Star Citizen Live Q&A: Making Missions II-2
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- Опубликовано: 11 июл 2024
- Tune in today as Lead Mission Designer Elliot Maltby, and Economy Designer II Nick Wardle, answer your questions about the new Cargo Hauling Missions and Freight features coming in Alpha 3.24.
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Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.
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2:04 [What kind of containers will hauling missions use, and how can I see that?]
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4:45 [Can we pick the size of the box the cargo hauling mission will spawn?]
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5:38 [Can we use our own commodities or commodities we have found to complete these contracts?]
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6:52 [How will players earn reputation and progress in the hauling missions in the guild?]
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8:48 [statement from user not wanting more missions over emergent opportunities]
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11:07 [Are alternative forms of cargo like vehicles, data, time-sensitive/hazardous materials still on the cards?]
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13:14 [Will hauling missions, or any missions, make use of ground vehicles?]
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14:25 [Cargo is big, would you ever consider very small items you can carry on you that can't be seen by others?]
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16:08 [Player contracts and job boards, will players be able to set up contracts to have cargo or items hauled by other players?]
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19:40 [Dynamic missions spawned by background simulations, is this still a thing?]
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20:51 [What happens to the hauling mission that nobody takes?]
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23:42 [Will we get missions in landing zones?]
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25:08 [Statement saying "auto loading is broken"]
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26:27 [Why not use a big Hercules and chain the smaller missions, why use a smaller ship?]
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31:03 [Effort vs Reward, why is this new and being talked about now?]
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38:40 [How are you calculating time, what are you taking into account?]
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41:32 [Elliot, what breakfast do you get at McDonalds?]
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43:12 [Nerfing mission payouts eg. salvage missions, and why do hauling missions pay so little compared to other types of missions?]
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46:52 [Follow up question, why not wait until every mission payout has been balanced before updating them?]
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47:42 [Don't lower mission rewards, and make prices higher as that makes grind, do you want grind?]
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55:47 [Security, while travelling or loading/unloading, do you need to get friends to protect you?]
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1:00:23 [Elliot, for miners, will there be missions to sell what we mine to resource centres to be hauled away by players with hauling missions?]
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1:01:32 [Express delivery missions please]
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1:02:50 [Why is it taking so long to get these hauling missions into the game?]
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1:04:01 [What do freight elevators mean for the future of missions?]
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1:05:48 [Ask Elliot if he is ever going to fix the box missions]
Time code bros are the real heroes
Thank you.
now CIG just has to mark those timestamps to the video and it's gg
The fact about the “why would I ever use a small ship” question is… delivery vans still exist, *in real life*. You can’t get a tractor trailer everywhere.
Sure, but the community shouldn't have to think up answers to these questions, the designers should be prepared to come up with valid reasons, more so than just "Well, what if you only have a small ship?". I was hoping for a more nuanced answer.
Ya this answer really disappointed me. I really want the different cargo ship sizes to be treated more like the different kinds of mining(hand, roc, ship, tbd BIG ship). Same gameplay with different vibes.
@@MrBenjaminRhoades Well, idk if your wrote this before watching the whole thing, but they also said that the costs of fuell (and the cargo quantity/value) will make inconvenient to use large ships for small amounts of cargo; Plus if you want to chain many hauls you have the risk of losing reputation with different factions at the same time. They also mention that some crowded routes will have almost only small to medium ships so if you stand out you'll have more chances to get attacked by pirates. I dont understand what other answer you wanted or why is it not clear enough.
The only people asking that question are the whales who also think soloing a Caterpillar should be 100 percent viable. They have a hanger full of the biggest ships but like to pretend that they're playing a single player game.
@thumpertron they should be soloable until cig releases functional npc crew. A lot of people pledged for the big ships before engineering as it currently is was ever talked about. Otheriwse youll have a bunch of annoyed backers that make up a large part of the games funding.
Remember the "ROADS AND RIVERS" they pushed around 3.18? How them roads?
They don't have the technology
@@k1mfor It sure would be insanely hard to add road in city. I mean, we all know no game ever had any road, and no open world could even hope to have road.
After all we all know that NFS underground 2 didn't exist and was not released decade ago...
@@k1mfor They have the tech, it uses the same tech as rivers. Roads are most likely low priority at the moment.
They weren't pushing roads, they talked about them and how they use the same tech.
