Portal 2's Cut Content (Exclusive)
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- Опубликовано: 29 окт 2022
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Today we take a look at Portal 2's cut content, featuring new and exclusive information. Our coverage of Portal 2 looks at the origins of several characters such as GLaDOS, Chell, Wheatley, Cave Johnson, and several other characters who never made it to Valve's final game.
Zero Page: store.steampowered.com/app/17...
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Research/Writing by Shane Gill
Additional Research by Dr Lava
Video Editing by TheCartoonGamer
Voice Over by Remix
Sources/Further Reading:
DYKG Interview with Josh Weier
• #133 - Erik Wolpaw Int...
• Portal 2 - Post Mortem...
giantbomb.com/news/so-heres-so...
www.gamespot.com/articles/writ...
www.eurogamer.net/valve-revea...
www.eurogamer.net/articles/201...
/ garfieldlike_comic_cut...
www.eurogamer.net/portal-2-le...
web.archive.org/web/201205180...
www.pcgamer.com/interview-val...
web.archive.org/web/201104292...
www.gameinformer.com/b/news/a...
web.archive.org/web/201201190...
#Portal #Valve #GLaDOS - Игры
Portal 2 is a success story of how game devs use testers and QA to vastly improve the game. Fascinating.
Though we did lose the fstop game we could have had if it was not due to testers. Wish they still made that game as testers like it but did not think it was a portal game
@@theendofit Fstop?
@KeybladeMaster Andy when they first started making portal 2 it was a prequel taking place befor the pprtal gun. It was going to be using a puzzle mechanic they called fstop. (Fstop is a camera term relating to how much light the apature[science] lets in) from what little we know people liked the mechanics of it but they were confused why a portal game did not have a portal gun nore the main characters from the first so they scraped the whole thing and decided they may use it some day in the future. By the way this is where the old apature labs in portal 2 came from.
Theroys range from a dimension changing mechanism(similar to quantum conundrum as one of the devs was from portal) to somthing similar to superliminal as that has to do with relative size in the camera
They're talking abuot playtesters, not QA testers.
Portal 1 is too, watch the GDC conference it goes into so much more detail, but the companion cube was made entirely because of play testing, it's a fascinating story.
The more relevant thing about watson in sherlock nemesis is that he doesn't have a walk animation. Instead he teleports whenever you're not looking at him
if i remember correctly the game also had fog limiting your area of vision when you where outside of buildings so you could keep an eye on him until he was swallowed by the fog then if you turn around twice he would just show up
@@carlosfedericogimenez5081 slenderman
Yeah it was friggin horrifying
@@DrakeMystical SCP-173
Focus home interactive ran with and made a movie called Crimes & Punishments - The Return of Creepy Watson.
GLaDOS randomly assigning meaningless points just to piss people off is so perfectly her they really should've kept that in
doesn't she still do that? i'm almost certain i recall her giving out useless science points that become increasingly clearer on how useless they are over the course of the game.
@@fede_233 me too! I also remember the “asides” to only one player or the other.
@@Piper_____ yeah, there's a handful of things in this video that either still made it into the game or were altered/diminished. felt weird to hear things i was sure were in the game being framed as cut content lmao
@@fede_233 "Blue receives 5 science collaboration points". She does randomly give meaningless points like that, and she tries to turn the players against each other too by saying one is better than the other and stuff like that. Maybe she was originally going to do it more, but it wasn't "cut" because I remember it clearly.
@@fede_233 I assume originally the points were going to be an actual thing with maybe a scoreboard or something?
Sad about the lost endings, but the one we got for Portal 2 was perfect. When the moon appears and all the past Cave rants just kinda click into place, it's such a satisfying feeling.
I replayed it recently and god i wished i could relive that feeling lol
@@LatexKim794 that's why I try to get my friends to play it and stream it so I can relive it vicariously.
But there are 2 left overs, the weatly spike and roller traps
Kinda-off tropic, I want to say that the turret wife serenade has no meaning.
It's not a song about Glados saying goodbye to her daughter, it _was_ about a turret saying goodbye to Chell.
But we don't see any connection in Portal 2 to this turret. We just see the Prima Donna turret in a secret room. The only turrets the player _does_ connect with are the Oracle turret and (at least one) Defective turret.
So why was the turret wife serenade kept? (If the answer has already been given, I don't know about it.)
