New enemies! cOOl . Making the enemies have warm colours is a nice touch. (Also, Hexagon boi is epicc). I love these short 3-5 minute videos. I watch them as little breaks from studying ,and stuff or to just waste some spare time.
Those enemies looking menacing, I wouldn't mess with them personally! Great work with them, you added some good variations with the enemies to keep the game not only fresh but spicy too
Love the ideas, also like that detail of warm vs cool, but square: spin to target you with the pellets hexagon: shoots a slightly homing projectile, right now, it's not very scary seeming. Keep it up, hope all is well
Instead of adding a boss here is an idea: How about endless generation with a leaderboard, and each enemy would give a diffrent amount of points. For example: orange - 1 red - 2 yellow - 3 etc... Also a time trial would be an interesting gameplay to see how many can you defeat in a limited time
I love being blocked off from certain areas of the world, forced to fight enemies. I organise it every Tuesday :D It's just so fun when you're trapped forever with no escape.
This is amazing, i really hope you release this it looks really fun, and in case you haven’t thought of it yet, maybe you could add a stamina bar for the dashes
Thank you very much! I'll be releasing it over on itch.io for free at the end of the week :) I thought about a stamina bar, but I've got a cooler idea in mind 😎 will share in the next video
Idea: you should have the enemy spawns marked by a skull symbol (or whatever you like) and instead of fading in they sh sort of drop down from the sky, like if they are being airdropped I feel like this would be nice because you could add some screenshake and punch (sound effects and particles) to the enemy spawing
I think the enemies should shoot and have particles of their shapes. For example when a triangle dies, it doesn’t pop into circles but instead triangles. I think this would look really cool and make each enemy unique. Perhaps each shape has different properties like if it has more corners, it will have more complexity and health. So it makes sense that the circle would be the weakest
This looks great hope the project goes smoothly, btw perhaps you could tweak the room generation so that the starting room can go into any direction, I say this since I noticed that all dungeoons follow a general direction upward. But still I'm hyped to see more of this.
Thank you very much! It probably wouldn't be too hard to do that, but I'll see how I go! 😅 Thanks for the nice comment, and also I love your profile picture (shy guy best mario character 😎)
Liked The New Enemies :0 Also Just Realized That We Are In The 4th Day Of The Devlog :0 Keep It Up :) I Hope You Dont Get Stressed Out Making These Games Especially Cause Its Hard To Make Games ( Or Its Just Me Cause I Never Learned Coding ) Anyways, Another Good Video And Good Devlog :)
Roguelike games are all about choices (and RNG), It needs to have a non-linear progression full with small choices You will often see Choices for the upgrades and weapons But it can be very sneaky sometimes with the direction of the room you are going to (btw your current level gen does not include multiple path 😉) I hope that my comment will help you finish that awesome project ^^
Thank you for the suggestions! I still have heaps to do by the end of the week, and so I'm not sure if I'll be able to get this all done to be honest xD However, I might do a revamp at some later point and definitely include these features - thank you! ^^
Just as a suggestion, what if you made use of the games dash in regards to the enemies? Having one that is immune to the dash and one that is immune to bullets would really make the player need to be careful with when and how they use it. Maybe a cool down on it as well? either way, loving this series so far!
I Love this series so much! It Just really nice to come home from school and instantly watch the new Devlog. Thank You!!! And with my motivation i would get like only 20% done in one week. Good Job! Ultra Dani fans be Like: oH wTf, ArE yOu mAkInG a gAmE aBoUt tRiAnGlEs? yOu aRe cOpYing dAnI!?!?!?!?
awesome! ik it is hard to make games and make devlogs on the same day so take it easy ( it does not mean you should procrastinate the whole day tho ) :)
If the squares are stationary, isn't too easy to defeat them?? I mean, you could just dash into them, or shoot them from afar from a spot where the can't shoot u :P Edit: Cool progress btw!! :3
Loving the series! Weird request, could you take your volume levels down a notch? Whenever I open a video from you I have to take my volume down to 10% or my ears hurt.
hi I am posting this COmmet cuz this iS a coOl devlog and I'm an random guy anwayS congraTs for your Hard work hopE this game will BE a beast and you get 100k Soon Thx for reading now read the capital letters an secret language by me
@@icoso I just hope you get a lot of motivation and time to make a boss and I just wanted to tell you that this series is amazing because it shows the whole process of how a game is created ❤❤
I would do a rick roll but its late and im tired but hey i will try when im not sleep deprived. Anyway have a great day/night to all i love you all equally. Pinned or not i dont care my last comment was my most interaccted comment ever thankyou. Cheers icoso love your videos you're an inspiring game dev and i hops to meet you someday and learn from you.
still loving this series haha
it's passing so quickly
first video
second video...
now we're at the fourth video
:D
Thank you very much!
