This Mechanism Has Strange Movement, So I Made One!

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  • Опубликовано: 22 дек 2022
  • Welcome to another episode of Scrap Mechanic! Today I am recreating this strange mechanism that looks like some kind of stamping machine. It has a somewhat complex linkage system with no measurements for reference, meaning I'm going to try to eyeball everything
    Reference Video: • Mechanical principles
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Комментарии • 401

  • @bonesciencegaming3863
    @bonesciencegaming3863 Год назад +191

    Maybe this mechanism could be some kind of clamp maybe in a production line? Like it picks up an item and moves it to another layer, or maybe puts a cap on a bottle or smth

    • @alkaliwreck2474
      @alkaliwreck2474 Год назад +27

      Clamp, hand, or suction cup. I agree, it seems like a pre-computer assembly line device.

    • @nathanielhill8156
      @nathanielhill8156 Год назад +9

      Or on smaller levels, pick and place machines as used in PCB assembly

    • @DeadsTBD
      @DeadsTBD Год назад +5

      @@nathanielhill8156 that's what I was thinking of, taking a PCB from a conveyor and loading it into a machine for further assembly OR it is to scan it for QC

    • @dillonhagan7433
      @dillonhagan7433 Год назад +2

      That’s what I was thinking or maybe a suction cup

    • @MergeMechanic
      @MergeMechanic Год назад +2

      Plugging a cable in something to power it(?).

  • @RandomAsianGuy95
    @RandomAsianGuy95 Год назад +84

    i love how scrapman wants to fully replicate the one in the other video and not like "if it works then it works"

    • @donotlookatmydesc7223
      @donotlookatmydesc7223 Год назад +4

      Don’t you mean “it doesn’t have to work great it just have to work”

  • @JustIn-sr1xe
    @JustIn-sr1xe Год назад +39

    I pictured that mechanism being some kind of robot arm that takes roof panels off a conveyor and drops them onto a car or container.

    • @9tr0n
      @9tr0n Год назад +2

      or a sticker adder on fruits or stuff like that

  • @darealkosmo
    @darealkosmo Год назад +48

    nice! I've been following that channel as well, some cool mechanisms there

  • @CaptainJetboot
    @CaptainJetboot Год назад +10

    I feel like I've seen this mechanism before. I recall seeing it on a How It's Made type tv show, grabbing something pillowy from a conveyor on the left to place the item vertically into a box.

    • @Game_Blox9999
      @Game_Blox9999 Год назад +2

      Actually, it grabs the folded boxes and puts them on the conveyor belts while unfolding them, so they're ready for packaging.

  • @ArinJager1
    @ArinJager1 Год назад +11

    I'm kinda reminded of these insane manufacturing machines from "How it's made" ^^ (like the one that picks up eggs)

  • @artemisargent8623
    @artemisargent8623 Год назад +3

    I have worked in factories before and they use this exact same machine. It can be configured in multiple ways, like stamping, as you said, or with suction cups to move parts from one face to another

  • @alexpym8216
    @alexpym8216 Год назад +3

    When building this sort of stuff, its best to start with the simplest moving parts.

  • @smallperson.
    @smallperson. Год назад +31

    I really like these complex contraptions, you should try one in instruments of destruction! I think it would be much easier, because of the lack of a build grid.

    • @irrelevantsafety
      @irrelevantsafety Год назад +1

      I feel the bearing in sm is much more convenient than the work around in other games

    • @theyeetus1428
      @theyeetus1428 Год назад

      @@irrelevantsafety Yes true, it's very useful that it doesn't take up any space.

  • @pjamestx
    @pjamestx Год назад +12

    This was a crazy build, even though I've seen all of your other mechanism builds I really thought this one was going to give you some trouble, but you nailed it! Nice job!!

