy, druidic, artisan tool, instrument, arcane) can use their spell focus in place of material components, not just an arcane focus. They are not required to use a component pouch for basic M components. Component pouches are most useful for multiclass characters who would therefore need multiple different types of focuses, or characters who want to keep their hands free (like a Monk/druid multiclass).
You know, in my experience, most useful adventuring gear is rope. My players are kind of kind hearted so they constantly need to tie up some bad people. Bandit surrendered? Tie him up. Evil Cleric is down? Cast spare the dying on her and tie her up. You found sleeping bandits in the woods? Cast invisibility on rogue so that he can go tie the bandit's feet and hands.. Kobolds caught in sleep spell? Go tie them up. And most importantly, wizard is obsessed with animate rope spell, so he uses it for.... everything.
You’re going to have to be really freaking stealthy to tie people up without them noticing even asleep also I have never heard of players that are so nice as to be just bringing in bandits for their bounties instead of just killing them for their gear especially because the general rule for most medieval societies is that banditry carries the death sentence
I know you mostly do lists but an actual breakdown of the tool kits and maybe suggestions for other uses is something that seemingly no one has covered yet, and it's something I'd at least really like to see
And here I thought torches and lanterns would be number one! Gotta help those humans, halflings, and dragonborn see in the dark, and prevent drow rogues from missing traps in the dim dark hallway...
If the DM used light rules correctly then all those darkvision players would be walking around with disadvantage on perception checks because they only see in dim light. So more failed traps, more successful enemy ambushes, and less hidden stuff found. You also can't see any colors so good luck even noticing the puzzle to reveal the secret door to the treasury.
Cast Light cantrip on flour. Add ball bearings to the sack and shake well. Scatter around the room for a well-lit room. Toss them down some stairs or off a roof to create a distraction. Place them around a garden for cheap landscape lighting. Or my favorite, if you have a flyer in the party, drop them from the sky like miniature meteorites. From high enough, they can cause some serious damage (or at least distracting noise-rain).
@@michaelmitchel3471 you can stabilize and heal for 1 hp as a bonus action and you get a 1d6+4+number of hit dice heal once per day per creature as a action also you can create healing potions (and depending on the dm he might allow you to give them to yourself or your allies as a ba since thieves get a item interaction bonus action) Its not a full healer by any means but thats still a lot of hp early on and later on picking up allies with 1 hp for a bonus action with no other cost is still pretty good and will prevent many deaths. Also if you are in a shootout with cover like a siege or attacking/defending an encampment its pretty op since when your allies drop you can pick them up as often as needed when they fall over behind cover had a rogue in the party once that used this and also made havy use of items like cauldrops and ballbearings and our backline was pretty much invincible against non flying non teleporting enemys
@@selwrynn6702 how exactly did you reply to him before he commented? xD It says Karp commented 42 minutes ago, and you replied an hour ago, wtf youtube?
a tip for the hunting trap it's actually quite useful if you don't hide it, because as you said "it's quite unlikely any intelligent enemy will step into one of these" that alone could be useful. who in their right mind would step into an obvious as hell beartrap? use the fact that they can see it to block off passageways, or think like the GM and use it as a bluff. if there's such an obvious trap here in this hallway... what could be actually hidden in here? use the ball bearings as a means to push super heavy objects, like a log. lift it up with your party and put the ball bearings underneath, and that big log will be as easy to move as a cart you also missed out on the mastiff. for 25 gold, you have an amazing companion that's way more useful than a horse, and 2 of them can pull a small cart loaded with your loot with total ease
Of all the basic non-magical gear, rope is definitely the most commonly ussd. I can't quite believe it didn't make the list. Also block and tackle is good if the party needs some extra lifting or pulling power.
I would love to see a viedo that can help new players get to DnD, that would be really great to introduce my friends to the game as a source video and a guide at the same time.
used chalk to mark corridors we've already been down inside a dungeon. used fireworks/flare to signal the other half of the party after we split to scout out
As a Necromancer, give your zombies a bag of Caltrops each Beginning of combat, you order them to line up and drop the Caltrops, creating a defensive line It's kinda funny
I think the flour vs. invisible trope wouldn't work according to RAW. Once the flour make contact with the invisible creature, it will be basically "worn" by the creatue (like clothing or dirt) and become invisible. So it will give you a quick glimps of where the invis creature may be (where the flour vanishes), but once the flour settles to the ground, you will not be able to see the invisible creature again.
