SF6 - How to pressure after Knockdown

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  • Опубликовано: 18 ноя 2024

Комментарии • 72

  • @dimex3362
    @dimex3362 Год назад +5

    So… good vid, but Luke’s st.Lp isn’t a 4 frame button iirc. Use his cr.Lp instead when testing 4 frame oki

    • @RushG
      @RushG  Год назад

      It doesn't matter. It was just for the purpose of an example. It's the frame kill timings that are more important and the concept in itself

    • @dimex3362
      @dimex3362 Год назад +3

      @@RushG I know, I only pointed it out because you said in the video that it was 4 frames… mainly to keep beginners that watch this to not use it when testing against 4 framers

    • @RushG
      @RushG  Год назад +6

      Ah sorry I understand, good shout

  • @Soupian
    @Soupian Год назад +4

    Rush G is actually my favorite ken content creator. Such good information and wording, can always appreciate that. Keep up the awesome work dude 🎉

    • @RushG
      @RushG  Год назад

      Hoping these more broader videos help all newcomers, but good to help the Ken's too ✊🔥

  • @viniciosantos
    @viniciosantos 7 месяцев назад

    These videos are great resources for learning. Thank you

  • @thegoldengunman
    @thegoldengunman Год назад +5

    This is one of the best videos I have seen on this subject for any fighting game period, I can see a lot of people linking to this. It's actually somewhat of an art form to explain something like this in such as short space of time. Great job Rush!

    • @RushG
      @RushG  Год назад +1

      Thanks Anil. I hesitated on this as it's not easy to explain and often raises more questions. Glad to hear the positive feedback

    • @thegoldengunman
      @thegoldengunman Год назад +1

      @@RushG A video like this could easily last an hour, that’s the issue!

    • @TKNinja007
      @TKNinja007 Год назад

      Really good vid bro

  • @studiolink236
    @studiolink236 Год назад +1

    The frame data display in this game is so good!

    • @RushG
      @RushG  Год назад

      It is. It's a fantastic addition to training mode. Worth a video on it entirely by itself

  • @christopherpease8998
    @christopherpease8998 Год назад

    This was a well.done explanation

  • @OneStepLayered
    @OneStepLayered Год назад +8

    You're just handing out Master rank and beyond with all this how-to/tech!

    • @RushG
      @RushG  Год назад +3

      Helping the newcomers 🙈

    • @masculinemindset6509
      @masculinemindset6509 Год назад

      I take it that you lose to people with the same knowledge and take advantage of those that is still learning 🤔

    • @OneStepLayered
      @OneStepLayered Год назад

      @@masculinemindset6509 I've never lost a game ever

  • @geardriven2018
    @geardriven2018 Год назад

    Holy crap you dropped some gems in this video!

  • @payshencegreen335
    @payshencegreen335 Год назад +1

    Video is perfect don’t listen to the losers who want a faster video because they think they know the basics keep up the good work if they knew everything they would be making vids not watching them they need you not the other way around

    • @RushG
      @RushG  Год назад +1

      Thank you man, my back gets up knowing that I have already trimmed videos down (this was originally 26mins long for example), I also know that I need to be clear, concise and maybe repeat myself a few times for things to stick, especially for newcomers to grasp this stuff.
      The fact that I take my free time to do this, sacrificing other things to get videos out. It's often overlooked.
      Best I accept some people will be like this and not bite, lessons learned

  • @limmel3588
    @limmel3588 Год назад

    This is actually a really insane video in terms of hitting the nail on the head about options in this game and understanding them. I'm not sure if you made a script for this video in how you wanted to present these scenarios but I have to say it worked out perfectly. Thanks again, I've been watching every one of your videos since SF6 launch!

    • @RushG
      @RushG  Год назад +1

      Appreciate it limmel, I had an idea of how I wanted to present it. Always ends up being different after edits and cutting out the clutter
      It's actually a video I've wanted to make for years but was dreading the task. Glad it's out there now 👊

  • @nervdude03
    @nervdude03 Год назад

    Great vid as always Rush! Going to use this to climb out of gold.

  • @meekaillim
    @meekaillim Год назад

    I knew you'd get the hang of the game eventually, keep grinding when you can G💪 insightful vid as always

    • @RushG
      @RushG  Год назад +1

      You are the sensai mastermillia

  • @Lazergician
    @Lazergician Год назад

    Amazing video. I'd really love to see the inverse of this, what your options are on wake up after you've been knocked down! What do block, tech, back dash, jump, DI win against, etc.

    • @masculinemindset6509
      @masculinemindset6509 Год назад

      First thing to do is go to training and see what every fighters frame data is on punches and kicks and compare them to your character. And then you can see who is faster or slower then you and go from there.

