A player in my pod is experimenting with Nadu in a +1/+1 themed deck without equipment to lower the consistency with no infinite draw combos. The idea is to make a wide and tall board state and win with combat. Definitely more fun to play against and has counter play.
I built this deck specifically to muck with the one player at the table who has no concept of power level. Won’t play it unless he’s there. Group typically plays 6-8 power. Biggest problem with Nadu is that he requires literally no interaction with your opponents to win.
Correct! The main reason to run this is to get another instance of your commander so you can re-trigger the Twice per turn clause. Good catch though! Sometimes in recording I say things like this, and it's good for other's to see so they aren't confused. :)
Nadu is broken, but I'd personally just include it in the 99 of a high power edh deck, not cedh, maybe with a flicker theme but without abusing it's ability.
Yeah no, not cool, not kind; already fought a Twanos that had an Urza hidden in the mix- you know the one. Now Nadu is in there to; he's combo'ed off of it TOO many times already because gee golly gosh- green has low cost creature searches. Surprise Nadu is worse than knowing the bird is coming, trust me.
i have a simic landfall/token deck and i just changed the commander to nadu. im trying to make it as casual as possible (my playgroup plays high power, but nowhere near cedh) and show restraint in what i add, as to do my best not to make the gae miserable. 1 of my rules was no 0 cost equipment or infinite combos.
I also did this and it seems totally fine. It’s not overpowering and my turns take a pretty average amount of time. I think Nadu is overrated and not that strong unless you’re playing infinites tbh
Concerning the Nadu and Scute Swarm combo explained, I don't understand quite well. It's the Landfall capacity which is considered as target of capacity or the copy effect ? Thank you for the answer (I'm back in MTG after a 20 years pause it's almost a nightmare for me with all the new interactions/rules). Because I don't see the word target on Scute Swarm ( it's generally written on the cards with a target ability).
I rarely deny, or even disagree with playing against specific commanders, I'm usually willing to face anything if I have a deck that's close in power tbh, but nadu is a commander that I end up having to disagree on playing against. It's actually way harder to make a weak nadu deck than it is to make a strong nadu, the commander pops off very easily and even if you have target removal, well, you just gave the nadu player a free card or land, however in cEDH, I don't mind it that much, finally something else than kinnan in simic. actually agree with some points made by the commenter you showed there have been some discussions on banning nadu or that it's going to get banned, imo I think it probably won't happen, but I'm curious on your opinion hyped for next week, I wonder if Coram is going to show up in your vids, I've been seeing people play with it in my pods and he looks fun
I agree. I think the MOST likely card to get banned is the one ring, just because it goes in nearly every deck. And when we look at past rulings for getting cards banned, Nadu seems much less likely to get the hammer. I will say, the rules committee banned previous cards for much less. As with all things, if enough of the rules committee has PERSONAL experience with getting blown out by the commander over and over, I could see it getting banned. But I'd much rather see it stay in the format so Cedh has a little shake up in the meta. It's always fun to see pilots for decks like this absolutely pop off in a game of Cedh (in my opinion.) I do have a few graveyard decks planned this week. So be on the lookout!
Might be powerful enough for cEDH but definitely too powerful for normal EDH as it will pop off with a ham sandwich. Even if you bring it down to a $25 - $50 brew it will still wreck. Looks like a bad card design overall.
@@0rcd0c Yep whoever greenlighted this card needs their head examined. Horrid horrid design and boring as well design wise. Just more "oh look more lands" simic idiocy.
if I were in a casual pot, I would be a good sport and let someone use this commander. but only once per pod. but that's only if I knew they had not played with that commander before. but if they do choose to play with that commander? I am simply going to resign myself to losing.
i think you are really underselling alchemist and also seeker of the skybreak. you dont wana just draw 3 cards with them you wana draw 9. because nadu triggers twise each turn you can repeat the alchamest untap on each of your opponents turns and then finally on the turn before yours you target nadu
I believe you are incorrect about the 0 equip rule. Equipping equipment is sorcery speed . I don't believe you can put an equipment effect on the stack to equipping aka paying 0 twice on the same creature of you only have 1.
