Reverb and Delay Blunders: Fixing Common Mistakes
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- Опубликовано: 7 авг 2023
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In today's video, I try to share my knowledge of Reverb and Delays. Why are return tracks so crucial for producers to use? Is it because the DRY Signal is never removed fully, acting as a safety net for more amateur producers. Why do so many producers use long decay times on their reverbs? What's a good set in stone decay to follow until you fully understand reverb? In this video I try to break all that down for you guys
00:25 Returns and Sends Why You Need THEM
02:10 The Delays People Want
03:49 Treating The Reverbs EQ
04:26 The Autopan Reverb Trick
05:06 Washout Utility Automations
06:48 What Should Your Reverb Decay Be?
08:23 Unify Sounds with Reverb
09:59 Why I Teach People To Cutback
10:36 Outro
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Love your content Zen. As someone with a full-time job who produces music recreationally, I really appreciate how you break things down for guys like us.
So at 2:50, if you're trying to do that delay trick and NOT use a return track, do this: create an effects rack on your track. One chain is going to be your dry. The second chain is going to be your WET and contain your delay. Here's the trick, put a UTILITY before your delay in the WET chain and lower the volume to -inf. Nothing is passing INTO your delay because the utility is blocking it. When you want to send, then bring up the UTILITY to whatever level you want via automation; including putting a delay on just a phrase or syllable.
FYI, I'm super old school. Thank you for teaching the older methods. I find it hard to believe anyone would consider send / returns to be "old". It was literally an evolution of mixing and is a shame that people would make their lives harder by not utilizing it. Bravo. Great vids. I'm subscribing!
Great Advice Dawg👍
you never cease to amaze me
Great video definitely useful
A lot of good info in this one 🙌🏼 i recently started using more returns but i like how you have yours set up with the delays/echo boy im definitely gonna add that to my templates 🔥🔥🔥 also reminded me of some tricks i stopped using for no reason a while ago 😂 nice vid!
just subscribed recently, your videos have been so helpful as I return to music production after like 10ish years! lol
Great vid
My man 💯
Thanks!
Returns are so underrated. good content!
you are the man
You're a legend bro! Keep doing what you do. Dope!
Possible to re-sample the return reverbs too into the same project?
Unreal stuff man I was just thinking how little I acc know about reverb and delay last night while on my daw. Safe to say I've just learnt a great amount of important stuff in here. Say, I know logic x is not your area of expertise but do you know if the fx buses have the same role as the send and return tracks you showed here? Big ups g thanks for sharing your knowledge 🙏
Great content as always.
Thanks my brother how's the wife?
@@ZenWorld She only has eyes for you now zen. she is making me get grow my hair 😊
Thank u Zen, Hot as aways !
now I ll go ahead and cut down all my reverbs 🤣seriously. will be setting up the returns as default just like in this video. and never will use 16 hundred different reverbs just because I can Lol. pro reverb tutorial Zen such a good reminder. thank you.
insane content wow
Yes
There is a really high noise frequency that has been playing in the background of your last videos. Might want to get that fixed. Dope video
You headphones are the issue my boy
Zen Habla sobre el Sound Design de Massano !! Pls 🤯🤯🤯
3:03 „balltickler sounds“ 😂
I ended up stopping using return tracks and creating a 'DIY returns' group containing audio channel "return chains" and 'pre-plumbed-in' sends that I can just copy to under the track I want the effect on, then just tell the send where to get it's audio. This works better for me for a few reasons
1. You can add whatever you like to the send. It's not just a dumb knob. You can pre-filter, use delay to add pre-delay, add a limiter too avoid getting an unwanted 'blast' of reverb on transient sounds
2. Ableton has delay compensation issues when it comes to returns, meaning they get out of time the more complex the project becomes. This can mess up the tone on certain sounds
that are heavily blended with reverb, since there's an unpredictable phase shift happening between the dry sound and wet.
3. It' makes things visually easy to manage and gives you loads more control.
I never use send/return the classic way, so that i can pull complete tracks from other projects and don't have to worry about killing my FX.
plz if you can make a video abut midside eq side eq to clean up a mix
It’s easy, cut rumble between 140 and 440hz, cut HI’s down to 7 to 10 khz
quick question here, what would be the advantage of using the return channel rather than reverb/delay as an effect and just use automation on the wet/dry knob or just on/off? that way you accomplish the same but can have different returns/delays on different tracks. Thanks for the amazing content btw!
Yo! Zen! If I wanted to sidechain the kick to the reverb in the return track, would that be where I put it? Before the reverb in the return track?
It depends on what you want to achieve. In general, if you want to make space for the kick then you put the sidechain compressor after the reverb, otherwise the reverb is going to be present all the time.
Used to use sends way more, and kinda just stopped, and used stacked groups with a thru, echo, and delay group, and now I'm realizing that's SO unnecessary, and I'm basically just reinventing sends for the most part.
What's your favorite Verb ?
I got eventide now i prefer IT to valhalla often...
Didnt know that producers were saying that Fx channels are outdated, what a crazy thougth hehehe
I exploded on "I wonder why"
What track is this? Is it out?
Pro-pro-tip: instead of using a return or send track, just duplicate the track and put a delay/reverb on 100% wet on the duplicated one.
With this method it's super easy to have delay throws on certain words. It's also way faster to try things on the fly. Just mute and unmute clips on your duplicated fx track.
👍👍👍💯💯💯😎😎😎
Your points for using the return can be accomplished by just using parallel processing
Watching this, I noticed you may have fumbled the timing on the 1/16th notes a bit. You said, "Point one one milliseconds", but that appeared to be 0.11 *seconds*.
0.11 seconds would be 110 milliseconds. A sixteenth note hitting every millisecond would be...not pleasing to the ear lol
Tldr always insert your reverbs
Thanks Croog for suffering through my video to provide a summary. I love you
i tend not to use delays in returns as i like to tweak each delay depending on the sound and i automate the feedback etc.
ccum HERE