60 FPS at 4K max setting with a little bit of DLSS doesn't sound like the card cannot handle 4K. It sounds like 4K gets super intensive with maximum ray tracing at native res.
@@demon4775 1080p is the new CRT.. we have memories heartfelt of gaming on CRT.. 1080P now is at its most developed and optimized, it's also the resolution we've been gaming at for 10 years it is the best
This game just sucks in pretty much every department, at least in black myth wukong the frames are mostly justified, this one is not and the graphics look worse than games from 2018 or just as good
Not sure if you were going to test these, but -unlockmaxsettings in the launch parameters will unlock the Outlaw preset, just like the Unobtanium settings for Avatar!
At this point who cares about what "game" journalists say anyway... They're too busy forcing down their world views to do what their name suggests. Boo wukong bad not enough woman too much male monke
Its f*cking ign What did you expect? The same people that gave the new 200$ playstation portable an 8 out 10 after calling it absolute garbage throughout the whole review The same people that gave the steamdeck a lower score THE STRAMDECK IS WORSE SOMEHOW Right...
The ghosting comes from ray reconstruction... Very bad implementation in this game if you compare it to cyberpunk. Don't get me wrong, it still provides excellent reflections and lighting but it comes at a too big of a cost if you look at the ghosting/artifacting.
@@AhmedObaido Digital Foundry showed that it is indeed ray reconstruction that causes ghosting/blurring during movement. I have tested this myself and I see the issue.
The low framerate is not solely caused by ray tracing, its caused by Direct Illumination (RTXDI) . I have the 4070. With RTXDI OFF, I get over 85+ Fps at 1440p. Sometimes 100Fps+
Dude Nvidia RTX Direct Lighting is turned off in this video, he showed it at the start and the 4080 super was getting 70-80 fps at native 1080p without FG.
@@dhaumya23gango75 It's because he kept mentioning normal ray tracing but I think the emphasis should have been on RTXDI. RTXDI is framerate killer. He should have tried playing with RTXDI as well to show how brutal that setting is.
Dynamic GI makes a huge difference in sandbox games, so I'm glad this game uses it. Performance looks solid at 4K DLSS quality + FG, so it seems I will have an amazing experience on my 4080S in this game (70fps with FG feels perfectly responsive on gamepad). I might even turn on RTXDI, but I'll probably need DLSS performance instead of quality, but that's fine because I'm using a 1440p monitor, and even 4K DLSS performance looks much better than 1440p native.
@@mikem2253 I wasnt sure I would like this feature because I tried other frame generators on my old GTX1080 (Lossless scaling and FSR FG) and they were terrible. However, DLSS FG is on totally different league. I tried looking for motion artifacts, but there were none during normal gameplay. I only saw FG artifacts once when I was scrolling text in Alan Wake 2. DLSS motion quality looks perfect (no judder), and input latency is extremely low. By enabling FG, you get a much sharper image during motion (because more fps improves motion clarity on sample and hold displays), and it makes it much easier for the eyes to track moving objects (my aiming is better with FG on). What's also great sub 60 fps dips are no longer a problem thanks to FG. Some games like Alan Wake 2 run at 70-80fps most of the time on my PC, but in some places performance can dip to around 45-60fps and it's annoing because lack of motion is very noticeable when performance dips below 60fps. Normally I would turn down some settings to get a solid 60fps all the time, but thanks to FG I don't need to because I will still see perfectly smooth motion. Nvidia recommends a minimum of 40fps for FG to work properly, and based on my tests 40fps is indeed enough (at least on gamepad). The average latency with FG turned on is around 48-70ms, for comparison, 60fps games on the PS5 have an average of 80-100ms. I have played Alan Wake 2 and Black Myth Wukong with full RT/PT at 4K downscaled to 1440p and these games were a joy to play. If you hate FG for whatever reason it's your own problem. You can play at a lower resolution and lower settings if you prefer.
Confused 4k dlss performance looks better than 1440p native on a 4k screen or using 4k dlss performance on a 1440p screen looks better than 1440p native on 1440p screen? Definitely agreed gamepad playing makes a big difference on input lag tolerance and use of FG i say forget it if on mouse and keyboard if with FG your not at least 100+ fps.
