@@mikaelsza That's because that's not Carmilla in the SNES version. It's actually Richter's fiancée who has been turned into a monster. And she acts more as a stand in for Shaft than Carmilla.
Just the fact that the SNES version of the Dracula fight includes instant death pits makes it one of the hardest last fights ever in a Castlevania game.
Sometimes it's better to make versions like this in an inferior system. The more authentic experience make it look more special than being a simply downgraded version. If the devs tried to replicate ROB at all costs this game would just look poor in the (many) areas where the Snes cant keep up with the Pce hardware.
I play both almost daily and can say that each game is its own game. Dracula X has very few similarities to RoB, save the characters, and a few stages. The games are totally different. Oh, and a few stages are the and. Dracula X Dracula is harder to beat, IMO. Maria and Annette are in totally different as well.
Dracula X, even with all its problems, is still an incredible achievement for the SNES. The sprites' downgrade is quite minimum compared to other ports, like Art Of Fighting, and the music quality is astonishing.
@@PsychomachineryEBM Rondo has it's own strong points, but not in the backgrounds and level assets. Rondo continues the design philosophy of the NES games - the floors made of flat blocks and simple repetitive backgrounds. And Dracula X level assets are way more advanced - the floors are designed to avoid looking blocky, and the backgrounds are way more complex and ambitious - the game almost looks like an early 90's anime sometimes.
@@InsidiousOne Do remember the PC-Engine was an 8-bit console; while the CD attachment gave it a heck of a lot more storage, it was still limited by what it's CPU could do. I'm also fairly certain the SNES had a much more powerful GPU. Hence why Rondo, as you put it, followed a NES design philosophy.
Well I already said it at the time, Dracula X and Rondo of Blood the only thing they share are the sprites of the enemies and some bosses, the rest if they change since they don't use the same assets. Even so, each version seems incredible to me, adapting Richter's story in its own way.
I like to think of it as an alternate version the same way Haunted Castle, Super Castlevania IV, and Castlevania Chronicles are all "remakes" of the original Castlevania
Could be that the people of Trasylvania turned Richter's story into a folk tale with different interpretations just like Simon's case. One tale is similar to RoB, then an alternate tale of is DX. You get what I mean.
@@marcosgalvis3498I love this idea. Imagine people telling the tale to each other, and one kid decides to spice up the story with "And then Richter entered Dracula's throne room. WHICH WAS FULL OF DEATH PITS!"
Y'know. Something I always noticed as a Kid is that Dracula X feels very Anime-y. Something about the way the game looks with the stages and such. It's very pretty and stylish for the SNES.
There were cutscenes in Rondo that were Japanese anime, with voice acting and everything. It's pretty funny to watch if you look it up, but I'm not sure if they ever subbed it so you can understand what they are saying.
Dracula X is a "port" of Rondo of Blood to the SNES, even "Remake" would not be accurate, it is more like a REIMAGINING. The true REMAKE is Castlevania: The Dracula X Chronicles for the SONY PSP.
I didn't expect for perfect SNES copy of PC Engine CD original, but Konami could've at least given Maria her magical powers and introduced Shaft so the Western players had undersood the plot of Symphony of the Night much better. Actually, Rondo of Blood should've been ported on PSX instead of remaking on SNES, with fact 1) time of SNES was coming to an end in 1995, 2) Rondo seems to be at same time longer and less frustratingly difficult of the two, and 3) Maria and Shaft. Even if it had ended up being dubbed as badly as SOTN.
I played DX before SotN back in the day, and the exclusion of Maria and Dhaft didn't affect my overall understanding of SotN or enjoyment of it. And honestly I feel most people who played DX ON their super NES when it released (and not through an emulator years After SotN came out) would feel the same
@@RaifSeverence Well, again; what Maria actually does in SotN is that she first heals Richter up in prologue like in RoB and DX when he rescues her, and then gives Alucard the glasses with which he can see Shaft's orbs that control Richter which she happened to find. And even without help of Maria, Alucard would've sooner or later found the glasses by himself. That still however leads to question who would escort Richter out of castle once defeated.
It's truly impressive, i literally grow up with Ritcher theme in Dracula X version Later i could play the Rondo version and hear the songs of the alternative stages So gooood
@@kevinmarcillo3a690 same. Dracula x was the first one I heard. And it's not that i don't like Rondo of Blood, i really do. But ehhh, it's not the same. Feels too clean I prefer the punch and raspiness of Dracula X. It just suits my taste better
Now that I have it on the Castlevania Advance Collection, I need give Dracula X a proper chance. I had tried playing it many years ago and then shortly gave up to go play Rondo of Blood again instead. Looking at it more objectively now, the game seems to have its own merits and I may very well be missing out by not playing the game with the purpose of enjoying it for what it is and seeing what it has to offer.
