Other than the take that being impersonal, I wonder if the counterplay possibilities from placing your veggies in certain positions help mitigate that sense of powerlessness in take that games where "someone else just plays a card and you can't do anything about it"
I love love love this game. I am a huge fan of Take That games already. Funny thing I am traveling this weekend and am giving this game as a gift to someone I will be seeing. The person I am traveling with though hates this game. It's going to be funny seeing his reaction as I give it as a gift and will have to play it. I was able to track the expansion down from Mr Ben over the pond. You can easily make the expansion out of three different color cubes, but the meeples are so cute. Thanks for shining light on this wonderful game.
I generally enjoy take that games because I like player interaction. When that interaction relies on luck is when I don’t enjoy it- as seen here or like the take that cards in Terraforming Mars. Also, the boards in this game look fiddly when they move every time someone harvests. There also doesn’t seem to be much game here, and too much luck for me.
Interesting, so what take-that games do you like? To your last point, I think it's because it was meant to play on the go so the board is modular and you can play it anywhere! But good point because even while I was showing the game, the boards moved!
@@TheBoardGameDojo The Estates comes to mind, where every turn you’re auctioning something off, including your opponents’ pieces. It’s possibly the meanest game I’ve ever played, but with the right group it can be a riot. Formula Motor Racing by Reiner Knizia is another fun one where you can crash an opponents car, but they can also do that to you, so waiting til the end of a race to make a big move can be a good strategy. There’s also Thunder Road: Vendetta where everyone is racing Mad Max-style to the finish line which doesn’t even arrive until one player gets eliminated. So chaotically fun.
@@MichaelZipkinYeah that kind of randomness-dependent interaction feels like you can only interact if the game randomly allows you. That should've been the player's decision
Yeah that kind of randomness-dependent interaction feels like you can only interact if the game randomly allows you. That should've been the player's decision..
Other than the take that being impersonal, I wonder if the counterplay possibilities from placing your veggies in certain positions help mitigate that sense of powerlessness in take that games where "someone else just plays a card and you can't do anything about it"
I love love love this game. I am a huge fan of Take That games already. Funny thing I am traveling this weekend and am giving this game as a gift to someone I will be seeing. The person I am traveling with though hates this game. It's going to be funny seeing his reaction as I give it as a gift and will have to play it. I was able to track the expansion down from Mr Ben over the pond. You can easily make the expansion out of three different color cubes, but the meeples are so cute. Thanks for shining light on this wonderful game.
Hahhaa I was taken aback by the skipped intro at first and your reaction to this game initially was the exact same I had!
The games has 6 little boards, how do I know how many of them am I going to use? Also, in a two player game, is it mandatory to use 4 boards?
You use as many as there are players
@@revimfadli4666 But what about the two-player setup?
I generally enjoy take that games because I like player interaction. When that interaction relies on luck is when I don’t enjoy it- as seen here or like the take that cards in Terraforming Mars.
Also, the boards in this game look fiddly when they move every time someone harvests. There also doesn’t seem to be much game here, and too much luck for me.
Interesting, so what take-that games do you like?
To your last point, I think it's because it was meant to play on the go so the board is modular and you can play it anywhere! But good point because even while I was showing the game, the boards moved!
@@TheBoardGameDojo The Estates comes to mind, where every turn you’re auctioning something off, including your opponents’ pieces. It’s possibly the meanest game I’ve ever played, but with the right group it can be a riot.
Formula Motor Racing by Reiner Knizia is another fun one where you can crash an opponents car, but they can also do that to you, so waiting til the end of a race to make a big move can be a good strategy.
There’s also Thunder Road: Vendetta where everyone is racing Mad Max-style to the finish line which doesn’t even arrive until one player gets eliminated. So chaotically fun.
@@TheBoardGameDojosounds like puzzle locking boards could easily solve the sliding board issue
@@MichaelZipkinYeah that kind of randomness-dependent interaction feels like you can only interact if the game randomly allows you. That should've been the player's decision
Yeah that kind of randomness-dependent interaction feels like you can only interact if the game randomly allows you. That should've been the player's decision..
Is it really a take that game? Seems more like forced collab. That wirlwind card is a pain but you have to get rid of it...