  • @linglingtanudjaya6347
    @linglingtanudjaya6347 Год назад +7

    The path of the output looks like the rotation of 0 degrees to 90 degrees(when the two yellow lines connect) .So the green line connects to the two yellow lines as an intersection of two lines,there are two yellow lines that connect to two bigger yellow lines that kind of doubles the movement of the green lines movement. I've seen this linkage before in a youtube vid clip which uses the mechanism as a placing mechanism using a magnet and at the end of the movement,the cubes disconnects from the magnet.I think you'll like Arglin Kampling,he knows a lot of mechanisms.types of mechanisms Arglin Kampling knows are linear,aproximate linear,reverser and walking mechanisms.if you want another walking mechanism, it's the strider linkage!!.the path of the leg is an oval with a smooth bottom,to make a smooth walker,you need to have 3 or 4 strider linkages to even walk smoothly.I imagine Scrapmans version of the strider walker is going to be chaos with the 3 or 4 legs.(Btw the linkage he made was called a pick & place mechanism).

  • @papichulo9684
    @papichulo9684 Год назад +6

    Scrap mechanic has some big upgrades to make if they are going to come even close to instruments of destruction.

    • @TheEnemy10225
      @TheEnemy10225 Год назад +2

      I feel like they are going for totally different gameplay experiences tho

    • @papichulo9684
      @papichulo9684 Год назад

      @@TheEnemy10225 yeah you’re right I just feel there are a few things scrap mechanic can learn. Like the 90 degree build grid is kinda old now.

  • @GamePrismZ
    @GamePrismZ Год назад +3

    For the sliding mechanism, you can just use a suspension with no tension settings

  • @nikonosurname1823
    @nikonosurname1823 Год назад +2

    From what I can tell, the amount it goes down is based on the total length of the two blue lines that are connected to the motor, and the amount it goes to the side is based of the difference between their lengths. The final blue line can be adjusted to to change the difference in angle between all the way down and all the way left. Those seem the easiest to adjust to refine the motions. I'm also surprised Scrap Mechanic can even handle this whole system

  • @chaoticevil1425
    @chaoticevil1425 Год назад +6

    I'm not too sure if you've tried to make one yet, but a Grasshopper Escapement would be really cool to see!

  • @abstract2756
    @abstract2756 Год назад +5

    Ok this has to be the best and most entertaining mechanism replication videos you've made

  • @elimeth4230
    @elimeth4230 Год назад +7

    id imagine if you had a conveyor belt at the bottom maybe the mechanism has like some suction cup or grabber at the end, grabs the item and brings it upwards to another belt, what purpose? who knows, vertical transport, sorting system maybe? thats just my thought when i saw it.

  • @farciarzfunny5326
    @farciarzfunny5326 Год назад +4

    I love this series because its possible to do something so cool in scrap meachanic

  • @foxracerdrew
    @foxracerdrew Год назад +51

    I think these kinds of mechanisms would be so much better done in Main Assembly.

    • @Aoable.
      @Aoable. Год назад

      ye

    • @IceBotYT
      @IceBotYT Год назад +7

      But it’s more entertaining seeing him try with the limits of scrap mechanic

    • @bbittercoffee
      @bbittercoffee Год назад +3

      It would be so much better to the point of it not even being a real challenge anymore, like, of course it's stillf gonna be difficult to build it, but without any real limitation it's just a matter of time before it becomes exact

    • @thefaulnt3562
      @thefaulnt3562 Год назад +1

      But what about instruments of destruction

    • @itayvolk
      @itayvolk Год назад

      ​@@thefaulnt3562that will be even easier because of flex beams

  • @trevorhaddox6884
    @trevorhaddox6884 Год назад +1

    This is one type of machine used to apply labels onto something. It grabs a label from a dispenser and either applies glue as it swings down or presses onto a preglued surface. Ex. a box or carton would be on a conveyor and when a sensor detects it's under the press, the motor turns once and applies the label. It can also be used to place unformed sheets of material such as metal or cardboard onto a conveyor.

  • @Koljon
    @Koljon Год назад +314

    i like beans
    edit: thanks for all the beans in the comments

  • @inguszemene1098
    @inguszemene1098 Год назад +2

    the way to fix the problem where is not extending to the bottom (like the picture shown above) is to extend the length of the motor at the top

  • @Fr3nchToast.
    @Fr3nchToast. Год назад +3

    It would be cool to see someone use the paint ball gun mod with this to make it actually “stamp” things

  • @Dangerous_Milk
    @Dangerous_Milk Год назад +5

    It would be nice to see you try doing something with the mod pack logic parts!

