Комментарии •

  • @BURN7Gaming
    @BURN7Gaming Год назад +74

    what is your favorite moment in this video? My favorite moment is at 5.43 when that fighter is destroyed in pieces

    • @miniblasan5717
      @miniblasan5717 Год назад +4

      That enemy shot was literally the perfect shot for recording gameplay whether it's for a show or just a good fight, was a AI/NPC or an player who did the shot for you?

    • @BURN7Gaming
      @BURN7Gaming Год назад +2

      @@miniblasan5717 All NPC. The entire video, besides me controlling the ships each there

    • @miniblasan5717
      @miniblasan5717 Год назад

      @@BURN7Gaming Then that was one hell of lucky shot, you should definitely buy a lottery ticket given that massive luck 😂

    • @BURN7Gaming
      @BURN7Gaming Год назад

      @@miniblasan5717 LOL

    • @marcusinfestus1333
      @marcusinfestus1333 Год назад +1

      6:30 when the view of the Mars-like planet is disturbed by a fleet of fighters announcing the arrival of birrb's carrier

  • @drewbear_07
    @drewbear_07 Год назад +181

    Wait until grid AI when we can automate these fighters

    • @BURN7Gaming
      @BURN7Gaming Год назад +20

      YES!!!!!!!!!!!!!!!!! :)

    • @phantomnat2002
      @phantomnat2002 Год назад +7

      Grid AI?
      So they'll control other fighters?

    • @BURN7Gaming
      @BURN7Gaming Год назад +25

      @@phantomnat2002
      You will be able to have AI drones

    • @mattor300
      @mattor300 Год назад +14

      Preaty much factory ships will be meta do you could swarm your oponent, dam even nowdays it works amazingly if u have few ships to cover you

    • @shayminthedoctor9663
      @shayminthedoctor9663 Год назад +8

      You can also use Grid AI to make long range missiles that have self guidance in vanilla!

  • @gen2mediainc.577
    @gen2mediainc.577 Год назад +14

    Ohhh I can’t wait for gridAI when all of us creative builders can finally “crew” our mega ships… the supercarrier dream is about to be real. Hundreds of snub ships and massive fleet brawls without the rules of a server to limit the insanity.

  • @Gleb08
    @Gleb08 Год назад +10

    What would be a lot more op is a carrier that can infinitely make fresh ships with enough recourses in stock. A lot less space for a lot more ship.

    • @BURN7Gaming
      @BURN7Gaming Год назад

      at that level it is more like a mother ship 😅

  • @gelobledo
    @gelobledo Год назад +7

    First large grid i ever built was out of necessity. It looked like a Pelican from Halo. the rear section was a closed in hangar that held my Mining ship, light combat fighter, and a scout ship. It came in handy big time while searching for mining sights.

    • @BURN7Gaming
      @BURN7Gaming Год назад +2

      For me it was a type of ship like a helicopter from the movie Avatar. Only that he was ugly :) LOL

  • @alexandersergal
    @alexandersergal Год назад +8

    I always design carriers but because im in solo with no way to have the fighters do anything they tend to just become glorified battleships, so im pretty excited for the update.

  • @Fenrir_Firestar
    @Fenrir_Firestar Год назад +7

    I love these challenge videos , and enjoy the way there presented, but id also love a after thought after there showed off with your thoughts and comments on the build, idk , it may just be me but i enjoy a slight breakdown in the carriers, and it would be supermly cool of the creators of each of them wrote a short description/ explanation for there ships, idk , im a sucker for long form videos on ship design

    • @BURN7Gaming
      @BURN7Gaming Год назад

      I will consider that for the next event. The problem is that I'm not very good at long-form content with voice overs or similar🥲

  • @BAD_HOBO
    @BAD_HOBO Год назад +20

    To be fair, carriers are the irl meta

  • @snakeofminthumbugs330
    @snakeofminthumbugs330 Год назад +13

    Wow these are some amazing carriers "*:cough:frame rate killers*"

  • @Allegheny500
    @Allegheny500 Год назад +6

    That last carrier had vertical launch racks, I used a similar setup to load a heavy cruiser with 10 fighters, it makes for a compact rapid launch system but recovery is agonizingly slow.

    • @aurenian8247
      @aurenian8247 Год назад +1

      Yeah those fighters aren't designed to be recovered. Mostly they are cheap and agile. They get printed off 5 or 10 at a time on a sprue and loaded in with a tug. They are treated more like munitions than attack craft on the logistics side of things. If you do manage to bring one back you just lock it down on the flight deck to jump out and worry about it later.

  • @Johnny_Ravioli
    @Johnny_Ravioli Год назад +5

    When the new blocks drop, carriers (if done right) will become truly meta. All the resources you can gather will be fed to simple drone printers if you're attacked, creating a constant onslaught that can trigger at 4+ KM away.

  • @Gxaps
    @Gxaps Год назад +7

    Unless you’ve got enough drones to truly do pile on tactics, drone spam will never offset warships.

    • @marcusinfestus1333
      @marcusinfestus1333 Год назад

      I'm excited for people to try though! I'm focusing on developing destroyers and frigates now...

  • @sevyrsonpc4736
    @sevyrsonpc4736 Год назад +7

    Great vid. Wish I had managed to get mine out in time. Would have loved to see it on here. Great ships are shown in this vid.

