Cry of the Gardener - a Traveler Raid

Поделиться
HTML-код
  • Опубликовано: 2 июн 2024
  • A voice calls out from deep within the damaged Traveler. With your fireteam, embark inside the ancient relic, and discover the secrets awaiting within.
    Join my Patreon if you'd like to support me and get access to early videos and behind the scenes!
    Thanks so much! :D
    (patreon.com/user?u=87458844)
    New Channel Discord!
    / discord
    Art Credit:
    The Traveler inside concept art:
    cdn0.vox-cdn.com/uploads/chor...
    Traveler art:
    www.artstation.com/artwork/x3n0R
    Destiny Vex Art - Fan Concept:
    imgur.com/gallery/rr8Cuyp
    Some Destiny concept art I made + some about me:
    imgur.com/gallery/OSJru/comme...
    The art used for Axium:
    www.artstation.com/artwork/Oo...
    The Gardener and Winnower:
    / the_gardener_and_winnower
    Destiny - Gardener and Winnower fan concepts:
    www.artstation.com/artwork/lx...
    Gardener Concept Art:
    sibylance.tumblr.com/post/620...
    Chibi Gardener and Winnower:
    www.bungie.net/en/Community/D...
    The art I used for the Initiators:
    www.wattpad.com/877719202-the...
    Hestion, Heuristic Mind fanart:
    www.pillowfort.social/posts/1...
    The Final Shape fanmade poster:
    / 1
    Credit to Riskrunner for creating the Harvester art:
    / @riskrunner4532
    0:00 Raids
    0:31 Introducing a Traveler Raid
    2:55 Setting up the Premise
    3:47 Raid Entrance: Breachway
    5:29 Encounter 1: Reparations
    14:55 Encounter 2: Discernment
    16:06 1st Boss: Axium, Salvation's Mind
    21:40 The Path to Encounter 3: Oasis
    23:36 2nd Boss: Harvester of the Deep
    31:47 The Path to Encounter 4: Rescue
    34:19 Final Boss: The Gardener
    41:28 Raid Cutscene
    42:11 Thanks for letting me cook ;) kopp
    43:03 Outro
    Deep Stone Lullaby Epic Version:
    • Deep Stone Lullaby - E...
    #motw #destiny2 #d2 #lightfall #raid
  • ИгрыИгры

Комментарии • 684

  • @Forcer69
    @Forcer69 Год назад +946

    One thing to add for the new Vex unit. The Vex are all named after Greek (I believe) creatures, so instead of being called “Terminators,” it would fit better being a “Centaur, Phoenix, Pegasus, Cerberus,” etc. I just think that would fit better with Destiny’s name consistency.

    • @Blu_Moon_Owl
      @Blu_Moon_Owl Год назад +57

      Vex are indeed named after Greek Mythology creatures which I always thought was an interesting idea

    • @ItsPronouncedScaggis
      @ItsPronouncedScaggis Год назад +16

      Yeah, but when they name it T800 in the files imma rez Sagira

    • @kamalidphrepaulezz7413
      @kamalidphrepaulezz7413 Год назад +30

      Centaur would work perfectly

    • @dinkeycat
      @dinkeycat Год назад +14

      Most of them, yes, but I don't believe goblins and hobgoblins are (wyverns I am not sure about either, but I'm a little less unsure than the other listed units). If I had to hazard a guess, vex units are not simply Greek mythological names, but names from various mythologies and other folklore. So yes, you could use Greek names, but you could also use Egyptian, Norse, or other similar names. For example, you could have a unit named "Draugr", which is (If my memory serves me right) a Norse zombie that also happens to be very hard, if not impossible to kill.
      This is just my input on the matter, please don't take this as me being an "umm, actually" type of guy

    • @cruye9633
      @cruye9633 Год назад +9

      ....aren't they named after D&D monsters? Don't recall goblins and hobgoblins in greek myth.

  • @ericbright1742
    @ericbright1742 Год назад +263

    I can just imagine The Gardener declaring: "The Winnower asks what the Final Shape must be... _and you are my answer!"_ right before releasing the blast.

  • @riskrunner4532
    @riskrunner4532 Год назад +384

    There's something so goofy yet badass about a scorn wielding 2 maces.

    • @danielrubiano6824
      @danielrubiano6824 Год назад +10

      Imagine trying to avoid a Hobgoblin shooting at your head while running out for a pack of screebs.
      Holy daym, this would be hard, maybe harder than any other raid o-o

    • @Chwarzerd
      @Chwarzerd Год назад +3

      @@danielrubiano6824 make the hobgoblin a champion and now we’ve got a recipe for disaster

    • @exosus7451
      @exosus7451 Год назад

      @@Chwarzerd give the screebs major level hp.

  • @itsmehere1
    @itsmehere1 Год назад +106

    The Traveler is so big that we could have an entire patrol space inside it like the dreadnought, imagine that there is some patrol space or at least some public area/sectioned off area of the patrol space that can only be accessed AFTER completing the raid once, kinda like the lighthouse but public and for PvE.

    • @kylemccormack1785
      @kylemccormack1785 Год назад +11

      I always loved when they revealed the Dreaming City only after you beat the Forsaken campaign. It would be so cool if there were actually things for us to do inside.

  • @jeremiah5511
    @jeremiah5511 Год назад +118

    "This raid... look at the tasteful thickness of it... the interesting mechanics... my God, it even has a cool name..."
    *Bungie devs SWEATING*
    Aksula: "Something wrong?"

  • @Kaiser8361N
    @Kaiser8361N Год назад +71

    If Forge mode was a thing in Destiny where you can build raids, this would be a fan favorite!

  • @hellopeter9302
    @hellopeter9302 Год назад +473

    honestly a 10/10 this is not just calus approved, THIS IS GUARDENER APPROVED

    • @masonwillms2542
      @masonwillms2542 Год назад +12

      My only problem with it is that colorbilnd mfs are shaking and crying.

