I felt that too, friends suddenly bought HD2 and asked me to join them. First thing I noticed when I dodged a charger at a usual near point blank distance, so he'd drift past is how the charger suddenly did a lil' spin following me and outright murdered me by touch a moment after, fun moment. Next is there is only 20k players left. Sad times.
I think the intention is that the bugs and bots, learn and change tactics.. get stronger, etc,etc.... let's say they are evolving to the situations. So old tactics will not work so good anymore. We also need to evolve, as warriors. The ways they fought in WWI, are not effective in early WWII, which also became ineffective in late WWII, which was also ineffective for the cold war and so on. I think that is what is happening here. Evolution.
@@KOS762 That's a horrible way to do things, because it means players can never get comfortable with how things work, and it means none of the videos people make on here about the game contain correct information after a while. They should be doing what you say, by adding new mutations into the game. Actual new mutations like the charger behemoth was from a charger. That's what they should be doing. Not consistently tweaking stats, changing things like how many shots it takes to kill enemies with each weapon, and the time we have to react to an attack. It's disrespectful to constantly be changing things like that.
Why are Hunters able to leap across the ENTIRE heavy bug nest hole, land perfectly next to you, only to instantly swipe 3 times, all headshots, before you can even react and stim? Why are Chargers still completely silent, and 50% of the time they slide across the ground, RIGHT into you?
The underlying mechanism is a part of this game's smoke-and-mirrors - It's just not supposed to be this visually obvious. Basically, this game constantly rolls dice to "keep things interesting", and sometimes it rolls a "get f*cked" outcome, where an enemy will basically toggle on cheats to instantly destroy you. This is supposed to blend into the gameplay, but it becomes very visible if badly implemented. Most players will have seen the most egregious examples, like how automaton rocket raiders will occasionally shoot a rocket that's hard-magnetized to hit directly at the base of your feet and launch you (even when it makes no sense and flagrantly violates that projectile's normal physics), how some automaton cannons or missiles will decide to land a killshot before they even fire (where all the shots in the burst magnetize to your character's head and will still register an impact and ragdoll you even if the shot actually hit an obstacle) or how hunters will launch a pounce that has flawless tracking and *will* hit you (even if they have to phase through solid matter), or how chargers will occasionally decide to ignore their normal animation state limitations to execute you with a melee attack (which results in the sliding behavior you mentioned).
If you've used jetpack as often as I do, you'll find that they can headshot you mid jump as they seemly can adjust the distance of their leaps. Our jetpack velocity starts off fast then almost immediately start to slow down and hunters will take you out midair!
So, I rejoined HD2 a week or so ago and was like "Is it just me or are these little jumper f%ckers doing loads more damage", also feels like my Diver has glass bones and paper skin seeing as how I take one hit and my HP bar is just g o n e, good to know I'm not schizo'd out.
yes, now when you get you almost always break a limb because they increased limb damage by the same amount they decreased head damage. it's super annoying because you basically have to stim after every hit or you will die or be crippled.
In heavy armor and with vitality booster you MAY survive 2 attacks. This game is made to be as annoying as humanly possible now for those with a fetish for being grunts.
@Nartanek Simply not true. I easily take 4-5 hits in heavy armor on difficulty 8+. Besides, there's trivial difficulty for those that need it. Stim if you can't kill them before contact or explore different difficulty options.
The patrols knowing where you are is probably one of the tops issues I have with the game that it doesn't seem like anyone else except you acknowledges. I also heard Pilestedt mention that they won't be doing stealth, so I'm pretty sure it's intended and not going away. Which I vehemently dislike. I also think that they made everything hit harder to justify/force us into using heavier armors since everyone and their mother ran light armor in the early days. It's a bad idea and there are better ways to encourage heavy armor usage without making us squishdivers.
The exact take I was looking for. Stealth dives should be an option, they could impliment some sort of timer where patrol frequency increases as the mission goes on, if a certain number of re-inforcements aren't met when compared to the objectives. To make it more "difficult" without breaking immersion. But these bloodhound bugs and infared vision bots are getting real fuckin old.
Nothing like hiding during an extraction, not moving muscle. Watch the minimap ping of a swarm of enemies beeline right to you. Especially funny if you're on a building they can't even see and they swarm around it.
Yeah, it means you have to stim after virtually every hit. Even if I take a bit of fall damage I don't feel like I can walk around without topping off because that sliver of hp might be all it takes to instantly die.
@@PRC533 This is also the main thing that completely breaks the player armor system in this game. If you need to stim whenever you take damage anyway, then it doesn't really matter how much damage you take, as long as you don't get one-shot (or comboed by hits in a way that might as well be a one-shot). So heavier armor is only worth something if it stops you from being one-shot/comboed by something that normally would, and in the vast majority of cases, it just doesn't.
one of the most annoying things for me is like every single things on the bug front slows me down making me not only take more damage because I can't run away but die because well, we have no armor, like I am pretty sure we have as much health as the scientists we extract, but we are suppose to have the highest quality and most expensive armor super earth has to offer?? nahhh
@@MickGordon-i9i and if you combo the muscle enhancement with the motivational shock booster it makes it a lot easier for those mission types with spewers.
Honestly If the Wilbur’s didn’t take half your health from one slap I’d be happy. Common enemies shouldn’t deal that much damage. Leave the high damage for larger enemies. Also Bugs shouldn’t be able to precisely hit you when their heads are gone. That’s just silly.
@@LordVader69420 You shouldn't have to do that. That's not always an option either, sometimes taking the time to melee and shoot or just shoot is the difference between getting killed by a hunter that just pounced at you from behind that headless bug. It feels really bad to die this way because its you getting killed by a basic bug combo you can find on 2 and 3 even though your playing 10
they really should add a berserk mode to the bug when you shoot off the head make it attack everything around it wildly if other bugs are around but if it just the players near by it flails wildly in your direction or where you shot it.
Since the beginning it's pretty clear that Arrowhead don't have a clue on how to balance their game. For sure they don't want to make It too easy... But since they buffed weapons they thoght It was a good idea to increase damage in a ridiculus way. With heavy armor i got two shotted by chaff enemies. This with many other things like stagger, laser burst from automatons ecc just made the game less enjoyable to me. And don't get me wrong, i'm all for challenge at higher difficulties, but this Is not the way. It feels like armors don't matter at all and you Just die for some random bs.
Difficulty should come from mechanics and changing your playstyle to fit the encounters. Helldivers 2 does the exact opposite and says “lol you die faster now eat shit”. Game is still super fun though
Hunters should 100% not do that much damage, almost nobody is complaining bc they got Stockholm syndrome so they don't even realize how dumb it is. They should rework hunters, maybe make them faster but instead of jumping on u they jump out of danger like stalkers do so we can stop getting aimbot headshoted by the jumping hunters
I am glad I am not the only one who knows that hunters do more damage than before. I wouldn’t say they should rework the hunters, but AH should probably decrease the damage by half.
I totally agree, these hunters nowadays be hyped up on fucking crack And maybe instead of decreasing their damage overall, they remove the acid slowing affect from them and just make it a Stalker thing.
When they reworked hunters to not jump you all at once, the devs in their infinite wisdom gave them a 3rd attack in the animation, so that a single hunter can still one-shot you with a 3-hit combo. Its fucking bullshit. Why on earth give them a 3rd attack after they pounce you, when it used to be just 2...
