I never realized how ridiculously huge the 10mm Pistol was until playing Fallout VR. I kept wanting to grip it with two hands because its bigger than a freaking rifle.
In the Fallout universe, no atomic warheads were dropped at the final stages of World War 2. The pilot simply threw a 10mm pistol out of the cockpit window and called it good.
Fun fact: a fully upgraded auto pipe rifle completely outclasses the minigun. I think we can all agree that makes this the worst minigun in all of videogames.
@@CyranofromBergerac well explosive ammo do have different exception But, we gotta face it on normal play pipegun still outclasses minigun. The only thing they good for is for caps
@@zynet_eseled That's still fairly pathetic tbh. I have had to use mods to give myself the ability to add two legendary effects to weapons to make the minigun halfway decent. My minigun has both the explosive and two shot legendary effects and with them plus being specked into demolition expert makes it a decent gun. Decent but not outstanding.
The 10mm pistol always seemed like it was designed as a side arm for power armor. The bulkier size and bigger trigger housing to accommodate the extra size of an exoskeleton
I always just turn into into a SMG cause I feel like it fits that class better than a pistol plus all the ammo you get just calls for the gun to be fully auto. I instead either use .44 Magnum, or modded Colt 1911 as my sidearm
I think your statement also goes along with what the original AR was supposed to be - an LMG - specifically used for Power Armor but it was changed to be an standard assault rifle but it makes sense for how huge the gun is.
@@TroySoyAll the ammo you get? Do you realize that this game has dynamic loot and it just gives you the ammo you use the most? I mean, you're definitely not wrong, if you shoot the pistol, you'll get a lot of ammo for it. But you can just use a better weapon instead. As your enemies level up with you, they also start using better weapons.
And it was made practical, showing that it was made especially for Power Armor units - it is heavy, bulky and anything smaller would just look goofy AF in a Power Armored hands.@@woncisxboxgamer50
Fun fact: There's unused animations for an "automatic" 44 magnum, where your character would just fan the hammer as you held down the trigger. Would've been a nice feature
There’s no point in fanning a double action revolver. There’s also just no point in fanning any revolver anyway as it’s a Hollywood trope that was never really actually used in real life because of the consequences being that you’d basically ruin your revolver, which probably meant your livelihood if you’re ever in a situation where you’d be fanning your gun. Oh, and let’s not forget your wrist would probably snap if you try shooting a .44 Magnum, that fast with only one hand actually holding the gun…Yeah that’s happening
@@kgapaneseschoolgirlb how would it ruin the revolver? I have a .22 that I've shot that way a couple times, mostly just to try it, and obviously not as fast as they do in the movies.
@@andrewsilva9721 It can cause a whole heck of problems, like I’m talking a big list of parts (some of which you probably didn’t even know were in the gun) potentially breaking. If you want to know every single detail, I implore you to look it up. It’s a very heavily covered topic that gun nuts have picked to pieces so there’s a lot of information immediately at hand, no sifting necessary. Anyway, the big major problems that will almost always happen after awhile (or in some cases almost immediately) will be that the hammer will bend and/or break due to the fact that they weren’t designed to take that amount of abuse. Think of it, you are forcing it down, with the palm of your hand at high speed when it was designed to be pulled down by your thumb…Yeah not good. It also causes the cylinder in the revolver to become unaligned with the barrel and fire out of time. The firing pin is also likely going to get damaged by the speed it has to go if it’s an older model. Springs in the gun are a weak point in general. Tl;dr It’s just plain bad my guy…
regarding the pipe weapons it has been shown that magic is part of the lore in fallout, so basically whoever made the pipeweapons was a wizard OK, to save yall from typing the same thing, yes to the orks and yes to the magazine, I know about both
IMO, Pipe weapons should have been something like Junk Stens(including right side ejection port instead of left side ejection port), with different tiers of weapon types having different performance. So junk items like the Pipe weapons(which would include weapons that someone with barely any knowledge about making guns made them and of course some lead pipe and tire iron mounted blunt or bladed attachments as well as shivs) that are made by people with a LOT of scrap and little knowledge of weapon making are the Junk category, while weapons like Makeshift SMG, Makeshift Antimaterial Rifle, makeshift Shotgun/Grenade launcher are made by people with a lot of trash and a lot of knowledge of weapons and then you have 3d Printer and Gun nuts that practically have stamped sheet metal easy to make but good performance guns.
The power armor scene in Fallout 4 could have been actually great with one simple tweak. Make the armor and minigun break apart after you kill the deathclaw. You can just explain it with wear and tear from sitting outside for hoever many years, you get the epic power trip scene and the player gets a taste of what they are working towards.
Some guy from another video suggested an overall better fix for that quest. You don't get a minigun. You don't get power armor. You don't fight a deathclaw. You fight the raider boss, who's wearing power armor and wielding a minigun.
@@forrestpenrod2294 for me, that would only be one approach to concluding the quest. Two more would be: • Treat with the raider gang. Use diplomacy via Barter, Speech, Strength, either of the 4 Combat Skills, or any combination of all 7 to get them to back off and prevent further bloodshed. • Use stealth to deal with the raider gang. This approach would have several "optional" objectives that would further increase your chances of success such as: poisoning their food supplies, sabotaging their leader's power armor and minigun, or straight up kill them all while they're asleep. Lastly. These approaches, including my original reply to fight the raider boss in the open, would also apply in the reverse. You can side with the raider gang and fight, stealth, or treat with Preston and his band of rejects.
so basically if Fallout 4 was Fallout: New Vegas? Man I get a lot of people are annoyed how much that game gets sucked off, but it does so *so* many things right
Or just give the minigun proper upgrades like the other weapons. That way its still balanced early on but can become very powerful later on once you upgrade it.
I love the idea that Todd’s hatred for New Vegas was so seething that he refused to implement anything from it, not even the bullet counting reload for the lever-action rifle
The power armor and minigun in the beginning of the game should have been "Damaged" variations that would stop functioning after the Concord quest, then the minigun wouldn't need to be nerfed.
Too bad they were too lazy to re incorporate a damage and repair system they literally made this fucking game and half way thought “you know, we’ll just let the modders do the rest”
I remember my first time playing fallout 4 and finding the assault rifle and thinking "this is ok, surely there will be a better one later on" and then there just isn't
This, fucking Bethesda never got out of the "archery" aspect from TES. Full auto guns are just bad and it fucking sucks, instead of making ammo real scarce to balance the big damage out, they just feed you TONS of it but make it kinda worthless. The only full-auto gun i used was the legendary "AK" from Nuka World, which did more and more damage on a target as you fired. Funny enough, since the ammo is only found and sold in Nuka World and i didnt wanna spend too much time traveling back and forth, i ended up saving it for tough times - it felt really good.
@@vavra222 the AK-pattern rifles from Nuka World were the only ones that didn't suddenly shift to a fraction of their damage when you switched to full-auto and I had to stock up an ABSURD amount when I finally went to NW so I didn't have to go back and forth. Thank goodness for mods - there's one I love that's literally named "automatic weapons are dangerous" and I never play without it.
@@vavra222 Absolutely agree about the unnecessary nerfing for auto weapons. I would think a simple loss of accuracy/recoil control would have been a much better choice.
@@man3son1 Agreed, at least you would have a way to get more proficient with full-auto weapons. Like a combinations of perks and the Strength stat to help you with recoil.
@@dogman3362 None of them are ork weapons and I will not stand for this slander. Ork shootas are big (anything orky must be reasonably sized), shooty (outputs a fair bit of dakka - that includes damage, only accuracy is optional) and snazzy (doesn't simply look like a pipe, a spring, some bits and a piece of wood got fused together under the pressure of a trash mountain and is well painted). These pathetic peashooters could at most ever be found in a particularly poor underhive that only has a single Bethesda-tier gunsmith and somehow, by some absolute miracle (no doubt Tzeentch doing a little trolling), doesn't get even a single discarded gun from the pdf passed down.
When I saw the handmade rifle, I questioned why it had a shovel handle as a stock before I wondered how the Nuka World Raiders managed to make Kalashnikovs.
@@thesupersonicstig Brandon Herrera talked about the shovel-handle AK in one of his curse guns video and he said that the gun was made by some dude in Russia in the early 2000s
I'd imagine that the tools to build a Kalashnikov could be found somewhere in the wasteland. The gunpowder age began much earlier than the Industrial Revolution so guns were made by hand for centuries. And a lot of industry was probably left over after the bombs dropped.
The design of the assault rifle was even initially named machine gun in the concept arts. It's probably meant to be an LMG in the first place. They said they made it chunky because they wanted it to not look like a toy in the hands of the new thiccer power armor. Me, I miss my old Chinese assault rifles.
If I remember correctly, the Chinese Assault Rifle was supposed to return as an assault rifle in FO4, but for whatever reason they cut it and gave us that as the machine gun instead, only giving us a proper (even though shitty representation of an AK) Rifle in a DLC.
They wanted to make it fit well with power armor, and yet they failed even in that regard, since the grip and trigger guard are too small to fit p.a. hands and clip through it!
Strange fact: While you'd assume the pipe weapons are Post War cheap protection guns made by settlers and raiders, according to the lore they're actually *Pre War* concealing weapon used by mobs during a time where actual guns were either outlawed or all put towards the war effort. This explains why you can find pipe weapons in Pre War never opened safes, as well is shown on a Magazine Cover (to be specific the Pipe Revolver) supposedly about how the guns work.
Damn that sounds like a excuse to stuff these things in pre war safes and such. I honestly wish they would have excluded these things entirely, could have replaced them with weapons that are useful beyond level 5.
@@brotbrotsen1100 I think they could’ve done more with these if they had actually made them like the luty or sten or basically any real gun that’s an angry tube and also kept it in cartridges that make sense
Any time a raider is packing an assault rifle I freak out thinking it’s a missile launcher. In a game with a lot of ugly guns that one takes the cake for me.
Just had an epiphany about the pipe weapons. The reason the mag is where it is is because Bugthesda was OBSESSED with having EVERYTHING in front of the camera (Mag change and case ejection) and since it was going to have a drum magazine it needed an animation that could work for a stick and a drum rather than trying to make a second one for sticking a drum into the bottom of the thing.
That's the same reason the Hunting rifle is left handed. Classic FPS game design fuckup. Put all the moving parts of the gun on the left hand side so people can see it. Sometimes the gun ends up with all the shit from the left side *and* the shit from the right on the left side.
The Lewis forced air system was pretty innovative for the time it was made, although by the fictional year 2077 I expect technology to have progressed. Always felt silly to an early 1900's weapon in the *future*
The minigun's 5mm rounds are custom tooled for the weapon and incredibly expensive to produce, even en masse. It's estimated before the fall it would cost an average of $400,000 to fire it for just 12 seconds.
Some people think they can outsmart me, maybe *sniff* maybe.... I've yet to meet one who can outsmart another settlement needs your help. I'll mark it on your map *rips your arm off*
i think in some ways it could be usefull... i mean it's a watercooled lmg that can provide a large amount of fire without overheating, and a soldier in power armor could still use it as an assault rifle... Bethesda just gave it a wrong name
If I remember correctly the reason the hunting rifle is left handed is because when the game devs were doing research on the range their instructor was a leftie. So they just assumed all rifles looked like that.
Ima call bullshit on that one. Hunting rifle was fine in 3 and New Vegas, proper right hand. It was a lazy way to not have the players right hand leave the gun. All the weapons in the game charge from the left because, well, they’re lazy.
@@rickiecomeaux8287 Because they probably cant bother to make another animation like what capcom did to Sheva in RE5. She left handed and she have a completly different animation for all right handed weapon.
Believe me. The first time i played Fallout 4, I was under the impression that the devs are deliberately punishing the players for using ballistic firearms. Modders really saved the day.
It was the same laziness that made 76. It's why I say this: You can like Fallout 4. But don't you DARE say it's a Good Fallout Game. It's a decent Shooter, that is it.
@@happyalex1534 Definitely more practical. It's a way better option for long term use. But if you really -need- want to kill an absolute butt ton of dudes, the minigun takes that lead.
The 10mm Pistol has been a staple of the series since the very first Fallout, where the flavor text of it was, I think, along the lines of: "-the most popular handgun in pre-War America." I think the weird chunkiness of so many of the firearms in FO4 are down to the way weapon customization works.
@@Maria_Erias unfortunately Bethesda switched the old model for the new model that's seen in the recent fallout games FO1 and 2 had the Colt 6510, which was a Beautiful 10mm mag feeding Revolver that was extremely unique, FO3 introduced the Colt N99, which is based off the Desert Eagle, hence its bigger design, however it was never made out to be a Power Armor weapon, in fact quite the opposite, as in many terminals, on skeletons, and in representations like the Anchorage reclamation show the 10mm actually being extremely popular among infantry and Officers. As for the FO4 10mm I have absolutely no fucking clue why it's so obese or so different from the N99. All I know it's that it should've been burned in a fire.
The Fallout 1-2 10 mm looked stupid. Not "beautiful" at all. And it didn't make any sense. None of the 10 mm from the Fallout games look good. With the best by a small margin being the one from 3 an NV.
@@arkadyrex5305 The only 10mm pistol I'd call beautiful is the gun from the Colt 6520 Reimagined mod for New Vegas. It's sleek and reminds me of the FK Field Pistol made by Brno
Maybe, i can see the logic of power armor’s chunky hands needing a chunky gun to match. But the 10mm has always been this way. A unrealistic fatty of a pistol
The reason why 5mm still exist in fallout(besides just whatever gameism with the devs)is just because that was the standard round for assault rifles before the 5.56 was made, afterwards they switched to the 5.56 but found that the 5mm was still useful for paratrooper assault rifles due to their low weight and heavy weapons like the minigun along with 7.62 depending again which situation and the weight it called for. So for instance the reason why the minigun in fallout 4 uses 5mm is because the only miniguns we find in the game are for vertibirds, if say we found one for a boat or a jeep it’d probably use 7.62.
I can forgive the "sawed off" hunting rifles for a post-apocalyptic world. Perhaps the barrels were damaged or rusted on the ends and cut off to make them useable, or maybe recovered from a past weapon confiscation where they bent the barrel ends to "destroy" them.
@Armagedon013 And what makes you think a cut down hunting rifle wouldn't have similar uses? Kill someone better armed and steal their weapon is already a fact of the wasteland.
The Assault Rifle design starts making a lot more sense when you realize it was supposed to be a weapon used exclusively by people in Power Armor. Bethesda just decided that lugging around a 30-pound piece of shit was just dandy for any old soldier.
A rifle designed specifically for power armored infantry makes sense. A rifle designed specifically for power armored infantry chambered in a pissant caliber like 5.56x45mm NATO makes no sense whatsoever and outs Bethesda as being both lazy and stupid.
When I first saw the assault rifle I thought it was a crew served weapon much like the Bren gun of ww2. The carrying handle and sideways mag well makes since for an assistant gunner to reload the gun while the gunner maintains a sight picture on targets and the gunner carry the weapon while the assistant gunner carries the ammo. However the assistant gunner position has mostly been done away with still making this weapon a step in the wrong direction and completely pointless.
I think it was moreso the fact that they were gonna add in the Chinese Assault Rifle, and that the "Assault Rifle" was originally called the Heavy Machine Gun IIRC. However the Chinese Assault Rifle was cut, and they just renamed the Heavy Machine Gun to the "Assault Rifle" and called it a day.