    • @mikey22355
      @mikey22355 Год назад

      U either block/parry, tech or invincible reversal, that’s ur only real options

  • @Rio..o7..
    @Rio..o7.. Год назад

    one quick thing: after mDP run>runs stop to throw should work but doesn't eventhough the data shows the throw landing on the last active frame idk if this means there's like 1 frame of through invincibility on recovery or throws are actually active 2 frames instead of 3

  • @syaugyawad803
    @syaugyawad803 Год назад

    Very usefull information, also great explaination !

  • @SleepDeprivedEzOne
    @SleepDeprivedEzOne Год назад

    This is a great vid for new people trying to understand all the frame advantage... now if I could just stop randomly dropping Ken's target combos and run into chin buster T_T

  • @TimTam854
    @TimTam854 Год назад +1

    Love the videos Rush, keep them coming! Do you have any tips for timing the frame kill moves? When I practice double-dash, double-dash jab, either the first or second dash doesn't come out (hitting it too early), or there's a 1 or 2 frame gap between the tatsu and the dash or between the dashes. These 1 or 2 gap frames kill the meaty setup. How precise are these move windows? I'm practising over and over but only getting the +5F about 1 out of 5 times in the training room. It seems ironic that the point of frame kills is to take the timing out of it, but then you have to have great timing for the frame kills!

  • @quantum_tk
    @quantum_tk Год назад +1

    This is really interesting. As a Tekken player this is something I gotta get more used to. Typically I just eyeballed it and hit them with a standing HP, but dashing twice after a tatsu seems way better to get guaranteed damage. As well as not burning gauge, cause HP kinda sucks on its own lol. Might still use it after a run DP into raw DR tho, seeing as you can hit confirm chin buster from a drive rush HP. Thanks for the vid, man! Super eye opening

    • @RushG
      @RushG  Год назад +1

      Frame kills seem to be super important in this game. Just know we need to figure out the frame kill sequences for each individual knockdown. Will take time to build the awareness and muscle memory but worth it to reach higher ranks

    • @dimex3362
      @dimex3362 Год назад

      The frame advantage is different for every knockdown so you will have to memorise a new frame kill for every KD and be able to adjust on the fly… it’s actually quite hard to do even if you know the setups, also you will need different frame kills for different strengths of meaty which further complicates things, finally your frame kill should work against backrise specifically since it pushes further away. There are frame kills that can pressure normal rise, not backrise.

    • @RushG
      @RushG  Год назад +2

      @@dimex3362 over time the muscle memory will take over and you'll just do the right frame kills.
      I plan to map out the key frame kills this week to practice them

    • @dimex3362
      @dimex3362 Год назад

      @@RushG very true.. I taught myself a bunch of frame kills with deejay in the corner when the game first came out… but didn’t stick with him, so now I’ve had a character crisis which has prevented me from creating any since I might not stick to the character, but know that if I do ill have to develop the muscle memory to really do it well

  • @imortalXsoul
    @imortalXsoul Год назад

    Excellent video bro, I even learned a thing or two 👀

    • @RushG
      @RushG  Год назад

      Not RUclipsr, Tekken player, music producer AND now [Master] SF6 player imortalXsoul?!? 🤜🤛
      Appreciate you man, I even think making the videos I learn or reinforce inforce info

  • @eebbaa5560
    @eebbaa5560 Год назад

    can you make a video about blockstrings? i play jamie and i don't really understand how to make them/why there are so many different strings that people do for the same character

  • @ciscohernandez4384
    @ciscohernandez4384 Год назад

    can you make a video explaining how to counter Oki? Is there a way? When using Ken, this happens to me when going up against Cammy, Kimberly, Chun Li, etc. If they have a low frame hit, i can't do anything if I'm knocked down and they come in with Oki.

  • @Shinryuken15
    @Shinryuken15 Год назад

    Damn, what a video. This is so well explained.
    Just a potentially silly question Rush...
    How do I test if something is hitting meaty vs just countering an attack?

    • @rabbyd542
      @rabbyd542 Год назад +1

      Unfortunately, you have to program the CPU in training mode to wake up jab then try your jab and look at the frame data meter.

    • @RushG
      @RushG  Год назад

      So if your meaty counters their moves (wake up jab for example) it's still a meaty, only difference is your meaty hits as a counter hit (more plus frames and damage). I've not over complicate things regarding counter hit meaties IMO
      On Oki focus on meaty strike Vs wake up buttons, meaty throw for people that just block. The third layer is baiting EX DP / super by "not" meatying them. Might be a video in itself

  • @Hiyooma
    @Hiyooma Год назад

    another good option for oki I seen after chinbuster tatsu run is Cr light into run overhead seen that alot seems to be working for me now as well.

