a tomb impressiviness has actually a hidden recreation bonus, if u have a tomb with a sarcophac and a dead colonist inside it, the pawns will mourn there and get some reacreation out of it, however, it doesnt tell you, but more impressive tombs fill up the reacreation bar faster
Oh that's interesting. Wonder if it's any good compared to other higher level recreational methods tho. The best one so far that I found was viewing art which, I tested with a silver grand sculpture. The colonist fills their recreational needs within seconds which is honestly fun to watch.
Great tutorial! A couple of points to add: 1. Concerning the tree radius and meditating, if you're not playing a murder-munchkins scenario and you have enough space in your base to encompass the tree radius, you're better off not building around it. Normal pawns have lots to do, like building a base, researching, and other non-murdery things that Francis's band seems wholly unconcerned with, so you don't want to have your pawns meditating at the tree for grass AND meditating more for psyfocus. You also don't want to deal with their psyfocus meter tripping when they're halfway across the map and interrupting their current job, so it's best to get it done in one sitting (tip: set tribals' psyfocus target well below their usual level). It's also hard to come across enough gold to buy honor without a lot of casket-crashing, so the meditation throne route can take a long time. The anima grass gain rate drops to 50% at 12 hours per day, then to 25% at 24 hours, so unless you have pawns that you want to meditate all day (i.e. the less skilled) you're better off having a bunch of them meditate for 3-4 hours right after breakfast. Then you don't have to worry about picnic crimes, they'll get a rec boost, and they can do some chit chatting. You do waste some time walking, though, so make sure the meditation period is long enough. When you level up casters and want them at 100% 24/7 you can just increase meditation and lower that of non-casters. 2. Landscape around the tree for "beautiful environment" moodlets! Anima trees aren't affected by flooring and torches, so build a path, put out a torch for night owls, plant flowers around it (don't put paths or a growing zone over the tree, though!), and keep it clean. When you put down the frames for paths you'll get a red warning line, but that will disappear when the path is built. 3. Meditation fills the recreation meter but pawns will eventually get bored with it, so you might need an additional rec period if you want that lovely "rec fulfilled" moodlet. 4. Don't count on finding those animus stones as they're as rare as healer mech serum and super expensive. 5. Anima grass is long-lived, but it does have a lifespan, so if you don't accumulate and use it fast enough it will whither. 6. There's a mod for "invisible meditation spots" if you find the neon green hexes vexing.
I would caution against using floors for beauty, because floors can get dirty, and cleaning an anima tree that is far from the base gets time consuming. It can work if you have free time and extra manpower, but IMO you are better off setting up a single high quality statue next to the tree and accepting the negligible psifocus cost in exchange for pawn happiness. Yes, floors grant speed, but unless you have enough spare manpower to dedicated 1-3 pawns to cleaning, it's not worth it. Floors are a late game thing, not a mid game thing. Anima Trees have 0% flammability, so you do NOT need to build firebreaks for them. I learned this just now. Instead of having 2-3 pawns permanently out of commission meditating all day, I prefer to have all paws meditating at the same time for ~2 hours. It keeps all my pawns in the same place so they can help eachother when things go wrong, it guarantees social and meditation recreation early in the day, and it helps sync their internal metabolic clocks. This is less efficient than having just 2-3 pawns meditating for 8 hours because it means there is more total travel time, and it means my base is unguarded for ~4 hours at a time each day, so my method definitely has downsides. What strategy to use depends on preference and how far the anima tree is.
Josh, any details on anima grass lifespan? How long, is it affected by anything (being enclosed, roof), etc.? It seemed to be taking forever to grow in a base in my current playthrough (tree inside a big room), and when I looked more carefully, I was losing 1-2 whole patches a day. The % didn't go down at all, just the overall total. I couldn't figure out why but maybe lifespan is the reason.
@@markhyman4013 You can lose patches if there is a grow zone laid over it and over time if you're not meditating enough (the oldest grass could be decaying). So if you took a break from meditating for a while you could be seeing the oldest grass dying off. This happened to me at a second settlement that I started where I had casters meditating but then sent them back to primary colony.
