Pepakura Designer 4 Tutorial - Transforming your 3D model into a 2D pattern

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  • Опубликовано: 5 июн 2024
  • ** You can get the Pepakura Designer .pdo file and pattern used in this tutorial (for a few dollars) at:
    paperhendesigns.etsy.com
    In this video I describe how I use Pepakura Designer to take a 3D mesh model and turn it into a 2D pattern suitable for building out of paper.
    The basic steps of loading the model, seaming edges, unfolding, arranging parts and editing flaps are discussed. I also provide some useful tips I've learned from creating many papercraft models using Pepakura Designer.
    You'll find the tutorial useful if you're new to Pepakura Designer and want to create your own paper models.
    You can also download and buy Pepakura Designer from: www.tamasoft.co.jp/pepakura-en/
    Thanks for watching.
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Комментарии • 146

  • @hendrikmuskus8209
    @hendrikmuskus8209 4 года назад +3

    Definetely the best tutorial out there. Very clear.

  • @Grimm_Book
    @Grimm_Book 6 лет назад +1

    Very comprehensive tutorial
    Well done, luv! Thx

  • @amymabry8722
    @amymabry8722 3 года назад +2

    THANK YOU SO MUCH! Very easy to follow, even for a beginner like me.

  • @sharlipaphitis2128
    @sharlipaphitis2128 4 года назад +1

    Brilliant, thank you for making this outstanding tutorial.

  • @samfoong3558
    @samfoong3558 3 года назад +1

    Great Tutorial!!! Comprehensive and concise. Thank you for sharing your knowledge with the world :))

  • @Kazooples
    @Kazooples 5 лет назад +36

    This is the first tutorial that actually showed me how to use pepakura properly, thank you so much!

  • @RipBChord
    @RipBChord 7 лет назад +3

    Your tutorial and accent are so nice. Keep it up! You've got a new subscriber!

  • @StraydogTuts
    @StraydogTuts 7 лет назад +10

    What an excellent tutorial. Thank you so much.

  • @meiming1
    @meiming1 Год назад

    thankyou. I was overwhelemed when I did the auto flaps

  • @GaryScottPhotographer
    @GaryScottPhotographer 7 лет назад +1

    Great job. Clear, concise and actually understandable. It was like being taken through it by Sarah Millican :) Thank you

  • @CrazyMade
    @CrazyMade 3 года назад +5

    4 years still the best video

  • @jimmy-jh6tk
    @jimmy-jh6tk 5 лет назад +1

    Yes ! Thank you so much for the tutorial !

  • @angstyrain
    @angstyrain 10 месяцев назад

    This is a huge help. I've been painstakingly working away at trying to create a pattern because the one I purchased was poorly made and had no fold seams or flaps.

  • @mightress
    @mightress 6 лет назад

    Best tutorial i have seen so far. Nice dragon too

  • @thifsantonio
    @thifsantonio 6 лет назад +1

    Excellent tutorial. Thank you so much.

  • @sapphic_sophie
    @sapphic_sophie 4 года назад +1

    Thank you so much!! Fantastic tutorial!

  • @raphaelsb2672
    @raphaelsb2672 7 лет назад +2

    You covered everything I needed to know in this tutorial - thanks a lot! :)

  • @Feten56709
    @Feten56709 2 года назад

    thanks, the explanation is easy to consume and i got a lot of knowledge from this 😃

  • @caelhanwood6402
    @caelhanwood6402 Год назад

    Best tutorial available, thanks!

  • @isabel2793
    @isabel2793 2 года назад +1

    amazing tutorial, thank you so much :D

  • @rossinamendez8634
    @rossinamendez8634 4 года назад +1

    very useful and simple, perfect tutorial!

  • @mrunmoyable
    @mrunmoyable 3 года назад

    Thank you for the tutorial 🙏

  • @mymrmelon3503
    @mymrmelon3503 3 года назад

    I probably should not have tried my first at a very complicated helmet I 3d modeled, but inn the end I pulled through and it looks pretty good for a first unfold, let's see how it goes in assembly

  • @tankakudo2510
    @tankakudo2510 6 лет назад

    thank you very much for the tutorial.

  • @dc-si1mv
    @dc-si1mv 7 лет назад +1

    Really helpful thanks!! My model (of 900+ faces) unfolded as nearly one piece, so this was v helpful in thinking in terms of how to edit the 3D to drive the 2D into more sensible shapes to cut out. Thanks again!!