    • @vollied4865
      @vollied4865 Год назад +3

      ​@@masonwillms2542 as someone who has a hard time telling the difference between red and orange... yes 😂

  • @bohba13
    @bohba13 Год назад +179

    The final encounter is probably the one where ad clear is actually an important role as the ads are trying to kill something other than you. (How cool would it be if in the final encounter didn't have tokens as the gardener allowed your ghosts to freely rez)

    • @deadeyexl8392
      @deadeyexl8392 Год назад +50

      “My Chosen, you do not need to fear death here. I have gifted your Ghosts a portion of my power, they will revive you as many times as needed, so please, protect me with your lives.”

    • @blazi40
      @blazi40 Год назад +57

      And in a similar fashion, after the gardener dramatically exploding on death, instead of an immediate wipe, you lose shields, abilities, jumps and the ability to revive. Instead you get "The Light has fallen..." in chat and even if you get to keep playing, without any relics or powers all you can do is give up or fight a pointless fight until your now untimely demise

    • @AZ98598
      @AZ98598 Год назад +21

      ​@HEX Sigma a funnier way of saying that...
      ...
      ...
      ...
      ...REACH MODE ENABLED

    • @storm_scourge
      @storm_scourge Год назад +13

      ​@@blazi40
      obective: survive

    • @squidish6041
      @squidish6041 Год назад +11

      Even better, instead of feely rez, SHE will rez you and says "don't falter now my champion!" or something similar cheesy.

  • @hereticslayer6205
    @hereticslayer6205 Год назад +237

    This is peak brainstorming made reality, all we need is for bungie to recreate this to the last detail and as always aksula, your creativity knows no bounds

    • @aksula-1
      @aksula-1  Год назад +29

      Thank you 🙏😎

    • @hereticslayer6205
      @hereticslayer6205 Год назад +6

      @@aksula-1 no problem, my dude. You continue to be an inspiration for us all to show bungie the love we have for their world in our own ways

    • @jeremiah5511
      @jeremiah5511 Год назад +6

      They can't re-create it exactly.... because we have a raid guide already lol.

  • @trevorsullivan1907
    @trevorsullivan1907 Год назад +111

    Bungie should hire you man, that was awesome! Although I did notice a specific lack of "loot" mention at the end, so I thought I'd take it upon myself to create a weapon for you. This is HEAVILY inspired by what you said The Gardener does to break through each layer of the Traveler.
    Exotic Arc Fusion Rifle: Sorrow of the Stars
    Flavor Text: "All life is precious, from the moment it is conceived to its final breath of the cosmos. This is my gift to you, my chosen.
    May it serve you well." - The Gardener
    Intrinsic Perk: "Supernova's Cry" - Charging this weapon creates an orb of energy that continuously grows in size as the weapon charges. This orb creates a damaging explosion starting from its first point of contact.
    (note 1a: the larger the orb is, the larger the explosion will be [obviously])
    (note 1b: damage scaling for the orb also increases with size)
    (note 1c: damage dealt by the explosion decreases the further away a combatant is from the center. Maximum damage is achieved if the
    combatant is the orb's first point of contact)
    Secondary Perk: "The Fundamentals" - [Alternate Weapon Action] : Changes this weapon's damage type, cycling between Solar, Arc, and Void. Grants different stats based on your selected damage type.
    Solar - Increases reload speed and aerial effectiveness.
    Arc - Increases handling and range.
    Void - Stability and aim assist.
    Edit 1: Thanks to Roco Vailo for the suggestion on this one. Since this raid features both light and dark, why not make an inverse weapon of the previous?
    Exotic [Redacted] Bow: Chronological Demise
    Flavor Text: "All that is and all that will be shall be brought to ruin. But it will not be by my hands. Rather, it will be by yours, my disciple. May this gift serve you well." - The Witness
    Intrinsic Perk: "Cyclus Mortus" - Kills while this weapon is equipped store energy within it. [Special Weapon Action (ADS with at least one bar of energy full)] : Convert the energy into a special explosive payload that detonates into a lingering explosion on first contact. The explosion the payload creates increases in size depending on the amount of stored energy.
    (note 1a: the amount of stored energy would be displayed in a bar on the side of the screen similar to that of Revision Zero's targeting data)
    (note 1b: the explosion will linger for the exact same amount of time no matter the size, roughly 3 seconds)
    (note 1c: damage scaling for the orb also increases with size)
    (note 1d: damage dealt by the explosion decreases the further away a combatant is from the center. Maximum damage is achieved if the
    combatant is the payload's first point of contact)
    Secondary Perk: "Darkened Spectrum" - [Alternate Weapon Action] : Changes this weapon's damage type, cycling between Stasis, Strand, and [Redacted]. Grants different stats based on your selected damage type.
    Stasis - Shortens draw time and reload speed.
    Strand - Increases handling and aerial effectiveness.
    [Redacted] - Increases outgoing damage and projectile speed at the cost of increased recoil.

    • @maggie937
      @maggie937 Год назад +2

      Lol no…

    • @cupasaza495
      @cupasaza495 Год назад +8

      Exotic Catalyst: Gardener's Cry
      The explosion from the orb has an elemental effect that chains damage to all enemies in the effective range (where they're still taking damage, no matter how small)
      Void: Volatile
      Solar: Ignite
      Arc: Jolt

    • @rocovailo2862
      @rocovailo2862 Год назад +3

      Great idea for a weapon! But-- why not go one step further? Be the first raid to offer TWO exotic weapons~!
      The other being a mirrored darkness themed weapon. Perhaps a glaive or bow. (Personally would love bow) that cycles through the darkness types

    • @trevorsullivan1907
      @trevorsullivan1907 Год назад +4

      @@rocovailo2862 That's actually a pretty insane idea and I'm loving it! I've got you covered!