@@thePrisoner1000 like everything in this game
Lmao the little push up of the glasses after saying "thats time travel" is such an underrated touch that was added lmao Love Jareds humor so much lol
I agree 😂
Jared is a treasure.
10:58 I would like to be able to make "contracts" for escorts for when I run a mission that I feel may need it. There needs to be a mechanism in game to facilitate this. Within the mission I accepted I should have the option to "Create contract for pilot(or X ship crew role)", "Create contract for escort"(someone with their own ship/equipment), etc. I should be able to set a "wheel's up" time that I expect to start the mission. I should be able to set the distance the mission will be available.
This contract should then show up for other players to take. Once they have the contract, it automatically joins them to my group. This then allows them access to my personal hangar and onboard the ship. Once the contract is completed, it should give me (the captain) an option to keep or kick players from my group. Make it easy for us, CIG.
soon tm
Confirmed cargo flags in game SOON... ish... LOL :)
😂😂😂🎉🎉
@@mitchell3877 😂😂🤣🤣👊👊
Maybe..
@@1aatlas 🤣🤣👍👍
(TM)
Questions/Time Stamps
2:04 What type of containers will hauling missions use and how can I see that?
3:37 How are we communication that to the player?
4:45 Can we pick the size of the box that the cargo hauling mission will spawn?
5:38 Can we use our own commodities that we have found to complete these hauling missions?
6:52 How will players earn reputation and progress in the hauling missions?
7:44 Are we calling cargo and hauling missions the same?
11:07 Are alternative forms of cargo things like hazardous waste, radio actives, time sensitive, date, still in the cards?
13:14 Will hauling missions or any missions ever make use of ground vehicles?
14:34 Would you ever consider something so small that you would carry it on you? Like a secret agent thing?
16:09 Player contracts and job boards. Will players ever be able to set up contracts to be able to have cargo or other items hauled by other players?
19:39 Dynamic mission generation was always supposed to dynamically generate missions and responses to the activity of players and quanta. Is this still the plan?
20:51 What happens to the hauling mission that nobody takes?
22:50 Clippy horror from Microsoft
23:42 Will we get missions in landing zones?
25:03 Autoload times are broken. (Not a question)
26:27 Why not simply use a big enormous C2 Hercules and chain all of the small missions? Why would we ever use a smaller medium ship at all?
30:05 What's Johnny doing?
31:03 Why is effort vs reward new to us? Why are we talking about it now? Tell us why it is important.
36:00 WIP (Work In Progress)
38:40 Time (vs reward and effort) How is the time discussions going vs the effort?
41:32 Elliot, what breakfast do you get at McDonalds?
41:52 Do you put the HashBrowns in the sausage and egg McMuffin? (spoiler, he doesn't like hash browns)
43:12 Nerfing mission payouts (E.G. Salvage missions) why do hauling missions pay so little compared to other things I can do to earn UEEC?
46:52 Why not wait until every mission has been rebalanced to do this change? Why create the inequity for any period of time?
47:42 Doesn't lower mission rewards and higher prices mean grind? Do we want grind?
49:11 Horse $#!*
52:34 What do you want to say Elliot?
53:58 Try not to wipe (trying to avoid wiping)
55:56 Security while loading and unloading, do you have to get friends? Or are there other things we are looking at here?
1:00:22 For miners, will there be missions to sell what we mine to something like the distribution centers so that they can be hauled away with other hauling missions?
1:01:30 Express delivery missions please. (Demand)
1:02:50 Why has it taken so long to get these hauling missions into game?
1:04:01 What do freight elevators mean for the futures of missions?
1:04:59 (Disclaimer)
1:05:42 Will Elliot ever fix the box missions?
1:09:06 Calling all CHADS
Ground vehicles need whole settlements/towns/cities where only they can deliver pkgs to a bldg or shop while a size 3+ ship HAS to land elsewhere bc theres no room to land without clipping wings
Didnt they say they were going to run th emission they created on the last episode? Or did it break like all the other missions.
How does all this fit for the Hull series ships that cant land in a hangar to load. will there be possible to spawn ships that can load them or will there only be automatic?
Automatic loading that you pay for or you haul the 32 SCU boxes out to the HULL C and load it with you and hopefully some friends.
There are some excellent points in this one. Elliot and Nick put those points so succinctly as well. Thanks all.
Ive had this game for about a decade and I've been able to complete about 3 missions.
