There's a few headsets that are so close to "perfect" in my eyes. I'm leaning more towards the Pimax Crystal Light over this headset, and the better screen and lenses are more important to me than passthrough and eye-tracking. As a sim racer, I think my perfect checklist would be: DisplayPort Inside-Out Tracking (No need for base stations) QLED/Mini LED+Local Dimming Aspherical/Pancake lenses Eye Tracking (for foveated rendering) Colour Passthrough (for adding real steering wheel in racing sims) Under £1,000 Basically, the Pimax Crystal Light, with Eye Tracking and Passthrough...It's a dream, but I feel we're close to it!
I don't see the point of this product, Bad lenses, old Display technology (no OLED, only 90hz), older processor, expensive wired kit that should be included in the box by default $1000? for this doesn't seem like a good deal Lets see what samsung X Google X Qualcomm crossover has to offer at the end of the year! I expect something around this price point with samsung oled technology that already are in the phones
The problem with the Pimax Crystal Light is Pimax. A lottery if you get a working headset along with returns hell, and then if it lasts a year with no other issues. And then using it with crashes, having to buy the comfort kit on top etc etc...
They refuse to learn from their mistakes, especially as veterans of the XR industry. They should be the market leader by now, but instead they're oblivious.
@@BeyondtheBox1good point- there is something there worth looking at if those specs are true. But 120 FOV… you’re getting into PiMAX territory no? Maybe they can do it tho.
I think a big part of the problem is that a lot of people who aren't really familiar with VR (apparently including a lot of product development types) think AR has MUCH broader appeal than it actually does. Sure there are niche applications where AR makes sense, primarily enterprise stuff, but I personally have absolutely no interest in it. VR on the other hand is FREAKING AMAZING! The same goes for stand alone VR, zero interest. For me, the perfect HMD would be the Bigscreen Beyond, but with IPD and eye distance adjustments and generic face cushions. That Apple phone scan business was a mistake.
I agree. I only want VR. To me, AR is only cool for productivity but even still, I'd rather be totally immersed. I don't need one headset that does everything. I'd rather have a few headsets that each have a specific S tier function.
No oled or local dimming LCD and no pancake lense in 2024?????? Gotta pay extra for Displayport cable for over $100??? HTC done it again DOA product. Poor business and they have to fire htc CEO or just stay away from VR business
I've commented on why I will be pre-ordering this headset on other announcement videos and I am copying and pasting that comment here to give my long winded reasoning. : "This is pretty much exactly what I was looking for. I will be using this as my daily driver for pcvr. I can definitely understand the incompatibility with users who get too distracted by a fresnel lense. But being a vr user who started with pc and standalone play sessions from the vive to the quest 2 I am someone who can focus on my own performance ignoring fog glare or lense distortion, this headset is the perfect match for me. I've wanted eye tracking and foveated rendering combined with full body tracking support in a headset that can be used with swappable batteries for a standalone experience if needed on a case to case basis. As for the controllers and the chipset.. Also perfect for me! A lightweight feathery lightsaber of a controller is completely immersion breaking for me. I play Battle Talent and battle royal shooters or shooters in general. I add weights to the controllers and handstraps myself for added weight and physical enjoyment. So I likely will not be using hand tracking unless in a social experience or I'm watching media or playing something on mixed reality like maybe a board game on rare occasions. As for graphics, I've come to the found opinion that better graphics are usually fluff that detract from an immersive experience of being in a surreal virtual environment. I love seeing a high visual fidelity and pixel dense experience on some pancake lenses as much as anyone else. But to me that is the gimmicky problem of vr the same way that modern aggressively competitive uncanny graphics improvements detract rather than improve on artistic originality and immersing myself in a virtual world. Unless of course the lenses are a problem for someone as I said. This comes from my biase of being a guy who uses haptics and enjoys hopping into The Haunted Apk or Resident Evil 4 or Cosmodread standalone (my preferred graphical version) or cod style zombie maps for arcade type of fun as much as I play anything else I play. With of course the enjoyment for graphically impressive story or experience games whether action or haptic orientated or not. So my use of vr is very much as an immersive arcade or virtual surreal world with features at the forefront, and creativity rather than graphics emphasized. I am someone who's first vr experience was beach head 2000 on a beach head 2002 360 vortex drop down helmet arcade machine with connected shooting sticks in a physical arcade running on quarters when they existed popularly. And I am someone who can enjoy vr being purposefully tailored to be physically demanding. So when I want something to be ultra realistic I'll just do what I want in real life, however long it takes me to get there or aquire or use a simulator. The focus vision is also great for a social experience which I hop into as well and I enjoy multiplayer online games regularly. But my emphasis is that I personally play vr to enter a world with a challenging environment both against other players and against high difficulty set opponents for the thrill of improving my virtual skills. I will play a game with a relaxing experience just sitting down in vr or on controller out of vr if I feel like enjoying something more relaxed than what I've described. That's my two cents, this headset is all I've wanted. The price works for me. I'm going to pre-order the headset :)"
so? how's the headset? have you received it yet? i was on the fence with all of it myself, but the lack of more in depth video reviews is a major red flag to me, and i was talking to someone just a few hours ago who returned their focus vision, with the same willingness to look past the flaws, and ive read posts in many different places of people who bought it to try, and just absolutely hated it and were extremely disappointed
I think Steve Ballmer said it best, "Developers! Developers! Developers! Developers! Developers! Developers! Developers! Developers! Developers! Developers!"
It seems like it's more useful for VRChat, VTubers, Resonite metaverse players, and mocap studios. The headset can be enhanced with optional face and body trackers. VR casuals that want portable plug and play with no base stations may like it. People that want top kit headsets will likely not go for it because of the LCD and lenses.
Thats why I am heavily considering it. I don't like fresnel, bad news, I wanted better than the LCDs but honestly if they arent poorly made lenses then the resolution and all should make it a fine product thats clear and does the job fine. I just want the full face tracking possibility.
@@Cooe. I guess that depends on your priorities. For ME, I'll take any kind of OLED over LCD. I just *can not stand* that murky gray crap where black is supposed to be.