  • @okamiexe1501
    @okamiexe1501 Год назад +4

    My first ship ever was supposed to be a carrier, but I underestimated how big a simple snub fighter could be, so it just ended up being a massive gunship instead lmao

  • @bevhilkn5583
    @bevhilkn5583 Год назад +3

    Daym all of em look so nice! My fav ones are the industrial super carrier and the SA-CC393 Ulveflokk, industrial is just and amazing and original design, and ulveflokk has a really good thruster placement, very good interior, and details overall. Keep up the great work Burn i rly love ur videos, and taking part in ur events :3

  • @Slamboni4k
    @Slamboni4k 9 месяцев назад +4

    Funny... Never thought Space Engineers would become my new favorite RTS

  • @adolfdripler581
    @adolfdripler581 Год назад +13

    With the new automaton DLC hete carriers could actually become the meta and honestly I'm all for it. It would change things up

    • @BURN7Gaming
      @BURN7Gaming Год назад

      YES!

    • @Yukimaru0
      @Yukimaru0 Год назад

      Not just carriers but whole fleets. No reason other than potential lag issues to not have a few large grid ships fallow the carrier for extra defense.

    • @BURN7Gaming
      @BURN7Gaming Год назад

      @@Yukimaru0 I agree

    • @Cooldude-ko7ps
      @Cooldude-ko7ps Год назад

      Then ships would start becoming very AA heavy.

  • @MALICEM12
    @MALICEM12 Год назад +3

    I like that old Japanese submarine carrier design throwback but that big green one was sick, so was the last one.

  • @andarus2798
    @andarus2798 Год назад +4

    3:51
    Music and demonstration hits like a Drake Interplanetary Ad.

  • @furryware
    @furryware Год назад +8

    Gone are the day of battleships rulling the star, the future of void wayfare belongs to the carriers.

  • @atomicant1298
    @atomicant1298 Год назад +4

    man i want to see the Kushan land carrier from Homeworld: Deserts of Kharak that would look insane, probably not great for combat by itself but i think the mix of land and air vehicles would look insane

  • @Dandalore
    @Dandalore 6 месяцев назад +3

    The main drama with carriers is that few MP servers will let you operate one. Every server I've been on has massive restrictions on ships docked to other ships, or any other kind of coupled grids due to lag and instability.

  • @carbonateofsodium
    @carbonateofsodium 9 месяцев назад +5

    Its just like WW2 when aircraft carriers became the new meta

  • @provaricus627
    @provaricus627 Год назад +4

    I’m pretty sure this is just the fantasy of many space loving gamers

  • @user-cz6ge5qb2x
    @user-cz6ge5qb2x Год назад +11

    Carriers? Next step is a carrier that stores, and produces drones with the expectation and design that the drones are disposable.

  • @worlore1651
    @worlore1651 Год назад +6

    I like missle destroyers with massive guided missles that can shred capital ships

    • @BURN7Gaming
      @BURN7Gaming Год назад +1

      So you are a "big boom/explosion" S.E. player :)

    • @worlore1651
      @worlore1651 Год назад

      @@BURN7Gaming yes

    • @generaljedi8691
      @generaljedi8691 Год назад

      should design a fighter to do that, then a carrier that can re-arm and re-fuel said fighters. A true swarm of non-stop explosions

    • @micaiahm710
      @micaiahm710 Год назад

      i designed a ship that could fire off 40 guided "missiles" in a matter of 20 seconds. No mods either. It works pretty well. The ship's defenses are immediately overwhelmed.

    • @generaljedi8691
      @generaljedi8691 Год назад

      @@micaiahm710 what kind of guided missiles do you use? I’ve seen the custom turret block missiles, but they are too complicated to build in survival

  • @kyleeames8229
    @kyleeames8229 6 месяцев назад +2

    The flying toob definitely wins the coolness contest. There’s no convincing me otherwise.

  • @Ser-Vex131
    @Ser-Vex131 Год назад +16

    I was kind of expecting an explanation video rather than "THE NEW META" Than no actual info on why.

    • @Bbobsillypants
      @Bbobsillypants Год назад +2

      Same, thats a great carrier design at the beggining tho.

    • @soflam4276
      @soflam4276 Год назад +3

      i mean, its for fun, there is no meta in a game like this, its not like it is competitive or something

    • @Ser-Vex131
      @Ser-Vex131 Год назад +4

      @@soflam4276 Oh i know, i see that i came off a bit snarky but i was excited for the potential info. It’s still an awesome video though.

    • @BURN7Gaming
      @BURN7Gaming Год назад +2

      Sorry for the confusion

    • @comradeblin256
      @comradeblin256 Год назад +3

      Old meta of "more guns more boom" still holds true i suppose.

