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Quick Learner
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Добавлен 6 ноя 2022
Revisiting the Forgotten Age Player Cards! (Arkham Horror Discussion)
I'm taking a look back at the player cards from The Forgotten Age Investigator Expansion and seeing how they hold up in a full cardpool -- have some aged like fine wine, or like rotting cheese?
Просмотров: 750
Видео
Blood on the Altar (MythosBusters Campaign Playalong)
Просмотров 2557 часов назад
Tony and Diana have made it to Dunwich and are in search of a Hidden Chamber but what's this, all of these mobsters have gotten there first? It's episode 5 of this Arkham Horror campaign!
The Essex County Express (MythosBusters Campaign Playalong)
Просмотров 38919 часов назад
Let's board a train and try not to fall off! Join us for *yet another* CPA video! #arkhamhorrorlcg
The Dream-Eaters: Weaver of the Cosmos (Arkham Gameplay)
Просмотров 173День назад
Aaaand the Finale, Part 2! Thank you, Joe, for playing with me on the channel the past two months! Note: the video is extra long because of our rambling discussion at the end. Enjoy!
Five Bad Habits When Playing With a Group in Arkham Horror (Game Discussion)
Просмотров 2,5 тыс.День назад
Cooperative games can be tricky! How do you get to flex your muscles with your awesome deck while still not stepping on everyone else's toes? Playing together is fun, but there's also some responsibility to make sure everyone else is having a good time, too. This isn't usually a problem, but it's a good idea to sometimes stop and see if you have some bad habits that you can tone down while play...
The Miskatonic Museum (MythosBusters Campaign Playalong)
Просмотров 52414 дней назад
Continuing onto Scenario 3 of the #cpa, Diana and Tony find themselves in the Miskatonic Museum pursued by a big flying snake! Let's see how things go! #arkhamhorrorlcg
The Dream-Eaters: Where the Gods Dwell (Arkham Gameplay)
Просмотров 18414 дней назад
The Finale! Part 1!
Rate The Miskatonic Professors! (Arkham Horror LCG)
Просмотров 83614 дней назад
It's Back to School season, so let's help our local Miskatonic University students, Amanda Sharpe and Rita Young, enroll in classes for the upcoming semester. Which Professors are they the most interested in (taking classes from / adding to their decks)? #arkhamhorrorlcg In case you're not familiar with the investigators... Amanda: arkhamdb.com/card/07002 Rita: arkhamdb.com/card/05005
The House Always Wins (MythosBusters Campaign-Playalong)
Просмотров 52121 день назад
Checking in on Return to Dunwich on our Campaign Playalong, we get the classic Bounty Hunter vs. Mobster showdown we've all been waiting for. #arkhamhorrorlcg
The Dream-Eaters: Point of No Return (Arkham Gameplay)
Просмотров 15221 день назад
Carolyn and Vincent are fully in the Underworld now! Join us in some more Arkham Horror: The Card Game gameplay with Joe!
Weaver of the Cosmos (Scenario Review)
Просмотров 16321 день назад
We get caught in a web of the Spider Mother! And that's a wrap on our discussion of The Dream-Eaters!
Extracurricular Activity (MythosBusters Campaign Playalong)
Просмотров 76128 дней назад
It's time for another MythosBusters Campaign Playalong! With a limited cardpool, I'll be playing through Return to the Dunwich Legacy in this series and our two investigators will be Diana Stanley and Tony Morgan! #arkhamhorrorlcg
The Dream-Eaters: Dark Side of the Moon (Arkham Gameplay)
Просмотров 204Месяц назад
Meanwhile, on the dreaming side, Marie and Amina go to... the moon? How many Cats from Saturn will they encounter?