  • @ripurhrtout
    @ripurhrtout Год назад +1

    actually have a machine at my job that has a similar action, it uses suction where the "stamp" would be and grabs cardboard box preforms and pushes them through a former that glues them together

  • @ScarletFlames1
    @ScarletFlames1 Год назад +1

    The real problem of this mechanism wasn't just the rotating arm, it was the base the rotating arm sits on. The rotating arm needs to be a bit further away to change the ratio of movement in the apogee and perigee, right now the "horizontal" move is farther than the "vertical", moving the rotating arm a bit further away will fix that.

  • @squoshi307
    @squoshi307 Год назад +1

    I've followed the same channel, and it's actually more ideal to make these in Main Assembly because of the building system having custom default rotations and a smaller grid. I made a walking mechanism with one servo using the same principles.

  • @UndeadJester1
    @UndeadJester1 Год назад +1

    Could add like a vacuum or a contraption that picks things up such as logs (if the bearings are powerful enough.) and then use it to shoot things out like a reloading system.

  • @MechaNexus
    @MechaNexus Год назад +4

    You gotta start building these in IoD where grids aren't much of an issue

  • @SirNobleIZH
    @SirNobleIZH Год назад +1

    Another application besides stamping is grabbing a screw, bringing it to a part, using a tool attached to the end to screw it in, and repeat

  • @apitamygaming5656
    @apitamygaming5656 Год назад +2

    so scrapman have you thought of doing ones like these that wont work in scrap mechanics build grid very well and trying them in instruments of destruction with flex beams

  • @B_Poort
    @B_Poort Год назад +2

    Its called a pick and place mechanism, and it does exactly what you think its meant for, picking and placing! Like in factories etc

  • @IvyMike.
    @IvyMike. Год назад

    Bro, you nailed it. well done.

  • @shay5025
    @shay5025 Год назад +1

    Definitely should try these builds in Instruments of Destruction

  • @MrRangiku01
    @MrRangiku01 Год назад +1

    So a fix on this contraption would be to extend the rotation arm approximately 3 blocks and put a pivot at the fixed point on the slider/stamp bar so it acts more like a balanced scissor joint

  • @MahBor
    @MahBor Год назад +1

    Finally my favorite series is back!

  • @RythAnimations
    @RythAnimations Год назад

    Lets goooo new video! Thanks for your hard work and Merry Christmas ^-^

  • @roccov3614
    @roccov3614 Год назад

    I'm flabbergasted that it worked the first time. Congratulations.

  • @jaredworthy4463
    @jaredworthy4463 Год назад

    It would be interesting to see Scrapman try some of these mechanisms in Instruments of Destruction.

  • @m.h.6470
    @m.h.6470 Год назад +1

    my first thought, after it worked: the bottom light blue "leg" is to long. As far as I can tell, shortening it, would cause the mechanism to dip down further. In the top down view (around 12:00) you can see, that it is more than 80% of the length to the right hard point. But the one in the example video only is about 2/3 of it.

  • @vehiclesandtech
    @vehiclesandtech Год назад

    These are my favorite types of videos.

  • @fellipsilva
    @fellipsilva Год назад +2

    I think it would be better if instead of making the diagonals pixelated, you made them straight and changed the angle with a powered bearing and then unpowered it when everything is built. I don't know much about the game so I don't know if it would be harder or even possible, but it would definitely be more accurate.

    • @SomeOne-eo7rw
      @SomeOne-eo7rw Год назад +2

      Unfortunately scrap mechanic doesn't allow to weld pieces that aren't on the grid.
      You need to place your creation on the lift to weld it to itself, and controllers don't work when on the lift. Also, when you make a shape, you HAVE to use the weld tool because the last side will not snap to a bearing on the first side.

    • @fellipsilva
      @fellipsilva Год назад

      @@SomeOne-eo7rw I see, thanks!