  • @themidnightbanshee5927
    @themidnightbanshee5927 Год назад +16

    Where do you find all the pilots

    • @BURN7Gaming
      @BURN7Gaming Год назад +4

      I am the only pilot in all the videos. But thanks

    • @mattor300
      @mattor300 Год назад

      Scripts are the answers, I personally like to make more pvp viable cariers, they look boring tho but are functional essentially a flying factory with speciall conectors and like 15 jump drives so our server fleet can jump several times, and even bring smaller cheaper vesels for which the jump drive is too large, essentially lets us design smaller, more compact ships that are also cheaper, as we don't need to worry about the jump drives, and then the drone factory wich just produces 5 drones at once all with basick path finding and the new turet target block, their main purpose is to give us a good distraction and swarm the enemies (essentially 6 thrusters a misle/gatling and some random ass armor around it, we call them worms as thats what they are, cheap small drones) and suprisingly this strat works wonders

    • @BURN7Gaming
      @BURN7Gaming Год назад +2

      @@mattor300 Sounds good, but I don't use scripts at all and I have no idea how you do this😅

    • @mattor300
      @mattor300 Год назад

      @@BURN7Gaming ok so what you do is set up a waypoint of said name (I just use AAA so its always the first one) then just put it inside the already preset command block? (Forgot how its caled in English) and how to aim the drones? Well you just simply equip them with same turret controler system as you whould the misles but without the thruster control, and there you haven it, you can also make it (with the larger designs that produce like 10 worms at the same time) so that the turret controler preaty much rams the drones at the enemy, and then you just lunch all of them as you would the torpedoes, of curse this solution doesn't make a death zones and is better for seages, I also don't really know if you can somehow automate the weapoint procces a bit more, as for now we always just send tobi as our bait, he dies but makes a waypoint then the swarm commences, I must test it really, as I haven't really been the one to make the drones work, I just desinght the worm and then the carier, the actual inner workings were made by someone else, but that's how it works from my understanding and from what I do, and let me tell you if you see a 4 ship fleet, and then like 5 signals per minute coming at you, especially on servers with on grid gun limitations, it is scarry as you can often duble or triple the dm output, and make it consistant, (but again 1v1 it is much weaker as the big ships can kill the drones before they deal significant dm, that's why you need something to tank for them) although for 1v1 my new longbow uses a special type of tanking, instead of having baits in dense areas, it produces 6 bait drones/3-5 sec and lunches them at its side in a special with a speed of 50m/s when I put him into testing whith the small turnament we made with those 4 friends to determine our new cruiser design it managed to 1v2 and one shit the 3rd one thanks to its speed that I could achive with not using heavy armor, as most bulets didn't even hit while I was spinning hahaha so yea using small drone factories is really strong, thing is its difficult to make them work and even harder to keep them intact as a single shot can break the whole setup sometimes, thats why you must always hide them

    • @BURN7Gaming
      @BURN7Gaming Год назад +1

      @@mattor300 Hmm never thought to try that🤔. I think that was the longest comment I've ever read LOL😆. Thank you for your time👍👍👍

  • @tbg3889
    @tbg3889 Год назад +2

    Gotta love how there's clear inspiration for the Barracuda in the I-400 subs. Love the design choice to bits tho!

    • @marcusinfestus1333
      @marcusinfestus1333 Год назад

      🤣 if you know, you know; am I right? I love those boats

  • @helix5441
    @helix5441 Год назад +5

    Space engineers players discovering american carrier doctrine in real time

  • @darkeolas6587
    @darkeolas6587 Год назад +5

    those "hanging" fighters at the large carrier in the end. i really liked that concept, but wouldn`t it be absolutely epic if they were printable in that position.

  • @agoddamnferret
    @agoddamnferret Год назад +5

    This is going to be great, with the new automaton coming out.

  • @remanscimitar
    @remanscimitar Год назад +5

    *silently smiles in AI battleship styled and AA turrets with functional radar system*

  • @De_Wit
    @De_Wit Год назад +2

    Oh no not the Vogons!
    Don't let them read you their poetry!

  • @diegopadilla3309
    @diegopadilla3309 2 месяца назад +2

    That third ship is straight up inspired by the Japanese during WW2 the I-400 welp you did it now I need to make my own

  • @ArgelTal_
    @ArgelTal_ Год назад +3

    while i think carriers will be great, they might be complicated.
    A dedicated missile destroyer capable of printing and launching torpedoes that track with max speed and are armed with gatlings, protected by multiple gunships that can dock to resupply ... will be my option. :D
    Carriers are still cooler.

  • @-_Dawg_-
    @-_Dawg_- Год назад +5

    Well, to me it's not that big of a surprise, currently. Missiles and missile carriers are the meta, simply because of how much damage they do versus how little risk you have to take. they're cheap, easy to build, and if using a script, can lock to a target just fine at 3-5km range. Farther than most turrets and guns can even reach. Give a missile a gun or turret, and you basically have a drone

  • @trevorbennett6457
    @trevorbennett6457 Год назад +16

    It’s like it almost took 10 years for people to read actual naval tactics

    • @BURN7Gaming
      @BURN7Gaming Год назад +1

      I assume you liked the video :) LOL

    • @Cooldude-ko7ps
      @Cooldude-ko7ps Год назад

      Battleships are cool.

    • @BURN7Gaming
      @BURN7Gaming Год назад

      @@Cooldude-ko7ps Yes they are!

    • @MALICEM12
      @MALICEM12 Год назад +1

      It's more that it took 10 years for the game to develop to a point where they were actually feasible.

    • @Ivan-bk9xs
      @Ivan-bk9xs Год назад

      @@MALICEM12 holy shit this came out 10 years ago
      i'm getting old

  • @cristianalvarez5803
    @cristianalvarez5803 Год назад +4

    What I would like is to recreate the homeworld 2/3 mothership and other spaceships.
    The missile ship in homeworld 3 seems a really good pvp one (a ship with 2 boxes of missile pod launchers x3 times the ship size in each side).

    • @BURN7Gaming
      @BURN7Gaming Год назад

      Well if you make it send me the name of the ship to check ;)

  • @nightflyer40
    @nightflyer40 8 месяцев назад +2

    Great vid awesome ships, though I thought was funny the "light" carriers had more capacity than the rest .