    • @paperhen
      @paperhen  7 лет назад

      Glad you found the video helpful. I think that it's always better to 'cut' the 3D model in meaningful parts as this often helps with the build. Before unfolding the model, I tend to think ahead to how I'm likely to build it (for example assembling the horns separately and then attaching these to the head) and then seam the 3D model appropriately....

    • @dc-si1mv
      @dc-si1mv 7 лет назад

      Yeah you should be on the payroll! ;-)
      I was completely new so didn't realise that you've full control of how it unfolds - the auto one produces such deranged results as far as I can see it's not much use.
      I guess another consideration if making a closed shape is how the last few parts come together to seal it shut.

  • @groundbreakerexplore
    @groundbreakerexplore Год назад

    Thank you so much for this tutorial video

  • @nazemzubir620
    @nazemzubir620 4 года назад

    the instruction is so clear

  • @CrazyMade
    @CrazyMade 3 года назад

    Excellent tutorial

  • @chris_6.2.74
    @chris_6.2.74 4 года назад

    great, makes me wanna have a try.

  • @sneepsnorp3d
    @sneepsnorp3d 2 года назад +3

    Thank you so much for this tutorial! I need to go buy some paper and try this out with my own models. :) Your explanation is thorough and easy to understand- thank you so much!! I would've never figured this out otherwise.

    • @paperhen
      @paperhen  2 года назад +1

      Thanks for your kind words - and welcome to the world of papercraft!

    • @antiktestere
      @antiktestere Год назад

      İ KNOW YOU FROM İNSTAGRAM İ DİDN'T EXPECT YOU HERE 😀😀😀

  • @Neil-ll1np
    @Neil-ll1np 7 лет назад

    Many many thanks!

  • @ZeldAry1999
    @ZeldAry1999 2 года назад

    You are doing the lord’s work TuT

  • @SpaceStuff2910
    @SpaceStuff2910 2 месяца назад

    Great tutorial

  • @zebracan
    @zebracan 5 лет назад +2

    Thank you for the tutorial!
    It's nice and easy to understand.
    I would like to ask you one thing, is there a way to print the information ie; edge number, fold line inside the paper instead? So that when I make a paper model it would looks clean outside. Thanks again.

    • @zebracan
      @zebracan 5 лет назад

      oh nvm, I kept reading the reply and I think I found the same answer. Thank you :)

  • @andrefarrasw
    @andrefarrasw 3 года назад

    THANK YOU SO MUCH!!!!

  • @torowu5388
    @torowu5388 Год назад

    wow~~~thank you~

  • @vikmorales6549
    @vikmorales6549 7 лет назад

    ¡Bien explicado!

  • @Aquarellina
    @Aquarellina 6 лет назад +1

    thank you this was amazing just what I need. Can you use it with Sketchup, do you know?

    • @paperhen
      @paperhen  6 лет назад

      Thanks. Yes, you just need to export your model from SketchUp in for example, OBJ or DAE, and then open the file in Pepakura.

  • @candylul6074
    @candylul6074 6 лет назад

    Thanks...

  • @mouramft5729
    @mouramft5729 3 года назад

    Nice :D 🤔 And pro

  • @djkaeh5673
    @djkaeh5673 6 лет назад

    You have really helped me with quite a few things in this tutorial (GOD BLESS YOU THANK YOU SO MUCH), but I am having an issue with the pick symmetrical edge option. For some reason, it is not working. I clicked on it, but it isn't doing anything and I would like for it to work so badly to make things easier instead of me constantly going back and forth between sides and wasting precious time. Help please?

    • @paperhen
      @paperhen  6 лет назад

      Hi,
      Apparently Pepakura uses absolute coordinates of the edges in order to pick symmetrical ones. Therefore your model has to actually be symmetrical through the XY, YZ or ZX plane. You'll therefore need to check that your 3D model is actually symmetrical before importing into Pepakura (assuming you're importing rather than opening a Pep file).
      In Blender I usually use the mirror modifier which will guarantee symmetry.
      Hope that helps!

    • @djkaeh5673
      @djkaeh5673 6 лет назад

      PaperHen Thank you for replying. My model is symmetrical. I guess I clicked on the wrong thing in the beginning when the program was asking questions about my model.. Oh well. Currently I have come so far now. I have already added where there are open edges. It sure will take a while to lay out all 330 parts and assemble it all together after I print the pages.