    • @RushG
      @RushG  Год назад +1

      Thanks man. This video is more a general SF tips video, not a Ken Oki video
      I'll look into these setups however at a later date

  • @Dennis-55
    @Dennis-55 Год назад

    What i dont get is dash is 19 frames and run cancel with lk is 16 frames
    Why is there no oki after run cancel i tried it an it was -2 or something minus

  • @Bl2EAKIN
    @Bl2EAKIN Год назад

    Since there are a lot of complaints about throw loops and pressure when cornered, do you think the game would be better by adding delayed rise?

  • @susoloist
    @susoloist 7 месяцев назад

    @RushG question about the very first punish counter in intro , i attempt to recreate this in training room at first with just char doing crouch (no cr mk), cant seem to land chin buster after run stop, is this due to the fact you gain more frames whiff punishing the cr mk as seen in the video?

    • @RushG
      @RushG  7 месяцев назад +1

      The sequence in the video is specifically punish counter CR MK into Drive Rush Cancel > CR HP. This only links together on punish counter.
      The Drive Rushed CR HP always allows you to combo into immediate run stop Chin Buster (or CR MP).
      Hope this helps

    • @susoloist
      @susoloist 7 месяцев назад

      @@RushG thanks man

  • @cedricwinchesterjr.8957
    @cedricwinchesterjr.8957 Год назад

    Can you do a video about how to cancel in this game. I got the timing down in SF5 but I'm having difficulty in SF6 understanding cancel timing

    • @RushG
      @RushG  Год назад

      You got a specific situation I can look at?

    • @cedricwinchesterjr.8957
      @cedricwinchesterjr.8957 Год назад

      @@RushG not a particular situation but in general it seems like we're I used to be able to cancel in SF5 I can't cancel in SF6. I used to punish with low MK into tatsu but for some reason my tatsu inputs just disappear or the timing is off. This is also happening to me with run cancel.

  • @jadak100
    @jadak100 Год назад

    Nice video as always man, although idk how useful that technique would be with me, cause I have tried the drive rush whenever I knock them know to grab them or do anything and more often than not they always answer with a dp

    • @rabbyd542
      @rabbyd542 Год назад +1

      I'm not positive but I think you can just hold back and you'll have a punish counter combo.

    • @RushG
      @RushG  Год назад

      So if they invincible reversal you have to consider baiting (not meatying). This probably is a topic in itself.
      But you can make it look like you are going to meaty (just block or walk back)
      BTW meaties should beat none OR reversals, because they aren't strike invincible on start up frames. If you're getting hit, your timing is off
      Drive rush is more complicated when it comes to meatying / baiting, as there is a period of time you can't stop DR

    • @jadak100
      @jadak100 Год назад

      @@RushG ah I see, so my timing is the issue then. Thanks, I'll get back to the lab I guess

    • @RushG
      @RushG  Год назад +1

      @@jadak100 yep, if manual timing just means you need more practice Vs the wake up animation. If it's a frame kill your sequence isn't working / scoring a meaty attack

  • @VladTheImpaler454
    @VladTheImpaler454 Год назад

    thanks for all the videos Rush, incredibly helpful. Any tips for meaty/oki setups after run dp in the corner?

    • @RushG
      @RushG  Год назад

      I am looking at this next week, there is information on this already in the SF6 Discord if you're a member, Ken section

    • @quantum_tk
      @quantum_tk Год назад +1

      I usually go for a raw drive rush into HP, cause you can hit confirm a chin buster after it, but it's probably not the most drive gauge efficient.

    • @VladTheImpaler454
      @VladTheImpaler454 Год назад

      @@RushG ah thanks, I'll join that and take a look 🙂

    • @VladTheImpaler454
      @VladTheImpaler454 Год назад

      @@quantum_tk thanks for the tip!

    • @RushG
      @RushG  Год назад +1

      RW drive rush into Stand HP can work. I think I prefer lights myself so I can frame trap and still cancel into DI if I need to. Quick start up moves IMO are best for meaties (not slower start up moves)

  • @wowyummyyy
    @wowyummyyy Год назад

    L I K E 👍 👍👍👍👍 💯 ❣ 💯 ❣ 💯 🥰 🥰🥰

  • @yaner4616
    @yaner4616 Год назад +3

    you need to shorten your videos, to much talking while you can cut half the video

    • @RushG
      @RushG  Год назад +3

      I disagree, the concepts in this video need to be broken down precisely for newcomers to understand.
      To get this amount of info into 13 mins with this detail was a challenge

    • @MADDSONN
      @MADDSONN Год назад

      Agreed

    • @RushG
      @RushG  Год назад +1

      There is always the option to not watch if the duration is too long / unsubscribe

  • @HereToHaveFunn
    @HereToHaveFunn Год назад

    Goat