Great work! I'd love to see an extended demonstration on different waveforms. Such as square, sawtooth, triangle, and manipulating them further to get very specific patterns. Introducing noise to randomize Y. Anyway, great video! Love your content. Beautifully designed :)
@@SubjektDelta I want that so badly! There are a number of unity synths out there but each have their drawbacks - the best in my opinion being Audio Helm. Audio Helm is an amazing asset, but it is no longer being supported from what I can tell. I'd love to make an open source project loosely based on Audio Helm. Helm (the synth itself, not the unity plugin) is already open source, although I don't know what the legality would be in terms of building an open source native audio plugin in unity for the open source Helm -- that in effect replaces Audio Helm... I would gladly help an open source project for this, BUT my DSP skills are... non-existent at this point. I can learn. :) I would even love to find a way to fund the project and pay some developers to help get the ball rolling. (I'm not rich, don't @ me, lol)
This visualization is epic, thank you so much!!! Finally, 15 years after high school, the sin function makes sense to me! (teacher back then didn't do a particularly good job at explaining things...)
@@hontema They teach me the basics but visualizing math the way is presented here is quite different from using a simple whiteboard drawing, finding a use for it besides a text book problem is quite different story, you just solve it because is homework, if I had seen this when I was in school, I would have used it for game development at that time, though computers were not as fast as today's computers, I am talking more than 40 years ago.
At least where I'm from they use quite a lot of computer visualisations and programs when teaching math in high school nowadays. Barely any math is done on paper.
Such a great and beautiful example of how math can be so fun to play around with! 👏 Understanding the unit circle helped tremendously with school trigonometry, because our teacher only mentioned it like one time for some dumb reason haha.
I've done the rippling array of objects before with wave functions for sure. I also like to apply a wave function to Quaternion.AngleAxis and have the objects pitch as if riding the surface of the waves.
My best use of sine/cosine is certainly for text. Using both their circle and wave attributes, I give the text a fake 3d effect, by rendering many layers of the same text above each other, slightly offset as well as a grow/shrink pulse. For a final effect I render the very front and very back layers in a different color, with the layers in between transitioning between the two. The final result gives a very believable 3d effect. Imagine it like some microsoft word headline word art, but it's animated and not afraid to show you all its sides over a certain timespan.
That makes so much sense with the visuals. However, I would love to see a practical demonstration on like a coin or jewel for us to follow. Keep up the great work 👍
What a cool and informative animation, that makes it clear to me. Math always fascinates me, but unfortunately I am not very talented in understanding everything intuitively. Thanks!
Is there any chance of you doing a 80s style scrolling text..ie like in the C64 and Amiga demos? And do you know how to do a 2D pseudo pole position style road?
Taro, I've been following your videos for some time now and, well, they are amazing. Considering you are a human being as well, and you need money to live, and feed them kids (help) hehe, have you considered creating a course? I know you already have a patreon, but those should not be mutually exclusive, you know. Just an idea, cause I'd probably buy everything you would think interesting to teach =)
I dont know if your old enough to remember C64 & Amiga DEMO'S? but they all had wavy scrolling text ..can you do a video on how to do that with text mesh Pro ? Thnx
So, interestingly, i also wanted to visually represent sin waves like this. And so i had to deduce all this myself. How i figured out all these properties? I literally putted up the desmos graphong calc website, wrote the sin function, and started playing with it 😂
I'm sorry, but I've already seen a video about sines and waves on your channel. I was looking for a way to make text wave animation. Found this on another channel, but I always start my search in yours.
nothing wrong with reviewing information again but with different perspectives and animations...I actually appreciated the remake. Like how many times will they remake Batman?? FOREVER, and you will be ok. Tarodev can do no wrong!
@@Tarodev Thanks, I'd love to see how you approach that as I'm interested in finding effective ways to apply Unity to create interactable Math/Physics demos graphs/ overlay content. e.g. so people could walk around an experiment in VR and see plots in HUD. Shapes drawing looks so good and it would be great to get pointers on clean ways to extend it into doing things like graphs but I'm not sure where to start. e.g. do you base it on Shapes polyline?
I would love to see the visula of the object contact how object determine if player hit a brick in button edge just like super Mario brother when hit break I want to understand that concept fo long time.
Great work! I'd love to see an extended demonstration on different waveforms. Such as square, sawtooth, triangle, and manipulating them further to get very specific patterns. Introducing noise to randomize Y.
Anyway, great video! Love your content. Beautifully designed :)
let's make an open source digital synthesizer in unity!
@@SubjektDelta I want that so badly! There are a number of unity synths out there but each have their drawbacks - the best in my opinion being Audio Helm.