  • @bluewhalestudioblenderanim1132
    @bluewhalestudioblenderanim1132 Год назад +1

    another episode of . "learning about mechanisms" . . I like these :)

  • @jakubpollak2067
    @jakubpollak2067 Год назад

    I didn't expect it to work in SM, but you surprised me, great job
    The size of the mechanism doesn't matter that much, only thing that have to be exact is the length of the lower blue beam, it should be same as the frame middle joint position: If frame have three points at [0,0] [a,a] [c,d], then blue bar length should be "a", this way, stamp will rotate exactly 90°
    Size of the yellow scissor mechanism doesn't matter, as long as it is symmetrical
    Length of the TOP blue bar should be enough to move the sway and move mechanism, your first try was almost perfect, except this bar was too short, which cause it to NOT extend when the stamp was in lower position
    I hope you will make something like this again, try making it in multiplayer to see who can replicate it best

  • @DraconicDuelist
    @DraconicDuelist Год назад +1

    Since all the rods in the original are straight and on bearings, would it be possible to make straight lines in SM and connect them individually to bearings afterward so that they fit together properly? Like, make a rod, position it, connect another rod, save it, connect another rod, etc...

    • @N1ck00
      @N1ck00 Год назад +1

      if only. Can't weld parts of a single creation together off a lift.

  • @Soothsayer-bp8oz
    @Soothsayer-bp8oz Год назад +1

    Also, if you built this off the lift and used controllers to hold the bearings, it could be built "off grid"

    • @Kraxel-North
      @Kraxel-North Год назад +2

      But then you can't weld two rods wihout one of them being a separate creation. Or to put it in other words, you can't weld to two points at once.

  • @deadblade300
    @deadblade300 Год назад

    Omg, I was screaming at the screen for so long. All that needed to change is the center bar of the 3 light blue arms needs to be the same length as the parallel purple bar of the frame behind it.

  • @Koljon
    @Koljon Год назад +1

    Pls build an ballon/zeppelin wich has grappling hooks to lift up buildings in instruments of destruction. (Maybe you can throw the buildings on other buildings.)

  • @wesleymiller5324
    @wesleymiller5324 Год назад

    scrapman will always keep my attention
    #1 youtuber for sure

  • @crazimimi
    @crazimimi Год назад

    Scrap man is on a mechanical grind

  • @Der_Yoloist
    @Der_Yoloist Год назад

    a similar mechanism is used in medicine where meds are sorted and put in their "palletes".

  • @demolition3612
    @demolition3612 Год назад +1

    11:28 if you make the first short blue segment longer here, you should get the further downward extension you need
    Edit: woohoo My understanding of mechanical engineering is not completely inadequate!
    Congradulations scrap man, you have put a devise into scrap mechanic with nothing but eyeballing

  • @lx-lzzzinbadsport-xl8988
    @lx-lzzzinbadsport-xl8988 Год назад

    I'm sitting here "cloudy" if you know you know, just about yelling when he was doing all these adjustments when I knew making the power arm just a little bit longer would do it. Love the vids bro, Love from Ireland.

  • @BrianJ1962
    @BrianJ1962 Год назад

    I'm wondering if this, and things like it, could be made off the lift - that way you could use all straight pieces, rather than trying to recreate weird angles?

  • @theblueflame1738
    @theblueflame1738 Год назад +1

    8:41 Primary power point😂

  • @GummieI
    @GummieI Год назад

    If it is to do with ink stamping I feel like it is more likely the bottom one is the ink refill and then you a stamping something (maybe things coming by on a conveyer of some kind) on the side.
    Also why the pink for the stationary back frame? that sis clearly more of a white in the original

  • @Der_Yoloist
    @Der_Yoloist Год назад +1

    Btw: Ideas like this are way better in Instruments of Destruction because of the flex beams.
    Imagine SM with flex beams.
    I wonder why other devs are so fast in comparison so SM... this game has potential.. why taking so long with everything?
    I wish they would be more transparent

  • @asankanu4578
    @asankanu4578 Год назад

    If you extend both light blue lines at the top then it would commit more downwards without affecting the sideways movement

    • @rallok2483
      @rallok2483 Год назад

      That was my first thought, it looks a bit shorter compared to the render, lengthen the powered section and bar that connects.