You’re definitely missing out, I played it when it first came out and I’ll have to say that for a cartridge game they did an amazing job considering the SNES limitations compared to a CD-ROM. It has been underrated by many people for not being the PC Engine port but is an awesome game and a jewel. Back in ‘95, this was a love letter to the fans for messing up badly on the decision to make it exclusively for the NEC.
You know, I think if they could have made the death pits just do minor damage and somehow change it so the player has to keep moving Dracula X Dracula's boss fight could have been much more fun
The PC Engine has more logical level design. Look at the Minotaur or Dullahan fight for the best example. There are floating floor pieces everywhere you can jump on them in Dracula X which is kinda out of the place. These are absent in the original Blood or they are replaced by the pilars.
Fua Drácula X fue uno de mis juegos favoritos de la súper nintendo contando que hoy en día la tengo como emulador aunque la versión de PC Engine cd no sabía que existía! Buen vídeo.
I prefer Dracula X first form design which aligns more with his traditional Lugosi look. But Rondo second form simply is iconic. Much better than the midlife crisis speedo wearing version in DX
A lot of the Turbo's potential was wasted on a library that was maybe 80% of mediocre space shooters. It could have wiped the floor with Sega and Nintendo
For as frustrating as it might be fighting him, X Drac battle is better. RoB Drac is a pretty ; he is just classic Drac with 2nd form which is also not hard. X is real final boss difficulty, always keeps you on your toes - can’t miss up once
Some enemies look better in Rondo of Blood while in Dracula X I can tell they tried to tone it down with the nudity and blood with some bosses but their design looks worst when its tone down
That's a regional thing, not a Rondo vs. Drac X thing. The Japanese and Australian versions of Dracula X have all the blood and sequences like Death getting beheaded intact.
I'd love to see how Symphony of the Night would look and run on a SNES. Obviously it can't do everything the PlayStation can but someone's already made a demo of it running on the Megadrive/Genesis. I'm sure the SNES could do it even better. Especially with the speech. Super Famicom games had way more well sounding speech in them compared to Super Nintendo games because of the compressed audio and extra chips so I bet Symphony of the Night would be pretty damn close to the PS1 version.
I think the Genesis is a more capable system for a downgraded port of SOTN. assuming each system has access to a 6button pad, the Genesis hardware just had more horsepower when it comes to multiple sprites on screen and a higher resolution. SNES has the edge with color palette and music of course but if we are talking about frame rate and # of sprites I think sega would get the nod (SNES technically could display more sprites but the CPU often slowed down immensely when even using half of it's theoretical limit, whereas the Genesis was able to keep up a consistent frame rate even when maxing out the sprites. look at contra, and batman and Robin as examples) personally if I could choose which system to develop a SOTN down grade I might side with you here and pick SNES just because of the massive bump in colors and music quality and accept the other hardware downgrades
@@joesaiditstrueFunny how we now have a SOTN demake on Genesis in the works. It's been a little over a year and it's coming along wonderfully. I really think SOTN would've worked on the PC Engine, back in the day. If the game used chiptunes for the music and utilized the disc space for the level design, load times wouldn't have been much more dreadful than the PS version. If only the PC Engine/ Turbo GraFX had survived longer.
Funny enough, I do prefer some of them on the PC Engine version over the SNES version. And even with more modern graphics, many bosses are more impressive on the original game rather than on PSP remake,
Rondo of Blood & Symphony of the Night are the best linear & non-linear, respectively, Castlevania games ever. Excellent graphics, music, & challenge. Castlevania III is a close 2nd for linear.
Why sotn is better than games like aria of sorrow or order of Ecclesia? these games has better bosses, superior level design, Far more balanced weapons and spells etc Don't get me wrong, I love sotn, but I think is a little bit overrated
Gran vídeo!! Ahí tu qué opinas, Drácula X es un remake, un Port o más bien una reimaginación de Rondo of Blood por las capacidades del SNES?? La verdad es que si se nota la diferencia gráfica, pero yo creo que sigue siendo un gran juego por si solo Drácula X 👍. Gracias por estos vídeos!