  • @xuoario
    @xuoario Год назад +3

    this video has some sort of a warframe feel to it

  • @sebastianvincentmandellizi3679
    @sebastianvincentmandellizi3679 Год назад +6

    Imagine making a huge carrier that produces mass combat ships to attack

  • @yahya2925
    @yahya2925 10 месяцев назад +2

    Just found this game a week ago. Ive always wanted a game where i can chill in my ship and walk around while i drift into space. Im glad i dont have to get a pc to play star citizen/starfield. This one works perfectly on my pc

    • @BURN7Gaming
      @BURN7Gaming 10 месяцев назад

      If you are fresh in the game you will have a loot of stuff to do and try. Especially when you will start to use mods. If you are interested to buy any DLC I recommend to buy the decorative pack 1 and 2 and Industrial pack

    • @yahya2925
      @yahya2925 10 месяцев назад

      @@BURN7Gaming thx!

    • @clamidiha
      @clamidiha 10 месяцев назад

      We got a PVE server with a couple of friends, if you’re interested in doing your thing on a server with a couple of people you’re more than welcome we do have a “PvP” planet where everything will be allowed

    • @BURN7Gaming
      @BURN7Gaming 9 месяцев назад

      Hi. Thanks for the suggestion. But I do all my videos in single player because I don't have any delay or lag and stuff like that. Also, I spawn and respawn ships a few times until I get the best shot possible, which isn't a good idea if you're on a server. And lately I've stopped making long videos and I'm focusing on short videos.@@clamidiha

  • @captaincookie72
    @captaincookie72 Год назад +4

    The drone meta I think will be much more interesting than the current meta of just either a gdrive ramming ship or a ship just plastered with railguns.

  • @tryorse8340
    @tryorse8340 Год назад +10

    Ir will be even crazier with grid ai

    • @BURN7Gaming
      @BURN7Gaming Год назад +1

      yes, they will be even stronger

  • @aurenian8247
    @aurenian8247 Год назад +1

    Nice video :)
    I think my favourite for looks is the Ulveflokk and my favourite for utility is the Vogn. It's got a good number of intimidating fighters and it can keep them all pretty safe inside an actual warship hull.
    Once the new AI blocks come out carriers will definitely be a lot more viable as a solo or small faction. I may have to upgrade my computer for it though. As it is the Courser makes my computer heat up just pasting it in. It might brick my current rig if all the fighters suddenly took off and started shooting lol.

  • @JakeVasper
    @JakeVasper 8 месяцев назад +4

    I built a carrier like the vogan but instead of it having fighters it had ground vehicles and dropships

    • @BURN7Gaming
      @BURN7Gaming 8 месяцев назад +2

      Nice

    • @JakeVasper
      @JakeVasper 7 месяцев назад

      It's me again I built a new carrier and asked my friend to use my vogan like one and we're evenly matched pilots but I won due to me being in more combating situations and he's now preparing for our raid Vs the COR (corpus) ive been gathering data to get the beat battle results but im suspecting theyre building a supercarrier do to the lots of supplies being pulled in the massive underground hanger they hav but my boys hav been building a dreadnought and a supercarrier bc im sorting plans and who does what

    • @JakeVasper
      @JakeVasper 7 месяцев назад

      Oh and btw I've done more work in a ground factory in our asteroid base which is my testing phase decoy bombs and grind pods for the hanger

    • @JakeVasper
      @JakeVasper 7 месяцев назад

      Hello yet again I've started an investigation on the enemy base and as I thought it was a supercarrier but I found out it was their way of reaching pertam which i had 2 people their reaching a dropzone so i can return them to me safely so I decided to trigger an alarm and try sabotage the carrier for my crew members to leave the grasp of pertam but as I hid from the charging guards I noticed they had a data board room so I snuck in and found the plans for pertam and screenshoted it and escaped in my custom painted ship and called a drone ship to distract the enemy and as I flew away I saw that a whole convoy with 5 trucks 3 tanks and 9 jeeps containing by my guess supplies for their supercarrier I decided to call in a crewship to focus on the trucks which it destroyed 2 of them befire needing to jump back to base where I shew everyone present the plans and might I say our dreadnought is done and being loaded with ammunition and fuel

  • @yaku2tani625
    @yaku2tani625 Год назад +2

    bro that last carrier one would be so cool when the Ai update comes!

  • @birrbGames
    @birrbGames Год назад +1

    Absolutely loved this video, my favorites were the Camina Industrial Carrier, absolutely amazing, Barracuda is great in how the fighters are set up and it's general feel of stealth, but that Courser also amazing in how it can carry such a great amount of fighters !, next update is gonna be great for carriers because we can finally have autonomous drones so carriers will sure become a thing in SE.

    • @BURN7Gaming
      @BURN7Gaming Год назад

      Yep. That's why I had this idea for this event

    • @marcusinfestus1333
      @marcusinfestus1333 Год назад

      Drones... Like a Protoss carrier from Starcraft... thats spooky...
      It could still be realistically countered though; I doubt the AI will be much good at evasive maneuvers.

    • @Burn7AI
      @Burn7AI Год назад

      @@marcusinfestus1333 😅I hope Ai will be able to fight in a decent way.