@@StubbyPhillips The HORRENDOUS screen-door effect of a PenTile display combined with its MASSIVE waste of GPU resources (your GPU is having to render an extra 33% of resolution that your display panels literally don't actually have subpixels for), combined with the insane blurriness of a diffusion layer some companies use to hide PenTile's worst effects (ala PSVR2 or Samsung Odyssey+) are MORE than enough together to FAR outweigh grey blacks IMO, and it's not even close either. Super dark scenes aren't the norm in games, whereas PenTile's problems are visible literally everywhere and at ALL TIMES. 🤷
My initial thought on this headset centered on the use of the XR2 gen 1... however good the gen 2 is, the gen 1 does do a very good job for tracking and processing cameras etc... the gen 2 chip is more about increasing standalone processing power and graphics which would be the traditional growth of cpus and gpus. But then I have been thinking specifically about how much I want to leverage my PC for VR. Most of the games I play and really enjoy are PCVR and I try to buy games on Steam rather than Meta because I expect the day will come where I will get another non-Meta SteamVR headset (Deckard). The issues I run into with the Quest 3 are most often connection and battery related, and the biggest complaint is the lack of plugged in DisplayPort support. So what we have here is a inside out tracked PCVR headset with standalone capabilities. In all honesty, if this was the Valve Deckard headset, I would probably already be buying it. That said, I have higher expectations for what Deckard will bring but this is getting closer to what I am really wanting in a PCVR headset. So once I got over my own biases of expectation and really thought about what this headset offers - I find there is a level of temptation. That said, the announcements are always one thing, and the reviews are another. I now always wait for the reviews as most companies seem to promise the world and then fall short on what they deliver
PCVR is dead lol. We haven't had a major non-Quest port PCVR title since Vertigo 2 OVER TWO YEARS AGO! 🤷 Investing in PCVR at this point is absolutely idiotic. Dead platform isn't coming back.
@@Cooe. I would beg to differ with you there. While I do appreciate that most VR content is standalone based, we still get games coming out on Steam. Just last night I finished Arizona Sunshine 2 - and quite enjoyed it. I will buy Behemoth and Metro Awakening on SteamVR to make sure I get the best experience with the PC power. And I play From Other Suns, Elite Dangerous, X: Rebirth VR, No Man's Sky and love going back to play Half Life Alyx and mods, and the Lone Echo games. Some of those games have almost unlimited replay value and there are always new things to do (I am hoping to get into modding X:Rebirth VR - there is a great space sim platform there but it needs some serious interface work). Heck, I have bought more SteamVR titles than I can play - I have a huge backlog of games I have just not even touched or progressed in including the Saints and Sinners games as well as Into The Radius. I don't begrudge developers for focusing on the Quest platform - that is where the money is in VR. But I also appreciate the limits stand alone puts on developers. My most anticipated game this year will be Batman Arkham Shadow which is Quest 3 exclusive. I love all the Arkham games and am super excited to play that in spite of it not being a PCVR title. But when I evaluate how much time I am in VR, I find most of it is still PCVR.
I bought a Quest Pro to try out the QLED display (which looks amazing) but I'm enjoying the face tracking (in VRChat) and sound quality too. I can't imagine Quest Pro is probably still the best all around (quality wise) headset for PCVR. WTF?
@@alphacompton I agree with you! I have owned many vr headsets, and the Quest Pro is my favorite thus far for pcvr using virtual desktop rtx 4080 i9 13th gen GODLIKE settings pancake lens Quantum dot local dimming pretty large glass lens ect... I currently have the Q3 while its great the lenes are smaller and the quality of the LCDs are not as good and the Pro version as far as contrast and colors! I would have def purchased this headset if it had pancake lens! I like that you can connect the headset to PC via display port for maximum uncompressed fidelity with those 5K displays could have been somthing amazing but the OLD Fresnel lens kill it! I've owed the Vive Pro 2 and it sucks compared to the Quest Pro even though it had way higher resolution those old lens makes everything look rough plus that headset was heavy as shit lol!
For rythm vr twitch streamers this is maybe a nice update from the index. And wireless for dancing around is pretty cool. Index was pricey to. Think 999 is decent . Fresnel isn't as bad as people make it sound.
this headset actually gets me really excited for the future of vive, display port, finally an acknowledgement of the game consumers of vive - really looks like what id imagine the deckard to be. super super impressed with this headset, i cant lie. looking forward to whats next!
Personally knowing what I know about this headset is perfect for me. I play VR-Chat and have always wanted a headset that does standalone and PC VR gaming without base stations. Face tracking for me has also been an interest that I wanted to get into and if I ever wanted to try full body I can get the vive Ultimate trackers to add to it.
This is the first hybrid headset that is well executed. As a PCVR user, I think this headset looks so promising!!! Fresnel lenses are a deal breaker tho, BUT, we have yet to wait and see it for ourselves how good they are, because you can not judge lenses if you don't try them. I mean, aspherical lenses have some big issues also such as chromatic aberration or distortions. Pico 4 lenses are Pancake but they are not near as good as Quest 3 or Quest Pro. So, yes, we have to wait and see how this device goes, but to me, it looks like a well finished product and I am so excited to see that a big brand such as HTC is coming back to PCVR with displayport.
This is a headset primarily targeted at the VRChat, its even in the advertising material. It's a possible index(which still sells lots) upgrade. The people that are looking to buy this are the people(myself included) that are looking at an index(or upgrading from one) but want a higher resolution and wireless capability. It would be great if it had oled screens and pancake lenses but to the people buying this it doesn't really matter because even pancake lenses have their issues (BigScreen beyonds small sweetspot). Saying that this headset is "DOA" just shows a lack of understanding in the different demographics. This isn't trying to compete with the q3/q3s/q2/pico headsets it's odly enough only competing with HTCs previous headsets and other PCVR headsets as the standalone seems like an afterthought/bonus.
As a Quest 3 and big screen beyond owner, If meta would simply take the big screen's display and stick it into a Quest. 3. That would be like the ultimate headset.
Other than Pico 4 Pro with their motion trackers this is THE ONLY headset with built-in eye tracking and native full body tracking WITHOUT base station. For serious VRChat and other social VR users this is the device to get if you can't get a Pico 4 Pro
At this price if you already owe a Quest 3 but like some of the features for PCVR, you would be better off buying a PS VR2 and using it for a PCVR headset. Maybe they will release a pro model later with pancake lenses🤷. Edit. Actually, with the PS VR2, you don’t have the option of playing wireless.
I'd recommend doing what I do and that's using a wi-fi 6 router and virtual desktop. It works extremely well. Although the entire process between virtual desktop, valve, meta and windows has been buggy from day one. When it works properly, it's fantastic
@@CraigMansfield I do use that. I have a dedicated router and I use virtual desktop or sometimes steam link. The difference in performance between steam link and virtual desktop is marginal for me. A router dose reduce compression, but it doesn’t eliminate it and you’ll never 100% eliminate it on the Quest 3 because it still has to decode.
HTC = One step forward two steps back. $180 USD = $265 AUD just for a cable and people thought the Quest 3 cable was expensive at $80. It will also probably be prone to breaking like their other cables so repeat business for them I suppose. The whole foveated rendering thing might negate the downside of the Fresnel lens somewhat but I guess we will see about that when it gets some testing. I'm sure the sweet spot will be minute. Currently $1000.00 USD is $1,477.30 AUD and I think I read some features like hand tracking are not fully implemented at launch (sounds familiar). The WoW factor is missing for sure that's not to say there are not some good things about this device as there always are with HTC devices and you have pointed them out so I won't repeat them here but if they had at least jumped ahead of or were on par with the competition's offerings they could maybe justify the higher prices but a brand new device at a higher price point with yesterday's tech and a promise to complete some features at a future date I think I'll leave it to business to buy at least they can write it off on tax. Thanks for covering it.