In some old files it was call Machine Gun and was meant to be a something that looked good with Power armor but instead of adding say the R-91 assault rifle from Fallout 3 or a M-16 variant they just made that the assault rifle... they had over 5 years to make this game and none of us really knew when and if it was coming until the year of it release so that's why I personally am so hard on it It. Fallout 4 is over stylized, weapons are left handed to show casing come out because they think its cool and dumbed down to a ridiculous level
Slight correction: The lewis gun isn't water cooled, it has fins on the back of the barrel that were meant to suck in air. However, the Maxim gun is water cooled which is what the front of the barrel is like. Also the grip is straight off an M249.
Something fun from peeking at the GECK: As you'll notice when modding your guns, all automatic receiver weapon modifications for guns that can be made full auto, like for the combat rifle, radium rifle, etc. have a damage penalty attached to try to balance full auto vs semi auto options. The SMG (Thompson), which *only* has automatic receiver, *also* has this. So it always has an invisible damage penalty attached to it for no reason.
Genuinely I wanna know what some like good alternatives are instead of just nerfing automatic weapon’s damage like maybe just make the recoil pretty bad or making it pretty inaccurate in vats but still does the same damage as it’s counter parts that aren’t automatic
While talk about full auto weapons, you just slam 5 perk points upgrade Rifleman perk and use Advanced/hair trigger receiver, you can make average semi-auto rifle goes full auto by spamming and you still get recoil reduction and full rifle damage
I remember when I first got my hands on the deliverer it had a weird feeling back then, in retrospect I know what it was, it was that i finally had found a weapon that looks like an actual pistol.
It felt like I could finally play my Infiltration class (suppressed medium to long range rifles and suppressed pistols) when i found it. Dealing as much damage as a regular 10mm and weighing 1/3 of one made it a no brainer.
The reasoning of why Fallout 4's weapons are bigger and bulkier as Bethesda has said: they expected most players to just use Power Armor all the time so that the guns would look better while being carried in Power Armor. AKA:. Stupid Design for Stupid Reasons.
when I picked the "assault rifle" for the first time, the bulky barrel really ticked me off. It look so ridiculous when you saw an NPC wielding it with the long barrel variant. it's so disproportionate. And the lack of pump action shotgun in the base game really bothers me so much.
@@paistinlasta1805 As a water cooled LMG designed for power armor it would make sense, not having an actual assault rifle like the G3 or M16 from the earlier games is silly though.
@@ItsYaBoyBrandyBoy The New Vegas minigun was also chambered for the wimpy 5mm. I preferred the 5.56 LMG. Well, except that it's so doggone inaccurate that you can't actually use it as an LMG. More like a suped-up SMG (caliber notwithstanding, plus not all countries factor caliber into their definition of "SMG") that scatters bullets around based on video game logic, a la Half-Life 2's MP7, even if you do what Hicks recommended and fire "short, controlled bursts."
@@thomaswilloughby9901 love this mod. Although random raiders and super mutants equipped with a minigun are a lot more dangerous. I haven’t even found the explosive version yet… and I don’t think I’d ever want to for my sake and the games sake
Yeah, it's a shame because many games are allergic to making the player deal with real recoil. If more games just made automatic fire much harder to control but do the same damage it might actually be better balanced. Frankly, every game should just allow for select fire like most modern shooters, there's plenty of buttons on the keyboard
@@riffler24 Pretty sure this would take away the feeling of rapid firing a gun in a video game. Video games arent realistic for a reason. Which is called gameplay. See your point tho :)
Well the people who made it probably weren't into guns or at least they never consulted anyone that's highly knowledgeable with guns. The gun designer for the new HALO game admits that they're real gunphobic, and the final product speaks to itself.
@@azizabdul8914 I'm aware that some of the guns are ugly looking, but again its a sci-fi game so they can do whatever they want since its a completely fictious setting. Now yes there are some things that are very questionable, like how one of the hand guns opens up at the top like a stapler when reloading even though the weapon is bottom fed like all handguns and not top fed like a P90. I can only assume someone on the dev team went a little too crazy with the sci-fi thing and never stopped to ask themselves why the gun works that way.
@@Pen_Slinger just to refute that "do anything they want part", you can technically do anything you want for any fiction, that's the beauty of it. the contention comes on whether it's good, let alone make sense. sci fi or post apocalyptic, there are rules to adhere if you decide to implement certain aspects in your fiction. if you decide to put guns, make sure to do due diligence and conduct the slightest bit of research or else the errors stand out so glaringly they actually detract from the base product; in which for Starfield, already had many wrongs in it to begin with.
6:26 - an insanely easy minigun fix would have been to either make the minigun require power armor or require the minigun to have a backpack full of ammo that would be too heavy to carry without a giant strength boost from power armor and then make fusion cores hard to come by the first few levels. But the Bugthesda way of balancing it was to lazily nerf it.
As opposed to New Vegas, where miniguns are unobtainable until midgame (where they become almost useless because of low armor pen and rare ammo). At least I actually get to use the gun in 4, to kill a Deathclaw in the early game. Instead of getting killed 5 times while trying to sneak past the Quarry.
@@jodo2785 just walk the recommended path and get the unique mini gun, hell just get a stealth boy and run along the mountains across from the quarry and get the minigun within like 30 minutes of starting.
@@alexceni377 lots of mobs and walking distance to the Avenger, not impossible but inconvenient also the only way to get reliable ammo is with luck 10 and the scavenger perk . . . or spending a fair bit of caps on surplus . . . or going out of your way to loot and buy mats to make 5mm, choices that all kinda suck and amount to work or handicap I tried a minigun playthrough, well as much as it can be. Fastest way is to lure a mutant away from Black Mountain and popping him with pyscho and grenades, then use a repair kit I'm not saying that you never get a minigun, it's just that the resource cost to use it is so high . . . it's more of a last resort, while taking up alot of weight, and costing like 4000-6000 caps. By the time you have the level to really use it, it's a pea shooter almost as bad as 4 in 4 it's kinda the early game big gun, Carla can sell hundreds of 5mm at a time, and you have a settlement that can offset the cost and basically provide you with free ammo on each restock by mid game, it becomes a decorative element, something you use before you remember that better guns are in your inventory . . but at least you get to have fun with it for a while, and if luck provides then you get the explosive version and suddenly the glowing sea on survival doesn't seem so bad also the NV minigun is just the one from 3 so Todd gets fhe credit
I've always found it funny how rechaimbering worked in FO4, You know .50 BMG, that massive cartridge that's iconic for being unwieldy and requiring tons of features on the firearms that use it to keep the recoil manageable and the gun intact Yeah just swap out the mag for a big mag and I'm sure your .22 pistol made out of rotting wood and rusty pipe will withstand a few hundred shots
wdym that's the best part is making goofy ass guns that are op as hell and look like something that came out of my dog's ass. I built a full auto pipe pistol that takes .45, has a long scope, pretty much zero range, all of the recoil in the world, and it hits like a train lol I love wonky weapons.
My question is, which of the three .50 cal cartridges are we firing? I would assume we're not using .50 ae out of the bolt action, but does that then mean we're using .50 bmg in the copper pipe of the pipe pistols? regardless it always felt really uncanny
@@Wulfjager AE would be the only one you could make an argument for. I could see some Jury-rigged pipe rifle being able to fire a couple hundred rounds of AE, but not BMG
What would've been cool from a rpg/gameplay perspective would have been the Lone Survivor using actual names for these weapons while hearing the wastelanders call them by different names. Since he/she was born before the war it would make sense that they'll know the real names and would be cool to see the reactions hearing the wastelanders names of these weapons
@@WispOfLife It could if the actual names were in the pipboy as well, its basically a personal computer I dont think the sole survivor wouldn't be able to change the names on it lol
The irony that the very same game that gives you a character who should know these things is the game which removed their names in favor of generic ones.
The left handed hunting rifle drove me nuts in when I first played this game. To this day, everytime I play I immediately install some kind of right-handed hr mod if im gonna play this game, as well as some form of pipe gun removal or replacer.
Although the Lewis machine gun looks like it is cooled by water, in fact, the casing on the barrel performs the function of taking in cold air by creating a rarefied atmosphere due to the shot
Yeah, bethesda somehow managed to take what was originally a rather outdated, bulky compromise of a design, and added water cooling back in - the feature that the whole design was intended to eliminate...
I believe the reasoning to every weapon being left handed is that Bethesda wanted to make the simplest animations possible by making the character only require their left hand to do stuff and instead it just makes a lot of guns look and feel awkward and I hate it, plus I believe that a lot of real guns were left out because bethesda didn’t want to get rights for real guns and they also wanted to not deal with making a lot of guns when the mod system allows you to turn guns like the handmade rifle into a sbr a full size rifle and a sniper rifle all in either full auto or semi auto
Its a stylistic choice, as an animator myself it makes sense. You want your weapons to show all of that reload animation off but you dont want to flip the bullet ejection because itll fly across the screen. The video calls most things lazy that when you look at it from a gameplay ergonomics aspect they make perfect sense
@@olympusxi8436 no they dont make any sense at all, there are hundreds if not thousands of animations that could be done correctly and not recycled from the pipe guns, the charging handle being on the left side is not a real issue, unless its on the bolt action rifles, but the ejection port being on the left side is beyond stupid since in real life it would just rain down cartridges into the shooter if he is right handed (as is the case with the majority of people) and in a gaming perspective it clogs the screen when firing full auto, as if the sheer size and scale of the guns isn't doing enough to clutter the screen. It is lazy and it doesn't make any sense, want the charging handle animations to show when they are located on the right side? tilt the gun a lil bit like its done in real life. There ARE such things as bad animations and sometimes it does come down to details like these bro.
All the weapons in fallout 4 are somewhat cursed the 10mm is the size of your thigh, The assault rifle is if I went off a design of a non gun person, I bet the Toy Knife from point lookout hits harder than the minigun, the pipe weapons look like something you'd see in police confuscation lockers. I would go on but I don't want to write an essay on the guns. The gun that would be somewhat the least cursed is the hunting rifle but you still make it smaller than a nerf gun. Anyways rant aside good video Brandy.
The Assault Rifle also seems to be designed with PA Users in mind, Wished they designed it a little differently, though. I don't mind a "Vickers Assault Rifle" or, "Heavy Assault Rifle". as long as their strength requirements
@@RealDavidChipman Too many left handed guns.. I do dig the water cooled assault rifle.. As long as your wearing PA and it has an strength requirement.
The assault rifle is worse than you think, it's an M249 SAW reciever using magazines (which it can do IRL) but this would make it an LMG. It can't be belt fed as far as I know unlike the M249. The Pistol grip it self seems to be loosely inspired by the MG34 but missing it's dual stage trigger. The barrel shroud is taken from the air cooled Lewis gun, except for the front end which is taken from the M1917 browning water cooled MMG. The water pipe at the mid of the shroud implies that it's watercooled but they didn't get rid of the Lewis gun's air cooling manifolds. Maybe it's so hybrid air/water cooled gun? No, just a Bethesda kitbash. Every part of this gun is taken from a real world LMG or MMG and yet it's called an assault rifle? this thing would weigh 30 pounds. Don't get me started on the AA sight.
The hunting rifle being inexplicably left handed reminded me of the Counter-Strike: Source guns being modeled by a left handed person so even when mirrored to appear right handed the shell casings being ejected are flying right into your face.
CS:S really feels like the start of devs making guns left handed on purpose- at the time, devs didn’t have as much gun knowledge and CS:S was known for it’s realistic designs, so it’d make sense to take from the best at Valve. The other reason a lot of game guns being lefties is that there’s “more action on screen”, which makes no sense outside of the purposely goofy TF2.
The assault rifle was supposed to be an lmg they made to compliment fallout 4 s power armor but they ran out of time to make the handmade rifle so they decided to make this into the assault rifle instead. It solely exists as the assault rifle because it was easy to make it into the assault instead of finishing another weapon
It's a terrible weapon model and changing its name to "light machine gun" wouldn't save it. It's a hideous mess of a gun that makes no sense and people would just call it "the worst designed lmg in a VG" rather than the worst assault rifle.
True but actually the assault rifle in fallout 4 was supposed to be the Chinese assault rifle from fallout 3 during the development of fo4 sadly they cut it from the game but however they still kept the icon for it.
1:10 You know for the first time I suddenly decided to look up what 10mm was since it dates back to Fallout 1. Turns out it was a special cartridge made for the FBI that got dropped because it had too much recoil and, funnily enough, "the pistols chambered for the cartridge were too large for some small-handed individuals" according to Wikipedia.
Full power 10MM is a spicy boi and, in a specific category, is the most powerful production semi-auto pistol caliber, meaning for non-revolver cartridges you can get at Cabela's or Scheels, its the most powerful option for handguns. Another thing to note is that theres two kinds of 10MM loadings, Full Power and "FBI loads". FBI loads are 40S&W spec but in a full length 10MM case.
It's not an Assult rifle, it's a 50.BMG LMG made for power armor. they scraped the actual assault rifle for some reason. On the assault rifle's suppressor it says 50.cal on the side. The 10mm pistol was also made for power armor that's why it's so large. it doesn't look as large when your carrying it in powerarmor.
@@john_doe406 You do know how bad of a take this is right? The Suppressor on a combat rifle says 12 Gauge on it because it is a reused asset also the Sub-machine gun uses the same suppressor too
What was wrong with just using the service rifle,Or the FN FAL ? They always do the commie weapons slightly better justice in the Bethesda games. They even did a much better job on the ak-47 calling it the hand made rifle. I think it was a purposeful decision made by those in charge. A act of politics in a game. Their are so many real life weapons available in the fallout roster after fall out tactics. So many well designed weapons from New Vegas. However those are not Bethesda. The big claim that many make about it is they don't want call of duty or battle field in fallout. Again this comes from the fact that guns from 50-60 years ago are still in service in a up dated form. So those who would complain about a m-16 in would realistically complain about it in any iteration. They would also have no legs to stand on. I'm sick of the iconic stoner rifle getting crapped on by idiots. That goes for the right arm of the free world the FN FAL too. All that needs to be done is limit the accessories i.e. mods to gear from the late eighties. Then I would change the Bethesda assault rifle from fallout 3 in to either a FN CAL or FN FNC to make it a allied production rifle. Hell even the "missile" launcher is a rpg-7. Could went with any shoulder launched NATO system. But no it's another commie weapon.
I don't like any of the 10mm pistols in the series. Too wide, too bulky, underpowered compared to real life, and has low capacity despite the massive grip. BUT, if they made it as a dedicated sidearm for power armor units and made it thinner, got rid of the kibble in front of the trigger guard, increased the capacity 2x, and made it *slightly* weaker than .357 magnum, and finally, gave it a Guns skill requirement of 65 and a Strength requirement of 7, I would've liked it. EDIT: Changed my mind. Screw the "power armor pistol" as it makes no sense. Just use the PA hands and punch through their ribcage. Just make the 10mm make it a practical sized handgun.