We had a problem with heavy enemies and needed better anti tanks weapons and after they finally gave us good AT weapons they made heavy enemies spawn less and swarm us with light and med enemies. I don't really got a problem with it but i fucking hate when i get into a bug mission and they throw every puncher in the universe one me, annoying af
when they nerfed the railgun i said they needed to just up AT and so many claimed it would "brake" the game, now we can oneshot chargers and the game runs just fine. Be nice if all weapons could brakes parts to expose weakspots it give every weapon a chance to fight back and not just "this does nothing" watching bullets bounce off enemies feels bad and should only be on specific enemies
Uh, call me crazy but in Super Helldive you get swarmed by small stuff alongside tons of chargers / biles / impalers which your recoiless alone won't be able to get all of 'em
Hunters should also not be able 2 change direction mid leap. U should be able 2 dodge that attack if U time it right. All smaller enemies should @ least flinch a bit from flame attacks.
Few things that really annoy me & made my friends stop playing: 1. Ragdoll simulator. Way too much ragdoll and I feel like it's gotten much worse since launch. To me it's equally as bad on the bug & bot fronts. Some ragdoll can be funny, but like 8/10 times it's extremely aggravating. 2. Weak primary weapons. Despite their 60-day patch, game still feels extremely punishing when picking any of the Light Armor Penetration primary weapons because on higher difficulties we encounter so many Medium & Heavy armor enemies. I feel like almost every primary weapon by default should be Medium Armor Pen. with exception of a few to either be Light or Heavy. For example, all the Assault Rifles should be Medium Armor except for Liberator Penetrator (Heavy Armor Pen.) & Liberator Carbine (Light Armor Pen.)... 3. Damage taken model needs to be tuned again. I really hate how I have to stim after getting hit even once, because often times even a single hit will take out 20% - 50% of your health, which means the next hit is almost guaranteed to kill you. That is really bad design. To the people saying "just use heavy armor bro", then why even bother having Light or Medium armors? Glad you cover this in your video. 4. Entire Helldiver armor system needs to be reworked, especially the armor perks/bonuses. Right now it's so limiting. For example, I only wear the fire armor because it's so easy to get set on fire by your own flamethrower. 5. Almost every single Strategem upgrade severely lacks creativity for the amount of samples it costs. 6. We severely need new biomes, especially an urban setting. I unironically wish we would let either the bots or bugs make it to Super Earth so we could force Arrowhead to make a biome there for us to fight on. I don't care how heretical this sounds, bite me. Edit: 7. Because I am so sick of dying to my own fire damage or when you're flamethrowing a horde & a Hunter jumps on you and lights you on fire... PLEASE FIX FIRE DAMAGE, IT SHOULDN'T BE THIS UNFUN.
i agree so much on everything you just said, also they need to like give rocket striders an overhaul, maybe one pod with devastator rockets and a semi firing blaster like the devastators do, and the small turrets don’t need to ragdoll
Agree with this a lot especially when it comes to primaries and new biomes. I think most of the primaries should have some sort of way to deal with medium pen. Concussive Liberator could have explosive for example it doesn’t need to necessarily be straight up increase armor pen. Armor needs to be reworked no doubt. Personally I’m fine with them having their own unique ones but they should have it similar to Destiny’s exotic armor gear where it has its own unique perk but you can also choose some other perks to go along with it as well. Biomes is self explanatory, there’s a lot they can do with this.
I agree 1 Helldivers get up out of ragdoll way too slowly, their life is on the line but they're gingerly about it 2 The light armor pen weapons need to have a greater amount more damage than the medium pen ones. Better against some things, worse against others. It's realistic too, since armor pen can cause overpenetration against soft targets, reducing damage. Right now, there is no reason to use a 1pen weapon at all, really. 3 Small passive health regen is needed badly. Currently, injuries are completely nothing, they might as well not exist. There is no differentiation between damage and injury, because you just press the stim key. Plus, when you taking one damage and having to stare at that grey bit until you walk up to a stim cache to stim the one hp to pick up the stim cache is just... not fun at all, and easily solved. 4 Each armor piece should be unique in SOME WAY. It is SO much harder to make a cool 3D model than it is to think of a fun and exciting ability to give something, and it's not like the one passive a quarter they give us is balanced or fun at all! Unflinching? Seriously? Any one random community member could do better. Heavy armor is also useless because, again, you just have to stim every time you get hit anyways. Nothingburger.
Regards to hunters, it's insane how they can instantly break a limb with one hit, while using Servo assisted armor and Vitality booster. And you can't stop their pounce mid air unless you kill them, no stagger or anything even if using a shotgun.
Every bug can do that including Wilbur's and pouncers. It was a "bug" that limbs weren't bringing as intended. I said months ago they should never fix that bug but they did
Given my time with the game(since launch) i van confidently say that the devs arent entirely sure what they want to do either. A lot of the changes they made just don't make much sense at all and when people want them to fix something, they just dont. For example, when using the supply backpack, any stratagem that has down as it's last input, will force you to use the backpack. This has been an issue for a hot minute too
I think we need passive regen, just a slow amount is fine. It's really dumb to feel like you need to stim just losing 15% of your health Edit: IMO 1hp/s is a good rate. Slow enough that you still need to stim in activate combat, but fast enough to not feel dragged out.
@@NorJak They may be stupid, true, but they say in the mo description that they're trying to find out what the best/most player enjoyed one is, but it only very sarcastically mentions that the one that wins is the best
One thing that went unnoticed generally is that with the 60 days patch they actually nerfed a lot of anti-tank options. They increased damage of all AT weapons to match new health pool, but some of them didn't get proportional buffs. For instance, Orbital Precision Strike and Eagle Airstrike cannot kill tanks anymore without direct hit.
I've been saying OPS is weaker or bad now and everyone says I'm lying or wrong. I've even said it in OhDough's chat and been laughed at by him and his chatters, as well as ThiccFila's chat. OPS is NOT as potent as it was before their patches. It's extremely weird they made orbital gat and eagle strafing run super powered, but left OPS and airstrike as, basically, inferior options. Even 500KG feels off. Yeah, the blast radius is huge, but it used to 100% kill anything that was in its blast vicinity, and now sometimes it seems like Titans can just walk through it. Sometimes.
@@shemsuhor8763Eh, they’re just some clout chasers anyway. I watched one of their videos each and they have some pretty bad takes. I wouldn’t bother thinking about them.
It feels like they turned the brightness down with every update. I was in a bot mission with a full team and every 20 seconds someone would just yell "I CANT SEE SH1T!" and then usually die a minute later. I just ran around evasively at let my guard dog kill the enemies because i couldnt see them but it can. Eventually the sun came up and we could play the game again with little difficulty Just add the pitch black planets we know youre working on and make the other planets a little brighter.
Hey Dough! This was one of the best vids you made. Showing the version differences is a very good method to let the viewer know what is happening over the months. I think most viewers don't understand your vids without proof and started to think you are being way to negative. This is good, keep it up!
i was feeling like i was going insane, like you cannot be expected to just accept that you can get 2-3 shot by something as small as hunter in horde shooter
Keep in mind that damage change happened in the "buff patch". AHS is unable to do anything without sneaking in a poison pill somewhere, sometimes under "fix" sometimes not at all, sometimes just straight broken.
Wow, seeing the previous hunter's damage output stunned me for a bit. I agree with your takes on how the game would be more fun though. I've enjoyed myself more on the bot's side because of the shenanigans I've been through with the bugs.
Hunters need a heavy nerf, it’s so fun getting leaped on from across the map, and instantly headshotted with multiple swipes before I can even react to stim
and then when you do stim it gets interrupted by a combo and the finishing blow is.. their tongue? Yeah, because being slapped by a noodle will deal 25% of my health.