I knowww aaaa it’s already halfway through 😱
I really like the new enemies, especially the hexagon enemy
Thank you!! Glad to hear it, Emerald! ^^
Yes Hexagons are great.
Hexagon is the bestagon
@@robbasgaming7044 we need infinity likes on this thing
New enemies! cOOl .
Making the enemies have warm colours is a nice touch. (Also, Hexagon boi is epicc).
I love these short 3-5 minute videos. I watch them as little breaks from studying ,and stuff or to just waste some spare time.
Thank you very much, haha, glad you like it! :)
I've been enjoying these shorter videos as well, but I need to start on some longer ones soon :p
I love the square guy it looks so deeply into my soul
👀
Those enemies looking menacing, I wouldn't mess with them personally!
Great work with them, you added some good variations with the enemies to keep the game not only fresh but spicy too
Thank you very much!
they are super scary >:)
Gotta have that spice, y'know? 😎
I love your videos. Its so inspiring to see your little shapes forming a amazing game
Thank you very much - glad to hear it! :)
Love the ideas, also like that detail of warm vs cool, but
square: spin to target you with the pellets
hexagon: shoots a slightly homing projectile, right now, it's not very scary seeming.
Keep it up, hope all is well
Thank you for the comment and those suggestions! I'll do my best to implement them :)
Instead of adding a boss here is an idea:
How about endless generation with a leaderboard,
and each enemy would give a diffrent amount of points.
For example:
orange - 1
red - 2
yellow - 3
etc...
Also a time trial would be an interesting gameplay to see how many can you defeat in a limited time
Then it's no longer a roguelike but a Highscore game
Ooh, that could be interesting! Definitely an easier way around making a whole boss sequence :P
Time really flies, holy crap. Made great progress though!
Haha, sure does! 😅 Thank you! :D
Squares, triangles, and circles
Indeed 😎
Just found this channel and so glad I did, it's exactly what I was looking for
Thank you so much! Glad to hear it :)
Bro Icoso you're popping off 😳😳😳 please make a roguelike in one second next!
We’re already on devlog 4 and the game looks nice icornso would be proud
Ayy, thanku! 😅
circoso and quadcoso
i need to stop this
xD xD
I wish this series never ended
Gotta end at some point :P
Love how this game is turning :3
Thank you! :)
Babe, Wake up. Icoso uploaded another Roguelike Devlog.
😳 nice
Cool Video Icoso Lots of progress this time Round
Thanks! Glad to hear it :))
I love being blocked off from certain areas of the world, forced to fight enemies. I organise it every Tuesday :D It's just so fun when you're trapped forever with no escape.
Lololol, too relatable 😎😎
This is amazing, i really hope you release this it looks really fun, and in case you haven’t thought of it yet, maybe you could add a stamina bar for the dashes
Thank you very much! I'll be releasing it over on itch.io for free at the end of the week :)
I thought about a stamina bar, but I've got a cooler idea in mind 😎 will share in the next video
@@icoso ooooo
@@Rockyers :D
Square boi is my new nightmare
>:)
I think it would be cooler if the hexagon enemy's circle could move itself, while the hexagon rotates on it, that would make it a lot more interesting
ohhh yeah, I getcha! I'll see if I can implement that :)
Idea: you should have the enemy spawns marked by a skull symbol (or whatever you like) and instead of fading in they sh sort of drop down from the sky, like if they are being airdropped I feel like this would be nice because you could add some screenshake and punch (sound effects and particles) to the enemy spawing
Oh yeah, I see what you mean! I'll see what I can add in :)
I always like your videos before watching, because I know there good.
