ALGS Year 4 Split 2 Pro League | Match Day 8 | APAC-S | Groups A & C | Apex Legends

Поделиться
HTML-код
  • Опубликовано: 21 окт 2024

Комментарии • 8

  • @alwayzhip
    @alwayzhip 3 месяца назад +3

    Storm Point
    Game 1 - 23:06
    Game 2 - 52:00
    Game 3 - 1:22:00
    World's Edge
    Game 4 - 2:07:40
    Game 5 - 2:36:00
    Game 6 - 3:05:15
    Series Results - 3:24:58
    Split Scoreboard - 3:28:12

  • @austinkoble
    @austinkoble 4 месяца назад +1

    It’s been really interesting seeing the different play style of the APAC region this split. I’ve only ever watched the finals but I’ve been watching every match day this split and It’s very clear that APAC players are way more aggressive and would rather fight for a spot than ever accept going with a Plan B. It’s always we take this spot or die lol.

  • @na52na7
    @na52na7 4 месяца назад +4

    ===== ( APEX LEGENDS BALANCE TEAMS PLEASE IMPLEMENT THESE CHANGES IMMEDIATELY ) =====
    Note: REST OF THE CHARACTERS CHANGES CAN BE FOUND ON REDDIT SLIDES - CHANGES SUCH AS BIG BUFF FOR CRYPTO, HUGE REWORK FOR MIRAGE ETC.
    === CHARACTERS BUFFS AND NERFS ===
    == ASH (BUFF) ==
    = TACTICAL =
    Buff: Add option to enable auto-attach ground surface and to auto-attach ground surface if approaches nearer around enemies.
    Nerf: Add 1 second wait time to activate trap after approached enemies
    Buff: Remove movement penalty
    Buff: 2x increase projectile speed
    Buff: 50% decrease enemies movement speed when trapped
    Buff: (if perk enabled) 2x decrease wait time for next tactical deployment
    = ULTIMATE (New L3 perk) =
    Instant 2nd ult but half the length but original ult percentage will grow as normal
    == LOBA (BUFF) ==
    = TACTICAL =
    2x increase speed
    2x increase end animation speed
    == MAD MAGGIE (BUFF) ==
    = TACTICAL =
    Nerf: Increase 1 second wait time to ignite fire
    Buff: Remove movement penalty
    Buff: 2x increase projectile speed
    Buff: (if perk enabled) 2x decrease wait time for next tactical deployment
    == VALKARIE (NET BUFF) ==
    = TACTICAL =
    Nerf: Projectiles now has 50 health which is shootable
    Nerf: Now has 1 seconds wait time before explosion
    Buff: 50% increase damage
    == ALTER (BUFF) ==
    = TACTICAL =
    Add to draw and ads weapon and throwable
    = ULTIMATE =
    2x activation speed
    == BLOODHOUND (QUALITY NET NERF) ==
    = TACTICAL =
    Nerf: 2x decrease extension speed of scan radius
    Buff: 2x increase activation speed
    == BALLISTIC (BUFF) ==
    Qol: This change also applies to ultimate activation, add adaptive switch function includes sling (3rd weapon slot), while in combat auto-switch regardless of sling or non-sling weapons to which has highest decent ammos between only full-auto and burst-fire weapon but this function will priorities full-auto weapon.
    = TACTICAL =
    Nerf: 25% decrease strength of projectile follow
    Nerf: Add 1 second wait time to activate smart bullet after approached enemies
    Buff: Remove movement penalty
    Buff: 2x increase projectile speed
    Buff: 50% decrease enemies movement speed when trapped
    Buff: (if perk enabled) 2x decrease wait time for next tactical deployment
    = ULTIMATE =
    Qol: Add adaptive switch function, after activation, must not auto switch to sling (3rd weapon slot), except for quite far engagement if a sling is ar auto-switch to sling, otherwise for close engagement if sling is full-auto and burst-fire weapon auto-switch to sling.
    Buff: After activation, auto-fill ammo of you and your squads used weapon ammos
    == FUSE (NET BUFF) ==
    = TACTICAL =
    Nerf: Increase 1 second activation time to ignite knuckle clusters
    Buff: Remove movement penalty
    Buff: 2x increase projectile speed
    Buff: 2x decrease wait time for next tactical deployment
    = ULTIMATE =
    Qol: On terrains, buildings, objects when ring fire doesn't touch the ground and ring fire doesn't attach to each other, inside the unattached ring fire and below ring fire, viewing from outside the fire ring, make ring fire see through enemies like scan.
    Buff: The fire expands that curves and leans towards the enemies that are nearer to fire ring outside and inside the fire ring for 2 seconds, and 2 seconds of fire stop lingering to enemies after enemies inside or outside of ring fire moves away from the ring fire.
    == NEWCASTLE (BUFF) ==
    = TACTICAL =
    Enable option to auto-move when you move, and increase 1.5x move speed
    = ULTIMATE =
    25% size increase that half curves around and the top
    == REVENANT (BUFF) ==
    = TACTICAL =
    25% increase activation speed
    = ULTIMATE =
    50% damage decrease for single-fire, burst-fire such as snipers, shotguns, marksman, burst-fire weapons.
    Add regeneration after not taking damage on 5 seconds window.

    • @na5227-u6f
      @na5227-u6f 4 месяца назад +1

      Wow, that's the BEST PATCH NOTE. Respawn must impplement these changes.

  • @TheOne10525
    @TheOne10525 4 месяца назад +1

    PLS fix the audio on APAC casters! it really bad! Get better mics or something!PLS

    • @oliverwain1158
      @oliverwain1158 4 месяца назад

      Yeah some points are just not even watchable bc of the audio

  • @lagundafire
    @lagundafire 3 месяца назад

    2:11:00 - No Context Apex Legends

  • @na52na7
    @na52na7 4 месяца назад

    Respawn, reduce armor hit flash.