When they removed landing on high ground and inserted invisible walls in the first patch onwards, I knew the game was going downhill from there. You should NEVER patch out the ingenuity/creativity of your own fans. It's no better than telling others how they should play the game.
imo less heavies and more lights/mediums is good because it adds a lot of value of chaff-clear supports/stratagems which previously were unused. It's also harder to fight. Heavies are just tedious and loadout-checke, so imo less of that and more fast enemies is better and has better pacing
Thank you thank you thank you. Love hearing about HD2. Still not sure about playing it at the moment. But I love getting these honest findings; love hearing about the game without a sugar coating to help it go down.
They reduced our armor AND increased the attack dmg for basic claws and lasers. You need to chose AH, you cant do both when players are already complaining that they die to much to random stuff. Just delete the headshots and revert the wilbur and jerry buff. It just makes sense!
I wonder if, after spending so much time with the game, youve isolated what about the game you really still love. What, specifically, makes it fun for you? Ive been kinda losing that myself lately.
For me, that answer has been obvious for a while: I love the way it feels to move around and shoot guns in this game. Executing under an optimal amount of pressure is an immensely flow-state experience for me. Both of those systems still have room for improvement of course (In particular, Arrowhead has gimped the shooting mechanics in ways that are very out of place in a non-PvP game, e.g. by adding a lot of unmitigable weapon spread, and in general there is an annoying amount of pure RNG to things in this game), but the fact remains that noone else has done anything quite like it. Everything else about the game is either icing on the cake (the stratagems are at least cool to look at, even if they add relatively little to the game skill-wise), inoffensive (most of the visual aesthetic) or actually kind of annoying (the hollow, impossible-to-care-about shell that is this game's worldbuilding, story, and characters). To be brutally honest, I would love it if someone stole the core mechanics of this game and did it better, because I don't think Arrowhead is really interested in taking the game in the direction that would maximize what I love about it.
One seemingly very minor change I noticed was the game no longer has your difficulty displayed on the top right corner at all times... This is really annoying to me, because when I see footage of the game I can no longer tell just at a glance what they are playing on
Sad to say that the raise the flag on bot side was ridiculous. Those dropships were coming in like a freeway during rush hour. As soon as 1 or 2 dropped a group of berserkers then it was pretty much a reset. The only consistent method my group found was to have 2 dedicated Recoiless users constantly taking down the ships as they came in, and that just removed a lot of the fun after the second mission doing that.
super helldive vs bots is so ez now, meanwhile vs bugs im constantly under attack if i dont use a guard dog to protect me, on super helldive i see max 4 bile titans per game but millions of hunters
The game is too full of glazers, even now after our shallow victory of the 60 day patch. Absolutely no way a hunter needs to oneshot or twoshot you. Lots of clownery. Some guns still trash. But hey, lets "build" a UI, sorry A HECKING WHOLE SPACE STATION and bring back worthless mission mods.
Previously, the damage from enemies sorta made sense. Smaller enemies barely could kill you unless 10 hit you, Chargers didn't 1 shot you, and Bile titans didn't always kill instantly. Now they all kill in 1-2 hits of damage. Where before you can guage how many hits you could take depending on what enemy your facing.
Bile Titans also didn't ALWAYS tag you with their spew no matter what. They have like a 60 - 80 degree hit window now where if you're in it, even if the spew is straight ahead of them away from you, you get tagged and slowed. It's been like his since before the 60 day patch, but it wasn't ALWAYS like this. If they want this to be the case, why not just change the hitbox so their spew comes out like that? Sure would make them look more threatening, too.
remember when they restricted our ability to steer our hellpods around highground because people would use it for eradicate missions? now it just leads to the hangar upgrade for better steerability beeing almost completely useless, most of the time u cant steer ur hellpod at all because the game doesnt like u going over a rock while still letting u land in the middle of a lake without restrictions.. they already physically changed the map seed which was most commonly used to abuse highground, so that doesnt exist anymore at that point why is there a need to keep this change that is effectively obsolete as a solution to the problem it tried to solve..
This is the thing, I liked Deep Rock's health system more. You had very, little shields, something like 20-30points vs HP where I think it's 100-150. This way you had a buffer with getting hit and then a decent health pool that can be chipped away at by mooks and really hit hard by some other enemies. The thing is with how that worked though- that wouldn't work with HD2 so well is- resupplies in DRG are something you call in sparingly since you have to buy them with stuff you mine in the mission. But it made damage taken all the more of a problem vs in HD2 where you get hit? Heal. Doesn't matter if it took off 1/10 of your HP. Heal now because the next hit could easily kill you because of a headshot or a charger. Darktide does a similar thing with toughness being something you can regenerate through a variety of ways but you also had the HP bar that was important you kept topped up because healing it isn't super easy on higher difficulties. In HD2, it really makes it feel like you get 4-5~ hits and then you gotta resupply rather than health being a meaningful resource.
The reason the patrols walk towards you is due to a glitch they fixed. Previously the patrols would spawn in an area near the player and pick a direction thst would likely have them walk past the player, but not directly at them. Unfortunately the effect this had is that 30% of patrols just walk past you without you even noticing, and 20% or so are noticed but easily avoided without much effort which artificially lowers the difficulty. In order to properly balance they made it so they would walk at where the player was standing when they spawned in
About bugs being able to find you immediatly after landing. The clip you showed displayed that you had a backpack and railgun. Devs have already stated that using stratagems will notify patrols and make them head to your location. if you don't use any, they shouldn't find you as quickly
Shield devastators are really horrible. There fire rate is way to high to the point even in heavy armor with vitality. One accurate burst from one, will kill you in less than half a second. It really should be reverted back to it was on release. It’s really damn annoying to get no death runs on 10 difficulty. than to just get Lasered by a shield devastators from 100 meters away and just die instantly.
This is the norm for all difficult missions. Look at the eradicate mission for bugs. Right after the big buff update that wave defense mission was sick. After you completed the main objective, the game would spawn endless waves of enemies for like five minutes straight. It was a blast. Then they removed it. The wave defense originally was a difficult mission as well, but now only the bot one can actually provide some challenge, only sometimes as well. They nerfed raise the flag because everyone bitched and moaned about it being too difficult because you actually had to use strategy and bring the appropriate weaponry and stratagems. I personally never even beat that mission pre nerf on D10 with randoms because ppl would just start rage quitting mid mission; I see ppl rage quit all the time on D10 against both factions. Most of the ppl who play this game on high difficulty just get carried by their team, and some of them will use crap weapons and tactics, and then pretend that said things are actually really good...
They added new look to already existing points on the map, most recently i noticed destroyed 2-man bunker and chiken leg with standard supplies. Also super credits tend to spawn more often like at least one/two 10's per round
Patrols roaming the map was so cool to me when I first started playing. I remember one of my first games jaut seeing enemies acrost a big lake just walking around and doing their own thing. It felt real. It felt natural. It felt like they were there for a purpose and actually patrolling. Now it just feels gamey.
The bot flag mission was nerfed because the game engine couldnt handle all the enemies getting brought in and killed and those dead bodies not despawning causing the game to crash. Claysthetics did videos showing this.
With the instant limb damage on every little hit, they need to give us more ways to incorporate jump packs. Jump packs are just fun to use and a great tool, but having to use the backback slot makes it to where you can only take it sometimes. My proposal would be to have a backpack slot that can hold 2 packs and slot them in. You still would have to use 2 stratagem places to load it, but at least you would have more options.