  • @KittenKatja
    @KittenKatja Год назад

    I believe, 'Build a Boat for Treasure' is better for those joint contraptions then. (since you complained)
    Some tools cost a bit of gold, but some are obtainable at a secret location for free. (IDK, if the latter is still true)
    But why do I suggest that? Well, the blocks can be adjusted to a 1/10 of its original size, and with the screwdriver tool, the collision can be turned off, making it possible to make the whole contraption on a single 2D plane. (the only issue is to save the build in a way where none of the blocks touch each other)

  • @longstruck976
    @longstruck976 Год назад +1

    this was an interesting video indeed. But it was really entertaining none the less

  • @crazykittytheoriginal
    @crazykittytheoriginal Год назад

    It could be for something like a printing press in the early forms

  • @WoodrosWorld
    @WoodrosWorld Год назад +1

    It looked like, version 2 still didnt work due to the slider pin. Looked like it was still bottoming out at reload stage

  • @Soothsayer-bp8oz
    @Soothsayer-bp8oz Год назад

    All these mechanisms would work great in Space Engineers. I wish you'd try that game out.

    • @AchievementDenied
      @AchievementDenied Год назад

      Be sure to sacrifice a rotor or piston to Klang first. Otherwise, he'll have a field day with those

    • @Soothsayer-bp8oz
      @Soothsayer-bp8oz Год назад

      @@AchievementDenied nah, they've really done a lot of optimization. Something like this would be pretty stable.

  • @seclorumgaming
    @seclorumgaming Год назад

    I was yelling at my screen for you to change that upper arm to make it a few blocks longer, but you eventually realized that was the issue lol

  • @legdig
    @legdig Год назад

    I'd like to see you try to make a train with Stephenson link motion.

  • @lalaneverquit
    @lalaneverquit Год назад

    Is it not possible to use straight lines and tilt it at the required angle instead of making it like stairs?

  • @jusweard
    @jusweard 2 месяца назад

    I thought of it as a magnet that picks up metal scraps and drops it into a containter or an incinerator.

  • @midnight_madness...
    @midnight_madness... Год назад +1

    why not build this in instruments of destruction? I feel like you have everything you need to recreate this in there

  • @Thomaspm15
    @Thomaspm15 Год назад

    I was thinking it could be used for applying components to some sort of electronic

  • @whocares182
    @whocares182 Год назад

    Put a claw on the end and hook it correctly and it'll pick up logs for those doing logging in scrap mechanic

  • @sith_gamer1010
    @sith_gamer1010 Год назад

    I think you should try and make one of those strider walkers next in scrap mechanic

  • @LoPhatKao
    @LoPhatKao Год назад

    adapt the outer 'stamp' part as legs and make a hybrid plantigrade walker

  • @n0ttjake493
    @n0ttjake493 Год назад

    You should try to build the mechanisms in instruments destruction because it has no build grid

  • @charlottedeoliviera5563
    @charlottedeoliviera5563 Год назад

    The mechanism could also be a magnet and it picks stuff up at the bottom and brings it to the top

  • @jeruxx
    @jeruxx Год назад

    I think the mechanism's main idea is that a motor can do a repeating motion other than rotating

  • @haroyh
    @haroyh Год назад

    Use the wedge for diagonal lines

  • @craz2580
    @craz2580 Год назад

    I liked the powerpoint joke, good one

  • @notredspytf2
    @notredspytf2 Год назад

    I feel like the final design could've went out further on both the down and sideways motion, but I'm not an engineer so what do I know.

  • @kidsalex13
    @kidsalex13 Год назад

    im not sure if your okay with having links posted in your comments, i can share it if you need me to. but you should try to make the digital to analog mechanism from the ibm selectric typewriter! the engineer guy, (who was amazing i must say) has done a short video on how it works a few years ago (edit it was 12 years now.... : (

  • @themidnightbanshee5927
    @themidnightbanshee5927 Год назад

    You really should draw this on a piece of paper and measure to have a proper reference

  • @ClayInvictus
    @ClayInvictus Год назад

    Me during half of the video: "Please make the rotational arm just a bit longer, stop changing everything else...!!! Arrrhhh!!!"

  • @jamesbohan764
    @jamesbohan764 Год назад

    Suggestion: Multi-Game Madness Super Build Challenge:
    Find a Cool creation in Scrap Mechanic, and then replicate it in Trail Makers AND/OR Instruments of Destruction, or vice-versa. It could be cool to find something that functions well in SM, & then is a challenge to replicate the functionality of in the other 2 games, or vice-versa. Alternatively, create something new, inspired by a real-world mechanism/vehicle, in all 3 games within the same video.