That heastroke exploit is smart, I found a way to exploit them via their food. The Bestower does not carry food, and will not help himself to yours (his guards will help themselves if they run out the food they are carrying) If you place a landing pad on one side of the map and the throne room on the opposite side: the Bestower can run out of food and collapse, dropping his inventory. (Up to 6 nueroformers at a time) You can then rescue, feed, and carry to shuttle, then repeat the quest again later. Many save scums happened during this testing. The Bestower needs to be delayed long enough to run out of food (stone door maze, obstacles, etc.) If the Bestower makes it back to shuttle, then runs out of food, it is possible for him to die inside the shuttle and tank your empire faction, making any empire on the map immediately attack.
All I could think during this: "OMG look at the little Murder Munchkins, way back before they were stone cold killers and survivors of Randy's ultimate rage!"
Tynan: Gets mad that everyone keeps calling the psycasters wizards. Also Tynan: Makes the preferred clothing of the psycasters robes and cloaks. Makes the preferred weapons of the psycasters staffs. Makes all the psycasting abilities effects that alter someone's thinking or unnaturally moves something. Makes it so that you have to let your wizards meditate in order to use their abilities.
Jealous is annoying. You are basically forced to make the jealous a better bedroom than your royal. Because they will go insane if they don't have a better bedroom than your royal that is not a jealous. Otherwise arrest the jealous and open the doors to let them escape with no mood debuff my banish. Make sure you have only 1 jealous otherwise the room has to be the same.
44% from Artistic focus is the limit but that would require a bunch of legendary sculptures, also thrones give pawns comfort so its better for keeping the mood up.
You only need one legendary sculpture for the max. All the secondary sculptures can be masterwork and get the same bonus. The real issue there is only non tribal, non ascetic pawns can focus on art, and that means they can’t get levels from the tree or ignore the noble requirements.
Thanks Francis, I always enjoy watching these and learning a few tips! The quality, relevance, comprehensiveness and density of information like you consistently put in these is extremely rare - the work you put in testing and editing show, cheers man!
I found that art is an amazing meditation focus, I did a quest that gave me a legendary marble large sculpture and got my 2 best large sculptures in a room, my caster has a gain rate of 79% phy/day. It’s insane
Oh man, I made very elaborate ways to kill the bestower, without watching the video :P My favorite one, is befriending one of the enemies, getting them to send a trade caravan, then getting the bestower shuttle near them (can be done with the landing pads). Once they see each other, they start shooting and killing each other. Benefits: 1 bestower dies or downed, so you take the psylinks. 2. Others are downed, so you can rescue them, get medical experience, AND you get faction likeness if they leave the map healthy. 3. There is a chance that the caravan will die, so all the loot will drop and you can grab it. You do NOT get -likeness from the factions if they kill each other, you only get the -likeness if they die because of you somehow. Try it out, its fun! I have about 300 Psylinks laying around, and they are 2k each to trade lol. I have infinite money.
Wow, I didn't know about dignified focus. There is also another way to get a high-level psycaster by the end of the first year. The scared noble quest. It spawns around 50th day if empire is not hostile; the noble can be captured, enslaved, forced to renounce title, imprisoned again and then recruited. This noble always has Wimp and 4-6 levels of psylink.
By the way in case you dont like a certain mechanic the modding community has got you covered! Tiered of nobles being a dead weight? Mods can fix that so they can finally clean their thronerooms and bedrooms! Tiered of anima trees taking half the map to be optimal? No worries you can put it in a 5 by 5 cube now with 0 side effects! (In my defence i like playing with small amout of colonists 3 to 5 and in such case having 20% to 33% of my colony being useless is frustrating also iam playing on small maps cause my pc aint as beefy (this one also contributes to why i play with 3 to 5 colonists too) so i cant afford the anima tree to takeup the entire map when playing tribal)
Ah, I remember how simple it was when Royalty first came out and you decided to go against the Empire. Just capture anyone with a psylevel and extract their implants to give to your pawns. That's how most of the people in my two completed games attained levels.
@@FrancisJohnYT how much does a single building affect it? have an anima tree near where I want to put a geothermal generator. also does the level 1 empire trick still work to let people meditate in a throne room instead of the tree?