I made it a goal to make mundane items magical, like a block and tackle combined with a fishing rod, it would allow you to care heavy objects like a crane, and you can fish heavy game
I remember hearing a story where a ranger used a sack of flour to cut off the magic of an evil artifact, collapsing the crystal tower it constructed around it. 'Course, he was *in* the tower at the time, and there was a whole avalanche...things got a little out of hand. Still, the point about the utility of a sack of flour still stands.
I love that the regular 10 foot pole is a regular adventure supply, and the collapsible 10 foot pole which is much easier to manage is a Common magic item. Also, I'd super love if you could go over the tool kits in a video. I find your videos insanely helpful with how you present everything, and each time I read the kits in Xanathar's I'm very excited, but I also struggle to piece together how they work.
my favorite combo is a painted black bottle of alchemists fire tied to a beartrap under oil coverd cloth or leaves trap snaps even if it doenst grab alchemists fire blows and then the oil sets off
Oil is incredibly useful; Beats slotting a Grease spell (after they fall prone, THEN set it on fire), loosens tight items (especially rusted items), great for cooking food, thrown at enemy they have a hard time gripping their weapon(s), poured on self can prevent a grapple, poured on hard ground can assist moving a heavy item, can waterproof an item (like boots), silences a Paladin's tin can armour, etc... :) Also, as mentioned by many, ROPE has gotta be on the list of 'must haves' !
5:00 while they are optional extras, I always try to argue that even if they aren't included, They are evidence I should be able to do things like knock down walls with a good damage roll on the Shatter spell, or similar damage level, or type spells
I made a grenade that uses obsidian dust that kills like chemical weapons If anything breeds it in it requires a DC 16 constitution saving throw if you don’t make it on top of whatever damage you got from the actual explosion you then take 4d6 slashing which you get another save per turn Of course you have to be worried about opponents who can blow the stuff back at you it also has a chance of blinding your opponent because the dust can get in their eyes and this stuff is sharp
Don't want to waste your turn throwing oil, acid, or alchemist fire? Well then catapult is the spell for you. On a hit you get the effects of throwing these items, with the added bonus of catapult's damage.
I use the stone shape spell to make a bunch of hollow brittle stone balls. Fill them with whatever. Then cast magic stone to have throwing them be a spell attack.
I’m surprised this has not been mentioned in the comments yet, but you don’t require proficiency in any of the kits in 5E to use them. The only kit that specifies Proficiency is Herbalism but that’s ONLY if you want to make Potions of Healing and Antitoxin. Otherwise, you can use it for anything it would be used for.
When traveling it’s always a balance between weight and utility. In D&D a DM might not enforce encumbrance rules but it’s something to pay attention to unless you got a bag of holding. I think it’s best to purchase a mount or mule as soon as possible to carry the adventuring gear that you may need. And let’s not forget treasure. Adventurers often find enough treasure to retire early as a landlord or merchant prince. But how do you carry all that treasure you find? Mules can be indispensable.
yep. when I play DnD I almost always try and get a cart of something and a donkey (cheaper and actually slightly better at wagon pulling duty then a horse sure they are slower then a horse but if they are pulling wagons there speed are more or less the same... that or a Ox).
Another use for Ball Bearings that has been hugely pivotal to our current main campaign is that we can buy them for cheap and give them to the Kobolds that infest the desert where our fortress is. All it takes is the regular gift of a few ball bearings and not only do the 3,000,000+ kobolds leave us alone, but the equivalent of 10 Copper bought us a small army that fought off a Drow attack outside our gates. I understand this is a niche use, and not all DMs will make Kobolds that stupid, but I will forever think of Ball Bearings as an uber-cheap way to appease Kobolds.
