This is really well done! It would be cool to see Ganondorf be able to use his flame choke letting him choose a side also having it travel a little distance.
Love how you actually decided to put in the extra effort and show how it would work in gameplay, probably the only person who does this and not put everything in speculation. Subbed
Special pummels was one of my favorite things added to Rivals 2, & I love these ideas you came up with for Smash, great stuff man! Also my main Joker I'd imagine would have his be stacking Eiha or Eigaon on his opponent... though preferably a weaker version of it, dealing 20% off an Arsene pummel sounds like a nightmare lol
i fuckin LOVE this video. there are so many good ideas in here. my personal idea was always just having the special button perform a throw utilizing a character's unique mechanic, but this video has opened my eyes to the mechanical possibilities. having special pummels basically be a "heavy" pummel for some characters is genius, it gives the player more to think about while holding the enemy than "press A as much as i can". there is risk-reward now! and the idea of giving some characters like piranha plant and snake a much deadlier grab game depending on their unique kit mechanics? and giving grapplers like incineroar more choices inside of their grab game? wow!! such a succinct video and simple idea, but it gets my mind racing. i dont know how you do it every time. i wish i could watch 10 videos like this every week ps the animation for rosalina's special pummels are smooth as fuck edit: just noticed you pretty much havent posted in a year, welcome back!
Hell yeah, these are all super fun ideas! I love how all the extra animations compliment the effects of each character. ~~if we're talking overpowered, you could have Yoshi use Egg Lay since the character's already in his mouth lmao~~
This is an incredibly cool idea, lots of potential here and it gets my mind racing. Love how you use actual gameplay to demonstrate these ideas. Ivysaur's special pummel is my favorite, nice to finally see the Poison status effect on a move other than self-inflicting it through Hocus Pocus or getting hit by Rathalos.
This works better than I thought it would! That said, I wish the teleports actually let you move to the side with the opponent. As it is, they're just...throws.
This idea was so good that i tried to give a special Pummel to every character, here's how it came out: - Mario And Luigi use the Firehand and Thunderhand from Superstar Saga for a special "throw" - Donkey Kong would get a new Forward Throw and Cargo Throw would become his Special Pummel (Just like Kragg's) - Link would drop a Remote Bomb at his feet - Samus uses the Ice Beam from her series and freezes the opponent in place - Dark Samus would be similar to Samus's but with Phazon, dealing a lot more damage but without the freeze - Yoshi would instantly use Egg Lay - Kirby would instantly Inhale his opponent and copy their ability (No option for spitting them or Kirbicides) - Fox would do a flurry of lasers that rack up tons of damage, it would be one of the fastest but weakest special pummels - Pikachu and Pichu shock the enemy using Nuzzle, a weak electric type move that always paralyze in the opponent, it would be a set-up tool (Pichu's deals more damage but forces self-damage) - Ness and Lucas would mess with the opponents mind with their PSI, dealing tons of damage and making his next throw more powerful (Only Damage, i'm not giving Ness Back Throw more Knockback) - Captain Falcon would engulf himself in fire (Similar to his taunt), Making him even faster for a few seconds - Jigglypuff would put the opponent to sleep, making Sing actually work - Peach and Daisy would put out a turnip out of thin air and keep it in her hand after the opponent is thrown or breaks free, This turnip would always be the same, so no stitch face or items - Bowser's already in the video at 1:25, Charizard gets the same with Flamethrower's properties - The Ice Climbers attack the opponent at the same time with their hammers, if Nana's is far away but not K.O'd, she warps next to Popo (Don't ask me how, is a way to keep them together once they are separated) - Shiek would attach a Deku Nut to the opponent, and it acts as a sticky bomb that explodes a couple seconds afterwards, but the Deku Nut can be passed around players, including Shiek - Zelda would call her Phantom and it would built itself a tiny bit before pushing the opponent away, helping her charge Phantom faster the next time - Dr. Mario shoves a pill down the opponent's throat, bouncing them just like the actual pills do on contact - Falco does a jump propelling both him and the opponent into the air (He prefers the air) - Marth and