I really feel like that people hate to play against Nadu for the time it requires to win. We have commanders that combo off with a single spell (Stella Lee, Kediss&Malcom, etc...), but their combos are resolved deterministically and fast. Nadu on the other hand almost certainly wins, but still it is not deterministic. And you have to sit and watch a guy revealing one by one the ~85 cards in his deck. Not really exciting.
i want Nadu banned because of how easy it is to abuse. Now if it was Nontoken creatures, we wouldn't be here. if the ability only triggered once each turn instead of twice there would be some discussion but no worries about needing to ban it. if it was a 3 or 2 toughness instead of the 4 it is, if it's CMC was five or more we wouldn't be here. Nadu is too easy to play and has access to all the fancy free cast counterspells. We have Chulane, we don't need Nadu.
Yea it’s not a fun thing to watch. When najeela starts infinite combats it can also be fast but it’s like cool I can’t stop this, on to our next game. Compare that to watching Nadu goldfish a “mostly deterministic” play line to either do like an altar of the brood mill us out or thassa’s oracle. Very on simic flavor for a win con haha.
I used to have this friend who was obsessed with CDH. every time, they would bring a CDH deck to a casual game and it was so oppressive. That's why anymore? I will have no objection to a player in my pod playing Nadu once per night. The only time I would let more than one player use hey Nadu deck? is if they're doing it in the same game. that way, they have to compete with each other.
@LongLe-wx8gb oh! Happy to help. The main ones are in my deck list, you can find it down in the description of this video. But I'd highly recommend the mana dorks you can play on turn 1. Elvish Mystic, Llanowar Elves, Delighted Halfling, Birds of Paradise and you could even argue for Arbor Elf and Boreal Druid!
if you're going to have a CDH deck for this commander? you probably are already going to have the usuals like jeweled lotus. jeweled lotus and the other needed land? Will give you everything you need to bring it out turn one.
Hey Tempest, nice video about Nadu! I like the approach you took to explaining Nadu and how the 99 work with it. Curious to see if you're going to make a video about Imskir Iron-Eater. I'm building one myself and wondering how you'd approach it. Keep up the vids!
I recently returned to commander and I've made a point of leaving infinite combos and seemingly unfair degeneracy out of my decks. I have all the cards on hand to build Memnarch for example, but I know that's probably one of the meanest mono-blue decks I could make. Also, just winning each game the same way over and over is boring.
I only have one deck where I would do infinite combos? and that's my infinite deck. I don't have any other deck that I keep for that purpose. but that's only because, I'm fascinated by that aspect. but to a limited point though.
I don't think the problem itself is Nadu specifically. It is just the current peak of the simic value commander strategy and that might be the bigger problem. I do not see this card getting banned right away, but possibly down the line. I am sorry, but people are just going to have to rule 0 this commander out of their pod if they don't want to suffer it or play artifact/land interaction. This is not the first time WOTC forced commander players to have the talk or up the power level to compete with the new cards. The best cards in the deck are the equipment and token generators. Stop those and the game gets more manageable. This deck really doesn't play any differently than any other landfall or simic value deck.
it is a shame that you can't really use Nadu for casual. I could see some potential there, but it is so easy to break. Even if I had this car to come I would never use it for the same reason I don't bother with fast mana in casual.
There are so many baffling design decisions about Nadu, but the part that I find to be uniquely galling is that it doesn't even draw cards. If it did draw cards, then it would actually create much more interesting interactions, because Sheoldred or Bowmasters or Fate Unraveler blank them, a flashed Notion Thief blanks them for a turn. Maybe that's niche but at least there are things to interact with drawing cards. Making it so that you just put the cards into your hand instead for literally no reason other than to make it better is disgusting.
Honestly the most powerful abilities you can give any creature is one that gets you cards via draw or what have you or increases your land count. I do not understand why people do not seem to get that. This stupid bird gets both!
How to play Nadu: just do whatever and you'll probably win anyways.😂 Literally the only thing that efficiently deals with Nadu are those Blue and White enchantments that strip creatures from their abilities and make them unable to attack or block, which are rarely played outside of Blue. And even then, there must be someone on the table with a counterspell ready at all times, just in case they blink or destroy the enchantment. And no, killing isn't a effective way to deal with Simic Commanders, since they're recast next turn with plenty of mana left.
I really don't get what the design team is thinking sometimes. This could've been 4 mana, said lands come in tapped, and the ability triggers once per turn, and it'd STILL be pretty pushed... just not absolutely broken
Ya. The rule 0 discussion has never seemed so important. haha. The other day a guy came up to join my pod and said, "I built the new Nadu, but I think I'm just going to take it apart, it doesn't fit in any pod." I think that sums it up pretty well.
i feel like your issue is the same the shoutout commentator's was in that Nadu is one of those commander options that you have to go out of your way to build it bad.