I like not having Rattman appear as a live NPC. Like Metroid, Portal is all about the eerie isolating atmosphere. There's a strange psychological effect that comes with being left alone as the only living thing in a given space that's completely ruined by seeing just *one* other person. That's part of why we get so attached to the Companion Cube. It would be fitting in-universe for that isolating dread to be part of the "tests".
They even said Super Metroid was part of their inspiration for the direction of Portal 2, with exploring old areas under completely new contexts.
Super Metroid was the game of all time, change my frickin mind
That Morgan Freeman core sounded pretty funny ngl. Completely on-brand with Portal's sense of humor.
Which Core was the Morgan Freeman Impersonation? Which one was it
Look up Plato's Allegory of the Cave
@@balto76bourque51 do you know what cut content is
@@balto76bourque51he wasn’t in the final game, from a scrapped beta about GLaDOS forcing the player to rebuild her
He had been sitting in a 20mX20m room for centuries, making him really wise… about his small room, once the player takes him out, he gets shattered (not literally), as it’s been… who knows how long!
Eventually he’ll start making his own homespun wisdom… all of which relating back to his room.
I want to play that unfinished version of Portal 2, Him, the Aquarium Core (which was inspired off an advertisement on tv the devs at Valve would see all the time) and more, even if he was changed into the Space Core
I always loved that "50% more bullet per bullet" joke
*%70
@@Duckbusinessman 65%
69%*
@@carlosbustos8096 68%
The “competitiveness” that Glados instigates in the co-op is technically still in the game, but it’s somewhat modified. In a way it’s Glados showing more kindness and care to Pbody and more resentment and crudeness towards Atlas. I believe someone theorized that this is because Atlas’s design shows similarities to Wheatley, and thus, she projects her anger onto him.
The point system did make it into the game, but only occurs in a couple areas.
I thought you were gonna say atlas is fatter which makes glados think of chel ....
@@ferretappreciator Well… fun little thing I should mention. If I recall correctly, Wheatley did call Chell, and I quote, “Fatty, fatty; no parents.”
So in a way, Atlas (who shows similarities to Wheatley) thanks to his body structure, would make him a “Fatty, fatty” with “no parents” in this case.
That Dorfeldt comic was genuinely hilarious
Kinda ahead of it's time with how openly volatile some AI are becoming
First time I've laughed at a Garfield comic
It's just peak shitpost energy lmao
I've made a lot of poor decisions in my life.
The CCP is Satanic. Mahmoud just sold his soul to the devil. He just agreed to muzzle himself on the issues of Uyghur genocide and Taiwans sovereignty.
Portal 2 is one of the coolest games for unused content because of how much and little we know at the same time
I actually make excellent Portal 2 Steam Workshop maps, you should look up some of my best work: Los in Portal City! It's truly the best the Steam Workshop has to offer. I also recreated Pokemon Red in my map Lavender Nightmare!
@@slyceth self promo much? I mean, come on, this didn't have anything to do with Goro's comment
@@_TheDoctor It's very rare to have portal be in the highlight and this is my ONE thing in my life, it's not like im promoting something for money, i just want to give people a fun experience to re-discover portal again
@@slyceth Yo, sly, I’ll go against the other dude and say while it was a little out of nowhere I appreciate your interest in keeping the Portal 2 community alive and am super excited to try out your maps
I'd LOVE to see the uncut Portal 2. ALL the pop culture references, all the Glados insults, all the random points, the animal king turret, the turret bride, just everything they thought was "too far."
I'd pay full price for a game like that.
Id love the rat king bit. And the turret just being there from then on but like teleporting would be hilarious
Dude that would be so much fun. I've always been fascinated by the "core hub" concept and all the random bits listed in this video would make that so interesting and fun to play... maybe one day lol
It’s possible that the stuff is out there, I just found an audio file on my hard drive of GLaDOS talking about Garfield. So if that’s there, other stuff is too. I’m not sure where I found it, (years ago when I actually downloaded it) but portal 2 is such a popular game that it can’t be too difficult.
I think the comedy in portal works so well and is timeless due to the lack of pop culture references in it tbh
I especially want the jokes about how no one can find humor in Garfield comics
The section about cut dialogue in co-op in regards to giving points and saying different things to each player is interesting considering both of those are still in the game. Guess it was done much more often in early versions because as it is in the final release, I quite enjoyed those little bits of dialogue.
Yeah it sounds like each player would get an entirely different story for most of the game. I wouldn't have minded a bit more the points system though.