Lucina would sting the opponent with their swords, instantly reducing their Shield health a fair amount (The animation would be inspired by the Shield Breaker) - Young Link and Toon Link would put a Bomb in their opponents hand - Ganondorf would inmediatly use Flame Choke, forcing his opponent to a tech chase - Mewtwo would instantly use Disable on the opponent - Roy's would make so his next attack always sweetspots, regardless of spacing - Chrom's increases the damage and knockback of his next attack instead - Mr. Game And Watch's would be just like every other throw, but it would also foretold the next number for Side Special - Meta Knight, Sonic, Little Mac and Greninja would work the same (Already on the video at 3:55, Sonic and Little Mac just move really fast instead) - Pit and Dark Pit pin an arrow on the opponent, increasing the power of the next arrow that hits them - Zero Suit Samus would give static to the opponent, making the next throw paralyze them (Similar to Clairen's Special Pummer) - Wario's would be similar to Chomp, speeding up his next Waft - Snake's already at 6:10 - Ike's Charges his Neutral Special after using Special Pummel, making it faster to charge - Squirtle's would spray bubbles on the opponent, lowering their speed and making them slippery for a few seconds - Ivysaur's is at 3:28 - Diddy Kong's would put out Banana Peel (If doesn’t have one out already) and instantly force the opponent to trip in place for a free opening - Dedede's would make a couple Waddle Dee's appear and they catapult the foe upwards, leading to certain follow-ups his normal throws don't have - Olimar's is already at 5:42 - Lucario's would increase his aura level for a few seconds - R.O.B. would take out his Gyro with as much charge as it had at the moment - Wolf's would be similar to Fox's but with more damage and hitsun, as well as more endlag - Villager's and Isabelle's would create an item related to their opponent in some way and instantly Pocket said item for later (If they are holding an Item, they take it away and save it for them as a "favor") - Megaman would put a Crash Bomber after his next throw, could also use any other weapon from his series, this one could be anything really - Wii Fit Trainer takes a lot longer as she stretches out with the opponent (It has Intangibility, don't worry) but instantly gives her Deep Breathing - Rosalina's is at 3:12 - Palutena's would cast a celestial firework to throw the opponent away (More custom move representation since she was THE Custom move's character back in Sm4sh) - Pac-Man's would instantly skip a level of Bonus Fruit and put a Hydrant down - Robin's is at 2:50, could also cycle through his other tomes if Nosferatu isn't active - Shulk's would allow the player to choose a Monado Art Safely from the wheel by holding a direction quickly - Bowser Jr's puts down a Mechakoopa that walks on, allowing him to set up without risk - Duck Hunt is at 5:07 - Ryu, Ken, Terry and Kazuya have an additional throw based on any of their fighting game appearances - Cloud would slightly charge Limit out of Special Pummel - Corrin powers up his next Counter (More Sm4sh rep yay) - Bayonetta's would put a mark on the opponent that sets them on Witch Time after the next throw or Special Pummel - Inkling takes out a splat bomb and inks their opponent completly (Requires about as much ink as a normal bomb) - Ridley does a Mini-Skewer attack the forces the opponent to lay down - Simon and Richter leaves a Holy Water on the ground to combust for a little longer than usual - K. Rool's would be a armored slam that restores some of his Belly Armor - Incineroar's is at 4:10 - Piranha Plant is at 5:26 - Joker casts Eiha on the opponent, dealing curse Damage overtime and powering up his next attack if he hits the opponent during it (Similar to technicals in P5) - Hero restores MP instantly, the amount restored is randomized (MORE GAMBLING) - Kazooie lays down a Grenade Egg and Banjo instantly catches it - Byleth would be a throw Special Pummel that changes weapon depending of which direction you hold (Essentially a new set of throws using the relics instead) - Min Min's would no longer get the stronger laser for her Dragon Arm unless she special pummels her opponent - Steve and his opponent would rise up as Pistons are right below the ground they are standing on, creating iron blocks below them at the same time - Sephiroth's is at 2:27 - Pyra and Mythra can swap using a Special Pummel and deal either Fire or Light based damage - Sora uses one of his reaction commands from KH2 - The Mii's Special Pummel change depending of which Neutral Special is currently being used by them (So they have 3 Special Pummels each!) If you have any other ideas just let me know, i can't get so many without giving some characters the same thing