I am just revisiting this for a refresher, I never did much with psy stuff. But my current save/colony I am thinking of trying it out some before restarting with a 1.4 dlc one.
Quick important note As of update 1.3.3117 giving the bestower a heatstroke has been patched "- Empire will now properly respond to player giving the bestower serious heatstroke or hypothermia or allowing it to happen"
You can also just use a nutrient paste dispenser to avoid pawns carrying meals and eating them without tables, instead of dealing with the building a table out in the open by the tree
Am using exclusively nutrient paste in my current playthrough and notice this behaviour. But still think they should maybe shrink the required tree space a bit.
if one could implant and harvest normal eyes the ideology route would probably be the fastest in the style of this one woman from elden ring. but since that needs mods and bionic eyes are expensive, the tree is the fastest. also if do this animal insanity trick if you manage to rescue some of them afterwards you have a good chance to end up with more reputation than when you startet.
I think playing with only tribals has Francis forgetting about Artistic focus which almost all non-tribals have by default and is the most powerful in meditation
I started to play rimworld 2 weeks ago, first colony, no mods yet, the guys come to the make the title cerimony.... But one of his own guards just shooted the noble right in the middle of my base (still don't know why), and the guarda flew away, i took the neuro thing and his elex staff and burried the poor betrayed guy.... i'm addicted to this game now.
Ah, the animus stones come from trading with tribal villages. I was wondering why I had yet to see any in my game, and none in FJ's current series. But I haven't been trading with tribal factions outside of the occasional caravan that shows up.
11:51 you can actually grow grass, gain psyfocus and built your base around the tree. If you have someone with multiple psyfocus types like minimal and natural you can place a wall next to the tree and the pawn meditates to both, never tried it with other types but it works.
One other downside of Anima stones is that if you don't surround your anima tree with protection and place your Anima stones next to them for the bonus modifier, then when you get raiders, the raiders will attempt to break or steal the anima stones assuming that your anima tree is not protected with walls. So anima stones are kinda worthless unless you have protection around your anima tree (which is difficult to do because of the negative psy loss when you build within the anima tree radius.
This is not true. Raiders ignore Anima Stones., it's even mention in the in-game description for the stones. "Since they look like natural objects to unobservant outsiders, raiders will generally ignore them".
If you micro manage it each honour is 26 gold last I checked[it has been a while so may have been increased] but you can keep selling and going back to save a few gold
5:00 Not sure if still works, but past time i played the best Amount of gold to give them was 51 in exchange for 1 honor That gives you 3 honor for 153 gold instead of 200 Did it change? If not, consider putting up a note in the video, só people don't give 200 and waste 47 gold
Meditation counts as recreation, so you effectively replace most their recreation with meditation. It's not a perfect one to one swap. But assuming you keep their bed close to their throne you can cut off a lot of travel time.
Hmm I don’t think the trick works anymore. My bestower always leave due to dangerous temperature. I get a notification of Quest failing and relationship diminishing
@@FrancisJohnYT From the way its worded on wikis I've read I couldn't tell if it meant it would cause more heat or less! So thanks for the confirmation.
They patched it in 1.3.3117 - Empire will now properly respond to player giving the bestower serious heatstroke or hypothermia or allowing it to happen
I added only the mods you mentioned in your video on mods for Rimworld. now I can not right click on a trader to trade. Seems I have no way to trade or do tribute collectors. Not sure which mod is causing this.
Oh I know this happened to me before but I can't remember what I did to fix it. Try removing the allow mod as I'm pretty sure that one causes the issue. Though it may be a setting within it.
@@FrancisJohnYT thanks for the response. I had some other mods on i thought I had removed. I had to start a new game as the last one was knackered after the removal.
@@FrancisJohnYT Nope, I've managed to get it to work, but around 50% of the time the Empire becomes hostile. And no, u didn't strip or set them on fire.
They does not - but everything that comes with it does. What I mean is that while psylevels doesn`t add value directly to the pawns, the things you will need to have in order for them to be useful are going to drive it up a lot. Eltex gear, animus stones, high quality statues... Only ascetics are capable of avoiding all of that.