    • @JustABalrog
      @JustABalrog Год назад

      @@Burn7AI That"s why carriers like the last one that can hold like 50 would be useful

  • @gwailol7881
    @gwailol7881 Год назад +5

    I want come back to this video and say carriers are already a meta before the grid AI update. People in the community don’t really understand and assumes it is impossible to counter attack a brick from behind every time.
    The solution is to create a gps mesh before battle and simply coordinate your team to jump to the gps the enemy is flying backwards to. A bit like playing badminton watching the shuttlecock land and you know exactly where it will land because the floor is marked already.
    Same tactic can be use with CTC guided drone /Torps. The GPS mesh does require brainstorming to automate but it is not rocket science to create a gps mesh generator.
    The carrier can operate far away as long as there is laser antenna relay. So AI update will make things easier.

  • @matokeboi8780
    @matokeboi8780 Год назад +5

    me watching this video knowing damn well i dont know how to build a ship

    • @marcusinfestus1333
      @marcusinfestus1333 Год назад +1

      Be careful; That's EXACTLY how I ended up with a carrier (my 1st successful large grid) on this video...

  • @aDatsun240z
    @aDatsun240z Год назад +4

    This inspired me to make the balgray from space battleship yamato in space engineers. Also balgray is a carrier with multi level flight decks

  • @cristianalvarez5803
    @cristianalvarez5803 Год назад +3

    "Ixion" ship design 100%

    • @gen2mediainc.577
      @gen2mediainc.577 Год назад

      I actually have a scale skeleton of Tiqqun station but I don’t know if I will ever finish it. From my crap measurements it’s roughly 1.2km in diameter but I might be remembering wrong…

  • @andromededp5316
    @andromededp5316 7 месяцев назад +4

    The problem with carriers is the amount of players needed to make them combat-effective

    • @BURN7Gaming
      @BURN7Gaming 7 месяцев назад +2

      Yeahh, it's good that we have all the AI block stuff.

    • @andromededp5316
      @andromededp5316 7 месяцев назад +1

      @@BURN7Gaming which are nowhere as effective as a human pilot

    • @christopherpoet458
      @christopherpoet458 6 месяцев назад +1

      @@andromededp5316 They don't need to be. Does not matter how good you are as a pilot, 1 v 5 is probably already moderate. 1v10 and the pilot is more than outgunned.
      Most of these ships have the issue, imo, of not offering enough fighters. The last ship on the list with a 50 fighter compliment can be 100% automated with AI blocks. At best the pilot might give you a chance with waves of 10. But if you are playing to win, you are deploying all 50 at once.
      And, if the thought might be 'just take out the carrier', well, the AI blocks don't need the carrier to function after deployment. So, you drop in, deploy your fighters, and then have the carrier retreat. Or, if you are feeling extra bold, keep a compliment of 15 fighters on patrol around the carrier to deal with pilots brave enough to take it head on.
      I am going to be putting a lot of this into practice soon myself. I am starting up a server with some friends and I am planning to do an AI Drone Hive play vs my friends. No allies or teammates. We have the benefit that our mod list is going to include drills for INF resources, but we will have to fight to control resource nodes. I am very interested in seeing how this plays out.

  • @hayden-corvustenno-warlock7062
    @hayden-corvustenno-warlock7062 Год назад +1

    Submarine Carrier? Nice! Add cloaking technology and it will feel like great! Just imagine: drop fighters, bombard base to dust and vanish into nothing, like there was just wind)

    • @BURN7Gaming
      @BURN7Gaming Год назад +1

      LOL 🤣a very strong ,,wind''

  • @elijahgrimm8052
    @elijahgrimm8052 Год назад +2

    I already have a carrier built, but I just need to refit it and some drones to work with the AI update.

  • @carbonateofsodium
    @carbonateofsodium 9 месяцев назад +3

    This video was pretty well made

  • @marcusinfestus1333
    @marcusinfestus1333 Год назад +1

    "Smallest"! 😆
    Wow; I learned a ton from this event/video...
    I didn't see anything I didn't like. Totally didn't expect to see a land carrier! I think the industrial carrier has the gears in my head turning the hardest.
    I hope the update will help unleash the swarms some of these are able to carry...

    • @birrbGames
      @birrbGames Год назад +1

      Your Barracuda feels like a Balao Class Submarine lol

    • @marcusinfestus1333
      @marcusinfestus1333 Год назад

      @@birrbGamesI see it lol especially on the inside. It was inspired by the IJN i400 and i401.

    • @bevhilkn5583
      @bevhilkn5583 Год назад

      Hehe, i love creating land stuff man. I just feel like this game has lotta ships on the workshop but its lacking rovers you know :)

    • @marcusinfestus1333
      @marcusinfestus1333 Год назад

      @@bevhilkn5583 agree. Good bases too. I appreciate a good base or rover because I need them, but I'm not interested in designing them lol

  • @The_fusion_physics_guy
    @The_fusion_physics_guy Год назад

    Very cool vid, 50 ships on that last one blew my mind, I've got to make something like this with the new AI

    • @BURN7Gaming
      @BURN7Gaming Год назад

      Thanks. Yeahh that ship is a monster LOL

  • @JeanLucCaptain
    @JeanLucCaptain Год назад +2

    Would love to see a SuperCarrier that can swallow 3 of those smaller ones. All cool designs tho for uniqueness my favorite is the Industrial Carrier.

    • @BURN7Gaming
      @BURN7Gaming Год назад +1

      that is a cool idea :)

    • @JeanLucCaptain
      @JeanLucCaptain Год назад +1

      @@BURN7Gaming maybe even a mobile shipyard?