Where the Gods Dwell (Scenario Review)
Просмотров 261Месяц назад
Finishing up on the Dream-Quest by talking about Scenario 4A, Where the Gods Dwell, and an epic showdown with Hidden cards! #arkhamhorrorlcg
A First Look at Parallel Jenny Barnes! (Arkham Horror Discussion)
Просмотров 3,1 тыс.Месяц назад
Hey, this is a surprise we just got a new Parallel Investigator revealed for your Print and Play enjoyment! Parallel Jenny Barnes finishes off the cycle of Dunwich investigators and is a woman of many talents! images-cdn.fantasyflightgames.com/filer_public/17/58/17587f1a-d347-483b-a373-9de4df609cbe/arkham_horror_dark_horse_comic_issue01_lcg_parallel_investigators.pdf Found via: www.fantasyfligh...
The Dream-Eaters: A Thousand Shapes of Horror (Arkham Gameplay)
Просмотров 242Месяц назад
The Dream-Eaters: A Thousand Shapes of Horror (Arkham Gameplay)
A Look Back at Three Recent Decks (Part 2 - Standalones!)
Просмотров 743Месяц назад
A Look Back at Three Recent Decks (Part 2 - Standalones!)
The Dream-Eaters: The Search for Kadath (Arkham Gameplay)
Просмотров 324Месяц назад
The Dream-Eaters: The Search for Kadath (Arkham Gameplay)
Revisiting the Path to Carcosa Player Cards! (Arkham Horror Discussion)
Просмотров 1,8 тыс.Месяц назад
Revisiting the Path to Carcosa Player Cards! (Arkham Horror Discussion)
A Look Back at Three Recent Decks (Part 1)
Просмотров 834Месяц назад
A Look Back at Three Recent Decks (Part 1)
The Dream-Eaters: Waking Nightmare (Arkham Gameplay)
Просмотров 337Месяц назад
The Dream-Eaters: Waking Nightmare (Arkham Gameplay)
Core Set Encounter Sets I'd Like to See More of! (Arkham Horror LCG Discussion)
Просмотров 1,2 тыс.Месяц назад
Core Set Encounter Sets I'd Like to See More of! (Arkham Horror LCG Discussion)
The Dream-Eaters: Beyond the Gates of Sleep (Arkham Gameplay)
Просмотров 530Месяц назад
The Dream-Eaters: Beyond the Gates of Sleep (Arkham Gameplay)
Some Updates to the TTS Mod! SCED 3.9.0 (Arkham Tools Tutorial)
Просмотров 2,7 тыс.Месяц назад
Some Updates to the TTS Mod! SCED 3.9.0 (Arkham Tools Tutorial)
What I Learned Playing Arkham True Solo (Arkham Horror Discussion)
Просмотров 3,8 тыс.2 месяца назад
What I Learned Playing Arkham True Solo (Arkham Horror Discussion)
Dark Side of the Moon (Scenario Review)
Просмотров 1862 месяца назад
Dark Side of the Moon (Scenario Review)
Skids Has His Great Big Finale! - TRUE SOLO - Return to the Circle Undone
Просмотров 3022 месяца назад
Skids Has His Great Big Finale! - TRUE SOLO - Return to the Circle Undone
The Worst Level 1+ Cards in Arkham Horror (Arkham Discussion)
Просмотров 1,7 тыс.2 месяца назад
The Worst Level 1 Cards in Arkham Horror (Arkham Discussion)
A Thousand Shapes of Horror (Scenario Review)
Просмотров 2212 месяца назад
A Thousand Shapes of Horror (Scenario Review)
Treasure hunter has found a good home in || Jim’s spirit deck, since +1 intellect is relevant (with other spirits and cards like st. hubert’s key I consistently had 4-6 intellect baseline), and it discards itself, so your most important spirits can stay in play for longer
Excellent video. I haven’t played these cards much (only got them earlier this year), but I agree that many of these cards fit better in today’s card pool than when they were released. Older podcasts and video from 2018 were somewhat meh on the TFA cards, but a lot of these cards compliment archetypes that were later fleshed out.