really glad someone did a list with every character, this was well thought out! a few ideas i wanted to add: - since yoshi's egg lay neutral special is already similar to a grab, i dont think making it the special pummel as well is necessary since it would be the same move with a more complicated input. maybe he could do the egg lay but then throw that egg in one of 4 directions? - instead of throwing the gyro at point blank, i think rob would benefit more from a special pummel where he charges it up in front of the foe, and the gyro spinning in place is what deals damage (although this last part does sound a bit forced) - i would like to suggest a stasis special pummel for link and one for the ice climbers where nana grabs the opponent instead and holds them in place for popo to do a different attack, but i'm not sure how balanced stunning would be
@seabass64 Those ideas are very good! I should've thought of the IC's one haha, although it would need a lot of testing, the options for Yoshi and R.O.B. work as well
I would love it if the next Smash replaces counters with Perfect Shield, that way characters with counters have a new spot for a special attack; their Perfect Shield would activate their respective counters.
2 ideas: Sheik: Her special pummel would deal 0 damage, instead at the same speed of her normal pummel, she would ready her needles, 1 needle per pummel. Inkling: Dump a bucket of ink on them
There are so many possibilities for this concept. Inkling's special pummel could place down Toxic Mist and opponents become slower the longer they stay inside it, Link's special pummel could be Cryonis and it would function similar to Wrastor's special pummel, Toon Link's special pummel could be the same as Link's but with the sand pillar, etc. The ideas are honestly endless.
I think a really cool one for Kirby would be for him to use the Copy ability from Kirby Super Star to get a copy ability from the opponent he's grabbed without having to inhale. Despite dealing no damage, this would be one of the fastest special pummels in the game, allowing Kirby to get throws in much earlier than other characters. While I also like your Meta Knight idea, I think something cooler for him would be to take out of Wrastor's book and allow him to drag opponents upward with his rising slash from his Star Allies boss fight, though compared to Wrastor's equivalent this would be slower but actually deal a bit of damage. Also I think Dedede's special pummel should just be him stuffing the enemy into his mouth for an instant inhale. It would be funny I promise.
Kirby’s special pummel would obviously just be swallowing the opponent, but what if he already has an ability…? Yep, he copies their special pummel. Kirby feature-creep has reached its final stage.
Ganondorf's could be like an extended version of Flame Choke where he's holding the opponent up with one hand, but with a heavier amount of the purple flame? If you wanna be evil, maybe it deals a bit of chip damage for a little bit, like maybe 5 seconds or so
For Chrom I'd like to see him shoulder bash like one he does in the "Cataclysm" cutscene he does in Fire Emblem: Awakening. Which either trips opponents or puts them in a tech situation.
Ridley and Ike could get unique throws with this system. ridley could be a slightly weakened skewer and Ike could use his neutral-B, spending all of its existing charge.
I've been thinking about how Smash could implement air smash attacks in the game. I was thinking of making the similar to Slap City's air strongs where smash attacks would get their own button and each character getting at least one air smash (I went with Slap City's one air strong mechanic instead of NASB2's 3 air strongs because coming up with 3 air smashes for almost 100 characters was too much for me). Some examples I thought of include Megaman using his charge shot in the air, Robin being able to freely switch between using his broad and Levin sword attacks, and Samuas swinging her arm cannon forward like her melee counter from Metroid Dread while Dark Samus sprouts phazon tentacles all over their body. Edit: I forgot to mention Gannondorf's air smash would be him throwing a projectile at a downwards angle.
@@benjamingesinski9170 oh ya that was an old meme post of mine, too. I kinda like the idea of some of em being able to stall in the air, as well x.com/CSharpM7/status/1731182079365582900?t=SPtukeqfmc3dGoJVNAroAw&s=19
@@CSharpM7_ I had no idea you made this, but I do like the idea of changing one move and making the old move the air smash. Like giving Dedede his down air from Brawl where spins his hammer downwards, and his air smash could be his current spiking down air.