@@elvisvasquez97 I have a 2560x1440 monitor, but instead of playing at 1440p, I prefer to use DLDSR2.25x (AI powered downscaling that looks as good as DSRx4), so I actually game at 4K. If the game has DLSS or FSR support, I will enable it. This makes downscaling cost basically free.
I hope it won't have forced RT, when Ubisoft games don't force RT use, they usually run pretty well. Division 2 was great, looking forward to the 3rd one :) Greetings mate!
I really hated that there was no way to remove that blur no matter what antialiasing you used. And also those flickery shadows on the bridge in the beginning were awful, probably due to FG. Looks like the best way to go is medium/high settings with DLSS Q (FG optional, depends how bothering those artifacts are to you). Anyway, I am a patient gamer, I don't play games on release with very few exceptions, so maybe by the time I come back to the game it is more optimized.
I have a 4070ti and I get 70FPS at native 1440p AA without frame gen on High settings. So the 4080 Super getting the same FPS at 1080p on Ultra doesn’t seem right. Might wanna check your stuff.
They should at least give an option to disable RT reflections if they really wanted reflections they could add SDF reflections which is a software based solution which saves way more frames similar to Alan wake 2 when RT is disabled Also if you want your pc to explode you can actually enable RT shadows by enabling that nvidia setting which improves lighting even further and it uses ReSTIR ray tracing which is a fancy way of saying a rtx 4090 is recommended
It seems that my 7900xtx runs this game better than a 4080 super. lol At 4k/fsr quality/frame gen on/mix of outlaw(max)ultra graphical settings/all ray tracing on high I am getting an average of 100+fps in outside(open world) areas, and an average of 130+fps indoors and in space. Also imo this game is awesome and a hell of alot of fun to play.
I can 100% relate to your comments, I was on vacation and sometimes looking at the reflections in the ocean or the shadow from the trees and caught myself thinking "damn sometimes my standards for games are too high, real life doesn't look great either" 🤣
Benckmarking has a great optimization guide. They look great and similar to max yet run much better. Also, fullscreen is so intensive. 21:9 gives more fps.
@@coreypasternak9435 we are talking about optimizations here, not the core game and in optimizations ubisoft really isn't trash, take a look at their earlier games, avatar mirage far cry division assassin's creed all run fine on low- mid end hardware
I just have some questions: Why do we have to be forced to play with Upscaling Method? Inst native resolution the proper way to experience a game? Why are the games so big but the textures arent even properly rendered? Why does game like Forza Horizon, God of war or first party games from Xbox or Sony studio look so nice and properly in 1080p but others third party not? Why do they keep including features that not even their most expensive GPUs can run without DLSS or FSR? Game Industry is dying?
for all question its same answer, they are lazy and they dont optimise games, for last question, i guess yes and no, most of releases will suck from those mayor publishers like ea, ubisoft, but there will always be some1 that make optimised / good games
need to put all our hope on independant dev who make generally good game in silence, in less silence now days cuz pepeole start to understand, but we still have a road in front of us, lets hope for big AAA companies starting to rething their methods
I want to see 21:9 benchmarks. theres very little videos on ultra wide and I might just end up making some for just ultra wide since I have a 3820x1440 monitor. Ive notice that the fps I'm getting is between 1440p and 4k
I don't know if you saw it already but you can unlock maximum settings like in avatar to get even worse performances ... but nicer shadow and reflexions eheh
I hope someone makes a new Star Wars Jedi Knight and Star Wars KOTOR so we can see you test more gpu's in Star Wars games! Also I think Star Wars Jedi Survivor is running better now so I think its safe for you to test gpu's in that game now! 😁
I have a video benchmarking the game on my 3080 FE (10G) and it ran quite good on 4K+DLSS and runs 30-35fps on 4K native AA high graphics, it drops below 60fps sometimes even with DLSS but DLSS performance fixes that issue, but with DLSS frame Generation on 4K I get way above 100fps on a 4 years old 10Gb 3080 GPU, this game has pretty much good scalability of textures quality streaming so that it does not exceed the VRam Limit, on my 4090 it uses almost the whole Vram buffer.
I use dldsr on my 1080p to render at 1440p with 80 series cards/equivalent. Then by the next time i am always back at 1080p native waiting for the next gen to come out lol. Gtx 980/1080/2080ti/3080/7900xtx/??
4080 super supposed to be higher tdp than 4070 Ti Super, yet the power usage in the video is exceeding 280ish watt just a little even if it already maxed out, that is the same amount of watt that my 4070 Ti Super consuming at full power.