    • @djkaeh5673
      @djkaeh5673 6 лет назад

      PaperHen And yes I am importing from Blender.

  • @MajorLacerations
    @MajorLacerations 7 лет назад

    any recommendations for 3D modeling software, id like to convert a full set of Armour into pepakura and cant find one thats already been done anywhere so ill give it a go, ive used Pepakura in the past but never as in depth or for something as large as im planning this vid helps alot.

    • @MajorLacerations
      @MajorLacerations 7 лет назад

      Thanks very much :D

    • @djkaeh5673
      @djkaeh5673 6 лет назад +1

      MajorLacerations I highly recommend Blender. It is 100% free, easier to use than other programs (as far as I have been hearing), and there are many tutorials and troubleshooting pages for help on anything. And importing your model is simple. Just go to file > import > 3Ds format and save your creation and open in Pepakura.

    • @djkaeh5673
      @djkaeh5673 6 лет назад

      If the 3Ds format doesn't work for you, experiment with other formats to find the right one for you.

    • @djkaeh5673
      @djkaeh5673 6 лет назад

      Be aware when you are making the model, think about keeping it simple and low poly so it is easy to build later. I learned that the hard way. I am currently working on my favorite RUclipsr's OC Play and I didn't keep the head so low poly, so I'm​ sure I will be building the head for quite a while longer than any other parts of the body.

  • @benornowski4914
    @benornowski4914 5 лет назад

    I am trying to make a suit of knight armor out of foam (I will look at other tutorials to learn how to convert it from paper to foam) but I was just wondering about which 3d modeling software would work the best for my current project

    • @paperhen
      @paperhen  5 лет назад +1

      Hi, Personally I use Blender for all of my modelling work. It takes a while to get used to but it's really powerful and of course free!

    • @benornowski4914
      @benornowski4914 5 лет назад

      PaperHen hi, thank you so much for letting me know

  • @hubbetchun2706
    @hubbetchun2706 5 лет назад

    Hello, which is the best program for making or constructing these 3D models!?

    • @paperhen
      @paperhen  5 лет назад +1

      Hi. I guess it depends on the type of models you want to create and your current experience. For 3D modelling I use Blender which is great and can cover almost any model you can think of. If you've got some experience of 3D and are happy to learn more over time then I'd go for Blender. SketchUp is probably easier to learn but not as powerful and if you want to do more exact models for say, architecture, then FreeCAD is worth a look. All three are free of course so you can try each beforehand.

  • @yvonnelanger5704
    @yvonnelanger5704 6 лет назад

    Just wondering: Do I have to 'flip'/invert my model first? I'm scared that otherwise the edge ID numbers lay on the outside of the model and hence are visible on the outside.

    • @paperhen
      @paperhen  6 лет назад

      Hi,
      If you want the edge id's and fold lines to be on the inside then flip the faces (in step 1 'Adjust Model Coordinates'). This basically turns your model inside out and you'll see that the faces are grey on the outside and white on the inside. The other alternative is to not flip but just interpret the fold lines in the opposite sense when building the model - so fold a valley as a mountain for example.
      Having the edge id's on the inside makes building slightly more difficult and of course if you're going to paint the model then it doesn't matter whether they're on the outside.
      Hope that helps...

    • @yvonnelanger5704
      @yvonnelanger5704 6 лет назад

      Thanks. As I already had it as a pdf file then, all I did was mirroring it. Work as well ;)

  • @joseluishuisaramos7978
    @joseluishuisaramos7978 2 года назад +1

    HOLAZ UNA CONSULTA SE PUEDE SABER EL ANGULO DE PLEGADO QUE SE TIENE QUE HACER AL DOBLEZ ???? AYUDA

  • @projectlemonjuice5968
    @projectlemonjuice5968 3 года назад

    Good tutorial sadly i can't get that pepakura

  • @michalhala3731
    @michalhala3731 5 лет назад

    I am working in Rhinoceros, how pease do you exactly make such polygon model? Can it be transfered from organic model to this polygon model, such as you have?

    • @paperhen
      @paperhen  5 лет назад

      If you've got a very high poly model then you'll need to reduce the poly count first. I usually find that retopology is the best way to do this.

  • @djkaeh5673
    @djkaeh5673 6 лет назад

    I'm having another issue here. I have finished with the body of my model, but she also wears a cape and I don't know how to scale it correctly until when I assemble them, the cape fits well onto the body. Could you please help me with this?