Medium (3) Difficulty got buffed for the automatons. Now you can encounter Shredder Tanks, Cannon Towers, Heavy Devastators, and Rocket Devastators (which were never seen previously) Also now every patrol has 3 beserkers/devastators instead of 2 And the rank and file have light armor now, so you'll see alot of armor bounces (I got a headshot on a commissar with medium pen and it bounced)
I use a lot of Melee, mostly because I would run out of ammo or the gun is just empty. Those bugs do attack you with a combo or some sort, by disrupting it with a Melee just before they hit you, you have no damage. It does remind me Left for Dead, you could kick zombies to disrupt their attack. It staggers them too
So you've noticed some of the changes as well huh. Before patrols not neccesarily were roaming around, but more like moving on a straight line towards the general area of where the player was and in some instances if it was close enough while fighting, it would call into their attention and seek to destroy. Now they're seek to destroy from the offset. Patrols literally hunt you down. I also knew something was up with the hunters, not only I feel they're a bit faster but they deal horrid damage and they also do a 3 hit combo that can basically kill you. (The move is super fast as well). In some instances, Charges can still one shot you but you will die out of impact damage. As for the brood commanders, cannot truly say aside from the knock effect, if you get hit by their tackle I feel it lasts way longer than with other mobs. But the damage multiplier ain't to bad.
Couldn't they have at least given the Hunters a butt wiggle animation right before the pounce like a cat? That would not only indicate to us that the hunter is *about* to leap, but also give us time to fall back or shut them down before they can.
Not sure if it's intended, on the bot side, I'm getting 2-3 factories and half a dozen Hulks being dropped down very near to the extract, right after calling extract, this was difficulty 9 & 10. The kicker is then I'll get some random bot calling in for more backup to drop more factories and tanks right on top of extract. Feels like spawning got "fixed" for a week or two a few patches ago, and then it gets very-very broken again. Nothing short of calling a 380 and a flame barrage or a laser can ensure a safe extract.
I use the dog, blitzed and you have no idea how much that has saved me.. from dying 2 times a match is down to 0-1. Shit i can do it solo.. bring a heat seeking missiles and you are golden.
I play ps5 and it looks great. I haven’t smoked weed in a long time. Decided to blaze a little over the weekend. Helldivers 2 is so much more fun when you’re stoned. 😂
stop worrying about "balance " and just add more stuff , like a war bond that is "oops only guns " and like 10 more enemy types . look at elden ring , some weapons work better then others but there is a crap ton of them .
Did anyone else also noticed that the hunters jump attack will magnetically glue to your diver when you try to jump away from them with the jet pack? It's freaking annoying that the hunter can leap the same distance as my jump pack and I get kill so many times because of this bs mechanic.
I'm not saying you're wrong, but could the change to the scope's visuals have been made more in relation to complaints some players made about scope visibility? I never had a problem with the visibility nor the design of the original weapon scopes myself, and the one you clipped certainly looks more pleasing in its original form.
@@OhDough I'd bet my life savings on it being a move to alleviate crashing and the lowered framerate that came around after all these mega patches. I understand it, but I don't agree with it.
On launch you could see across a map from one horizon to the other. Now everything is vomited on by a layer of three fogs, smoke, and bloom. Why even have a level design team lmao
@04:15 Thank God for the host kick change because I got kicked from a game 20 seconds from extract because the host thought I was trying to kill him... With a stim pistol.
Shield Pack is basically necessary for both sides now. Which is stupid. Don't wanna take it? Rack up those deaths. I'm not about that noise. If I can avoid respawning, I'll do it.
They've changed _some_ stuff that feels good, but there is SO much more that just made the game feel like crap. If they actually updated on a timely schedule, it wouldn't be a big deal. But when they launch a booty patch, then we have to wait THREE MONTHS for a change and have nothing new be added, it gets old. I think this is why so many people just don't care anymore and have left the game.
Recently I noticed Chargers have become stealthy or something. Not sure what it is, but I am always super aware. Somehow I can't seem to pinpoint how they can get close to me without me noticing. I can dodge them even after the tracking got better. But sneaking up on me?? The first time I thought I was careless, the fourth time I was suspicious XD
I swear the charger turning radius has changed.
100% I used to have no trouble running around them, now I have to perfectly time a dive to get behind them now that they can turn on a dime
I felt that too, friends suddenly bought HD2 and asked me to join them. First thing I noticed when I dodged a charger at a usual near point blank distance, so he'd drift past is how the charger suddenly did a lil' spin following me and outright murdered me by touch a moment after, fun moment. Next is there is only 20k players left. Sad times.
It was. It was in the patch notes
I think the intention is that the bugs and bots, learn and change tactics.. get stronger, etc,etc.... let's say they are evolving to the situations. So old tactics will not work so good anymore. We also need to evolve, as warriors. The ways they fought in WWI, are not effective in early WWII, which also became ineffective in late WWII, which was also ineffective for the cold war and so on. I think that is what is happening here. Evolution.
@@KOS762 That's a horrible way to do things, because it means players can never get comfortable with how things work, and it means none of the videos people make on here about the game contain correct information after a while.
They should be doing what you say, by adding new mutations into the game. Actual new mutations like the charger behemoth was from a charger. That's what they should be doing. Not consistently tweaking stats, changing things like how many shots it takes to kill enemies with each weapon, and the time we have to react to an attack. It's disrespectful to constantly be changing things like that.
Why are Hunters able to leap across the ENTIRE heavy bug nest hole, land perfectly next to you, only to instantly swipe 3 times, all headshots, before you can even react and stim? Why are Chargers still completely silent, and 50% of the time they slide across the ground, RIGHT into you?
The underlying mechanism is a part of this game's smoke-and-mirrors - It's just not supposed to be this visually obvious.
Basically, this game constantly rolls dice to "keep things interesting", and sometimes it rolls a "get f*cked" outcome, where an enemy will basically toggle on cheats to instantly destroy you. This is supposed to blend into the gameplay, but it becomes very visible if badly implemented. Most players will have seen the most egregious examples, like how automaton rocket raiders will occasionally shoot a rocket that's hard-magnetized to hit directly at the base of your feet and launch you (even when it makes no sense and flagrantly violates that projectile's normal physics), how some automaton cannons or missiles will decide to land a killshot before they even fire (where all the shots in the burst magnetize to your character's head and will still register an impact and ragdoll you even if the shot actually hit an obstacle) or how hunters will launch a pounce that has flawless tracking and *will* hit you (even if they have to phase through solid matter), or how chargers will occasionally decide to ignore their normal animation state limitations to execute you with a melee attack (which results in the sliding behavior you mentioned).
Man, im tired of chargers doing an 180° the moment i strafe to avoid them. Happens a lot
If you've used jetpack as often as I do, you'll find that they can headshot you mid jump as they seemly can adjust the distance of their leaps. Our jetpack velocity starts off fast then almost immediately start to slow down and hunters will take you out midair!
@BackwardsPancake that’s a crazy theory, where did you get the info?
Also they can pounce through solid objects if queued
So, I rejoined HD2 a week or so ago and was like "Is it just me or are these little jumper f%ckers doing loads more damage", also feels like my Diver has glass bones and paper skin seeing as how I take one hit and my HP bar is just g o n e, good to know I'm not schizo'd out.
yes, now when you get you almost always break a limb because they increased limb damage by the same amount they decreased head damage. it's super annoying because you basically have to stim after every hit or you will die or be crippled.
In heavy armor and with vitality booster you MAY survive 2 attacks. This game is made to be as annoying as humanly possible now for those with a fetish for being grunts.
@Nartanek Simply not true. I easily take 4-5 hits in heavy armor on difficulty 8+. Besides, there's trivial difficulty for those that need it.
Stim if you can't kill them before contact or explore different difficulty options.
@@TheJelleyMan637 Difficulty does not modify enemy damage.
Yep, for that reason I put on servo assisted armor and never took it off. Got sick of losing a limb everytime a stiff breeze came my way.
The patrols knowing where you are is probably one of the tops issues I have with the game that it doesn't seem like anyone else except you acknowledges. I also heard Pilestedt mention that they won't be doing stealth, so I'm pretty sure it's intended and not going away. Which I vehemently dislike.