  • @lorentzdriver4048
    @lorentzdriver4048 Год назад +58

    WHO LET HIM COOK???
    I NEED TO CONGRATULATE BOTH OF THEM

  • @urifrid6767
    @urifrid6767 Год назад +107

    Man created a raid that had me more hyped than the actual new raid

    • @adamboy0559
      @adamboy0559 Год назад +2

      Root is a decent raid easy unfortunately but Iv enjoyed it since our d1 clear.

    • @D1Kwazy
      @D1Kwazy 10 месяцев назад +1

      @@adamboy0559💀

    • @adamboy0559
      @adamboy0559 10 месяцев назад

      @@D1Kwazy ?

  • @yorkoxmaul
    @yorkoxmaul Год назад +70

    I was really getting hyped for the new raid and then I remembered it's just a fan concept 😔

  • @tortino56
    @tortino56 Год назад +66

    I’m hoping Bungie breaks the 4 encounter 2 boss raid formula we’ve had since i think Shadowkeep.

    • @osteohiveporosis6882
      @osteohiveporosis6882 Год назад +8

      Deep Stone was all boss encounters technically, but besides that, every original raid since then has been like that.

    • @sunshotwithanornament2475
      @sunshotwithanornament2475 Год назад +7

      @@osteohiveporosis6882I wouldn’t count 3rd encounter as a boss encounter imo

    • @catsgame9282
      @catsgame9282 Год назад +7

      I want the 5 encounters with 3 bosses formula or A new raid formula

    • @catsgame9282
      @catsgame9282 Год назад +7

      I honestly think 4 encounters is too short

    • @osteohiveporosis6882
      @osteohiveporosis6882 Год назад +3

      @@sunshotwithanornament2475 The game technically does though.

  • @andynewman6062
    @andynewman6062 Год назад +28

    I really like the build up of the encounters constantly changing scenery followed by the Gardener breaking through all of it in a finale. I would think it'd be fun if she had a like chariot-style platform that you ride through the encounter, at least for the moments of respite for passing through shells
    As much as I like throwing off the formula by having the escorting the Gardener instead of a boss, I feel like the feeling of defeating the massive enemy is too iconic to raid experiences to pass on. This wouldn't change any previous encounters, except maybe the second. Instead, the Gardener would break through the shell and float out into space, where she thanks you and bestows loot, like the video. She would look out and talk about finally being free, then stop mid sentence and stare off into space. A communication from Earth comes through now that the Traveler's shells aren't interfering, and you hear Elsie Bray (let's assume she's significant to the vex based campaign) shouting not to let the Gardener leave. Then, a vex portal opens in space, and a MASSIVE vex mind comes out (comparable to a pyramid ship's size). It unleashes some kind of siphoning tractor beam on the Gardener and attempts to directly drain her power. This leads to a huge boss fight again this "[Vex Name], Inevitable Mind" or something. This would start a 5th encounter where you have to again empower the Gardener's attacks to break through the vex mind's defenses, while also stopping it from killing her. The specific mechanics would need to be decided, but plenty are in place from this raid to use.
    The only changes I could see would be to make sure the second encounter plays and feels different enough. Maybe change the second encounter to a split boss encounter where 3 harpy bosses fly around, and introduce the light censor mechanic but don't combine it with darkness staffs yet. Each one glows one color, and you must dps all 3 simultaneously to stop their wipes, meaning 3 teams of 2 on the light plates. The harpies would protect the shell-cracker device, so it would stay roughly the same storyline wise. Then you can use the culmination of all the mechanics to defeat the Inevitable Mind by amping up encounter 2's current mechanics to become encounter 5's. Additionally, maybe foreshadow it with moments of broken static after defeating encounter 2 where Elsie tries to say something, but your ghost says the psychic crystals also must stop the radio.
    Great raid overall, I would love to the this kind of grandeur in a raid again. I think Bungie could really knock it out of the park with these environments and skyboxes, as they always do. Hope they take notes.

    • @kylemccormack1785
      @kylemccormack1785 Год назад +4

      I love this comment almost as much as the video. Can I add something? Since this is the end of the saga, the Mind that appears shouldn't just be any old Mind, this is the Inevitable Mind, which governs the Sol Divisive. Cue a remixed Darkness theme, taken powers and a creepy vibe to boot as this Vex tries to do what the Witness could not!

    • @simonwahlen7150
      @simonwahlen7150 Год назад +3

      Love these ideas I suggest to flesh out the mind and add one of forsakens biggest bonuses a post campaign zone. The mind Yggdrasil, Inevitable mind, Promised final flower. Is an enourmos unique mind it's center is a number of rings surrounding a blue miniature sun. It has several appendages with either arms or optics/heads sticking at it's ends it grabs the Gardener and begins draining her and we have to break the heads with the mechanics so the gardener breaks free from the arms to blast it to open for damage phase.
      After beating it's final stand the gardener destroys it's outer rings and shell leaving one or two rings surrounding the sun core in orbit arround the Earth. The final raid boss and the post campaign post worlds first raid completion roaming area is a vex dyson sphere and the remains of the raid boss, for everyone wishing we could visit volantis on the other side of the deepstone portal.

    • @SentientMattress531
      @SentientMattress531 7 месяцев назад

      Mabye, like, you could trigger some stuff throughout the raid to summon this, like a heroic public event, or the Whetstone mission.

  • @5amu22
    @5amu22 Год назад +26

    Wow. I cannot put into words how much i want to play this raid. Truly incredible work. Breathtaking.

