Doing a Simple Task The Hardest Way Possible...

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  • Опубликовано: 29 дек 2022
  • Welcome to another episode of Scrap Mechanic! Today I am recreating another weird mechanism that causes a table to move side to side in a straight and flat motion. Will it work as well in Scrap Mechanic?
    Reference Video: • Mechanical principles
    More Recreating Real Life Machines: • Da Vinci Actually Got ...
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    Scrap Mechanic is a multiplayer sandbox game with imagination and ingenuity at its core. Create fantastic machines, transforming vehicles or sneaky traps. The possibilities are endless with Scrap Mechanics powerful tools.
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Комментарии • 318

  • @pocarski
    @pocarski Год назад +117

    Fun fact: This mechanism is actually just the plantigrade linkage ScrapMan already built, just flipped upside down and with extra bits for support. In fact, this is the *original* implementation of the plantigrade linkage that the inventor came up with. The idea was to use this in steam engines to support the horizontal movement of the piston without linear bearings.

    • @monke1758
      @monke1758 Год назад +15

      Bro I wish you sat next to me in school

    • @gamma2581
      @gamma2581 Год назад +5

      @@monke1758 lol

    • @linglingtanudjaya6347
      @linglingtanudjaya6347 Год назад +3

      The top looks like pi.

    • @MergeMechanic
      @MergeMechanic Год назад +1

      Cool! I want him to attempt to make a conveyer belt powered by a winch(in either scrap mechanic or instruments of destruction bc it obviously won't work in trailmakers/other games).

    • @technobladeik
      @technobladeik Год назад

      Noooooooooooooooooooooooooooooo Noooooooooooooooooooooooooooooo Noooooooooooooooooooooooooooooo Noooooooooooooooooooooooooooooo Noooooooooooooooooooooooooooooo Noooooooooooooooooooooooooooooo

  • @nojusisnarauskas2343
    @nojusisnarauskas2343 Год назад +69

    I would’ve thought that when the blue was vertical was the ideal reference since all the bearings seemed to be on a 90 degree build grid

    • @conorstewart2214
      @conorstewart2214 Год назад +11

      Same, when the mechanism was at its far left position the blue and green beams would both be vertical and collinear which should make it easier to make on a fixed build grid.

    • @jakobmanton6889
      @jakobmanton6889 Год назад +2

      @@conorstewart2214 but the blue one never reaches perfectly virtical tho

    • @astrohahawashere
      @astrohahawashere Год назад +1

      @@conorstewart2214 but the green beam would be hard to build since it wont be aligned to the grid

    • @nojusisnarauskas2343
      @nojusisnarauskas2343 Год назад +3

      @@astrohahawashere but it doesn’t need to be a straight line

    • @astrohahawashere
      @astrohahawashere Год назад +1

      @@nojusisnarauskas2343 bruh its a linear linkage its supposed to go straight

  • @Jamoni1
    @Jamoni1 Год назад +25

    If you make these contraptions much larger, you'll have better resolution for placing your bearings.

    • @BLKBRDSR71
      @BLKBRDSR71 Год назад

      Bigger ain't always better. 😁

    • @kasuraga
      @kasuraga Год назад +2

      @@BLKBRDSR71 in this case bigger is better. the larger the structure, the higher the resolution, and thus, the closer to ideal the bearing placement can be.

    • @Cat_1n_A_Basket
      @Cat_1n_A_Basket Год назад +1

      but there would be more weight, and in turn, more stress on the bearings

    • @Jamoni1
      @Jamoni1 Год назад

      @@Cat_1n_A_Basket good point.

  • @bigrdmp
    @bigrdmp Год назад +9

    Just a thought, but what if you dropped the degree of movement by 1-2 degrees on the controller? Maybe the extra degrees are making it hyper-extend a bit

  • @colbywilson8790
    @colbywilson8790 Год назад +245

    Attempt number 2 of asking Scrapman to play the new Teardown expansion.