Audio Helm is an amazing asset, but it is no longer being supported from what I can tell. I'd love to make an open source project loosely based on Audio Helm. Helm (the synth itself, not the unity plugin) is already open source, although I don't know what the legality would be in terms of building an open source native audio plugin in unity for the open source Helm -- that in effect replaces Audio Helm...
I would gladly help an open source project for this, BUT my DSP skills are... non-existent at this point. I can learn. :)
I would even love to find a way to fund the project and pay some developers to help get the ball rolling. (I'm not rich, don't @ me, lol)
Amazing short video! I just love your animations. Seriously, one of the most beautiful ones on youtube. :)
This visualization is epic, thank you so much!!! Finally, 15 years after high school, the sin function makes sense to me! (teacher back then didn't do a particularly good job at explaining things...)
Very cool visualization! Gives me Freya Holmer vibes.
Very useful functions. Thanks for the visual presentation.
I wish someone show me this when I was in school learning this, it would have made a big difference!
bro you had a bad math teacher? they don't teach you this?
@@hontema They teach me the basics but visualizing math the way is presented here is quite different from using a simple whiteboard drawing, finding a use for it besides a text book problem is quite different story, you just solve it because is homework, if I had seen this when I was in school, I would have used it for game development at that time, though computers were not as fast as today's computers, I am talking more than 40 years ago.
At least where I'm from they use quite a lot of computer visualisations and programs when teaching math in high school nowadays. Barely any math is done on paper.
Very very helpful video, and background music too...🎉
Such a great and beautiful example of how math can be so fun to play around with! 👏
Understanding the unit circle helped tremendously with school trigonometry, because our teacher only mentioned it like one time for some dumb reason haha.
I've done the rippling array of objects before with wave functions for sure. I also like to apply a wave function to Quaternion.AngleAxis and have the objects pitch as if riding the surface of the waves.
That's cool!
You’re so cool. This was amazing. Short, snappy and beautiful
My best use of sine/cosine is certainly for text. Using both their circle and wave attributes, I give the text a fake 3d effect, by rendering many layers of the same text above each other, slightly offset as well as a grow/shrink pulse. For a final effect I render the very front and very back layers in a different color, with the layers in between transitioning between the two. The final result gives a very believable 3d effect. Imagine it like some microsoft word headline word art, but it's animated and not afraid to show you all its sides over a certain timespan.
I'm picturing that now. Cool technique
*The most inspirational music I've ever heard
Taro: "Ight, see ya"
I'm not known for my elegance
waveforms can be so simple but so useful, it's really amazing.
That makes so much sense with the visuals. However, I would love to see a practical demonstration on like a coin or jewel for us to follow. Keep up the great work 👍
Let's forget about development for a sec, and ask you to make a video showing how you make those beautiful explanation video parts.
Good idea. I'll add it to the list
Aprendi em um video de 2min o que não aprendi em 14 anos de escola. Obrigado!
You're welcome! :D
This is top level production quality. Great work!
Excellent visualisation of how they map to circles!
Thank you ! I was just searching about sine wave yesterday 😸
Are you kidding me i wasted like 1 hour to calculate bobbing and stuff and this gets recommended after all that work
Lol
It would be awesome if you can make a guide on how you created these visualizations. Great content and I love these series! Thank you.
how do you create such a eye satisfying visuals in Unity man just how....
Why is this so satisfying yet exciting at the same time???? What magic is this????? What music is thisssss??????????
What a cool and informative animation, that makes it clear to me. Math always fascinates me, but unfortunately I am not very talented in understanding everything intuitively. Thanks!
you're really great my man, every video you make is just amazing
Wow wow wow, super nice and high quality content! Wow!
What a great visualisation! Always a fan of your videos, very unique and creative ways to explain these topics to devs. Thank you!
Wow lot of quality, you definitely deserve more subs.
Look like a mistery knowledgeable video that can change your whole perspective.. humh... Just simply like it
BEAUTIFUL
Fantastic Visualization
Great video. Looks like a sine movie trailer :P
short and sweet. great work.
Awesome vid! Wish you'd shown more practical applications though :(
Thank you very much I learned a lot from this video but, possible make camera bobble effect?
Amazing video.
yes please create tutorials
You're my favorite unity content creator bro ❤️
High praise brother 🙏
Cross and Dot product , btw is it "Shapes" asset made by ferya holmer?
Yup that's the one. I have a visualization on cross product, go check it out :)
@@Tarodev oh I didn't know that you already made this, thanks will check it out now :)
Great teaching material!
beautifull, keep going
Amazing job as always
I'm i the only one who respect cos more?
You are not alone
You are not alone
not lone
Nice one dude. Thanks.
Is there any chance of you doing a 80s style scrolling text..ie like in the C64 and Amiga demos?
And do you know how to do a 2D pseudo pole position style road?
Nice one
Yooo, beautiful!