I also think that they made everything hit harder to justify/force us into using heavier armors since everyone and their mother ran light armor in the early days. It's a bad idea and there are better ways to encourage heavy armor usage without making us squishdivers.
The exact take I was looking for. Stealth dives should be an option, they could impliment some sort of timer where patrol frequency increases as the mission goes on, if a certain number of re-inforcements aren't met when compared to the objectives. To make it more "difficult" without breaking immersion. But these bloodhound bugs and infared vision bots are getting real fuckin old.
You're not alone. I swear, I used to feel like I had bad luck with patrols until I started recognizing this lame pattern.
Nothing like hiding during an extraction, not moving muscle. Watch the minimap ping of a swarm of enemies beeline right to you. Especially funny if you're on a building they can't even see and they swarm around it.
_Right?_
they don't really know where you are but when they spawn they path in a way that intercepts with the location you were at when they spawned
On launch, SNOW would stick to the Cape and clothes when playing on snow bioms.
This is no longer the case
They said that is a known issue and they are looking into it
@@gui_224lol
Lmao even
@@gui_224give em a few months theyll fix it lol
This alone made me walk away from the game as I love snow.
The limb damage happening on every hit is the most annoying change to me. I don't mind being a little more squishy, but I do agree it's gone too far.
Yeah, it means you have to stim after virtually every hit. Even if I take a bit of fall damage I don't feel like I can walk around without topping off because that sliver of hp might be all it takes to instantly die.
@@PRC533 This is also the main thing that completely breaks the player armor system in this game. If you need to stim whenever you take damage anyway, then it doesn't really matter how much damage you take, as long as you don't get one-shot (or comboed by hits in a way that might as well be a one-shot). So heavier armor is only worth something if it stops you from being one-shot/comboed by something that normally would, and in the vast majority of cases, it just doesn't.
one of the most annoying things for me is like every single things on the bug front slows me down making me not only take more damage because I can't run away but die because well, we have no armor, like I am pretty sure we have as much health as the scientists we extract, but we are suppose to have the highest quality and most expensive armor super earth has to offer?? nahhh
You should use muscle enhancement it actually has a passive where the slow from bugs is less effective really useful
@@firetehfox5764 And helps climb and run smoother too. Love it
@@MickGordon-i9i and if you combo the muscle enhancement with the motivational shock booster it makes it a lot easier for those mission types with spewers.
We don't have the highest quality armor. That's just propaganda.
@firetehfox5764 problem is that we shouldn't NEED it just to survive a single hit.
Honestly If the Wilbur’s didn’t take half your health from one slap I’d be happy. Common enemies shouldn’t deal that much damage. Leave the high damage for larger enemies.
Also Bugs shouldn’t be able to precisely hit you when their heads are gone. That’s just silly.
If a bug comes at you with no head, melee it to stagger it and prevent the attack...
@@LordVader69420 You shouldn't have to do that. That's not always an option either, sometimes taking the time to melee and shoot or just shoot is the difference between getting killed by a hunter that just pounced at you from behind that headless bug. It feels really bad to die this way because its you getting killed by a basic bug combo you can find on 2 and 3 even though your playing 10
they really should add a berserk mode to the bug when you shoot off the head make it attack everything around it wildly if other bugs are around but if it just the players near by it flails wildly in your direction or where you shot it.
inb4 "it's realistic that a space bug can still see you sprint towards you and hit you for ten seconds after you blow its head off with a shotgun!!!!"
Since the beginning it's pretty clear that Arrowhead don't have a clue on how to balance their game. For sure they don't want to make It too easy... But since they buffed weapons they thoght It was a good idea to increase damage in a ridiculus way. With heavy armor i got two shotted by chaff enemies. This with many other things like stagger, laser burst from automatons ecc just made the game less enjoyable to me. And don't get me wrong, i'm all for challenge at higher difficulties, but this Is not the way. It feels like armors don't matter at all and you Just die for some random bs.
Difficulty should come from mechanics and changing your playstyle to fit the encounters. Helldivers 2 does the exact opposite and says “lol you die faster now eat shit”. Game is still super fun though
@BoxPounder yeah, i agree
Nah it annoys me at this point a lil bug taking half my health is annoying af.
Hunters should 100% not do that much damage, almost nobody is complaining bc they got Stockholm syndrome so they don't even realize how dumb it is. They should rework hunters, maybe make them faster but instead of jumping on u they jump out of danger like stalkers do so we can stop getting aimbot headshoted by the jumping hunters
I am glad I am not the only one who knows that hunters do more damage than before. I wouldn’t say they should rework the hunters, but AH should probably decrease the damage by half.
I totally agree, these hunters nowadays be hyped up on fucking crack
And maybe instead of decreasing their damage overall, they remove the acid slowing affect from them and just make it a Stalker thing.
When they reworked hunters to not jump you all at once, the devs in their infinite wisdom gave them a 3rd attack in the animation, so that a single hunter can still one-shot you with a 3-hit combo. Its fucking bullshit. Why on earth give them a 3rd attack after they pounce you, when it used to be just 2...
I think them jumping at you is fine, but it should be much easier to avoid as long as you’re not running in a straight line.
Get gud
Finally my man is getting sponsor.
We had a problem with heavy enemies and needed better anti tanks weapons and after they finally gave us good AT weapons they made heavy enemies spawn less and swarm us with light and med enemies. I don't really got a problem with it but i fucking hate when i get into a bug mission and they throw every puncher in the universe one me, annoying af
when they nerfed the railgun i said they needed to just up AT and so many claimed it would "brake" the game, now we can oneshot chargers and the game runs just fine. Be nice if all weapons could brakes parts to expose weakspots it give every weapon a chance to fight back and not just "this does nothing" watching bullets bounce off enemies feels bad and should only be on specific enemies
Uh, call me crazy but in Super Helldive you get swarmed by small stuff alongside tons of chargers / biles / impalers which your recoiless alone won't be able to get all of 'em
you what would be a cool mission? retrieve downed super destroyer black box. on automaton planets, since bugs dont shoot down the destroyers yet.
Yet…
Yet!?
@@bensonmowrey2367 this isnt random or light! someone made a big mistake!
Hunters should also not be able 2 change direction mid leap. U should be able 2 dodge that attack if U time it right. All smaller enemies should @ least flinch a bit from flame attacks.
Few things that really annoy me & made my friends stop playing:
1. Ragdoll simulator. Way too much ragdoll and I feel like it's gotten much worse since launch. To me it's equally as bad on the bug & bot fronts. Some ragdoll can be funny, but like 8/10 times it's extremely aggravating.
2. Weak primary weapons. Despite their 60-day patch, game still feels extremely punishing when picking any of the Light Armor Penetration primary weapons because on higher difficulties we encounter so many Medium & Heavy armor enemies. I feel like almost every primary weapon by default should be Medium Armor Pen. with exception of a few to either be Light or Heavy. For example, all the Assault Rifles should be Medium Armor except for Liberator Penetrator (Heavy Armor Pen.) & Liberator Carbine (Light Armor Pen.)...
3. Damage taken model needs to be tuned again. I really hate how I have to stim after getting hit even once, because often times even a single hit will take out 20% - 50% of your health, which means the next hit is almost guaranteed to kill you. That is really bad design. To the people saying "just use heavy armor bro", then why even bother having Light or Medium armors? Glad you cover this in your video.
4. Entire Helldiver armor system needs to be reworked, especially the armor perks/bonuses. Right now it's so limiting. For example, I only wear the fire armor because it's so easy to get set on fire by your own flamethrower.