That'd be an interesting project to go look at some of the contemporary takes from, say, PBG and Whisperer in Darkness --- I'm not sure i have time for that since the cards weren't released all at once, but it'd be a nice addition to my own videos.
Three pieces of insight from me (at the halfway point): 1) I dont necessarily think that BAR needs to measure up to boss killer weapons, while it can be avsolutely built to do that. The advantage of BAR is its flexibility: you can kill 1-2-3-4 health enemies as they come, without "wasting" any damage. With Flamethrower, you have to have a plan in case a rat engages with you, if you dont want to use one of the precious ammos on a 1-1-1 enemy, and before Brand of Cthugha this was a major consideration, as even Bandolier didnt help you. With BAR, you can just fight whatever comes at you, and with a littlw bit of buildaround you'll have ammo to spare for the boss fight. 2) I have found Treasure Hunter quite good in Leo, when we were playing 4 players. Whenever I had a turn where noone drew any enemies, I could pop down Treasure Hunter for a +1 book boost for three investigates, and just get rid of him as soon as an enemy appeared, usually a turn or two later (hopefully even taking advantage of some of the soak in the meanwhile). It definitely wasn't the highlight of the deck, but if you have some space to flex with Leo, he does come in handy. 3) Hemispheric Map might be trending up, just on the account of more Big Maps existing (Innsmouth to some extent, and big-ass maps on EOTE).
Thank you Daniel. Really dig these vids.
Handcuff gets a little love from parley cards
Great summary - I appreciate your why explanations.
I love the Old Hunting Rifle. Took it in Hank during blind Hemlock with a Kohaku and Alessandra that used curses quite a bit. Good thing Will to Survive exists!
Hamdcuffs is Nathaniel Cho signature card, it's easier to cuff his weakness than kill him. And works sometimes in the scenario as well
yeah, that is a pretty funny interaction.
Also, Recall the Future has some particular way to be played - you hedge against the second lowest number (usually -3 to -4 on normal, naming -5 then), so you don't have to overcommit in order to ensure passing
I wish these cards would be making me dinners :D
Listen to this while at work, perfect thing to keep my mind occupied. Thanks for the great videos! Also I know how you feel about Old Hunting Rifle, I desperately want to put it in a deck but it’s so hard to
Finally, someone who knows to how pronounce Coup de Grâce.
who?
It annoys me to an unreasonable amount that the tier classes are not a partition of the set of cards. You could put a little mark on the ones that are trending up or down instead of creating 2 new tiers that make no sense. A 2-dimensional cartesian-style plane could cut it as well.
The Far Sight + Hunch Deck interaction is huge.
I recently played Amanda and for whatever reason assumed you couldn't just commit that weakness to any skill test and had to let it go under her to go away. Is that even a real weakness in seeker? Edit: Wait why don't seekers have weaknesses? Trish just plays disguise and a manual dex or just use her lockpicks to remove hers. She wants to evade enemies/avoid AoO most of the time anyways....
What's the key binding on tts to move the top card of a deck to the discard pile? 🤔
Go to Options -> Game Keys -> "Discard Top Card" and set whatever key you'd like!
@@Quick_Learner 😲😲 thanks!
You made this one look really easy, and your Diana is really overperforming I think.
On this "return to" version, I think it can be easier to kill the conductor (at the right moment) than just go as fast as possible, because the main difficulty here is the damage the conductor deals. You also take some risk by discarding "dodge" instead of "dig deep" but you handled it very well anyway.
What's even worse than the "when" and "after", is that "if" happens AFTER "after". This is why you cannot discard ice picks for an extra clue, then scavenge them, because scavenging happens "after" and ice picks can be discarded "if". Which is completely counterintuitive, that "after you succeed" happens before "if you succeed".
Poor Tony, even though he managed to pull it off. Lonnie failed him for the first time, but I think this just shows how delicate the engine for him could be: if you get no draw from the very start, you can potentially get killed by a very random stupid encounter card. On another topic, for a second there, I was really thinking that the smoking pipe could come in full clutch :D
That was a tense one!