I have Vive focus 3, got it roughly half price open box. As for this new version. Points for including eye tracking, fans, and steam vr accessibility this time. But there's a few big dookies with this one. 90hz ought to be 120hz. Fresnel lenses should be aspheric. Face tracker and usb-c PC Streaming Cable should be included at this point.
the HTC headset uses a USB 3.2 type C interface *in Alt mod 1.4, which means that it can -Charge the headset through the USB interface, which the DP interface (the DP socket) and the DP protocol can only do from version 2 -Balance a streamed signal like the Quest3, does it with its USB 3.0 cable, with a consequent compression/decompression done by the XR2, which is the bridle of the quality of this stream... We must not forget that it is a vulgar mobile chip. If there was a chip dedicated to this, we would not criticize the quality and latency of the streaming so much.... -Use a signal according to the DP protocol as long as the headset has a video controller that manages this protocol. There, the XR2 is put out of work. For all this, you have a free cable* • USB 3.2 Gen 2 (up to 10 Gbps) that will transmit the stream or support the DP 1.4 alternative mode, a 5m cable that will go from the USB-C socket of the headset to the USB-C socket of your motherboard or to the USB type C socket of the AMD 7900 CGs And for 190€ you have this first cable + a VIVE Wired Streaming converter • Converter (0.7 m): - Input: USB-A, DP, Power (AC/USB) - Output: USB-C with support for DP 1.4 alternative mode • USB-C to DP adapter of your CG • MiniDP to DP adapter of your CG • USB-C to USB-C cable for charging (1.2 m) • USB-PD power adapter (30 W) www.vive.com/fr/solution/vive-streaming/ I would therefore like to draw your attention to the fact that the interface provided as standard is therefore of the USB C Alt mod 1.4 type and that unless you have an outdated CM, the converter should not interest you... And I would like to take this opportunity to remind you that given the very high resolutions of the Pimax Super, it must switch to DP2.1, except that Nvidia still does not offer it and not that TV manufacturers keep the DP2.1 controllers for themselves Pimax will therefore probably stay on a DP1.4 protocol using a very high compression ratio...
@TheGameGuruTv yea! I thought the Cosmos would have finished them off. HTC was only ever any good when it was partnered with Valve, and things have moved on a ton since then. When this doesn't sell they will try to make out its a business deal and not really for gaming just like they tried with the Cosmos!
@iamrocketray You're right. But for some reason, I'm into the VR companies that are not game centered. I'd get an enterprise headset. My first headset happened to be a Cosmos Elite. I guess software is more of a hang up for me than hardware.
If they aren't even going to try and be competitive then they should just go defunct at this point. They're just bloating the market with crap like this.
@@JAHDUBProductions I have a limited income(State Pension) so I am constrained by cost, I have a valve index, its a bit long in the tooth now but still gets the job done especially in Simulations. Whatever I buy next will be thoroughly researched both for optics and value for money(the index wasn't cheap) and compatibility with Steam VR so that my existing software can still be used. VR development is slow at the moment so I can afford to wait until the next big jump BUT the one thing I know is it won't be HTC.
I look forward to seeing companies launching more economic vr headsets with facial and eye tracking. Fresnel lenses are not bad themselves, but a this price they are just not a good value for money.
Which VR headsets are recommended nowadays? I already have a useless Hololens 2 at work and thought of buying an "old" HTC VIVE PRO 2. I had the first HTC vive at my last job and it worked fine. Now the Vision shows up and it seems like a good combination... But with wo many negative comments I'm not sure anymore... What do people actually recommend?
Ya, I own 4 of vive hmds, but I am done until they are ready to get back into pushing hmd limits. The last one I got from them, the XR elite broke, had to get it fixed. I am glad the quest added hdmi in Support to use them like video glasses. Wish vive did that.
Im down for it i want a good hybrid headset a standalone headset with native PC VR support (threw display port) giving i would mainly use it for PC VR i dont really care about its stand alone features i care about eye tracking and full body tracking. I do wish it had base station compatability that's the turn-off for me
Honestly yes its 1,000 and old lenses and old chipset but it has build in eye tracking and you can get face tracking and full body tracking fully stand alone and it has a hot swappable battery i need it theres really no other headset that does all this
Then You'll also hate the new quest 3 S, by meta as it also has Fresnel lenses. But all jokes aside, pancake lenses Aren't cheap to make, so give HTC a break. I mean, this headset is basically what the decagear could've been
big ass hell, only 90hz for pc gaming, fresnel lenses? we can thank apple, bigscreen and psvr for this. also where the fuck is valve in all this? c'mon man.
@@Blattie HTC are trying to stick it to us again, I'm surprised they are still in buisiness after the Cosmos. The OG Index was so far Infront when it came out That you can bet they will do the same with the Index 2 or whatever they call it! I just hope valve are close to release!
honestly I would have preordered already and been willing to spend up to 1500 if they gave me all the features of that but with better lenses and a faster processor
There is also a market for people who want a Quest-like headset that doesn't come from Meta. Ignoring price, this competes with Quest 2. I think your idea that this is targeted at the arcade market is astute.
Why cant anyone seem to make a headset that has both Inside, out, AND, outside, in, tracking compatibility!? Hell! Wouldn't using both atvthe same time make the tracking both exceptionally accurate and eliminate most deadzones? Of course you should be able to move between the three types. Using just inside, out. Using just outside, in. Using both inside-out and outside-in. Wouldn't that be the best of both worlds? Not to mention being able to use any base station accessory like the Valve Knuckles, and Vive Tracker 3.0s, without needing to modify the headset (like having to put a vive tracker on the headset).
If the headset is going to be that bulky and cost over a grand, it should have some nice screens (preferably something close to OLED) and super nice lenses. I'll never know and just assume it probably won't.
I've sweated in the Quest 3 multiple times and have had to get it replaced multiple times because apparently sweat messed up the inner components of the headset. Do I need to worry about that with this headset? Does it handle sweat well?
I like the halo like swappable batter in the back. Would be great meta quest having it. Been enjoy my meta quest elite battery strap which last me 4h+, maybe I don’t need a swap able battery after lol 😄
Old lenses + old chipset + LCD = 1200 eur? What the hell are they smoking at HTC? The guy who is responsible for this should be fired imo... this product is basicly DOA. At this point i think HTC hates to have any customers... Valve please save us and finally release your new headset!
Feels like yet another 1 step forward, 3 steps back. Not really sure what their goal was with this, because the functionality is basically just a handful of different improvements over the Index, but downsides like no base station tracking. Good to see Displayport connection.... but then they charge for a power cable connector unless you want to deal with battery swaps every ~2 hours? I honestly don't care about the lenses, just want more resolution, eye/face tracking, foveated rendering, and no battery business to speak of unless it's literally a wireless adapter (since Wifi is still not enough for properly stream full resolution yet).