  • @craz2580
    @craz2580 Год назад +9

    Portal platforms: "Hold my beer"

  • @jordyvt08
    @jordyvt08 Год назад +7

    This makes me think of the part that is directly connected to the cilinder/piston of the siderods on a steam engine

  • @Dthwsh7
    @Dthwsh7 Год назад +10

    Ayyy happy early New Years guys
    Happy to have scrapmans content to enjoy

  • @switch2282
    @switch2282 Год назад +13

    Love these vids, keep up the good work!

  • @Blazewolf000
    @Blazewolf000 Год назад +3

    there are a few things that I would like to point out, first of which being parallel lines. if you'll notice, the yellow line and red (orange?) line stay parallel through the whole motion. another thing is midpoints. the red line was built off of the midpoint of the green line. one thing I might've recomended for this particular build would be starting with the diagonals, specifically green. since we know that the length of green and the length of yellow are the same, with the length of red being half that, and also knowing that green needs a reliable midpoint for red to attach to, as well as the parallel relation between yellow and red, I figure it would be logical to start with green, consdering how many relations it has. of course there is also the mathematical way of doing it, figuring out lengths/ratios with the Pythagorean theorem, but as far as trial and error goes, you want to pay attention to as many minute details as possible.
    tldr: when recreating mechanisms, it may be beneficial to not only look at positioning of joints and how it generally moves, but also how it moves relative to itself, considering which things will stay parallel or perpendicular and other things of the sort.

    • @rallok2483
      @rallok2483 Год назад

      It was just rotating more, you can see how far the green and yellow connectors rotate compared to the animation.

  • @inzanex36a89
    @inzanex36a89 Год назад

    I don’t know if any of you guys have noticed but ScrapMan has actually shortened his intro down to just the gear opening and not the music intro. The last instance of him using the S and M colliding was April 20th 2022 in his Abriss video. His Wedge Fighter Plane uploaded on the 21st is the start of him not using the music intro. Thought I’d point it out because I went back to watch an older video and noticed that.

  • @ZhaojuEphastine
    @ZhaojuEphastine Год назад +1

    I think that bearings are way cheaper to build in survival mode than pistons. So if you like a platform that can quickly extend and retract while bot raids are going on, I think it's a cheaper solution than medieval-styled castle gates. I think those doorways have to be big enough in order to protect the base form afar.
    This contraption can be put under water with the platform getting you out of reach. and it seems that it would be easier to protect with sturdy materials against Totebots.
    Also, with a bit of tweaking, you could definitely have a platform that lowers while moving sideways so that you can have your main base even higher from sea level.

  • @FarceeTheFire
    @FarceeTheFire Год назад

    So glad you're doing this one, I saw it the other day and felt it was absolutely ridiculous, perfect for this series.

  • @olivercooksey2243
    @olivercooksey2243 Год назад +28

    These videos are definitely the best, you should try to combine these mechanisms into one machine

    • @gamma2581
      @gamma2581 Год назад

      Yes but the lag would be the worst

  • @35571113
    @35571113 Год назад

    I think it's inspiring how Scrapman often fails at first, but always keeps trying and finds a reasonable solution in the end. Love these videos.

  • @colinhuber5903
    @colinhuber5903 Год назад

    It's always great to watch you work around the build grid issues to make these satisfying creations

  • @ChrisMegadonkey
    @ChrisMegadonkey Год назад +1

    I think you should take all the mechanisms you have made and combine them into a giant ball moving contraption.

  • @MahBor
    @MahBor Год назад

    YES PLS MAKE THIS A SERIES!!!

  • @69watermelon69
    @69watermelon69 Год назад +1

    Love these vids keep up the good work

  • @ethanhermsey
    @ethanhermsey Год назад +1

    Hey, nice work. I think building bigger would help because you'd have more resolution of the build grid. When you make adjustments, you make a smaller difference.