Although you can’t fully disable RT, you can disable RTXDI. The game will still use RT, but a much less intensive version of it. You should try to disable it in next videos, especially when benchmarking less capable cards.
developers are getting lazy , they should still do shading or how it's called in post , instead of relying on real time ray tracing and compensating with dlss and framegen
a 4080s getting under 100 in 1080 ultra is sad for the price its worth that's just crazy game must be unoptimized and how does it use 12gb in 1080p ultra sheesh
Hello man ! I just had a question. I had imported the setup file for msi afterburner that you provided in your msi ab setup video and the gpu part of it doesnt work. Could it be because the 3600 doesnt have an igpu but my 7600 does ? Because my dedicated gpu ( a 4070 super ) is listed as gpu1
Black Myth is kind justified for it's poor performance because it looks amazing... but this game? It doesn't really look "next gen" and getting 70ish fps at 1080p on this GPU is actually insane
Huh, this is not what I'm getting. I have completely max out settings (Outlaw) with RTXDI and Ray Reconstruction, 1440p, DLSS balanced and I'm getting 70 fps average. I have a 4080 super, Ryzen7 7800x3d and 32GB DDR5 6000MHz ram. Either you have a bottleneck somewhere or you might need to install the latest win 11 feature update that unlocks extra performance for Zen 4 and 5 Ryzen CPUs
Seems fine to me. You're using DLSS Balanced. I checked hardware unboxed's numbers and they're in line with what I got. It also depends on where you test the game.
@zWORMzGaming Can't be as you at 1080p and not even maxed out or using the extra RT settings, yet you're only getting 70-80fps. If I use your settings, I'm getting no drops below 80fps
After reading some comment i notice one culprit for performance issues on this game . Forced ray tracing, like WTF, who thought force ray tracing is good idea at the first place ? . Ray tracing is useless on anything but on NASA pc with 1080p monitor unless you use upscaling or frame fen
4080S the ultimate 1080p gpu.
damn 😂
60 FPS at 4K max setting with a little bit of DLSS doesn't sound like the card cannot handle 4K. It sounds like 4K gets super intensive with maximum ray tracing at native res.
They called me a madman when I bought 4080 pc for my 1080p monitor….
honestly 1080p is all u need for playing lol
Good decision for a high fps ray tracing experience in a non ubislop game
@@demon4775 1080p is the new CRT.. we have memories heartfelt of gaming on CRT.. 1080P now is at its most developed and optimized, it's also the resolution we've been gaming at for 10 years it is the best
They were all WRONG
@@demon4775 looks very blurry in some games like rdr2 and this game
Hurts my soul seeing 70s in 1080p with that 4080S.
And here I was hopeful I could get a nice smooth experience at 1080p with my 4070 Ti Super lol
This game just sucks in pretty much every department, at least in black myth wukong the frames are mostly justified, this one is not and the graphics look worse than games from 2018 or just as good
I was hoping I could get a nice and smooth experience on my 4070ti
(Not Super. Fml 12GB VRAM)
@@jayg339 haha why would you buy that. have fun upgrading in a year
@@jayg339 Legit the only reason I got the Ti Super is because of the vram and I still dont think its enough lmao
Not sure if you were going to test these, but -unlockmaxsettings in the launch parameters will unlock the Outlaw preset, just like the Unobtanium settings for Avatar!
a $1000 card, running 1080p settings ultra, with ~300w power intake, fantastic
Yup.. doesn’t seem like You’re missing out on much on the lower end of the hardware
Also using 11GB of Vram. Insanity.
Say thanks to developers. 10 years ago developers would pull all possible juice out of hardware. Now there is no card that can run this trash good
And look like shit
@@smeiss98d why you say that ? I can see that is running well, not as expected but you can play it in 1440p easily.
Another "masterpiece" in terms of bad optimization
It's not poorly optimized.
Not a masterpiece either
@@Funnky Yeah because 70 FPS with a 4080 Super at 1080p and graphics that are on the level of some 2018 games is totally not poor optimization.
@@wakkowarner3716 RTXDI tanks performance and the developers said they are working on that.
''No one can repeat the bad optimization of Starfield and Dragon's Dogma II levels'' / Ubisoft: hold my beer.