What if you pulled the animation from Ridleys win screen where he's ripping his opponent to shreds for his special pummel? Also Joker could shoot his gun right above the opponents head which leaves them in the dizzy shield break state for a brief period cause the gun is so loud. It would be cool if you could use Little Mac neutral b while he's grabbing someone. Thats all I got thank you for your hard work love your mods
Since Sakurai took away puffs combo throws from past games and puff doesn't have any kill throws, I think it would be cool to have puffs special pummel change her throws. Finally. up throw -> rest
It's definitely be neat to see since most smash characters don't have the centralizing gimmicks the rivals special pummels are based around. Giving Ivysaur a poison move is cute.
I love this! Would kill to have somebody else try and finish this project
As someone considering making a platform fighter, I will keep this in mind.
Same man holy
@@ShaulaXNinja go for it! I tried making a platformer fighter, and abandoned it 4 weeks later.
This is really well done!
It would be cool to see Ganondorf be able to use his flame choke letting him choose a side also having it travel a little distance.
Great video concept! Would love to see more of these!
Love how you actually decided to put in the extra effort and show how it would work in gameplay, probably the only person who does this and not put everything in speculation. Subbed
Special pummels was one of my favorite things added to Rivals 2, & I love these ideas you came up with for Smash, great stuff man! Also my main Joker I'd imagine would have his be stacking Eiha or Eigaon on his opponent... though preferably a weaker version of it, dealing 20% off an Arsene pummel sounds like a nightmare lol
i fuckin LOVE this video. there are so many good ideas in here. my personal idea was always just having the special button perform a throw utilizing a character's unique mechanic, but this video has opened my eyes to the mechanical possibilities. having special pummels basically be a "heavy" pummel for some characters is genius, it gives the player more to think about while holding the enemy than "press A as much as i can". there is risk-reward now!
and the idea of giving some characters like piranha plant and snake a much deadlier grab game depending on their unique kit mechanics? and giving grapplers like incineroar more choices inside of their grab game? wow!!
such a succinct video and simple idea, but it gets my mind racing. i dont know how you do it every time. i wish i could watch 10 videos like this every week
ps the animation for rosalina's special pummels are smooth as fuck
edit: just noticed you pretty much havent posted in a year, welcome back!
Incredible concept that's executed phenomenally, great job!
Hell yeah, these are all super fun ideas! I love how all the extra animations compliment the effects of each character.
~~if we're talking overpowered, you could have Yoshi use Egg Lay since the character's already in his mouth lmao~~
This is an incredibly cool idea, lots of potential here and it gets my mind racing. Love how you use actual gameplay to demonstrate these ideas.
Ivysaur's special pummel is my favorite, nice to finally see the Poison status effect on a move other than self-inflicting it through Hocus Pocus or getting hit by Rathalos.
This works better than I thought it would!
That said, I wish the teleports actually let you move to the side with the opponent. As it is, they're just...throws.