  • @Dragonorder18
    @Dragonorder18 Год назад +1

    I did notice early on, the Orange bar was not a proper length. After a time, he did correct it. Glad that eventually, the sizing issue was solved.

  • @turbomouse518
    @turbomouse518 Год назад

    happy Christmas and a happy new year

  • @loudstone9193
    @loudstone9193 Год назад +1

    Scrap man. You could use the Pythagorean theorem to get the exact lengths (x,y) you need for an arm that doesn’t like the build grid. And scale it up slightly if you get an uneven number

  • @lol_lol3072
    @lol_lol3072 Год назад

    to make the pausing easier you can move frame by frame using < and >

  • @mistaree7338
    @mistaree7338 Год назад +1

    Man I love these videos

  • @clxudzYT
    @clxudzYT Год назад

    2:44 - Hello?! It's Scrap Mechanic, that literally is THE reason. No further explanation needed!
    Also, when watching someone called Scrap Man, I'd expect this person to mainly play Scrap Mechanic... xD

  • @DoubsGaming
    @DoubsGaming Год назад

    SM if you are having a hard time aligning to the build grid you can probably just scale it up. This allows for more resolution but also any inconsistencies like imperfect ratios can really be covers up and become unnoticeable to an existent.

  • @captainsnekk
    @captainsnekk Год назад +4

    Hello how is everyone doing?
    Have a great time

  • @Nijonibi
    @Nijonibi Год назад

    Tip for making this things easier, screen shot it and lay a grid over top of it for better accuracy with where to joints belong.

  • @someguy8437
    @someguy8437 Год назад

    Great video! (also video idea: vehicle olympics but you use past creations that youve made

  • @AgentWest
    @AgentWest Год назад

    Should try Rover Builder for mechanisms, it lets you build angled linkages.

  • @datbubby
    @datbubby Год назад

    you should build a larger (2x scale?) version of these when you are done. This would make the movement more exaggerated and cool to watch :)

  • @ruanb2418
    @ruanb2418 Год назад +1

    Will you PLEASE bring back Volcanoids and Workshop Hunters

  • @saulgoodman9135
    @saulgoodman9135 Год назад

    The pain I felt as I screamed to use a ruler or something similiar to solve all your issues

  • @markk7895
    @markk7895 Год назад

    Hey Scrapman. I watch your vids all the time but never leave a comment. These last few creations that you try and mimic are really interesting and quite entertaining keep it up. I have a suggestion from the last 2 creations. How about a mash up where the "Simple task hardest way possible" passes a cart between 2 opposing machines and then have your "stamper" pick up the cart and place it on some sort of loading mechanism to place it back onto the first platform to recycle the process. I hope this makes sense to you. but essentially a perpetual motion machine that moves a cart across them all? hope you hear this.

  • @zz-ch7qs
    @zz-ch7qs Год назад

    Great video👍

  • @RealPanzer999
    @RealPanzer999 Год назад

    There's also the scissor lift variant you could build... Also uses rotation but is way easier.

  • @CG8379Gaming
    @CG8379Gaming Год назад

    i would like to request that you upload the creations you make to the workshop so we can have fun making mechanisms and vehicles using these

  • @the67th16
    @the67th16 Год назад

    Cool. i usually don't catch your vids early, so this is a pleasant surprise.

  • @ariesdragonproductions
    @ariesdragonproductions Год назад

    One problem I noticed with the attempt at making the mechanism is that the yellow bar's ground connection is supposed to be 2-3 blocks to the right relative to the blue bar.

  • @kendallguier1378
    @kendallguier1378 Год назад +1

    You need to get a grid screen overlay for your pictures so you can play it till it lines up nicely will also let you have length counts

    • @kendallguier1378
      @kendallguier1378 Год назад +2

      It's not a perfect solution but I think it will save you a lot of headache

  • @thewarp2396
    @thewarp2396 Год назад

    I think this can be done with scrap mechanic's build grid. I believe the important measurements are that the green and yellow are equal and the orange is half the length. Given all of that is true and each of the lines has the same gradient i think it should work. So it might actually be easier to start with the green and yellow, build them at 45degrees say 11 long on the diagonal, and then build the orange 6 long on the diagonal, then connect the yellow and green with the blue. making sure the platform is connected to it's center.