5. Almost every single Strategem upgrade severely lacks creativity for the amount of samples it costs.
6. We severely need new biomes, especially an urban setting. I unironically wish we would let either the bots or bugs make it to Super Earth so we could force Arrowhead to make a biome there for us to fight on. I don't care how heretical this sounds, bite me.
Edit:
7. Because I am so sick of dying to my own fire damage or when you're flamethrowing a horde & a Hunter jumps on you and lights you on fire... PLEASE FIX FIRE DAMAGE, IT SHOULDN'T BE THIS UNFUN.
i agree so much on everything you just said, also they need to like give rocket striders an overhaul, maybe one pod with devastator rockets and a semi firing blaster like the devastators do, and the small turrets don’t need to ragdoll
Watch, they would have to come up with some dumb BS, like SEAF finally able to defend planets 😂
Agree with this a lot especially when it comes to primaries and new biomes. I think most of the primaries should have some sort of way to deal with medium pen. Concussive Liberator could have explosive for example it doesn’t need to necessarily be straight up increase armor pen.
Armor needs to be reworked no doubt. Personally I’m fine with them having their own unique ones but they should have it similar to Destiny’s exotic armor gear where it has its own unique perk but you can also choose some other perks to go along with it as well.
Biomes is self explanatory, there’s a lot they can do with this.
You do realize AH determines planet invasions, so if they don't want the bots or bugs to invade a planet they simply won't
I agree
1 Helldivers get up out of ragdoll way too slowly, their life is on the line but they're gingerly about it
2 The light armor pen weapons need to have a greater amount more damage than the medium pen ones. Better against some things, worse against others. It's realistic too, since armor pen can cause overpenetration against soft targets, reducing damage. Right now, there is no reason to use a 1pen weapon at all, really.
3 Small passive health regen is needed badly. Currently, injuries are completely nothing, they might as well not exist. There is no differentiation between damage and injury, because you just press the stim key. Plus, when you taking one damage and having to stare at that grey bit until you walk up to a stim cache to stim the one hp to pick up the stim cache is just... not fun at all, and easily solved.
4 Each armor piece should be unique in SOME WAY. It is SO much harder to make a cool 3D model than it is to think of a fun and exciting ability to give something, and it's not like the one passive a quarter they give us is balanced or fun at all! Unflinching? Seriously? Any one random community member could do better. Heavy armor is also useless because, again, you just have to stim every time you get hit anyways. Nothingburger.
Regards to hunters, it's insane how they can instantly break a limb with one hit, while using Servo assisted armor and Vitality booster. And you can't stop their pounce mid air unless you kill them, no stagger or anything even if using a shotgun.
Every bug can do that including Wilbur's and pouncers. It was a "bug" that limbs weren't bringing as intended. I said months ago they should never fix that bug but they did
You can melee them midair. I would change the binding from right click on controller though.
Given my time with the game(since launch) i van confidently say that the devs arent entirely sure what they want to do either.
A lot of the changes they made just don't make much sense at all and when people want them to fix something, they just dont.
For example, when using the supply backpack, any stratagem that has down as it's last input, will force you to use the backpack. This has been an issue for a hot minute too
fr the supply backpack means u cant take down stratagems. or u have to drop it every time u use it lol
Wasn’t this recently fixed? I swear I saw it on patch notes
@@alejandrobgaytan1865 they tried to fix it and failed. it's only if the stratagem has a down on the last input
@@alejandrobgaytan1865 it's lowkey a supply pack stealth nerf
I think we need passive regen, just a slow amount is fine. It's really dumb to feel like you need to stim just losing 15% of your health
Edit: IMO 1hp/s is a good rate. Slow enough that you still need to stim in activate combat, but fast enough to not feel dragged out.
I really hate bringing the stim pistol but it save so many of my teammates stims
Heads up:
The new major order will only buff the weapons that LOSE. The mg that wins is considered good, not needing update.
Now that's just silly. Very unfair for stalwart.
Then we can just not use mgs so AH knows they all need buffs. Not really an important MO so it should be fine.
No, they're going to use the data that comes from the whole thing to find the effectiveness of each. They aren't THAT stupid
@@netriosilver Are you sure about that?
@@NorJak They may be stupid, true, but they say in the mo description that they're trying to find out what the best/most player enjoyed one is, but it only very sarcastically mentions that the one that wins is the best
One thing that went unnoticed generally is that with the 60 days patch they actually nerfed a lot of anti-tank options.
They increased damage of all AT weapons to match new health pool, but some of them didn't get proportional buffs. For instance, Orbital Precision Strike and Eagle Airstrike cannot kill tanks anymore without direct hit.
Yep, i keep saying that in the discord, but people keep trying to ratio me, and saying that it's fine. If it's fine, why does nobody use those.
I've been saying OPS is weaker or bad now and everyone says I'm lying or wrong. I've even said it in OhDough's chat and been laughed at by him and his chatters, as well as ThiccFila's chat. OPS is NOT as potent as it was before their patches. It's extremely weird they made orbital gat and eagle strafing run super powered, but left OPS and airstrike as, basically, inferior options. Even 500KG feels off. Yeah, the blast radius is huge, but it used to 100% kill anything that was in its blast vicinity, and now sometimes it seems like Titans can just walk through it. Sometimes.
@@shemsuhor8763Eh, they’re just some clout chasers anyway. I watched one of their videos each and they have some pretty bad takes. I wouldn’t bother thinking about them.
It feels like they turned the brightness down with every update.
I was in a bot mission with a full team and every 20 seconds someone would just yell "I CANT SEE SH1T!" and then usually die a minute later. I just ran around evasively at let my guard dog kill the enemies because i couldnt see them but it can. Eventually the sun came up and we could play the game again with little difficulty
Just add the pitch black planets we know youre working on and make the other planets a little brighter.
Higher difficulties are just darker and more choked with smog. But yeah, some of the bot night missions are ridiculous.
Hey Dough!
This was one of the best vids you made.
Showing the version differences is a very good method to let the viewer know what is happening over the months.
I think most viewers don't understand your vids without proof and started to think you are being way to negative.
This is good, keep it up!
i was feeling like i was going insane, like you cannot be expected to just accept that you can get 2-3 shot by something as small as hunter in horde shooter
Weak
@WiseOwl_1408 never seen someone more cringe xd
I dunno, just my feel over time but it feels to me like they're slowly trying to make the game harder with stealth buffs and nerfs.
Trying is the keyword. They remove anything that's actually challenging
This game is literally "Helldivers 2 (Steps Back 1 Step Forward)" every patch. 🙃
It's more like 2 steps back, 1 step forward...
@LordVader69420 Fixed! 😄
Keep in mind that damage change happened in the "buff patch". AHS is unable to do anything without sneaking in a poison pill somewhere, sometimes under "fix" sometimes not at all, sometimes just straight broken.
Wow, seeing the previous hunter's damage output stunned me for a bit. I agree with your takes on how the game would be more fun though. I've enjoyed myself more on the bot's side because of the shenanigans I've been through with the bugs.
Hunters need a heavy nerf, it’s so fun getting leaped on from across the map, and instantly headshotted with multiple swipes before I can even react to stim
and then when you do stim it gets interrupted by a combo and the finishing blow is.. their tongue? Yeah, because being slapped by a noodle will deal 25% of my health.
When they removed landing on high ground and inserted invisible walls in the first patch onwards, I knew the game was going downhill from there. You should NEVER patch out the ingenuity/creativity of your own fans. It's no better than telling others how they should play the game.
imo less heavies and more lights/mediums is good because it adds a lot of value of chaff-clear supports/stratagems which previously were unused. It's also harder to fight. Heavies are just tedious and loadout-checke, so imo less of that and more fast enemies is better and has better pacing
Thank you thank you thank you. Love hearing about HD2. Still not sure about playing it at the moment. But I love getting these honest findings; love hearing about the game without a sugar coating to help it go down.