I have heard that if anything happens to the bestower's the empire classifies it as hostile action, but I have not tested it. So most likely this has been fixed.
@@andidarmawan565 Ive tried it today and it doesnt work. Error message appears and says "The bestower is leaving due to life-threatening temperature." and you get a relationship penalty with the empire, in my case this was -62. and the guy left
@@bugrilyus yes, their AI became more cautious. The way i did it is building the wall 2 tiles thick, when the bestower is inside the room i 99% build a stone wall to the entrance, throw a molotov toward a pile of wood inside, construct the wall and let them get heatstroke while repairing some of the wall. When the bestower passed out, i install a firefoam popper just inside the room and pop it and rescue the empire's crew. I used 9 tiles of wood pile, each stack have 150hp regardless of number of wood in a stack so i used 9 wood for 9 different stack, 1 wood each stack.
That would be my only fear, wasting time on meditation. But if you go with throne meditation and max it out it's not so bad. Nature is just the worst for time wasting. I'm going to have to do some experimentation with art but until you get a legendary statue I don't think it's to good.
"We lose so many bestowers at "Cannibal Holocaust Ice Shelf". I wonder why?"
"No idea, send the next shuttle."
a tomb impressiviness has actually a hidden recreation bonus, if u have a tomb with a sarcophac and a dead colonist inside it, the pawns will mourn there and get some reacreation out of it, however, it doesnt tell you, but more impressive tombs fill up the reacreation bar faster
Oh that's interesting. Wonder if it's any good compared to other higher level recreational methods tho. The best one so far that I found was viewing art which, I tested with a silver grand sculpture. The colonist fills their recreational needs within seconds which is honestly fun to watch.
@@bruhder5854 i didnt tested around much but for a fact higher value items/rooms help improve the time they need
had the same with a sarcophagus containing a dog from the colony, it also works
Great tutorial! A couple of points to add:
1. Concerning the tree radius and meditating, if you're not playing a murder-munchkins scenario and you have enough space in your base to encompass the tree radius, you're better off not building around it. Normal pawns have lots to do, like building a base, researching, and other non-murdery things that Francis's band seems wholly unconcerned with, so you don't want to have your pawns meditating at the tree for grass AND meditating more for psyfocus. You also don't want to deal with their psyfocus meter tripping when they're halfway across the map and interrupting their current job, so it's best to get it done in one sitting (tip: set tribals' psyfocus target well below their usual level). It's also hard to come across enough gold to buy honor without a lot of casket-crashing, so the meditation throne route can take a long time.
The anima grass gain rate drops to 50% at 12 hours per day, then to 25% at 24 hours, so unless you have pawns that you want to meditate all day (i.e. the less skilled) you're better off having a bunch of them meditate for 3-4 hours right after breakfast. Then you don't have to worry about picnic crimes, they'll get a rec boost, and they can do some chit chatting. You do waste some time walking, though, so make sure the meditation period is long enough. When you level up casters and want them at 100% 24/7 you can just increase meditation and lower that of non-casters.
2. Landscape around the tree for "beautiful environment" moodlets! Anima trees aren't affected by flooring and torches, so build a path, put out a torch for night owls, plant flowers around it (don't put paths or a growing zone over the tree, though!), and keep it clean. When you put down the frames for paths you'll get a red warning line, but that will disappear when the path is built.
3. Meditation fills the recreation meter but pawns will eventually get bored with it, so you might need an additional rec period if you want that lovely "rec fulfilled" moodlet.
4. Don't count on finding those animus stones as they're as rare as healer mech serum and super expensive.
5. Anima grass is long-lived, but it does have a lifespan, so if you don't accumulate and use it fast enough it will whither.
6. There's a mod for "invisible meditation spots" if you find the neon green hexes vexing.
I would caution against using floors for beauty, because floors can get dirty, and cleaning an anima tree that is far from the base gets time consuming. It can work if you have free time and extra manpower, but IMO you are better off setting up a single high quality statue next to the tree and accepting the negligible psifocus cost in exchange for pawn happiness.
Yes, floors grant speed, but unless you have enough spare manpower to dedicated 1-3 pawns to cleaning, it's not worth it. Floors are a late game thing, not a mid game thing.