Weird, I can do at least 3 a hour or more depending. Do you have a very low end PC and/or crappy internet?
Conga Lines put in the effort to defeat shoddy mission design. Just because you made a shortcut in your code does not make their masks illegitimate.
Thank you for all your hard work! We're all excited (and impatient) for what's coming next. Ignore what you have to in order to stay positive and work at your best. Hope you guys are taking time for yourselves.
Also this was one of the best SCLs! Great questions and great answers. Thank you!
How early in development are we actually Jared?
The answer is yes.
Soon™
only 12 years
It should take longer than 107 days to save up for an 890j
I have a feeling, can't confirm though, that by 107 days they mean 2568 (107*24) hours of gameplay time. Also a good chance that's a pulled-out number I reckon
I agree, I think when you see a player owned and piloted 890j or other capital ship, it should be rare af. And actually be a spectacle like it was meant to be. How ridiculous will it be if you’re tripping over 890s after a week or two post launch. The current hanger system wouldn’t be able to handle it anyways…. If they want this game to have any kind of legs to justify its 20 year development cycle, it’s going to have to be a grind to get those kind of larger ships. That makes it all the more exciting, knowing no matter what you do or how good you are, there’s always something more to work toward. The biggest pitfall of every modern MMO and past ones is that people rush to “endgame”, acquire all the things they want to acquire and once they realize pvp is toxic or imbalanced, they quit because there is nothing to keep them busy while waiting for their 27 other org members to log on or between scheduled events.
To give you a perspective, Chris Roberts said years ago that it should take on average for 60 hours of game play to buy a Constellation. Of course depending on your level of knowledge, skill and such it might take more or less then that. I have no idea if that metric has changed but prices of ships, items, missiles etc will get more expensive to buy in game. Many MMOs have always have had the problem of players getting too rich too fast and the game not having enough money sinks and CIG has talked about that.
it absolutely should take longer. 60h for a conny is also too quick
Please give me one mission giver/company that give me weird mix of shapes and size of boxes. I would be in such a good "yaay" mood. Also i found the good old restops in stanton, that was such a good time to get back into such a loungy place. I think this was at HUR L3 thanks a lot. The wide array of stations sizes is very entertaining. That's also a nice place to spawn for people with small configs.
16:41 "Es como la economía... inexistente" 🤣
17, 18 minutes in, and I have to say I love how unfiltered this is. It really adds a humanizing touch that's really refreshing from CIG.
good for you taking a shot across the bow of saltymike. he deserves it a little.
You can indicate above the mission description how many SCUs there are and for bounty missions instead of kill this and that, destroy or eliminate the enemy, that would make it easier for non-English players to understand the whole thing and easily distinguish whether it is a fight with or without a spaceship.
Sorry this isn’t related to the topic but could we ever see us being able to sell and transfers ships that we bought with in game currency? With the new ship prices AND updates to the economy I think this would help players move up to bigger ships and also give us the opportunity to help friends out who don’t have as much money as us(I know you can send money but if we have extra ships we don’t use, etc). Thank you guys for the work you guys have been putting in!
That's the eventual plan. Ships will be buildable/transferable/etc. just like every other item in game. It's just underlying system of 'ownership' is somewhat fundamental to how ships function currently, so they need to get that working before its possible, and that system is somewhat low priority at the moment (compared to more important things, like ACTUAL game loops, server stuff, etc.)
I doubt it, this would affect ship sales negatively.
@@RicoZaid_people said that about them selling ships in game and they were just as wrong then
Like what Darem said and each item has an ID number attached to it, including ships. You will be able sell or buy them from other players, including ship parts etc. Of course like a used car you won't get nearly the value of selling even a slightly used ship. Also, ships can be stolen and they have talked about for a large in game fee (from a shady pirate NPC) for the ship ID to be changed so it makes the ship to be owned legally by you.
One way to make small cargo ships viable would be to create a commodity that can only be transported in small quantities.
An in universe explanation could be that it gives off a radiation that either interferes with ships systems or makes the cargo itself extremely volatile the more of it there is.
Price the commodity so that it makes missions worth it for small ships but keep the value reasonably below what someone might get for a large quantity of some other valuable commodity.
I wonder what system Jared is travelling to, he seems to be in quantum all the time
At one point wasn't there a drug running mission where you had to pick it up and drop it in the trash? Was it Wallace Klim?