Ign really got some balls to call this game "red ded redemption in space" and give it a 7 in their review
They really need to stop taking coke before review
Wtf ? rdr2 in space ? 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣 This game is nowhere near rdr2
At this point who cares about what "game" journalists say anyway... They're too busy forcing down their world views to do what their name suggests.
Boo wukong bad not enough woman too much male monke
Its f*cking ign
What did you expect?
The same people that gave the new 200$ playstation portable an 8 out 10 after calling it absolute garbage throughout the whole review
The same people that gave the steamdeck a lower score
THE STRAMDECK IS WORSE SOMEHOW
Right...
@@sinnaras9120 for real they have to be high on something
The ghosting comes from ray reconstruction... Very bad implementation in this game if you compare it to cyberpunk. Don't get me wrong, it still provides excellent reflections and lighting but it comes at a too big of a cost if you look at the ghosting/artifacting.
Ohhh makes sense! I forgot about that being enabled!
Thanks :)
@@zWORMzGamingdo the benchmark again but turn off ray reconstruction
TAA also has some ghosting in like FH5, I don’t think it’s just ray reconstruction.
@@AhmedObaido Digital Foundry showed that it is indeed ray reconstruction that causes ghosting/blurring during movement. I have tested this myself and I see the issue.
''No one can repeat the bad optimization of Starfield and Dragon's Dogma II levels'' / Ubisoft: hold my beer.
Now I agreed black myth is very optimised game
This situation with these games and upscaling is pure madness.
How more danding PC ports will get in the next phases with the upcoming PS5 Pro?
The low framerate is not solely caused by ray tracing, its caused by Direct Illumination (RTXDI) . I have the 4070. With RTXDI OFF, I get over 85+ Fps at 1440p. Sometimes 100Fps+
Dude Nvidia RTX Direct Lighting is turned off in this video, he showed it at the start and the 4080 super was getting 70-80 fps at native 1080p without FG.
@@dhaumya23gango75 It's because he kept mentioning normal ray tracing but I think the emphasis should have been on RTXDI. RTXDI is framerate killer. He should have tried playing with RTXDI as well to show how brutal that setting is.
@@flowerguideshe had ray reconstruction on... That is killing his framerate.. Watch Hardware unboxed optimization video.
1080p ultra 70fps with a 4080...
⚰️
as I get older, most things look like they are on low settings
IMAO a patch that let you to activate or deactivate ray tracing it's a must.
Dynamic GI makes a huge difference in sandbox games, so I'm glad this game uses it. Performance looks solid at 4K DLSS quality + FG, so it seems I will have an amazing experience on my 4080S in this game (70fps with FG feels perfectly responsive on gamepad). I might even turn on RTXDI, but I'll probably need DLSS performance instead of quality, but that's fine because I'm using a 1440p monitor, and even 4K DLSS performance looks much better than 1440p native.
FG 🤮
@@mikem2253 I wasnt sure I would like this feature because I tried other frame generators on my old GTX1080 (Lossless scaling and FSR FG) and they were terrible. However, DLSS FG is on totally different league. I tried looking for motion artifacts, but there were none during normal gameplay. I only saw FG artifacts once when I was scrolling text in Alan Wake 2. DLSS motion quality looks perfect (no judder), and input latency is extremely low. By enabling FG, you get a much sharper image during motion (because more fps improves motion clarity on sample and hold displays), and it makes it much easier for the eyes to track moving objects (my aiming is better with FG on). What's also great sub 60 fps dips are no longer a problem thanks to FG. Some games like Alan Wake 2 run at 70-80fps most of the time on my PC, but in some places performance can dip to around 45-60fps and it's annoing because lack of motion is very noticeable when performance dips below 60fps. Normally I would turn down some settings to get a solid 60fps all the time, but thanks to FG I don't need to because I will still see perfectly smooth motion. Nvidia recommends a minimum of 40fps for FG to work properly, and based on my tests 40fps is indeed enough (at least on gamepad). The average latency with FG turned on is around 48-70ms, for comparison, 60fps games on the PS5 have an average of 80-100ms. I have played Alan Wake 2 and Black Myth Wukong with full RT/PT at 4K downscaled to 1440p and these games were a joy to play. If you hate FG for whatever reason it's your own problem. You can play at a lower resolution and lower settings if you prefer.