  • @MegaLokopo
    @MegaLokopo Год назад +10

    When is keen going to fix their game?

    • @BURN7Gaming
      @BURN7Gaming Год назад +1

      Never :) LOL

    • @MegaLokopo
      @MegaLokopo Год назад +3

      @@BURN7Gaming True. I wish they would sell to colossal order. They could make a much better game.

  • @dragonmaster1500
    @dragonmaster1500 Год назад +2

    Some very nice cinematography here my friend.

  • @Aaa-aaa-aaaa
    @Aaa-aaa-aaaa Год назад +2

    Keep it up man each video is getting better than the last one

  • @rustyshackleford3053
    @rustyshackleford3053 Год назад +6

    Gee, it only took ten fucking years.

  • @Cuteseals2
    @Cuteseals2 Год назад +2

    Came back to finish this video cuase I forgot to watch the second half and did a double take when I saw the arty watchdogs lmao

  • @DasAnthra
    @DasAnthra Год назад +4

    My dream to build a Carrier ship with a Rover a Mining ship and then coquer planets.

    • @BURN7Gaming
      @BURN7Gaming Год назад +1

      If you start building the ships and the rover, you will succeed.

    • @DasAnthra
      @DasAnthra Год назад

      @@BURN7Gaming i build a frw but they werent good as this beautys😜

  • @dashiellgillingham4579
    @dashiellgillingham4579 Год назад +6

    Certain realities of combat in space engineers are obvious to me that many of these designs ignore. For example, hangers are a liability in combat maneuver, as the same revectoring method that spoils automatic aim results in a ship that cannot be maneuvered out of reliably. It’s better to carry parasites on the outside of the hull, either on ports or just on landing gear, and to bring them in on a heavy cruiser or frigate for firepower purposes. Are any of these adaptable into clang missile carrier designs?

    • @BURN7Gaming
      @BURN7Gaming Год назад

      Probably. I've never played with clang so I can't say

    • @tael3081
      @tael3081 Год назад +2

      Based on the number of interior walls I see used, and the exceptionally slow acceleration listed on several ships, I'd have to imagine most (if not all) of these carriers have exactly two responses to being engaged in pvp by properly designed and flown purpose-built L-grids:
      A: Panic-jump
      B: Get torn to bits
      In real life carriers are important and powerful because they allow for the deployment of craft that are fast and efficient. We can't afford to give every soldier in the military their own automated sky-battleship (or for that matter try and build flying battleships in the first place). In SE if you aren't short on resources, then other than repair time there really isn't a good reason to not give every soldier in your military their own rocket-propelled sky-battleship.

    • @BURN7Gaming
      @BURN7Gaming Год назад +1

      ​@@tael3081 Agree with you. Thank you for your feedback

    • @dashiellgillingham4579
      @dashiellgillingham4579 Год назад

      @@tael3081 On the contrary, a single well-crewed battle cruiser outfought more than thirty times it's mass over the course of a year in GetBrocked's Outlands due to it's ability to continuously repair, including one battle with close to 7/1 odds against it. A big part of that was the well-drilled and experienced damage control team, another was the strategic design of the ship to enable combat repairs, and a third was aggressive use of the jump drive, as well as just plain good captaining.

    • @tael3081
      @tael3081 Год назад +1

      ​@@dashiellgillingham4579 I'd question what you call a battlecruiser, and note that it is often easier to go by mods, PCU, weapon count, and grid size when explaining non-carrier pvp ships to people not already familiar with the specific ship/server.

  • @critickman
    @critickman Год назад +4

    I still want an epic multiplayer mass battle with tons of ships
    And even better close planet fight so the ships that get destroyed fall down into the planet
    Ye my pc can’t handle that

    • @BURN7Gaming
      @BURN7Gaming Год назад +2

      Maybe sometime in the near future I'll make one just because you said ;)

  • @Anuwabu
    @Anuwabu Год назад +8

    Even once grid AI update finally drops carriers aren't going to be 'meta' anytime soon sorry to disappoint. Especially not the ones showcased in this video that eat up a player's entire 20,000 pcu limit.
    Now missile destroyers, maybe.

    • @aurenian8247
      @aurenian8247 Год назад +6

      Not every server uses PCU limits as restrictive as the official servers. Some have PCU per ship, some have Block count per ship. Some use a mod that makes PCU only track power and weapons on a grid as a balance tool. Some just use powerful enough hardware they can ignore PCU entirely.

    • @BURN7Gaming
      @BURN7Gaming Год назад +5

      If you are going to play on the official servers from KEEN yes, it will be difficult.

    • @Cack_Jooper
      @Cack_Jooper Год назад

      yeah keen servers would be difficult but if your on different servers with upwards of 180000 pcu itd be pretty nice especially with some servers having a 20k block limit per ship

  • @pandoranbias1622
    @pandoranbias1622 Год назад +1

    The Barracuda is so damn cool. I love space submarines.

    • @marcusinfestus1333
      @marcusinfestus1333 11 месяцев назад +1

      I'm glad you like it! I've been trying to update it with small connectors for the fighter compliment, but so far, I've only managed to design a Clang Bomb...

    • @pandoranbias1622
      @pandoranbias1622 11 месяцев назад

      @@marcusinfestus1333 I know you're pain. I've been building a converted battleship carrier with a landing deck, but I just end up breaking things and running out of room in the interior.

