ERODE OBJECTS IN SKETCHUP with Eneroth Fractal Terrain Eroder!
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- Опубликовано: 18 апр 2018
- In this video, learn to use Eneroth Fractal Terrain Eroder to create rough, organic faces on your objects in SketchUp!
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Plugin Name - Eneroth Fractal Terrain Eroder
Plugin Developer - Christina Eneroth
Plugin Cost - Free! Please remember to donate to your developer
Where can you get it? It’s available both in the SketchUp and SketchUcation Extension Warehouses
Tool Functions -
This extension is designed to help you take a surface, subdivide it, and apply a pointiness value to each vertex, allowing you to create roughened, organic looking shapes.
Basically, the way it works is that you create a shape, then you apply a subdivision factor and a pointiness to the shape, which will then erode your shape randomly.
Iterations adjusts the number of times your face gets subdivided. More subdivisions result in a smoother shape, but more geometry.
Pointyness affects how far the vertex points in your shape are moved. Larger values will create larger erosions, while smaller values create smaller erosions.
Finally, move contours will affect whether or not the original contours of your shape can move or not.
Note that this extension only works with raw geometry, meaning that it won’t work with groups, so you’ll either have to go inside your groups to edit them, or you’ll have to explode them.
Possible uses -
Rough surfaces, like brick or stone
Creation of rocks/stones/etc for landscapes
Organifying terrains.
Roughening cloth items
And more! - Наука
awesome! this is EXACTLY what i need for an interior design project, thanks
exactly what I was looking for! useful in creating landscapes on my concepts - I usually use the Sandbox tools and Smoove the faces - - thank you for this! have a great day
Awesome - glad you found it helpful! Remember to watch the number of objects you create :) - Thanks!
I have to model a cave in Sketchup to render a floorplan and a section in Lumion later. This plugin is gamechanging for that.
Very nice and compact tutorial!
He Justin! Good choice this extension. I use it every once in a while. Mostly to age corner stones on buildings. It really looks very natural that way.
Ooh - that's a good idea - does it create a lot of geometry when you do that?
Thanks for sharing. I think this is a handy tool for producing a natural-looking surroundings for your building model. I have found that plugins such as sandbox produce adequate terrain for the foreground surroundings because they generally are man-made but for hills, rivers, lakes and canals something more natural is produced with simple geometry and Erode. What I found works well is
1) make you building model separately
2) start your surrounds as a rectangle large enough to provide a background for your model and sketch in your hills, river beds and valleys very simply in 2D using the freehand tool
3) use the offset tool to create a plateau and river bed and the move tool to shape them vertically up and down respectfully
4) select the entire terrain and with all options at default, create the eroded land. This will take about 300k memory. For 4 iterations this shoots up to about 3MB with very little change. The pointyness is just the difference between peaks and troughs and I found the default works best. I found that the out perimeter remains unchanged if you sat no to "move contours"..
5) use the sandbox stamp tool to set your model in position
6) use scatter for vegetation
7) add intersecting horizontal plains to fill your rivers and canals with water
You should then have a low poly, very natural-looking terrain with hills rives and canals
Nice. Thanks.
Nice I’ve been looking for something like this! Thanks for the vids man!
Awesome - glad you found it useful!
Oh my God! This is exactly what I've been looking for! Thank you so much
Glad I could help!
I've got better results when i subdivided a surface first (also more poligons) I had a facade and when I made square like divisions on it, it became more organic! Thanks for the video!
with artisan?
Thak you so much for this useful plugin and great thanks for the designer 👍
Glad you like it!
Great help thanks!
Great find!
Thanks Oscar!
Perfect Thanks !
Glad you liked it!
Thank you for mentioning my state here
downloading this and hoping it can help make stone siding on a building I have been working on. I do 3d printing and need to find good sketchup tools for making stone mesh
This extension is great for realistic stone and rock.
Yep! Thanks!
Can it be used to make PU stone veneers
i want to ask u some q iam an frish arctect (2018 graduat) and iam using sketch up 4 years now all people sayes that 3dmax is better so igone to learn it so now iam asking whats really difrnce ? i think sketch up is really easy and plugins make it very awsom and its interface is much better than max so could u help me to chose whice iwill continue to work on?
Tried to use it to create a stone, but when I apply the texture, each triangle textured separately rather than a whole model. What am I doing wrong?
Your UV mapping isn't set up, so your texture isn't being applied right - try one of these methods - ruclips.net/video/U_TzVfLyP44/видео.html
great
Thanks very much!
cool
Glad you liked it!
Hi Justin
Could I use this feature to create rocks ?
Yep!
aesome!always
Thanks James!
what i looking for
A little bit of directionality would be nice.
You mean being able to control the direction of the erosion vertex movement?
Um, yes, I think. So that you can make erosion trend downhill.
Got it...I wonder if you could use something like the Smoove tool from the Sandbox Tools create that downhill trend?
I noticed that it creates erosion in the same direction as the longest lines of the model.
can you please say if its free or not on the start of every video or even in the title and save us some time. i dont wanna buy any extentions
.