    • @paperhen
      @paperhen  6 лет назад

      Hi,
      I'm assuming that the cape is in a different Pep file to the body but is from the same Blender model and you want to make sure that the cape fits the body okay. First check the scale factor you used when unfolding the body (2D Menu > Change Scale > Set Scale) and then use this scale factor for your cape. Then use the Measure Distance Between Two Point feature and measure the distance between two vertices on the body where the cape is supposed to touch. Measure the equivalent distance on the cape to check that the scaling is correct and adjust if necessary. That should be enough.
      Of course it's always better to export all of your connected object in Blender first and then import them into Pepakura as one file. In that way the scaling will just work....

    • @djkaeh5673
      @djkaeh5673 6 лет назад

      PaperHen I made them separate so it will be easier to open the edges along the back and legs underneath the cape. They are both the same type of file.

    • @djkaeh5673
      @djkaeh5673 6 лет назад

      PaperHen I tried changing the scale and tried to type in the same thing as the body, but the numbers kept changing every time I deleted or entered a digit. I kept trying until I realized the sizes of the body and cape are different..

  • @hemtaro1890
    @hemtaro1890 5 лет назад

    difficult to ask this question because i dont know how to ask it but here i go: how do i get rid of the gaps in pepakura? For example, i have to trace onto foam a dome like structure but it has random slits between the shape (which are used to glue together on paper to create the dome shape) however I just would like to print out one large shape to trade on foam becuase having to do it on paper and trying to flatten the pattern onto foam is difficult because it wont flatten itself when taped together. Does this make sense? I'm trying to learn pepakura and trying to join and disjoin but doesnt get rid of these slits. It's very frustrating please help!

    • @paperhen
      @paperhen  5 лет назад

      Hi, A dome shape will always have some slits between the faces when it's transformed from 3D to 2D. If you think about a real dome and then pressing down on it to make it flat then the dome shape will have to split apart to become flat.

  • @karenmoctezuma288
    @karenmoctezuma288 4 года назад

    Hi! when I click on pick symmetrical edges to specify open edges, since my model is symmetrical, it won't work, even though my model is symmetrical, I'm using pepakura designer 3 and pepakura designer 4 and neither of them work for this. Do you know why? Thank you in advance!

    • @paperhen
      @paperhen  4 года назад +1

      Hi, The symmetrical edge only works before the model has been unfolded. In Pep4 make sure that the 3D Edit Mode is set to 'Specify Cutline Edge' and then enable the 'Select Symmetrical Pair'. Clicking on an edge on the model should then also mark the other symmetrical edge as well.

    • @karenmoctezuma288
      @karenmoctezuma288 4 года назад

      @@paperhen Thank you so much for your super fast response! Although I still have the same problem, I'm going to try uninstalling Pep4 and reinstalling it again and see if this works! Thanks again!

  • @jacineiapaz4315
    @jacineiapaz4315 6 лет назад

    olá gostaria de saber se você faz uma pepakura do bts.

  • @zergmare7
    @zergmare7 3 года назад +1

    Is there a way to get a smoothed helmet in pepekura

    • @paperhen
      @paperhen  3 года назад

      You can either increase the amount of geometry (polys) in the original 3d model if you have access to it or, alternatively reduce the number of edges by hiding nearly flat edges using the Line Color Tool in pep. It depends on your model but generally don't go below about 160 Deg. If you're ultimately producing a 'real' helmet then you'd smooth with filler anway so it's a balance between how much you want to fill with a low poly model as opposed to how much time you take to build with a high poly model.

    • @zergmare7
      @zergmare7 3 года назад

      @@paperhen Well I read somewhere that it's best have as high a poly count or as accurate as possible before you start to print

  • @plakjeham118
    @plakjeham118 3 года назад

    Can you print the final pdf with textures on it as well? Can I import the textures into pepakura?

    • @paperhen
      @paperhen  3 года назад

      You usually import the textures along with the original model. For example if I'd added a texture to my Dragon mask example I would have done this in Blender and then exported the texture as part of the .obj file (the texture is defined in an .mtl file). When Pep opens the obj file it also reads the texture file as well and shows it rendered both on the 3D view and when you unfold. It'll also print the texture in the final pdf, although can stop this by switching the texture on/off (in the 'Other' menu). One thing to remember though is to allow your texture to 'bleed' over the edges otherwise you'll get white line in your final model as it's very difficult to cut out the printed parts exactly along a line. The option for this is in the '2D Menu/Add Outline Padding' and the amount of padding is in 'Setting/Other Settings/Other Tab (Amount of Outline Padding)'.