Cringe
@@WiseOwl_1408 little bit. but it's honest
I didn't play back then. Looks way more fun than what I'm used to.
Squishdivers
They reduced our armor AND increased the attack dmg for basic claws and lasers. You need to chose AH, you cant do both when players are already complaining that they die to much to random stuff. Just delete the headshots and revert the wilbur and jerry buff. It just makes sense!
I wonder if, after spending so much time with the game, youve isolated what about the game you really still love.
What, specifically, makes it fun for you? Ive been kinda losing that myself lately.
For me, that answer has been obvious for a while: I love the way it feels to move around and shoot guns in this game. Executing under an optimal amount of pressure is an immensely flow-state experience for me. Both of those systems still have room for improvement of course (In particular, Arrowhead has gimped the shooting mechanics in ways that are very out of place in a non-PvP game, e.g. by adding a lot of unmitigable weapon spread, and in general there is an annoying amount of pure RNG to things in this game), but the fact remains that noone else has done anything quite like it.
Everything else about the game is either icing on the cake (the stratagems are at least cool to look at, even if they add relatively little to the game skill-wise), inoffensive (most of the visual aesthetic) or actually kind of annoying (the hollow, impossible-to-care-about shell that is this game's worldbuilding, story, and characters).
To be brutally honest, I would love it if someone stole the core mechanics of this game and did it better, because I don't think Arrowhead is really interested in taking the game in the direction that would maximize what I love about it.
One seemingly very minor change I noticed was the game no longer has your difficulty displayed on the top right corner at all times... This is really annoying to me, because when I see footage of the game I can no longer tell just at a glance what they are playing on
I like dough cause he doesn't sugar coat it
Even if I don't agree with some takes it's good to have a cynic in the room
I believe fire tornados and meteor showers are now sentient.
The Armor fix is what led to the hunter damage "increase."
As it stands, current builds are flexible enough to have the fire power to kill anything, at least on bugs
Sad to say that the raise the flag on bot side was ridiculous. Those dropships were coming in like a freeway during rush hour. As soon as 1 or 2 dropped a group of berserkers then it was pretty much a reset. The only consistent method my group found was to have 2 dedicated Recoiless users constantly taking down the ships as they came in, and that just removed a lot of the fun after the second mission doing that.
super helldive vs bots is so ez now, meanwhile vs bugs im constantly under attack if i dont use a guard dog to protect me, on super helldive i see max 4 bile titans per game but millions of hunters
Happend twice to me now, on 2 separate occasions, that a direct 500KG hit ON the titan (Bomb stuck in its Body) didn't kill it. Like.. bruh
Sometimes I wonder whenever AH is allergic to fun or think it is a bed monster they have to fight with?
and the upgraded rockets can oneshot you even if you have shield gen+ 200 armor YEAAAAAAA
The game is too full of glazers, even now after our shallow victory of the 60 day patch. Absolutely no way a hunter needs to oneshot or twoshot you. Lots of clownery. Some guns still trash. But hey, lets "build" a UI, sorry A HECKING WHOLE SPACE STATION and bring back worthless mission mods.
Being on strat cooldown and being able to stun grenade the bile titans and dropping a supply or SOS on them was so clutch in the early days
I see patrols just walking around. But the game also spawns patrols to go right at you constantly during a mission.
You finally got your sponsors congrats!
Previously, the damage from enemies sorta made sense. Smaller enemies barely could kill you unless 10 hit you, Chargers didn't 1 shot you, and Bile titans didn't always kill instantly.
Now they all kill in 1-2 hits of damage. Where before you can guage how many hits you could take depending on what enemy your facing.
Bile Titans also didn't ALWAYS tag you with their spew no matter what. They have like a 60 - 80 degree hit window now where if you're in it, even if the spew is straight ahead of them away from you, you get tagged and slowed. It's been like his since before the 60 day patch, but it wasn't ALWAYS like this. If they want this to be the case, why not just change the hitbox so their spew comes out like that? Sure would make them look more threatening, too.
i used to main spear when it was broke just for fabs but now that anything can one shot them i rock recoilless is I'm going rocket.
remember when they restricted our ability to steer our hellpods around highground because people would use it for eradicate missions? now it just leads to the hangar upgrade for better steerability beeing almost completely useless, most of the time u cant steer ur hellpod at all because the game doesnt like u going over a rock while still letting u land in the middle of a lake without restrictions.. they already physically changed the map seed which was most commonly used to abuse highground, so that doesnt exist anymore at that point why is there a need to keep this change that is effectively obsolete as a solution to the problem it tried to solve..
There's also the change with the bile from the titan and the spewers made larger for no reason.
I swear they messed with the brood commander ai recently, they are way more aggressive now than they were before
In my recent games(2-3 weeks ago), the commanders seem to run away and spam call-in spawns.
@ for me they keep randomly rushing and comboing me as if they’ve had their heads taken off
@@BLACKM3SA This.
There's this one change that bugged me, I swear to god when ever I visit a snow/desert planet, there used to be sand/snow stuck to my cape.
This is the thing, I liked Deep Rock's health system more. You had very, little shields, something like 20-30points vs HP where I think it's 100-150.
This way you had a buffer with getting hit and then a decent health pool that can be chipped away at by mooks and really hit hard by some other enemies.
The thing is with how that worked though- that wouldn't work with HD2 so well is- resupplies in DRG are something you call in sparingly since you have to buy them with stuff you mine in the mission. But it made damage taken all the more of a problem vs in HD2 where you get hit? Heal. Doesn't matter if it took off 1/10 of your HP. Heal now because the next hit could easily kill you because of a headshot or a charger.
Darktide does a similar thing with toughness being something you can regenerate through a variety of ways but you also had the HP bar that was important you kept topped up because healing it isn't super easy on higher difficulties.
In HD2, it really makes it feel like you get 4-5~ hits and then you gotta resupply rather than health being a meaningful resource.
I wouldn't count them out yet. Hard difficulty is end game stuff and right now the priority is just the base experience. Just give them time to cook.
The reason the patrols walk towards you is due to a glitch they fixed. Previously the patrols would spawn in an area near the player and pick a direction thst would likely have them walk past the player, but not directly at them. Unfortunately the effect this had is that 30% of patrols just walk past you without you even noticing, and 20% or so are noticed but easily avoided without much effort which artificially lowers the difficulty.
In order to properly balance they made it so they would walk at where the player was standing when they spawned in
If there was even a semblance of meaningful progression, variety, or customization we would tolerate a lot of arrowheads balancing shenanigans
About bugs being able to find you immediatly after landing. The clip you showed displayed that you had a backpack and railgun. Devs have already stated that using stratagems will notify patrols and make them head to your location. if you don't use any, they shouldn't find you as quickly
we can vote to send the dss in to the gloom fori prime is a option
We live in hope...
Shield devastators are really horrible. There fire rate is way to high to the point even in heavy armor with vitality. One accurate burst from one, will kill you in less than half a second. It really should be reverted back to it was on release. It’s really damn annoying to get no death runs on 10 difficulty. than to just get Lasered by a shield devastators from 100 meters away and just die instantly.
Helldivers 2: the only game where armor increases the damage you take instead of reducing it.
5:15 you can use eagle smoke strikes to take out factories. You need to deploy them at the front door though.