Yes, there is/was some illegal box missions, drugs, hazard waste etc.
@@thePrisoner1000 but I was referring to the small on package courier missions where the package was a little bit bigger than a crypto key. You could carry it and store it on person. I would like more missions like that, but also legal versions, like they need a letter delivered by hand and they don't want to use long distance electronic communication because it might be intercepted, so you take the message to the client by hand. Or other small package missions. I wonder why they haven't made more of those. I'd especially like to see more local in planet missions where you have to deliver things to another city or bunker, but it's still on world.
@@AshU-ug2fy Ah, I never did that one. I'm not sure if Wallace Kim is still around, at least ihavent seen him lately.
Is the Hull C / docking ports at stations going to be fixed for this?
No.
TM"tm"
They previously stated that it's a very high priority bug which they intend to fix as part of the cargo missions release, currently 3.24.
@@PaulMEdwardsyeah sure buddy. It’s been almost a year they’ll DEFINITELY get it this time though
@CIG With the cargo hauling missions and changes, is the lift fork of the Mule working now?!?
I like the idea of earning rewards other than auec. Rare rewards hold much more value, in my opinion! It could be anything from ship paints to rare gear! Also hangar flair now could be a good reward like "see this display? I had to do this, that and this to get it"
its basically the same as reputation rewards in wow. reach a rank and you get specific items. i want that too
I saw the whiteboard and thought "this man is READY", and then realized what it said 😂😂
The United Empire of Earth Navy is the Navy branch of the United Empire of Earth military. It is the largest of the three branches and public face of the United Empire of Earth military.
It is responsible for transportation of military resources, maintaining the borders and waging military strikes throughout the UEE. Service members of the Navy are deployed in nearly every system of the empire. In the early days of humanity’s expansion into space, the unified Navy primarily served as a police force, patrolling the systems for damaged or broken down ships. Upon the discovery of the Banu, the government realized that the Navy needed to be re-purposed as a military presence. The Navy’s fleet began to swell as it was the most obvious visual representation of humanity’s military strength.
Fueled by the never-ending stream of stories and Vids of daring pilots, recruits flocked to the Navy’s stations to sign up. Even before the Draft of the First Tevarin War, the Navy’s enlistment numbers had barely dipped. During the Messer Era, the Navy, along with the rest of the UEE military, grew at an exponential rate; helping in the Imperator’s mad dash for planets and systems.
Structurally, the UEE Navy is formed around Squadrons which are assigned a carrier and a fluctuating number of support ships. An Admiral is in charge of the carrier and squadron with Wing Commanders running the multiple Wings that operate at any given time.
Recruits train in the shadows of the massive shipyards at the academies and boot camps on MacArthur in the Kilian system.[1]
Wow that's neat!
Hahhaha James, have a nice work on Pyro Stuff 😂😂😂😂🖖🖖
Great show guys, love all your passion, nice team all together 🥳🥳
You guys are good. You don't deserve even half the flak you get from players. What you're doing with this project is unique and it's incredible. Just keep doing what you're doing. Keep to the vision and stay the course. I can only speak for myself but I'm with you all the way.
jesus christ
@@bingus549 You'll be alright bud.
Will a ship miner have to remove bags and put in cargo elevator and move to refining and get the bags back empty to reattach to their ship?
One thing that was said which I found confusing, was that I wonder if its _really_ intended that beyond some point the content is simply not solo-able? Even with hired NPCs? I cant say that I'm in favor of that. I do want there to be other people in the world, but I honestly don't want to have to be _dependent_ on them in order to experience content. I get that there might be content that is explicitly PVP, or CO-Op, but the reality is that a majority of players want to, and will, play this game, and any other, almost entirely solo. It would be sensible that most of the games content should be available to solo players.
Most things will be solo able, although it may require a lot more time to do it or just much harder to complete it. It isn't unusual for MMOs to make missions that aren't solo able.
😮 A SC version of clippy??? Please make it so! I need that in my life!
Just had a really bad idea, base it on either Bones or Elliot!
Hilarious episode! Loved it.
I wonder why they delete untaken missions instead of giving them a raise after 30 minutes. Could even be 500 aUEC per ten minutes.
And if they then let us undercut each other on the missions - like a reverse bidding system - we actually would get price discovery and all the balancing could go away. Am I wrong? Which I had posted that on spectrum ahead of time.
