If not for the video title and a few Gens features, one might think this is a mod for OG Unleashed. We might get working QTEs soon, btw. Brianuu has a working prototype, as featured in his latest vids.
The more time passes, the more complex and detailed the mods for this game become, impressive!! Congratulations to those involved. Sonic Generations mods are eternal 💙
duuude I would love to learn how to make unleashed levels. I have no game design experience so it would probably be really hard, but it would be so much fun.
@@dolomite1067 Actually, Forces use the same physics engine as Unleashed and Generations. Which makes Sonic Team’s failure even more interesting. Frontiers use a new physics engine, but is still close to how Forces behave for some reason (though it’s better than Forces, but still worse than Unleashed and Generations)
Finally someone mimics sonic unleashed level design correctly
That's what I'm sayin bro 😂
More like UnWiished Level Design.
@@Terminal_Apotos agreed unwiished levels are just long corridors
@@silverreaps6803 Pretty much, it also has much simpler level design that mostly consists of performing a single action at the right time.
@@Terminal_Apotosnah this is def regular unleashed level design
If not for the video title and a few Gens features, one might think this is a mod for OG Unleashed.
We might get working QTEs soon, btw. Brianuu has a working prototype, as featured in his latest vids.
QTE??
@@Tye2Kquick time events
At this rate by 2030 we'll have the Werehog at minimum as a WIP
@@Amsel_616 Somebody (NextinHKRY) already ported the whole Werehog moveset.
This is probably what Windmill Isle would’ve looked like if it were in Generations.
Unleashed is one of my favorite games ever
Dude this level looks insane!
This looks absolutely great, but it feels more like a Sonic Rush stage in 3d than an actual Sonic Unleashed/Generations stage.
Not enough obstacles
This looks way more better than the original
2:37 looks just like the tunnel from maka wuhu in mario kart 7 lmao
Is anyone gonna point out that Chip knows about modding?
The more time passes, the more complex and detailed the mods for this game become, impressive!! Congratulations to those involved.
Sonic Generations mods are eternal 💙
Dude look how many rings are there!
This is an amazing update!
Damn this is good. Love this level !
Talk About Jason Griffith
That's so cool I love how the level has three daytime modes 🤩
Awesome job on this update of one of my favorite stages in my favorite game Sonic Unleashed 👍💙🦔
Impressive job !
The more I watch Sonic running at super speed, the more I understand Flash and why he's always late.
Love some of the inspiration from SD Unleashed!
I love this!
There should be a werehog mod where you have to smash your way through a bunch of challenging enemies
mine constantly crashes after about 30 seconds with graphical errors, anyone else?
Same. I could get through a little bit before it crashes on me.
Nice Video
duuude I would love to learn how to make unleashed levels. I have no game design experience so it would probably be really hard, but it would be so much fun.
the act 3 and 4 were difficult in the original why is this so easy looks absolutley amazing though like wow
I like qtes here being just like unleashed
Nice
Can anyone help me with this mod? Can it not run through GMI?
hello how you mod sonic generations bros plz
There a thing called searching it up.
Google
Looks like a race track
Why they cannot recreate this in Forces? The engine is same but updated
Not even close. Sonic Unleashed and Generations have the same gameplay engine, but Forces' gameplay engine is completely different from those games.
@@dolomite1067 Actually, Forces use the same physics engine as Unleashed and Generations. Which makes Sonic Team’s failure even more interesting. Frontiers use a new physics engine, but is still close to how Forces behave for some reason (though it’s better than Forces, but still worse than Unleashed and Generations)
Unleashed project
This is what I wished Forces level design was like