My favorite thing about the pipe guns is the "reflex sight" where you're supposed to look at the gap between two screws that aren't even offset lengthwise, so there's absolutely no indication as to which direction you're supposed to point it. In your gun sight. Note that the in-game crosshairs for the double barrel shotgun are much smaller than the actual spread if you test it. Somehow a full length hunting weapon divides its pellets across a full half of your screen, rendering it basically useless outside of melee range. Most of the "modifications" you make to weapons in F4 are essentially spending a huge amount of exp and resources to *undo* what some idiot has already come along and done to it. Taking a sawn-off hunting rifle and replacing the barrel with one that has its full length, taking a combat rifle that some idiot has re-chambered to use .45 pistol bullets and fixing it so it can fire an actual rifle cartridge again, completely rebuilding a Lewis Gun that some moron mutilated to turn into a single-shot peashooter...
depends how far you are in the game. both exp and resources are basicaly infinite, weapons are random and sometimes its convenient,if you get a shitty one just dont use it lol
modifications are better for legendary guns and making builds for more flexible guns like the combat rifle that can be made into a sniper/machine gun.its fun and makes sense in a post apocalypse world with mismatched gun parts
Oddly enough I enjoyed that sight. Kinda felt challenging and satisfying to hit a headshot on those raiders at corvega. That was the only time I used pipe weapons lol
Slight correction: the Lewis gun was air-cooled only as its barrel shroud would draw in air to cool it down after firing. Although the Fo4 Assault rifle does have the special air cooling fins the Lewis guns barrel shroud has at the back end of the barrel. The Fo4 assault rifle has a hybrid water/air cooled barrel that looks to have been inspired by the German MG-08's water-cooled barrel and air-cooled barrel from the Lewis combined together.
I think the reason why you always find guns like the hunting rifle and the double barrel with cut barrels and no sights is because the loot spawn chances are higher for “unmodded” weapons and since the factory barrel and stock for these guns is considered a “mod” it spawns without them. What makes this even more insane to me is the fact that to add a regular factory stock to these you need gun nut 1 and 2
I'm a lefty, and even I thought the decision to make the hunting rifles left-hand bolts was weird. The one bit of satisfaction I got was that the animation does in fact look as wonky and awkward as trying to use a bolt action with the wrong hand is. Trying to work a right-handed bolt action is really uncomfortable, but since I mostly collect older military surplus stuff I'm stuck with it
Yeah like gas and smoke will be just blasted right in your face pretty much. Who the hell thinks of doing that, and then proceeds to make the character hold it RIGHT HANDED. SOB should be burning a layer of his face off every time he fires, at LEAST from a flying hot cartridge.
@@Wildlink123 I shoot long guns lefty but everything I own is right handed, including semi-auto and bolt action. I guess I’m just used to it, but I never had problems.
I'm the same boat. Left handed, and left eye for long guns. Right handed and left eye for handguns. Dam eye injuries. For right handed bolts, I usually reach my left hand over, and pull the bolt up and back. Seems better and easier than moving support hand.
Let’s be honest, Todd Howard did this out of spite cause he didn’t want Fallout 4 to be anything like New Vegas (developed by Obsidian). Probably saw that New Vegas was FARRRR more liked than Fallout 3 (his child before Fallout 4 was born), and decided to not use any of the gear or weapons already previously put in New Vegas. All of which look and are realistic firearms. Todd was probably just a sore loser about New Vegas’ success compared to Fallout 3. Especially sense it’s really simple things that make New Vegas better. Like, oh idk, guns that actually look like they would work and not just the scrap drawings of some board 3rd grader?
I think the entire reason so many of the guns have stuff on the left side (even when it makes no sense) is so that Bethesda can wow you with the animations and details, putting them front and centre in the screen rather than to the right or bottom. It's a lot easier to make a flashy animation or weird design than it is to make a gun that actually looks cool and functions as a gun.
A lot of games have left handed guns for that exact reason. What bugs me more is that your character NEVER releases the charging handle,he always guides it forward. That’s a surefire way to get a malfunction. Dude is supposed to have military training smh
13:10 The Lewis gun was air cooled actually. You’re thinking of the Maxim gun. However, the Lewis was originally meant to be water cooled and as a whole, the gun looks more like a Lewis, but the barrel is more Maxim-y.
15:27 How did you miss the part where you spin the revolver's cylinder every time you unholster it? If the cylinder is spinning freely like that, the gun is broken and absolutely should not be used.
Depends on the revolver, and if the hammer is at half-cock. At half-cock the cylinder on my Single Action spins freely (Has to since you load it one round at a time via a loading gate). I don't think the in-game one has a half-cock position and the swing-out cylinder would make the free spin rather pointless though.
10:11 they call that the « favorite of mobsters » in loading screens, but they f*cked up. To make a full iconic gangster weapon, they got based on a version of that gun that doesn’t have the second handle at the bottom front, which is a really recognizable thing on that iconic 50’ gangs gun
It's worth noting that the military was scrambling to manufacture the cheapest guns possible for the resource wars. That's actually why laser weapons became viable.
Ok but every Fallout game except for the Bethesda ones has mostly realistic guns taken from real models. Even the wackiest looking guns from New Vegas are still inspired by real models like the BFR used as the inspiration for the Ranger Sequoia.
If you look closely, you can see that the .44 uses a moon clip of sorts, which would explain why there's not speed loader. Also shooting a revolver single-action only would fit in with standard revolver drills from the 50's. The only real issue with the revolver is that the model doesn't really have anything to strike the primer with.
Just like with Skyrim, Bethesda seems to have this weird thing of making guns/swords too big… do they think it looks better to have 25%+ of your screen taken up by your weapon the whole game?
I like big guns as long as they aren't goofy looking, like imagine if something like the BAR was in fallout 4 instead of the assault rifles we do have?
Its to prevent proportions looking bad when you wear clunky armor. If you're wearing bulky power armor, a realistic sized M1911 would like ridiculous in your huge hand.
"I hope the assault rifle gets retconned from the fallout lore and im gonna pretend it never existed" This guy mustve been crying and pissing himself when he saw the Fallout tv show trailer
To their credit though, they did the best they could with that sack of crap that was called an assault rifle by having power armor troops using them and showing that it is very heavy and bulky. Maximus can barely lift the bag that stores it (and by the way it looks I bet at least 50% of the bag's space is where you would store the "rifle"). Granted that spawn of Satan should have remained in Hell and never been in any fallout, but at least they made the best of a bad situation. (which reminds me of a minuteman fanfic I came across that actually explained on how guns like the "assault rifle" and "combat rifle" came to be).
The lewis wasnt water cooled. Its actually kinda neat, the jacket went over the muzzle and fireing it would create a vacum tha pullet cool air from the cooling ribs at the back of the jacket and throug the whole lenght of the barrel. Its iconic for that unique design. I can se how it looks like a water jacket though...
@@MediumRareOpinions yes, thats really weird. You ca see cooling fins for air- cooling in the back, but also that plug and some water pipe in front. Its an oddball for sure...
The Lewis was air cooled, but then Bethesda did a Bethesda.... They couldn't just use the HK31/91 and AK/RPD assault rifles from the previous game for some reason.
@@ALovelyBunchOfDragonballz you know what's what's stranger, nobody told the person making the art assets for the gun merchant sign in Diamond City, it prominently displays an R91 Rifle even though its never found in the commonwealth.
@@MediumRareOpinions oh yeah, I forgot about him. They clearly did the art based on FO3 guns, and despite the locations being so (relatively) close said "nope" and didnt bother using them in game. That's even worse, to be honest.
I've always contributed the bulky size of firearms in the fallout universe to being able to use it in power armor. The fact that you can't use terminals in armor either proves it limits your dexterity and fine motor skills. Maybe they made small arms larger to accommodate that downside to the armor.
I also think that it was a region-specific thing with Appalachia and Boston having something to prove as being World's of Tomorrow so they made all these ugly ass guns while the rest of the United States was using somewhat practical firearms Appalachia trying to shake off its coal miner roots and Boston trying to hide Eddie winter pretty much owning the city
@@mickgovernor they were mainly fielded against infantry and converted mining equipment (the Chinese tanks were reperposed heavy mining equipment according to lore) and as effective as a minigun is, it's pretty difficult to move in close quarters with something that awkward and bulky, its why our modern soldiers carry sidearms as well.
When you said that the ""Assault Rifle"" Looks like the Prydwen with a Barrel, Stock and a Grip, makes me hate it more and also i cannot unsee it, in my next Playtrough i'm calling it "The Prydwen's Son" Edit: how in the name of Mikail Kalashnikov did this comment get 600 likes?
It's occurred to me that the pipe weapons could've gone a long way towards being fixed by simply raising the magazine well up so it's in-line with the barrel, and moving the charging handle and ejection port to the right side of the receiver. Or, if you wanted to really get that sense of "thrown-together jank," leave the ejection port where it is and move the magazine well on _top_ of the receiver. After all, one of the most challenging points of building any firearm is building a good, reliable magazine, and using a gravity-assist can make that a tiny bit easier (if only because you can get away with a weaker spring). Plus, a magazine on top of the gun just looks funny to people who've never seen a Bren or Madsen.
@@etanb1 Oh trust me Ive seen funny looking guns before. that assault rifle looks goofy as hell not to mention heavier than youd be able to comfortable ADS
I didn't realize just how many guns in Fallout 4 were left handed. What an odd design choice. I thought it was just the hunting rifle but it was also the submachine gun, lever action, and even the handmade rifle are all left handed by design with brass being ejected to the left towards the shooter.
It's actually a very common decision. The idea is that because the character in game is basically always going to be looking at the left side of the gun, you put all the interesting bits on that side so the player can actually see them. you put the ejection port on the left so the player can see the bolt moving and the rounds flying out fully, you put the charging handle on the left so that the player can see the character manipulate it properly.
@@riffler24 I'm sure it's commonly brought up early in development but I doubt it's commonly carried out. Out of all the FPS games I've played, I don't think I've seen another game do this and certainly not to the extent that Fallout 4 does it. Most players aren't going to notice the ejection port is facing them while they fire as they'll mainly be fighting enemies when firing. And those that do will probably soon realize that it doesn't make much sense anyways. Same with bullets, if anything they'll be distracting to those who see them. And manipulating the charging handle is something easily fixed by a good animation. Turn the weapon to the side, left hand grabs it and pull back. Same with bolt-action rifles a good animation would fix an otherwise "boring" bolt-action.
@@Coconutszz I play older shooters as well and I’m still drawing a blank on games that did it. Maybe I just didn’t play the FPS games that did it to this extent?
16:10 - No, the rounds are held together with a full moon clip. If you slow it down as he's putting the rounds into the cylinder you can see all the rounds are held in place by a moon clip. The problem is whoever designing the gun couldn't tell the difference between the extractor and moon clips and what the difference between them and what they do.
Any game that has a perk called "Gun Nut" should definitely have devs that research their firearms properly. This is some pretty basic stuff they goofed up. 🤦
According to Fallout 2, 5mm rounds were made before 5.56 rounds, and were in the process of being mostly phased out by the end of the war. They were kept around specifically to use in belt-loading mechanisms for handheld power armor operated miniguns, because they're slightly smaller and lighter than 5.56s. So even the Fallout devs knew it was a weird cartridge. Unlike Bethesda, Black Isle did tend to think these things through though. And in case you were curious, no, this ancient bit of lore has never been revisited in any way in a Bethesda fallout game. But maybe that's why the minigun still uses the 5mm?
On the .44 revolver, it looks like its using moon clips, not a speed loader. Moon clips are basically metal rings used to hold rounds together for reloading. They’re kind of like speed loaders, but the metal ring is a lot thinner
The Lewis gun is air-cooled. The "Water jacket" was a hollow sleeve that the barrel would sit in, and that area comprised of fins towards the front of the receiver is a radiator assembly. The entire weapon system uses forced-air cooling that is based on the Bernoulli principle.
And additional fun thing with the "assault rifle" is that it has aircooling ribs of Lewis on the back of the barrel but has the Maxim's look in the front.
true, but on the weapon model it has tubes presumably for water cooling, and the front is closed off, which ruins the potential of using forced air cooling
Well he completely forgot that the M249 actually can accept M-16 magazines they load on the right side and face about 25 degrees downwards. It really jams with magazines though.
12:52 The Lewis isn't water cooled, it's air-cooled. The barrel shroud extends beyond the end of the barrel, causing the escaping propellant gases to suck air through the rear of the shroud and through the radiator fins that you can see poking out the end. It's actually a pretty ingenious idea. That's why the 'Assault Rifle' in Fallout 4 is even more egregious: The end of the shroud is sealed off on the front end, making the entire thing pointless because that means it's neither air-cooled nor water-cooled.
I always hated Fallout 4 because they butchered their own firearms design that make literally no sense. I'd recommend replacer mods to get rid of their ugliness and lack of functionality and get guns that actually look good, and make sense.
Others: "We could teach make these guns more deadly and effective." Me: "You look at him and tell me if Gun Jesus loves us." Fo4 Vanilla Weapons: "He made me in his own image."
The .44 revolver is actually using a type of speed loader called "moon clips". Its the little circle connecting all the shells if you look frame by frame. (on both the unload and load animation)
Another thing I noticed with the lever-action - the hammer auto-decocks when you start to reload and so the game automatically works the lever, no matter if the gun had a round left or not. Smh they really screwed the pooch on this one
6:29 If you put the shredder mod and the accelerated barrel mod on the minigun and then fire off all your rounds it becomes a pretty strong melee weapon that scales off the basher perk. Because the barrel still spins when there are no more rounds to fire, and so it pretty much becomes the closest thing to an Auto-Axe in unmodded Fo4. Even better if you’re wearing power armour.
I remember playing fallout 3 and nv and being really happy with the gun designs. Some of them are really unique and interesting, like the classic sniper rifle and Assault rifle. Some of them quite litterally just... being real guns like the 9mm or .45 guns in nv. Then some just being weird but cool, like the Holo-rifle, Laser RCW, Etc. Then with fallout 4, it either looks super impractical or it just looks really bland. I think the only weapon I really even like in fallout 4 is the Radium Rifle & Deliverer
I legit had to download weapon mods because I despise the guns in Fallout 4. Why do they all look so ugly? It's canon that normal modern day weapons exist in the fallout world why couldn't they just do that?
The 10mm pistol in the game should've been a hand cannon: low ammo capacity, low rate of fire, but if it hits something it'll fuck shit up. Meanwhile, the spot for low level pistols should be held by 9mm pistol (Hi-Power) and 38. revolver (Colt Police). Lorewise it would show that the 10mm pistol is a piece of advanced pre-war tech instead of something that's lying around everywhere.
Yeah only game ir made sense to have 10mm just lying about was 3. Would make sense that thr military garrison would have a fuck ton of them when the hr bombs fell. In tje common wealth it didnt make as much sense. Same with the sheer amount of advanced power Armour. It makes sense lore wise why itsbthere but not time wise. 200 years and no one has come around and collected all the power Armour that dots the landscape? Nah fam that dog don't hunt.
@@johnknoneborg The round, not the actual pistol. It's no more advanced than what we've got now. If we wanna go advanced weaponry, there's also a working Gauss rifle.
In Fallout 1 and 2. The mini gun uses pretty common ammunition within the setting. Certain rifles would use it and so on. From a lore perspective, it is because the ammo is cheap to mass produce, which makes sense due to it's small size and the resources to make them being limited at the time.
Genuinely can’t tell the combat guns apart until they’re in a menu, and countless times I would be hurting for shells and think they have a shotgun just to get 45
Someone had a theory that the combat shotgun and the combat rifle were supposed to be the same gun, you could just mod it to be either a shotgun or a rifle. I mean it makes a lot of sense since they’re so similar and it would’ve been cooler too
"hey boss we made some new receiver types! can the 3d artists make new receiver models now?" 'what? more receiver models? did you really think we can do that? we already used all our money on a voiced protagonist! besides what player wants visible changes in their weapons?"
Since in Fallout the Soviets are seen as "chummy commies" while the enemy commies were the Chinese, it isn't as nonsensical as you'd think that some Russian guns made it into the Commonwealth at some point pre war and are still in use.
@@katanah3195 I mean, in the fallout canon, neither the BAR, nor the PPSH-41 were ever made, and the first weapon we would call a kalashnikov style action, was created by the Chinese. This is also a universe where thermonuclear radiation can effectively be used like a source of actual magic, so… Hell, the fallout timeline diverges from real world history over 5000 years before now.
