Kerbal Space Program - 1042 kg to Minmus and back
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- Опубликовано: 8 сен 2024
- Previous record: 1199 kg by Brad Whistance
• 1.20 tons to Minmus an...
Inspired by ZG Alpaca's low mass Kerbin orbiter
• Kerbal Stingy Program ...
Some notes:
Because the small decoupler's drag cube is very slightly wider than an Oscar-B tank, it produces a lot of drag when attached inline. However, I found that when it's tilted 30 degrees, the size of the drag cube matches perfectly, and the decoupler produces about 1/10 as much drag. I also get some body lift.
The solar panel isn't quite enough to power both rotors at the start of the mission because Kerbin's atmosphere blocks some light, so they start at 30% torque. Once I get high enough, I can increase the torque and get the full potential of the rotors.
The upper stage of this rocket is very difficult to control because the Spider engine's thrust and mass aren't centered. I tried to combat this by using two engines for the upper stage, but it didn't work. As a result, I can't execute maneuvers as accurately as I would like, but it doesn't really matter.
I didn't fly this mission as efficiently as possible. I took some pretty lazy Mun assists because I knew that I had enough fuel - I could have used multiple Mun assists on both the outbound and returning legs of the mission. Also, it would be a bit more efficient to leave the upper stage on an escape trajectory and do the entire Minmus segment with the jetpack. However, I didn't see any way that these changes could lead to a significantly lower starting mass.
Music: Karl Casey - Terraform (White Bat Audio)
Well done! I can’t imagine the pain of multitasking on this one especially with holding the EVA pack.
Holding the EVA pack wasn't disruptive. The hardest part was controlling the unbalanced rocket during precise maneuvers.
Also how is your control point the right way up?
It is both ironical and funny at the same time that most important piece of hardware of this mission, the EVA pack, is the one being massless...
Very impressive mission !
Nice job! Now could u try doing it under 1t?
I suspect that's beyond the limits of this design. It's possible in previous versions using aero exploits however.
Fascinating build, but I'm having a hard time accepting the magic hand. :) Perhaps that's because all the other tricks, weird as they are, are like physical laws in the Kerbal universe. They're sort-of like quantum tunnelling in ours: weird, but repeatable. The magic hand requires intelligent intervention every time. Thinking about it rationally, using the magic hand increases the difficulty of the mission, and so players who use it deserve respect for taking on this greater challenge. I'm sure it especially increases the difficulty of repeatable testing; I couldn't do it. Well done, Proxima!
nice
loalalala luwl
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Are you using a mod to control the vessel with the kerbal pointing up? I remember this was quite a big problem for Bradley, and his configuration needed a radiator for re-entry.
prob kerbal in eva is causing drag to help orient vehicle during reentry, but thats just my guess
wow
Wait, does holding the EVA pack in your hands remove the weight?
Yes it does
what mods do you use?
I'm having trouble setting up gravity assist chains and I'm wondering how you do it
I mainly use Mechjeb's precise maneuver editor tool - I can use the stock maneuver tool, but I find it a lot more cumbersome.
I believe there are external programs (Flyby Finder, KSPTOT) and in-game mods (Astrogator, Slinger) that can help plan gravity assists, but I haven't ever needed to use them.
Thank you so much
you've gotta be joking mannn
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How?
Propellers!