1:03 Get down Mr President X2
The bugs always mirrored your strafe, but it was only hunters, leapers, and warriors that would do it, not most bugs will do it
why did they nerf automaton raise the flag it used to be so fun and now it's a snooze fest
Challenge weapons that do no damage are cool. Challenging missions that are difficult for the avg divers to beat aren't. 🤪
This is the norm for all difficult missions. Look at the eradicate mission for bugs. Right after the big buff update that wave defense mission was sick. After you completed the main objective, the game would spawn endless waves of enemies for like five minutes straight. It was a blast. Then they removed it. The wave defense originally was a difficult mission as well, but now only the bot one can actually provide some challenge, only sometimes as well.
They nerfed raise the flag because everyone bitched and moaned about it being too difficult because you actually had to use strategy and bring the appropriate weaponry and stratagems.
I personally never even beat that mission pre nerf on D10 with randoms because ppl would just start rage quitting mid mission; I see ppl rage quit all the time on D10 against both factions.
Most of the ppl who play this game on high difficulty just get carried by their team, and some of them will use crap weapons and tactics, and then pretend that said things are actually really good...
@@LordVader69420 truuuuuuuuuuuuueeee
@@LordVader69420 couldn't agree more. Even on 7 I see people rage quitting out of missions if they can't play their walking simulator.
They added new look to already existing points on the map, most recently i noticed destroyed 2-man bunker and chiken leg with standard supplies. Also super credits tend to spawn more often like at least one/two 10's per round
Patrols roaming the map was so cool to me when I first started playing. I remember one of my first games jaut seeing enemies acrost a big lake just walking around and doing their own thing. It felt real. It felt natural. It felt like they were there for a purpose and actually patrolling. Now it just feels gamey.
The bot flag mission was nerfed because the game engine couldnt handle all the enemies getting brought in and killed and those dead bodies not despawning causing the game to crash. Claysthetics did videos showing this.
The devs said it was due to difficulty
With the instant limb damage on every little hit, they need to give us more ways to incorporate jump packs. Jump packs are just fun to use and a great tool, but having to use the backback slot makes it to where you can only take it sometimes. My proposal would be to have a backpack slot that can hold 2 packs and slot them in. You still would have to use 2 stratagem places to load it, but at least you would have more options.
Medium (3) Difficulty got buffed for the automatons.
Now you can encounter Shredder Tanks, Cannon Towers, Heavy Devastators, and Rocket Devastators (which were never seen previously)
Also now every patrol has 3 beserkers/devastators instead of 2
And the rank and file have light armor now, so you'll see alot of armor bounces (I got a headshot on a commissar with medium pen and it bounced)
I use a lot of Melee, mostly because I would run out of ammo or the gun is just empty. Those bugs do attack you with a combo or some sort, by disrupting it with a Melee just before they hit you, you have no damage.
It does remind me Left for Dead, you could kick zombies to disrupt their attack. It staggers them too
0:51 reminds me of a certain meme
😂
The patrols dont seems to know where i am when i play, they do however roam closer to me.
So you've noticed some of the changes as well huh.
Before patrols not neccesarily were roaming around, but more like moving on a straight line towards the general area of where the player was and in some instances if it was close enough while fighting, it would call into their attention and seek to destroy.
Now they're seek to destroy from the offset. Patrols literally hunt you down.
I also knew something was up with the hunters, not only I feel they're a bit faster but they deal horrid damage and they also do a 3 hit combo that can basically kill you. (The move is super fast as well).
In some instances, Charges can still one shot you but you will die out of impact damage.
As for the brood commanders, cannot truly say aside from the knock effect, if you get hit by their tackle I feel it lasts way longer than with other mobs. But the damage multiplier ain't to bad.
I want harder challenges, and a lot more enemies
What annoys me is the fact that the bot front is basicly bieng prioritized over tbe bot front. The bots are close to super earth.
Game was once a fav of mine now it's never booted up. I'll jump back on once the illuminate enter if ever
Whats that game at the end?
supervive
Wow seeing the damage changes side by side is crazy
I've seen Shredder Tanks and Hvy Devastators on Lv3
HD1 chargers will Insta kill you so surviving is a breath of fresh air
they fix smth and create a new problem for themselvs 😭
Couldn't they have at least given the Hunters a butt wiggle animation right before the pounce like a cat?
That would not only indicate to us that the hunter is *about* to leap, but also give us time to fall back or shut them down before they can.
Accepted but remove the nerf they just got in response.
Not sure if it's intended, on the bot side, I'm getting 2-3 factories and half a dozen Hulks being dropped down very near to the extract, right after calling extract, this was difficulty 9 & 10. The kicker is then I'll get some random bot calling in for more backup to drop more factories and tanks right on top of extract. Feels like spawning got "fixed" for a week or two a few patches ago, and then it gets very-very broken again. Nothing short of calling a 380 and a flame barrage or a laser can ensure a safe extract.
They also changed shrieker nest armor and change the armor on sports viewers a couple of times
I use the dog, blitzed and you have no idea how much that has saved me.. from dying 2 times a match is down to 0-1. Shit i can do it solo.. bring a heat seeking missiles and you are golden.
I haven’t been able to ricochet the autocannon for the vents in a little while
Also I find that the new damage on those grey ribbed grenades are awesome I use them to take down groups and chargers an sometimes titans
I play ps5 and it looks great. I haven’t smoked weed in a long time. Decided to blaze a little over the weekend. Helldivers 2 is so much more fun when you’re stoned. 😂
Add me bro what's your name, I smoke and liberate as well
And when did the hunters get an acid dot to their whip tongue attack?
stop worrying about "balance " and just add more stuff , like a war bond that is "oops only guns " and like 10 more enemy types . look at elden ring , some weapons work better then others but there is a crap ton of them .
Did anyone else also noticed that the hunters jump attack will magnetically glue to your diver when you try to jump away from them with the jet pack? It's freaking annoying that the hunter can leap the same distance as my jump pack and I get kill so many times because of this bs mechanic.
Can you elaborate on what you think are visual downgrades?
Visual quality is worse. Look at the scope quality in both of the still shots at the start of "apex gaming pc's" time stamp
I'm not saying you're wrong, but could the change to the scope's visuals have been made more in relation to complaints some players made about scope visibility? I never had a problem with the visibility nor the design of the original weapon scopes myself, and the one you clipped certainly looks more pleasing in its original form.
@@OhDough I'd bet my life savings on it being a move to alleviate crashing and the lowered framerate that came around after all these mega patches. I understand it, but I don't agree with it.
On launch you could see across a map from one horizon to the other. Now everything is vomited on by a layer of three fogs, smoke, and bloom. Why even have a level design team lmao
@@matthewdeklerk3457 seeing the map from one horizon to the other sounds like a nightmare for performance
I can swear hunters are more agressive, like before they would hit like 3 times. Yestarday they just make meata for shaorma, 5 hits in a row
@04:15
Thank God for the host kick change because I got kicked from a game 20 seconds from extract because the host thought I was trying to kill him... With a stim pistol.
Shield Pack is basically necessary for both sides now. Which is stupid. Don't wanna take it? Rack up those deaths. I'm not about that noise. If I can avoid respawning, I'll do it.
anyone else notice BT's dont take damage upon a direct hit with a 500kg?
They've changed _some_ stuff that feels good, but there is SO much more that just made the game feel like crap. If they actually updated on a timely schedule, it wouldn't be a big deal. But when they launch a booty patch, then we have to wait THREE MONTHS for a change and have nothing new be added, it gets old. I think this is why so many people just don't care anymore and have left the game.
yup
Recently I noticed Chargers have become stealthy or something. Not sure what it is, but I am always super aware. Somehow I can't seem to pinpoint how they can get close to me without me noticing. I can dodge them even after the tracking got better. But sneaking up on me?? The first time I thought I was careless, the fourth time I was suspicious XD