I am half tempted to build this into a casual deck. The challenge could actually be fun. but, it would require so much effort. but, I feel it could be done to make Nadu a fun commander for casual. and the trouble is, what you were talking about. it is at its core... a competitive commander. which means, that you're going to be using all the best Mana rocks and dorks. I think you could actually get this out turned one though. using the jewel lotus and the other land you need.
Nadus ability should have only been able to exist on itself not for all your creatures and the twice per turn is so laughable as if you have him and one other thats four cards, three six and so on. So so stupid.
when I first read the ability for those Commander, I assumed it was only talking about itself. I totally miss the part where it applies to each creature
whoever plays this must be a re**rd, I don’t understand why wizards made this card. I’ve got a better idea, when I play this card, it deals 10000 damage to my opponent’s face. And it costs 1r
This commander even if not cedh is still to good for casual and is such a horrid card design. I miss the days when you had to think and you had to work to get a payoff on a commander instead of being given to you on a silver platter. The other issue is his ability makes it so it would be incredibly hard to keep off the board as your going to get so much mana advantage over time paying the tax will be incredibly easy.
A player in my pod is experimenting with Nadu in a +1/+1 themed deck without equipment to lower the consistency with no infinite draw combos. The idea is to make a wide and tall board state and win with combat. Definitely more fun to play against and has counter play.
I built this deck specifically to muck with the one player at the table who has no concept of power level. Won’t play it unless he’s there. Group typically plays 6-8 power.
Biggest problem with Nadu is that he requires literally no interaction with your opponents to win.
Unpopular opinion, I like the bird.
20:53 Flesh Duplicate DOESN'T target.
Correct! The main reason to run this is to get another instance of your commander so you can re-trigger the Twice per turn clause. Good catch though! Sometimes in recording I say things like this, and it's good for other's to see so they aren't confused. :)
Nadu is broken, but I'd personally just include it in the 99 of a high power edh deck, not cedh, maybe with a flicker theme but without abusing it's ability.
good for you!
@@MageSkeleton the salt emanating from you dude 😂
Yeah no, not cool, not kind; already fought a Twanos that had an Urza hidden in the mix- you know the one. Now Nadu is in there to; he's combo'ed off of it TOO many times already because gee golly gosh- green has low cost creature searches. Surprise Nadu is worse than knowing the bird is coming, trust me.
Whenever I faced Nadu on the commander, never count that as a worthy game.
Sylvan awakening is insane aswell, for putting out dmg and having ALOT more targetable creatures
i have a simic landfall/token deck and i just changed the commander to nadu. im trying to make it as casual as possible (my playgroup plays high power, but nowhere near cedh) and show restraint in what i add, as to do my best not to make the gae miserable. 1 of my rules was no 0 cost equipment or infinite combos.
I also did this and it seems totally fine. It’s not overpowering and my turns take a pretty average amount of time. I think Nadu is overrated and not that strong unless you’re playing infinites tbh
Concerning the Nadu and Scute Swarm combo explained, I don't understand quite well. It's the Landfall capacity which is considered as target of capacity or the copy effect ? Thank you for the answer (I'm back in MTG after a 20 years pause it's almost a nightmare for me with all the new interactions/rules). Because I don't see the word target on Scute Swarm ( it's generally written on the cards with a target ability).
Ok I saw it after rewatching the video, I need Nadu+ Scute Swarn and a 0 Equip artifact.
I rarely deny, or even disagree with playing against specific commanders, I'm usually willing to face anything if I have a deck that's close in power tbh, but nadu is a commander that I end up having to disagree on playing against. It's actually way harder to make a weak nadu deck than it is to make a strong nadu, the commander pops off very easily and even if you have target removal, well, you just gave the nadu player a free card or land, however in cEDH, I don't mind it that much, finally something else than kinnan in simic. actually agree with some points made by the commenter you showed
there have been some discussions on banning nadu or that it's going to get banned, imo I think it probably won't happen, but I'm curious on your opinion
hyped for next week, I wonder if Coram is going to show up in your vids, I've been seeing people play with it in my pods and he looks fun
I agree. I think the MOST likely card to get banned is the one ring, just because it goes in nearly every deck. And when we look at past rulings for getting cards banned, Nadu seems much less likely to get the hammer.