    • @plakjeham118
      @plakjeham118 3 года назад

      @@paperhen Thank you a million!!!! I will use pep in my final exams for college. I work in blender but I wanted to create a set of simple low poly figurines with textures on it. You helped me a lot!

    • @paperhen
      @paperhen  3 года назад

      @@plakjeham118 No problem! If you're just starting with Pep textures then I'd experiment initially using the Blender default cube and painting on it to see the outcome in Pep. A big thing to remember is to get your low poly figurines and textures correct in Blender first before doing much in Pep. When I started I made the mistake of doing the full parts layout in Pep and then decided I wanted to change the model geometry. When you do this Pep cannot just reload the model as the geometry has changed so you have to start again.
      Good luck with your exams!

    • @plakjeham118
      @plakjeham118 3 года назад

      @@paperhen I fully understand that pep is quite similair to uv mapping. When texture is added the model should be finnished and no further changes will be made that could change the geometry. I will try out some simple geometric forms in pep with texture on it first to get the hang of it. My exam will start 2 nov. I started early exploring on what I wanted to do. So I got some time to learn more about the option that pep gives me. Excited to work with ir.

  • @kyunairo
    @kyunairo Год назад

    What app she use ??

  • @arifkuyucu
    @arifkuyucu 3 года назад

    is it possible to unfold the 3D model without polygons? Some objects doesn't needs poligons like a simple table or chair.

    • @paperhen
      @paperhen  3 года назад

      Not sure what you mean? Any surface in a 3D model will have a face. So even a table top will have at least six faces for the top, bottom and four sides. When unfolded in Pep it will turn into a single polygon with five folds.

    • @haesu3786
      @haesu3786 2 года назад

      a square is a polygon

  • @antiktestere
    @antiktestere Год назад

    Hello! at 04:36 when i clicked 3d model , then edit mode, there isn't an option called open edge.Thanks!

    • @paperhen
      @paperhen  Год назад

      Hi. In Pepakura 5 it's changed to 3D Model > Edge Selecting > Single Edge. Make sure that Edit Mode is set to Specify Cutline Edges first...

    • @antiktestere
      @antiktestere Год назад

      @@paperhen ohh thanks so muchh

  • @catalinacalico
    @catalinacalico 6 лет назад

    Hello, I have an urgent question I need help with. I downloaded a papercraft model of a video game character. I opened the model in pepakura viewer. In the 3D image of the model, the model is complete with all of its parts. However in the 2D unfolded pattern, there are a lot of parts missing. I only realized this as I started to build. There are some major pieces that show up on the 3D model, but not in the 2D pattern. Is there anything I can do to fix this? I've tried asking the original creator and they refused to help me. I'm making this as a gift.

    • @paperhen
      @paperhen  6 лет назад

      Hi Catherine Mmm,
      It's difficult to say without looking at the model itself. If you have a link to it then I could take a quick look for you...

    • @catalinacalico
      @catalinacalico 6 лет назад

      www.papercraftsquare.com/league-of-legends-ghost-bride-morgana-free-papercraft-download.html
      The download links for the model are at the bottom of this page. So far, I know that she is missing the outer part of her skirt, her veil, and the pieces that connect her wings to her body. There could be more pieces missing, these are jut the ones that I noticed.

    • @paperhen
      @paperhen  6 лет назад

      Hi,
      I've had a look at this and as you say, there are a number of parts missing. Unfortunately only the creator of the Pep file can sort this out as it's probably got something to do with the original 3D model. I'm surprised that the creator didn't want to help as they've effectively published something which isn't complete and you would think that they would want to fix mistakes!
      Good luck though...

    • @catalinacalico
      @catalinacalico 6 лет назад

      the creator said they no longer have the files or something along those lines. im surprised that not a single other person brought this to the creators attention. they have 3 models of this same character, all are incomplete. thank you for your help.

    • @djkaeh5673
      @djkaeh5673 6 лет назад

      This sure does sound strange though..

  • @harthejar5049
    @harthejar5049 5 лет назад

    Uhm hello excuse me,I can't. cut some of the. cutline edges of. the model because the model has many of those. How do I remove them all by doing something?

    • @paperhen
      @paperhen  5 лет назад

      Hi, not sure what you mean about not being able to cut some of the edges - is it because the edges overlap each other?