Hehehe, ball-bearings are situational amazing. My party once sent a dungion boss plummeting off a narrow bridge to his doom with some of those. It was incredible.
the problem I have whit the mess kit is that there is no list of all the item you sort of needs for the day to day activity of adventuring. when I was in the scout we would regularly get a written checklist whit all the items we would need for the upcoming camping trip. this induceding stuff like 10 set of socks for a 9 day trip (because if we didn´t someone would forget something basic or important like the sleeping bag... yes someone dad had to drive home get the bag and come back that day). another thing I would say whit the Forgery kit is that you can also use it to make actually real/official documents not just fake ones. then comes the problem whit stuff like whats the penalties for not having a mess kit or a camping kit (tent and that) and what do I need to create said kit on my own. let say our party gets captured early and loses all our gear, we manage to escape and find outself in a kitchen we proptly get some kitchen knifes as weapons, the rollingpin and what have you. one in the party goes oh that Wok would be usefull out in the field and nicks it.
Our party wanted to set an ambush outside a goblin camp, as part of a multi-pronged attack. Our Rogue set a bear trap right outside the camp, doused it in oil and camouflaged it with a ridiculously good skill check. We had already defeated the better part of a patrol, and the lone goblin who went ahead to escort two drow "commanders" and a dwarf "prisoner" (all PCs with good Deception checks) came back out to look for his friends. He got clamped by the trap, and began shrieking. A fellow goblin rushed out to open the trap, and both of them were lit up by a well placed Fire Bolt, thrown by my Sorcerer. One of the drow was an Artificer, who had created shrapnel grenades out of Nitroglycerin and ball bearings, and persuaded two of the other goblins that they were protective salves that could be activated by smashing them on the floor. Result: two other dead goblins and a wounded chieftain. Because of this and other shenanigans, we wiped out half of the camp within the first round. Our DM was pulling his hair, but it was so worth it. All that at level 1.
omg. I was listening to your voice.. and i thought "wtf, isnt this the voice of hirumaredx??? *checks channel* wtf it is him! Coooool he is playing dnd!" :D
if i ever DM’d (unlikely) a game where a player had a 10 foot pole, i would constantly have tight corridors, u-turns in caves, and anything else to create 3 stooges style hijinks of them having to lug that thing around
I remember blowing up part of a castle with treated and dried flour our wizard picked up. Being the dumb Druid I made tons of bread until the "Castle Gucius (Pronounced Goo-she-us) Incident of 2019"
you are wrong in one thing spellcaster don't require an arcane focus, they CAN use them if they want to. a focus in its most basic form acts like a component pouch. "[...] A character can use a component pouch OR a spellcasting focus in place of the components specified for a spell." PHB(p203) as four out of four of my (non one-shot) chars where spellcaster, i found it a little odd you saying they "require" a focus, that i actually took my physical copy to check that statement. i don't know if there are special rules in AL, but the PHB is pretty clear on that one. also my DM was pretty eager to rob our focuses/foci and was shocked about how many warlock spells don't even need materials :P
Hi there, i have a question. What do you think that are the three best attunned items than a barbarian can have? Without count legendary or artifacts, just until very rares. Mine has ring of protection, eldritch claw tattoo and a flametongue
My character has a -2 to dex and had to fling a molotov cocktail with a dex check. Instead, I had him catapult it to bypass the check. It worked far better than I expected.
Or flour can be used to blow something up. Fun thing about fine dry powder that is flammable. Through flour.on to a fire. Just a little bit like a pinch and see what happens.😊
true but I think most player and GM sort of expect them to come whit a set of spell components. consider they cost 25GP. so most GM just rules ignore the spell components cost becuase the bag contains all that.
regarding the explosions with flour; just say to your dm to look up dust explosion normally there should be an educational vid on yt where they use a tube with just flour it is an highschool science experiment
Where are those cards from? Also, this type of video but for packs. adventurer's pack, dungeoneer's pack... w/e the other packs that no one bothers with are.
While true at lv one an artificer would need his tools as a spell focus that as of lv two is not so much. At lv two an artificer gets to infuse items and any item an artificer infusions becomes a spell focus. So if at lv two you tale replicate magic item you could get fore example a bag of holding that is a spell focus or if you enchant your bow or knife they are now a spell focus. That is just some examples.
caltrops meat a well-timed Heat Metal... Yer if yr lucky it will go through the foot of your enemy and get welded to a metal part of any boot armour they have and now your enemy is stuck taking 1 piercing damage and 2d8 fire damage every round. Do this to ballbearings and your enemy will get a face full of 2d8 fire damage when they fall.