  • @Blu_Moon_Owl
    @Blu_Moon_Owl Год назад +40

    Guys, we gotta stop this man! He’s cooking too hard but it is too good
    This was great

  • @AverageTitan3055
    @AverageTitan3055 Год назад +9

    Hey, I think I got a good idea for the raid exotic. It would be a Trace Rifle that goes in the kinetic slot. It will have a 150 round magazine and a 950 round per minute fire rate. It will of course also take special ammo. I was inspired to choose a trace rifle by the lightfall cutscene where the traveler fires a beam of light at the witness’s pyramid, creating a huge rip in it. The idea would be that you can wield light in its purest form. I put it in the kinetic slot not only because it’s never been done before, but also when the traveler had to use its light directly, like when it pushed away the cabal cage way back during the red war, there was no specific element used in that light. That’s what I’m trying to make this weapon all about. It’ll just be light in its purest, most powerful, most beautiful form. The weapon would also be named “Lux Divina” which is Latin for “Divine Light.” The intrinsic trait could be named “Gardener’s Grace” where if you’re critically wounded, final blows would instantly make you become charged with light as well as temporarily double the weapon’s DPS when this happens the beam color will turn a flashing blue. The standard beam itself will be somewhat white like the beam the traveler fired at the witness’s pyramid during lightfall. The other trait it could have would be called “Praelucere,” which is Latin for “Outshine.” The trait would allow rapid kills to instantly reload your magazine as well as have a chance of dropping orbs of power for you and your teammates. The flavor text would be from a section from the unveiling lore book called “The Final Shape.” It will read: “It always ends the same,” the gardener complained. “This one stupid pattern.”When you open the lore it’ll be the rest of the final shape section in the unveiling lore book. I figured since this weapon is for the final shape expansion, why not for the lore give it an lore section labeled “The Final Shape?” Just an idea. 🤷‍♂️

  • @vertigo3612
    @vertigo3612 Год назад +17

    This absolutely deserves MOTW, just because of the sheer amount of effort you put into explaining the mechanics, details, and visuals a raid like this could offer. Well done! You should be proud of this! How about a dungeon next? 👀

    • @focahx
      @focahx Год назад +1

      they aint giving this motw when he says that the recent raids are lacking 😂

    • @adamboy0559
      @adamboy0559 Год назад

      @@focahxit is true tho I’m also fed up if people joining and instantly say “il do add clear” it’s a raid it’s meant to be mechanically hard and not just have everyone wanting to add clear. Ron has had one of the worst of it and at times Iv had to actually ask people specifically to do mechanics since they all wanted to do add clear. It’s time it got made harder

  • @captainsoldier774
    @captainsoldier774 Год назад +2

    One thing i really like with this is the design of the Initiators.
    It would be really cool if The Final Shape introduces us to proper Vex combat units, since Calus mentions at one point that the Vex we're used to fighting are mere workers and architects, except the Wyverns, which are the first combat units seen(possibly).

  • @urifrid6767
    @urifrid6767 Год назад +16

    Can i just add that the idea of the final encounter being an escort queenswalk vibe'ish is just amazing and so original. How isnt this exo hired at bungie HQ already?

  • @crash1108
    @crash1108 Год назад +2

    I love that the song at 39:00 is the vault theme and for just how epic it sounds for one of the least epic moments of that raid

  • @colejohnson771
    @colejohnson771 Год назад +7

    This is so well thought out! The story & mechanics are such a cool idea, its super incredible and its inspiring, Aksula please keep make more!

    • @aksula-1
      @aksula-1  Год назад +4

      My future videos will be full of creative ideas of all kinds, you'll love them ;)

  • @Mooseamation
    @Mooseamation Год назад +2

    This is phenomenal. Something cool as well would be each boss having a tic in the healthbar, making you think final stand, but instead the boss is forced back, time is of the essence and the Gardner needs you asap. Instead, the final encounter’s mini mechanics has a time limit for completion, that being each boss’s final stand. Boss V Boss as both the boss and it’s swarms (Vex/Scorn) attempt to kill the Gardner, the final push being to break the shell. This raid is a really fun and cool idea. I’d actually love to see other ideas for raids and mechanics

  • @roxiik0
    @roxiik0 Год назад

    this is genuinely so impressive you came up with this. i love every single detail. it would be truly amazing to see something made out of this video

  • @the_redacted_files
    @the_redacted_files Год назад +28

    Can we make a petition to make this an actual raid?

  • @Osbeallright
    @Osbeallright Год назад +4

    This was surprisingly well put together, mad props.

  • @aarongregory4980
    @aarongregory4980 Год назад +5

    Tbh I really would want another vex boss at the end before the escape sequence. The vex simulating paracausality is such a dope concept and only having one boss towards the beginning of the raid just feels like it’s being underutilized. I’d personally like a sort of riven into queens walk situation but on a much grander scale. Having some enormous paracausal vex mind surrounding the core containing and studying the gardener inside that you can see above you during the 3rd encounter would be amazing. As much as I love this concept it feels like it’s missing an actual big bad to kill. I want to slay a god to save a god if you catch my drift. Maybe that’s just me but overall this is an incredible raid concept.

    • @insertbetternamehere7148
      @insertbetternamehere7148 Год назад

      i personally dont like the fact that its a vex/scorn raid i think it would be cool if we get a new enemy faction for final shape and use it for the raid

  • @bastiancole3565
    @bastiancole3565 Год назад +3

    I love how this idea implies that all we really wanted was for the traveler to just speak to us.

  • @brendankenner5810
    @brendankenner5810 Год назад +17

    Not even an hour later I’m already rewatching 😂

  • @noahadrian9515
    @noahadrian9515 Год назад +2

    That would be an amazing raid. Kind of like a RoN and VoG combo (mechanic wise). You have true talent to be able to come up with these things, Aksula. And congrats on #motw. You deserve it :)

  • @CrashMikuNFS
    @CrashMikuNFS Год назад +1

    How good was this concept? Dude, it had me picturing each and every single encounter and hearing the beautiful voice of The Gardener. I can imagine that in my story, my Hunter would tear up and joyfully cry after rescuing and seeing The Gardener go.
    Truly beautiful raid concept.