@@campbellhansen7533 Fallout Tactics has the M249 SAW and New Vegas has the Colt M1911, the M1 Garand, the Beretta M9, the M16, the PGM Hecate II, the Marlin Model 1895 and several others. They're all just under generic names.
@@SCP-076-2Abel Fallouts Tactics is also only partially canon, and a spin-off. If the entire game is properly canon, that decanonizes info from some of the mainline games about prewar weapons, and even weapons used in the 1940’s
I'm very late to this vid, but AFAIK there's a few reasons why the minigun uses 5mm in Fallout. Some US Army rifles in Fallout also use 5mm, specifically ones commonly used by paratroopers. They swapped to it because (a) it was easier to produce in the resource wars, (b) it was lighter so soldiers could carry more, and (c) it had better armour penetration
In Fallout 1 and 2 the 5.56 was called .223 presumably because it was supposed to be only a civilian cartridge since military has the 5mm. .308 was also called 7.62 so it was presumably a military cartridge and still seems to be in Bethesda version judging by its used by the sniper rifle. I never understood why Bethesda chose to swap the names like that
I think the Radium rifle could work through a process called "neutron activation" which is where a normally safe material can be made dangerously radioactive by being bombarded with neutrons. HOWEVER. The gun would need special ammunition that can easily be "activated" and the neutron source doing the activating would need to be intense, so intense that it would likely kill the user within hours.
It's probably why children of atom on far harbor use them. Because of the children of atoms special immunity to radiation. Everyone else would be "cooked".
But Bethesda did make the children of atom basically immune to rads (they live in a literal nuke crater) so it makes sense why they would use it with the special ammo you mention.
I was thinking of making a gun that fires thorium tipped bullets that are bombarded with neutrons before firing, converting the bullets from thorium to francium which is extremely radioactive and would explode on contact with water found naturally in the human body, with a half life of 22 minutes, the rounds are eco friendly after the rounds convert into more stable chemicals
@@dominickowalski9527 bro even if you had the machinery you shouldn't it's a war crime its also illegal if you use it in a defense situation or even against an enemy combatant you would be causing unnecessary suffering which like I said it is a f****** War crime like just posting this here can get you f****** arrested bro luckily most things posted on the Internet are taken as a joke
13:08 the lewis gun of ww1 was actually not a water cooled gun. it looks like it because of that shroud on the barrel but that is covering aluminum fin heat sinks. the gasses leaving the barrel create a force that sucks in air from the channels around the fins, the rear of the shroud is open, so firing the gun creates a force air cooling effect on the barrel heat sinks. such a cool design i wonder why it isnt used in modern mounted firearms. guess quick change barrels win
so the rear of F4 assualt rifle looks lewis gun but the front is more maxim gun. making it either non functional air cooled or impractical and wrong water cooled, as water cooled needs to change water to function
The Lewis gun was, in fact, and air-cooled machine gun. The outer sleeve is designed to draw cooler air over the barrels. The front end of the F4 assault rifle actually looks more like a Maxim/VIckers/MG08 machine gun, all of which were Maxim-based water-cooled machine guns.
@@skeemanswarmachine2617 well I'm fairly certain the Brits adopted it and made it famous but that could be due to the Belgians having relatively little impact in the world wars Edit: according to Wikipedia the Lewis Gun was first mass produced and adopted by the British. The Belgians did use it along with about 100 other nations and groups
Ngl, I was thinking of sticking some small heat sinks onto a barrel, IRL. Need to research thermally conductive glues to see if it's even possible. Edit: Not possible. Would need to be welded which would probably hurt the temper on the barrel. Meh.
if you look at the barrel jacket on the F4 assault rifle, it actually has the fins at the back like a lewis gun. But it has a port and piping suggesting it was water cooled. Bethesda really has no idea what they are doing with these guns.
4:54 My first fallout was fallout 4 (dw I’ve played them all now), so when I picked up that mini gun I thought it was a mad op weapon and stowed it. Finished up the raiders with other weapons and then only used it on the deathclaw. I thought the mini gun was ok and that the deathclaw was just a monstrously high hp boss. It didn’t take long for my assessment to change.
I feel the reason for so many hunting rifles being sawed off is for portability, you can't fit a hunting rifle in a backpack but if you saw the barrel off you can fit multiple.
There’s more sawed off rifles than NPC’s with backpacks it doesn’t make sense why Fallout 4 compared to other Fallout games is so janky like why Bethesda 😂
@@prossnake It's the caravans which transport weapons to different settlements so it might make sense that they would shorten the barrel in order to fit more merchandise on their Brahmin.
Slings are a thing that have been around since the stone age. I can't imagine why would anyone want to carry their primary weapon in a backpack in post apocalyptic hellscape.
As for the question with 5mm, I believe that it was a balancing choice in Fallout 1 that held over to later titles. Ammunition itself had certain characteristics, not unlike Fallout NV's different ammunition types. .223 FMJ (5.56mm) in Fallout 1 and 2 was for some reason intended to be a bit more of a sniper round than just an intermediate cartridge. (.308 did not exist in FO1/FO2) .223 FMJ has an armor class and damage resistance modifier, making it easier to hit your targets, and to deal more damage per hit. It gets these modifiers because it is used in the Hunting Rifle (& Scoped Hunting Rifle), and the sniper rifle, with both being long range single fire rifles. .223 FMJ weighs 2 pounds for 50 rounds. Now the devs also needed an intermediate cartridge to be used in the Assault Rifle and CZ53 Minigun, but .223 would be too overpowered for such weapons. So they likely made a decision to add in another round that would have similar physical characteristics to 5.56/.223 but would be able to function differently in-game. 5mm JHP gets a decent damage modifier but an enhanced damage resistance modifier (because it's hollow point) and AP rounds have the reverse effect. 5mm weighs 1 pound for 50 rounds. TL;DR: .223 is used for sniping targets with high armor values and 5mm is used to shred lightly armored targets at close range. Making these rounds interchangeable would screw with the game so 5mm is its own entity. P.S. .223 was used in Fallout 2's Bozar (making it one of if not THE most lethal weapon in the game), which is why it uses 5.56 in Fallout New Vegas. FNV nerfed 5.56 so the Bozar suffers.
I never realized how ridiculously huge the 10mm Pistol was until playing Fallout VR. I kept wanting to grip it with two hands because its bigger than a freaking rifle.
Got damn
Ikr. And the worst part is you cant grip it in VR. The fucking pippoy just pop in your face
yeah i only realised how big it was when i got the creation club 10mm and that thing was even biggerand it just sorta awoke my perspective
yeah the 10mm is gigantic for a pistol honestly i feel like it should be a desert eagle not a 10mm
In the Fallout universe, no atomic warheads were dropped at the final stages of World War 2. The pilot simply threw a 10mm pistol out of the cockpit window and called it good.
Fun fact: a fully upgraded auto pipe rifle completely outclasses the minigun. I think we can all agree that makes this the worst minigun in all of videogames.
Even with exploding or bleeding effects?
@@CyranofromBergerac well explosive ammo do have different exception
But, we gotta face it on normal play pipegun still outclasses minigun.
The only thing they good for is for caps
@@MA_690 two shot legendary can help, along with a maxed out big guns perk. That would make a tri barrel minigun do 40 damage per shot.
@@zynet_eseled That's still fairly pathetic tbh. I have had to use mods to give myself the ability to add two legendary effects to weapons to make the minigun halfway decent. My minigun has both the explosive and two shot legendary effects and with them plus being specked into demolition expert makes it a decent gun. Decent but not outstanding.
@@killman369547 wtf bro, explosive damage is around 15 in base perks in EVERY single limb. Minigun shots 5 bullets per second...
The 10mm pistol always seemed like it was designed as a side arm for power armor. The bulkier size and bigger trigger housing to accommodate the extra size of an exoskeleton
10mm is a pretty weak weapon for someone in power armor though
It looks too much like the 14mm and 12.7mm from older fallouts and new vegas, but not strong as they are.
I always just turn into into a SMG cause I feel like it fits that class better than a pistol plus all the ammo you get just calls for the gun to be fully auto. I instead either use .44 Magnum, or modded Colt 1911 as my sidearm
I think your statement also goes along with what the original AR was supposed to be - an LMG - specifically used for Power Armor but it was changed to be an standard assault rifle but it makes sense for how huge the gun is.
@@TroySoyAll the ammo you get? Do you realize that this game has dynamic loot and it just gives you the ammo you use the most? I mean, you're definitely not wrong, if you shoot the pistol, you'll get a lot of ammo for it. But you can just use a better weapon instead. As your enemies level up with you, they also start using better weapons.
"Hope this gets retconned out of the Fallout lore" Aged like wine
what happened?
If you didnt saw the Fallout TV Show the abomination of an Assault Rifle from FO4 was there….
@@BasedGuy18the abomination gun was made less horrendous in the show
@@crunch.dot.73 It really just shouldn't exist. Only reason it was included was so the timeline wasn't even more fucked.
And it was made practical, showing that it was made especially for Power Armor units - it is heavy, bulky and anything smaller would just look goofy AF in a Power Armored hands.@@woncisxboxgamer50
Fun fact: There's unused animations for an "automatic" 44 magnum, where your character would just fan the hammer as you held down the trigger. Would've been a nice feature
That wouldn't work tho. The trigger needs to pop back out between rounds
There’s no point in fanning a double action revolver. There’s also just no point in fanning any revolver anyway as it’s a Hollywood trope that was never really actually used in real life because of the consequences being that you’d basically ruin your revolver, which probably meant your livelihood if you’re ever in a situation where you’d be fanning your gun.
Oh, and let’s not forget your wrist would probably snap if you try shooting a .44 Magnum, that fast with only one hand actually holding the gun…Yeah that’s happening
@@kgapaneseschoolgirlb how would it ruin the revolver? I have a .22 that I've shot that way a couple times, mostly just to try it, and obviously not as fast as they do in the movies.
@@andrewsilva9721 It can cause a whole heck of problems, like I’m talking a big list of parts (some of which you probably didn’t even know were in the gun) potentially breaking. If you want to know every single detail, I implore you to look it up. It’s a very heavily covered topic that gun nuts have picked to pieces so there’s a lot of information immediately at hand, no sifting necessary.
Anyway, the big major problems that will almost always happen after awhile (or in some cases almost immediately) will be that the hammer will bend and/or break due to the fact that they weren’t designed to take that amount of abuse. Think of it, you are forcing it down, with the palm of your hand at high speed when it was designed to be pulled down by your thumb…Yeah not good. It also causes the cylinder in the revolver to become unaligned with the barrel and fire out of time. The firing pin is also likely going to get damaged by the speed it has to go if it’s an older model. Springs in the gun are a weak point in general.
Tl;dr It’s just plain bad my guy…
@@kgapaneseschoolgirlb You gun nerds always have to be buzzkills, don't you?
regarding the pipe weapons it has been shown that magic is part of the lore in fallout, so basically whoever made the pipeweapons was a wizard
OK, to save yall from typing the same thing, yes to the orks and yes to the magazine, I know about both
this explains everything xD
To be fair sacrificing settlers to an Old One to create pipe weapons definitely sounds like something a raider would do.
Ork mod is Canon.
@@howizee anything ork related is cannon aslong as they believe it is
IMO, Pipe weapons should have been something like Junk Stens(including right side ejection port instead of left side ejection port), with different tiers of weapon types having different performance. So junk items like the Pipe weapons(which would include weapons that someone with barely any knowledge about making guns made them and of course some lead pipe and tire iron mounted blunt or bladed attachments as well as shivs) that are made by people with a LOT of scrap and little knowledge of weapon making are the Junk category, while weapons like Makeshift SMG, Makeshift Antimaterial Rifle, makeshift Shotgun/Grenade launcher are made by people with a lot of trash and a lot of knowledge of weapons and then you have 3d Printer and Gun nuts that practically have stamped sheet metal easy to make but good performance guns.
The power armor scene in Fallout 4 could have been actually great with one simple tweak. Make the armor and minigun break apart after you kill the deathclaw. You can just explain it with wear and tear from sitting outside for hoever many years, you get the epic power trip scene and the player gets a taste of what they are working towards.
Some guy from another video suggested an overall better fix for that quest.
You don't get a minigun.
You don't get power armor.
You don't fight a deathclaw.
You fight the raider boss, who's wearing power armor and wielding a minigun.
@@DJWeapon8simple solutions are sometimes the best lmao
@@forrestpenrod2294 for me, that would only be one approach to concluding the quest.
Two more would be:
• Treat with the raider gang. Use diplomacy via Barter, Speech, Strength, either of the 4 Combat Skills, or any combination of all 7 to get them to back off and prevent further bloodshed.
• Use stealth to deal with the raider gang. This approach would have several "optional" objectives that would further increase your chances of success such as: poisoning their food supplies, sabotaging their leader's power armor and minigun, or straight up kill them all while they're asleep.
Lastly. These approaches, including my original reply to fight the raider boss in the open, would also apply in the reverse.
You can side with the raider gang and fight, stealth, or treat with Preston and his band of rejects.
so basically if Fallout 4 was Fallout: New Vegas? Man I get a lot of people are annoyed how much that game gets sucked off, but it does so *so* many things right
Or just give the minigun proper upgrades like the other weapons. That way its still balanced early on but can become very powerful later on once you upgrade it.
I love the idea that Todd’s hatred for New Vegas was so seething that he refused to implement anything from it, not even the bullet counting reload for the lever-action rifle
Todd made us to use shacktopia pipeguns in F4 because he can't handle the Obsidian's Big Iron.
What’s funnier is that this issue was fixed in 76, which begs to ask why they had it like that in the first place
@@jackgeorge9478 Todd calmed down after a few years
HA, I was thinking the exact same thing. Nobody does a Bethesda game better than someone other than Bethesda. 🤣
I'm sure Todd is pissed people keep giving him money lmao
The power armor and minigun in the beginning of the game should have been "Damaged" variations that would stop functioning after the Concord quest, then the minigun wouldn't need to be nerfed.
Too bad they were too lazy to re incorporate a damage and repair system they literally made this fucking game and half way thought “you know, we’ll just let the modders do the rest”
You shouldnt have gotten either at all in my opinion not that early.
@@Pepper1770 No, nothing like this ever happened.
Why the hell would you do that? Just make ammo for it scarce in early game.
@@rileyernst9086 lol
I remember my first time playing fallout 4 and finding the assault rifle and thinking "this is ok, surely there will be a better one later on" and then there just isn't
You can upgrade it. Also perks. Also legendarys. Also you wrote rufle.
@@winzigerflashendeckel6894 and then there just isn't
@@HopeyDiamond ?
@@winzigerflashendeckel6894 there isn't a better AR, as stated
@@HopeyDiamond yes there are. You just need to upgrade it. You do know that you are ment to upgrade your weapons, do you?
Most of fallout 4's guns had this weird thing going on where switching to automatic fire killed your damage output and it still bugs me.
There is an easy fix for this.
Just get an explosive variant…
This, fucking Bethesda never got out of the "archery" aspect from TES. Full auto guns are just bad and it fucking sucks, instead of making ammo real scarce to balance the big damage out, they just feed you TONS of it but make it kinda worthless.
The only full-auto gun i used was the legendary "AK" from Nuka World, which did more and more damage on a target as you fired.
Funny enough, since the ammo is only found and sold in Nuka World and i didnt wanna spend too much time traveling back and forth, i ended up saving it for tough times - it felt really good.