[Orange receives 5 science collaboration points]
'But gamers' relentless hunger for points kept them from realizing GLaDOS' deceit'
Yeah that tracks
I remember that around Portal 2's premiere there was an interview with Gabe Newell where he said that "we had to scrap a lot of work on this game, because while it was fun, we realized that we are making a game titled Portal but without any portals". He didn't say what this mechanic was, as "they wanted to keep this idea for other project". I wonder to this day what it was.
Probably the f-stop thing
@@pearlplayaa most likely yes
F-Stop was supposed to be a prequel to the Portal 1 set in 1960s. Main guide / villain was Cave Johnson, whose mind was transplanted into computer and who slowly was going insane over course of the game, leading to the military android uprising.
Very little of it was used in the final game - 1960s environments in the old Aperture are supposedly reused from F-Stop era of development and mannequin which used in the target practice by turrets, uses military android model.
Main gameplay was not featuring any portals, instead player had a photo camera, which allowed to "save" objects and put them back into environment and manipulate them, like making them smaller or bigger and rotating them. Similar mechanic was used in the game called Subliminal, which I recommend to play or watch, to get an idea how F-Stop would have played.
@@ShadowSumac I have a feeling f-stop would have been quite a bit different than subliminal. A lot of implications about being able to manipulate your environment directly, and I think a lot of emphasis was put on panels more actively interacting with the player. Subliminal has the object manipulation but rarely involves the environment, it's more like the portal 2 we got.
@@amentco8445 my guess is that the player would use the “camera” to take forced-perspective “photos” that could somehow be interacted with to solve puzzles - perhaps the photo replaced the “reality” in front of the player and changed the sizes and distances between objects. There’s so little information about the project.
11:59
No, the weird thing about Watson was that he would teleport behind you whenever you looked away instead of just walking along side Holmes
I was suprised that wasn't mentioned either!
That must be what the dev was referring to when they gave that example for the married/opera turret. It'd move by just teleporting when you weren't looking.
Like a maniac
17:40 Welcome to Portal 2 Co-Op, where everything's made up and the points don't matter. The points are like you, we can just keep disassembling and reassembling you until you stop failing these tests. And even then we will disassemble you.
The unused content were you end someone by unplugging them was kinda dark, glad the idea was used later
I'm left wondering of that's canon now, that will get brought up in maybe Portal 3🤔...
It also would have been a good callback to euthanizing the companion cube
7:24 It's pronounced "I. T. Crowd," meaning "Information Technology," since that's the department they work in.
"it crowd" i want to SCREAAAAAAAAM
I swear to god they better be doing it on purpose...
I always assumed that was the joke. The It Crowd for the un-nerdly and I.T. crowd for the nerds.
That hurt my soul
Wym, I.T. stands for Internet Things, doesn't it?
Hearing you say "the it crowd" with all confidence was a jurney I didn't know I could take.
It's IT, as in the computer cience term for Information Technlogy. The IT crowd revolves around 2 nerdy guys working at a large company's underwhelmingly small IT department with their co-worker who has no absolute clue about anything computers. It's amazing.
A lot of these cut choices are things that are totally not portal. The horrifically eerie isolation is a big part of the world, meeting Rat man or Gman would ruin things especially if they were persistent. If you saw them from a distance, they were unresponsive or you simply thought you saw them that might actually be way more terrifying for a moment, but the degree to which you're unsure how much you're being watched is kind of constantly eerie and full of tension anyway.
They should have put ratman in via observation windows, just a shadow of him in a few select chambers, not enough to make out any details more of just a shadow that scurried away when you looked at it
She does have a few points where she does say different things to each player just not as many as orginal planned
And if i remember correctly, its also now pretty clear she's just messing with you
This was a cool video, but the interview with the dev kinda feels like a wasted opportunity thrown in as a gimmick to say you have "exclusive" information. A lot of what he said (core hub, many personality spheres, etc) is already known, an interview seems like the perfect time to ask new questions or ask them to elaborate on things we don't know much about and I wish we got a little more of that
yeah i remember finding out about the cave johnson core through someone's video recreating it in-game, and that was certainly before this video released
@@IrontwistFiM You can even find a text file with dialogue for that scene in the game files. I think it's in the Scripts section but it's been years since I looked.
Honestly im more interested to hear what they have to say about portal stories: mel and those kind of community made portal games
It’s “the I.T. Crowd”, not “the it crowd”.
That's what I'm saying. Eye tea crowd
I had to pause the video and absorb the mispronunciation I'd just heard...
"it" crowd... It sounds so wrong...