  • @rrroootttaaa
    @rrroootttaaa Год назад +1

    yellow and green are equal length. red is .5 green, attached to middle of green. Shouldn't be too hard even if limited to square grid. Reference you choose is perfect.
    Blue shpuld be built from two pistons so you can see what different lengths of it does to movement.

  • @jamesTBurke
    @jamesTBurke Год назад

    Well on the 3rd one look at how you attached it to the base. You stopped the angle and went straight

  • @venomplayerita189
    @venomplayerita189 Год назад

    6:40 ScrapMan.exe stopped responding (happy new year!)

  • @motionbricks5770
    @motionbricks5770 Год назад

    That’s funny cause after watching your stamp machine I looked at the channel and recreated this exact mechanism with LEGO

  • @bassfear_9952
    @bassfear_9952 Год назад

    you could make another version but this time you could attach a crank to the green part where the yellow one connects that would probobly make it smoother like the original one is.

  • @dinhero21
    @dinhero21 Год назад

    I actually got that video recommended to me, what a coincidence!

  • @theanomynusguy
    @theanomynusguy Год назад +1

    this is me trying to finish an essay

  • @riddle9064
    @riddle9064 Год назад

    my only point to make in these is that the start and end points of every line just have to be put in the right spot. the shape of the static arm that connects those two points does not matter. you could ignore making "straight" beams and just do L shaped arms to connect the points and as long as they are on different layers, they wont interfere with each other

  • @dimasilich9785
    @dimasilich9785 Год назад +1

    the orange line is half the length of the green and yellow beam and the blue bean is about 2/5 of the yellow and green beam and the stand's length is 3/4 of the orange line

  • @chettiarsirusraj9501
    @chettiarsirusraj9501 Год назад

    Hey, Scrapman if you have powered the orange pipe section bearing in your 1st design prototype to help with the table movement you could have gotten a better result from your first design,so I want you to try this change in the start of your next video in scrap mechanic when you are doing another mechanism video.

  • @MatthewMinson
    @MatthewMinson Год назад

    For those of you curious, the required dimensions for this mechanism are as follows (credit to @thang010146 and his video "Tchebicheff stool 2"):
    Length of blue bar: a + a
    Length of orange bar: 2.5a
    Length of yellow bar: 5a
    Length of green bar: 2.5a + 2.5a
    Horizontal distance between the seat connections: 2a
    Horizontal distance between the ground connections: 4a

  • @zodiakgames
    @zodiakgames Год назад

    I find it more interesting to see scrapman build things in scrap mechanic

  • @gamerxdpro9112
    @gamerxdpro9112 Год назад

    Those mechanism can help on our project because it help us do things

  • @hikmalanwar1113
    @hikmalanwar1113 Год назад

    I think all of the scrapman's mechanism build can be used as a parkour thing to play with his friends(new content),i hope you read this scrapman :)

  • @conorstewart2214
    @conorstewart2214 Год назад

    You should see if you can build the mechanisms in a different position before you start. If you built it in the position at one end of its motion you could see that the green and blue bars would both be vertical, that could maybe make it easier to build.
    Edit: you mostly did it by getting the blue one parallel, but it maybe wasn’t the best position.

  • @Daymusik
    @Daymusik Год назад

    What an interesting creation. Yeah, I understand the same motion could have been accomplished with a simple piston, but I don't think the motion is what the main focus of the contraption was. In Minecraft among the redstone community, there are contraptions known as "hipster" contraptions. I don't know if those are still around, but in the past, "hipster" builds were a trend where you would build a contraption where all of the redstone components (pistons, wires, input methods, sometimes) were hidden underground so that no messy redstone components were visible above ground. I believe this contraption was made to conceptualize a similar idea but with that smooth, linear motion as the result, instead of a 2x2 piston door >_

  • @cioltearazvan4370
    @cioltearazvan4370 Год назад +1

    I hope he put it on the workshop

  • @lunarwaffles7696
    @lunarwaffles7696 Год назад

    personally, i think the ability to build off angled hinges and servos as well as the flex-parts of instruments of destruction would make it better at contraptions then scrap mechanic.

