I had to upload this one late due to some quality issues with the render. This was the best outcome I had, I'm hoping to have the issues resolved for the next one. Thank you guys for watching!
Nooooo our secrets . . . 🤣 great video . Well put Together . I found people will still mash 1 thinking the King player used ki charge 🤔 so doing the 2 input almost always gets me to the end of the chain in magma drive .
Yea I felt weird spilling the secrets, But I think it's for the greater good! I also do the 2 input series to see if they're pressing 1 lol. It gets through pretty often
Thank you! Yea I'm hoping Tekken 8 will help more when it comes to the learning process lol. For Tekken 7 we have to look up the majority of stuff to figure it out
So scrub question but hear me out. If the reward for chain throws is so high and they are mostly a guess on follow up why aren't they seen at higher levels? 🤔 I mean throws are a neutral reset on initial break so the way I see it..... Kings grabs are basically King specific pseudo launchers that are 0 on break?!?! What am I missing 😕 😔
A good way to think about King's throws is as a high risk low. The reason for this is because if you duck/crouch the throw, you can launch him for a hefty punish. At higher levels of play, most players tend to have a more reserved and safe play style so they choose to not use the throws as much since it would require a higher risk. At these higher levels many players will be performing side step ducks and "Micro" ducks which is just them inputting a crouch for a small window of time to possibly duck a high or block a low. Even though the pay off could be huge for a chain throw if it lands, the chance of it not landing tends to be higher overall at those levels of play. This is why you will sometimes see a chain throw here or there, and maybe a few throws. It's all about if the King player thinks it will land, and if it's worth the risk. Hope this helps :)
I had to upload this one late due to some quality issues with the render. This was the best outcome I had, I'm hoping to have the issues resolved for the next one. Thank you guys for watching!
Nooooo our secrets . . . 🤣 great video . Well put Together . I found people will still mash 1 thinking the King player used ki charge 🤔 so doing the 2 input almost always gets me to the end of the chain in magma drive .
Yea I felt weird spilling the secrets, But I think it's for the greater good! I also do the 2 input series to see if they're pressing 1 lol. It gets through pretty often
Really good guide, I've been pulling combos like this since Tekken 5 but I've never known how to break them properly. The game doesn't tell you xp
Thank you! Yea I'm hoping Tekken 8 will help more when it comes to the learning process lol. For Tekken 7 we have to look up the majority of stuff to figure it out
Great tips for beginners, good job!
Thank you for the support!
@@GatorOfWar Keep it up, man!
50/50 on a 95dmg throw is insane
Damnnnnn I will remember this when I play tekken 8
So hyped for Tekken 8!
The only reason why I would want to know the info here is if I meet another King while playing King.
"breaking this one is all about prediction"
sounds balanced to me
99% of fighting games have 50/50's it is what it is. Would it be balanced if you could block it everytime? Hed never be able to get the throw then lol
So scrub question but hear me out. If the reward for chain throws is so high and they are mostly a guess on follow up why aren't they seen at higher levels? 🤔 I mean throws are a neutral reset on initial break so the way I see it.....
Kings grabs are basically King specific pseudo launchers that are 0 on break?!?!
What am I missing 😕 😔
A good way to think about King's throws is as a high risk low. The reason for this is because if you duck/crouch the throw, you can launch him for a hefty punish. At higher levels of play, most players tend to have a more reserved and safe play style so they choose to not use the throws as much since it would require a higher risk.
At these higher levels many players will be performing side step ducks and "Micro" ducks which is just them inputting a crouch for a small window of time to possibly duck a high or block a low. Even though the pay off could be huge for a chain throw if it lands, the chance of it not landing tends to be higher overall at those levels of play.
This is why you will sometimes see a chain throw here or there, and maybe a few throws. It's all about if the King player thinks it will land, and if it's worth the risk.
Hope this helps :)
Also i see a decent amount throws in tournament play but they get broken 90% of the time. So its more like a defence check than real offence
Bro please make isw guide when king low parry then isw. uf 4, 4 isw & ch 4 isw. That timing damn hard
Will do my friend!
ruclips.net/video/Aq21Vy0GNwE/видео.html
Gator
Yes
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