Nice job dude. The server lag caused the excessive amount of blaster shots to get to the core. This is one reason to use a rail gun since it reloads after every shot. I'm sure in SP you'd have gotten to the core twice as fast! I shoot my blaster in two second pulses now to let the blocks disappear. Regardless, now that I've seen it done by the master, I'll definitely try to find one for myself.
Thanks Sam! Yeah, you know after this fight I had to test the railgun in creative. On the Tianlong, yeah, it would be much faster because it comes to a complete stop. I may start playing around with it a bit now.
I was also worried about frames going into this battle, but luckily it was pretty good! It helps that I was able to quickly disable it & stop its movement.
Well, you got 160k shield, 8,7kk CPU, tons of weapons and very end-game combat ship. Try to kill it without tons of quantums, it will be very interesting) Nice anyways and thanks)
Salvaging with a multitool only returns a percent of the materials. Full turrets can be directly used on player ships, and they also decon to yield all materials. Always best to retrieve full blocks if possible.
Right? Although in this game ships like this are way too big to fly well. It’d would be a slow brick! You could always spawn one in creative, strip illegal blocks & use one. Although the CPU cost would be immense.
@@mov4do I've never built anything impressive enough to take one something like that. So kudos to you on that. My ships tend to be the mobile home variety, I carry everything while growing my food and let a heavy fighter take care of buisness planetside.
Nice job dude. The server lag caused the excessive amount of blaster shots to get to the core. This is one reason to use a rail gun since it reloads after every shot. I'm sure in SP you'd have gotten to the core twice as fast! I shoot my blaster in two second pulses now to let the blocks disappear. Regardless, now that I've seen it done by the master, I'll definitely try to find one for myself.
Thanks Sam! Yeah, you know after this fight I had to test the railgun in creative. On the Tianlong, yeah, it would be much faster because it comes to a complete stop. I may start playing around with it a bit now.
Savage. I remember 1fps during this epic meeting 🤣
I was also worried about frames going into this battle, but luckily it was pretty good! It helps that I was able to quickly disable it & stop its movement.
@@mov4do I have this bp in my workshop. I may scare the life out of Anvil and spawn it above Chez Kreliz 🤣
holy cow !!👏👏
Well, you got 160k shield, 8,7kk CPU, tons of weapons and very end-game combat ship. Try to kill it without tons of quantums, it will be very interesting)
Nice anyways and thanks)
Shield stats for this particular ship? I see 161k, what's the recharge?
Recharge is 1600. 2 fusion reactors plus two of the large shield chargers. This is only an Advanced shield though, not a regen or bastion.
why did you pick the entire intems and not salvage them with the multi?
Salvaging with a multitool only returns a percent of the materials. Full turrets can be directly used on player ships, and they also decon to yield all materials. Always best to retrieve full blocks if possible.
How did you get that CPU to 8 Mil? I cannot figure out how to increase the CPU beyond 2.1 mil in RE.
Quantum & Auxiliary Cores. Also the Advanced Core adds 1M CPU.
Did you ever think to keep this ship just to have one?
Right? Although in this game ships like this are way too big to fly well. It’d would be a slow brick! You could always spawn one in creative, strip illegal blocks & use one. Although the CPU cost would be immense.
@@mov4do I've never built anything impressive enough to take one something like that. So kudos to you on that.
My ships tend to be the mobile home variety, I carry everything while growing my food and let a heavy fighter take care of buisness planetside.