Where do you get the campaign guide that you pulled up on the left side of screen? It looks like the campaign guide from Arkham Cards app, but I don't see that in tabletop or know how to put it on my PC.
It's ArkhamCards -- it's only running on my PC because I'm using an Android emulator (BlueStacks).
The Plan of canceling the aforementioned rite of seeking with Diana is a bold move But we here for it haha
So true! My wife tends to play Milan all the time, playing a bit slowly and a bit selffishly, and I tell her "hey you could do this! Oh please no you should do that instead" so often etc... But hey, we' re still playing together after several years
This was a very well made and thought out video. Kudos to you.
Good insights. Thank you!
How come another investigator in your location can get rid off the Dreams of R'Lyeah card?
Because of the rule I cited in this video. You can trigger abilities on scenario cards that are at your location.
In my opinion this has got to be one of the best videos for Arkham players, new and seasoned veterans. Definitely guilty of these points too some extent or another in my 35+ years of card games and board games. So important though especially for co-op games like Arkham , especially punishing hard games like Arkham. Thank you, really value this.
Does bringing flex Amanda to a 4 player Carcosa run (Finn/Rex/cho) count for this list?
It's fine as long as everyone who you're playing with is on board and knows what Amanda's capable of. If you're playing IRL playing Unrelenting over and over is painful to watch just because of having to dig things out of the bag but I think that's worse with Silas since it's every turn.
@@Quick_Learner it's gonna be tts so that's better, maybe I'll pivot to Yorick we'll see...
Amanda is definitely a very fun investigator. One way to dial it back a bit (especially in flex), is to let others help you out in some respect, for example with tough treacheries that might deal you damage / horror. A crazy Amanda going for full power would probably run the Myconid or Forewarned to cancel pretty much everything, but you don't need to do that to do well in the campaign.
@@Quick_Learner im missing dream eaters TSK and hemlock anyway so I get a bit of a nerf through that !
Not only have you described bad habits for the game you’ve clearly described bad habits for all the other aspects of living a life. Cheers and keep on playing!
Allow yourselves house ruling like cancel one fail token per scenario if playing with young or novice players. Don't be a rules nazi. And as in every game taking hours - get a shower before sitting next to other people.
out of all of this the biggest thing im trying to be better about is whining, everytime i draw the autofail i cant help it, but i definitely want to be better about it
I can testify that studying library science is much safer in our world than in that of Arkham.
Hahaha!
#1 sounds a lot like every seeker player I’ve played with, lol.
So much needed video! 😁 Personally I would had under point #5: "worrying too much about failing a scenario". In our first/blind runs of a campain, me and my friend were used to restart a scenario if we did not win it. This was a little boring/frustrating and basically the only thing that we didn't like about playing Arkham. Now we undestood that failing a scenario is fine, because you can usually still continue the campain....and we are happy ever after 😁
Great point!! You're absolutely right, I should have included that under the last point. Failure is fine, and it doesn't necessarily reflect poor play.
I run an open-play/learn-to-play campaign at my FLGS and our sessions usually has two tables, one with experienced players and one with newer players. I always try to tone down my deck plays, as I often sit at the new player table and I don't want to overshadow them. My goal is to guide their play and support them as needed, and this is a humbling reminder to keep my players' fun as my ultimate goal.
Thank you for making this video! All great advice.
Excellent advice
I have only played solo, but everything here sounds sensible to me, and plenty of it definitely sounds like the sort of mistakes I would make =)
My bad habit is pulling -4's from the bag (sad)
Daniel: don't grief by building ineffective decks My family: adding dynamite and grenades to their deck and then camping the resign
Social awareness video let's gooooo
nerds who spent their whole life on the internet tell you how to be social let's gooooo
I guess "staring at your phone and checking out of the game when it's not your turn" could have made the list but that's also just a bad habit for social interaction and board games in general, IMO, but hey we've all been there.