Hey Jared, any updates on when we might expect to be able to hire effective NPC crews? I'm one of the many that are really going to be needing them.
Will cargo have weights to them?
how much time it takes to complete a task was an interesting question. I recently upgraded my Hull C QT drive...it reduced my travel time by at least 50%. So yeah, options to be time efficient.
Heres to hope that things like quantum fuel will be reballanced in cost so you have to ballance cost to time because the faster quantum drives drink more fuel too
20 auec for a full tank of quantum fuel vs 30 doesnt matter after all
Getting REALLY close to those 12 month goals jared
Pizza delivery coming to SC CONFIRMED
Can you increase the exsit and entry animations of the drake Mule please and can you allow us to open ship doors with ground vehicles makes things alot better
You could use cages for Animal transport and have the cage attach to the cargo grid, now you could make the cage place the animal under sedation to relieve it from stress or not, or enclose it to smuggle it. @13:16 Hey I have a question how about a legal Salvage mission, sometimes the ship has cargo in it, but now it has a mission cargo box within it, so once you scan it or pick it up, there will be a popup stating this is missing cargo, please deliver it to (area) or earn a crime stat for non-delivery or theft if theft a Bounty will be placed. Once delivered then a bonus.
Let's see where this goes
When are you going to make the missions actually work correctly? Because your game is always broken
Where do we go to submit questions ?
They make announcements on Spectrum when there is an upcoming Q&A.
"you need to have fun to make fun"
that's fire
I can't wait for more information about the Banu Merchantman. That thing would be great at running a crew and doing these cargo hauling missions!
how do I get a Med Pen prop like that... is there a 3d printed model I can make?
CIG just need planets that have environments that are dangerous to ships and not ground vehicles to make ground vehicles relevant. Bringing cargo or troops in/on ground because you have to avoid elements would be a great feature.
If the Polaris does not come out when they said I vote that Jared Shaves his beard but keeps the handle bar mustache.
💯
You got my vote too.
If the Perseus doesn't get out this year like they promised, he needs to grow it out, wax and braid them like vikings.
Darn it Connor! Jeeze! Calling you Connor McNerfy from now on. Gosh! 😂
Good to know that these systems they are putting in now, are the fundamentals that plug into the brains of StarSim.
Gotta try the hash brown in the mcmuffin. Sounds like it would elevate it.
missions nobody wants, should not go away, instead the reward should go up 10k every half hour, till someone takes it.
like, how long do you dare to leave the mission open for grabs?
then ALL missions will be played....
Love this
13:46 What about underground trading outposts? 'Tis where people would have to whip out ground vehicles, could have nice cash connected to those, yea? Could have mining outposts like that right.
Egg McMuffin with the hashbrown in the sandwich is the best breakfast in the world!
Hello Jared, Thank you Jared and team!
You do realize he has total contempt for the community, right? I don't understand how people don't see that, he barely makes any effort to hide it at this point.
@@cosmicmegafauna Why would be? He have a lot of fangrils going on about everything he say and do is revolutionary.
There are people even prayzing this video for being unprofessional...
Call me sceptical but I'm getting the vibes that Nick's big brain algorithm combined with Elliot's knack of F'ing things up is going to make this game loop spectacularly dull and forever broken, glitched and bugged.
Thank you and the teams for all your work. I appreciate you all. ❤
I wish these beautiful planets didn't feel like there was so much nothing to do in them.
Looks like we get a 'Player driven economy'. Gonne the 9:1 NPC plans R. But good news: 99,86% of the forum posters got same IP. Gonne the economy=! (GL too to game surviving 4 months on 'buy credits' ;p )
also mission team you should not get bogged down with the players efficiency biast. players are always gonna do it the most easiest way possible but that does not mean you wanna limit the possibility of the other who wanna drive 2 hours in a truck over a planet to deliver the flowering potatos. again player choice. i mean sure you could add something that makes the ship to ground thing harder, by adding environmental stuff, or like pod of space whales to make it harder to navigate through it. the incentives are good idea but do not LOCK the players out of playing one way or the other. if somebody wants to pinpoint maneuver their C2 through a minefield let them its a skill. and there are gonna be players who will drive and others do dont want to. does not mean you should get bogged down with the should nots would nots and the hypoteticals.