However bad they are, Chinese companies never seem to go bankrupt. They must be getting paid money by the CCP to spy on us. I can't explain it any other way.
Hmm im curious but i would kind of hope for better optics and processor. I dont mind paying a higher price than for a quest. No facebook is at least a $500 value by itself but even considering that im not sure its much of an improvement over my old index beyond the standalone option.
This is so weird, there are some clear upgrades like display port and the resolution but fresnel lenses? WTF? XR 2 base processor, Snapdragon 8 gen 3 (meaning XR Gen 3) is already on the market in mobile devices. They couldn't at least use Gen 2 like the Quest 3? Not sure if you mentioned it but is the display at least QLED with local dimming or mOLED? At this point I'm expecting regular oled or LCD which would both cause me to skip all news and reviews surrounding this headset.
Fresnel lens with eye tracking, just thinking about how on the quest 2 I would have to move my head to make what I'm looking at clear enough. Shouldn't they have gone with pancake lenses if they're adding eye tracking? I sometimes wish the quest 3 had eye tracking after I used the AVP, the quest 3 lenses are some of the best I've personally used, so large and clear.
Can someone please tell me why everyone is complaining about the damn lenses, Every headset I see either doesn’t have what I want or it has HORRIBLE reviews I’m just trying to get an upgrade from quest 2 and I have no idea what headset to get, I’m looking for one that has eye tracking.
Gotcha buddy! Are you on pcvr? Or standalone? Get a psvr2 if you’re looking for pcvr with eye tracking. It’s the cheapest oled headset. If you’re looking for standalone the answer is quest 3. If you don’t mind lcd for pcvr, get a quest 3. The issue with the lenses and why everyone’s pissed is that this is the same lenses you have in quest 2. Tiny sweet spot, circular rings, glare, chromatic distortion, and there’s no local dimming. so it’s a high end pcvr headset w/ display port for crystal clear image… that gets demolished by shitty fresnel lenses and immersion is ruined by a color palate from 2015. People are mad because we’re literally screaming at these guys for years to make a display port oled headset with color pass through and they just seem utterly incompetent.
The truth is that at the moment, there is no good VR headset at "affordable" prices. To make it less subjective, when I say good, I mean by the absence of compromises or not too much. In my opinion a good VR headset should also have the same clarity as you have on a PC monitor. It leaves you with the Pimax Crystal Light at the moment that will cost around 1000$ all cost considered I think Or The Somnium VR1 which is very high end, and you need more than 2500$ all cost considered. The rest of the current VR headsets always have a compromise that to me make VR unpleasant unless you adapt yourself and accept it for what it is. Regarding standalone VR headsets The Quest 3 is a superb VR headset for its price, but it is "ruined" in my opinion by the bad colors of the LCD. The good news are that within a few little years, the VR products will all be quite improved.
@@Thegooob95 PSVR2 on PC does not support eye tracking. (I have slight hopes that someone will figure out a way to enable it, but I wouldn't put money on it) If it did it would've been an insta-buy for me, but I guess I'll just keep on trucking with my Vive Pro Eye for a bit longer
awww no..i was actually excited you know..but the lenses and old chipset??? what are they doing!?!?! maybe the automatic ipd will be the fallback for bad lenses and help for clarity but idk...the old chipset makes zero sense. WELP waiting on your review on it when you get the chance to try it Tyriel!
I think it's the best so far. I had to go back to Q2 because the lenses wouldn't blend into one vision and I hate that. But the headset itself is the best value for money at the minute. I don't know if Pico are chasing them, though
I have the HTC Vive pro 2, Focus VISION is not an option at all if I just want to use it for wireless I would go for a quest 3. 120 Herz, smaller field of view, better software support and tracker you can use the slime tracker.
Not even 120Hz or more! No pancake lenses, i mean, damn! Imo 90 Hz. should be a minimum and 144 should be the goal, with 120 degrees of view minimum too these days!
Feel like you missed a couple of key points. What wireless capability, what sort of screens? It's LCD so a no from me. I do like that it has 120degree FOV and is DP capable but wifi7 is out now and while 6E is good compared to 5-6, but 7 is such a massive improvement that not going with it is just stupid. Not having the better processor at that price point also seems stupid. Think they did a bit better overall with this headset but they've missed the boat again I fear.
Umm no idea what fresnel lenses are or what they should be can someone please explain to me and why there bad? Only Headset I had is the First PSVR headset on ps4.
I’m looking for my Index replacement. So I get excited every time a new headset is released and you do your review. But…Ugh. fresnel lenses??? in a $1000 headset??? AND it has the OLD snapdragon chip? WTF?! - the one found in the four year old Quest 2. Again WTF. $1000. How can a manufacturer be this far out of touch with reality? And Meta has done the same thing (knowingly releasing the abomination that is Hitman VR 😡😢). This is absolutely *laughable*. I’m sorry that you had to review it. What a waste of your valuable time. 🙄. But you still stuck with it, with humor, I appreciate that. I always enjoy your videos. Peace
@@gomersimpson777ram yeah. That’s where I seem to be headed. I just got SO fed up with Mark Zuckerf-r and their antics - I may go BigScreen Beyond… cuz..waiting on the valve Deckard … on Gabe time… doesn’t seem doable. There is also the new Pico. I’d love to try it here in the states, but f-ing politics. 😡
I lost interest after 2500x2500, fresnel lenses - and no local dimming... This thing is so much worse than but costs more than a crystal light? Are they kidding us?
HTC is so far behind they still think Fresnel lens are ok. Rings on controllers, last gen chip set, I just can't wait. ONLY twice the prices of a full Quest 3.
you could buy both a quest 3 and psvr2 for this amount of money. quest 3 would be bewtter wireless and psvr2 has oled blacks wired. not sure who this is for
Pico 4 Ultra does almost all of this and better for like half the price. Even with Full Body Tracking. This would have been great 3 years ago but WTF are they thinking? The only thing this would be good for is VRchat. But for $1000? I doubt they'll sell many units.
the is what I want. micro o-led pancake screens. wifi 6e. good microphone and an aux port positioned on the headset somewhere where my headphones can get plugged in and the cord will lay flush with my head so i can lay down without breaking the port. same idea for the charging port. big battery in the back. and the head strap should be a reinforced baseball cap(I tied my old quest 1 to the rim of a baseball cap i have and it works great with a battery pack in the back). standalone inside out tracking with black and white cameras with a IR light so I can use it like night vision goggles like the quest 1 or 2. a bare bones operating system with bare bones hardware that is basically good enough to run virtual desktop to connect with my pc and the tracking for the controllers and nothing else. then put the headset under the CERN open hardware license and boom i think the vr scene would go wild and even if it falls short somehow then an open starting point to improve on would be out there for others to adapt and work with.
well, give me your thoughts. I'm still thinking......
I don't know. Feel with advancements in technology we should get headsets that are better, smaller and cheaper. This is not it
There's a few headsets that are so close to "perfect" in my eyes. I'm leaning more towards the Pimax Crystal Light over this headset, and the better screen and lenses are more important to me than passthrough and eye-tracking.