Damn that's incredible 🥶
Taro, I've been following your videos for some time now and, well, they are amazing. Considering you are a human being as well, and you need money to live, and feed them kids (help) hehe, have you considered creating a course? I know you already have a patreon, but those should not be mutually exclusive, you know. Just an idea, cause I'd probably buy everything you would think interesting to teach =)
Thank you Helel
YEESSSS AWESOME!
Great work!
Tarodev would you please make a video on multiplayer using photon Fusion. I really love your videos.
I'm making one now about Unity netcode (it's better in my opinion!)
thanks man
You are awesome as math!
Can you please explain quaternions using visualizations please?
You son of a biscuit 🍪
This is great.
For the robot example near the end, did you use inverse kinematics?
I do indeed!
ruclips.net/video/p1yO4gKQI-I/видео.html
What equation makes that wave form on the second example?
I dont know if your old enough to remember C64 & Amiga DEMO'S? but they all had wavy scrolling text ..can you do a video on how to do that with text mesh Pro ? Thnx
Cool !
Procrastinating on that Quaternion video ha? 😃
You kill me 😭
Just started learning C# and Unity so need all the help I can get 😃
This is totaly awesome and every thing but.... Dude, where's the quaternion video😢
I've commented off what id like see next but there was no reply ?! Id like the next step in sin waves creating wavy text messages
Lubb you mann!!
super ❤️
So, interestingly, i also wanted to visually represent sin waves like this. And so i had to deduce all this myself. How i figured out all these properties? I literally putted up the desmos graphong calc website, wrote the sin function, and started playing with it 😂
Mr.Taro, it would be great if you teach us how to visualize these awesome patterns using Unity or other applications. thanks a lot.
yeah we would like to know how to create this kind of videos
He is using splines which is an Unity asset. It costs a 100$ but is currently on sale
What software did you use to make the animation?
@@MarianBarbu_ it's all made in unity. I used dotween and shapes assets
Thank you! I came across these functions in the panda3d turtorial and I wanted to know how they are being applied.
I have a question, did u make the video using unity :O? (Animations)
Yup, unity using the Shapes library (link in desc)
"meet the unity circle" ... and the tragedy that would last for years, from school to highschool and the not college... has begun.
Be my maths teacher please
Make more of these videos plz
Quality video.
I'm sorry, but I've already seen a video about sines and waves on your channel.
I was looking for a way to make text wave animation. Found this on another channel, but I always start my search in yours.
nothing wrong with reviewing information again but with different perspectives and animations...I actually appreciated the remake. Like how many times will they remake Batman?? FOREVER, and you will be ok. Tarodev can do no wrong!
@@JW-uu9je Animations same. Totally same video )))
The animation is really smooth and nice, how did u learn to edit like that? Would you recommend a course?
juicy mafs
Cool video. Watched twice.
we would like to know how to create this kind of videos. did you use manim? or you created it only in unity? or other softwares? appreciated
When is the code profiling video coming?
I wonder how it's implemented internally and if there's any point optimizing it.
Just curious, I had a look at Shapes because what you created looks so great, but it doesn't look to do curves (like Sine) am I missing something?
What you're seeing is about 1000 points jointed together to make a smooth line ;)
@@Tarodev Thanks, I'd love to see how you approach that as I'm interested in finding effective ways to apply Unity to create interactable Math/Physics demos graphs/ overlay content. e.g. so people could walk around an experiment in VR and see plots in HUD. Shapes drawing looks so good and it would be great to get pointers on clean ways to extend it into doing things like graphs but I'm not sure where to start. e.g. do you base it on Shapes polyline?
Which Software do you use to make this animations ?
Neat
I would love to see the visula of the object contact how object determine if player hit a brick in button edge just like super Mario brother when hit break I want to understand that concept fo long time.
🎵We don’t talk about Tangent nonono. We don’t talk about tangent~🎵
Add some thyme to that sine
It was good.
I would like to visualize the 28th dimension uwu
What does this have to do with game development?
Listening on headphones. Sexy voice. Great content
:D
AAAAwesome
Awesome! Hello from Ukraine)
Hello :) Stay safe buddy
Quaternionnnnnnn 😩
When
Only taking Radians and rotating counter-clockwise is scummy as it is
Cross and Dot product
I have a cross product video :)
@@Tarodev Please share the tool name of the video editor and in which you create animation. You are awesome in the presentation. Hats off
@@jitendrachauhan9837 I use shapes. Link in the description 😊
cool
is it though?
@@Tarodev Yeah, these animations make it a little bit more intuitive to understand trig functions.
I’m starting to believe that no one knows what quaternions are
lol... soon >
quaternions 100%
"tarobro" is a terrible name imo. Love your content though. xD
So... sine makes you a better game developer, because it improves idle animations?