Blender Creating Animated Low Poly Assets - Chill Stream Scifi Vibes

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  • Опубликовано: 28 янв 2025

Комментарии • 6

  • @hardwire666too
    @hardwire666too 5 месяцев назад +1

    A note on the Unreal ANimation part. Using an Anim Montage is not a requirement. It's just what people say to do most often. You can use blueprint to force it to play one or the other. In your case it sounds like missed checkbox or improper setting somewhere

    • @moltenbolt
      @moltenbolt  5 месяцев назад

      Gotcha hehe I'll try out the blueprint. Thank you! 😁

  • @GregX999
    @GregX999 5 месяцев назад +1

    I think you can just put your texture image into the emission channel (as well as the albedo channel), then you don't need to make multiple emission materials. (The UV map will be used for both images automatically.)

    • @moltenbolt
      @moltenbolt  5 месяцев назад

      I must explore this immediately. Thank you 😁

    • @moltenbolt
      @moltenbolt  5 месяцев назад

      YOU ARE AMAZING THANK YOU ♥♥♥

    • @GregX999
      @GregX999 5 месяцев назад +1

      @@moltenbolt Well, I try. 😁