No way, I randomly come across this video as I've been messing about attempting to salvage things from this game myself over the past few days. I assume you're still a ways off from getting the game to run, but that's still very hype to see!
Check out my other videos, I have played it through on an Xbox Emulator and have all the levels imported into UE4/5 already, I am just setting this script up so that it can be released one day.
@@MicahJohn21659 Oh woops, it seems I only showed off Star Wars Republic Commando in UE4/5, I thought I had showed it off at some point during one of my streams! Reach out to me on Discord and I can show some screenshots.
It would give me motivation to get back to working on it for certain! Plus it wouldn't be missing so much content, I have the classes lying around and considered re compiling things for UT2004 but it didn't seem worth it what with the lack of content and low quality models. Hit me up on Discord.
@@Thor110 if you ever get back to it please let us know and maybe a tutorial because running it through the Xbox emu really isn't ideal can't really play or enjoy it
@@Roxas997 I wrote a tutorial on porting Star Wars Republic Commando to UE4, as for this, it's basically the same process, the GitHub page provides information on how to get it all across to UE4, it's pretty much automated, just requires a little setup and a few programs, it does not however, make the game playable, there's still a lot of work to do in that regard, but it's quick and easy to get the levels loaded up to look around.
No way, I randomly come across this video as I've been messing about attempting to salvage things from this game myself over the past few days.
I assume you're still a ways off from getting the game to run, but that's still very hype to see!
Check out my other videos, I have played it through on an Xbox Emulator and have all the levels imported into UE4/5 already, I am just setting this script up so that it can be released one day.
@@Thor110 Didn't see any other videos about SG-1 on your channel, do you have any footage of the levels in UE4/5?
@@MicahJohn21659 Oh woops, it seems I only showed off Star Wars Republic Commando in UE4/5, I thought I had showed it off at some point during one of my streams! Reach out to me on Discord and I can show some screenshots.
Hey, wondering how this is going? Would having access to the pc files make things any easier/better for you?
It would give me motivation to get back to working on it for certain! Plus it wouldn't be missing so much content, I have the classes lying around and considered re compiling things for UT2004 but it didn't seem worth it what with the lack of content and low quality models. Hit me up on Discord.
are you still doing this cus i wanna play it if you got it working?
I haven't been able to work on it in ages unfortunately.
@@Thor110 if you ever get back to it please let us know and maybe a tutorial because running it through the Xbox emu really isn't ideal can't really play or enjoy it
@@Roxas997 I wrote a tutorial on porting Star Wars Republic Commando to UE4, as for this, it's basically the same process, the GitHub page provides information on how to get it all across to UE4, it's pretty much automated, just requires a little setup and a few programs, it does not however, make the game playable, there's still a lot of work to do in that regard, but it's quick and easy to get the levels loaded up to look around.