From everything I’ve heard, a spell focus also lets you ignore the material components of casting spells... is that not true? Even DnDBeyond says that when I checked...
You don't NEED a spell casting focus. It simply allows you to cast spells without needing the material components.
Depends on whether or not the component is consumed. Component pouches do the same, but doesn't apply to components that have a monetary value
artificers need, but their infusions count as one
Isnt that the 4e rule
I propose a +1 component pouch
Yep! Just checked the PHB, it says ‘a character can use a component pouch or a spellcasting focus in place of the components specified for a spell.’ Also yeah, if it has a cost, you have to get em separately.
"Alchemist's fire deal damage forever"
So what you're saying is if something has fire immunity, they could just walk around constantly drenched in the stuff?
And that's the plot of Fire Punch in a nutshell
Obviously?
DnD Shorts mentioned a trick with the Barbarian. Put the Alchemist's Fire on yourself after you rage, and your rage will only end if you get knocked unconscious. Especially as a Bear Totem Barbarian, since you'll have resistance to it.
I don't know about 5e but what I do know is that in P2e you can use any generic fire. So I bought a Fire Resistant Potion and then proceeded to light myself on fire for almost entire sessions as much as possible.
The DM gave me advantage on Intimidation checks but auto failures on Stealth.
If you can acquire fire immunity and the red dragon mask you’ll get the fire absorption ability so if you light yourself on fire using alchemist fire you’ll be healed every turn while wearing it and anyone who touches you will suffer.
Fun fact: most dust is flammable. Cereal factories have to watch out that they don't combust cereal dust
Yeahhh but you are looking at hundreds or thousands of pounds of flour not a single bag.
@@xandermichael836 ruclips.net/video/Aotmi5NTlD0/видео.html
Flour combusts Pretty readily. The bag itself will at least give a heavy flash burn to anything in the flour cloud
@@klyxes yes and no as I said it's possible but a 5 pound bag of flour won't explode a room. A flash burn from agitation is very different than a forcible explosion.
I see.
@@xandermichael836 ah, I thought you were talking about flours flammability not doing much. Wasn't my intent to argue over flour bag making an explosion, just that dust clouds are dangerous
In 5e, all casters who can use a spell focus (holy, druidic, artisan tool, instrument, arcane) can use their spell focus in place of material components, not just an arcane focus. They are not required to use a component pouch for basic M components.
Component pouches are most useful for multiclass characters who would therefore need multiple different types of focuses, or characters who want to keep their hands free (like a Monk/druid multiclass).
or the arcane trickster that doesn't get a focus.
You know, in my experience, most useful adventuring gear is rope. My players are kind of kind hearted so they constantly need to tie up some bad people.
Bandit surrendered? Tie him up.
Evil Cleric is down? Cast spare the dying on her and tie her up.
You found sleeping bandits in the woods? Cast invisibility on rogue so that he can go tie the bandit's feet and hands..
Kobolds caught in sleep spell? Go tie them up.
And most importantly, wizard is obsessed with animate rope spell, so he uses it for.... everything.
You’re going to have to be really freaking stealthy to tie people up without them noticing even asleep also I have never heard of players that are so nice as to be just bringing in bandits for their bounties instead of just killing them for their gear especially because the general rule for most medieval societies is that banditry carries the death sentence
@@charlottewalnut3118 My group has used rope a decent bit to tie up prisoners
I love that the card for Flour says when you throw it it "Raptures" on impact. Definitely powerful for an ingredient.
10 ft pole tip.
If you have Mending spell.
Take the pole cut into 5x 2 feet parts
Keep and store as such.
Mend when you need to use.
Rinse and repeat
also keep enlarge/reduce so you can alter it's size when you need to
there is also a collapsible 10 ft pole somewhere (no need for magic)l
@@Zack_Westerthe Collapsible Pole *is* a magic item, but just a common one.
“Something something pocket sand” is my favorite text line in any of these videos.
Dale Gribble knows best
I know you mostly do lists but an actual breakdown of the tool kits and maybe suggestions for other uses is something that seemingly no one has covered yet, and it's something I'd at least really like to see
yeah same here I wanna play Artificer who loves to create stuff.
And here I thought torches and lanterns would be number one! Gotta help those humans, halflings, and dragonborn see in the dark, and prevent drow rogues from missing traps in the dim dark hallway...