I will say, the rules committee banned previous cards for much less. As with all things, if enough of the rules committee has PERSONAL experience with getting blown out by the commander over and over, I could see it getting banned. But I'd much rather see it stay in the format so Cedh has a little shake up in the meta. It's always fun to see pilots for decks like this absolutely pop off in a game of Cedh (in my opinion.)
I do have a few graveyard decks planned this week. So be on the lookout!
Might be powerful enough for cEDH but definitely too powerful for normal EDH as it will pop off with a ham sandwich. Even if you bring it down to a $25 - $50 brew it will still wreck. Looks like a bad card design overall.
@@0rcd0c Yep whoever greenlighted this card needs their head examined. Horrid horrid design and boring as well design wise. Just more "oh look more lands" simic idiocy.
if I were in a casual pot, I would be a good sport and let someone use this commander. but only once per pod.
but that's only if I knew they had not played with that commander before.
but if they do choose to play with that commander? I am simply going to resign myself to losing.
i think you are really underselling alchemist and also seeker of the skybreak. you dont wana just draw 3 cards with them you wana draw 9. because nadu triggers twise each turn you can repeat the alchamest untap on each of your opponents turns and then finally on the turn before yours you target nadu
I believe you are incorrect about the 0 equip rule. Equipping equipment is sorcery speed . I don't believe you can put an equipment effect on the stack to equipping aka paying 0 twice on the same creature of you only have 1.
I really feel like that people hate to play against Nadu for the time it requires to win. We have commanders that combo off with a single spell (Stella Lee, Kediss&Malcom, etc...), but their combos are resolved deterministically and fast. Nadu on the other hand almost certainly wins, but still it is not deterministic. And you have to sit and watch a guy revealing one by one the ~85 cards in his deck. Not really exciting.
i want Nadu banned because of how easy it is to abuse. Now if it was Nontoken creatures, we wouldn't be here. if the ability only triggered once each turn instead of twice there would be some discussion but no worries about needing to ban it. if it was a 3 or 2 toughness instead of the 4 it is, if it's CMC was five or more we wouldn't be here. Nadu is too easy to play and has access to all the fancy free cast counterspells. We have Chulane, we don't need Nadu.
Yea it’s not a fun thing to watch. When najeela starts infinite combats it can also be fast but it’s like cool I can’t stop this, on to our next game. Compare that to watching Nadu goldfish a “mostly deterministic” play line to either do like an altar of the brood mill us out or thassa’s oracle. Very on simic flavor for a win con haha.
I used to have this friend who was obsessed with CDH. every time, they would bring a CDH deck to a casual game and it was so oppressive.
That's why anymore? I will have no objection to a player in my pod playing Nadu once per night. The only time I would let more than one player use hey Nadu deck? is if they're doing it in the same game. that way, they have to compete with each other.
Must have mana dorks for this Nadu?
I'd say so. The synergy is incredible with the commander.
@@Tempest-Official I’m sorry I meant which are some must have mana dorks for this deck. I’m new and there are sooooooo many lands.
@LongLe-wx8gb oh! Happy to help. The main ones are in my deck list, you can find it down in the description of this video.
But I'd highly recommend the mana dorks you can play on turn 1. Elvish Mystic, Llanowar Elves, Delighted Halfling, Birds of Paradise and you could even argue for Arbor Elf and Boreal Druid!
@@Tempest-Official thanks for the reply homie. Great video. Keep up the good work.
if you're going to have a CDH deck for this commander? you probably are already going to have the usuals like jeweled lotus. jeweled lotus and the other needed land? Will give you everything you need to bring it out turn one.
Great video, thanks!!!
Hey Tempest, nice video about Nadu! I like the approach you took to explaining Nadu and how the 99 work with it. Curious to see if you're going to make a video about Imskir Iron-Eater. I'm building one myself and wondering how you'd approach it.
Keep up the vids!
People just getting mad that a jank commander is competitive for under 100$
What about Laboratory Maniac?
Did anyone try to Play orvar as secret Commander in Nadu ?
does proliferating also trigger Nadu's ability?
No that’s doesn’t target you choose.
21:36 Listen to me. You have no enemies, no one in the world is your enemy. You do have opponents in the game 😄
They might become enemies once they play against this deck list. haha
@@Tempest-Official Agreed 😔
i forgot what song it was but "ENEMY" was one of it's main words.
I recently returned to commander and I've made a point of leaving infinite combos and seemingly unfair degeneracy out of my decks. I have all the cards on hand to build Memnarch for example, but I know that's probably one of the meanest mono-blue decks I could make. Also, just winning each game the same way over and over is boring.