Anima Trees have 0% flammability, so you do NOT need to build firebreaks for them. I learned this just now.
Instead of having 2-3 pawns permanently out of commission meditating all day, I prefer to have all paws meditating at the same time for ~2 hours. It keeps all my pawns in the same place so they can help eachother when things go wrong, it guarantees social and meditation recreation early in the day, and it helps sync their internal metabolic clocks. This is less efficient than having just 2-3 pawns meditating for 8 hours because it means there is more total travel time, and it means my base is unguarded for ~4 hours at a time each day, so my method definitely has downsides. What strategy to use depends on preference and how far the anima tree is.
@@r3dp9 While anima trees are inflamable themselves, anima grass isn't so you kinda need firebreaks
Josh, any details on anima grass lifespan? How long, is it affected by anything (being enclosed, roof), etc.? It seemed to be taking forever to grow in a base in my current playthrough (tree inside a big room), and when I looked more carefully, I was losing 1-2 whole patches a day. The % didn't go down at all, just the overall total. I couldn't figure out why but maybe lifespan is the reason.
@@markhyman4013 You can lose patches if there is a grow zone laid over it and over time if you're not meditating enough (the oldest grass could be decaying). So if you took a break from meditating for a while you could be seeing the oldest grass dying off. This happened to me at a second settlement that I started where I had casters meditating but then sent them back to primary colony.
Yeah I never seen a animus stone, and had a few colonies with tons of tribal psymages
That heastroke exploit is smart, I found a way to exploit them via their food. The Bestower does not carry food, and will not help himself to yours (his guards will help themselves if they run out the food they are carrying) If you place a landing pad on one side of the map and the throne room on the opposite side: the Bestower can run out of food and collapse, dropping his inventory. (Up to 6 nueroformers at a time) You can then rescue, feed, and carry to shuttle, then repeat the quest again later. Many save scums happened during this testing. The Bestower needs to be delayed long enough to run out of food (stone door maze, obstacles, etc.) If the Bestower makes it back to shuttle, then runs out of food, it is possible for him to die inside the shuttle and tank your empire faction, making any empire on the map immediately attack.
Does the heatstroke cheese still work
All I could think during this: "OMG look at the little Murder Munchkins, way back before they were stone cold killers and survivors of Randy's ultimate rage!"
Tynan: Gets mad that everyone keeps calling the psycasters wizards.
Also Tynan: Makes the preferred clothing of the psycasters robes and cloaks. Makes the preferred weapons of the psycasters staffs. Makes all the psycasting abilities effects that alter someone's thinking or unnaturally moves something. Makes it so that you have to let your wizards meditate in order to use their abilities.
so true LUL
Greedy and Jealous are also traits you should avoid when getting titles for your pawns.
Jealous is annoying. You are basically forced to make the jealous a better bedroom than your royal. Because they will go insane if they don't have a better bedroom than your royal that is not a jealous. Otherwise arrest the jealous and open the doors to let them escape with no mood debuff my banish. Make sure you have only 1 jealous otherwise the room has to be the same.
@@bchipgaming6630
Or simply launch them in a launchpod.
Far, far away.
It cant be more simple.
And dont forget to cut their legs.
44% from Artistic focus is the limit but that would require a bunch of legendary sculptures, also thrones give pawns comfort so its better for keeping the mood up.
You only need one legendary sculpture for the max. All the secondary sculptures can be masterwork and get the same bonus. The real issue there is only non tribal, non ascetic pawns can focus on art, and that means they can’t get levels from the tree or ignore the noble requirements.
Thanks Francis, I always enjoy watching these and learning a few tips! The quality, relevance, comprehensiveness and density of information like you consistently put in these is extremely rare - the work you put in testing and editing show, cheers man!
You can boost the tree with up to a total of 4 anima stones or nature shrines. Stones are +2% each and shrines are +1%. That is an extra 4-8%
I found that art is an amazing meditation focus, I did a quest that gave me a legendary marble large sculpture and got my 2 best large sculptures in a room, my caster has a gain rate of 79% phy/day. It’s insane
It is one of the better focus, we also have access to lots of masterwork statues.