    • @harthejar5049
      @harthejar5049 5 лет назад

      @@paperhen I mean like I loaded a model with a lot of edges and I do not know how to delete all of them because it will take a long times is there a button to delete each. edge that the unfolding did?

    • @paperhen
      @paperhen  5 лет назад

      You cannot 'delete' an edge (meaning a cut line), you can only turn an edge into a fold by joining one edge with another to create a larger part. You do this using the 'join/disjoin' method which only works on one edge at a time.
      If your model has got too many faces, which are the cause of the edges, then the only way of solving this really is to edit the original model. Pepakura does allow some 3D editing of the model but it's very basic and not worth the effort.
      If you want to reduce the number of 'fold lines' then there's a setting (in 'other settings') where you can hide nearly flat folding lines and set a threshold angle. Of course doing this will mean that your finished model will have curved faces.

  • @thomaswright4386
    @thomaswright4386 7 лет назад

    how do i invert the image as i have a left leg but no right leg.

    • @paperhen
      @paperhen  7 лет назад

      Not sure what you mean exactly, but if you want Pepakura to treat the left side of your model as the right side then just Invert the model when you open the 3D file (it's step 4 of 4 in Adjust Model Coordinates dialog).

    • @thomaswright4386
      @thomaswright4386 7 лет назад

      its sorted now. i was on viewer not designer. i downloaded a file and it was for a left leg. theres an option that mirrors all the parts to make the right leg. (inversion)

    • @paperhen
      @paperhen  7 лет назад

      Okay, I understand - yes the Mirror Inversion is the right way to do what you wanted (in Other/Mirror Invertion). Thanks for sharing the tip!

  • @drpeppero3
    @drpeppero3 3 года назад

    How do I "Adjust Model Coordinates" if those promps don't automatically start?

    • @paperhen
      @paperhen  3 года назад

      Go to the 3D menu and then 'change coordinates/change model coordinates'. If it's greyed out (because you've already unfolded) then you have to hit the 'Undo Unfold' button to clear the unfolding. Unfortunately you'll lose all of your current 2D layout when you do, so make a copy of your pdo and refer to it if you want to recreate your layout...

    • @drpeppero3
      @drpeppero3 3 года назад

      @@paperhen if the files I have are already unfolded, do I need to adjust the model coordinates? Also, the files I have are for foam. But, I want to make my armor out of card stock, resin and Bondo. Is there a difference or does it matter. I think all I have to do is scale the model to my size and add flaps

    • @paperhen
      @paperhen  3 года назад +1

      @@drpeppero3 You probably don't need to change the coordinates if it's already been done for the armour. As the files are for foam then I'd check that the 2D model is complete as quite often some parts are not. This is because foam already has a thickness so the parts of the model which add thickness are typically ignored and are moved off page. To check just select the thickness face of a few parts in the 3D model and see where they are in the 2D layout. If everything is there you should just need to scale and add flaps....

    • @drpeppero3
      @drpeppero3 3 года назад

      @@paperhen Thank you.

  • @fahiemabdullah4841
    @fahiemabdullah4841 Год назад

    Hey, is there any app like this for ipad

    • @paperhen
      @paperhen  Год назад

      The only one I know about is something called 'unfolder for mac'. It's a Mac app as you would expect. I've not used it so can't comment on how useful it is.

  • @GamerPro-nw5lf
    @GamerPro-nw5lf 2 года назад

    here in pepakura I'm trying to put the measurements of a car mold in real scales, but for example when I change the Height measurement to a measurement I want, automatically the Width measurement changed its size without my permission, and I wanted to put it the Height measurement at 44.9 and Width at 80.9, but I can't put the real measurements of the car, because when I put a measurement automatically the other changes by itself, what do I do?

    • @paperhen
      @paperhen  2 года назад

      Pep only allows you to change the overall scale of the model rather than scaling each dimension separately - because you're basically changing the model if you do this. If you want to change the height and width independently then you need to change the original 3D model, export and then open in Pep. If you don't have the 3D model then you can always export a Pep file to a .obj (File-Export-Texture Editing-3D Model with UV info) and then import that into your 3D software.

    • @GamerPro-nw5lf
      @GamerPro-nw5lf 2 года назад

      @@paperhen what program should I use to put the width, length and height measurements the way I want since Pepakura doesn't have a way to do that?

