I was working on a low poly belt, added supporting segments and imported them in zbrush. But when i imported them in zbrush i subdivided them to 12 million for detailing but got uvs distorted. why is it so? just because it was very low poly?
Hii Abraham, I'm learning 3d animation from ur course, i am unable to bake animation of ultimate tail and head and floursack into fbx. Some time blend shapes imported or main animation is missing and disturbed when I import that fbx into marmoset
yes unfortunely those rigs are not rigged with only bones, they use deformations and other rigging tecniques therefore the animations can't be exported as fbx :(
This is one of the best UV tutorials out there. Covers complex shapes beyond simple cubes, the theory behind UVs, and several different techniques.
Thank you!
UV's are under appreciated, seem placement and hiding seems is a skill well worth learning
i really want deep tutor about the texels, atlases, sets.
Abraham, u're the best and you know it!
this is probably the best uv video on the platform
Wow, thank you! 🥰
Abraham as always I say you are awesome man!! thank you for all information especially details about the process.
I appreciate that!
all the efforst are appreciated Abraham.
2 videos per week is also good no worries
😊
Thanks! 😃
Amazing video, Thanks. I would like know when you are do portfólio review again ? I would like a review in my portfólio.
Thank you so much for listening us and create a video 🙏
My pleasure 😊
Nice to see you back again Abraham!
Hey, thanks!
Another great video, thanks !!! You could take a mini course on post production in Arnold and Photoshop, thanks again for your work.
That would be cool!
Very useful video Thanks!!!
Glad you liked it! ☺️
Sir plz make a video of character uv
Appreciate the effort man.
My pleasure
Saludos Abe! thanks for your stuff!
My pleasure!
Abraham Sir please create cinematic lighting in Arnold in maya like disney pixar..
FLAT EARTH!
Can you create a video on baking (chains/Fence/grill) for games.
that is a great idea! yes!
thank you so much
You're welcome! Hope it helps ☺
I was working on a low poly belt, added supporting segments and imported them in zbrush. But when i imported them in zbrush i subdivided them to 12 million for detailing but got uvs distorted. why is it so? just because it was very low poly?
any anatomy or character course in upcoimg schedule?
Yes, there are surprised for you in next month.
Hii Abraham, I'm learning 3d animation from ur course, i am unable to bake animation of ultimate tail and head and floursack into fbx.
Some time blend shapes imported or main animation is missing and disturbed when I import that fbx into marmoset
yes unfortunely those rigs are not rigged with only bones, they use deformations and other rigging tecniques therefore the animations can't be exported as fbx :(
Excellent
Thank you! Cheers!