Oh man, I made very elaborate ways to kill the bestower, without watching the video :P
My favorite one, is befriending one of the enemies, getting them to send a trade caravan, then getting the bestower shuttle near them (can be done with the landing pads). Once they see each other, they start shooting and killing each other. Benefits: 1 bestower dies or downed, so you take the psylinks. 2. Others are downed, so you can rescue them, get medical experience, AND you get faction likeness if they leave the map healthy. 3. There is a chance that the caravan will die, so all the loot will drop and you can grab it. You do NOT get -likeness from the factions if they kill each other, you only get the -likeness if they die because of you somehow. Try it out, its fun! I have about 300 Psylinks laying around, and they are 2k each to trade lol. I have infinite money.
I can show pics of how I did it, if anyone is interested
Ah! And forgot to say, you can harvest Arcotech eyes from the bestower if you do it right :P All my pawns have arc eyes
@@mosesbuddhajesus3362 I don’t think the temperature trick works anymore. The bestower will just leave due to dangerous temperatures
@@Xsksnssjccxghb Unless a Granite wall were to suddenly find itself in front of the exit
I have 1000s of flake. I'm basically a drug lord lol
Damn one rimworld video after another? Can't say I'm complaining though!
Ah just noticed it is a tutorial XD oh well rimworld is rimworld :)
09:00 I did not know of this. I'll be sure to do that from next time onwards.
Hello, this is our throne room, we call it: "The Oven", take a seat, our knight will be here shortly
Well, that's a cheese alright.
I always though you really need to go personal on taking those psylink from the bestower
Great video! It would have been useful to go over the different things that increase a pawn’s neural heat though such as eltex apparel etc.
Wow, I didn't know about dignified focus.
There is also another way to get a high-level psycaster by the end of the first year. The scared noble quest. It spawns around 50th day if empire is not hostile; the noble can be captured, enslaved, forced to renounce title, imprisoned again and then recruited. This noble always has Wimp and 4-6 levels of psylink.
10:05 Is that the same Gordiana from the future that was just killed by a rhino?
brilliant upload Francis John. I killed the thumbs up on your video. Always keep up the wonderful work.
By the way in case you dont like a certain mechanic the modding community has got you covered!
Tiered of nobles being a dead weight?
Mods can fix that so they can finally clean their thronerooms and bedrooms!
Tiered of anima trees taking half the map to be optimal?
No worries you can put it in a 5 by 5 cube now with 0 side effects!
(In my defence i like playing with small amout of colonists 3 to 5 and in such case having 20% to 33% of my colony being useless is frustrating also iam playing on small maps cause my pc aint as beefy (this one also contributes to why i play with 3 to 5 colonists too) so i cant afford the anima tree to takeup the entire map when playing tribal)
i love these little tutorials, thank you so much.
Ah, I remember how simple it was when Royalty first came out and you decided to go against the Empire. Just capture anyone with a psylevel and extract their implants to give to your pawns. That's how most of the people in my two completed games attained levels.
Nice tips. I was always trying to shrine max in the outdoors.
Do note they changed anima grass since this video, having buildings near the tree does affect the growth rate of the grass now.
@@FrancisJohnYT how much does a single building affect it? have an anima tree near where I want to put a geothermal generator. also does the level 1 empire trick still work to let people meditate in a throne room instead of the tree?
I am just revisiting this for a refresher, I never did much with psy stuff. But my current save/colony I am thinking of trying it out some before restarting with a 1.4 dlc one.
Quick important note
As of update 1.3.3117 giving the bestower a heatstroke has been patched
"- Empire will now properly respond to player giving the bestower serious heatstroke or hypothermia or allowing it to happen"
That’s so lame
Drop pod the left over loot back to the empire as a "gift", rescue the downed guards. Right back to being friends
All this time and o didn't know about anima Stone... Thanks for that.
Ah stink my title holder for my last run had a bad trait, but he held harpsichord recitals at his throne room constantly.
Francis continues to make RimWorld tutorials to get away from the madness that is the murder munchkins.