Death by a thousand Nicks.
why does data running have to be so hard? all you have to do is make a inggame ui like task manager for the terminals and make the data running actually physical so large amounts of data literally have to be stored in scu boxes of pure hard drives that u should have on hand, computers on board ships can be tuned and optimized by the player for faster data transfer but higher threat levels or lower transfer data and keep it nice and stealthy but time is everything ur transfering to on board storage yes that means u can rack out the server or scu boxes and data RUN the data or u can transfer it via connectin to a ship hard wired for the best speeds or through a private the internet layer more dangerous but u gotta do what u gotta do, it would make data a commodity. what that commodity controls or gives you access to is up to the devs, u can have access codes to a bengal etc. this would be badass!!
Man, I wish we could see James/Jam's/Jamos doing Pyro Stuff :(
I tried so many times to complete missions chains to get the “rewards” and the game never allowed missions to complete or to progress so could never get to the rewards for the Hornet MKII. Maybe get the missions to work so people can actually get the rewards rather than just getting frustrated.
So when are we getting flags to put on containers sticking out of ships?
I appreciate the noise. The other peeps interrupting. So so much better than pure script. Don't ever think endgame btw. This game doesn't need an endgame.
I agree!!! Some here keep thinking in regular videogame terminology.
agreed. for me is an open world development, always growing. But I really don't see the point of making and end finishing point to this SC project
I would love to see a Pop culture feidelity for missions like long as you know a lot of space movies there should be a ton of content to plagiarize :3
To my mind, it should take months to earn a basic ship, let alone an 890 Jump.
:D Nice whiteboard Elliot
Give me an excuse to use my hoverquad, please
18:48 - TOYN REFERENCED
Yes let me hire protection for a contract that pays 15,000 aUEC. Any takers guys? 😅
To be honest, i am really wonderung hiw they want to balance missions when they OLNY take those missions into account?
The numbers are not real..... cool. But its not a stretch or "dooming and Glooming" to say that if you have a mission that needs you to move 80-122 SCU from one station to another and only pays 4k aUEC its simply NOT a mission worth the effort. Its wasted devtime to even make the mission.
When you designe a mission you have to take into account whats on the same level in terms of effort and reward and which pre requirements are there? A 80-122 SCU hauling contract is nothing for something like a starter ship. Even with a Hull-A you would have to make at least 2 trips. And that is not in any stretch of the imagination worth the effort. I wonder how many people would take it. A lot of first timers and no second chance maybe.
I have nothing against small hauling missions, and i would love ztying to become the best C1 pilot that always delivers up to 64 SCU way before scheduled time and in perfect condition no question about it. But if i am not paid a premium for being the best, there is no worth in even trying.
There seem to be a lot of variables missing form that baseline. I will try, because that is what i always wanted to try in SC. But if that turns out to be a waste of time ill go back to more lucrative missions and activities.
Only if you pay me 15,000. Don't worry, you get paid in rep and exposure.
@@Accipiter1138 i find it interesting that the devs say that rep is worth more than money, even though they have not presented ANYTHING that is worth grinding the rep for, except...... ding ding ding: higher reputation grants you missions that pay more MONEY.
Do they actually know how those reward systems work? You can't put the cart before the horse. 🤣
@@arrclyde4325 Man did you watched the show ? Becaue CURRENTLY you get paid 4k, but the numbers are going to CHANGE sometime. Maybe even by the time that 3.24 goes live. So you're gonna get MORE money for those missions
@@kinosan7666 i have seen that video.
I am sure they will go up. Because the mission they have build two weeks ago that paid said 4k money needed to move 80-122 SCU of titanium form one stationto another. The distance and time has been taken into account. BUT not that you need a ship for that that is definitely NOT starter ship material, and the mission has been descriped as a "easy medium reputation" mission which is also NOT a starter mission.... but the payout is BELOW starter delivery missions in a starter ship.
That number not will not only go up before release, it most certainly HAS TO. Otherwise the team wastes a lot of time creating missions people take one time to see whats like and than let them rot. A waste of time to create a whole host of missions that only exists to delete itself after 30 mins.
Maybe take a look at salvage missions. How many are talen that have a buy in of 10k, 25k and 50k that get never taken? I öove salvage, but those rip off missions are not worth my time. I rather hurry to do clean up missions and get no CS, or look for panels/wrecks to salvage. The legal missions are not worth doing at all.
