Bringing out the big guns - Barcast Vs Ubivator - 1v1 Beyond All Reason

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  • Опубликовано: 16 ноя 2024

Комментарии • 15

  • @TheBoxtop15
    @TheBoxtop15 6 дней назад

    really great game. don't see a lot of high level 1v1 armada so this was a real treat

  • @gg.youlubeatube6249
    @gg.youlubeatube6249 9 дней назад +1

    Hundreds hours spent by analyzing game progress finally pays back to BARCAST. Althou Ubivator show some stunning attack moves and exceptional micro, veteran level of BARcast won by macro. Awesome match !

  • @Jakkaribik1
    @Jakkaribik1 10 дней назад +3

    Ubivator Was doing Great but Near the End Lost because Barcast used the Slow and Steady Expansion in Resources what works the best when the Enemy does not Push with all Force for the WIN.

  • @AndrewClark63
    @AndrewClark63 11 дней назад

    Awesome game! Great cast and commentary. Seat of your pants game play. Thank you.

  • @AuditService-t6w
    @AuditService-t6w 12 дней назад +6

    Thanks for the cast, Requiem!

  • @SSGLGamesVlogs
    @SSGLGamesVlogs 8 дней назад

    In TA, one of the classic compositions I like doing, is the Fido (x10) + Maverick (x2) combo.
    So I was curious about Welders being paired with Hounds here. Although the former would have to step in front. While Gunslingers would advance more along.

  • @fioralangust
    @fioralangust 4 дня назад +1

    23:40 "Look at that damage there" Well, it was self-sabotage damage.

  • @alexisbrin518
    @alexisbrin518 11 дней назад +2

    25:52 sec : when all of the frontline of barcastTV gets EMP, all of the unit are now dead, i feel like Ubuvator could've just pressed for victory. Slow push with hounds + Welder have 5 or 6 rez bot to reclaim in cas it doesn't go according to plan.

    • @alexisbrin518
      @alexisbrin518 11 дней назад +1

      It is an impressive skill to have the killer instinct in RTS and in this gale even more, since a failed attack often leads to the opponents reclaiming a massive amount of metal.
      On the other hand snowballing can go out of control when you win a fast, push and resurect the dead unit from opponent near the battlefield.

  • @TheJamuson
    @TheJamuson 12 дней назад

    I'm no expert but on the topic of keeping the commander in the base vs using it to expand, out, it seems like using it in the base in a 1v1 is more useful on smaller maps and using it to expand is better for larger maps. Building units asap is always great, but you need to be able to use those units to cripple the expansion of your opponent or they'll just out eco you fairly quickly. Large maps offer more benefits to expanding quickly and at the same time make it harder to stop your opponent from doing so with unit spam.

    • @Requiem_tv
      @Requiem_tv  12 дней назад +1

      you gotta remember that the com is a powerhouse in early game, and using it to push locations is very strong. So on smaller maps i do see players more often expanding with com.
      However the meta does seem to be changing more towards stay in base

    • @TheJamuson
      @TheJamuson 11 дней назад +1

      @Requiem_tv True, a good DGun can swing the front lines in your favor very quickly.

  • @evilme73
    @evilme73 3 дня назад

    no graphs :( sadge

    • @Requiem_tv
      @Requiem_tv  3 дня назад

      Sorry it slips my mind some times.