Yea, I'm always asking people if I can throw them some skill cards on their turn. It sometimes changes their game plan by giving them the confidence to try difficult tests with a high pay off.
My oh my, phones are outright banned at my Arkham sessions. Nothing else to break immersion, unless of course you're looking up rules which in Arkham you just might have to...
@@WayOfHaQodesh there are some good aps for managing the chaos bag if you aren't into handling the bag all the time.
@@xenoblad For me, that's some of the most fun, haha, I love hearing the coin capsules clattering around each other, as my fingers feel around the tactile bag. Love the mechanic of the chaos bag, brilliantly strong and versatile game design mechanic. That's just me though.
Loving these series thank you so much! I also copied your lay out thanks to the video "two handed lay out". The only thing I can't figure out is how do you get rid of you hand at the bottom? Thanks again for sharing.
"H" should hide your hand!
Hey, thanks for the gameplay. Cool to see both these investigators in action. Never tried them. BTW, gotta ask, are you Canadian?
Nope, not Canadian.. that's the other Arkham Horror channel ;)
@@Quick_Learner Haha, American then?, you kinda threw me off with that big "Eyyyyy" haha ;)
"Oops!" -- the Hunted card should make Diana draw the enemy, not Tony, which doesn't really matter bc Tony had the free engage action... but I also forgot about the tablet's effects immediately afterwards (and maybe later in the video too, I forget). I think the tablet has auto-effects even on standard throughout this campaign.
G'day Daniel, sorry to ask this on this video, I don't really know another way to contact you. I have a question got you as someone who knows the rules fairly well, as I've not been able to get answers elsewhere on the forums. Thank you for your time if it's something you can help answer. I'm playing through tsk and am wondering if you would be able to make clear the rules difference or reason for Rex Murphy's clue ability being able to proc/ trigger off of an expose test against a concealed mini card at a location, whereas it seems people say that scavenging and pickpocketing talents do not work after an expose test, using investigation and evade respectively, just as in the rex example. This is really confusing to me and winding if you've ever covered conceal in videos or are knowledgeable in this area, as I know you've said you like the rules interaction side of the game. Thank you. Love your vids and helpful content.
Sure, it's a pretty simple answer: something like Pickpocketing requires that you evade an enemy as a cost. You can't replace costs with exposing mini cards, only effects. If you didn't actually evade an enemy, you can't proc it. Rex's ability works since you're able to replace the effect of discovering a clue with exposing a mini card (and you are still investigating, after all).
@@Quick_Learner Ahhh, think I got it. So, curvy me if I'm wrong, but scavenging to expose a card would work then if one used investigate vs shroud, succeeded by 2, expose plus dig for an item?
Yeah, Scavenging only cares if you investigated and succeeded by two on that test; not whether or not you ended up discovering a clue!
@@Quick_Learner Ahhh, yeah, man thank you soooo much! Really appreciate you and thank you for replying. Much love to ya.
Never Eat Soggy Worms :D
I mean, try not to eat crunchy ones too...
Waffles! I was always taught it was soggy waffles!
Lucky you got the clues from the cardroom on second try. I failed so much on it last night, eventually failed the scenario without even getting to the darkened rooms (played solo Ashcan). At least got 2 XPs from monsters...
I really enjoyed playing diana the first time. I was new to the game so looking on the internet for rules changes on a card hadnt crossed my mind and so deny existence was really good and coming from mtg that timing made sense. Second time I read the faq saying deny existence only could stop 1 damage and played her again. Her weakness is crippling. You either lose your draw engine and willpower boost or just take 4 to 5 horror to the face if you get it after turn 3 or so. Mystics have high sanity and decent horror soak but that is brutal.
Cool video. Second Wind and True Understanding are often my 32nd to 34th card. I really like Logical Reasoning 4. Expensive, sure, but often wins the game either with its symbols or the effect.