@@vavra222 the AK-pattern rifles from Nuka World were the only ones that didn't suddenly shift to a fraction of their damage when you switched to full-auto and I had to stock up an ABSURD amount when I finally went to NW so I didn't have to go back and forth. Thank goodness for mods - there's one I love that's literally named "automatic weapons are dangerous" and I never play without it.
@@vavra222 Absolutely agree about the unnecessary nerfing for auto weapons. I would think a simple loss of accuracy/recoil control would have been a much better choice.
@@man3son1 Agreed, at least you would have a way to get more proficient with full-auto weapons.
Like a combinations of perks and the Strength stat to help you with recoil.
The pipe weapons aren’t human weapons
Those are Ork weapons
Haha me pipedaka shooter go dakadakadakadakadakadaka
Most of the weapons in Fallout 4, including the energy weapons, are Ork weapons.
@@dogman3362 None of them are ork weapons and I will not stand for this slander. Ork shootas are big (anything orky must be reasonably sized), shooty (outputs a fair bit of dakka - that includes damage, only accuracy is optional) and snazzy (doesn't simply look like a pipe, a spring, some bits and a piece of wood got fused together under the pressure of a trash mountain and is well painted). These pathetic peashooters could at most ever be found in a particularly poor underhive that only has a single Bethesda-tier gunsmith and somehow, by some absolute miracle (no doubt Tzeentch doing a little trolling), doesn't get even a single discarded gun from the pdf passed down.
@@thundersoul6795 it's 6 Am, I have to go to work, but reading this cheered me up :3
Well, supermutants keep using them, so.
When I saw the handmade rifle, I questioned why it had a shovel handle as a stock before I wondered how the Nuka World Raiders managed to make Kalashnikovs.
Why a shovel? Because they saw the AK from Rust and just copypasted
@@lucasperuzzo7459 I thought they based it on a meme
@@thesupersonicstig Brandon Herrera talked about the shovel-handle AK in one of his curse guns video and he said that the gun was made by some dude in Russia in the early 2000s
Maybe they found them without the gun butt's and made their own
I'd imagine that the tools to build a Kalashnikov could be found somewhere in the wasteland. The gunpowder age began much earlier than the Industrial Revolution so guns were made by hand for centuries. And a lot of industry was probably left over after the bombs dropped.
The design of the assault rifle was even initially named machine gun in the concept arts. It's probably meant to be an LMG in the first place. They said they made it chunky because they wanted it to not look like a toy in the hands of the new thiccer power armor. Me, I miss my old Chinese assault rifles.
If I remember correctly, the Chinese Assault Rifle was supposed to return as an assault rifle in FO4, but for whatever reason they cut it and gave us that as the machine gun instead, only giving us a proper (even though shitty representation of an AK) Rifle in a DLC.
They wanted to make it fit well with power armor, and yet they failed even in that regard, since the grip and trigger guard are too small to fit p.a. hands and clip through it!
They could’ve used the automatic rifle or LMG from New Vegas.
@@luiscancino5023 And yet this is what we get......smh how cool it'd be to fire a shoulder mount MG in the FO4 power armor, missed opportunity
It reminds me of the Lewis gun in some way
Strange fact: While you'd assume the pipe weapons are Post War cheap protection guns made by settlers and raiders, according to the lore they're actually *Pre War* concealing weapon used by mobs during a time where actual guns were either outlawed or all put towards the war effort.
This explains why you can find pipe weapons in Pre War never opened safes, as well is shown on a Magazine Cover (to be specific the Pipe Revolver) supposedly about how the guns work.
You’d have to be a helluva engineer to make one that works especially after 200 years lol
@@loganwithlightsabers3051 yeah I mean they’d probably be fixable but if the game had durability those thing definitely should’ve been broken
That’s even more asinine and insulting to the general intelligence of humans than what they already did
Damn that sounds like a excuse to stuff these things in pre war safes and such. I honestly wish they would have excluded these things entirely, could have replaced them with weapons that are useful beyond level 5.
@@brotbrotsen1100 I think they could’ve done more with these if they had actually made them like the luty or sten or basically any real gun that’s an angry tube and also kept it in cartridges that make sense
Any time a raider is packing an assault rifle I freak out thinking it’s a missile launcher. In a game with a lot of ugly guns that one takes the cake for me.
Literally the worst guns ever fallout nv spoiled me
Just had an epiphany about the pipe weapons. The reason the mag is where it is is because Bugthesda was OBSESSED with having EVERYTHING in front of the camera (Mag change and case ejection) and since it was going to have a drum magazine it needed an animation that could work for a stick and a drum rather than trying to make a second one for sticking a drum into the bottom of the thing.
That's the same reason the Hunting rifle is left handed. Classic FPS game design fuckup. Put all the moving parts of the gun on the left hand side so people can see it.
Sometimes the gun ends up with all the shit from the left side *and* the shit from the right on the left side.
@@serialkillerwhalein fallout everyone has lefty guns but are all righties
Bugthesda haha not funny.
@@fracturedsolace145 I find it hilarious, and I dare say my sense of humor is superior to yours.
@@fracturedsolace145 yes it is you MONG
Fun fact: the combat rifle magazine and barrels are reused from the hunting rifle
Also the lewis is air-cooled
There were water cooled barrels irc
The Lewis forced air system was pretty innovative for the time it was made, although by the fictional year 2077 I expect technology to have progressed.
Always felt silly to an early 1900's weapon in the *future*
Yeah have to agree it isnt based on a Lewis , its more a Vickers or Maxim but yeah still Word war One or world war 2 Russian.
@@kruler-westoz-nauman3638 yes but it has the fins on back of the barrel shroud indicitive of the Lewis gun
@M1 Garand yes but it also has a port for pouring in water
The minigun's 5mm rounds are custom tooled for the weapon and incredibly expensive to produce, even en masse. It's estimated before the fall it would cost an average of $400,000 to fire it for just 12 seconds.
Yet I have max ammo for it 9999 lol
Heavy TF2 invading RUclips comment sections
How many bottle caps is that 😣
Some people think they can outsmart me, maybe *sniff* maybe....
I've yet to meet one who can outsmart another settlement needs your help. I'll mark it on your map *rips your arm off*
It's worth it as it makes the enemy cry some more
Seeing the horrible assault rifle show up in fallout made me die a little inside
I think it works alot better when being held with power armour like in that once scene with the yao gui
@@Wellos_Speed it still looked bad x.x gatling gun or gatling laser would've been 10x better
"ah yes I love firing a fking Pringles can"
- all 3 of the fallout 4 ar fans
i think in some ways it could be usefull... i mean it's a watercooled lmg that can provide a large amount of fire without overheating, and a soldier in power armor could still use it as an assault rifle... Bethesda just gave it a wrong name
If I remember correctly the reason the hunting rifle is left handed is because when the game devs were doing research on the range their instructor was a leftie. So they just assumed all rifles looked like that.
Ima call bullshit on that one. Hunting rifle was fine in 3 and New Vegas, proper right hand. It was a lazy way to not have the players right hand leave the gun. All the weapons in the game charge from the left because, well, they’re lazy.
Was the instructor Ian McCollum lol?
Mmm...ok, but why is the left-handed rifle wielded right-handed? When using a left-handed weapon you should fire it left-handed.
@@rickiecomeaux8287 they didn't know it was a left handed rifle, that's the whole point bro lol
@@rickiecomeaux8287
Because they probably cant bother to make another animation like what capcom did to Sheva in RE5.
She left handed and she have a completly different animation for all right handed weapon.
Believe me. The first time i played Fallout 4, I was under the impression that the devs are deliberately punishing the players for using ballistic firearms. Modders really saved the day.
But for some reason the combat shotgun in base game is OP
@@badtasteawful4704 The explosive combat shotgun is 2nd only to the explosive minigun
@@midgetman4206 yeah, but the shotgun is easier to use
It was the same laziness that made 76. It's why I say this: You can like Fallout 4. But don't you DARE say it's a Good Fallout Game. It's a decent Shooter, that is it.
@@happyalex1534 Definitely more practical. It's a way better option for long term use. But if you really -need- want to kill an absolute butt ton of dudes, the minigun takes that lead.
Rando guess: The 10mm was meant to be a sidearm for Power Armor, the size was to make it easier to manipulate with the suit's armored gauntlets.
The 10mm Pistol has been a staple of the series since the very first Fallout, where the flavor text of it was, I think, along the lines of: "-the most popular handgun in pre-War America." I think the weird chunkiness of so many of the firearms in FO4 are down to the way weapon customization works.
@@Maria_Erias unfortunately Bethesda switched the old model for the new model that's seen in the recent fallout games
FO1 and 2 had the Colt 6510, which was a Beautiful 10mm mag feeding Revolver that was extremely unique, FO3 introduced the Colt N99, which is based off the Desert Eagle, hence its bigger design, however it was never made out to be a Power Armor weapon, in fact quite the opposite, as in many terminals, on skeletons, and in representations like the Anchorage reclamation show the 10mm actually being extremely popular among infantry and Officers.
As for the FO4 10mm I have absolutely no fucking clue why it's so obese or so different from the N99. All I know it's that it should've been burned in a fire.
The Fallout 1-2 10 mm looked stupid. Not "beautiful" at all. And it didn't make any sense. None of the 10 mm from the Fallout games look good. With the best by a small margin being the one from 3 an NV.
@@arkadyrex5305 The only 10mm pistol I'd call beautiful is the gun from the Colt 6520 Reimagined mod for New Vegas. It's sleek and reminds me of the FK Field Pistol made by Brno
Maybe, i can see the logic of power armor’s chunky hands needing a chunky gun to match. But the 10mm has always been this way. A unrealistic fatty of a pistol
The reason why 5mm still exist in fallout(besides just whatever gameism with the devs)is just because that was the standard round for assault rifles before the 5.56 was made, afterwards they switched to the 5.56 but found that the 5mm was still useful for paratrooper assault rifles due to their low weight and heavy weapons like the minigun along with 7.62 depending again which situation and the weight it called for. So for instance the reason why the minigun in fallout 4 uses 5mm is because the only miniguns we find in the game are for vertibirds, if say we found one for a boat or a jeep it’d probably use 7.62.
not to mention them being so lazy they didnt want to do something like......add a minigun chambered in 7.62.
I can forgive the "sawed off" hunting rifles for a post-apocalyptic world. Perhaps the barrels were damaged or rusted on the ends and cut off to make them useable, or maybe recovered from a past weapon confiscation where they bent the barrel ends to "destroy" them.
Search up the "Obrez". It's intentional on the part of the people cutting them down for a high caliber short range pistol.
Yea but the hunting rifle has a perfectly shaped, clean barrel so it couldnt have been just cut off
For nomadic raiders postability is also very important. Smaller gun = easier to transport.
Do they really just bend barrels to destroy them? Just put in a new barrel and done, they work again
@Armagedon013 And what makes you think a cut down hunting rifle wouldn't have similar uses? Kill someone better armed and steal their weapon is already a fact of the wasteland.
The Assault Rifle design starts making a lot more sense when you realize it was supposed to be a weapon used exclusively by people in Power Armor.
Bethesda just decided that lugging around a 30-pound piece of shit was just dandy for any old soldier.
If that is the case,then why does it clip power armor no matter how you hold it specifically because of how stupid bulky it is?
A rifle designed specifically for power armored infantry makes sense. A rifle designed specifically for power armored infantry chambered in a pissant caliber like 5.56x45mm NATO makes no sense whatsoever and outs Bethesda as being both lazy and stupid.
When I first saw the assault rifle I thought it was a crew served weapon much like the Bren gun of ww2. The carrying handle and sideways mag well makes since for an assistant gunner to reload the gun while the gunner maintains a sight picture on targets and the gunner carry the weapon while the assistant gunner carries the ammo. However the assistant gunner position has mostly been done away with still making this weapon a step in the wrong direction and completely pointless.
I think it was moreso the fact that they were gonna add in the Chinese Assault Rifle, and that the "Assault Rifle" was originally called the Heavy Machine Gun IIRC. However the Chinese Assault Rifle was cut, and they just renamed the Heavy Machine Gun to the "Assault Rifle" and called it a day.
In some old files it was call Machine Gun and was meant to be a something that looked good with Power armor but instead of adding say the R-91 assault rifle from Fallout 3 or a M-16 variant they just made that the assault rifle... they had over 5 years to make this game and none of us really knew when and if it was coming until the year of it release so that's why I personally am so hard on it It. Fallout 4 is over stylized, weapons are left handed to show casing come out because they think its cool and dumbed down to a ridiculous level
Slight correction: The lewis gun isn't water cooled, it has fins on the back of the barrel that were meant to suck in air. However, the Maxim gun is water cooled which is what the front of the barrel is like. Also the grip is straight off an M249.
I thought it was the Vickers gun
@@zintum220the vickers is essentially a British version of the maxim
To be fair... The SAW grip is an awesome grip.. They sell SAW grip conversions for ARs and they're pretty sweet.
Bro really said “☝️🤓”
It's also an American gun, not a British gun,
The Lewis is air-cooled; not water-cooled.
The Maxim (another gun the "assault rifle" takes inspiration from") is water-cooled.
Something fun from peeking at the GECK:
As you'll notice when modding your guns, all automatic receiver weapon modifications for guns that can be made full auto, like for the combat rifle, radium rifle, etc. have a damage penalty attached to try to balance full auto vs semi auto options.
The SMG (Thompson), which *only* has automatic receiver, *also* has this. So it always has an invisible damage penalty attached to it for no reason.
Not exactly "no reason", but rather lazy game design. The only kind Bethesda knows.
@@Mirthful_Midori no good reason then
Genuinely I wanna know what some like good alternatives are instead of just nerfing automatic weapon’s damage like maybe just make the recoil pretty bad or making it pretty inaccurate in vats but still does the same damage as it’s counter parts that aren’t automatic
While talk about full auto weapons, you just slam 5 perk points upgrade Rifleman perk and use Advanced/hair trigger receiver, you can make average semi-auto rifle goes full auto by spamming and you still get recoil reduction and full rifle damage
It just *works*
"At the same time, it's really hard to mess up a double barrel that bad..."
Starfield: In the business, we call this "Foreshadowing."
Унылый!?
HOLY COW
I am sure ruining a double barrel is conaidered sacriledge and pubishable by death as upheld by the UN legalation 66 section 6, paragraph 13.
I remember when I first got my hands on the deliverer it had a weird feeling back then, in retrospect I know what it was, it was that i finally had found a weapon that looks like an actual pistol.
It felt like I could finally play my Infiltration class (suppressed medium to long range rifles and suppressed pistols) when i found it. Dealing as much damage as a regular 10mm and weighing 1/3 of one made it a no brainer.
yes i know it gave out more of a glock vibe for me
It's my favorite gun, honestly.
@@ewan-rm8mz its literally a walther ppk
@@ewan-rm8mzI know what you mean put an extended mag on it and remove the suppressor you can pop off with it like it’s a Glock
The reasoning of why Fallout 4's weapons are bigger and bulkier as Bethesda has said:
they expected most players to just use Power Armor all the time so that the guns would look better while being carried in Power Armor.
AKA:. Stupid Design for Stupid Reasons.
I imagine the reasoning was more that guns would look like shit ib power armor if they were too small.
when I picked the "assault rifle" for the first time, the bulky barrel really ticked me off. It look so ridiculous when you saw an NPC wielding it with the long barrel variant. it's so disproportionate.
And the lack of pump action shotgun in the base game really bothers me so much.
Yeah, assault rifle is weak and too heavy.