During its first season, before the show started the announcer on tv would also refer to it as "It" Crowd. Drove me up the wall 😅
It took me too long to find this comment
@@Rock48100 word search my guy
I never hear about playtesting as much until I watch stuff about games from Valve. I think a big reason why Valve games are as highly regarded as they are is because of just how much they value and work around play tester feedback. Enough to scrap entire ideas and create new ones that better fit what the play testers want. That takes a lot of humility, time and dedication that most studios just don't have.
understanding Tester Feedback is very much not the same as "fit what the play testers want", also depending on the game there's only so much playtesting can affect design vs focusing on Bug Fixing
@@Artista_Frustrado I'm a month late but regardless: your reply (and the original comment) all hinge on the playtesters being competent.
For example: in HL2EP2, there's a dev commentary node in the antlion caves, that mentions the removal of maze-like elements from them, due to a playtester having taken nothing but right turns for like 15 minutes or something, meaning that they just looped in on themself over and over. I might be paraphrasing a bit, especially regarding the "15 minutes" part, but it was along those lines iirc.
This is not to say that most playtesters are that incompetent, nor that dumber testers' feedback should be disregarded. Just saying that it *can* lead to gutting something that could've been fun, because someone's got the intelligence of a potato.
@@SillyPillow yeah, exactly like that. the playtesters didn't ask for the maze to be removed but the devs saw why it could lead to Dumb player frustration
After being a fan of portal since the beginning, it warms my heart still hearing stuff about it today. Extreme big thanks to Josh for giving some inside peaks into the development and tell some stuff about cut content that have never been heard from before. The writers over at Valve are actually some of the greatest in the industries and the stuff they wrote, even if it has been cut sounded fantastic.
Man, this is nostalgia lane from binge watching VNN's old Portal vids.
I miss when VNN was not entirely losing it
@11:55 I believe it's more related to the fact that Watson either wasn't programmed far in to have a walking function or it's a hilarious programming bug. If you weren't looking at him, he'd appear to be by your side following, but if you looked at him and walked back, he would stay in place. The moment you did a full 360, Watson (who could be several room lengths away) would teleport right next to you.
What, no mention of the amazingly touching cut song "Don't Say Goodbye"? Listening to it still gives me goosebumps ^ -^
"Richard Ayoade of It Crowd fame..."
Did...did you just...
Legendary British sitcom 'It Crowd'. Have you tried turning It off and on again?
A slightly retro looking Cave Johnson core was also considered and repurposed in Lego Dimensions.
Yeah, which appears in the Portal 2 Level Pack
The gameplay made Portal 2 great
The characters made portal 2 a MASTERPIECE
Valve have many rich and amazing gameplay ideas but they also have the mentality of choosing the most optimal and feasible of them all, it brought many success to the devs but taking a heavy toll of project stagnation, hence the revelation of Valve's multiple cancelled Half-Life 3 concepts and prototypes, until Half Life Alyx.
Valve has/had so many great, creative writers. It's a shame they don't really make games anymore.
Half I life Alyx would beg to differ. It’s a vr game, but it’s so freaking amazing (as I played it myself)
The new video about Portal 3 explains it well. They want to make it, and everyone at Valve loves their idea for it and is enthusiastic about it, but because of Valve's office politics, they're afraid that too many other employees would leave the projects they're on and go to work on Portal 3 and they'd be blamed for all of the other projects losing their developers.
Avg year at valve
Make a banger game till its almost 60- 70 % complete
then cancel it coz its not good enough
Kida reminds me of that Breaking Bad scene where Badger Brings Jesse ingredients to make Meth jesse makes God tier meth but throws eveything out saying can do better finally pissing Badger off
I miss Portal like a lot. I really want another full game. It’s been too long.
Portal Stories: Mel is probably the closest you’ll get…
Portal and Portal 2 are among my favorite games ever, so hearing all of this is really interesting. Thanks.
I was not expecting the amount of Garfield contained in this video.
I love it!!
Did Dorfeldt steal Jim's pipe?
I hate Mondays
@@DigitalBroomstick I hate Garfield
Sadly most of this video is stuff already known in the portal community,
Nice extra bits about the core hub area, in the beginning
11:37 New cut ending info
13:00 Ratman not added because work and art is hard
the morgan freeman sphere sounds hilarious!
I miss Valve making games like this!
Wheatly was almost voiced by Richard Ayoade?? Oh man, that would have been incredible. "I'll just put this over here with the rest of the neurotoxin..."