4070 Super Here. I Have no problems with FG, plays really nice with a Gamepad at 70 FPS just like you said.
Confused 4k dlss performance looks better than 1440p native on a 4k screen or using 4k dlss performance on a 1440p screen looks better than 1440p native on 1440p screen?
Definitely agreed gamepad playing makes a big difference on input lag tolerance and use of FG i say forget it if on mouse and keyboard if with FG your not at least 100+ fps.
@@elvisvasquez97 I have a 2560x1440 monitor, but instead of playing at 1440p, I prefer to use DLDSR2.25x (AI powered downscaling that looks as good as DSRx4), so I actually game at 4K. If the game has DLSS or FSR support, I will enable it. This makes downscaling cost basically free.
Now I am afraid for The Division 3, to be an unoptimized mess...love your vids much, Greetings from Croatia!
I hope it won't have forced RT, when Ubisoft games don't force RT use, they usually run pretty well. Division 2 was great, looking forward to the 3rd one :)
Greetings mate!
@@zWORMzGaming Tnx a lot for an answer, lets hope for the best!
I really hated that there was no way to remove that blur no matter what antialiasing you used. And also those flickery shadows on the bridge in the beginning were awful, probably due to FG. Looks like the best way to go is medium/high settings with DLSS Q (FG optional, depends how bothering those artifacts are to you). Anyway, I am a patient gamer, I don't play games on release with very few exceptions, so maybe by the time I come back to the game it is more optimized.
I have a 4070ti and I get 70FPS at native 1440p AA without frame gen on High settings. So the 4080 Super getting the same FPS at 1080p on Ultra doesn’t seem right. Might wanna check your stuff.
Ray Tracing On?
360p haha
I actually enjoyed the idea of using optimized settings when testing GPUs, you should do that more often
👀
should try with RTDI (RayTraced Dynamic Illumination) Feature Settings, because it killed performance dramastically
They should at least give an option to disable RT reflections if they really wanted reflections they could add SDF reflections which is a software based solution which saves way more frames similar to Alan wake 2 when RT is disabled
Also if you want your pc to explode you can actually enable RT shadows by enabling that nvidia setting which improves lighting even further and it uses ReSTIR ray tracing which is a fancy way of saying a rtx 4090 is recommended
u can disable Ray tracing with nvidia profile inspector
@@livingCorpe420blaze really wow thanks for telling me I’ll test that out 😌
i was waiting your videos
It seems that my 7900xtx runs this game better than a 4080 super. lol
At 4k/fsr quality/frame gen on/mix of outlaw(max)ultra graphical settings/all ray tracing on high I am getting an average of 100+fps in outside(open world) areas, and an average of 130+fps indoors and in space.
Also imo this game is awesome and a hell of alot of fun to play.
Amazing looking game. Played on a 4090 at 4k and it looked amazing. Looks better than Avatar IMO.
Are you going to test the final fantasy 16 demo?
It only makes sense that a 130$ game requires a 1000$ gpu to run
Did the newest update fixed a lot of stability problems? Also what are your viewing angle settings?
This game failed our expectations😢(Typical Ubisoft moment).
a lot of their recent titles are failing so hard, damn
Not really a typical ubisoft moment in optimization, mirage runs good and avatar looks amazing and also runs good, this is the one at fault
@@connor80059it just runs shiit..
Overall its a solid game with great Star Wars feeling.
@@predator70nc46 agreed, it's overly intensive, although they are saying they will add a toggle for ray tracing, that might help a lot
I can 100% relate to your comments, I was on vacation and sometimes looking at the reflections in the ocean or the shadow from the trees and caught myself thinking "damn sometimes my standards for games are too high, real life doesn't look great either" 🤣
Benckmarking has a great optimization guide. They look great and similar to max yet run much better. Also, fullscreen is so intensive. 21:9 gives more fps.
This is sad to see, Ubisoft's games run fine on even mid end hardware usually but this is overly intensive
RT's fault 🥲
ubisoft is trash though in general so not surprised
@@coreypasternak9435 we are talking about optimizations here, not the core game and in optimizations ubisoft really isn't trash, take a look at their earlier games, avatar mirage far cry division assassin's creed all run fine on low- mid end hardware
I remember when people made fun of the PS5 for 1080p resolutions. My how the tables have turned
not comparable. the PS5 runs this with shit resolution...
At this point i woud much rather choose to play the original Battlefront games on repeat than the newer star wars tittles
I just have some questions:
Why do we have to be forced to play with Upscaling Method?