    • @paperhen
      @paperhen  2 года назад

      @@GamerPro-nw5lf I use Blender for all of my modelling work so I can recommend that. You just need to import the Pep obj file, scale the height and width as required and then export the model back to obj. If you've not used Blender before then there are loads of good beginner tutorials on YT.

  • @user-ck2yi6of5y
    @user-ck2yi6of5y 3 месяца назад

    Which software

  • @willgates6620
    @willgates6620 7 лет назад +1

    Hello, could i send you a file to unwrap for me?

    • @paperhen
      @paperhen  7 лет назад

      Hi Will,
      Unfortunately I don't really have time to unwrap models for people since it takes a long time to do. If this is your first time using Pepakura then I'd suggest starting with a small model to practice on and then move to the file that you really want to unwrap. In that way you'll learn a lot more.
      Of course if you want some advice along the way then I'd be happy to suggest things.....

    • @willgates6620
      @willgates6620 7 лет назад

      Thank You

  • @Farseeker0
    @Farseeker0 3 года назад

    Is there anyway to get a model made for me, if what I want does not exist?

    • @paperhen
      @paperhen  3 года назад

      Do you mean the 3D model or the real thing?

    • @Farseeker0
      @Farseeker0 3 года назад

      @@paperhen I would like a Pepakura model of a German Fochs army vehicle.
      I want to make a robotic rover using it. Maybe with a front-end mod for mounting sensors, if possible.
      I can't do CAD stuff myself.

    • @paperhen
      @paperhen  3 года назад

      @@Farseeker0 Probably the best route is to try and get a good 3D modeller to do it for you. A site like www.cgtrader.com/ allows you to post a project as does www.freelancer.com/ . Alternatively you try posting something on the 3D modelling group on reddit...

  • @Znegil
    @Znegil 4 года назад

    My biggest problem is always to get the textures into pepakura in the right way

  • @rosesss2064
    @rosesss2064 3 месяца назад

    how can dowload

  • @Adityapilot93
    @Adityapilot93 5 лет назад

    how to recolour a 2d template?

    • @paperhen
      @paperhen  5 лет назад

      To add colour to a model you need to specify a texture image for the material (in Setting > Texture Settings). If it's just a solid colour you want for all of the faces then simply create an image file (e.g. png) with that solid colour and load into Pep. If you want to texture your model with a pattern or logo then you need to use 3D modelling software to texture the faces of the 3D model, export the texture and then load into Pep. This is so Pep can map the texture to the correct faces.

    • @Adityapilot93
      @Adityapilot93 5 лет назад

      @@paperhen thank you so much mate

  • @mythzi
    @mythzi 3 года назад

    How do I make a 3D design?

    • @paperhen
      @paperhen  3 года назад

      You need to use 3D modelling software such as Blender (or others) to create your 3D design. There's loads of tutorials out there to help but start simple and get your end-to-end process working first before doing something more complicated.

  • @BunnlyGames
    @BunnlyGames 2 года назад

    HOW MAKE CURVES

    • @paperhen
      @paperhen  2 года назад +1

      I'm assuming you mean curving a surface as opposed to having flat planes and folds. To do this you just adjust whether the fold line is shown based on a threshold. So for example if you had a fold line which bends a surface slightly to say 160 degrees, then usually Pep would show this as a fold and you'd score and fold it. However if you wanted more of a curve and therefore not fold the surface then you'd ignore that line. You can get Pep to only display fold lines beyond a threshold by changing the 'hide nearly flat lines' setting in the menu 'Setting/Other Settings/Line Style'. So setting this to 160 degrees will hide any fold lines that are on surfaces which are 'flatter' than 160 degrees and hence will be curved when building the model.

  • @paletreker
    @paletreker Год назад

    thank you very much!

  • @joseluishuisaramos7978
    @joseluishuisaramos7978 2 года назад +1

    HOLAZ UNA CONSULTA SE PUEDE SABER EL ANGULO DE PLEGADO QUE SE TIENE QUE HACER AL DOBLEZ ???? AYUDA

    • @paperhen
      @paperhen  2 года назад

      Yes, just go into the 2D Menu and click Show Fold Angle. That will show the angle in degrees and whether the fold is a (m) mountain or (v) valley as well.

    • @joseluishuisaramos7978
      @joseluishuisaramos7978 2 года назад

      @@paperhen YOU ARE THE BEST I WILL FOLLOW YOU ALWAYS :)