Muchas gracias! Pues hay mucho debate sobre esto, mucha teoría que fue realmente así por imposición (limitaciones técnicas); pero como al final cambia cosas de la historia o personajes de RoB... creo que lo más adecuado es decir que es una reinterpretación del primero.
The SNES version is such a half-assed fugly port imo, as the system is capable of much more than this port would suggest. In fact, it could technically do basically everything seen in the PC game and more besides in most cases. Shame this is what it got, because I think a properly handled SNES version of Rondo that actually played to the system's strengths could have been one of the greatest 16-bit era Castlevania games of all time. Thank God for Castlevania IV on SNES at least, as SNES has one of the very best Castlevania games right there. And regardless, the PC Engine version of Rondo is also great and well up there with the very best too.
Really don't understand why they reduced the segments on the serpent boss on SNES when it can display both more sprites on-screen and more sprites tiles/sprite pixel per scanline too. And it seems they kinds of did that in principle a lot with the SNES version, despite the system being more capable than the PC Engine in terms of sprites, backgrounds, and graphical effects. Quite frustrating.
They did a great job with the SNES port, outside censorship. Sprite work is great, majority of backgrounds look amazing and soundtrack is next level for a system like SNES.
It is said that Rondo of blood is the proper telling of the story based on the version of Dracula we see in symphony of the night as well smash Bros ultimate.
Calling Dracula X a remake to Rondo of Blood is a bit disingenuous though isn't it? Sure, the named characters are mostly the same, as well as some graphics. But the levels are vastly different, with different story and mechanics (level mechanics not overall game mechanics) Dracula X is at best a seperate game, at worst a demake to Rondo of Blood, in my opinion.
"Castlevania Chronicles" vs "Akumajou Dracula" sería la comparación correcta... pero sería como comparar el "arrange mode" con el "classic/normal mode"
Na minha opinião, o Dracula X como um port do Rondo é bem fraco. O único ponto que ele é superior é na qualidade sonora e em algumas áreas em que o gráfico é melhor (porque tem partes de uma mesma fase em que não tem detalhes nenhum). Como um jogo independente, sem comparar com o Rondo, é bem decente. Mais injusto do que difícil principalmente pela movimentação do Richter, mas um bom jogo. Eu ainda prefiro o Castlevania IV sobre ele.
A pesar que Rondo of blood le gana en todo a Dracula X excepto en la dificultad, es impresionante lo que lograron con la banda sonora en Super Nintendo, solo por eso Dracula X tiene su lugar como un buen juego de Castlevania.
@@PsychomachineryEBM of course it is. Just compare Den and see how cringe it sounds on Rondo. Bloodlines also sounds way better on the SNES. It's weird, but the "higher quality" synths screw up the sound design for Rondo because they really sound too plastic. Those shit brasses on Rondo ruin a good part of the soundtrack. Also, the extra crispy sound breaks a lot of the possible immersion. I won't deny Rondo is better on level design, but musically it could have been way better
@@magicalmidgethorse4730 ...actually I think That's why stage 5' sounds a little better in Rondo than in DX for me The crispy sound fits the water level
I think it depends on the level: I love the upbeats with the SNES synth but the calmer tones with the Rondo's one. Sometimes the battles are anoying with that SNES "chirp" and sometimes the Rondo soundtracks sound too "soft" in the action parts.
Ambos juegos son magníficos tanto el Rondo of Bood y Drácula X tienen sus virtudes, yo destaco los efectos de sonido de la versión del Snes al momento de dar el latigazo se escucha mejor que su versión original se puede notar el momento de golper al jefe Dullahan se escucha como si golpeara metal y al momento de caminar también se escucha un efecto de metal, también con los caballeros lanza y las armaduras que lanzan hachas se escucha el mismo sonido metálico al golpearlos, la versión original no tiene ese sonido
Comparing the technical capabilities of the two is like comparing "Bloodstained: Curse of the Moon" with "Castlevania III" They are completely different, you can compare how well executed are the battles or the gameplay, though. (Although there are examples where the technologically advanced version failed too, like Castlevania 64 or Megaman X3 for Ps1)
Sometimes it's better to make versions like this in an inferior system. The more authentic experience make it look more special than being a simply downgraded version. If the devs tried to replicate ROB at all costs this game would just look poor in the (many) areas where the Snes cant keep up with the Pce hardware.
the SNES was more capable technically than the PCE, only downside was storage capacity (CD vs cart) SNES had a better sound chip, IMHO, that Sony chip is awesome
A mi nunca me gustó Dracula X ya que Castlevania IV dejó la vara muy alto en cuanto jugabilidad e historia. Si primero hubieran sacado Dracula x y luego el IV la historia para mí hubiera sido distinta
Dracula's teleport in Dracula X looks so much better and unique with that smoke-like fade, compared to other games that render the teleport with a random light coming from above.