As a sim racer, I think my perfect checklist would be:
DisplayPort
Inside-Out Tracking (No need for base stations)
QLED/Mini LED+Local Dimming
Aspherical/Pancake lenses
Eye Tracking (for foveated rendering)
Colour Passthrough (for adding real steering wheel in racing sims)
Under £1,000
Basically, the Pimax Crystal Light, with Eye Tracking and Passthrough...It's a dream, but I feel we're close to it!
I don't see the point of this product, Bad lenses, old Display technology (no OLED, only 90hz), older processor, expensive wired kit that should be included in the box by default
$1000? for this doesn't seem like a good deal
Lets see what samsung X Google X Qualcomm crossover has to offer at the end of the year! I expect something around this price point with samsung oled technology that already are in the phones
The problem with the Pimax Crystal Light is Pimax. A lottery if you get a working headset along with returns hell, and then if it lasts a year with no other issues. And then using it with crashes, having to buy the comfort kit on top etc etc...
Sounds like quest pro next best thing to me,even with some drawbacks I am pretty hyped
999$ +150$ PCVR kit + awful fresnel lenses + slow XR2 chipset. HTC really doesn't want to sell any of these headsets, do they?
Yeah sounds like dead on arrival
I have everything with Q3 + Wifi6 + PC. The only thing I don't have is VOVeated rendering... I'll wait.
I’m genuinely confused as to how they’re even still in business who’s buying these? Can’t be businesses
Fresnel? Without even using OLED with Fresnel? For $1k? Wtf. DOA. And why is it called the Focus when Fresnel are blurry?
Also little-no marketing
Yeah they're back...
Back in the past.
Samurai Jack is that you?
@@vigi1antvort3x41 Back to the PAST, SAMURAI JACK! WHHAAATCHAAAAAAAAA!
I can't take HTC serious. They were great once, but the truth is, that was only because of Valve. Now they are just a relic of a bygone era.
Completely agree, ever since the partnership ended they have been releasing yesterday's headsets. And that's without mentioning the Vive Cosmos!
@@richardnoall3758 the cosmos was unbelievable. How did some HTC employee seriously think this was acceptable?
They refuse to learn from their mistakes, especially as veterans of the XR industry. They should be the market leader by now, but instead they're oblivious.
and its a shame to since we are in desperate need of some actual competition
They were never great.
Fresnel Lenses? Are we still in 2018?
What a wasted opportunity yet again.
Just being cheap, yk the deal if nobody else pushes ahead then there's no need for them too either.
But its resolution is really nice and the fov is 120?
And LCD too! What were they thinking?
They just completely skipped the effort to develop something new...
@@BeyondtheBox1good point- there is something there worth looking at if those specs are true. But 120 FOV… you’re getting into PiMAX territory no? Maybe they can do it tho.
Expensive, old chip, old bulky controllers... I'm sad for Vive.
HTC
And LCD!
Yuck.
Companies are investing too much into mr, they should focus more on vr
Pancake lenses and mOLED or QLED w Local dimming would make both MR and VR look better. This is clear stupidity from HTC.
Indeed.
I have no desire to sprinkle virtual doo-dads around my room. I want to GO OTHER PLACES entirely.
My Q3 did an update. Rebooted.. Pitch black. I got excited they had secretly had local dimming. Nope. Reboot again and all was fine, phew!
I think a big part of the problem is that a lot of people who aren't really familiar with VR (apparently including a lot of product development types) think AR has MUCH broader appeal than it actually does. Sure there are niche applications where AR makes sense, primarily enterprise stuff, but I personally have absolutely no interest in it. VR on the other hand is FREAKING AMAZING! The same goes for stand alone VR, zero interest. For me, the perfect HMD would be the Bigscreen Beyond, but with IPD and eye distance adjustments and generic face cushions. That Apple phone scan business was a mistake.
I agree. I only want VR. To me, AR is only cool for productivity but even still, I'd rather be totally immersed. I don't need one headset that does everything. I'd rather have a few headsets that each have a specific S tier function.
No oled or local dimming LCD and no pancake lense in 2024?????? Gotta pay extra for Displayport cable for over $100??? HTC done it again DOA product. Poor business and they have to fire htc CEO or just stay away from VR business
The LCDs are terrible. What were they thinking!
I've commented on why I will be pre-ordering this headset on other announcement videos and I am copying and pasting that comment here to give my long winded reasoning. : "This is pretty much exactly what I was looking for. I will be using this as my daily driver for pcvr. I can definitely understand the incompatibility with users who get too distracted by a fresnel lense. But being a vr user who started with pc and standalone play sessions from the vive to the quest 2 I am someone who can focus on my own performance ignoring fog glare or lense distortion, this headset is the perfect match for me. I've wanted eye tracking and foveated rendering combined with full body tracking support in a headset that can be used with swappable batteries for a standalone experience if needed on a case to case basis. As for the controllers and the chipset.. Also perfect for me! A lightweight feathery lightsaber of a controller is completely immersion breaking for me. I play Battle Talent and battle royal shooters or shooters in general. I add weights to the controllers and handstraps myself for added weight and physical enjoyment. So I likely will not be using hand tracking unless in a social experience or I'm watching media or playing something on mixed reality like maybe a board game on rare occasions. As for graphics, I've come to the found opinion that better graphics are usually fluff that detract from an immersive experience of being in a surreal virtual environment. I love seeing a high visual fidelity and pixel dense experience on some pancake lenses as much as anyone else. But to me that is the gimmicky problem of vr the same way that modern aggressively competitive uncanny graphics improvements detract rather than improve on artistic originality and immersing myself in a virtual world. Unless of course the lenses are a problem for someone as I said. This comes from my biase of being a guy who uses haptics and enjoys hopping into The Haunted Apk or Resident Evil 4 or Cosmodread standalone (my preferred graphical version) or cod style zombie maps for arcade type of fun as much as I play anything else I play. With of course the enjoyment for graphically impressive story or experience games whether action or haptic orientated or not. So my use of vr is very much as an immersive arcade or virtual surreal world with features at the forefront, and creativity rather than graphics emphasized. I am someone who's first vr experience was beach head 2000 on a beach head 2002 360 vortex drop down helmet arcade machine with connected shooting sticks in a physical arcade running on quarters when they existed popularly. And I am someone who can enjoy vr being purposefully tailored to be physically demanding. So when I want something to be ultra realistic I'll just do what I want in real life, however long it takes me to get there or aquire or use a simulator. The focus vision is also great for a social experience which I hop into as well and I enjoy multiplayer online games regularly. But my emphasis is that I personally play vr to enter a world with a challenging environment both against other players and against high difficulty set opponents for the thrill of improving my virtual skills. I will play a game with a relaxing experience just sitting down in vr or on controller out of vr if I feel like enjoying something more relaxed than what I've described. That's my two cents, this headset is all I've wanted. The price works for me. I'm going to pre-order the headset :)"
so? how's the headset? have you received it yet? i was on the fence with all of it myself, but the lack of more in depth video reviews is a major red flag to me, and i was talking to someone just a few hours ago who returned their focus vision, with the same willingness to look past the flaws, and ive read posts in many different places of people who bought it to try, and just absolutely hated it and were extremely disappointed
Such a great headset for 2020!