Wtf is that thumbnail 🤣
Gonna watch later when I eat but thanks for the rimworld content lately. I'm sure it's hard work so thanks again so much. 😀
You can also just use a nutrient paste dispenser to avoid pawns carrying meals and eating them without tables, instead of dealing with the building a table out in the open by the tree
Am using exclusively nutrient paste in my current playthrough and notice this behaviour. But still think they should maybe shrink the required tree space a bit.
if one could implant and harvest normal eyes the ideology route would probably be the fastest in the style of this one woman from elden ring. but since that needs mods and bionic eyes are expensive, the tree is the fastest. also if do this animal insanity trick if you manage to rescue some of them afterwards you have a good chance to end up with more reputation than when you startet.
NOTE: you can no longer farm ceremonies
11:10, wouldn't it be better to put the mediation thing around the edges of the tree's radius to push back the table a bit and Wall it in?
I don't even play Rimworld... but you forgot kill-focused weapons!!!!!!!!!!111oneoneeleven
I think playing with only tribals has Francis forgetting about Artistic focus which almost all non-tribals have by default and is the most powerful in meditation
Tribals have easier access to _gaining_ psi levels, though. That's a lot more important in my book.
real ones recognize Gordiana on the job
I started to play rimworld 2 weeks ago, first colony, no mods yet, the guys come to the make the title cerimony.... But one of his own guards just shooted the noble right in the middle of my base (still don't know why), and the guarda flew away, i took the neuro thing and his elex staff and burried the poor betrayed guy.... i'm addicted to this game now.
Ah, the animus stones come from trading with tribal villages. I was wondering why I had yet to see any in my game, and none in FJ's current series. But I haven't been trading with tribal factions outside of the occasional caravan that shows up.
11:51 you can actually grow grass, gain psyfocus and built your base around the tree.
If you have someone with multiple psyfocus types like minimal and natural you can place a wall next to the tree and the pawn meditates to both, never tried it with other types but it works.
I think you can only get multiple mediation boosts like that with Vanilla Psycasts Expanded
You can easily tribal ascetic pyromaniac with a royal title has: natural, minimalist, flame and dignified psyfocus.
Though they also nerfed grass gain, at the time of the video structures around the tree didnt increase grass growing time required which is nowadays.
One other downside of Anima stones is that if you don't surround your anima tree with protection and place your Anima stones next to them for the bonus modifier, then when you get raiders, the raiders will attempt to break or steal the anima stones assuming that your anima tree is not protected with walls. So anima stones are kinda worthless unless you have protection around your anima tree (which is difficult to do because of the negative psy loss when you build within the anima tree radius.
This is not true. Raiders ignore Anima Stones., it's even mention in the in-game description for the stones. "Since they look like natural objects to unobservant outsiders, raiders will generally ignore them".
@@bradleylodge2923 hmm ok then maybe a mod I was playing with caused them to destroy and steal my stones
Yeah from my games they just ignore it... Though sometimes they get destoryed by random meteors or mesh clusters though >.>
If you micro manage it each honour is 26 gold last I checked[it has been a while so may have been increased] but you can keep selling and going back to save a few gold
Very handy guide, thank you!
Fun stuff! thank you for your work!
I really should get the royalty DLC
Never waste time if it is something rimworld related... Buy it right away... 😎
@@rhmagalhaes you're not wrong! 👍🏻😂 You know what, I'll treat myself.
Great video, did they nerf the psy link farming bit tho? I think I recall something about that.
5:00 Not sure if still works, but past time i played the best Amount of gold to give them was 51 in exchange for 1 honor
That gives you 3 honor for 153 gold instead of 200
Did it change? If not, consider putting up a note in the video, só people don't give 200 and waste 47 gold
This was patched out last I checked, you have to pay them the full amount now.
you missed the part about how to have everyone with enough psyfocus AND also have a normal base running
Meditation counts as recreation, so you effectively replace most their recreation with meditation. It's not a perfect one to one swap. But assuming you keep their bed close to their throne you can cut off a lot of travel time.
you can add animus stone and that-artificial-shrine-you-build around the anima tree to increase the meditation speed, or is it insignificant?
Is this mods royalty or what... I'm only just starting raiding enemies... I do have lots of elephants tho.
Who needs traps when you have 10 elephants
Would you mind doing a normal playthrough no challenge Exept 200+ difficulty and blood n dust or losing is fun? I love watching rimworld man
What if you tear down the tree on accident?