I honestly feel SNES's Dracula X gets a bum rep. Yes, it's not as good as Rondo of Blood but it's still very enjoyable. The level designs are different enough for a new experience and some of the bosses are different too. The graphics (for the most part) and sound effects are better on SNES's Dracula X. After listening to the music, while better on Rondo is quite impressive. I will say that I'm not a fan of the in-game art (I like the color style though) that SNES Dracula X uses in its cutscenes and prologue. The US box art and instruction manual used the art from Rondo of Blood, which at the time, felt like a bait-and-switch to me.
Yes, Warlock is NOT Shaft... but the design and some movement patterns are very similar. Enjoy the video!
Gracias 🙂 🙂 🙂
Fascinante...
Interesting how SNES Carmila's attacks looked like Shaft's. Not mentioning how they censored her and removed Laura.
@@mikaelsza That's because that's not Carmilla in the SNES version. It's actually Richter's fiancée who has been turned into a monster. And she acts more as a stand in for Shaft than Carmilla.
Just the fact that the SNES version of the Dracula fight includes instant death pits makes it one of the hardest last fights ever in a Castlevania game.
They have done that a couple times.
And terrible design
That was cruel and unnecessary.
@@NessKwik0 Dracula’s Curse third phase too
Can't say how many times I've had to re fight Dracula after winning because I was trying to backflip into the orb and fell from that left pillar. 😅
Even though Dracula X isn’t exactly like Rondo. I’m still impressed by the quality on how they made it work for the SNES
Sometimes it's better to make versions like this in an inferior system. The more authentic experience make it look more special than being a simply downgraded version. If the devs tried to replicate ROB at all costs this game would just look poor in the (many) areas where the Snes cant keep up with the Pce hardware.
That’s the frustrating thing. They could have made a pretty faithful port to the snes if they really wanted to.
I play both almost daily and can say that each game is its own game. Dracula X has very few similarities to RoB, save the characters, and a few stages. The games are totally different. Oh, and a few stages are the and. Dracula X Dracula is harder to beat, IMO. Maria and Annette are in totally different as well.
Gotta give Dracula X points for giving us Drac in a speedo.
Dracula X, even with all its problems, is still an incredible achievement for the SNES. The sprites' downgrade is quite minimum compared to other ports, like Art Of Fighting, and the music quality is astonishing.
While there was a slight downgrade in sprites in Dracula X, the backgrounds and level assets are much better than in Rondo.
@@InsidiousOne no, Rondo is better
@@PsychomachineryEBM Rondo has it's own strong points, but not in the backgrounds and level assets. Rondo continues the design philosophy of the NES games - the floors made of flat blocks and simple repetitive backgrounds. And Dracula X level assets are way more advanced - the floors are designed to avoid looking blocky, and the backgrounds are way more complex and ambitious - the game almost looks like an early 90's anime sometimes.
@@InsidiousOne Do remember the PC-Engine was an 8-bit console; while the CD attachment gave it a heck of a lot more storage, it was still limited by what it's CPU could do. I'm also fairly certain the SNES had a much more powerful GPU. Hence why Rondo, as you put it, followed a NES design philosophy.
the ost for every castlevania game was omg awesome
Well I already said it at the time, Dracula X and Rondo of Blood the only thing they share are the sprites of the enemies and some bosses, the rest if they change since they don't use the same assets. Even so, each version seems incredible to me, adapting Richter's story in its own way.
I like to think of it as an alternate version the same way Haunted Castle, Super Castlevania IV, and Castlevania Chronicles are all "remakes" of the original Castlevania
@@Chernobog2 why we never get a remake of lament of innocence? 😭😈
Could be that the people of Trasylvania turned Richter's story into a folk tale with different interpretations just like Simon's case.
One tale is similar to RoB, then an alternate tale of is DX. You get what I mean.
@@marcosgalvis3498I love this idea. Imagine people telling the tale to each other, and one kid decides to spice up the story with "And then Richter entered Dracula's throne room. WHICH WAS FULL OF DEATH PITS!"
@@19Szabolcs91 Makes Richter look so much badass!