  • @deadblade300
    @deadblade300 Год назад

    You should have tried moving the green arm over one more without adding length to that arm, that way the mechanisms stance would actually be wider rather than making one arm longer than the other.

  • @paws8902
    @paws8902 Год назад +1

    Every upload happens at 4 in the morning for me

  • @timgal5868
    @timgal5868 Год назад

    We need flex beams in scrap mechanic. That would be so amazing haha.

  • @NRIQ_nl
    @NRIQ_nl Год назад +1

    ey scrapman quick question, how many hours do you specifically have on SM? i have about 5.118,8 hours

  • @Jkauppa
    @Jkauppa Год назад +1

    if you have pixel issues, just scale up, better resolution, the smaller the higher relative minimum step length

    • @Jkauppa
      @Jkauppa Год назад

      how about not try to fit on the static build grid, just one attachment point, all other contract pistons to get the other fixed joints in place

    • @Reth_Hard
      @Reth_Hard Год назад

      What about using a game that is not extremely bad?

    • @Jkauppa
      @Jkauppa Год назад

      @@Reth_Hard whatever

  • @yutam6024
    @yutam6024 Год назад

    new concept : do a race or an escape game using all of the wierd mechanism you already built

  • @realcanadian96
    @realcanadian96 Год назад

    You could easily do something like this in Brick Rigs... I know you haven't touched the game in a while but with the 1.0 and now the 1.3 update it really is possible.

  • @melodycrihfield3721
    @melodycrihfield3721 Год назад

    So, idea for scrap mechanic updates remember when we got another seat added so we could have a even or odd with build? We should have a 2x2 bearing for the same purpose with any given rotating mechanism, it would be kind of a huge looking being tho, but I think it's an idea worth trying

  • @datbubby
    @datbubby Год назад

    Apply a rotational --> occilating movement converter to it!

  • @theanomynusguy
    @theanomynusguy Год назад +1

    pls pls pls make a strandbeest mechanism. its soooo cool

  • @spencersworkshop4360
    @spencersworkshop4360 Год назад

    im so glad you finally got verified!

  • @leefontaine2934
    @leefontaine2934 Год назад

    I am seeing a very complicated parkour course coming in the future.

  • @RandomAsianGuy95
    @RandomAsianGuy95 Год назад +1

    Someone needs to make a mod where you can move a block by 1/4 and 1/2 of a block to make more of these builds possible

    • @Reth_Hard
      @Reth_Hard Год назад +1

      I think it would be easier to build a completely new game... lol

  • @franio_gangster1329
    @franio_gangster1329 Год назад

    You should try making XB-70 in trailmakers

  • @danser_theplayer01
    @danser_theplayer01 Год назад +1

    I'm not playing scrap mechanic a lot so I might be wrong but...can't you just weld the thing to the grounded pole, set the angles with a controller, and then weld the bits toghether? Will it work the same as if it was on a lift?

    • @wildwyatxbox
      @wildwyatxbox Год назад

      Nope, it won't weld. Bearings only weld like that on a lift. It's really stupid

  • @VAXHeadroom
    @VAXHeadroom Год назад

    Building the mechanism bigger (2x, 3x, 10x) will allow higher precision ratios between the lengths of the beams.

  • @mihalydozsa2254
    @mihalydozsa2254 Год назад

    Like the old days before piston :-D I don't know how well it would allign to the grid but I would build it the green and blue is vertical and just build two 45degree arms.