Love seeing more insights to these cut things that get briefly touched on in previous panel, Portal 2 is GOAT
woooow. the ancient days of play testing and QA to make sure your game is fun.
such a novel concept today.
Really cool to hear about the development for Portal 2's co-op and also interesting to hear the devs original ideas for it and the disconnect it had when playtesting. Great video!
Did You Know? Portal 2 contains cut content from Half Life 3. Which was rather easy because the entire game was cut.
"We wanted previously unknown facts.."
(starts video with 11 year old information)
My thoughts exactly LOL
@@l-l I think at least half, if not the majority of the video is old/previously known information, Idk if DYKG were aware of that or not, but maybe me specifically being super into the Portal series and studying all this makes an impact, I'm sure to an average viewer this is great, but advertising this video as "exclusive" felt wrong to me, makes me curious how much other "exclusive" content is actually just stuff I'm unfamiliar with.
@@buivars Yeah, you’re definitely right. There’s already popular videos covering most of what was discussed here in more detail. It’s not an “exclusive” and it’s pretty disingenuous to label the video as that
The target demographic of these videos was born much sooner than that
@@KaitouKaiju Much sooner than what? The youngest possible viewer for a DYKG video is still older than Portal 2 is.
I'm glad they kept the Death Ending for granting Wheatley's request to just jump into a pit.
The first fact has definitely been known for a good long while now
Fun fact: the Cave Johnson cube still has some leftovers in the game files. In the scripts section you can find a text file that has what the dialogue for the scene would've been.
Also some of the co-op 'points' and 'competition' dialogue did make it into the game. I recall GLaDOS awarding me "Science Points" for random stuff while my partner got nothing. It was only for one or two chambers though.
And 'It Crowd'? It's IT, as in eye-tee.
Cube johnson wasn't cut.... he just exists in a parallel universe....
Turret*
@@Ducky69247 ??? What about turrets? I never mentioned them.
@@PromiseMeStars did I imply that you said something that you didn't? I don't think so 🤷♂️
Oh, I think I see what you're confused about. In case it's not clear, I was replying to the comment above mine. Cave Johnson exists in a turret, not a parallel universe. It speaks to you when you discover it. Wheatley tells you to ignore it and keep going.
"i turned myself into a cube caroline, im cube johnson"
Wow that was very insightful, thank you very much
4:58
Cat making sure it aint smell bad either
4:59 TFW your cat tries to photobomb a sponsored segment.
This was amazing thanks guys!
But the arbitrary "science collaboration points" and individualized dialogue are still in the game, and honestly, those are some of my favorite parts of co-op to me. It's funny to me to think that there would've been more, and I'm hysterical at the fact that the very people the joke was making fun of (point-hungry gamers) didn't get it. I'm glad there are huge chunks of that still in the game, because it honestly made co-op with my good friends feel that much more slapstick and fun
As a big portal 2 fan there was sadly no fresh news in here :(
You somehow managed to make an exclusive video that features mostly known information. Didnt know about the hub though, so thanks for that one
What a great video, i came here with little expectations, thought it was just some clickbait channel but found quality content!
9:16 Well we know Half-Life and Portal share a universe because of the -Aurora- Borealis, a ship which was owned by Aperture Science and could possibly tied to teleportation technology on a _far_ grander scale than the portal gun or the teleporter that Gordon Freeman was the test subject for at the start of the first Half-Life. It was first mentioned in HL2 Episodes 1 and 2 (and was set to appear in Episode 3/HL3 with the scrapped concept art that leaked, though given its importance as a macguffin, I can;t imagine it won't appear in the finished HL3) and its drydock was in Porttal 2, next to which was an intercom with one of Cave Johnson's pre-recorded messages where he talks about a teleportation experiment.
I feel like mentioning G-Man would've pushed it a bit too far.
@@ShadowSumac Seems perfectly in character for a guy whose motivations are unknown and a penchant for appearing in random places (and possibly the ability to either warp reality to the point of being able to displace himself without teleporting and/or just teleporting).
@@ShadowSumac I mean wheatley has plenty of throwaway lines and I think it could have been fun for it to be one of those. Just one that makes players who Don't Know think it's just another random joke, and players who Know turn their head for a second.
Wait I thought GLaDOS’s arbitrary co-op points system did make it into the game. Wasn’t there “science collaboration points”?
Yes there was.
I want portal 3 so bad
I laughed at Glados's Doorfelt comic
Awesome stuff DYKG, thanks for the reference
The GDC Portal 2 panel is worth the watch. Seriously interesting and pretty funny too.
