X the best creator on PS4?!? have you never heard of the legend called weggywoo? Thanks for the promo tho :D And a pro tip: When working with raised stunt roads, snap them before opening the advanced options menu, that way it already has the banking ° and you don't have to sink it in anymore. Saves loads of time.
Fight me Obst! Jk. Shouldnt keep a good creation in the dark. Its literally porn to look at and it has that nice feel👌 Thats genious. Why didnt I think of that
@@jcbvortex22 gotta align stuff manually then. I'm assuming you placed one prop of the banking and the next one won't connect to it? to get the correct z (?) rotation, pick up the prop you already placed with the edit button (x on ps4) then cancel editing ( press o once on ps4). the original prop is still where it was but you have another one at your cursor now that has the same z rotation as the original. then just sink it in, match the steepness of the banking (most likely y rotation) and then finally do the small (x) rotation to continue the corner (now write down the rotations on paper in case it doesn't snap again on the next piece), align the prop with the original one and place it.
This editor needs the "advanced paste" of e.g. the hammer editor. Would be a lot quicker to just say "paste x copies, each with a relative location difference of xyz and a rotation difference of pyr, with an increment of xyz and pyr per piece". Or just make a spline editor. Seriously, that would save so much work! But ye, good tutorial! :D
Yes, thanks! I have heard people talk about it before. The only issue with is that its very situational. Since you normally are working around the vanilla map. Every prop being differently tuned. People on PC can access something called the dev creator, where the prop remains in the rotation the previous prop was placed in. Which would be good enough for me tbh😄
@@mcdrewracing9689 Ofc, feel free todo the entry however you want it to be. I used the chicane piece because it looks nice and to keep the speed down coming into the corner. The traditional way to enter is just to smooth it out with a straight piece. Tbh, I would say you shouldnt wall the whole thing off. Just use a wall aligned with the exit straight. You dont want to make it into a wall ride
X the best creator on PS4?!? have you never heard of the legend called weggywoo?
Thanks for the promo tho :D
And a pro tip: When working with raised stunt roads, snap them before opening the advanced options menu, that way it already has the banking ° and you don't have to sink it in anymore. Saves loads of time.
Fight me Obst! Jk. Shouldnt keep a good creation in the dark. Its literally porn to look at and it has that nice feel👌 Thats genious. Why didnt I think of that
What do I do if I dropped a prop and it won’t snap, even though some of it is still sticking up through the map?
@@jcbvortex22 gotta align stuff manually then. I'm assuming you placed one prop of the banking and the next one won't connect to it?
to get the correct z (?) rotation, pick up the prop you already placed with the edit button (x on ps4) then cancel editing ( press o once on ps4). the original prop is still where it was but you have another one at your cursor now that has the same z rotation as the original. then just sink it in, match the steepness of the banking (most likely y rotation) and then finally do the small (x) rotation to continue the corner (now write down the rotations on paper in case it doesn't snap again on the next piece), align the prop with the original one and place it.
They gotta make the prop limit higher
This editor needs the "advanced paste" of e.g. the hammer editor. Would be a lot quicker to just say "paste x copies, each with a relative location difference of xyz and a rotation difference of pyr, with an increment of xyz and pyr per piece". Or just make a spline editor. Seriously, that would save so much work!
But ye, good tutorial! :D
Yes, thanks! I have heard people talk about it before. The only issue with is that its very situational. Since you normally are working around the vanilla map. Every prop being differently tuned. People on PC can access something called the dev creator, where the prop remains in the rotation the previous prop was placed in. Which would be good enough for me tbh😄
That looks super smooth! I’m not sure I can do that. You went so fast and I’m old. Any videos you can recommend that might help a fellow builder out?
play the vid on slower speed
great now make eau rouge
Nice, more videos like this pls 🤔
Thanks🙏 I will. If you have any suggestions, just lemme know
@@bratlien3907 is there any other props that you could use to start this corner? And how would you go about propping the outside of the corner?
@@mcdrewracing9689 Ofc, feel free todo the entry however you want it to be. I used the chicane piece because it looks nice and to keep the speed down coming into the corner. The traditional way to enter is just to smooth it out with a straight piece.
Tbh, I would say you shouldnt wall the whole thing off. Just use a wall aligned with the exit straight. You dont want to make it into a wall ride
@@bratlien3907 ah okay yeah that's fair enough. I'm definitely gonna try it out tomorrow! When will you be streaming the creator again?
@@mcdrewracing9689 Nice! Im not sure yet. I dont have any ideas for new tracks atm, but might do a couple of remakes that I can stream
Temlate?
Thanks!
Thanks for the video, Brat. 5 degrees rotation between each one?
Yes, 5 degree for the Y-rotation Im using. You might have to lower the rotation if you use a higher Y-rotation👍
Man that's to fast :(
Temlate
It gives the video character🤷♂️ At least I got it 50% right tho