Ay, thank you! :)
I think the enemies should shoot and have particles of their shapes. For example when a triangle dies, it doesn’t pop into circles but instead triangles. I think this would look really cool and make each enemy unique. Perhaps each shape has different properties like if it has more corners, it will have more complexity and health. So it makes sense that the circle would be the weakest
Some great progress here!
Thank you very much! :)
Pretty cool, I want to see some various weapons in [6], if you will have time for that :D!
Thank you! I'll do my best :D
This looks great hope the project goes smoothly, btw perhaps you could tweak the room generation so that the starting room can go into any direction, I say this since I noticed that all dungeoons follow a general direction upward. But still I'm hyped to see more of this.
Thank you very much! It probably wouldn't be too hard to do that, but I'll see how I go! 😅
Thanks for the nice comment, and also I love your profile picture (shy guy best mario character 😎)
@@icoso Thanks that's great and yeah Shy Guy reigns supreme over the mario cast :)
@@popotegaminggansting2947 yussss
1:13 Aha.. but it is YOU who is wrong! 🙃
:0 epic
Liked The New Enemies :0 Also Just Realized That We Are In The 4th Day Of The Devlog :0 Keep It Up :) I Hope You Dont Get Stressed Out Making These Games Especially Cause Its Hard To Make Games ( Or Its Just Me Cause I Never Learned Coding )
Anyways, Another Good Video And Good Devlog :)
Thank you very much, I'm glad you're liking the series! I'll be all good, haha, we almost finished! 😎😅
triangle with a face
Alright, a. and 2 got me on board. I'm in. Hahah
😎😎😎
Roguelike games are all about choices (and RNG),
It needs to have a non-linear progression full with small choices
You will often see Choices for the upgrades and weapons
But it can be very sneaky sometimes with the direction of the room you are going to (btw your current level gen does not include multiple path 😉)
I hope that my comment will help you finish that awesome project ^^
Thank you for the suggestions! I still have heaps to do by the end of the week, and so I'm not sure if I'll be able to get this all done to be honest xD However, I might do a revamp at some later point and definitely include these features - thank you! ^^
Just as a suggestion, what if you made use of the games dash in regards to the enemies? Having one that is immune to the dash and one that is immune to bullets would really make the player need to be careful with when and how they use it. Maybe a cool down on it as well? either way, loving this series so far!
Ooooh yeah, that would be a great idea! Thanks for that - I'll do my best to add that in by next episode! :D
@@icoso oh brilliant! I'm glad you like my idea
1:15
I am 4 parrallel universes ahead of you. Subbed, liked.
Also, I like Mr. Square.
ayyy 😎
mr square is very good
I Love this series so much! It Just really nice to come home from school and instantly watch the new Devlog. Thank You!!!
And with my motivation i would get like only 20% done in one week. Good Job!
Ultra Dani fans be Like: oH wTf, ArE yOu mAkInG a gAmE aBoUt tRiAnGlEs? yOu aRe cOpYing dAnI!?!?!?!?
Thank you very much, haha! I always appreciate your nice comments :)
AjhaiHIUshdiuAHFIUfhIFSHUhdiuDHFIUhdifuHIUD yes i am dani
Haha trigonimonometry go brrrr!
brrrrrrrrrr!
The ducks wants a version to play now. 🔫
:0 shall get it to ducks soon 👌
@@icoso ok good
You motivated me to start making games again
That's so great to hear - thank you! :)
Wait there is a circle,square and a hexagon enemy that can only mean 1 thing the boss is a BEAN
BEAN YES
Nice devlog bro i love it
Thanks very much! :)
Tricoso Circloso Squaroso and Hexagoso... Hmmm...
Lololol, very good xD
Really generic comment, but the amount of work you've done in this short time on the game is honestly unbelievable
Ay, well thank you! I really appreciate these comments, haha - makes it easier to push to the end of the week! :)
Loving the series so far ! How much time do you work on this every day? It seems like it would take me 3 full days just for this video 😅
Thank you very much! I'm spending around 8ish hours of game work, and then the rest is video work, haha 😅 Already suuuper tired xD
awesome! ik it is hard to make games and make devlogs on the same day so take it easy ( it does not mean you should procrastinate the whole day tho ) :)
Haha, thank you very much! I’ve been really enjoying it, yeah, and getting content out daily is just insane! :>
thank you for the game idea *yoink*
Lolol yoink
1:21 you aren't lying.