I only have one deck where I would do infinite combos? and that's my infinite deck. I don't have any other deck that I keep for that purpose. but that's only because, I'm fascinated by that aspect. but to a limited point though.
I don't think the problem itself is Nadu specifically. It is just the current peak of the simic value commander strategy and that might be the bigger problem. I do not see this card getting banned right away, but possibly down the line. I am sorry, but people are just going to have to rule 0 this commander out of their pod if they don't want to suffer it or play artifact/land interaction. This is not the first time WOTC forced commander players to have the talk or up the power level to compete with the new cards. The best cards in the deck are the equipment and token generators. Stop those and the game gets more manageable. This deck really doesn't play any differently than any other landfall or simic value deck.
Counter Nadu? LOL Okay, I will just re-cast it for 5 on turn 3
Just simic doing simic things...
it is a shame that you can't really use Nadu for casual. I could see some potential there, but it is so easy to break. Even if I had this car to come I would never use it for the same reason I don't bother with fast mana in casual.
Nadu has to fill itself with bad cards to do it thing and requires a field state. Many other decks with more color access do not.
There are so many baffling design decisions about Nadu, but the part that I find to be uniquely galling is that it doesn't even draw cards. If it did draw cards, then it would actually create much more interesting interactions, because Sheoldred or Bowmasters or Fate Unraveler blank them, a flashed Notion Thief blanks them for a turn. Maybe that's niche but at least there are things to interact with drawing cards. Making it so that you just put the cards into your hand instead for literally no reason other than to make it better is disgusting.
Honestly the most powerful abilities you can give any creature is one that gets you cards via draw or what have you or increases your land count. I do not understand why people do not seem to get that. This stupid bird gets both!
How to play Nadu: just do whatever and you'll probably win anyways.😂
Literally the only thing that efficiently deals with Nadu are those Blue and White enchantments that strip creatures from their abilities and make them unable to attack or block, which are rarely played outside of Blue. And even then, there must be someone on the table with a counterspell ready at all times, just in case they blink or destroy the enchantment. And no, killing isn't a effective way to deal with Simic Commanders, since they're recast next turn with plenty of mana left.
I really don't get what the design team is thinking sometimes. This could've been 4 mana, said lands come in tapped, and the ability triggers once per turn, and it'd STILL be pretty pushed... just not absolutely broken
Simic summer
Nadu is gross and isn't remotely casual. It's not fun to play against as their turns take 10 minutes or more once nadu is in play.
Ya. The rule 0 discussion has never seemed so important. haha. The other day a guy came up to join my pod and said, "I built the new Nadu, but I think I'm just going to take it apart, it doesn't fit in any pod." I think that sums it up pretty well.
You mean like the other 2 popular landfall commanders in these colors lol
i feel like your issue is the same the shoutout commentator's was in that Nadu is one of those commander options that you have to go out of your way to build it bad.
I am half tempted to build this into a casual deck. The challenge could actually be fun. but, it would require so much effort. but, I feel it could be done to make Nadu a fun commander for casual.
and the trouble is, what you were talking about. it is at its core... a competitive commander. which means, that you're going to be using all the best Mana rocks and dorks. I think you could actually get this out turned one though. using the jewel lotus and the other land you need.
@unanon_user it's actually easy to make casual just don't use any of the equipment only use single targeted spells it basically plays like feather
Nadus ability should have only been able to exist on itself not for all your creatures and the twice per turn is so laughable as if you have him and one other thats four cards, three six and so on. So so stupid.
when I first read the ability for those Commander, I assumed it was only talking about itself. I totally miss the part where it applies to each creature
whoever plays this must be a re**rd, I don’t understand why wizards made this card. I’ve got a better idea, when I play this card, it deals 10000 damage to my opponent’s face. And it costs 1r
This commander even if not cedh is still to good for casual and is such a horrid card design. I miss the days when you had to think and you had to work to get a payoff on a commander instead of being given to you on a silver platter. The other issue is his ability makes it so it would be incredibly hard to keep off the board as your going to get so much mana advantage over time paying the tax will be incredibly easy.
I thought about picking up one of the old precons for this reason. maybe something from strix
i hope Nadu gets banned soon, i'd like to play Magic the Gathering.
Bah, it is no different most cEDH commanders... if you don't like it then rule 0 it.
Nadu is pretty much like playing solitaire. Kinda boring to be honest. But that is pretty much cedh for ya.
Why are you wasting your time on Pay-to-Win garbage?