Grave crafting is awesome. The issue is how tedious it is to collect corpses (SSF and trade), how bad the implementation is with placing every single corpse all over the place and that the mechanic needed to be datamined to be even useful at all
My hot take is that as long as you have some storage space for coffins and are not crafting a lot compared to how much you’re mapping, graveyard its really not that clunky relative to how fantastic the results are. Biggest mistake people made is they used the automatic solver on CoE and thought they really have to use 35 of one coffin type on a single craft.
I would enjoy grave crafting more if it wasn't so easy to screw up a recipe and didn't take hours on end to gather all the different pieces and put them together. The storage is awful, the UI is absolutely miserable to interact with, and even with the right corpses after hours of work, you might not get the thing you want at all. Some people argue that it takes less overall time than actual normal crafting, but i think why this feels so much worse is that there are no intermediate steps you can be happy about achieving. It's just all or nothing, and honestly, that feels really bad.
Even though you wouldn't spam Spite as you don't want triple attribute, if you decided to do it, it would be easier to hit. Example: spam Spite until dex + AS or str + AS. Now you spam Sorrow to hit str + AS ideally. Sooo, bigger chance to hit something good :))
Love your videos, but let's stop pretending Necropolis and grave crafting was not bad in its current iteration. If they want to bring it to base game, there is a LOT of work to be done, notably with making it optional and massively, MASSIVELY, improving the "crafting" interface and components stocking.
Oh it's insanely powerful, but it's also insanely tedious :D The joke was that this craft was such a struggle that Necropolis didn't look too terrible after doing it lol
It would have worked better if the coffins were "writs" or "crafting scrolls" and they should be stackable. Undertaker Arimor should have been Scribe or Enchanter Arimor who stands near a large planning blackboard. The graveyard layout should instead have been a UI flowchart with base weighting for the selected craft (base item) at the top and then running total weighting calculations on the side or bottom (much like how Craft of Exile or PoEBD modifier pages work). All of the crafting parameters we players have to look up on 3rd party websites for should have been included in the game.
Crucible was much better. And Crucible has best stable online till end. If they added skill point to atlas, so it has chance to be Core. I refuse believe it. It should be removed. Most annoying craft ever
No ist bad , it there for u streamer to plai . Dam balding vana us kazoal to leave . Dis league is most bad one , the lewes u to get all exploit an nerf it for res
Grave crafting is awesome. The issue is how tedious it is to collect corpses (SSF and trade), how bad the implementation is with placing every single corpse all over the place and that the mechanic needed to be datamined to be even useful at all
They should 100% let us save recipes with a diff UI so u can spam ur crafts when you wanna do more of the same ones like a load out like system!
Never got to experience recombinators, so that was an interesting tidbit at the start. Nice shield too.
First time i completely ignore a league mechanic. I genuinely don't want that this craft system goes core.
My hot take is that as long as you have some storage space for coffins and are not crafting a lot compared to how much you’re mapping, graveyard its really not that clunky relative to how fantastic the results are.
Biggest mistake people made is they used the automatic solver on CoE and thought they really have to use 35 of one coffin type on a single craft.
I would enjoy grave crafting more if it wasn't so easy to screw up a recipe and didn't take hours on end to gather all the different pieces and put them together. The storage is awful, the UI is absolutely miserable to interact with, and even with the right corpses after hours of work, you might not get the thing you want at all. Some people argue that it takes less overall time than actual normal crafting, but i think why this feels so much worse is that there are no intermediate steps you can be happy about achieving. It's just all or nothing, and honestly, that feels really bad.
I just can't be bothered, it was less then 2 weeks in I just started ignoring corpses.
Even though you wouldn't spam Spite as you don't want triple attribute, if you decided to do it, it would be easier to hit. Example: spam Spite until dex + AS or str + AS. Now you spam Sorrow to hit str + AS ideally. Sooo, bigger chance to hit something good :))
I would love to craft more if i had endless amounts of currency throw away. 😅
Love your videos, but let's stop pretending Necropolis and grave crafting was not bad in its current iteration.
If they want to bring it to base game, there is a LOT of work to be done, notably with making it optional and massively, MASSIVELY, improving the "crafting" interface and components stocking.
Oh it's insanely powerful, but it's also insanely tedious :D The joke was that this craft was such a struggle that Necropolis didn't look too terrible after doing it lol
It would have worked better if the coffins were "writs" or "crafting scrolls" and they should be stackable.
Undertaker Arimor should have been Scribe or Enchanter Arimor who stands near a large planning blackboard.
The graveyard layout should instead have been a UI flowchart with base weighting for the selected craft (base item) at the top and then running total weighting calculations on the side or bottom (much like how Craft of Exile or PoEBD modifier pages work).
All of the crafting parameters we players have to look up on 3rd party websites for should have been included in the game.
Crucible was much better. And Crucible has best stable online till end. If they added skill point to atlas, so it has chance to be Core. I refuse believe it. It should be removed. Most annoying craft ever
I Agree it’s way to strong but at the same time way to convoluted and annoying to deal with..
:D
No ist bad , it there for u streamer to plai . Dam balding vana us kazoal to leave . Dis league is most bad one , the lewes u to get all exploit an nerf it for res