They both look and sound absolutely amazing!
Y'know. Something I always noticed as a Kid is that Dracula X feels very Anime-y.
Something about the way the game looks with the stages and such. It's very pretty and stylish for the SNES.
There were cutscenes in Rondo that were Japanese anime, with voice acting and everything. It's pretty funny to watch if you look it up, but I'm not sure if they ever subbed it so you can understand what they are saying.
@@lacreatura4737 Here they are, if you havnt found them: ruclips.net/video/QMgAIuov4oI/видео.html
Remember that time when Richter had to fight Devil Kazuya, or in this case its more the Mishima family was fighting Dracula all along.
Kkkkkkkkkkk
Dracula X is a "port" of Rondo of Blood to the SNES, even "Remake" would not be accurate, it is more like a REIMAGINING.
The true REMAKE is Castlevania: The Dracula X Chronicles for the SONY PSP.
Dracula's fight is literally a kaizo fight.
kaizo mario lol
I Think Rondo Of Blood Has A Best Option Of The Bosses's Name
I didn't expect for perfect SNES copy of PC Engine CD original, but Konami could've at least given Maria her magical powers and introduced Shaft so the Western players had undersood the plot of Symphony of the Night much better. Actually, Rondo of Blood should've been ported on PSX instead of remaking on SNES, with fact 1) time of SNES was coming to an end in 1995, 2) Rondo seems to be at same time longer and less frustratingly difficult of the two, and 3) Maria and Shaft. Even if it had ended up being dubbed as badly as SOTN.
I think the main issues were license related, but I've long forgotten the details.
I played DX before SotN back in the day, and the exclusion of Maria and Dhaft didn't affect my overall understanding of SotN or enjoyment of it. And honestly I feel most people who played DX ON their super NES when it released (and not through an emulator years After SotN came out) would feel the same
@@RaifSeverence Well, again; what Maria actually does in SotN is that she first heals Richter up in prologue like in RoB and DX when he rescues her, and then gives Alucard the glasses with which he can see Shaft's orbs that control Richter which she happened to find. And even without help of Maria, Alucard would've sooner or later found the glasses by himself. That still however leads to question who would escort Richter out of castle once defeated.
That time, Sony didn't want 2d games in their western platform... If Rondo of Blood were ported to PS1, it could be japan exclusive!!
@@mikaelsza Then why did we get Mega Man X 3-6?
Rondo of Blood is very superior...in sound, graphic and replay factor to save the hostages...great comparison for two great games...^^
I've always preferred the Dracula X version of the soundtrack. It's still impressive how good it sounds for the SNES
Lol Rondo got cd quality 🤷
@@PsychomachineryEBM Yeah, that guy is on hard drugs,
@@PsychomachineryEBM and?
It's truly impressive, i literally grow up with Ritcher theme in Dracula X version
Later i could play the Rondo version and hear the songs of the alternative stages
So gooood
@@kevinmarcillo3a690 same. Dracula x was the first one I heard. And it's not that i don't like Rondo of Blood, i really do. But ehhh, it's not the same. Feels too clean
I prefer the punch and raspiness of Dracula X. It just suits my taste better
Now that I have it on the Castlevania Advance Collection, I need give Dracula X a proper chance. I had tried playing it many years ago and then shortly gave up to go play Rondo of Blood again instead. Looking at it more objectively now, the game seems to have its own merits and I may very well be missing out by not playing the game with the purpose of enjoying it for what it is and seeing what it has to offer.
You’re definitely missing out, I played it when it first came out and I’ll have to say that for a cartridge game they did an amazing job considering the SNES limitations compared to a CD-ROM. It has been underrated by many people for not being the PC Engine port but is an awesome game and a jewel. Back in ‘95, this was a love letter to the fans for messing up badly on the decision to make it exclusively for the NEC.
While I will admit ROB is the better of the two, honestly I actually like Dracula X. Its one of my favorite SNES game.
You know, I think if they could have made the death pits just do minor damage and somehow change it so the player has to keep moving
Dracula X Dracula's boss fight could have been much more fun
@Bits & Beats - Where I can find this version of Theme Simon? Thanks! (Time 6:42)
3:26 You can Fight Against this Skull if you don't save Annette
The PC Engine has more logical level design. Look at the Minotaur or Dullahan fight for the best example. There are floating floor pieces everywhere you can jump on them in Dracula X which is kinda out of the place. These are absent in the original Blood or they are replaced by the pilars.