  • @TheBaldrickk
    @TheBaldrickk Год назад +2

    Scrapman made so many changes without knowing what really needed changing. I'm pretty sure that the only change that was needed, was a movement of the bearing by the seat. Even in the final model I think it could be adjusted to make the end of the "stamp" movement a bit more vertical

  • @AngelboyVR
    @AngelboyVR Год назад

    as Scrap metal ..., pardon me, i mean scrapman, mentioned in the video:
    a very common misconception for games that only let you strictly build on a grid is that people think they cannot build struts on a diagonal that are attached by an axis on each end.
    you can always build the "strut" in any shape you want AS LONG as the two axis on each end are exactly where you need them to be.
    just a horizontal line and a vertical line, leading from one axis point to the other. physics do not care what shape your strut is at the end of the day.
    you just need to make sure the offshoots dont collide with any other piece of your craft, but it should not if all your struts are on their own Layer, viewed Face-on.

  • @Crazyclay78YT
    @Crazyclay78YT Год назад

    maybe IOD would be better to make these in since you can control the starting angles

  • @wingdinggaster6737
    @wingdinggaster6737 Год назад

    you werent lying about the complexity

  • @Dullwo
    @Dullwo Год назад

    good job

  • @DendrummerMC
    @DendrummerMC Год назад

    Very simple mechanism that iirc traces back to Pythagoras and has the nickname "nothing grinder".
    Can also be used to teach how any point on a circle that's rolling on the inside of a circle with twice its diameter, will always travel in a straight line to and from the opposite side of the larger circle.
    How I believe it'd be easiest to build:
    Have a motor rotating at the center point of the larger circle, let's say clockwise from the viewing angle. Halfway the radius, so at the center of the smaller circle, have it rotate twice the speed in the other direction, so counter-clockwise in my example. This will make the smaller circle roll in the larger circle. In the standard 2-grinder version, each grinder is attached to an opposite side of the smaller circle. The arm, which is the power input in real-life versions normally, is basically an extension glued to the smaller circle. To prevent the grinders, just make them rotate in the original direction, so clockwise.

    • @DendrummerMC
      @DendrummerMC Год назад

      As for how and why I know this in such detail... I once made an animation of a nothing grinder in Blender3D for the practical exam of a 3D modeling class and got the full 20/20 aka 100%. Admittedly I'd been dabbling around in Blender for a few years in my spare time at that point and it was a class for those with 0 prior experience.

  • @redjellywolfdragonvelvetyb376
    @redjellywolfdragonvelvetyb376 Год назад

    You should make this in instruments of destruction

  • @realcanadian96
    @realcanadian96 Год назад

    You should try to replicate walschaerts valve gear.

  • @Merlin-gl7zp
    @Merlin-gl7zp Год назад

    As a challenge for myself I recreated it in fusion360 and it actually works, WOW

  • @SevSymbol
    @SevSymbol Год назад

    I have no clue what is going on but I enjoy it.

  • @imahotdog1000
    @imahotdog1000 Год назад

    if you want the perfect game to make things like this in try Gearblocks I've suggested it many time before its in development by a single dev there a demo and it has so much potential to be the next biggest game on your channel for years to come

  • @darkener3210
    @darkener3210 Год назад

    *Sees white triangle
    "Alright were gonna go with a light pink"
    Scrapman uses blue light filter confirmed

  • @AngelboyVR
    @AngelboyVR Год назад

    though id like to correct, you dont put the inc cardridge on walls, you put it on the table :D

  • @jamesTBurke
    @jamesTBurke Год назад

    Couldn't you use controllers to angle it so you could do straight lines?

  • @Jacob_WasTaken
    @Jacob_WasTaken Год назад

    That's the first fix I thought of lol

  • @cat_lord5149
    @cat_lord5149 Год назад

    The mechanism is most commonly use with a grabber

  • @billbillington4885
    @billbillington4885 Год назад

    I don't understand why you wouldn't have the ink station on the bottom? Being as it is liquid. The stamp station on the side.

  • @OpRidder4920
    @OpRidder4920 Год назад +1

    You don’t have to go diagonal just put a controller and make the angle of what you want then when it’s built just delete the controller and bam you got a straight line