Hmm I don’t think the trick works anymore. My bestower always leave due to dangerous temperature. I get a notification of Quest failing and relationship diminishing
Not working anymore :( and they drop only 2
What is the relation between psychic sensitivity and psionics? Apparently it helps with heat buildup but I'm not certain.
Psychic sensitivity gives you more neural heat to play with, faster neural heat dissipation and some of the psy abilities affect you more.
@@FrancisJohnYT From the way its worded on wikis I've read I couldn't tell if it meant it would cause more heat or less! So thanks for the confirmation.
Wouldn't the Bestower dying from heatstroke damage the relationship with the Empire?
Yes, but just rescue them before they die and it ok u can rinse and repeat
They patched it in 1.3.3117
- Empire will now properly respond to player giving the bestower serious heatstroke or hypothermia or allowing it to happen
I added only the mods you mentioned in your video on mods for Rimworld. now I can not right click on a trader to trade. Seems I have no way to trade or do tribute collectors. Not sure which mod is causing this.
Oh I know this happened to me before but I can't remember what I did to fix it. Try removing the allow mod as I'm pretty sure that one causes the issue. Though it may be a setting within it.
@@FrancisJohnYT thanks for the response. I had some other mods on i thought I had removed. I had to start a new game as the last one was knackered after the removal.
I wonder how long till they patch out that neuroformer exploit heh
Good and helpful
Great video eh
I think the psylink neuroformer bestower farming strat has been nerfed.
I did the same and they turned hostile to me instead.
Weird, did they get burns or get hit by some fire? Did you strip them?
@@FrancisJohnYT Nope, I've managed to get it to work, but around 50% of the time the Empire becomes hostile.
And no, u didn't strip or set them on fire.
@@acheron16 Never happened to me :O
I think this no longer works
Is this outdated or did you totally forget that art worship has the highest psyfocus possible
Totally did not cover it, all of my experience up to that point was with a single extend playthrough. All tribal so no art focus to play with.
@@FrancisJohnYT oh fair enough man
Does someone know if psylink levels on your pawn are taken into consideration when the strenght of raids is calculated?
They does not - but everything that comes with it does. What I mean is that while psylevels doesn`t add value directly to the pawns, the things you will need to have in order for them to be useful are going to drive it up a lot. Eltex gear, animus stones, high quality statues... Only ascetics are capable of avoiding all of that.
Bruh I've never seen a animus stone >:0
so does this trap still work with the last update?
I have heard that if anything happens to the bestower's the empire classifies it as hostile action, but I have not tested it. So most likely this has been fixed.
@@FrancisJohnYT Thanks man. Also, I love your vids
@@FrancisJohnYT it does work but the bestower only brings 2 neuroformer even though my colonist is a freeholder with count ceremony.
@@andidarmawan565 Ive tried it today and it doesnt work. Error message appears and says "The bestower is leaving due to life-threatening temperature." and you get a relationship penalty with the empire, in my case this was -62. and the guy left
@@bugrilyus yes, their AI became more cautious. The way i did it is building the wall 2 tiles thick, when the bestower is inside the room i 99% build a stone wall to the entrance, throw a molotov toward a pile of wood inside, construct the wall and let them get heatstroke while repairing some of the wall. When the bestower passed out, i install a firefoam popper just inside the room and pop it and rescue the empire's crew.
I used 9 tiles of wood pile, each stack have 150hp regardless of number of wood in a stack so i used 9 wood for 9 different stack, 1 wood each stack.
Man I gotta stop using useful pawns as my wizards. Meditation takes such a long chunk out of their day. They stop doing their work.
That would be my only fear, wasting time on meditation. But if you go with throne meditation and max it out it's not so bad. Nature is just the worst for time wasting. I'm going to have to do some experimentation with art but until you get a legendary statue I don't think it's to good.
9:00 hmmmm interesting
PogChamp
LOL the comments would be bombarded
didnt you just have like 20k subs
09:20 aaaww
66
You have great material, but you speak too fast.
I usually put it on x1.5 speed
First
you botched praetor pronunciation.