This idea was so good that i tried to give a special Pummel to every character, here's how it came out:
- Mario And Luigi use the Firehand and Thunderhand from Superstar Saga for a special "throw"
- Donkey Kong would get a new Forward Throw and Cargo Throw would become his Special Pummel (Just like Kragg's)
- Link would drop a Remote Bomb at his feet
- Samus uses the Ice Beam from her series and freezes the opponent in place
- Dark Samus would be similar to Samus's but with Phazon, dealing a lot more damage but without the freeze
- Yoshi would instantly use Egg Lay
- Kirby would instantly Inhale his opponent and copy their ability (No option for spitting them or Kirbicides)
- Fox would do a flurry of lasers that rack up tons of damage, it would be one of the fastest but weakest special pummels
- Pikachu and Pichu shock the enemy using Nuzzle, a weak electric type move that always paralyze in the opponent, it would be a set-up tool (Pichu's deals more damage but forces self-damage)
- Ness and Lucas would mess with the opponents mind with their PSI, dealing tons of damage and making his next throw more powerful (Only Damage, i'm not giving Ness Back Throw more Knockback)
- Captain Falcon would engulf himself in fire (Similar to his taunt), Making him even faster for a few seconds
- Jigglypuff would put the opponent to sleep, making Sing actually work
- Peach and Daisy would put out a turnip out of thin air and keep it in her hand after the opponent is thrown or breaks free, This turnip would always be the same, so no stitch face or items
- Bowser's already in the video at 1:25, Charizard gets the same with Flamethrower's properties
- The Ice Climbers attack the opponent at the same time with their hammers, if Nana's is far away but not K.O'd, she warps next to Popo (Don't ask me how, is a way to keep them together once they are separated)
- Shiek would attach a Deku Nut to the opponent, and it acts as a sticky bomb that explodes a couple seconds afterwards, but the Deku Nut can be passed around players, including Shiek
- Zelda would call her Phantom and it would built itself a tiny bit before pushing the opponent away, helping her charge Phantom faster the next time
- Dr. Mario shoves a pill down the opponent's throat, bouncing them just like the actual pills do on contact
- Falco does a jump propelling both him and the opponent into the air (He prefers the air)
- Marth and Lucina would sting the opponent with their swords, instantly reducing their Shield health a fair amount (The animation would be inspired by the Shield Breaker)
- Young Link and Toon Link would put a Bomb in their opponents hand
- Ganondorf would inmediatly use Flame Choke, forcing his opponent to a tech chase
- Mewtwo would instantly use Disable on the opponent
- Roy's would make so his next attack always sweetspots, regardless of spacing
- Chrom's increases the damage and knockback of his next attack instead
- Mr. Game And Watch's would be just like every other throw, but it would also foretold the next number for Side Special
- Meta Knight, Sonic, Little Mac and Greninja would work the same (Already on the video at 3:55, Sonic and Little Mac just move really fast instead)
- Pit and Dark Pit pin an arrow on the opponent, increasing the power of the next arrow that hits them
- Zero Suit Samus would give static to the opponent, making the next throw paralyze them (Similar to Clairen's Special Pummer)
- Wario's would be similar to Chomp, speeding up his next Waft
- Snake's already at 6:10
- Ike's Charges his Neutral Special after using Special Pummel, making it faster to charge
- Squirtle's would spray bubbles on the opponent, lowering their speed and making them slippery for a few seconds
- Ivysaur's is at 3:28
- Diddy Kong's would put out Banana Peel (If doesn’t have one out already) and instantly force the opponent to trip in place for a free opening
- Dedede's would make a couple Waddle Dee's appear and they catapult the foe upwards, leading to certain follow-ups his normal throws don't have
- Olimar's is already at 5:42
- Lucario's would increase his aura level for a few seconds
- R.O.B. would take out his Gyro with as much charge as it had at the moment
- Wolf's would be similar to Fox's but with more damage and hitsun, as well as more endlag
- Villager's and Isabelle's would create an item related to their opponent in some way and instantly Pocket said item for later (If they are holding an Item, they take it away and save it for them as a "favor")
- Megaman would put a Crash Bomber after his next throw, could also use any other weapon from his series, this one could be anything really
- Wii Fit Trainer takes a lot longer as she stretches out with the opponent (It has Intangibility, don't worry) but instantly gives her Deep Breathing
- Rosalina's is at 3:12
- Palutena's would cast a celestial firework to throw the opponent away (More custom move representation since she was THE Custom move's character back in Sm4sh)