If the DM used light rules correctly then all those darkvision players would be walking around with disadvantage on perception checks because they only see in dim light. So more failed traps, more successful enemy ambushes, and less hidden stuff found. You also can't see any colors so good luck even noticing the puzzle to reveal the secret door to the treasury.
Remember spikes? We could use it block a door, but then you realize your always opening doors, never closing them.
Cast Light cantrip on flour. Add ball bearings to the sack and shake well. Scatter around the room for a well-lit room. Toss them down some stairs or off a roof to create a distraction. Place them around a garden for cheap landscape lighting. Or my favorite, if you have a flyer in the party, drop them from the sky like miniature meteorites. From high enough, they can cause some serious damage (or at least distracting noise-rain).
also with healer feat you can get 10 healing potions for each use of the healer's kit
A Thief Rogue with the Healer feat makes a damn good field medic.
@@WolfHreday
@@michaelmitchel3471 you can stabilize and heal for 1 hp as a bonus action and you get a 1d6+4+number of hit dice heal once per day per creature as a action also you can create healing potions (and depending on the dm he might allow you to give them to yourself or your allies as a ba since thieves get a item interaction bonus action)
Its not a full healer by any means but thats still a lot of hp early on and later on picking up allies with 1 hp for a bonus action with no other cost is still pretty good and will prevent many deaths.
Also if you are in a shootout with cover like a siege or attacking/defending an encampment its pretty op since when your allies drop you can pick them up as often as needed when they fall over behind cover had a rogue in the party once that used this and also made havy use of items like cauldrops and ballbearings and our backline was pretty much invincible against non flying non teleporting enemys
Huh this D&D Logs guy sounds a lot like my favorite custom card review channel
Just don’t check the channels tab.
@@selwrynn6702 how exactly did you reply to him before he commented? xD
It says Karp commented 42 minutes ago, and you replied an hour ago, wtf youtube?
Great video but no ROPE! Ropes, chains and manacles the only way to bring your dungeon home with you 👍
I play a grappler and will use an action to put manacles on enemies early in a fight and they almost never get out
WOOOOO I'm so happy for more videos from you both duel and D&D logs
a tip for the hunting trap
it's actually quite useful if you don't hide it, because as you said
"it's quite unlikely any intelligent enemy will step into one of these"
that alone could be useful. who in their right mind would step into an obvious as hell beartrap? use the fact that they can see it to block off passageways, or think like the GM and use it as a bluff. if there's such an obvious trap here in this hallway... what could be actually hidden in here?
use the ball bearings as a means to push super heavy objects, like a log. lift it up with your party and put the ball bearings underneath, and that big log will be as easy to move as a cart
you also missed out on the mastiff. for 25 gold, you have an amazing companion that's way more useful than a horse, and 2 of them can pull a small cart loaded with your loot with total ease
The quality on this channel manages to go up a bit with each vid, and I enjoyed it from the start so... Awesome show. Great job.
Of all the basic non-magical gear, rope is definitely the most commonly ussd. I can't quite believe it didn't make the list. Also block and tackle is good if the party needs some extra lifting or pulling power.
10 foot pole: "This may be difficult to carry around everywhere."
35 pound battering ram: (dead silence on how awkward that is to carry around)
A 10 foot object vs a 2 foot object.
Sure, the battering ram is heavier, but it's also smaller, thus it's less cumbersome
Wizards make exceptional use of trap items, ball bearings plus animate objects.
Oh yeah the flour explosion scene.
Surely Goblin Slayer has an int score of 20.
I would love to see a viedo that can help new players get to DnD, that would be really great to introduce my friends to the game as a source video and a guide at the same time.
used chalk to mark corridors we've already been down inside a dungeon.
used fireworks/flare to signal the other half of the party after we split to scout out
Flour is the greatest thing ever.
Drop it on the ground: Smokebomb
Drop it and throw a firebolt at the flour cloud: Makeshift fireball.
I love these types of videos, so cool!
I'd like to see a video on the wizards spellbook, ways to make potions and tool details =D as an idea
Trap items + minor illusion is a great low level combo
Fun fact: before the rogue, there was a 10 foot pole!