:o
I like the new enemies!
Thanks! :)
May be make yellow circles like bomb, when you dash in them, they damage you. Need to be more focused where are you dashing in))
0:59 "is that a delta reference?"
perhaps 😎
Ayo new video
2 hours before I should wake up bc I'm sick and I really need sleep
Oh well
Yey!
Hope you feel better soon :
Great progress 👍
But Unity particle system (Music) on killing enemy looks a bit off, maybe try to make particle shape same as enemy?
Thank you!
I might change around the shape particles if I have some time :)
INoBossFightoSo
I'm making a series of daily Icoso Dev Puns. Hopefully I'll manage to complete that weekly challenge.
Lolol, that's a harder challenge than the game I'm making 😅
It took him 4 days to make enemies
It took me 4 seconds
oke 👌
Square boi be chad boi
true 😎
@@icoso :D
U r so talented bro.. Keep it up the good work.😇👍
Thank you! :)
If the squares are stationary, isn't too easy to defeat them?? I mean, you could just dash into them, or shoot them from afar from a spot where the can't shoot u :P
Edit: Cool progress btw!! :3
I think I’ll add an ammo limit, so you have to get a bit more dangerous with your shots. Also, they’ll be able to hit you from afar as well 😎
@@icoso maybe dashing into enemies can reload you weapon or having them drop ammo when they die, and each enemy would drop different ammo types
What if the enemies get generated when you finish the previous room, so it looks like they were already there waiting just for you :)
Oooh yes, very cool! :)
Triangel bbboooiii .
bbboooooiii
Loving the series! Weird request, could you take your volume levels down a notch? Whenever I open a video from you I have to take my volume down to 10% or my ears hurt.
Thank you very much! I'll try playing with the audio settings - sorry about that! 😅
@@icoso oh no worries! It's pretty crazy you're actually doing this in 7 days, congrats!
@@reverseturingtest haha, thank you! :)
who makes these beautiful thumbnails btw? and in what program?
Haha 😅 I make them in Photoshop :)
@@icoso can you please make a video how you make these after you finish the rougelike? i'd love to see it!
Awesome
Thanks! :)
im here, idk
👍
1:23 nope, I even had b) before you asked it :]
😎
Could you make a tutorial on how you made the on the level proceed when you defeat all the enemies
Maybe at some point, yep! ^^
So when's the decahedron enemy coming out, the other shapes are too boring!
Hahaha, trueee :P
Blockie evil
>:D
sherb
I liked and subscribed and clicked the bell icon
Where BEAN
:0 must have bean
Will we be able to play this?
Yep! Will release it for free on itch.io :)
nice, time to wait in 2b2t's queue
😎
@@icoso 2 hours left on the clock
Fun fact you can just spam dash
Fun fact yes you can
da best
will u make a tutorial for this? i wanna make a game like this too with my friends!
thanks!
I can try at some point, yeah! 😅
@@icoso thanks a lot friend!
hi I am posting this COmmet cuz this iS a coOl devlog and I'm an random guy anwayS congraTs for your Hard work hopE this game will BE a beast and you get 100k Soon Thx for reading now read the capital letters an secret language by me
Ayyy 😎 what an epic comment, love it 👌
thank you, btw :)
Yes
does anyone read the chapters they can be names of a real chapter in a book and I would read it
Hahaha xD
Noice
:D
I like d vid am I cool now
You are the coolest dude out there 😎
Please add a boss
I’ll see what I can do :)
@@icoso I just hope you get a lot of motivation and time to make a boss and I just wanted to tell you that this series is amazing because it shows the whole process of how a game is created ❤❤
this looks like a copy of Dani's game that he made for a game jam
:) your a nice youtuber
:) I know, I’m the best one
:)
:D
BoSS FigHT
I left a comment
:o same
I would do a rick roll but its late and im tired but hey i will try when im not sleep deprived. Anyway have a great day/night to all i love you all equally. Pinned or not i dont care my last comment was my most interaccted comment ever thankyou. Cheers icoso love your videos you're an inspiring game dev and i hops to meet you someday and learn from you.
What a wholesome comment ❤️❤️ Thank you for blessing us with this wholesomeness 👌
Never gonna give you u-
@@icoso i respect it
First
Same