What the actual fuck, are they doing business or money laundering? How are they going to sell this?
Don't worry there are always dumb people out there.😂
@@ji3200 Yeh lot of people who buy brands not products.
Exactly. Exactly
Only resellers gonna buy
Fresnel + LCD + $1000
Worst combo ever
I think Steve Ballmer said it best, "Developers! Developers! Developers! Developers! Developers! Developers! Developers! Developers! Developers! Developers!"
It seems like it's more useful for VRChat, VTubers, Resonite metaverse players, and mocap studios. The headset can be enhanced with optional face and body trackers. VR casuals that want portable plug and play with no base stations may like it. People that want top kit headsets will likely not go for it because of the LCD and lenses.
Thats why I am heavily considering it. I don't like fresnel, bad news, I wanted better than the LCDs but honestly if they arent poorly made lenses then the resolution and all should make it a fine product thats clear and does the job fine. I just want the full face tracking possibility.
@@Denvigen Similar for me. I want the extra tracking especially the eye/face tracking. All my other headsets are Fresnel lenses and work fine.
Fresnel lenses and regular lcd panels tho, that does instantly disqualify it in my eyes.
Yep.
As a Bigscreen Beyond user, LCD just is NOT an option for me any more.
Regular LCD is better than PenTile OLED ala PSVR2 at least. 🤷 Only RGB-stripe Micro-OLED's are better than a good LCD panel, but they cost a fortune.
@@Cooe. I guess that depends on your priorities. For ME, I'll take any kind of OLED over LCD. I just *can not stand* that murky gray crap where black is supposed to be.
@@StubbyPhillips The HORRENDOUS screen-door effect of a PenTile display combined with its MASSIVE waste of GPU resources (your GPU is having to render an extra 33% of resolution that your display panels literally don't actually have subpixels for), combined with the insane blurriness of a diffusion layer some companies use to hide PenTile's worst effects (ala PSVR2 or Samsung Odyssey+) are MORE than enough together to FAR outweigh grey blacks IMO, and it's not even close either. Super dark scenes aren't the norm in games, whereas PenTile's problems are visible literally everywhere and at ALL TIMES. 🤷
@@Cooe. I get it. That's just how much I despise that gray mess.
My initial thought on this headset centered on the use of the XR2 gen 1... however good the gen 2 is, the gen 1 does do a very good job for tracking and processing cameras etc... the gen 2 chip is more about increasing standalone processing power and graphics which would be the traditional growth of cpus and gpus.
But then I have been thinking specifically about how much I want to leverage my PC for VR. Most of the games I play and really enjoy are PCVR and I try to buy games on Steam rather than Meta because I expect the day will come where I will get another non-Meta SteamVR headset (Deckard). The issues I run into with the Quest 3 are most often connection and battery related, and the biggest complaint is the lack of plugged in DisplayPort support. So what we have here is a inside out tracked PCVR headset with standalone capabilities. In all honesty, if this was the Valve Deckard headset, I would probably already be buying it. That said, I have higher expectations for what Deckard will bring but this is getting closer to what I am really wanting in a PCVR headset. So once I got over my own biases of expectation and really thought about what this headset offers - I find there is a level of temptation.
That said, the announcements are always one thing, and the reviews are another. I now always wait for the reviews as most companies seem to promise the world and then fall short on what they deliver
PCVR is dead lol. We haven't had a major non-Quest port PCVR title since Vertigo 2 OVER TWO YEARS AGO! 🤷 Investing in PCVR at this point is absolutely idiotic. Dead platform isn't coming back.
@@Cooe. I would beg to differ with you there. While I do appreciate that most VR content is standalone based, we still get games coming out on Steam. Just last night I finished Arizona Sunshine 2 - and quite enjoyed it. I will buy Behemoth and Metro Awakening on SteamVR to make sure I get the best experience with the PC power. And I play From Other Suns, Elite Dangerous, X: Rebirth VR, No Man's Sky and love going back to play Half Life Alyx and mods, and the Lone Echo games. Some of those games have almost unlimited replay value and there are always new things to do (I am hoping to get into modding X:Rebirth VR - there is a great space sim platform there but it needs some serious interface work). Heck, I have bought more SteamVR titles than I can play - I have a huge backlog of games I have just not even touched or progressed in including the Saints and Sinners games as well as Into The Radius.
I don't begrudge developers for focusing on the Quest platform - that is where the money is in VR. But I also appreciate the limits stand alone puts on developers. My most anticipated game this year will be Batman Arkham Shadow which is Quest 3 exclusive. I love all the Arkham games and am super excited to play that in spite of it not being a PCVR title. But when I evaluate how much time I am in VR, I find most of it is still PCVR.
Buying the PSVR2 PC Adapter is the greatest investment I made as a PCVR user. One headset for two AAA capable platforms.
psvr2 is same trash with fresnel lenses
yeaahhh idk..have you used the quest3? like actually wear it and play?
@@multipass1170 yea i know psvr2 is trash
Quest 3 is super clear image , incredible
@@gomersimpson777ram Quest 3 is LCD which almost everyone here complains about.
@@grantward6371 it is trash blurry lenses with fog lol
I was hoping that they would give us pancake lenses, going to pick up a Quest Pro for face an eye tracking
Don't forget to take SlimeVR
I bought a Quest Pro to try out the QLED display (which looks amazing) but I'm enjoying the face tracking (in VRChat) and sound quality too. I can't imagine Quest Pro is probably still the best all around (quality wise) headset for PCVR. WTF?
@@alphacompton I agree with you! I have owned many vr headsets, and the Quest Pro is my favorite thus far for pcvr using virtual desktop rtx 4080 i9 13th gen GODLIKE settings pancake lens Quantum dot local dimming pretty large glass lens ect... I currently have the Q3 while its great the lenes are smaller and the quality of the LCDs are not as good and the Pro version as far as contrast and colors!
I would have def purchased this headset if it had pancake lens! I like that you can connect the headset to PC via display port for maximum uncompressed fidelity with those 5K displays could have been somthing amazing but the OLD Fresnel lens kill it! I've owed the Vive Pro 2 and it sucks compared to the Quest Pro even though it had way higher resolution those old lens makes everything look rough plus that headset was heavy as shit lol!
For rythm vr twitch streamers this is maybe a nice update from the index. And wireless for dancing around is pretty cool. Index was pricey to. Think 999 is decent . Fresnel isn't as bad as people make it sound.