  • @playingwithanx
    @playingwithanx Год назад

    Visualizing this while it's being described was awesome! Very cool concept!

  • @gauthierdelaunay3837
    @gauthierdelaunay3837 Год назад

    Loved the video, I don't comment often but the whole concept works really well, I've always wanted to see raid concept videos such as these and I find it amazing that you're giving your own take on raid building, would definitely be down for another one of these!

  • @Progamer1013
    @Progamer1013 Год назад

    This is brillant, unique, and very well made. Exceptional work!

  • @KaiKaiRee
    @KaiKaiRee Год назад

    Holy _WOW!_
    This creation of yours is *_GLORIOUS!_*
    As you ran through the different encounters, your choices of media in the video helped me imagine just what could be possible!
    Looking forward to your Destiny: Dark Age vid!!!

    • @aksula-1
      @aksula-1  Год назад

      Thank you! You are going to LOVE it ;)

  • @elitegamer9310
    @elitegamer9310 Год назад +1

    This is a pretty good concept for a raid. Good job!

  • @ninjaishproductions2.053
    @ninjaishproductions2.053 Год назад +3

    I love the concept for the final encounter. That's exactly what i hope we get.

  • @graydogger5711
    @graydogger5711 Год назад

    Awesome video and concept. I also really like the background message of the raid. Through a lot of destiny we mostly just use the light to kill while saying we use it to protect others but to actually see and do it would be a great choice

  • @TheShadowPhoenix
    @TheShadowPhoenix Год назад

    Oh, I would love a raid like this SO MUCH! Thank you for sharing your imagination here

  • @MrGigamaster
    @MrGigamaster Год назад

    Sounds like a good challenge and that epic sound in the end is nice.

  • @INBCPC1994
    @INBCPC1994 Год назад +1

    My guy this was beautiful, you're the 🐐, keep up the great videos!!!

  • @josephmarshall9410
    @josephmarshall9410 9 месяцев назад +2

    the exotic could be a bow called "string of hope"
    the quote: "Thank you my guardians, take this as a prize. You have earned it."
    the exotic perk would be "balance" and it would cause the element of the weapon to cycle all 6 elements with every shot
    the intrinsic perk would be "gift"
    each percision final blow will drop a special orb of power basd on the element
    Solar: makes the bows element solar for 10 seconds and gives you radiant and all your guns igniting rounds. if your sublcass is solar you get improved ability and super regen
    Void: makes the bows element void for 10 seconds and gives you devour and all your guns weakening rounds. If your subclass is void you get improved ability and super regen
    Arc: makes the bows element arc for 10 seconds and makes you amplified and gives all your guns jolting rounds. If your subclass is arc you get improved ability and super regen
    Stasis: makes the bows element stasis for 10 seconds and gives you an overshield and all of you guns get slowing rounds and have a chance to freeze enemies. if your subclass is stasis you get improved ability and super regen
    Strand: makes the bows element strand for 10 seconds and gives you woven mail and all of your guns get unraveling rounds. If your subclass is Strand you get improved ability and super regen
    [REDACTED]: makes the bows element [REDACTED] for 10 seconds and gives [REDACTED] and all of your guns get [REDACTED] rounds. if your subclass is [REDACTED] then you get improved ability and super regen
    Cataylst: allows you to control the element at will.

    • @aksula-1
      @aksula-1  9 месяцев назад

      I LOVE your imagination! This is an excellent idea thank you for writing it out 🤙

  • @robbay8610
    @robbay8610 Год назад +5

    Plot twist: This is actually the final shape raid

  • @ianshaw3189
    @ianshaw3189 Год назад +7

    This is an amazing concept, Aksula! Having a raid inside the Traveler would be such a cool experience, and I can't wait to see what bungie has planned for the future!
    That being said, I think Ad-Clear in raids is sort of a necessary evil. sure, all the negatives you mentioned are 100% valid and I couldn't agree more, but without at least someone to do that job, the rest of the team would get shredded from all directions! especially with the ad density in most of the newer raids! Imagine RoN or Vow without people to do ad-clear, that'd be terrifying! (am i kinda salty because I usually do ad-clear? yes, but only because I suck at the game, lol)

    • @xiphosmaniac
      @xiphosmaniac Год назад +1

      i cant run my orbs peacefully without the homies keeping the tormentors and adds away. Dont feel bad for being on ad clear, and no one should imply the trash players are delegated to ad duty, even though thats usually the case. I for one, dont mind ad clear. Can jus tturn the brain off and go ham

    • @ianshaw3189
      @ianshaw3189 Год назад +1

      @@xiphosmaniac True. And that's really my point. It is a welcome change of pace to have the ability to choose whether you want to try the harder mechanics or stick to the less nerve-racking ones.

    • @xiphosmaniac
      @xiphosmaniac Год назад +1

      @@ianshaw3189 yeah. its just sad that some people are FORCED to do ad clear because theres a distinct lack of mechanics, and then they feel bad for it :( id love this raid, fuck LFG, thats 100% the design philosphy of RoN

  • @Epsi_The_Offbrand_Pepsi
    @Epsi_The_Offbrand_Pepsi Год назад

    This would be an amazing experience and I really wish this was able to be brought into the game! I would play this raid countless times! Great work as always Aksula!

  • @andrewemerson7861
    @andrewemerson7861 Год назад +1

    An awesome idea I would recommend would be in the final encounter we use sparrows as we are quite literally racing out from the center of the Traveler to the entrance. Maybe that ideas lame but what an experience that would be paired with your already planned out mechanics.

  • @b8774
    @b8774 Год назад +6

    This guy single-handedly created the best raid in D2 history.