Inst native resolution the proper way to experience a game?
Why are the games so big but the textures arent even properly rendered?
Why does game like Forza Horizon, God of war or first party games from Xbox or Sony studio look so nice and properly in 1080p but others third party not?
Why do they keep including features that not even their most expensive GPUs can run without DLSS or FSR?
Game Industry is dying?
for all question its same answer, they are lazy and they dont optimise games, for last question, i guess yes and no, most of releases will suck from those mayor publishers like ea, ubisoft, but there will always be some1 that make optimised / good games
@@pasha715 so we still have some hope...
need to put all our hope on independant dev who make generally good game in silence, in less silence now days cuz pepeole start to understand, but we still have a road in front of us, lets hope for big AAA companies starting to rething their methods
I'm with you bro. I only play native. I don't like ANY upscaler. Even if i have a 3060ti, i almost never turn DLSS on
I want to see 21:9 benchmarks. theres very little videos on ultra wide and I might just end up making some for just ultra wide since I have a 3820x1440 monitor. Ive notice that the fps I'm getting is between 1440p and 4k
I don't know if you saw it already but you can unlock maximum settings like in avatar to get even worse performances ... but nicer shadow and reflexions eheh
Nice videos btw hardware unboxt did a optimized settings viedeo for the lower end gpus
This game is a mix of being unoptimized and being to advanced for today's tech. They were too ambitious with all the reflections
battlefront 2 was ahead of its time
Both the OG and recent one 🔥
What was the based vs fixed upscalar mode? Is that like dynamic resolution?
I hope someone makes a new Star Wars Jedi Knight and Star Wars KOTOR so we can see you test more gpu's in Star Wars games! Also I think Star Wars Jedi Survivor is running better now so I think its safe for you to test gpu's in that game now! 😁
What are your thoughts on the High and Medium settings in this game?
I have a video benchmarking the game on my 3080 FE (10G) and it ran quite good on 4K+DLSS and runs 30-35fps on 4K native AA high graphics, it drops below 60fps sometimes even with DLSS but DLSS performance fixes that issue, but with DLSS frame Generation on 4K I get way above 100fps on a 4 years old 10Gb 3080 GPU, this game has pretty much good scalability of textures quality streaming so that it does not exceed the VRam Limit, on my 4090 it uses almost the whole Vram buffer.
What about us what are we gonna do brother😢 if 4080 is performing like that😢😢😢
Not buy the game I guess 😅
I use dldsr on my 1080p to render at 1440p with 80 series cards/equivalent. Then by the next time i am always back at 1080p native waiting for the next gen to come out lol. Gtx 980/1080/2080ti/3080/7900xtx/??
Whatever settings you are running with ... I recommend against. That seems like some really awful performance for a 4080 at those resolutions.
4080 super supposed to be higher tdp than 4070 Ti Super, yet the power usage in the video is exceeding 280ish watt just a little even if it already maxed out, that is the same amount of watt that my 4070 Ti Super consuming at full power.
These GPUs won't consume their full TDP in most games.
No Native 480P benchmark?
Should test the Hardware Unboxed Fidelity Optimised settings, on the 4080 Super
Bro please test i7-4510U with geforce 840M 🥹💐
what head set do you use? and what capture card do you use? tnks
Headset is in the description,
The capture card is the AVerMedia Live Gamer Ultra 2.1
@@zWORMzGaming And how do you connect the capture card? via HDMI?
What happens if you play the game with a non capable raytracing GPU such as GTX 980 Ti ?
Although you can’t fully disable RT, you can disable RTXDI. The game will still use RT, but a much less intensive version of it. You should try to disable it in next videos, especially when benchmarking less capable cards.
Can you test Ryzen 4070k next? 😆
For french fak sake stop with this meme already
The Ryzen 4070 Super ti xt xtx i7 Xeon Epyc Geforce RTX Radeon RX.
@@cheetos3269 Ryzen 4070ks tie xtx3d super Xepyc RTRX Radeonforce 24T voodoo
i always wondered why you disabled cores. does this work on any other cpus?
Only on the 7950X3D and 7900X3D, because only half of the cores have 3D vcache
try it with low settings
4060 video needed
Coming soon :)
that VRAM :O my 4070 lap with 8GB isn't cutting anymore :( cant even use a 70 series till the new 70 series releases anymore 😐
Man, my dream Gpu b r u h, and this man has it 🥺. Anyway, love from Finland
Did u sell your 4090?