The index was one of the biggest disappointments of my vr hobby. I sold it straight away.... But kept half life 😂
@@CraigMansfield you the first 1 of hundreds people I know to say that.
The people who decided to use LCD in this need to be chased out of this industry.
That decision KILLED this product.
Truth!
this headset actually gets me really excited for the future of vive, display port, finally an acknowledgement of the game consumers of vive - really looks like what id imagine the deckard to be. super super impressed with this headset, i cant lie. looking forward to whats next!
Personally knowing what I know about this headset is perfect for me. I play VR-Chat and have always wanted a headset that does standalone and PC VR gaming without base stations. Face tracking for me has also been an interest that I wanted to get into and if I ever wanted to try full body I can get the vive Ultimate trackers to add to it.
some companies want to make money. others want to innovate and become pioneers, some just want to lose money
i cant go back to fresnel lenses no matter how good the resolution or other features are :(
This really puts into perspective how great value the quest 3s is lol
That was fast, thank you for this first impressions resume! 💛
This is the first hybrid headset that is well executed. As a PCVR user, I think this headset looks so promising!!! Fresnel lenses are a deal breaker tho, BUT, we have yet to wait and see it for ourselves how good they are, because you can not judge lenses if you don't try them. I mean, aspherical lenses have some big issues also such as chromatic aberration or distortions. Pico 4 lenses are Pancake but they are not near as good as Quest 3 or Quest Pro. So, yes, we have to wait and see how this device goes, but to me, it looks like a well finished product and I am so excited to see that a big brand such as HTC is coming back to PCVR with displayport.
Game developers are kind of give up supporting mobil games on htc headset so its not hybrid headset anymore
But not OLED so fail for me.
It's not hybrid. It's got a last-gen XR2 Gen 1. This thing isn't going to get ANY modern standalone VR game support.
No we don’t have to wait and see. It’s lcd and no local dimming. That’s a deal breaker. Fresnel is only acceptable if it’s oled like psvr2
@@Thegooob95 psvr2 trash
This is a headset primarily targeted at the VRChat, its even in the advertising material. It's a possible index(which still sells lots) upgrade. The people that are looking to buy this are the people(myself included) that are looking at an index(or upgrading from one) but want a higher resolution and wireless capability. It would be great if it had oled screens and pancake lenses but to the people buying this it doesn't really matter because even pancake lenses have their issues (BigScreen beyonds small sweetspot).
Saying that this headset is "DOA" just shows a lack of understanding in the different demographics.
This isn't trying to compete with the q3/q3s/q2/pico headsets it's odly enough only competing with HTCs previous headsets and other PCVR headsets as the standalone seems like an afterthought/bonus.
As a Quest 3 and big screen beyond owner, If meta would simply take the big screen's display and stick it into a Quest. 3. That would be like the ultimate headset.
no oled and no pancake rofl
Other than Pico 4 Pro with their motion trackers this is THE ONLY headset with built-in eye tracking and native full body tracking WITHOUT base station. For serious VRChat and other social VR users this is the device to get if you can't get a Pico 4 Pro
I don't get it, fresnel lenses for $1000 in 2024? Quest3S justifies it with a lower price, but HTC charges a premium for outdated tech?
At this price if you already owe a Quest 3 but like some of the features for PCVR, you would be better off buying a PS VR2 and using it for a PCVR headset. Maybe they will release a pro model later with pancake lenses🤷.
Edit. Actually, with the PS VR2, you don’t have the option of playing wireless.
I'd recommend doing what I do and that's using a wi-fi 6 router and virtual desktop. It works extremely well. Although the entire process between virtual desktop, valve, meta and windows has been buggy from day one. When it works properly, it's fantastic
@@CraigMansfield I do use that. I have a dedicated router and I use virtual desktop or sometimes steam link. The difference in performance between steam link and virtual desktop is marginal for me. A router dose reduce compression, but it doesn’t eliminate it and you’ll never 100% eliminate it on the Quest 3 because it still has to decode.
this product is dead on arrival
You meant all htc products are DOA since 2018.
Yep. LCD killed it for me.
*Quest Pro + SlimeVR* = FBT + Facetracking ~ 1000$
HTC whats wrong with the face?
HTC = One step forward two steps back. $180 USD = $265 AUD just for a cable and people thought the Quest 3 cable was expensive at $80. It will also probably be prone to breaking like their other cables so repeat business for them I suppose. The whole foveated rendering thing might negate the downside of the Fresnel lens somewhat but I guess we will see about that when it gets some testing. I'm sure the sweet spot will be minute. Currently $1000.00 USD is $1,477.30 AUD and I think I read some features like hand tracking are not fully implemented at launch (sounds familiar). The WoW factor is missing for sure that's not to say there are not some good things about this device as there always are with HTC devices and you have pointed them out so I won't repeat them here but if they had at least jumped ahead of or were on par with the competition's offerings they could maybe justify the higher prices but a brand new device at a higher price point with yesterday's tech and a promise to complete some features at a future date I think I'll leave it to business to buy at least they can write it off on tax. Thanks for covering it.
I have Vive focus 3, got it roughly half price open box. As for this new version. Points for including eye tracking, fans, and steam vr accessibility this time. But there's a few big dookies with this one. 90hz ought to be 120hz. Fresnel lenses should be aspheric. Face tracker and usb-c PC Streaming Cable should be included at this point.
the HTC headset uses a USB 3.2 type C interface *in Alt mod 1.4, which means that it can
-Charge the headset through the USB interface, which the DP interface (the DP socket) and the DP protocol can only do from version 2
-Balance a streamed signal like the Quest3, does it with its USB 3.0 cable, with a consequent compression/decompression done by the XR2, which is the bridle of the quality of this stream... We must not forget that it is a vulgar mobile chip. If there was a chip dedicated to this, we would not criticize the quality and latency of the streaming so much....
-Use a signal according to the DP protocol as long as the headset has a video controller that manages this protocol. There, the XR2 is put out of work.
For all this, you have a free cable*
• USB 3.2 Gen 2 (up to 10 Gbps) that will transmit the stream or support the DP 1.4 alternative mode, a 5m cable that will go from the USB-C socket of the headset to the USB-C socket of your motherboard or to the USB type C socket of the AMD 7900 CGs
And for 190€ you have this first cable + a VIVE Wired Streaming converter
• Converter (0.7 m):
- Input: USB-A, DP, Power (AC/USB)
- Output: USB-C with support for DP 1.4 alternative mode
• USB-C to DP adapter of your CG
• MiniDP to DP adapter of your CG
• USB-C to USB-C cable for charging (1.2 m)
• USB-PD power adapter (30 W)
www.vive.com/fr/solution/vive-streaming/
I would therefore like to draw your attention to the fact that the interface provided as standard is therefore of the USB C Alt mod 1.4 type
and that unless you have an outdated CM, the converter should not interest you...