  • @softpaw6234
    @softpaw6234 Год назад

    Easier way to accomplish the same motion with bearings only, turn a scissor lift sideways; may need wheels to support the platform, but you could easily build a rail for those.

  • @max_wuz_here6031
    @max_wuz_here6031 Год назад

    It could have stayed perfectly flat if the angles of movement were changed on the controller to remove those dips at the end of its side-to-side movement. Anyways, great video!

  • @theworldofpanda6559
    @theworldofpanda6559 Год назад

    "plasma...? nah... main assembly...? nah i think im gonna go with square game for my mathematically perfect design." and the chad made it happen anyway

  • @logik6414
    @logik6414 Год назад

    Nice work Scra Man
    Quick question
    Have you been playing High on Life?
    Btw I ain't trying to roast you. Just wondering

  • @vibaj16
    @vibaj16 Год назад

    next time you should directly measure the the pixel lengths of the different parts of the mechanism, use that to find the exact ratios of the dimensions, and then find the smallest number of blocks you need to get those ratios within around 5% error

  • @toddpoon
    @toddpoon Год назад

    this mechanism might work as suspensions for a huge car

  • @TheAntidk
    @TheAntidk Год назад +2

    7 am going as soon as notification appears

  • @blakes3785
    @blakes3785 Год назад

    You need to make some pendulum clock escapement mechanisms scrap mechanic
    They aren’t as hard as you’d think and there are some cool ones

  • @sunektu5737
    @sunektu5737 Год назад

    You should do a survival playthrough without using pistons. These mechanisms would make survival more challenging.

  • @joharuwais282F-22
    @joharuwais282F-22 Год назад

    The block for seing where the center look like a mouth and the 2 little black dot that is for that stuff is like a little eye soo it look like a face kinda right?

  • @mileselmlinger9259
    @mileselmlinger9259 Год назад +2

    i stayed up all night to be up at this hour how do you get up this early

    • @_jax
      @_jax Год назад

      Time zones/scheduled publishing

  • @bananaslayer
    @bananaslayer Год назад

    You should totally try stormworks If you havent already

  • @davidfinsterwald8022
    @davidfinsterwald8022 Год назад +1

    Happy easter! 🥚🐰

  • @Wertguzzzzzzzzzzz
    @Wertguzzzzzzzzzzz Год назад

    Also Scrap Mechanic Bases/Houses (As long as you don't build too complex or too big)

  • @FalconStormMusic
    @FalconStormMusic Год назад

    Day one of asking Scrapman to bring back workshop hunters

  • @joelfrisby4912
    @joelfrisby4912 Год назад

    I have a game suggestion. If you don't want to try it, it's fine as it is not my channel, but maybe you might like Homebrew - Patent Unknown. All I want is for you to at least consider it. I find that it is a fun creation game, so if you want, give it a shot.

  • @ziggybaranieski5432
    @ziggybaranieski5432 Год назад

    Me screaming the whole video: THE ORANGE BAR IS ATTACHED TO LOW, even though I'm not to sure about that

  • @smeep6846
    @smeep6846 Год назад +1

    you should try powering a mechanism with a piston engine

  • @Thagrynor
    @Thagrynor Год назад

    Wondering of you couldn't eliminate more of the end of loop sag by tweaking the angles that the blue bar rotated. Perhaps that would have allowed for less drop. Still very cool.

  • @meesvandenberg9468
    @meesvandenberg9468 Год назад

    Later, if you made a bunch of these, you need to combine them in a mega contraption!

  • @missing_therapy388
    @missing_therapy388 Год назад

    maybe you could use all of the mechanisms in an escape room for kAn or moonbo

  • @jerewilliamsiii8884
    @jerewilliamsiii8884 Год назад

    Did you know an instrument of destruction if there’s multiple parts and one part goes into the water which is your cabin in the other part stays on the land it will not make you have to reset your thing it’ll just let you go onto the water.

  • @limbomask4745
    @limbomask4745 Год назад

    Pistons were so last year (happy new year)