Lets Play Silent Hunter 4 - Episode 4 - The Imperial Japanese Army Retaliates!!

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  • Опубликовано: 2 окт 2024
  • Ohh My! We've pissed off the Imperial Japanese Army and they are sending constant Betty Waves at us! EEEEEeeeeeeeeek! Or... we survive and cause havoc across the entirety of the Japanese Merchant Fleet! HEHEHEHEHEHEHEHEHehahahahahaah!
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Комментарии • 13

  • @gyrene_asea4133
    @gyrene_asea4133 4 года назад +1

    PKPr, good stuff. Really like your technical exhibition of the Dick Kane (sp?) method. Very nice. I do wonder why you chose to return to the Bismarck Sea instead of the mission order at end of prior mission (see scout symbol on map?) at a distance NW of the Solomon Islands. In mid July it should have been a target rich environment as Imperial Japanese forces were building up on Guadalcanal at this time. Just wondering, I've never owned the game or seen play before and you seem to know the game well. Regardless, entertaining upload.

    • @Whiskey11Gaming
      @Whiskey11Gaming  4 года назад

      So the scout marker was actually our objective at the beginning of the patrol which we had completed in the previous episode (I think.... :P). So far, I've not requested additional tasks because they are mostly go here and hunt, go here and look for things to hunt... that'd be fine, except that it gets really repetitive and doesn't include the more interesting missions you get by going back to base. Going back to base opens up the recon missions, commando missions, life guard missions, and supplies missions.
      Also, with the S-Boats, it's REALLY hard to do multiple objectives in one patrol without heading back to rearm/refuel because of their limited range and torpedo complement. What I find happening is us going out on the mission, completing it, and by the time I get back to base, I'm out of fuel and torpedoes! :)

    • @gyrene_asea4133
      @gyrene_asea4133 4 года назад

      @@Whiskey11Gaming W11, at the end of your previous patrol the Guadacanal objective was on your message traffic. You of course returned to base as you had expended all. This most recent mission, as you were beginning to transit from Brisbane (bris-bn :)) the apparent objective of binoculars in a Star icon is displayed between Rabaul and Guadalcanal. Meanwhile, you chose to return to your spring 42 hunting grounds. Play the game your way by all means. I do enjoy your content. But, I read your response and was not convinced that the time/sequence elements of my comment had been clearly understood.

    • @Whiskey11Gaming
      @Whiskey11Gaming  4 года назад

      @@gyrene_asea4133 The Naval Battle at Guadalcanal doesn't take place until later in the year. The PacNews report I recieved was the beginning of the Japanese invasion of the Solomon Islands. There is only a slight increase in merchant traffic, mostly small cargo, in the area while the major troop transports are all moving in the Bismarck Sea to Rabaul. In the next episode we get sent to assist air assets in life guard duty in the Solomon Islands. All I did was go to where the major troop transport and heavy merchant routes are. In a few episodes, we will actually take part in the second Naval Battle of Guadalcanal (the first didn't spawn for some reason...) and we will see action and claim a victory there! ;) of course, that'll be with the new USS Skipjack instead of ye ole reliable S-47!
      The grayed out search icon was our completed area search from the previous episode. When the mission is still the primary, it will be yellow. :)

    • @gyrene_asea4133
      @gyrene_asea4133 4 года назад

      @@Whiskey11Gaming Okay, thanks. Of some significance outside the "Naval Battle of Guadalcanal" of November '42 is the exploits of Tanaka Raizo, IJN Rear Admiral running light units with reinforcements and supplies from Truk and Rabaul areas to try to withstand the US takeover in the Solomons. Innovative and energetic commander.

  • @DL541
    @DL541 4 года назад

    Greetings-I would guess that the cargo ships had lateral vs longitudinal bulkheads. When breached a compartment would flood all the way across a ship so they would settle fairly even on the keel.

    • @Whiskey11Gaming
      @Whiskey11Gaming  4 года назад +1

      To an extent, yes, that is true, but a lot of the passenger liners of the era were not built that way. and water tight compartments were increasingly more and more common which would divide the ship up along it's length. The liberty ships and T3 tankers of the US were predominantly constructed the way you speak and were mostly open across the cargo bays.

    • @DL541
      @DL541 4 года назад

      @@Whiskey11Gaming the Olympic class were a great example of lateral compartments. The Lusitania and Andria Doria are good examples of longitudinal.
      Warship could subdivide both ways I believe which is also why they tended to capsize.

  • @Pyxis10
    @Pyxis10 3 года назад

    Ehhhh, the S1 class of boats had terribly unreliable engines IRL. Based off a knockoff germin design from wwi.
    So while they can get places in game they're not that realistic in this sense.

  • @gyrene_asea4133
    @gyrene_asea4133 4 года назад

    Ah, I finally looked it up: Dick O'Kane. War patrols in 1942-43 in USS Wahoo as X.O. Commissioned the USS Tang. Medal of Honor. When I was a kid I read about him in a book called "Pig Boats". Again, clever method.

    • @Whiskey11Gaming
      @Whiskey11Gaming  4 года назад +1

      The interesting part is that Dick O'Kane probably didn't have anything to do with the method as it wasn't SOP to "shoot from the hip" like this. It's also a bit more complicated in real life since accurate range measurements are not as easy to accomplish like they are in SH4. The methodology definitely dates to his tactics and exploits, but the real world implication required a lot more math because everything had to be done by judging angles and ranges with some level of reliability and plotting out that math... or relying on radar ranging, which was possible on US Subs during the war.
      So yes, it's called the "Dick O'Kane method" but in truth its REALLY simplified because the game gives us map markers to work with! :D

  • @supercrew63
    @supercrew63 4 года назад

    i am just happy to have you back mr mustang