@@paistinlasta1805 As a water cooled LMG designed for power armor it would make sense, not having an actual assault rifle like the G3 or M16 from the earlier games is silly though.
if you modify the assault rifle enough, you can easily pass it off as a LMG or a very thick wasteland weapon
It looks like a gun out of WW1
@@Geshiko-GuP That's what I did in my game. I also changed the name of it from Assault Rifle to LMG.
It's sad to see what they did to the minigun. It has always been my favorite weapon to use in any game but here it's just so bad.
look at how they massacred my boy
:(
@@ItsYaBoyBrandyBoy The New Vegas minigun was also chambered for the wimpy 5mm. I preferred the 5.56 LMG. Well, except that it's so doggone inaccurate that you can't actually use it as an LMG. More like a suped-up SMG (caliber notwithstanding, plus not all countries factor caliber into their definition of "SMG") that scatters bullets around based on video game logic, a la Half-Life 2's MP7, even if you do what Hicks recommended and fire "short, controlled bursts."
There is a mod that raises the damage to a minimum of 80 and can go higher. That makes it quite a beast.
@@thomaswilloughby9901 love this mod. Although random raiders and super mutants equipped with a minigun are a lot more dangerous. I haven’t even found the explosive version yet… and I don’t think I’d ever want to for my sake and the games sake
I’ve always hated that about a lot of games with guns that to “balance” damage from automatic firearms, they weaken the damage.
Yeah, it's a shame because many games are allergic to making the player deal with real recoil. If more games just made automatic fire much harder to control but do the same damage it might actually be better balanced. Frankly, every game should just allow for select fire like most modern shooters, there's plenty of buttons on the keyboard
Esp when the accuracy is shit
@@riffler24 I'll take my paupers controller and go home now.
Play Arma. Problem solved.
@@riffler24 Pretty sure this would take away the feeling of rapid firing a gun in a video game. Video games arent realistic for a reason. Which is called gameplay. See your point tho :)
after Starfield guns, I'm convinced that Bethesda does not know anything about guns
Well the people who made it probably weren't into guns or at least they never consulted anyone that's highly knowledgeable with guns.
The gun designer for the new HALO game admits that they're real gunphobic, and the final product speaks to itself.
Well Starfield is Far Future Sci-Fi so they can make their guns however they want in that setting.
@@Pen_Slinger if you watched his Starfield guns videos you should already know that not even those guns functions properly
@@azizabdul8914 I'm aware that some of the guns are ugly looking, but again its a sci-fi game so they can do whatever they want since its a completely fictious setting. Now yes there are some things that are very questionable, like how one of the hand guns opens up at the top like a stapler when reloading even though the weapon is bottom fed like all handguns and not top fed like a P90. I can only assume someone on the dev team went a little too crazy with the sci-fi thing and never stopped to ask themselves why the gun works that way.
@@Pen_Slinger just to refute that "do anything they want part", you can technically do anything you want for any fiction, that's the beauty of it. the contention comes on whether it's good, let alone make sense. sci fi or post apocalyptic, there are rules to adhere if you decide to implement certain aspects in your fiction. if you decide to put guns, make sure to do due diligence and conduct the slightest bit of research or else the errors stand out so glaringly they actually detract from the base product; in which for Starfield, already had many wrongs in it to begin with.
6:26 - an insanely easy minigun fix would have been to either make the minigun require power armor or require the minigun to have a backpack full of ammo that would be too heavy to carry without a giant strength boost from power armor and then make fusion cores hard to come by the first few levels. But the Bugthesda way of balancing it was to lazily nerf it.
As opposed to New Vegas, where miniguns are unobtainable until midgame (where they become almost useless because of low armor pen and rare ammo).
At least I actually get to use the gun in 4, to kill a Deathclaw in the early game. Instead of getting killed 5 times while trying to sneak past the Quarry.
@@jodo2785 just walk the recommended path and get the unique mini gun, hell just get a stealth boy and run along the mountains across from the quarry and get the minigun within like 30 minutes of starting.
@@alexceni377 lots of mobs and walking distance to the Avenger, not impossible but inconvenient
also the only way to get reliable ammo is with luck 10 and the scavenger perk . . . or spending a fair bit of caps on surplus . . . or going out of your way to loot and buy mats to make 5mm, choices that all kinda suck and amount to work or handicap
I tried a minigun playthrough, well as much as it can be. Fastest way is to lure a mutant away from Black Mountain and popping him with pyscho and grenades, then use a repair kit
I'm not saying that you never get a minigun, it's just that the resource cost to use it is so high . . . it's more of a last resort, while taking up alot of weight, and costing like 4000-6000 caps. By the time you have the level to really use it, it's a pea shooter almost as bad as 4
in 4 it's kinda the early game big gun, Carla can sell hundreds of 5mm at a time, and you have a settlement that can offset the cost and basically provide you with free ammo on each restock
by mid game, it becomes a decorative element, something you use before you remember that better guns are in your inventory . . but at least you get to have fun with it for a while, and if luck provides then you get the explosive version and suddenly the glowing sea on survival doesn't seem so bad
also the NV minigun is just the one from 3 so Todd gets fhe credit
When you get the mini gun in fo4 it literally says “Strength 8 required to rip the mini gun off the vertibird”
@@mikeestash9921 what?
I've always found it funny how rechaimbering worked in FO4,
You know .50 BMG, that massive cartridge that's iconic for being unwieldy and requiring tons of features on the firearms that use it to keep the recoil manageable and the gun intact
Yeah just swap out the mag for a big mag and I'm sure your .22 pistol made out of rotting wood and rusty pipe will withstand a few hundred shots
wdym that's the best part is making goofy ass guns that are op as hell and look like something that came out of my dog's ass. I built a full auto pipe pistol that takes .45, has a long scope, pretty much zero range, all of the recoil in the world, and it hits like a train lol I love wonky weapons.
@@based7887
You have shit taste in game mechanics.
My question is, which of the three .50 cal cartridges are we firing? I would assume we're not using .50 ae out of the bolt action, but does that then mean we're using .50 bmg in the copper pipe of the pipe pistols? regardless it always felt really uncanny
They just being lazy for not bringing back AMR from New Vegas
@@Wulfjager AE would be the only one you could make an argument for. I could see some Jury-rigged pipe rifle being able to fire a couple hundred rounds of AE, but not BMG
What would've been cool from a rpg/gameplay perspective would have been the Lone Survivor using actual names for these weapons while hearing the wastelanders call them by different names. Since he/she was born before the war it would make sense that they'll know the real names and would be cool to see the reactions hearing the wastelanders names of these weapons
Like the swatters
Wouldn't really work because the pip-boy tells your character the name of everything you pick up
@@WispOfLife It could if the actual names were in the pipboy as well, its basically a personal computer I dont think the sole survivor wouldn't be able to change the names on it lol
This is an actually great idea!
The irony that the very same game that gives you a character who should know these things is the game which removed their names in favor of generic ones.
The left handed hunting rifle drove me nuts in when I first played this game.
To this day, everytime I play I immediately install some kind of right-handed hr mod if im gonna play this game, as well as some form of pipe gun removal or replacer.
Although the Lewis machine gun looks like it is cooled by water, in fact, the casing on the barrel performs the function of taking in cold air by creating a rarefied atmosphere due to the shot
Yeah, bethesda somehow managed to take what was originally a rather outdated, bulky compromise of a design, and added water cooling back in - the feature that the whole design was intended to eliminate...
@@RedWurm You are damn right!!!
Guess they based it on the maxim water cooled machine gun of ww1 and made it mobile somehow?
they took parts of the lewis gun and merged it with the mg8
@@littleredrooster999 That gun isn’t of ww1. It was made in the late 1800s.
I believe the reasoning to every weapon being left handed is that Bethesda wanted to make the simplest animations possible by making the character only require their left hand to do stuff and instead it just makes a lot of guns look and feel awkward and I hate it, plus I believe that a lot of real guns were left out because bethesda didn’t want to get rights for real guns and they also wanted to not deal with making a lot of guns when the mod system allows you to turn guns like the handmade rifle into a sbr a full size rifle and a sniper rifle all in either full auto or semi auto
I believe that the reasoning for the left handedness is so that you can see the animations while they are held in right side bias of the screen.
@@TheNecrobotanist i agree with Bradley. It has been done in many other games.
it was ctually because the animator was left handed and they just mirrored the animations
Its a stylistic choice, as an animator myself it makes sense. You want your weapons to show all of that reload animation off but you dont want to flip the bullet ejection because itll fly across the screen. The video calls most things lazy that when you look at it from a gameplay ergonomics aspect they make perfect sense
@@olympusxi8436 no they dont make any sense at all, there are hundreds if not thousands of animations that could be done correctly and not recycled from the pipe guns, the charging handle being on the left side is not a real issue, unless its on the bolt action rifles, but the ejection port being on the left side is beyond stupid since in real life it would just rain down cartridges into the shooter if he is right handed (as is the case with the majority of people) and in a gaming perspective it clogs the screen when firing full auto, as if the sheer size and scale of the guns isn't doing enough to clutter the screen. It is lazy and it doesn't make any sense, want the charging handle animations to show when they are located on the right side? tilt the gun a lil bit like its done in real life. There ARE such things as bad animations and sometimes it does come down to details like these bro.
All the weapons in fallout 4 are somewhat cursed the 10mm is the size of your thigh, The assault rifle is if I went off a design of a non gun person, I bet the Toy Knife from point lookout hits harder than the minigun, the pipe weapons look like something you'd see in police confuscation lockers. I would go on but I don't want to write an essay on the guns. The gun that would be somewhat the least cursed is the hunting rifle but you still make it smaller than a nerf gun. Anyways rant aside good video Brandy.
The 10mm looks like it should be used with power armour but other then that Fallout4 guns are so fucked
The Assault Rifle also seems to be designed with PA Users in mind, Wished they designed it a little differently, though. I don't mind a "Vickers Assault Rifle" or, "Heavy Assault Rifle". as long as their strength requirements
Fucking all bolt actions are left handed......fucking why
Oh sure, the hunting rifle is fine…except for the fact it’s bolt is on the WRONG FUCKING SIDE.
@@RealDavidChipman Too many left handed guns.. I do dig the water cooled assault rifle.. As long as your wearing PA and it has an strength requirement.
The assault rifle is worse than you think, it's an M249 SAW reciever using magazines (which it can do IRL) but this would make it an LMG. It can't be belt fed as far as I know unlike the M249. The Pistol grip it self seems to be loosely inspired by the MG34 but missing it's dual stage trigger. The barrel shroud is taken from the air cooled Lewis gun, except for the front end which is taken from the M1917 browning water cooled MMG. The water pipe at the mid of the shroud implies that it's watercooled but they didn't get rid of the Lewis gun's air cooling manifolds. Maybe it's so hybrid air/water cooled gun? No, just a Bethesda kitbash. Every part of this gun is taken from a real world LMG or MMG and yet it's called an assault rifle? this thing would weigh 30 pounds. Don't get me started on the AA sight.
And plus...the M249 SAW was in Fallout Tactics and New Vegas
The hunting rifle being inexplicably left handed reminded me of the Counter-Strike: Source guns being modeled by a left handed person so even when mirrored to appear right handed the shell casings being ejected are flying right into your face.
CS:S really feels like the start of devs making guns left handed on purpose- at the time, devs didn’t have as much gun knowledge and CS:S was known for it’s realistic designs, so it’d make sense to take from the best at Valve. The other reason a lot of game guns being lefties is that there’s “more action on screen”, which makes no sense outside of the purposely goofy TF2.
Isn't that the same issue as with CS 1.6 and CS:CZ guns?
@@DanielLaixer I think so.
Apparently: the guns were actually being tendered correctly, they were being placed on the left side of the screen Instead of the right.
As a left handed person who likes to shoot guns it would be nice though to have some guns that I can handle better
The assault rifle was supposed to be an lmg they made to compliment fallout 4 s power armor but they ran out of time to make the handmade rifle so they decided to make this into the assault rifle instead. It solely exists as the assault rifle because it was easy to make it into the assault instead of finishing another weapon
It's a terrible weapon model and changing its name to "light machine gun" wouldn't save it. It's a hideous mess of a gun that makes no sense and people would just call it "the worst designed lmg in a VG" rather than the worst assault rifle.
@@Mirthful_Midori I personally think it would be (slightly) more tolerable as an lmg. Especially if given a redesign of (almost) any kind.
True but actually the assault rifle in fallout 4 was supposed to be the Chinese assault rifle from fallout 3 during the development of fo4 sadly they cut it from the game but however they still kept the icon for it.
@@thebigman4523 So, still a pointless continuity disruption? Would have worlds better though.
@@hanzzel6086 true but still i would love the Chinese AK back again instead of the other shitty rifles
1:10 You know for the first time I suddenly decided to look up what 10mm was since it dates back to Fallout 1. Turns out it was a special cartridge made for the FBI that got dropped because it had too much recoil and, funnily enough, "the pistols chambered for the cartridge were too large for some small-handed individuals" according to Wikipedia.
A lot of people use 10mm for Bear Defense !!!
Which is weird considering .45 is still bigger than 10mm
I have 10mm pistol but its a big boy.
Full power 10MM is a spicy boi and, in a specific category, is the most powerful production semi-auto pistol caliber, meaning for non-revolver cartridges you can get at Cabela's or Scheels, its the most powerful option for handguns.
Another thing to note is that theres two kinds of 10MM loadings, Full Power and "FBI loads". FBI loads are 40S&W spec but in a full length 10MM case.
@@CharlieFoxtrot10mm twice as fast meaning 2x momentum 4x KE
"it is really hard to mess up a double barrel that bad" *cries in starfield*
Bethesda suck now :(
@@jake9107 now?
@@wooper2094 yes now, dont get me started on the pokemon games for the switch little guy
@jake9107 Brother, Bethseda have always sucked.
@@wooper2094 ok little guy sure
The fallout 4 assault rifle it's an abomination, seriously what was wrong with the Chinese assault rifle in fallout 3?
They had the Chinese AR in the files in an untextured state must have been cut mid-way through development
It's not an Assult rifle, it's a 50.BMG LMG made for power armor. they scraped the actual assault rifle for some reason. On the assault rifle's suppressor it says 50.cal on the side. The 10mm pistol was also made for power armor that's why it's so large. it doesn't look as large when your carrying it in powerarmor.
@@john_doe406 You do know how bad of a take this is right? The Suppressor on a combat rifle says 12 Gauge on it because it is a reused asset also the Sub-machine gun uses the same suppressor too
What was wrong with just using the service rifle,Or the FN FAL ? They always do the commie weapons slightly better justice in the Bethesda games. They even did a much better job on the ak-47 calling it the hand made rifle.
I think it was a purposeful decision made by those in charge. A act of politics in a game. Their are so many real life weapons available in the fallout roster after fall out tactics. So many well designed weapons from New Vegas.
However those are not Bethesda. The big claim that many make about it is they don't want call of duty or battle field in fallout. Again this comes from the fact that guns from 50-60 years ago are still in service in a up dated form. So those who would complain about a m-16 in would realistically complain about it in any iteration.
They would also have no legs to stand on. I'm sick of the iconic stoner rifle getting crapped on by idiots. That goes for the right arm of the free world the FN FAL too.
All that needs to be done is limit the accessories i.e. mods to gear from the late eighties. Then I would change the Bethesda assault rifle from fallout 3 in to either a FN CAL or FN FNC to make it a allied production rifle.
Hell even the "missile" launcher is a rpg-7.
Could went with any shoulder launched NATO system. But no it's another commie weapon.