It feels like the Portal 2 that we got is, like, the seventh iteration of the concept since the beginning of development.
I swear I remember some of that cut coop dialogue, maybe from some custom levels?
I played the coop a couple weeks ago and all of the "cut" glados lines were in there
I know this channel has covered valve games in the past but it always feels so weird when they do, considering a lot of uploads are related to sony, nintendo, and microsoft
That dorfelt comic would have been amazing. Lol.
Dorfeldt?! XD Great peek behind the scenes!
In the end I'm glad they didn't go through with the reference to G-Man. That wouldve had a lot bigger implications than what I assume was intended
The things Valve put into consideration while making this game is unbelievable. It blows my mind how much they cared about the player experience. I would say they still do through their software, god bless them for Steam, but unfortunately not through developing games much anymore.
All of these scrapped ideas are super funny
So... they hated Garfield so much they put his famous catchphrase in the game? I wonder what they would’ve done if they actually liked the cat 😂
For half life alyx one of the people from Camp Santos is a huge Garfield fan and ended up adding a Garfield clock that you can briefly see in the game.
"It's time to punt Odolpho into the deadly vat of neurotoxin"."
'It' crowd... that was too funny
Those gag death endings would have been funny. Nier Automata did it pretty well.
Even as someone who’s a huge Garfield fan, that unused knockoff Garfield strip gag is pretty funny.
"it crowd" made me chuckle lmao
Ah so long Morgan Freeman core >< thank you so much for the video!
About time portal gets talked about
Speedball with portals?👀 Now I need it 😭
R.I.P Dorfelt. You will be missed.
After all that research... They missed the show IT Crowd is called "eye-tee" crowd. Not it crowd.
What? The points and competitive jibes from GLADoS weren't cut, they're still in co-op
That gman reference would be so awesome!
2:08 I HEARD Morgan Freeman but I still went "well is the core a mute? That's not fun. In a little HEV suit maybe?"
4:08 Hmm so thats how Glados sees her neurotoxin thing. "they did a bad thing. They will be punished. In punishment they will realize their actions are bad. And then they die."
The Morgan Freeman sphere is about the funniest thing I've ever heard
I could 10 hours of Portal facts o.O
Great stuff!
The music is driving me up the wall lmao.
Kudos, as usual, for the well documented video and interview with Josh! Keep up the good job ✌🏼
the point system and the thing with glados saying different things to players is in the game me n my buddy got these lines while playing portal 2 co op. she would say things like this "blue you are better than orange in every way" and stuff like "orange did very well so orange gets 50 points blue you did so bad you lose 100 points" those arent the exact lines we heard its been a few years since I replayed it but yea we heard these kinds of dialogues. i get that they made it less frequent but its definitely in the game
This world is rapidly passing away and I hope that you repent and take time to change before all out disaster occurs! Belief in messiah alone is not enough to grant you salvation - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36) if you believed in Messiah you would be following His commands as best as you could. If you are not a follower of Messiah I would highly recommend becoming one. Call on the name of Jesus and pray for Him to intervene in your life - Revelation 3:20.
Contemplate how the Roman Empire fulfilled the role of the beast from the sea in Revelation 13 over the course of 1260+ years. Revelation 17 confirms that the beast is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years going back to Babylon and before, C) History as we know it is fake. You don't really need to speculate once you start a relationship with God.
Can't get a response from God? Fasting can help increase your perception and prayer can help initiate events. God will ignore you if your prayer does not align with His purpose (James 4:3) or if you are approaching Him when "unclean" (Isaiah 1:15, Isaiah 59:2, Micah 3:4). Stop eating food sacrificed to idols (McDonald's, Wendy's etc) stop glorifying yourself on social media or making other images of yourself (Second Commandment), stop gossiping about other people, stop watching obscene content etc. Have a blessed day!
love hearing about cut content
It Crowd? It.. Crowd? Bloody hell... IT Crowd.
I knew there was something about getting the cores to rebuild glados with that early cutscene which is ironic for the concept ending and the one we have
This is going to be fun!
they didn't mention f-stop at all.
that's the most interesting part of portal 2 development
Yeah, it was quite strange. But at least they've covered hub era of Portal 2. Even though they missed some details, like cores in the final game being based around personalities of the hub cores.
I love this videos of lore, and stuff cut, amazing!!
it was worth watching the sponsored segment to see the kitty
I would have really loved the 2 minute ending song lol