As a Necromancer, give your zombies a bag of Caltrops each
Beginning of combat, you order them to line up and drop the Caltrops, creating a defensive line
It's kinda funny
I think the flour vs. invisible trope wouldn't work according to RAW.
Once the flour make contact with the invisible creature, it will be basically "worn" by the creatue (like clothing or dirt) and become invisible.
So it will give you a quick glimps of where the invis creature may be (where the flour vanishes), but once the flour settles to the ground, you will not be able to see the invisible creature again.
Alchemist fire + barbarian is useful in even late game situations for keeping rage going
I made it a goal to make mundane items magical, like a block and tackle combined with a fishing rod, it would allow you to care heavy objects like a crane, and you can fish heavy game
I remember hearing a story where a ranger used a sack of flour to cut off the magic of an evil artifact, collapsing the crystal tower it constructed around it. 'Course, he was *in* the tower at the time, and there was a whole avalanche...things got a little out of hand. Still, the point about the utility of a sack of flour still stands.
I love that the regular 10 foot pole is a regular adventure supply, and the collapsible 10 foot pole which is much easier to manage is a Common magic item.
Also, I'd super love if you could go over the tool kits in a video. I find your videos insanely helpful with how you present everything, and each time I read the kits in Xanathar's I'm very excited, but I also struggle to piece together how they work.
Its the difference between a CD player and a walkman. sorry, showing age here.
Saw this and thought “gee this seems familiar” and clicked it and continues to sub
Yo, editor! Good job with the backgrounds and text this video!
my favorite combo is a painted black bottle of alchemists fire tied to a beartrap under oil coverd cloth or leaves
trap snaps even if it doenst grab alchemists fire blows and then the oil sets off
The Cleric casts Thaumaturgy.
The arsonist moans in disappointment.
"Stop setting fire to our accomodation!" the Cleric points out.
Oil is incredibly useful; Beats slotting a Grease spell (after they fall prone, THEN set it on fire), loosens tight items (especially rusted items), great for cooking food, thrown at enemy they have a hard time gripping their weapon(s), poured on self can prevent a grapple, poured on hard ground can assist moving a heavy item, can waterproof an item (like boots), silences a Paladin's tin can armour, etc... :)
Also, as mentioned by many, ROPE has gotta be on the list of 'must haves' !
Love all your videos! Keep up the awesome work :)
The explosive trio are actually in the DMG, not the PHB. They are super fun and cool to use, though.
5:00 while they are optional extras, I always try to argue that even if they aren't included, They are evidence I should be able to do things like knock down walls with a good damage roll on the Shatter spell, or similar damage level, or type spells
I made a grenade that uses obsidian dust that kills like chemical weapons If anything breeds it in it requires a DC 16 constitution saving throw if you don’t make it on top of whatever damage you got from the actual explosion you then take 4d6 slashing which you get another save per turn Of course you have to be worried about opponents who can blow the stuff back at you it also has a chance of blinding your opponent because the dust can get in their eyes and this stuff is sharp
I use a ring as my arcane focus for my wizard.
Very hands free.
Suggestion: Best animals for the conjure animals spell. Assuming the DM let's you chose.
Don't want to waste your turn throwing oil, acid, or alchemist fire? Well then catapult is the spell for you. On a hit you get the effects of throwing these items, with the added bonus of catapult's damage.
I use the stone shape spell to make a bunch of hollow brittle stone balls. Fill them with whatever. Then cast magic stone to have throwing them be a spell attack.
I’m surprised this has not been mentioned in the comments yet, but you don’t require proficiency in any of the kits in 5E to use them.
The only kit that specifies Proficiency is Herbalism but that’s ONLY if you want to make Potions of Healing and Antitoxin.
Otherwise, you can use it for anything it would be used for.
When traveling it’s always a balance between weight and utility. In D&D a DM might not enforce encumbrance rules but it’s something to pay attention to unless you got a bag of holding. I think it’s best to purchase a mount or mule as soon as possible to carry the adventuring gear that you may need. And let’s not forget treasure. Adventurers often find enough treasure to retire early as a landlord or merchant prince. But how do you carry all that treasure you find? Mules can be indispensable.
yep.
when I play DnD I almost always try and get a cart of something and a donkey (cheaper and actually slightly better at wagon pulling duty then a horse sure they are slower then a horse but if they are pulling wagons there speed are more or less the same... that or a Ox).