@@smokedbeefandcheese4144 the FN FAL was in two, I was saying that r91 should have just been a FN fnc
The 10mm to me has always seemed like an incredibly oversized version of the PSS Pistol, without the benefits.
Oh, so it's a PSStol then
Looks like a kids toy gun lol
not tgo mention it sounds like a cap gun
I don't like any of the 10mm pistols in the series. Too wide, too bulky, underpowered compared to real life, and has low capacity despite the massive grip.
BUT, if they made it as a dedicated sidearm for power armor units and made it thinner, got rid of the kibble in front of the trigger guard, increased the capacity 2x, and made it *slightly* weaker than .357 magnum, and finally, gave it a Guns skill requirement of 65 and a Strength requirement of 7, I would've liked it.
EDIT:
Changed my mind. Screw the "power armor pistol" as it makes no sense. Just use the PA hands and punch through their ribcage.
Just make the 10mm make it a practical sized handgun.
It's more akin to a desert eagle
My favorite thing about the pipe guns is the "reflex sight" where you're supposed to look at the gap between two screws that aren't even offset lengthwise, so there's absolutely no indication as to which direction you're supposed to point it. In your gun sight.
Note that the in-game crosshairs for the double barrel shotgun are much smaller than the actual spread if you test it. Somehow a full length hunting weapon divides its pellets across a full half of your screen, rendering it basically useless outside of melee range.
Most of the "modifications" you make to weapons in F4 are essentially spending a huge amount of exp and resources to *undo* what some idiot has already come along and done to it. Taking a sawn-off hunting rifle and replacing the barrel with one that has its full length, taking a combat rifle that some idiot has re-chambered to use .45 pistol bullets and fixing it so it can fire an actual rifle cartridge again, completely rebuilding a Lewis Gun that some moron mutilated to turn into a single-shot peashooter...
i mean the glow reflex sight on the pipe gun is much better imo.
depends how far you are in the game. both exp and resources are basicaly infinite, weapons are random and sometimes its convenient,if you get a shitty one just dont use it lol
modifications are better for legendary guns and making builds for more flexible guns like the combat rifle that can be made into a sniper/machine gun.its fun and makes sense in a post apocalypse world with mismatched gun parts
Oddly enough I enjoyed that sight. Kinda felt challenging and satisfying to hit a headshot on those raiders at corvega. That was the only time I used pipe weapons lol
You...spend xp when crafting? Wth? I even level up after crafting a lot!
Slight correction: the Lewis gun was air-cooled only as its barrel shroud would draw in air to cool it down after firing. Although the Fo4 Assault rifle does have the special air cooling fins the Lewis guns barrel shroud has at the back end of the barrel. The Fo4 assault rifle has a hybrid water/air cooled barrel that looks to have been inspired by the German MG-08's water-cooled barrel and air-cooled barrel from the Lewis combined together.
I think the reason why you always find guns like the hunting rifle and the double barrel with cut barrels and no sights is because the loot spawn chances are higher for “unmodded” weapons and since the factory barrel and stock for these guns is considered a “mod” it spawns without them. What makes this even more insane to me is the fact that to add a regular factory stock to these you need gun nut 1 and 2
Who the fuck buys a hunting rifle pre obrezed?
@@ntfoperative9432 fallout people from boston I guess
@@ntfoperative9432 Good question bruh
The 10mm pistol should have been a hand canon sidearm for the power armor that acts like a desert eagle gun.
Also should be a three-burst fire like Robocop's hand cannon
That's probably what it was going to be but I think they decided to prioritise a voiced character for their generic, shallow story.
No, it shouldnt. 10mm vs .50 AE in real life is not even comparable. This just looks like semi automatic pistol.
I'm a lefty, and even I thought the decision to make the hunting rifles left-hand bolts was weird. The one bit of satisfaction I got was that the animation does in fact look as wonky and awkward as trying to use a bolt action with the wrong hand is. Trying to work a right-handed bolt action is really uncomfortable, but since I mostly collect older military surplus stuff I'm stuck with it
I imagine it's simply so the action of the reload is within player POV. Far Cry 2 did a lot of left handed guns for that reason, I've heard.
Yeah like gas and smoke will be just blasted right in your face pretty much. Who the hell thinks of doing that, and then proceeds to make the character hold it RIGHT HANDED. SOB should be burning a layer of his face off every time he fires, at LEAST from a flying hot cartridge.
@@Wildlink123 I shoot long guns lefty but everything I own is right handed, including semi-auto and bolt action. I guess I’m just used to it, but I never had problems.
I'm the same boat. Left handed, and left eye for long guns. Right handed and left eye for handguns. Dam eye injuries. For right handed bolts, I usually reach my left hand over, and pull the bolt up and back. Seems better and easier than moving support hand.
Get a Swiss straight pull bolt like a k1911. Classic firearms sells them. As a lefty I feel your pain.
Let’s be honest, Todd Howard did this out of spite cause he didn’t want Fallout 4 to be anything like New Vegas (developed by Obsidian). Probably saw that New Vegas was FARRRR more liked than Fallout 3 (his child before Fallout 4 was born), and decided to not use any of the gear or weapons already previously put in New Vegas. All of which look and are realistic firearms. Todd was probably just a sore loser about New Vegas’ success compared to Fallout 3. Especially sense it’s really simple things that make New Vegas better. Like, oh idk, guns that actually look like they would work and not just the scrap drawings of some board 3rd grader?
It has the air of a child remembering they only have 3 days to finish their project and realizing they hadn't added working guns into the game yet.
I think the entire reason so many of the guns have stuff on the left side (even when it makes no sense) is so that Bethesda can wow you with the animations and details, putting them front and centre in the screen rather than to the right or bottom. It's a lot easier to make a flashy animation or weird design than it is to make a gun that actually looks cool and functions as a gun.
A lot of games have left handed guns for that exact reason. What bugs me more is that your character NEVER releases the charging handle,he always guides it forward. That’s a surefire way to get a malfunction. Dude is supposed to have military training smh
13:10 The Lewis gun was air cooled actually. You’re thinking of the Maxim gun. However, the Lewis was originally meant to be water cooled and as a whole, the gun looks more like a Lewis, but the barrel is more Maxim-y.
^^ Knows what's up.
When i first saw the "Assault rifle" i thought of the vickers machine gun.
@Daniel Sandström Ohhhhhh, because of the light ported barrel variant. Ok. Yeah, you thought deeper than I did.
@@chickenfate5235 Yeah.
And its not British, its American.
15:27 How did you miss the part where you spin the revolver's cylinder every time you unholster it? If the cylinder is spinning freely like that, the gun is broken and absolutely should not be used.
oh yea, let me just spin the cylinder for 3 seconds while a ghoul is eating my face. hated using the revolver because of that
Bethesda: but it looks so cool!
Depends on the revolver, and if the hammer is at half-cock. At half-cock the cylinder on my Single Action spins freely (Has to since you load it one round at a time via a loading gate). I don't think the in-game one has a half-cock position and the swing-out cylinder would make the free spin rather pointless though.
@Communists are Gross I suspect you are taking "free spinning" more literally than anyone else.
@@demomanchaos Unless I'm misrembering, the gun is always fully cocked when you unholster it.
10:11 they call that the « favorite of mobsters » in loading screens, but they f*cked up. To make a full iconic gangster weapon, they got based on a version of that gun that doesn’t have the second handle at the bottom front, which is a really recognizable thing on that iconic 50’ gangs gun
It's worth noting that the military was scrambling to manufacture the cheapest guns possible for the resource wars. That's actually why laser weapons became viable.
I mean laser weapons in lore tend to one shot people, they're incredibly powerful
@@Lightning_God_kashimo most guns tend to one-shot people. That's what happens when you put a hole in them.
@@michaelfixedsys7463 That's fair 💀
Ok but every Fallout game except for the Bethesda ones has mostly realistic guns taken from real models. Even the wackiest looking guns from New Vegas are still inspired by real models like the BFR used as the inspiration for the Ranger Sequoia.
@@michaelfixedsys7463 It depends on where you hit them and if they are high on drugs
If you look closely, you can see that the .44 uses a moon clip of sorts, which would explain why there's not speed loader. Also shooting a revolver single-action only would fit in with standard revolver drills from the 50's. The only real issue with the revolver is that the model doesn't really have anything to strike the primer with.
Just like with Skyrim, Bethesda seems to have this weird thing of making guns/swords too big… do they think it looks better to have 25%+ of your screen taken up by your weapon the whole game?
I like big guns as long as they aren't goofy looking, like imagine if something like the BAR was in fallout 4 instead of the assault rifles we do have?
Far Cry 5 is perfect, the gun stays just down the cornor unless you aim, it’s so realistic
Well what do you expect from the same the publisher as Doom?
Its to prevent proportions looking bad when you wear clunky armor. If you're wearing bulky power armor, a realistic sized M1911 would like ridiculous in your huge hand.
@@solidsnakeshugecake The New Vegas Expansion: "Dead Money", has the BAR.
"I hope the assault rifle gets retconned from the fallout lore and im gonna pretend it never existed"
This guy mustve been crying and pissing himself when he saw the Fallout tv show trailer
To their credit though, they did the best they could with that sack of crap that was called an assault rifle by having power armor troops using them and showing that it is very heavy and bulky. Maximus can barely lift the bag that stores it (and by the way it looks I bet at least 50% of the bag's space is where you would store the "rifle").
Granted that spawn of Satan should have remained in Hell and never been in any fallout, but at least they made the best of a bad situation. (which reminds me of a minuteman fanfic I came across that actually explained on how guns like the "assault rifle" and "combat rifle" came to be).
@@tugalord I wish they brought back the all-american rifle
@@SinisterBlitzo9 i was thinking of the AR platform as a whole, and the G3 (R91) aswell, possibly as a hard hitting battle rifle
the fallout tv show seems to rightly treat it as a machine gun for powerarmour units only
In the Fallout Show they added actual AK's and shit, they learned.
The lewis wasnt water cooled. Its actually kinda neat, the jacket went over the muzzle and fireing it would create a vacum tha pullet cool air from the cooling ribs at the back of the jacket and throug the whole lenght of the barrel. Its iconic for that unique design. I can se how it looks like a water jacket though...
I don't think Bethesda knew that though.
They put a water jacket plug on the front end combined with the cooling ribs from the air cooling jacket.
@@MediumRareOpinions yes, thats really weird. You ca see cooling fins for air- cooling in the back, but also that plug and some water pipe in front. Its an oddball for sure...
The Lewis was air cooled, but then Bethesda did a Bethesda....
They couldn't just use the HK31/91 and AK/RPD assault rifles from the previous game for some reason.
@@ALovelyBunchOfDragonballz you know what's what's stranger, nobody told the person making the art assets for the gun merchant sign in Diamond City, it prominently displays an R91 Rifle even though its never found in the commonwealth.
@@MediumRareOpinions oh yeah, I forgot about him. They clearly did the art based on FO3 guns, and despite the locations being so (relatively) close said "nope" and didnt bother using them in game. That's even worse, to be honest.
I've always contributed the bulky size of firearms in the fallout universe to being able to use it in power armor. The fact that you can't use terminals in armor either proves it limits your dexterity and fine motor skills. Maybe they made small arms larger to accommodate that downside to the armor.
Huh, that's actually a really good explanation...
power armor is suppose to make the wearer a tank, using anything other than a lmg or minigun would just be pointless
I also think that it was a region-specific thing with Appalachia and Boston having something to prove as being World's of Tomorrow so they made all these ugly ass guns while the rest of the United States was using somewhat practical firearms Appalachia trying to shake off its coal miner roots and Boston trying to hide Eddie winter pretty much owning the city
@@mickgovernor they were mainly fielded against infantry and converted mining equipment (the Chinese tanks were reperposed heavy mining equipment according to lore) and as effective as a minigun is, it's pretty difficult to move in close quarters with something that awkward and bulky, its why our modern soldiers carry sidearms as well.
You can use terminals, as long as there isn't a chair in the way. Because power armor means you can't move chairs out of your way. Brilliant.
When you said that the ""Assault Rifle"" Looks like the Prydwen with a Barrel, Stock and a Grip, makes me hate it more and also i cannot unsee it, in my next Playtrough i'm calling it "The Prydwen's Son"
Edit: how in the name of Mikail Kalashnikov did this comment get 600 likes?
The Prydwen's Mistake
@@kassandraofodyssey6475 stop! Stop
! hes already dead
The Prydwont
Well the prydwen must have drunk heavily during the pregnancy
I already name an AR: "Should've been aborted"
Fun facts the monstrosity assault rifle from Fallout 4 shows up in the Fallout TV show in Fallout 76
It's occurred to me that the pipe weapons could've gone a long way towards being fixed by simply raising the magazine well up so it's in-line with the barrel, and moving the charging handle and ejection port to the right side of the receiver. Or, if you wanted to really get that sense of "thrown-together jank," leave the ejection port where it is and move the magazine well on _top_ of the receiver. After all, one of the most challenging points of building any firearm is building a good, reliable magazine, and using a gravity-assist can make that a tiny bit easier (if only because you can get away with a weaker spring).
Plus, a magazine on top of the gun just looks funny to people who've never seen a Bren or Madsen.
or a type 99 am I righ'?
The Aussie Owen gun tho
@@ogluqqychess4452 it looks funny to people who have seen them too
@@etanb1 Oh trust me Ive seen funny looking guns before. that assault rifle looks goofy as hell not to mention heavier than youd be able to comfortable ADS
I didn't realize just how many guns in Fallout 4 were left handed. What an odd design choice. I thought it was just the hunting rifle but it was also the submachine gun, lever action, and even the handmade rifle are all left handed by design with brass being ejected to the left towards the shooter.
It's actually a very common decision. The idea is that because the character in game is basically always going to be looking at the left side of the gun, you put all the interesting bits on that side so the player can actually see them. you put the ejection port on the left so the player can see the bolt moving and the rounds flying out fully, you put the charging handle on the left so that the player can see the character manipulate it properly.
@@riffler24 I'm sure it's commonly brought up early in development but I doubt it's commonly carried out. Out of all the FPS games I've played, I don't think I've seen another game do this and certainly not to the extent that Fallout 4 does it. Most players aren't going to notice the ejection port is facing them while they fire as they'll mainly be fighting enemies when firing. And those that do will probably soon realize that it doesn't make much sense anyways. Same with bullets, if anything they'll be distracting to those who see them. And manipulating the charging handle is something easily fixed by a good animation. Turn the weapon to the side, left hand grabs it and pull back. Same with bolt-action rifles a good animation would fix an otherwise "boring" bolt-action.
@@sgtboom7 its was pretty commonly carried out in games back in the day
@@Coconutszz I play older shooters as well and I’m still drawing a blank on games that did it. Maybe I just didn’t play the FPS games that did it to this extent?
@@sgtboom7 Counter Strike does it.
16:10 - No, the rounds are held together with a full moon clip. If you slow it down as he's putting the rounds into the cylinder you can see all the rounds are held in place by a moon clip. The problem is whoever designing the gun couldn't tell the difference between the extractor and moon clips and what the difference between them and what they do.
Any game that has a perk called "Gun Nut" should definitely have devs that research their firearms properly. This is some pretty basic stuff they goofed up. 🤦
According to Fallout 2, 5mm rounds were made before 5.56 rounds, and were in the process of being mostly phased out by the end of the war. They were kept around specifically to use in belt-loading mechanisms for handheld power armor operated miniguns, because they're slightly smaller and lighter than 5.56s. So even the Fallout devs knew it was a weird cartridge. Unlike Bethesda, Black Isle did tend to think these things through though.