  • @cindadimaggio6679
    @cindadimaggio6679 Год назад

    Part of me was hoping for a final boss at the very end that’s the only thing stopping you from escorting the giant lady out. You do the mechanics to empower Beeg lady, she disables the shield of the vex boss, and it becomes a big story-like boss where there’s a lot of ads and the last thing you need to do is one big dps phase. No wipe mechanic besides survival and killing a boss at the end of a very long encounter. Mistakes are truly vital in a simple last encounter, which makes it really cool and refreshing when the last guy alive hits that final super to end the raid

  • @hagen.360
    @hagen.360 Год назад

    Amazing idea and presentation!
    Thank you!

  • @mosurikutenpi3322
    @mosurikutenpi3322 Год назад

    Can Bungie already hire this dude?
    Edit: Here's a fun idea:
    Your abilities of light (yes, including supers) are omega buffed. We are talking extra damage, longer usage for roaming, bigger and longer 1 and done supers (well, ward) and this improves the closer you get to the gardener. During escort, this is always at the max buff

  • @brandonhaag52
    @brandonhaag52 Год назад +1

    SINBAD LEGEND OF THE SEVEN SEAS. Dude I've been wondering for YEARS what the name of that movie was. I remember scenes from it from deep in my childhood memories but have never remembered the name of the movie and you sir just put an end to over a decade long mystery. Thank you!

  • @conanwhiskey7009
    @conanwhiskey7009 Год назад

    I think a good idea for an encounter would have teams of two spilt up and repair different areas of the traveler by tping across different areas. You would have a map saying such area is being swarmed and send a team to that location. This team would clear the room then signal what code is needed to repair a certain area on the traveler. A correct code would visually show parts moving on the traveler closing off creating less space in the original arena and environment killing on the map area. Teams that entered the code from toung would open a new portal for the map team to then close off more area on the traveler and deeper to the heart.

  • @SheerAntAttack
    @SheerAntAttack Год назад +1

    Legit fire raid, this raid will be remembered by every single player,your amazing creativity read the definition of bounds and limits and rip off the page and said 'This means nothing to me"

  • @darkshotmk3
    @darkshotmk3 2 месяца назад

    I low key would love the raid to be like this. I have doubts it would ever happen but i do love the concept

  • @bdandb6001
    @bdandb6001 Год назад

    Dude you actually predicted so much story wise like god damn, the gardener, that the inside of the traveler is like a pradise/oasis… like there is in fact a being inside the traveler and it’s ACTUALLY CALLED THE GARDENER i just cant get over that

  • @dr.krabba4817
    @dr.krabba4817 10 месяцев назад

    love the name you chose for the raid super cool! cry of the gardener

  • @TheSolGuy
    @TheSolGuy 11 месяцев назад

    Haven't even watched this yet and im already sold woth the name alone. Using imagery and references to the lore in thay title already has me excited!

  • @darthmorgoththesecond9990
    @darthmorgoththesecond9990 Год назад

    I also thought of a vex boss with a pyramid head and with a cape and call it The Revenge Mind and gives out a cry too give you a chill that it was never possible to have

  • @k4rmac0dex84
    @k4rmac0dex84 Год назад

    Round it all up with a reimagined "Journey" theme playing during the escort; now that would be perfect to cycle back to the start of the game when we first were trying to escape and survive when we were weakened by the red legion

  • @gzlzmaistro
    @gzlzmaistro Год назад

    Maaaaan you rocked it. I was waiting for this.

  • @smallspace6896
    @smallspace6896 11 месяцев назад +1

    Wow this slaps, if you ever want to work at Bungie you deserve the job man, you and your discord did an amazing job

    • @aksula-1
      @aksula-1  10 месяцев назад

      Thank you! ;)

  • @LBKIndustries
    @LBKIndustries Год назад

    Your imaginative take on this raid make the anticipation for Final Shape all the more wonderful and emotional. To see a legendary icon of Destiny lore, The Gardener manifested in this way only makes me imagine how that moment would feel in game. How beautiful it would be. For the score, I feel like creating a sound track thats reminiscent of some of the most iconic music in past expansions/D1 but in a refreshed style would do such justice to the game’s history and make it that much more cathartic, as it’s taken 10 years to get to this point.
    I’m a big fan of The Witness. At some point it would be very cool to see some dramatized content that focuses on things The Witness might do in the campaign. I’m sure you have many ideas about that already. I’m so glad I cam across you channel, I love all the spirit and originality you put into each of your videos! Well done!

  • @WDGabe
    @WDGabe Год назад +9

    I will sit here and wait the 2 hours dammit. This has my attention and I know damn well its gonna be amazing