Another use for Ball Bearings that has been hugely pivotal to our current main campaign is that we can buy them for cheap and give them to the Kobolds that infest the desert where our fortress is. All it takes is the regular gift of a few ball bearings and not only do the 3,000,000+ kobolds leave us alone, but the equivalent of 10 Copper bought us a small army that fought off a Drow attack outside our gates. I understand this is a niche use, and not all DMs will make Kobolds that stupid, but I will forever think of Ball Bearings as an uber-cheap way to appease Kobolds.
I love this. I love this whole scenario.
Hehehe, ball-bearings are situational amazing. My party once sent a dungion boss plummeting off a narrow bridge to his doom with some of those. It was incredible.
I'm surprised that dagger/knife isn't on the list. While it is a weapon, an adventuring group would most likely be using them as tools.
Oh man. When you said that was it for flours uses, I was ready to comment about flour bombs. Explosives are the most useful things for dnd
(Chalk can be turned into chalkdust. Multiple coinpouches. A sack of sacks. More rope. Doorwedge. Waxcandle and flint. Flask and rations.)
Can you do a list of the best spells for a class? I play a lot of warlocks so a list of spells I should have in my arsenal would be helpful.
As a DM I offer the telescoping 10' pole which collapses down to 18" for easier carrying. Costs a lot more, but worth the convenience.
Your videos are really really good!
Thank you so much :)
the problem I have whit the mess kit is that there is no list of all the item you sort of needs for the day to day activity of adventuring.
when I was in the scout we would regularly get a written checklist whit all the items we would need for the upcoming camping trip.
this induceding stuff like 10 set of socks for a 9 day trip (because if we didn´t someone would forget something basic or important like the sleeping bag... yes someone dad had to drive home get the bag and come back that day).
another thing I would say whit the Forgery kit is that you can also use it to make actually real/official documents not just fake ones.
then comes the problem whit stuff like whats the penalties for not having a mess kit or a camping kit (tent and that) and what do I need to create said kit on my own.
let say our party gets captured early and loses all our gear, we manage to escape and find outself in a kitchen we proptly get some kitchen knifes as weapons, the rollingpin and what have you.
one in the party goes oh that Wok would be usefull out in the field and nicks it.
Dynamite + ball bearings = claymore?
You should do a top 10 underrated class features
I'd love if he went through a magic item deep dive
Our party wanted to set an ambush outside a goblin camp, as part of a multi-pronged attack. Our Rogue set a bear trap right outside the camp, doused it in oil and camouflaged it with a ridiculously good skill check. We had already defeated the better part of a patrol, and the lone goblin who went ahead to escort two drow "commanders" and a dwarf "prisoner" (all PCs with good Deception checks) came back out to look for his friends. He got clamped by the trap, and began shrieking. A fellow goblin rushed out to open the trap, and both of them were lit up by a well placed Fire Bolt, thrown by my Sorcerer.
One of the drow was an Artificer, who had created shrapnel grenades out of Nitroglycerin and ball bearings, and persuaded two of the other goblins that they were protective salves that could be activated by smashing them on the floor. Result: two other dead goblins and a wounded chieftain.
Because of this and other shenanigans, we wiped out half of the camp within the first round. Our DM was pulling his hair, but it was so worth it. All that at level 1.
Bardic college of creation allows me to create most all of these 1x/day which is a perfect way to place a trap in front of a charging creature :)
omg. I was listening to your voice.. and i thought "wtf, isnt this the voice of hirumaredx??? *checks channel* wtf it is him! Coooool he is playing dnd!" :D
Bag of holding full of ball bearings and caltrops turn inside out to instantly coat a hallway
Carrying gunpowder, blasting powder and dynamite.
*Flame bolt caster:* I'm about to end their career…
if i ever DM’d (unlikely) a game where a player had a 10 foot pole, i would constantly have tight corridors, u-turns in caves, and anything else to create 3 stooges style hijinks of them having to lug that thing around
I remember blowing up part of a castle with treated and dried flour our wizard picked up. Being the dumb Druid I made tons of bread until the "Castle Gucius (Pronounced Goo-she-us) Incident of 2019"
Explosives are in the Dungeon Masters Guide NOT the PHB in case you're looking for them
you are wrong in one thing
spellcaster don't require an arcane focus, they CAN use them if they want to. a focus in its most basic form acts like a component pouch.
