One key difference that made your version of the sword still look significantly smaller than the original is the fact that positioning of the clouds matters too. Because clouds are also kind of a height reference, the further something reaches past the imaginary cloud layer, the bigger it naturally seems. In this case, you had the cloud layer roughly at the sword's handle whereas the original has them floating around partway down the blade.
As soon as I saw the intro I knew this was inspired by War Within. I think the original World of Warcraft cinematic was one of my main inspirations as a child that got me into 3D. Great video with good explanation
I am doing CGFast Track right now and I really enjoy it, each day I learn more within Blender. I intend to follow your work now and most likely sign up for one of your structured courses. If you put in the work you will learn and create. Thank you for teaching, rather telling people what to click and to do in blender. I can see you put in a lot of hard work.
One more quick tip, in comp try reducing the contrast of the object in the distance, this tends to give the feeling that the object is far away. This illusion tricks us into thinking that there is more dust/ atmosphere between us (the camera) and the object.
Dudeee !! are you kidding me ?? dude you have no idea how crazy this tutorial is its like 1 year of knowledge in just 8.41 mints its crazy i loved it !! thanks alot !
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Woah thanks!!! I🎉❤
One key difference that made your version of the sword still look significantly smaller than the original is the fact that positioning of the clouds matters too. Because clouds are also kind of a height reference, the further something reaches past the imaginary cloud layer, the bigger it naturally seems.
In this case, you had the cloud layer roughly at the sword's handle whereas the original has them floating around partway down the blade.
Good point, thanks!
As soon as I saw the intro I knew this was inspired by War Within. I think the original World of Warcraft cinematic was one of my main inspirations as a child that got me into 3D. Great video with good explanation
Great video and thank you for the 20% off your Environments course! Bought it this morning and can't wait to get stuck into it!
I am doing CGFast Track right now and I really enjoy it, each day I learn more within Blender. I intend to follow your work now and most likely sign up for one of your structured courses. If you put in the work you will learn and create. Thank you for teaching, rather telling people what to click and to do in blender. I can see you put in a lot of hard work.
Awesome video Martin!
One more quick tip, in comp try reducing the contrast of the object in the distance, this tends to give the feeling that the object is far away. This illusion tricks us into thinking that there is more dust/ atmosphere between us (the camera) and the object.
Yes, but this looks good as is
What a class !! One more time I say thank you, CG Boost, !
I was planning to get Geoscatter yesterday but forgot about it, so perfect timing! Also, great video! 🤩
Dudeee !! are you kidding me ?? dude you have no idea how crazy this tutorial is its like 1 year of knowledge in just 8.41 mints its crazy i loved it !! thanks alot !
As soon as I hear Martin's voice I know it'll be a banger
😊🙏
Awesome! Thanks for sharing.
Awesome video 😎😎😎 Great job as always
Thanks a lot
Another Masterpiece
Make something bigger and smaller the sun and clouds are perfect for this
You added the details on the sword by sculpting? Or is a normal map
Does Geo-Scatter work in Blender 4.1?
Oh hey it's the sword of Sargeras 🗡️
what sword?
Manduin!
Hi, where i can get that type o character? Is from Mixamo?
Its called Ybot on Mixamo; i just added a few dwtails like the cloak and helmet…
@@MartinKlekner Thanks!
I just recognized Martin from thumbnail of video 😅
That's a good thing, I suppose. 😁
@@cgboost 😅
sir how you create the land
I used Gaea,version 2.0 will soon be released and I will make tutorials on my personal channel 🙂
Those epic game trailers? I'll bet those are made by Blur Studios, not Blizzard...
As far as I know, Blizzard has an internal cinematic team. If you go to Blurs portfolio, there aren't any Blizzard game cinematics.
might be a bad example. the intro looks really bad. No depth at all. it looks like a massive toy