SNES limits in memory didn't allow to put more, they reserved all that memory for "alternate bosses" it seems.
Fua Drácula X fue uno de mis juegos favoritos de la súper nintendo contando que hoy en día la tengo como emulador aunque la versión de PC Engine cd no sabía que existía! Buen vídeo.
Te la recomiendo bastante
Hay zonas extras y secretos por alli
Es buenarda 👍
I prefer Dracula X first form design which aligns more with his traditional Lugosi look. But Rondo second form simply is iconic. Much better than the midlife crisis speedo wearing version in DX
A lot of the Turbo's potential was wasted on a library that was maybe 80% of mediocre space shooters. It could have wiped the floor with Sega and Nintendo
For as frustrating as it might be fighting him, X Drac battle is better. RoB Drac is a pretty ; he is just classic Drac with 2nd form which is also not hard. X is real final boss difficulty, always keeps you on your toes - can’t miss up once
Dracula X was definitely the harder game
Some enemies look better in Rondo of Blood while in Dracula X I can tell they tried to tone it down with the nudity and blood with some bosses but their design looks worst when its tone down
That's a regional thing, not a Rondo vs. Drac X thing. The Japanese and Australian versions of Dracula X have all the blood and sequences like Death getting beheaded intact.
Rondo is a classic game! Dracula X/Vampire's Kiss for the SNES/Super Famicom only touches the story being told of Richter and my Father!
I'd love to see how Symphony of the Night would look and run on a SNES. Obviously it can't do everything the PlayStation can but someone's already made a demo of it running on the Megadrive/Genesis. I'm sure the SNES could do it even better. Especially with the speech. Super Famicom games had way more well sounding speech in them compared to Super Nintendo games because of the compressed audio and extra chips so I bet Symphony of the Night would be pretty damn close to the PS1 version.
I think the Genesis is a more capable system for a downgraded port of SOTN. assuming each system has access to a 6button pad, the Genesis hardware just had more horsepower when it comes to multiple sprites on screen and a higher resolution. SNES has the edge with color palette and music of course but if we are talking about frame rate and # of sprites I think sega would get the nod
(SNES technically could display more sprites but the CPU often slowed down immensely when even using half of it's theoretical limit, whereas the Genesis was able to keep up a consistent frame rate even when maxing out the sprites. look at contra, and batman and Robin as examples)
personally if I could choose which system to develop a SOTN down grade I might side with you here and pick SNES just because of the massive bump in colors and music quality and accept the other hardware downgrades
@@joesaiditstrueFunny how we now have a SOTN demake on Genesis in the works. It's been a little over a year and it's coming along wonderfully. I really think SOTN would've worked on the PC Engine, back in the day. If the game used chiptunes for the music and utilized the disc space for the level design, load times wouldn't have been much more dreadful than the PS version. If only the PC Engine/ Turbo GraFX had survived longer.
In my opinion all the Dracula X Bosses are not so cool like Rondo of Blood Bosses, instead the Second Form of Dracula on SNES, i like this. ❤
Funny enough, I do prefer some of them on the PC Engine version over the SNES version.
And even with more modern graphics, many bosses are more impressive on the original game rather than on PSP remake,
"Camilla" in DXX is actually Annette if you don't save her.
plus her attacks with the orbs is originally Shafts attack before he is killed.
That werewolf boss sounds like a woman reaching her climax
😂👍
Rondo of Blood & Symphony of the Night are the best linear & non-linear, respectively, Castlevania games ever. Excellent graphics, music, & challenge. Castlevania III is a close 2nd for linear.
Why sotn is better than games like aria of sorrow or order of Ecclesia? these games has better bosses, superior level design, Far more balanced weapons and spells etc
Don't get me wrong, I love sotn, but I think is a little bit overrated
@@Syma408Me personally I like SotN because it's easy, Ecclesia is just too hard 😂
5:37 - STAR PLATINUM! ORAORAORAOROARAORAORAORAORAORAORA
Fala ai ja tava me esperando?
🤣
Wyvern?
Gran vídeo!!
Ahí tu qué opinas, Drácula X es un remake, un Port o más bien una reimaginación de Rondo of Blood por las capacidades del SNES??
La verdad es que si se nota la diferencia gráfica, pero yo creo que sigue siendo un gran juego por si solo Drácula X 👍.
Gracias por estos vídeos!
Muchas gracias! Pues hay mucho debate sobre esto, mucha teoría que fue realmente así por imposición (limitaciones técnicas); pero como al final cambia cosas de la historia o personajes de RoB... creo que lo más adecuado es decir que es una reinterpretación del primero.
