3D Sketching a German Sports Car in Gravity Sketch - Workflow

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  • Опубликовано: 28 окт 2024

Комментарии • 12

  • @user-wo4bf8ij9z
    @user-wo4bf8ij9z 2 года назад +2

    how he manually created and placed those highlights was insane. truly talented, a very good understanding of how surfaces reacts to light. made it look like a 3d render. wow!

  • @the_artrobot
    @the_artrobot 2 года назад +2

    Awsome and I want to learn every step of this for my own work. For use in other applications next, can this be exported as a textured model for use in unity with little cleanup or retopology in another 3d package?

  • @TheSleepfight
    @TheSleepfight 2 года назад +1

    Outstanding

  • @BizBangBoom
    @BizBangBoom 2 года назад +1

    Fantastic work!🙌

  • @calvinkim5580
    @calvinkim5580 2 года назад +1

    Awesome video! Really nice way to do record the video! I might want to try that!

  • @eliakrisetya4915
    @eliakrisetya4915 Год назад +2

    What did he do to fill the car with volume? Was there a separate tool for that?

    • @TurboV8boi
      @TurboV8boi 8 месяцев назад

      I was wondering where that happened too.

  • @rhalfik
    @rhalfik 2 года назад +2

    I thoroughly enjoyed it, but it's a weird experience to look at you placing reflections on a sculpture. They're stationary now... In my mind they're not reflections, they're stains. I expect them to move around each time you pan the camera. Sorry, had to get it out. Great sketching skills.

  • @marciobiza9384
    @marciobiza9384 2 года назад +1

    BELLO...

  • @jonathanmitchell1776
    @jonathanmitchell1776 Год назад

    Eric is good 🎨

  • @hwugh1
    @hwugh1 2 года назад +1

    Now show us via story-boarding in GS what would happen if John Wick or Dominic Toretto walked up and you tossed him the key-fob. (O_o)