  • @rocovailo2862
    @rocovailo2862 Год назад

    First off wanna say I love the overall idea for this raid. Focusing on designing encounters so everyone has an actual role outside of "just shoot stuff" everyone has to do some level of listening or communicating.
    It's also a great idea how you designed things visually. The multiple shells, the way we traverse then at different angles.
    Now, I don't know if "giant goddess lady" is necessarily the best payoff for what lies within the traveler. That being said-- I love the idea that whatever the entity that is in the traveler is-- is our narrator, is an awesome one! And that the final encounter instead of being an assassination mission as is often the case, is a rescue mission. The whole visual of something magical and ginormous working with us as we lead them out is in every way as epic as the Riven fight was, if not more so. (Great choice of music ~!)
    Honestly that's probably what really sealed the deal for last wish in being my favorite raid. It doesn't end on a "kill you the boss" segment.
    It ends with a "everyone involved mechanics race to the finish"
    (As a side note it made Petra's run of the raid so hecking glorious once we finally nailed it. A victory slame for the ages! )
    My two additions to that final encounter would be:
    1) the Gardner would have some sort of sound based mechanic/ musical component. Music always seemed to me to be a type of chaotic form of artistic creation and expression ~ perfect theme for the traveler a being of chaos and life. Can you imagine her/it's voice being apart of the music that plays? And/or the dynamic music that happens as mechanics are played out? Like... Imagine her tone shifts or a series of notes change as you infuse her attack (think like... Wind waker when you attack an enemy a series of notes blends in with the music to really sell the attack sequence)
    The second thing I would ad or consider:
    2) the witness. If this is meant to be the final shape... And the end of dark and light saga, the raid has got to be both a satisfying conclusion to it as well as setting up for something else. I imagine we defeat or passify the witness in the campaign but perhaps something left over... A final grief of it's essence or will tries to stop us as we push through with the gardener. Maybe even their voices are the choir fighting back against the Gardner in the music.
    Fuck the beauty that kind of musical chaos would be -- all dynamically changing as the encounter progresses and based on what the players do.
    As a final note to this theme as being the ultimate raid to end the series --- I want the "Petra's run" of this to feel unique and special.
    When you opt in to do a Petra's run (similar to last wish) if anyone dies everyone is sent back to orbit. But a small cutscenes or narration plays (that can be skipped) to emphasis "you just lost and now the universe is ending"
    Or you know... Maybe a hopeful spin on it as the Gardner whispers "don't give up-" implying they help you in giving you some like... Retry/redo. Maybe you don't go to orbit but everyone is warped back to the start of the raid, never actually "darkness encroaching"
    Either way I want loosing a Petra's run to be a different experience from the norm.
    Then of course, once you succeed, it doesn't have to be much but I'd love some additional but of dialogue/lore /cutscenes or something to play to sell home the accomplishment of "canonically beating" the raid (cus in story terms our guardian has never truly 'lost' and like, true death failed xD )

  • @bendobson3591
    @bendobson3591 Год назад

    This sounds fun and challenging, love this idea for a raid

  • @thewoof7623
    @thewoof7623 Год назад

    Damn. Just, damn. This is one of the coolest raids ive ever seen. I wish it would be real, and the different weapons and armour that could come from it would be amazing!

  • @xreptarbreex
    @xreptarbreex Год назад +1

    I like this a lot but I gotta say, if Bungie doesn't have some sort of twist in The Final Shape, they are no longer Bungie. I think it would be a lot more interesting if we showed up to the Gardener and escorted her out and at the end she said "thank you, my one Final Shape". You then realize what you thought was the Gardener the entire time was actual the Winnower and that the final shape which replicates to eradicate all life was either Guardians or humanity. This open the franchise to future releases as you realize you released an even bigger threat than The Witness and now have to search the galaxy or universe for it.

  • @Cmdr__Exo
    @Cmdr__Exo Год назад

    After hearing this brilliant idea, it only reaffirmed an old idea I had for a vex dungeon where we rescue Asher Mir in The Final Shape dlc. Content is 🔥 dude.

  • @Ben-zg8xk
    @Ben-zg8xk 4 дня назад

    so the raid is actually called salvations edge, and the raid exotic is called euphony, it is a strand linear with the perk unwound

  • @ItsPronouncedScaggis
    @ItsPronouncedScaggis Год назад +14

    If Randal the Vandal is the final boss imma revive Cayde.

  • @UberZima
    @UberZima Год назад

    This is exactly what the game needs, a totally different raid. The twist with the boss's health at the end was awesome. Good stuff Aksula-1!

  • @smolist2741
    @smolist2741 Год назад +1

    for first encounter, the mechanic where when you hold a buff, you cannot see the one you're supposed to dunk in wouldnt acchieve what you would hope. staff holdera would just find which confulx isnt glowing and go there. as an alternative, maybe remove 1 part runner, and have that player play reader, let them aquire a unique buff that allows them to see which confluxes are glowing what color.

  • @AMICAI
    @AMICAI Год назад

    Dude idek what to say, everytime I watch one of your story based videos its amazingly thought through, Bungie truly needs to hire you to provide input for future destiny narratives. And I'm not just saying this bc lightfall but so many of the ideas you mention throughout your videos would be so fun to play. much respect.

  • @Blue-qt8ms
    @Blue-qt8ms Год назад

    The really hope final shaped raid is super long, difficult and because of that rewarding, I hope bungie makes it feel like this is the moment everything has been building towards and the raid is where we were either win or lose

  • @Vertix07911
    @Vertix07911 Год назад

    one thing i'd like to point out is the way the traveler would speak, its pretty strongly implied in the "learning light" quest that in the objective, the traveler talks to you, and the tone it speaks in is anything but soothing, some examples are:
    you will find my light
    you will end them
    you will accept this gift
    etc
    it speaks in a very commanding tone

  • @telestotheaustralian7574
    @telestotheaustralian7574 Год назад

    Well done man, well done. I also like the sword logic reference

  • @Nyan_The_Cat
    @Nyan_The_Cat Год назад +1

    This entire concept is hella awesome, I love the idea of everyone getting to do something with team work in mind. However personally I see the final encounter as something like queenswalk from Last Wish. So the Gardener blasts a giant laser that merges each layer of the traveler together, then the six guardians begin to rush forward as they kill the relic holding mini-bosses. Now people with Light relics push forward and light corresponding bonfires to their element, and Dark relic holders would do call-outs and disable the dark conflux's. Finally at the end of each layer everyone would gather together infront of a newly spawned, giant darkness conflux, The conflux would glow each light and dark element one by and players with the matching element would slam heavy as the conflux glows. One by one. causing overwhelming light to empower the Gardener to nuke all the ads. Then rinse and repeat.
    I'm not trying to hate on your ideas i just thought something like this would fit the theme more rather than basically having a repeat of all the encounters with a few extra steps.

  • @gagechrisman1339
    @gagechrisman1339 Год назад +1

    You should make a video about your take on the campaign. Like the actions of the witness and our role against him. If he is taken down or even lives. I just don’t see how an antagonist like him, could be taken down in a regular campaign mission. Kind of how we encounter oryx in the campaign, but took him down in a raid.