  • @sorrowandsufferin924
    @sorrowandsufferin924 10 месяцев назад +1

    While I don't disagree that carriers are the ultimate in mobile base at the time, I'm slightly confused what the old meta was.
    The way I see it, you have to choose one of three: You build a base, a god-ship capable of doing everything there is to do, or a carrier. In long-term survival, at least.
    If you have a different perspective, I'd love to hear about it.

    • @BURN7Gaming
      @BURN7Gaming 10 месяцев назад +1

      Mostly that was it. It's just that it was boring to have a ship that was good at everything. Usually I tried to have several ships with different purposes.

  • @aurenian8247
    @aurenian8247 Год назад

    I updated the Courser with the new AI. Ended up stripping out the light fighters in the drop hangar though as my machine was struggling.

  • @sky-game3846
    @sky-game3846 Год назад +3

    anti fighter ai torpedos go BRRRRRRRRR

  • @OrionStarrX
    @OrionStarrX Год назад +1

    Woah, the camina carrier looks rad🔥🔥, it reminds me of the hexagon stations in elite dangerous with its docking bays

    • @marcusinfestus1333
      @marcusinfestus1333 Год назад +1

      I think it's my favorite one. It has inspired some future builds for me I think

    • @OrionStarrX
      @OrionStarrX Год назад

      @@marcusinfestus1333 mhm me too 🤣

    • @bolland83
      @bolland83 Год назад +1

      Thanks!

  • @mikewhitaker2880
    @mikewhitaker2880 Год назад +2

    never made an actual carrier, always thought of my ships filling other roles.. yes many still had a hanger, but only for a shuttle/miner or maybe an escort fighter or two... very minimal carrier abilities... i figure ANY true carrier is going to have 30+ fighters, light carriers would likely have 20 to 30, standard carriers 30 to 50, heavy carriers 50 to 75... naturally more fighters makes more dakka... though actual offensive firepower for carriers will be limited as most of the craft is designed for transport and maintaining the fighter craft.... would love to build something that includes a launch system, kinda like the Starfury launch sequence on Babylon 5....

    • @aurenian8247
      @aurenian8247 Год назад

      Yeah I generally don't call something a carrier unless it has at least double digit numbers of attack craft. The ones I've posted so far have 35 and 50 respectively. Don't think I'll go higher than that until I upgrade my machine lol. For space based carriers a gravity cannon for launching fighters can be fun.

    • @BURN7Gaming
      @BURN7Gaming Год назад +1

      I didn't build one either because if you don't have other players to control the fighters, there's no point in having one

  • @rabidpistol9722
    @rabidpistol9722 Год назад +2

    This video was great and has only made me even more hyped for grid ai

    • @BURN7Gaming
      @BURN7Gaming Год назад

      Thank you

    • @jeremydale4548
      @jeremydale4548 Год назад +1

      Because the Automaton update (Official name) Will make Carriers in Single Player even more tangible and useful.

  • @megin1811
    @megin1811 Год назад +2

    official release trailer shuush

  • @congareel
    @congareel Год назад +2

    Awesome video dude, bring on the update!

  • @georgefrantz8974
    @georgefrantz8974 Год назад

    Great video as always. Keep up the good work. I'd like to know what the ships are at timestamp 4:55

    • @BURN7Gaming
      @BURN7Gaming Год назад

      Thanks. Watchdog, all links in the video description

  • @ouch4813
    @ouch4813 Год назад +7

    Why they are meta?

    • @jakubrzepkowski2290
      @jakubrzepkowski2290 Год назад +5

      grid AI update, 16 feb., imagine having 20 fighters covering you

    • @BURN7Gaming
      @BURN7Gaming Год назад +5

      Because I think that after we have the new update you will be able to have a fleet of AI drones

    • @JS-wp4gs
      @JS-wp4gs Год назад +4

      @@BURN7Gaming Except they're not meta, you won't have any such thing as the engine cannot support it

    • @ouch4813
      @ouch4813 Год назад

      @@jakubrzepkowski2290useless.

    • @ouch4813
      @ouch4813 Год назад

      @@BURN7Gaming only if they will be good as PB drones are.

  • @relikt582
    @relikt582 Год назад +13

    Carriers are still as useless today as they were 6 years ago.

    • @BURN7Gaming
      @BURN7Gaming Год назад +14

      After the next update I don't believe they will. :)

    • @dinkllburryvl5685
      @dinkllburryvl5685 Год назад +8

      @@BURN7Gaming Yeah, if what I've heard about drone capabilities is true they'll be an insane support asset.

  • @erdervv
    @erdervv Год назад +1

    Those 3 ships at 5:00?
    Is there a blueprint for those? I really like how they look.

    • @BURN7Gaming
      @BURN7Gaming Год назад

      yes they are nice

    • @erdervv
      @erdervv Год назад

      @@BURN7Gaming So no blueprint guess?

    • @BURN7Gaming
      @BURN7Gaming Год назад +1

      @@erdervv all links in the video description. In all of my videos. :)

    • @erdervv
      @erdervv Год назад

      @@BURN7Gaming Are you sure?
      The links i see are only for the showcased carriers, i meant the 3 grey target ships.
      EDIT: I am an idiot, i've just seen you wrote them under Extras. Sorry, i have to commend you for that, i honestly did not expect you to include the blueprint for the targets, most people wouldn't have.