Pena que na morte você colocou a versão censurada.
Does anybody else hear Death say, “Why you cussing?” at the start of his Rondo fight?
in Castlevania 64 and LoD there is also a snake in the first levels
Definitely Rondo of Blood is the best version. Dracula X is totally inferior imho.
The SNES version is such a half-assed fugly port imo, as the system is capable of much more than this port would suggest. In fact, it could technically do basically everything seen in the PC game and more besides in most cases. Shame this is what it got, because I think a properly handled SNES version of Rondo that actually played to the system's strengths could have been one of the greatest 16-bit era Castlevania games of all time. Thank God for Castlevania IV on SNES at least, as SNES has one of the very best Castlevania games right there. And regardless, the PC Engine version of Rondo is also great and well up there with the very best too.
Really don't understand why they reduced the segments on the serpent boss on SNES when it can display both more sprites on-screen and more sprites tiles/sprite pixel per scanline too. And it seems they kinds of did that in principle a lot with the SNES version, despite the system being more capable than the PC Engine in terms of sprites, backgrounds, and graphical effects. Quite frustrating.
They did a great job with the SNES port, outside censorship. Sprite work is great, majority of backgrounds look amazing and soundtrack is next level for a system like SNES.
I think the original had better animation and sense of modesty.
Original had more memory and less processor... sometimes restrictions work wonders.
6:10 this stage makes me mad!! What a fool design!!
castlevania music is some of the best in gaming history
The background and floor textures are waaaaay better on X
It is said that Rondo of blood is the proper telling of the story based on the version of Dracula we see in symphony of the night as well smash Bros ultimate.
Yup, SOTN is basically the second part of ROB, that's why SOTN's prologue is the final battle of ROB
@@alejandroalfonso6545 they call Richter Belmont's story the Dracula x chronicles
Calling Dracula X a remake to Rondo of Blood is a bit disingenuous though isn't it? Sure, the named characters are mostly the same, as well as some graphics. But the levels are vastly different, with different story and mechanics (level mechanics not overall game mechanics)
Dracula X is at best a seperate game, at worst a demake to Rondo of Blood, in my opinion.
The backgrounds in the snes version are looking better in my opinion
Super castlevania 4 vs chronicles es una comparación justa?
El Chronicles original y el de Ps1 podría ser mejor
Eu acho que sim. No geral eu prefiro o 4, mas o Chronicles original tem suas qualidades. O de PS1 não.
@@kevinmarcillo3a690 Creo que el ya hizo esa comparación
"Castlevania Chronicles" vs "Akumajou Dracula" sería la comparación correcta... pero sería como comparar el "arrange mode" con el "classic/normal mode"
@@gm2998 mas a versão de ps1 não é literalmente a original porém com gráficos e músicas atualizados?
I do like the fact SNES Dracula's second form is literally Satan
Na minha opinião, o Dracula X como um port do Rondo é bem fraco. O único ponto que ele é superior é na qualidade sonora e em algumas áreas em que o gráfico é melhor (porque tem partes de uma mesma fase em que não tem detalhes nenhum).
Como um jogo independente, sem comparar com o Rondo, é bem decente. Mais injusto do que difícil principalmente pela movimentação do Richter, mas um bom jogo. Eu ainda prefiro o Castlevania IV sobre ele.
I consider Dracula x a retelling of rondo that has been given extra details to make it seem an the more epic haha
Cual remake?
i think dracula x is a Demake
If I had a nickel for every Castlevania game Konami has released on the weirdest devices, I would be a millionaire by now
Super Castlevania IV is beats both of these for controls, presentation, artwork, music, difficulty... basically, everything.
Rondo of Blood is the best.
Shaft is so much better than Warlock not gonna lie
Sometimes you can do wonders with more memory space.
Rondo of Blood is highly superior than SNES Port.
To be honest snes has better backgrounds graphics .
@@armand4116 Nah, most of the backgrounds are really bland
Cual es mejor de los 2 ?
Rondo of blood (the PC engine CD version) is Far superior, has the best controls, stages, musics and Secrets, but dracula X is good too
Buff Dracula is a speedo was an inspired design choice.
A pesar que Rondo of blood le gana en todo a Dracula X excepto en la dificultad, es impresionante lo que lograron con la banda sonora en Super Nintendo, solo por eso Dracula X tiene su lugar como un buen juego de Castlevania.
cuál remake? si la versión de snes es inferior al de Rondo of Blood
Dracula X felt shorter than Castlevania 4.
