how he manually created and placed those highlights was insane. truly talented, a very good understanding of how surfaces reacts to light. made it look like a 3d render. wow!
Awsome and I want to learn every step of this for my own work. For use in other applications next, can this be exported as a textured model for use in unity with little cleanup or retopology in another 3d package?
I thoroughly enjoyed it, but it's a weird experience to look at you placing reflections on a sculpture. They're stationary now... In my mind they're not reflections, they're stains. I expect them to move around each time you pan the camera. Sorry, had to get it out. Great sketching skills.
how he manually created and placed those highlights was insane. truly talented, a very good understanding of how surfaces reacts to light. made it look like a 3d render. wow!
Awsome and I want to learn every step of this for my own work. For use in other applications next, can this be exported as a textured model for use in unity with little cleanup or retopology in another 3d package?
Outstanding
Fantastic work!🙌
Awesome video! Really nice way to do record the video! I might want to try that!
What did he do to fill the car with volume? Was there a separate tool for that?
I was wondering where that happened too.
I thoroughly enjoyed it, but it's a weird experience to look at you placing reflections on a sculpture. They're stationary now... In my mind they're not reflections, they're stains. I expect them to move around each time you pan the camera. Sorry, had to get it out. Great sketching skills.
BELLO...
Eric is good 🎨
Now show us via story-boarding in GS what would happen if John Wick or Dominic Toretto walked up and you tossed him the key-fob. (O_o)
Good Q