And in case you were curious, no, this ancient bit of lore has never been revisited in any way in a Bethesda fallout game. But maybe that's why the minigun still uses the 5mm?
Wasn't there a rifle in New Vegas that also used 5mm rounds? Iirc it looked like an M4 and may or may not have been used by some of the Legion guys.
the assault carbine :]
@@johnfreeman9349 thank you! I thought I might have been confusing it with a weapon mod pack for a bit there!
On the .44 revolver, it looks like its using moon clips, not a speed loader. Moon clips are basically metal rings used to hold rounds together for reloading. They’re kind of like speed loaders, but the metal ring is a lot thinner
And that brings up another question, where the fuck did this dude find moon clips in the wasteland?
@@evilsclone2499 moon clips are essentially a thin metal ring, so making one wouldn’t be too hard if you had the tools
...but why would you use moon clips on rimmed rounds?
@@Calzilla-yd8qg I never said it made sense
@@evilsclone2499 you could make them yourself. All you need is a thin piece of scrap metal, a file and a drill.
The Lewis gun is air-cooled. The "Water jacket" was a hollow sleeve that the barrel would sit in, and that area comprised of fins towards the front of the receiver is a radiator assembly. The entire weapon system uses forced-air cooling that is based on the Bernoulli principle.
thank you, i was going to mention this but you laid it out better than i could
And additional fun thing with the "assault rifle" is that it has aircooling ribs of Lewis on the back of the barrel but has the Maxim's look in the front.
@@RLBlake It's one thing to 'frankenstein' weapons for an alternate future, but at least make them make sense! 😆
true, but on the weapon model it has tubes presumably for water cooling, and the front is closed off, which ruins the potential of using forced air cooling
Well he completely forgot that the M249 actually can accept M-16 magazines they load on the right side and face about 25 degrees downwards. It really jams with magazines though.
Guns in New Vegas: actual machined firearms by people who've made a living supplying firearms
Guns in Fallout 4: literal scrap garbage
12:52 The Lewis isn't water cooled, it's air-cooled. The barrel shroud extends beyond the end of the barrel, causing the escaping propellant gases to suck air through the rear of the shroud and through the radiator fins that you can see poking out the end. It's actually a pretty ingenious idea.
That's why the 'Assault Rifle' in Fallout 4 is even more egregious: The end of the shroud is sealed off on the front end, making the entire thing pointless because that means it's neither air-cooled nor water-cooled.
It’s not a Lewis gun barrel it’s a vickers gun
I always hated Fallout 4 because they butchered their own firearms design that make literally no sense. I'd recommend replacer mods to get rid of their ugliness and lack of functionality and get guns that actually look good, and make sense.
you have to level up your damage perks to make the guns work in higher levels
Others: "We could teach make these guns more deadly and effective."
Me: "You look at him and tell me if Gun Jesus loves us."
Fo4 Vanilla Weapons: "He made me in his own image."
@@cralo2569 That's called bad design.
@@UnknownOps Exactly lol
If you get combined arms, be careful with low endurance builds. The raiders tend to love their AKMs and 7.62x39 tends to hurt a lot
The .44 revolver is actually using a type of speed loader called "moon clips".
Its the little circle connecting all the shells if you look frame by frame.
(on both the unload and load animation)
That's only for rimless cartridges like 9x19mm, .45 acp, etc
@@ubcroel4022That is incorrect sir, moon clips are available for many calibers, including .44 .38 .357 all of which are rimmed cartridges.
So you're telling me that 200 years after nuclear war, there's specialized speed loaders available
@John.Johnson it's...simple metal clip. And after 200 years done weapons still can function
@@John.JohnsonIt's just simple sheet spring-hardened steel, the kind of thing you can make in a poor man's garage
Another thing I noticed with the lever-action - the hammer auto-decocks when you start to reload and so the game automatically works the lever, no matter if the gun had a round left or not. Smh they really screwed the pooch on this one
I think that is just a nitpick a lot of games do that for a lever action.
I too hate the fire arms. Mostly the reload and the main assalt rifle
I miss the old assault rifle from F3. Hell the service rifle/survivalist's rifle made sense.
6:29 If you put the shredder mod and the accelerated barrel mod on the minigun and then fire off all your rounds it becomes a pretty strong melee weapon that scales off the basher perk. Because the barrel still spins when there are no more rounds to fire, and so it pretty much becomes the closest thing to an Auto-Axe in unmodded Fo4. Even better if you’re wearing power armour.
Wait, I could make the Reaper from Perfect Dark?!
A staggering ripper would like to know your location
I just got the mod for the mini gun and named my mini gun Definitely-A-Chainsaw, then I remembers the ripper exists
@@PelemusMcSoy lmao that and the farsight was the shit we would dick around with those for hours
They used the machine gun in the show ugghhhh
I remember playing fallout 3 and nv and being really happy with the gun designs.
Some of them are really unique and interesting, like the classic sniper rifle and Assault rifle. Some of them quite litterally just... being real guns like the 9mm or .45 guns in nv.
Then some just being weird but cool, like the Holo-rifle, Laser RCW, Etc.
Then with fallout 4, it either looks super impractical or it just looks really bland. I think the only weapon I really even like in fallout 4 is the Radium Rifle & Deliverer
I legit had to download weapon mods because I despise the guns in Fallout 4. Why do they all look so ugly? It's canon that normal modern day weapons exist in the fallout world why couldn't they just do that?
The 10mm pistol in the game should've been a hand cannon: low ammo capacity, low rate of fire, but if it hits something it'll fuck shit up.
Meanwhile, the spot for low level pistols should be held by 9mm pistol (Hi-Power) and 38. revolver (Colt Police). Lorewise it would show that the 10mm pistol is a piece of advanced pre-war tech instead of something that's lying around everywhere.
Yeah only game ir made sense to have 10mm just lying about was 3. Would make sense that thr military garrison would have a fuck ton of them when the hr bombs fell. In tje common wealth it didnt make as much sense. Same with the sheer amount of advanced power Armour. It makes sense lore wise why itsbthere but not time wise. 200 years and no one has come around and collected all the power Armour that dots the landscape? Nah fam that dog don't hunt.
I mean, we have 10mms now. They're smaller than your typical .45
@@joshuagross3151 my glock 20’s the same length of a 1911
There a explosive 10 mm that ripps
@@johnknoneborg The round, not the actual pistol. It's no more advanced than what we've got now. If we wanna go advanced weaponry, there's also a working Gauss rifle.
In Fallout 1 and 2. The mini gun uses pretty common ammunition within the setting. Certain rifles would use it and so on. From a lore perspective, it is because the ammo is cheap to mass produce, which makes sense due to it's small size and the resources to make them being limited at the time.
18:54 there’s a simple answer on that issue, Bathesda didn’t make new vegas.
Genuinely can’t tell the combat guns apart until they’re in a menu, and countless times I would be hurting for shells and think they have a shotgun just to get 45
Someone had a theory that the combat shotgun and the combat rifle were supposed to be the same gun, you could just mod it to be either a shotgun or a rifle. I mean it makes a lot of sense since they’re so similar and it would’ve been cooler too
Bethesda: “Players are gonna LOOOVE us butchering designs to allow them to customize them on weapon benches!”
"hey boss we made some new receiver types! can the 3d artists make new receiver models now?"
'what? more receiver models? did you really think we can do that? we already used all our money on a voiced protagonist! besides what player wants visible changes in their weapons?"
Tbh no joke i taught combat shotgun was a rifle no joke
@@Smirving but but one of them has a different iron sight!!!
AAA million dollar gaming company here, folks
@@InsulindianPhasmid2214 lol
Seeing as I've got 200 hours in the game and the only thought I've had was "wish new Vegas had customization like this", I'd say it was a success.
Fun fact about the Combat Rifle and Shotgun: they were in fact designed with inspiration taken from the PPSH-41, as well as the BAR.
Since in Fallout the Soviets are seen as "chummy commies" while the enemy commies were the Chinese, it isn't as nonsensical as you'd think that some Russian guns made it into the Commonwealth at some point pre war and are still in use.
@@katanah3195 I mean, in the fallout canon, neither the BAR, nor the PPSH-41 were ever made, and the first weapon we would call a kalashnikov style action, was created by the Chinese. This is also a universe where thermonuclear radiation can effectively be used like a source of actual magic, so…
Hell, the fallout timeline diverges from real world history over 5000 years before now.
@@katanah3195 seriously, no real world gun actually exists in the Fallout Canon, aside from generally a 12 Gauge DB shotgun.
@@campbellhansen7533 Fallout Tactics has the M249 SAW and New Vegas has the Colt M1911, the M1 Garand, the Beretta M9, the M16, the PGM Hecate II, the Marlin Model 1895 and several others. They're all just under generic names.
@@SCP-076-2Abel Fallouts Tactics is also only partially canon, and a spin-off. If the entire game is properly canon, that decanonizes info from some of the mainline games about prewar weapons, and even weapons used in the 1940’s
Bethesda creates pipe weapons as an early game weapon choice..
Also Bethesda : gives the player the 10mm right out in the Vault....
I'm very late to this vid, but AFAIK there's a few reasons why the minigun uses 5mm in Fallout. Some US Army rifles in Fallout also use 5mm, specifically ones commonly used by paratroopers. They swapped to it because (a) it was easier to produce in the resource wars, (b) it was lighter so soldiers could carry more, and (c) it had better armour penetration
In Fallout 1 and 2 the 5.56 was called .223 presumably because it was supposed to be only a civilian cartridge since military has the 5mm. .308 was also called 7.62 so it was presumably a military cartridge and still seems to be in Bethesda version judging by its used by the sniper rifle. I never understood why Bethesda chose to swap the names like that
True. Talking about guns and ammo in Fallout requires us to learn about all the guns from the whole series.
From what we see, enemy soldiers were very poorly armored too. Anything lost going down from 5.56 to 5mm, is easily ignored.
I think the Radium rifle could work through a process called "neutron activation" which is where a normally safe material can be made dangerously radioactive by being bombarded with neutrons. HOWEVER. The gun would need special ammunition that can easily be "activated" and the neutron source doing the activating would need to be intense, so intense that it would likely kill the user within hours.
It's probably why children of atom on far harbor use them. Because of the children of atoms special immunity to radiation. Everyone else would be "cooked".
But Bethesda did make the children of atom basically immune to rads (they live in a literal nuke crater) so it makes sense why they would use it with the special ammo you mention.
I guess they just couldn’t handle the neutron style
I was thinking of making a gun that fires thorium tipped bullets that are bombarded with neutrons before firing, converting the bullets from thorium to francium which is extremely radioactive and would explode on contact with water found naturally in the human body, with a half life of 22 minutes, the rounds are eco friendly after the rounds convert into more stable chemicals
@@dominickowalski9527 bro even if you had the machinery you shouldn't it's a war crime its also illegal if you use it in a defense situation or even against an enemy combatant you would be causing unnecessary suffering which like I said it is a f****** War crime like just posting this here can get you f****** arrested bro luckily most things posted on the Internet are taken as a joke
The magnum actually might have a speed loader. If you look at it frame by frame, there is a ring that connects the bullets.
A full-moon clip?
Yes
@@fruitbat4429 sorry yes it is a moon cilp
See I knew that, I can't believe he didn't see that. :/
13:08 the lewis gun of ww1 was actually not a water cooled gun. it looks like it because of that shroud on the barrel but that is covering aluminum fin heat sinks. the gasses leaving the barrel create a force that sucks in air from the channels around the fins, the rear of the shroud is open, so firing the gun creates a force air cooling effect on the barrel heat sinks. such a cool design i wonder why it isnt used in modern mounted firearms. guess quick change barrels win
so the rear of F4 assualt rifle looks lewis gun but the front is more maxim gun. making it either non functional air cooled or impractical and wrong water cooled, as water cooled needs to change water to function
The Lewis gun was, in fact, and air-cooled machine gun. The outer sleeve is designed to draw cooler air over the barrels. The front end of the F4 assault rifle actually looks more like a Maxim/VIckers/MG08 machine gun, all of which were Maxim-based water-cooled machine guns.
Also, though used by the British the Lewis Gun is an American design
@@tyebriggs9200 weren't the belgians the ones who used it most?
@@skeemanswarmachine2617 well I'm fairly certain the Brits adopted it and made it famous but that could be due to the Belgians having relatively little impact in the world wars
Edit: according to Wikipedia the Lewis Gun was first mass produced and adopted by the British. The Belgians did use it along with about 100 other nations and groups
Ngl, I was thinking of sticking some small heat sinks onto a barrel, IRL. Need to research thermally conductive glues to see if it's even possible.
Edit: Not possible. Would need to be welded which would probably hurt the temper on the barrel. Meh.
if you look at the barrel jacket on the F4 assault rifle, it actually has the fins at the back like a lewis gun. But it has a port and piping suggesting it was water cooled. Bethesda really has no idea what they are doing with these guns.
4:54
My first fallout was fallout 4 (dw I’ve played them all now), so when I picked up that mini gun I thought it was a mad op weapon and stowed it. Finished up the raiders with other weapons and then only used it on the deathclaw. I thought the mini gun was ok and that the deathclaw was just a monstrously high hp boss.
It didn’t take long for my assessment to change.
I feel the reason for so many hunting rifles being sawed off is for portability, you can't fit a hunting rifle in a backpack but if you saw the barrel off you can fit multiple.
There’s more sawed off rifles than NPC’s with backpacks it doesn’t make sense why Fallout 4 compared to other Fallout games is so janky like why Bethesda 😂
@@prossnake It's the caravans which transport weapons to different settlements so it might make sense that they would shorten the barrel in order to fit more merchandise on their Brahmin.
@@mighty_spirit8532 You can't justify it, so don't even try.
Slings are a thing that have been around since the stone age. I can't imagine why would anyone want to carry their primary weapon in a backpack in post apocalyptic hellscape.
You can't hit anything if you saw most of the barrel off in a hunting rifle.
The only time I've ever seen a viable minigun in this game it was one that came with the explosive legendary effect
As for the question with 5mm, I believe that it was a balancing choice in Fallout 1 that held over to later titles. Ammunition itself had certain characteristics, not unlike Fallout NV's different ammunition types.
.223 FMJ (5.56mm) in Fallout 1 and 2 was for some reason intended to be a bit more of a sniper round than just an intermediate cartridge. (.308 did not exist in FO1/FO2)
.223 FMJ has an armor class and damage resistance modifier, making it easier to hit your targets, and to deal more damage per hit. It gets these modifiers because it is used in the Hunting Rifle (& Scoped Hunting Rifle), and the sniper rifle, with both being long range single fire rifles. .223 FMJ weighs 2 pounds for 50 rounds.
Now the devs also needed an intermediate cartridge to be used in the Assault Rifle and CZ53 Minigun, but .223 would be too overpowered for such weapons. So they likely made a decision to add in another round that would have similar physical characteristics to 5.56/.223 but would be able to function differently in-game. 5mm JHP gets a decent damage modifier but an enhanced damage resistance modifier (because it's hollow point) and AP rounds have the reverse effect. 5mm weighs 1 pound for 50 rounds.
TL;DR:
.223 is used for sniping targets with high armor values and 5mm is used to shred lightly armored targets at close range. Making these rounds interchangeable would screw with the game so 5mm is its own entity.
P.S. .223 was used in Fallout 2's Bozar (making it one of if not THE most lethal weapon in the game), which is why it uses 5.56 in Fallout New Vegas. FNV nerfed 5.56 so the Bozar suffers.
Bozar goes Brrrrr, (the first time y played fallout 2 when i was in ncr i stole one and i feel like god)