"The doom and gloom doesn't help so much." Really? Based on how much he keeps talking about I'm seeing this as very effective way of getting our message across. Whether they like it or not we do know that our seeing concerns.
I don't really see the impact that the example "good feedback" is having anymore than our concerns. CIG is basically just saying "trust us bro" and we'll answer yes, no, or what areas we're concerned about. Right now the economy is a concern, the lack of new gameplay content is a concern, the implementing of master modes in three weeks and shoving it into the game is concern. We understand that everything is a work in process, will change, and may just look odd when we don't have the full picture and it's being worked on. We're counting on that or we wouldn't be here.
Great perspective. Using contracts as NPE introductions to the available loops. It also provides a "vehicle" for the established traders to enjoy narrative aspects of the verse.
o7
"This is here so you cant see James doing pyro stuff" -
Awww :`(
1:01 SQ42 time travel confirmed. During the main campaign you'll be able to travel back in time to replay all of the old Wing Commander titles. Who cares, right? All we need is Privateer 2 Remake 😁
ps: Correction! It's the stretch goal for 800 mil and has yet to be reached. Subscribe and buy ships everybody! 😅
The problem with the piracy argument around the 58 min mark is that real life pirates can't destroy the boat. They HAVE to capture it or the goods sink. That's why mercenaries work as a defense. In Star Citizen, there isn't yet a reason for pirates to try and keep ships alive for pirating. Further, criminal ratings are a bit of a joke and have zero teeth against determined marauders. Perhaps something like fire damage could fill this gap for some ships? Disable a ship? Oops, started a fire! Now the clock is ticking to capture it and/or remove the goods before they're all destroyed
PLEASE, make the rewards at JT worth it. 10k a box when you potentially have to fight a team of 30 over it makes it not worth bothering over. The fight is really the only good thing about it now.
And bring back the kill 50 players for a vanduul mask! Can't believe I missed that! So much fun to be had with that. Make it like 50 different players 😂
Jared is the freaking best man
When do you plan to stop rising money?
9:14 A real "do you guys not have phones?" moment.
10:00 that is disingenuous. you saw a huge spike in people doing salvage missions because you could loot containers off those ships worth millions.
You could be an immersive universe, if you stopped making outer space seem like underwater so its more intuitively familiar to people - but you won't.
Remember the gatac railen!
anyone notice how much Nick looks like Neil Newbon (Astarion from BG 3)? I swear they're twins
Euro Truck Sim and Death Stranding and the Soup and Sandwich of gaming ...
Makin' Mushunz wiv Maltby
WE WANT AN MMO!!! :)
do you even have a team dedicated to fixing bugs and glitches instead of just developing?
Please have presenters seated 😉
Can you please change the missiles? Their unrealistic acceleration makes the gameplay feel unbalanced and unfun, despite the game aiming for realism. Missiles in space should accelerate based on weight, fuel, burn time, and thrust-to-weight ratio. Additionally, maneuvering thrusters are needed for movement in zero-atmosphere environments.That would make the gamplay so much more fun! Like in order for cig too see it!
Awesome live session!
They're missing the point that missions are also so starting players can build capital to be able to play the sand box.
Hold up!... Is that a fuel pod tankard?... Gib that too *More grabby hands*
Cargo McKenny (sp), Master of Chads.
I'm really looking forward to this if I'm honest.
I don't really get alot of the other citizens who are complaining about moving their own cargo
its like
"here's a good portrayal of cargo!"
"I don't want to play a good portrayal of cargo, I want to play click Terminals!"
Because the internet is never happy. You could hand them a million dollars and they will complain about the type of bills you use.
Do you think that a train driver or a cargo plane pilote move all his cargo alone? Even for the biggest truck the driver dont load them themself...
I love these dudes, more of them please
What about cargo that is altitude sensitive and cant be hauled in a ship. You could take the Spartan and make it a carrier type vehicle
Once they get roads in and introduce an ARGO land cargo truck, that might be fun.
man i love this game so much but i wish i never bought it i just can play it, its way to demanding for my little HP Pavilion Desktop (TG01-2003w).
Absolutely awesome episode! And a special thanks to Elliot and Nick who many times mentioned the fact that SC will be an MMO, and that MMOs include working for the things you want and getting meaning from whatever you put into it. A huge relief to hear you talking about those things now. Awesome job from both Nick and Elliot, and Jared was great as always.