- Pac-Man's would instantly skip a level of Bonus Fruit and put a Hydrant down
- Robin's is at 2:50, could also cycle through his other tomes if Nosferatu isn't active
- Shulk's would allow the player to choose a Monado Art Safely from the wheel by holding a direction quickly
- Bowser Jr's puts down a Mechakoopa that walks on, allowing him to set up without risk
- Duck Hunt is at 5:07
- Ryu, Ken, Terry and Kazuya have an additional throw based on any of their fighting game appearances
- Cloud would slightly charge Limit out of Special Pummel
- Corrin powers up his next Counter (More Sm4sh rep yay)
- Bayonetta's would put a mark on the opponent that sets them on Witch Time after the next throw or Special Pummel
- Inkling takes out a splat bomb and inks their opponent completly (Requires about as much ink as a normal bomb)
- Ridley does a Mini-Skewer attack the forces the opponent to lay down
- Simon and Richter leaves a Holy Water on the ground to combust for a little longer than usual
- K. Rool's would be a armored slam that restores some of his Belly Armor
- Incineroar's is at 4:10
- Piranha Plant is at 5:26
- Joker casts Eiha on the opponent, dealing curse Damage overtime and powering up his next attack if he hits the opponent during it (Similar to technicals in P5)
- Hero restores MP instantly, the amount restored is randomized (MORE GAMBLING)
- Kazooie lays down a Grenade Egg and Banjo instantly catches it
- Byleth would be a throw Special Pummel that changes weapon depending of which direction you hold (Essentially a new set of throws using the relics instead)
- Min Min's would no longer get the stronger laser for her Dragon Arm unless she special pummels her opponent
- Steve and his opponent would rise up as Pistons are right below the ground they are standing on, creating iron blocks below them at the same time
- Sephiroth's is at 2:27
- Pyra and Mythra can swap using a Special Pummel and deal either Fire or Light based damage
- Sora uses one of his reaction commands from KH2
- The Mii's Special Pummel change depending of which Neutral Special is currently being used by them (So they have 3 Special Pummels each!)
If you have any other ideas just let me know, i can't get so many without giving some characters the same thing
really glad someone did a list with every character, this was well thought out!
a few ideas i wanted to add:
- since yoshi's egg lay neutral special is already similar to a grab, i dont think making it the special pummel as well is necessary since it would be the same move with a more complicated input. maybe he could do the egg lay but then throw that egg in one of 4 directions?
- instead of throwing the gyro at point blank, i think rob would benefit more from a special pummel where he charges it up in front of the foe, and the gyro spinning in place is what deals damage (although this last part does sound a bit forced)
- i would like to suggest a stasis special pummel for link and one for the ice climbers where nana grabs the opponent instead and holds them in place for popo to do a different attack, but i'm not sure how balanced stunning would be
@seabass64 Those ideas are very good! I should've thought of the IC's one haha, although it would need a lot of testing, the options for Yoshi and R.O.B. work as well
This comment is so underatted (I don't care if that statement is overused it applies very well here).
This is so cool I think you’re goated
I love all these ideas.
this is amazing: well done.
I would love it if the next Smash replaces counters with Perfect Shield, that way characters with counters have a new spot for a special attack; their Perfect Shield would activate their respective counters.
Give Sonic a special throw where he spins or runs around the enemy making them dizzy for a certain amount of time just like in Sonic Fighters
This sounds like such a sick mechanic that I genuinely wanna see in the next Smash game if/when it ever happens
This is fucking AWESOME
YES I was hoping someone would make a video like this!!
Mewtwo's Special pummel could either perform a mini confusion that shifts directly into all of their throws
I’d kill to have this mechanic in Smash
Wario's special pummel: he eats you with bite because he was hungry and you die
This was awesome! Would love to see more concept videos like this
2 ideas:
Sheik: Her special pummel would deal 0 damage, instead at the same speed of her normal pummel, she would ready her needles, 1 needle per pummel.
Inkling: Dump a bucket of ink on them
This is cool af
Great work, I can't imagine how much time went into making all these lol
There are so many possibilities for this concept. Inkling's special pummel could place down Toxic Mist and opponents become slower the longer they stay inside it, Link's special pummel could be Cryonis and it would function similar to Wrastor's special pummel, Toon Link's special pummel could be the same as Link's but with the sand pillar, etc.