"[...] A character can use a component pouch OR a spellcasting focus in place of the components specified for a spell." PHB(p203)
as four out of four of my (non one-shot) chars where spellcaster, i found it a little odd you saying they "require" a focus, that i actually took my physical copy to check that statement. i don't know if there are special rules in AL, but the PHB is pretty clear on that one.
also my DM was pretty eager to rob our focuses/foci and was shocked about how many warlock spells don't even need materials :P
Hi there, i have a question. What do you think that are the three best attunned items than a barbarian can have? Without count legendary or artifacts, just until very rares. Mine has ring of protection, eldritch claw tattoo and a flametongue
The downside of carrying around a bunch of gunpowder is if the character is the target of a flame attack, the gunpowder could also detonate
if you never Catapulted, with the catapult spell, Oil/Alchemist fire/holy water, I recommend it.
My character has a -2 to dex and had to fling a molotov cocktail with a dex check. Instead, I had him catapult it to bypass the check. It worked far better than I expected.
Or flour can be used to blow something up. Fun thing about fine dry powder that is flammable. Through flour.on to a fire. Just a little bit like a pinch and see what happens.😊
Component Pouch just allows you to store spell components, it doesn't let you ignore them
true but I think most player and GM sort of expect them to come whit a set of spell components.
consider they cost 25GP.
so most GM just rules ignore the spell components cost becuase the bag contains all that.
regarding the explosions with flour; just say to your dm to look up dust explosion normally there should be an educational vid on yt where they use a tube with just flour it is an highschool science experiment
The flour will disappear when it touches the invisible creature however you’ll see foot prints so you’ll know which square is being occupied.
You'd know that anyway unless the invisible creature also takes the hide action.
'Who needs thief's tools?' ... oh, only people who don't want to alert everything anywhere near the door they're trying to open, that's who :D
You missed the magnifying glass and spyglass or cook's utensils giving you more hp during short rest. Also no mention of rope?
👈 new subscriber love the content. Did you design the cards you used as graphics?
I would like a trade goods video actually!
Where are those cards from?
Also, this type of video but for packs.
adventurer's pack, dungeoneer's pack... w/e the other packs that no one bothers with are.
While true at lv one an artificer would need his tools as a spell focus that as of lv two is not so much. At lv two an artificer gets to infuse items and any item an artificer infusions becomes a spell focus. So if at lv two you tale replicate magic item you could get fore example a bag of holding that is a spell focus or if you enchant your bow or knife they are now a spell focus. That is just some examples.
If you've seen goblin slayer abridged, you know why flower is great
Yes! Flour bomb! My druid used this, threw a big handful whilst standing on the other side of a campfire at an enemy, boom
thank you!!!!!!!!!!!!!!!!!!!
this video help me from a party wipe
Flour?
Very interesting actually, thanks!
~_~
Because of videos like these I have a few players who buy all these items and use them over and over again, kind of great but also somewhat obnoxious
Anything they can do you can do better
a 10ft pole is a must in dungeon crawls.
Could you do a video about the wizards spell book and how to use it?
Fishing kit would be excellent at finding tripwires.
How about top 10 characters you played as
Top Ten Backgrounds!
Dynamite....love how I can use it in a bundle
Bag of a thousand ball bearing best item there is!
caltrops meat a well-timed Heat Metal...
Yer if yr lucky it will go through the foot of your enemy and get welded to a metal part of any boot armour they have and now your enemy is stuck taking 1 piercing damage and 2d8 fire damage every round.
Do this to ballbearings and your enemy will get a face full of 2d8 fire damage when they fall.
I am going to stack caltrops and oil and no one can stop me.
Flour Exploding Goblin Slayer Reference anyone~
Yep, still disappointed that people don't use pepper any more.
Good vid.
From everything I’ve heard, a spell focus also lets you ignore the material components of casting spells... is that not true? Even DnDBeyond says that when I checked...
The SRD says that a spell focus acts as a material component. Source: dnd-wiki.org/wiki/SRD5:Spellcasting#Material_.28M.29