    • @BURN7Gaming
      @BURN7Gaming Год назад +1

      @@erdervv thanks for checking out the creators build. :)

  • @owensmith2995
    @owensmith2995 Год назад

    The giant drum shaped ship is called “camina ”? Reference to camina drummer perhaps?

  • @ewg5511
    @ewg5511 Год назад +3

    Don't remember seeing anything about being able to send GridAI drones after other players or even grids, let alone them making any combat maneuvers, and the videos that I've seen so far only showed them being nothing more than a remote control aitopilot rework (however even calling it a rework is really generous to what was shown).
    Did I miss something big, or is it just wishful thinking on your part?

    • @BURN7Gaming
      @BURN7Gaming Год назад +2

      twitter.com/SpaceEngineersG/status/1591447400715255814 Yes, you missed some important things. :)

    • @ewg5511
      @ewg5511 Год назад

      @@BURN7Gaming Oh, that does look interesting, makes it kinda weird that their later showcases were so primitive, but those settings remind me of FTD AI settings, so maybe it'll actually live up to hype.

    • @BURN7Gaming
      @BURN7Gaming Год назад

      @@ewg5511 I hope so too

    • @-_Dawg_-
      @-_Dawg_- Год назад

      Yeah, you missed something big, they can automatically fight and have different behaviors in combat.

  • @user-sg9ql8nk1u
    @user-sg9ql8nk1u Год назад +4

    me watching space engineer vid knowing damn well i will never play the game

    • @BURN7Gaming
      @BURN7Gaming Год назад +3

      At one point I was in the same situation and I said the same thing, and now I have a youtube channel based on this game so you never know

  • @davidfollett3794
    @davidfollett3794 Год назад +2

    Should look up the TVSI Avalon Prototype and the modified versions from others... it is a massive ship with a capacity of over 20 fighters...

  • @nou5440
    @nou5440 Год назад

    yea one with ship printers would be great

  • @epiphanycreativellc
    @epiphanycreativellc Год назад +2

    Wondering what is this….a new modeling software for engineers or a game?

  • @Carnados
    @Carnados Год назад +2

    im so confused, is that 18.176 or 18 thousand 176?

    • @ThePlayerOfGames
      @ThePlayerOfGames Год назад +1

      Edit: Looks like they switch notations constantly, very confusing.
      "Looks like German notation so "." is a thousand separator, "," is a decimal separator, and • is multiplication"

    • @BURN7Gaming
      @BURN7Gaming Год назад +1

      18 thousand 176 :)

    • @TheOvermindStarcraft
      @TheOvermindStarcraft 5 месяцев назад +1

      I can agree on day/month/year. I can agree that metric makes more sense. I will never agree with period (.) used as a thousandths separator ever. The countries that use this use commas (,) as pauses in sentences and periods (.) as sentence stops. It is internally inconsistent.

  • @matthewwagner47
    @matthewwagner47 Год назад +1

    It there rivers or oceans in this game?

    • @BURN7Gaming
      @BURN7Gaming Год назад +1

      Not yet
      But you have mods for that

  • @yuryvendiktov4832
    @yuryvendiktov4832 Год назад +5

    Huh who knew carriers would be OP irl and in games

  • @Daballman07
    @Daballman07 Год назад +6

    To be blunt, 2/3 of the ships on this are ugly

  • @FFlaminscorpion
    @FFlaminscorpion 2 месяца назад +1

    Shuddap and take my space credits

  • @F8Code
    @F8Code Год назад +3

    Great video, but where's mah ship :(

    • @BURN7Gaming
      @BURN7Gaming Год назад

      What do you mean? If somehow I forgot your submission send me a private message on discord

    • @F8Code
      @F8Code Год назад

      @@BURN7Gaming Hah, don't worry about it, I made a large carrier some time ago and half-expected to see it here, didn't know you're taking submissions, maybe I'll make one in the future 👍

    • @BURN7Gaming
      @BURN7Gaming Год назад

      @@F8Code Ahhh. Ok I was stressed for a moment. These are discord event's, all the rules are posted there when they are made.

  • @bunyen4695
    @bunyen4695 Год назад +3

    my guy the shake whenever the beat drops gave me a small headache idk about anyone else but the ships were cool

  • @stevemiller8032
    @stevemiller8032 Год назад +3

    The lag is going to be so horrible when the update is released the game's engine is too old to be added all this crap. And 15 players on a server with three carriers ea the game will go boom .the game is barely able to play now with more then 15 player

    • @BURN7Gaming
      @BURN7Gaming Год назад

      I hope that this will improve with the new update

  • @MacBuilder
    @MacBuilder 10 месяцев назад +2

    The carrier meta in Empyrion is much bigger, check out the Helios

  • @nomekop777
    @nomekop777 Год назад +2

    I like the effects a bunch, don't get me wrong. They go great with the music. But places like 6:27 or 4:20 where you have these transition style effects going into the same clip are kind of annoying. I think I see what you're doing, like space is getting warped as they fly by, but still. I personally would save them for actual transitions.
    That said, this is your video. And the content is still great regardless

    • @BURN7Gaming
      @BURN7Gaming Год назад +1

      Thanks for the feedback. What I'm trying to do is that the long shot's not to be that boring for the eyes

  • @DangerGnom
    @DangerGnom Год назад +2

    ncie showcase.

    • @BURN7Gaming
      @BURN7Gaming Год назад

      Thank you. I'm glad you liked it