The ideas are honestly endless.
omg this would be such a fun mod!! I also think it would be super cool if you made a part two for special ledge attacks
If Aegis had a special pummel it would definitely be swapping between them
Now this is epic
Thank you cee shart for making special pummels real
Joker's special pummel knocks the opponent down leading to a hold up, and the Joker player can ransom $5 off of the opponent every special grab
“Let’s switch over to smash!”
Let’s not
This is part ridiculous part awesome!
sick vid
I think a really cool one for Kirby would be for him to use the Copy ability from Kirby Super Star to get a copy ability from the opponent he's grabbed without having to inhale. Despite dealing no damage, this would be one of the fastest special pummels in the game, allowing Kirby to get throws in much earlier than other characters.
While I also like your Meta Knight idea, I think something cooler for him would be to take out of Wrastor's book and allow him to drag opponents upward with his rising slash from his Star Allies boss fight, though compared to Wrastor's equivalent this would be slower but actually deal a bit of damage.
Also I think Dedede's special pummel should just be him stuffing the enemy into his mouth for an instant inhale. It would be funny I promise.
That's so cool!
Kirby’s special pummel would obviously just be swallowing the opponent, but what if he already has an ability…? Yep, he copies their special pummel. Kirby feature-creep has reached its final stage.
Ganondorf's could be like an extended version of Flame Choke where he's holding the opponent up with one hand, but with a heavier amount of the purple flame?
If you wanna be evil, maybe it deals a bit of chip damage for a little bit, like maybe 5 seconds or so
For Chrom I'd like to see him shoulder bash like one he does in the "Cataclysm" cutscene he does in Fire Emblem: Awakening. Which either trips opponents or puts them in a tech situation.
Fun idea for a vid
Ridley and Ike could get unique throws with this system.
ridley could be a slightly weakened skewer and Ike could use his neutral-B, spending all of its existing charge.
Awesome!
Icees, let nana be actionable, this would go for some nice desync combos
I've been thinking about how Smash could implement air smash attacks in the game. I was thinking of making the similar to Slap City's air strongs where smash attacks would get their own button and each character getting at least one air smash (I went with Slap City's one air strong mechanic instead of NASB2's 3 air strongs because coming up with 3 air smashes for almost 100 characters was too much for me). Some examples I thought of include Megaman using his charge shot in the air, Robin being able to freely switch between using his broad and Levin sword attacks, and Samuas swinging her arm cannon forward like her melee counter from Metroid Dread while Dark Samus sprouts phazon tentacles all over their body.
Edit: I forgot to mention Gannondorf's air smash would be him throwing a projectile at a downwards angle.
@@benjamingesinski9170 oh ya that was an old meme post of mine, too. I kinda like the idea of some of em being able to stall in the air, as well x.com/CSharpM7/status/1731182079365582900?t=SPtukeqfmc3dGoJVNAroAw&s=19
@@CSharpM7_ I had no idea you made this, but I do like the idea of changing one move and making the old move the air smash. Like giving Dedede his down air from Brawl where spins his hammer downwards, and his air smash could be his current spiking down air.
What if you pulled the animation from Ridleys win screen where he's ripping his opponent to shreds for his special pummel? Also Joker could shoot his gun right above the opponents head which leaves them in the dizzy shield break state for a brief period cause the gun is so loud. It would be cool if you could use Little Mac neutral b while he's grabbing someone. Thats all I got thank you for your hard work love your mods
@@micahfritz4714 The Joker one would raise the age rating but i would love it a lot, is basically like a Down Shot from P5
Since Sakurai took away puffs combo throws from past games and puff doesn't have any kill throws, I think it would be cool to have puffs special pummel change her throws. Finally. up throw -> rest
either that or she gets double slap from the anime
playable when 🙏🏾
i liek piranha pl;ant
Whay if Mythra's special pummel could briefly give the Foresight effect? Or swap between the two?
Some characters would be made more top tier
It's definitely be neat to see since most smash characters don't have the centralizing gimmicks the rivals special pummels are based around. Giving Ivysaur a poison move is cute.
duck hunt and olimar are cool, but snake is far too powerful for the same reason you made incineroars a throw
What if luma is just dead
hi omg c# you're so cool!!