    • @aksula-1
      @aksula-1  Год назад +1

      I hinted at it but left it open ended. Maybe

  • @wujaszekziom6266
    @wujaszekziom6266 Год назад

    Dammmmm
    This idea is pure gold in my opinion.
    Story and mechanics are pretty cool

  • @AttiMatter
    @AttiMatter Год назад +2

    Only thing I'd change is more involvement from the Witness, and the final music NEEDS to be Music of The Spheres. If you're an OG you know how important that is.

  • @syddii
    @syddii Год назад

    one thing i noticed about the first encounter and seeing the confluxes, if you can see the other two confluxes that aren't the element you're holding, then you could just go to the one that doesn't show a subclass.

    • @aksula-1
      @aksula-1  Год назад

      That's true now that I think about it

  • @antares8826
    @antares8826 Год назад +1

    Even though I think its almost impossible to implement the final encounter as a raid encounter in D2 (simply because of the scale of the arena and the mechanics) its a really good idea

  • @fiba_dan6707
    @fiba_dan6707 Год назад

    Knowing bungie its probably gonna be in some already known location and answers no questions lore wise

  • @verysadasainboi8548
    @verysadasainboi8548 Год назад

    When he said: "This is a raid, nobody gonna do ads clear".
    I felt that personaly.

  • @ericziants4075
    @ericziants4075 Год назад

    Hope this blows up, then blows up again in a year when we get the actual final shape raid that won’t be as good as the one you made.

  • @portalmaster_tcp
    @portalmaster_tcp Год назад +1

    Schoolwork can wait this is some good stuff

  • @xxdamastaboixx9836
    @xxdamastaboixx9836 Год назад +3

    I’d love to see what the challenges for each encounter, theme of raid loot and the exotic is

  • @sausagebap3719
    @sausagebap3719 Год назад +1

    I genuinely think that the next new raid we get is going to be entering the traveller so this looks absolutely brilliant to me.

  • @monosito59
    @monosito59 Год назад

    Man it would be so dope if a raid of this magnitude, meant to be the capstone to this light and dark saga be equally huge in scale. Requiring multiple fully assembled fire teams to infiltrate and work together to complete the mission. I'm talking like 3-4 full fire teams. Maybe it's like an instance based, where you have your fire team of 6, but when you load in, you're dropped into one of a couple different entry points in the entrance portion. And the other fire teams are loaded into the other landing zones. Kinda like a massive patrol (war) zone instance similar to the shadow keep combined with how the entrance to the original VoG raid in D1 was, where people in the patrol zone could help with opening the vault. Maybe as the 4 raid teams traverse further, other players can continually spawn in portions of the layers to "hold the line" while the teams venture deeper to rescue the gardener.

  • @greeninja-kb4fg
    @greeninja-kb4fg Год назад +1

    very very cool, as a person whos main thing is raids i give you my seal of approval :)

  • @spynix0718
    @spynix0718 Год назад +5

    I know that this is kinda off topic, but if there is another darkness subclass, my guess is it will be based on time. Void, as described by Osiris, is gravity, and by extent space. So if Darkness subclasses are based on non physical objects, then time can fit that role, and it can fit on the opposite role that Stasis provides.
    Edit: Just to add onto this idea, while it's part of my own invisionment of the Final Shape story, I think it would be interesting if the new Time element would not be gifted by the Witness, but the Traveler. It would still be a Darkness subclass, but the Traveler stole it from the Witness, and that element is the final component of the final shape.
    Just a fun idea.

    • @DanYami
      @DanYami Год назад

      it's the opposite of arc so idk
      also time is a causal force so hmmst

  • @Ahnock
    @Ahnock 10 месяцев назад

    ok i love the idea of a siege engine-esque final encounter, but youre working with the thing you're riding out on. thats sick.

  • @danielrubiano6824
    @danielrubiano6824 Год назад

    This raid is NUTS, all the enviroment is epic, the new enemies, the mecanics, ALL
    To the last encounter, i would call it "The Life's Path", and anarchy would be broken to do AD Clear around the gardener and ok all the map, just epic and well designed.

  • @tooshrimpleforit
    @tooshrimpleforit Год назад

    a suggestion for Harvester encounter.
    If those damned screebs are hiding in the jungle and have a chance to pounce at players running to the bonfires.
    What if players could run through the jungle to cut paths, however doing so may either give a stacking debuff that kills you at 10,
    OR
    staying in the jungle for too long will spawn a yellow bar screeb that cant be killed(like the Taken Witches are roaming in the rooms in Caretaker) and it approaches and kills the person till they run out of the forest.

  • @critanalysis9546
    @critanalysis9546 Год назад

    Bungie just hire the man already (I beg). Congrats on such an amazing video dude, this was spectacular!

  • @subject9669
    @subject9669 Год назад

    A golden subclass, gravity based and unlike other darkness subclasses you gain instead of a special lift or jump you gain a gravity change, that lets you fly or walk in midair

  • @zergrevolution1831
    @zergrevolution1831 Год назад

    I WAS HOPING FOR AN ESCORT ENCOUNTER CONCEPT LETS GOOOOOO

  • @BryonYoungblood
    @BryonYoungblood Год назад +1

    Now I wanna see what you would wanna do with The Final Shape and its story for sure.

  • @saeiouth3133
    @saeiouth3133 Год назад

    This is an awesome concept! The final encounter is super sick.
    My one big concern is one of downtime. Requiring all 6 players to be doing something at all times and in constant tempo can lead to tiny/non-existent margins for error. One player getting overwhelmed by ads should be a setback or threat, but not a guaranteed wipe. Maybe instead of needing everything done simultaneously, you just need each step to be done before the damage phase/wipe mechanic/etc. with a short enough timer that one person can’t speedrun all the mechanics.