Could you test it with the 6800?
They’re hiring graduates from so many universities, yet they can’t even properly code optimization.
Chat gpt does the work on uni. I have friends who passed some classes by using it lol
You should test with DFs optimized settings!
That are not available yet...
Dude can u buy RX 6500 XT and pls use it for gaming test, is it still worth it in 2024?
Does Your NVIDIA app, add this game in to list for optimalization ? Cuz my dont want to add, even i make a path to instalation folder ;/
You should test witth Hardware Unboxed optimizations guide ^^
developers are getting lazy , they should still do shading or how it's called in post , instead of relying on real time ray tracing and compensating with dlss and framegen
At this point 60fps at 4k without frame gen is just impossible to achieve
hey could u try to test the 4060 ti in black myth wukong?
a 4080s getting under 100 in 1080 ultra is sad for the price its worth that's just crazy game must be unoptimized and how does it use 12gb in 1080p ultra sheesh
yeah and its a shit game anyways, at least we get a few good games here and there
Hello man ! I just had a question. I had imported the setup file for msi afterburner that you provided in your msi ab setup video and the gpu part of it doesnt work. Could it be because the 3600 doesnt have an igpu but my 7600 does ? Because my dedicated gpu ( a 4070 super ) is listed as gpu1
so we are forced to use dlss and get low fps anyways and blurry image lol 21:25 i hope its this game only and not the future of games
Imagine games without RT(or properly implemented), ah the days of high refresh rates 😅
Respect
If i have budged i would buy same 4080 super for 1440p ultra setting no need 4k u get more fps on 2k and with ray tracing
Seems like the developers are trying to alienate GTX cards with forced Ray tracing
Good optimization
Similar performance like BMWukong but graphically a generation behind.
you should do the 4070 ti on this game
7900xtx???
Why the game does not let you turn RT off? Ubisoft is just ridiculous
Test it with Rtx 4070 Ti Super 16GB
Don't use Ray Reconstruction, it eats a lot of performance in this game. You are losing ~10FPS for RR.
You don't lose performance if you have Ultra RT and/or RTXDI from what I've seen.
I thought when purchasing 4080S will make me feel the muscle on majority of the games but I feel sad now.
Lighting is nice though!
Black Myth is kind justified for it's poor performance because it looks amazing... but this game? It doesn't really look "next gen" and getting 70ish fps at 1080p on this GPU is actually insane
At this point we can just downgrade to 1080p 60hz monitors like we had 15 years ago
Huh, this is not what I'm getting. I have completely max out settings (Outlaw) with RTXDI and Ray Reconstruction, 1440p, DLSS balanced and I'm getting 70 fps average. I have a 4080 super, Ryzen7 7800x3d and 32GB DDR5 6000MHz ram. Either you have a bottleneck somewhere or you might need to install the latest win 11 feature update that unlocks extra performance for Zen 4 and 5 Ryzen CPUs
Seems fine to me. You're using DLSS Balanced.
I checked hardware unboxed's numbers and they're in line with what I got.
It also depends on where you test the game.
@zWORMzGaming Can't be as you at 1080p and not even maxed out or using the extra RT settings, yet you're only getting 70-80fps. If I use your settings, I'm getting no drops below 80fps
Test in the same area. Just reinstalled windows to make sure and it's the same thing 🤷♂️
RTX 4080 = nice
Time to get a 4090 again mate.
4080 Super, second best Nvidia Card. But with a big gap.
13 GB vram usage at 1440p😮😮
Funny enough this isn't the actual max settings
I can accept frame rates like this on the 4080 but in return the game better be photo-realistic in it's graphics quality. This is not the way. :(
Plz review minecraft using a rtx 4070 super with shaders and mods like sodium,iris,nvidium.
Great game engine... Optimization anyone? Nah, just Make everyone use upscalers
Why you never test 4090?
He doesn't have it.
After reading some comment i notice one culprit for performance issues on this game . Forced ray tracing, like WTF, who thought force ray tracing is good idea at the first place ? . Ray tracing is useless on anything but on NASA pc with 1080p monitor unless you use upscaling or frame fen
I don't understand why all game developers are making ray tracing forced on us. My 7900TXT is useless in some games