I wonder why?
Because it was made in less time
psp?
Dracula veio mais preparado no Super Nintendo do que no PC Engine kkkk
🔥 DRACULA X 🔥
Sound better on snes
Lol no
@@PsychomachineryEBM of course it is. Just compare Den and see how cringe it sounds on Rondo. Bloodlines also sounds way better on the SNES. It's weird, but the "higher quality" synths screw up the sound design for Rondo because they really sound too plastic. Those shit brasses on Rondo ruin a good part of the soundtrack. Also, the extra crispy sound breaks a lot of the possible immersion. I won't deny Rondo is better on level design, but musically it could have been way better
@@magicalmidgethorse4730 ...actually
I think That's why stage 5' sounds a little better in Rondo than in DX for me
The crispy sound fits the water level
I think it depends on the level: I love the upbeats with the SNES synth but the calmer tones with the Rondo's one. Sometimes the battles are anoying with that SNES "chirp" and sometimes the Rondo soundtracks sound too "soft" in the action parts.
Thank you for using a CRT filter. Most people don't! And I think it really takes away from the experience.
agreed 💯 16bit sprites were never meant to be displayed without scanlines, as they were developed to be viewed that way
PC Engine better
I love Snes version
Ambos juegos son magníficos tanto el Rondo of Bood y Drácula X tienen sus virtudes, yo destaco los efectos de sonido de la versión del Snes al momento de dar el latigazo se escucha mejor que su versión original se puede notar el momento de golper al jefe Dullahan se escucha como si golpeara metal y al momento de caminar también se escucha un efecto de metal, también con los caballeros lanza y las armaduras que lanzan hachas se escucha el mismo sonido metálico al golpearlos, la versión original no tiene ese sonido
The original is best on drácula fight, make more Sense for sequence
O do SNES foi feito para nos enlouquecer.
Wow Dracula lost his abs
El Drácula x es muy difícil pero bueno
PS4 Owners are lucky they got the Real Thing.
While impressive for a SNES game, Dracula X is still unfortunately vastly inferior to it's original.
Comparing the technical capabilities of the two is like comparing "Bloodstained: Curse of the Moon" with "Castlevania III" They are completely different, you can compare how well executed are the battles or the gameplay, though.
(Although there are examples where the technologically advanced version failed too, like Castlevania 64 or Megaman X3 for Ps1)
Sometimes it's better to make versions like this in an inferior system. The more authentic experience make it look more special than being a simply downgraded version. If the devs tried to replicate ROB at all costs this game would just look poor in the (many) areas where the Snes cant keep up with the Pce hardware.
the SNES was more capable technically than the PCE, only downside was storage capacity (CD vs cart)
SNES had a better sound chip, IMHO, that Sony chip is awesome
Hold up WTF DOES DULLAHAN SAY?!?!
Rondo of blood fue dificil, muy dificil.
A mi nunca me gustó Dracula X ya que Castlevania IV dejó la vara muy alto en cuanto jugabilidad e historia. Si primero hubieran sacado Dracula x y luego el IV la historia para mí hubiera sido distinta
Agora compara a dublagem do pc engine com a do psp.
Remake looks good
Not a remake
Dracula's teleport in Dracula X looks so much better and unique with that smoke-like fade, compared to other games that render the teleport with a random light coming from above.
I guess in game design the smoke is kinda harder to see compared to the random light
Still
Pretty unique
I honestly feel SNES's Dracula X gets a bum rep. Yes, it's not as good as Rondo of Blood but it's still very enjoyable. The level designs are different enough for a new experience and some of the bosses are different too. The graphics (for the most part) and sound effects are better on SNES's Dracula X. After listening to the music, while better on Rondo is quite impressive. I will say that I'm not a fan of the in-game art (I like the color style though) that SNES Dracula X uses in its cutscenes and prologue. The US box art and instruction manual used the art from Rondo of Blood, which at the time, felt like a bait-and-switch to me.
To be honest I did played castlevania games before in my younger time but not this game
For me Both games are better
Snes best
The Rondo of Blood is way better than the Dracula X.
X seems hard
It fucking was
Especially the dracula fight
No chance for snes
CBum Dracula
the original is better it would be like PUBG and the free fire remake
The original way better.
Dracula x é basicamente a versão merda de rondo of blood
Snes forever the best