What I Learned Playing Arkham True Solo (Arkham Horror Discussion)

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  • Опубликовано: 26 июл 2024
  • This past week I finished up my first true solo campaign, taking Skids O'Toole through Return to the Circle Undone. Join me for 7 things that I learned while playing through, as a usual multi-investigator player, and then a final look at the deck I played with Skids!
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Комментарии • 23

  • @AngryKobold
    @AngryKobold 20 дней назад +8

    Primarily I learned from the series the power of 20+ Elder Signs. Jokes aside, it was an awesome series to watch as someone that struggles to play true solo. I appreciate you verbalizing what you're thinking/pondering your next step without taking too long or lingering on a decision till it becomes dull. Your content is always great to see as is your card analysis!

    • @Quick_Learner
      @Quick_Learner  20 дней назад

      It's hard to understate how important getting ahead in Arkham is! And to the extent that a powerful elder sign does that -- well, yep!

  • @mathieumartin6372
    @mathieumartin6372 19 дней назад +8

    I play true solo 90% of the time (and 100% of the times I play alone) so I would add this, in a random order:
    - Evasion is way more valuable in solo
    - More actions (not in terms of compression) is essential, yes, especially moving. Movement is more taxing in solo.
    - As said in another comment, have 4-ish cards that can grab 2 clues
    - You will see fewer treacheries but I still think you should pack ways to pass a few clutch tests using cards like Unexpected Courage, Take the Initiative, Promise of Power etc.
    - Whatever the investigator played, dedicate a THIRD of your deck with clue getting. You won't see many enemies, you won't see many treacheries but you will NEED to fetch the clues on board
    - Accept critical luck. Less tests are passed in true solo than multiplayer and pulling a bad token on a critical test hurts more when no one has your back
    - Testless clueving (or side clueving) is good even for a seeker. If you can, get True Understanding, String of Curse etc.
    😊

    • @Quick_Learner
      @Quick_Learner  19 дней назад

      Great adds! This totally matches up with my experience!

    • @ronaldbell7429
      @ronaldbell7429 17 дней назад

      Excellent. I haven't played solo much but plan to, and this is the kind of advice I'm always looking out for.

    • @Aflacist
      @Aflacist 15 дней назад

      i'll be ur friend bro

    • @mathieumartin6372
      @mathieumartin6372 15 дней назад

      @@Aflacist Lol why? (I mean that's nice to hear!)

  • @camipco
    @camipco 12 дней назад +1

    Fun deck. Stealth 3 is completely nuts in Kymani (using it for the 2nd evade, so you get the +2 from dirty fighting).
    I really like the singleton + tutoring builds, they're a lot of fun to play.

  • @ronaldbell7429
    @ronaldbell7429 19 дней назад +2

    Glad to see Skids making it out of rehab. When the game first came out, I played a 3 person game. My brother played Skids and never wanted to play the game again afterward. Fascinating to see him do well. Finn is the Rogue I've been thinking about trying to solo.

    • @Bananamaniaco
      @Bananamaniaco 18 дней назад +1

      Solo Finn is great. You should definitely give him a try.

  • @NegatorUK
    @NegatorUK 20 дней назад +2

    I am playing original TCU true solo with a limited card set (core+set+PI) so I like your advice a lot - it makes me feel better when I have to scum a scenario several times over to get a good result ;-)
    I find the key to a good win in true solo is action economy + scenario knowledge. True solo is often much more about solving a puzzle than playing a game. It's great to play the scenario blind for the lols but when I have finished it I read every card and replay it immediately. It's the best of both worlds !

  • @fredfredrickson5436
    @fredfredrickson5436 20 дней назад +1

    After you reveal the ES, just drop it on top of the tokens in the bag. After you reveal the tentacles, mix it into a corner. Got it. 😂

  • @JannPoo
    @JannPoo 20 дней назад +1

    While it's true that there aren't many locations with multiple clues in true solo, the advantage that can be gained from being able to gain 2 clues in a single action when it counts cannot be discounted. There are many scenario that have as a victory condition to remove all clues from a specific location and usually it's 2 per investigator. Often that location is guarded by a major enemy. In true solo that means that you can just go there, tank the AoO and get your victory in just one action, whereas otherwise you would need to take 2 actions and suffer 2 AoO. And that's assuming that you can perform 2 actions, otherwise that's another round, which you might not have, and therefore another enemy attack and encounter card. You might be forced to evade that enemy and then evade it again the next round, ultimately this could make a difference between 1 action vs 4 actions.
    My advice is to always have a pair of events or skill cards (just 2, that's enough) that can let you gain 2 clues (every class has an option for that), there's hardly ever going to be a situation where those won't be useful, because almost every scenario has at least one location with 2 clues per investigator, and usually they are at the end of the scenario, so you can keep them in hand for when it counts.

    • @Quick_Learner
      @Quick_Learner  20 дней назад +1

      For sure. I had Snitch, Intel Report, and Eavesdrop for that purpose

    • @ronaldbell7429
      @ronaldbell7429 19 дней назад

      Interesting advice. Presumably you're not making a case for Rex Murphy though.

    • @JannPoo
      @JannPoo 19 дней назад +1

      @@ronaldbell7429 Of course, Rex can get two clues by himself anyway.

    • @ronaldbell7429
      @ronaldbell7429 19 дней назад

      @@JannPoo Rex is one of my favorite investigators for that reason, but in solo it seems like his superpower would largely be wasted. And yet, here's Skids doing well, and I never expected him to succeed. So, huh.

  • @mihajlohranisavljevic6412
    @mihajlohranisavljevic6412 20 дней назад

    Lets say enemy deals 2 damage and two mental damage.My asset can soak 1 damage and 1 mental damage.Can i deal 1 damage and 1 mental damage to my asset, and then to deal rest of 1 damage and 1 mental damage to my investigator,or even to my other assets if i have?

    • @ricardoasouza
      @ricardoasouza 20 дней назад

      Yes, unless it is direct damage/horror (which you have to put on your investigator). Check the Rules Reference, page 7.

    • @mihajlohranisavljevic6412
      @mihajlohranisavljevic6412 20 дней назад +1

      @@ricardoasouza Thank you.

  • @Aflacist
    @Aflacist 15 дней назад +1

    your deckbuilding gives me anxiety