And I would like to take this opportunity to remind you that given the very high resolutions of the Pimax Super, it must switch to DP2.1, except that Nvidia still does not offer it and not that TV manufacturers keep the DP2.1 controllers for themselves
Pimax will therefore probably stay on a DP1.4 protocol using a very high compression ratio...
ive been done with htc for a while, I', surprised they're still around
@TheGameGuruTv yea! I thought the Cosmos would have finished them off. HTC was only ever any good when it was partnered with Valve, and things have moved on a ton since then. When this doesn't sell they will try to make out its a business deal and not really for gaming just like they tried with the Cosmos!
@iamrocketray even if it was a business hmd if you got the money you could do so much better then this hmd 😂 just them hmd are like 5k and higher..
@iamrocketray You're right. But for some reason, I'm into the VR companies that are not game centered. I'd get an enterprise headset. My first headset happened to be a Cosmos Elite. I guess software is more of a hang up for me than hardware.
If they aren't even going to try and be competitive then they should just go defunct at this point. They're just bloating the market with crap like this.
@@JAHDUBProductions I have a limited income(State Pension) so I am constrained by cost, I have a valve index, its a bit long in the tooth now but still gets the job done especially in Simulations. Whatever I buy next will be thoroughly researched both for optics and value for money(the index wasn't cheap) and compatibility with Steam VR so that my existing software can still be used. VR development is slow at the moment so I can afford to wait until the next big jump BUT the one thing I know is it won't be HTC.
I look forward to seeing companies launching more economic vr headsets with facial and eye tracking. Fresnel lenses are not bad themselves, but a this price they are just not a good value for money.
What is the point of eyetracking if you already have the really blurry fresnel lenses?
The 120° and eye tracking with the dp cable sounds good for sims on pc
Which VR headsets are recommended nowadays? I already have a useless Hololens 2 at work and thought of buying an "old" HTC VIVE PRO 2. I had the first HTC vive at my last job and it worked fine. Now the Vision shows up and it seems like a good combination... But with wo many negative comments I'm not sure anymore... What do people actually recommend?
Ya, I own 4 of vive hmds, but I am done until they are ready to get back into pushing hmd limits. The last one I got from them, the XR elite broke, had to get it fixed. I am glad the quest added hdmi in Support to use them like video glasses. Wish vive did that.
Im down for it i want a good hybrid headset a standalone headset with native PC VR support (threw display port) giving i would mainly use it for PC VR i dont really care about its stand alone features i care about eye tracking and full body tracking. I do wish it had base station compatability that's the turn-off for me
They're evolving.....Just backwards
Honestly yes its 1,000 and old lenses and old chipset but it has build in eye tracking and you can get face tracking and full body tracking fully stand alone and it has a hot swappable battery i need it theres really no other headset that does all this
This would be an amazing headset if they didn't use the worst fresnel lenses on the market yet again. The lenses are literally a deal breaker.
It would be an amazing headset if it was 2019.
I don't understand what they could possibly have been thinking when they made this? Are they just completely out of touch?
Fresnel lenses ARE bad and a new headset with them is an instant no. No no no
OLED would have more than made up for it.
@@dtz1000 not for me!
Then You'll also hate the new quest 3 S, by meta as it also has Fresnel lenses.
But all jokes aside, pancake lenses Aren't cheap to make, so give HTC a break.
I mean, this headset is basically what the decagear could've been
$1000 absolutely no way. what are they thinking? its not 2016 anymore, for 1g that hardware should be next level alien tech
big ass hell, only 90hz for pc gaming, fresnel lenses? we can thank apple, bigscreen and psvr for this. also where the fuck is valve in all this? c'mon man.
I want an all in one Index 2 so bad...
@@Blattieme too, but I broke down and placed an order for the Beyond. Waiting for it.
@@Blattie HTC are trying to stick it to us again, I'm surprised they are still in buisiness after the Cosmos. The OG Index was so far Infront when it came out That you can bet they will do the same with the Index 2 or whatever they call it! I just hope valve are close to release!
@@kevinwinters4803 Love mine. Need an OLED screened standalone though, original Quest is showing it's age.
Fresnel lenses + LCD + $1,000 + Displayport cable for over $100. Hello, is anybody home ? 😅
I will wait for the actual hands-on reviews to make a decision. The specs look ok.
honestly I would have preordered already and been willing to spend up to 1500 if they gave me all the features of that but with better lenses and a faster processor
There is also a market for people who want a Quest-like headset that doesn't come from Meta. Ignoring price, this competes with Quest 2. I think your idea that this is targeted at the arcade market is astute.
Why cant anyone seem to make a headset that has both Inside, out, AND, outside, in, tracking compatibility!?
Hell! Wouldn't using both atvthe same time make the tracking both exceptionally accurate and eliminate most deadzones?
Of course you should be able to move between the three types. Using just inside, out. Using just outside, in. Using both inside-out and outside-in.
Wouldn't that be the best of both worlds?
Not to mention being able to use any base station accessory like the Valve Knuckles, and Vive Tracker 3.0s, without needing to modify the headset (like having to put a vive tracker on the headset).
No pancake lenses? What the hell?
I get the feeling if I bought this, the version that they should have made will come out a year or two later.
If the headset is going to be that bulky and cost over a grand, it should have some nice screens (preferably something close to OLED) and super nice lenses. I'll never know and just assume it probably won't.
I've sweated in the Quest 3 multiple times and have had to get it replaced multiple times because apparently sweat messed up the inner components of the headset. Do I need to worry about that with this headset? Does it handle sweat well?
Does htc even have a strong stand-alone library?
To be honest I have no clue
They potentially have access to most of the games that’s in the Quest library. Most of those games are made by third-party developers.
No the htc store has like 5 apps.
I like the halo like swappable batter in the back. Would be great meta quest having it. Been enjoy my meta quest elite battery strap which last me 4h+, maybe I don’t need a swap able battery after lol 😄
I watched 'til the end for you OP but I stop listening at fresnels lenses ahahahah! WHATTT??? LOL
Old lenses + old chipset + LCD = 1200 eur? What the hell are they smoking at HTC? The guy who is responsible for this should be fired imo... this product is basicly DOA. At this point i think HTC hates to have any customers...
Valve please save us and finally release your new headset!
Feels like yet another 1 step forward, 3 steps back. Not really sure what their goal was with this, because the functionality is basically just a handful of different improvements over the Index, but downsides like no base station tracking. Good to see Displayport connection.... but then they charge for a power cable connector unless you want to deal with battery swaps every ~2 hours?
I honestly don't care about the lenses, just want more resolution, eye/face tracking, foveated rendering, and no battery business to speak of unless it's literally a wireless adapter (since Wifi is still not enough for properly stream full resolution yet).
Wow, XR2 Gen 1, Fresnel lenses and it's nice and big too. And it's only $999! I can't wait to get this.
And extra $150 for displayport cable is super great deal! 😂
@Mr.N0.0ne You are of course being sarcastic!
How the hell is HTC still in business?
However bad they are, Chinese companies never seem to go bankrupt. They must be getting paid money by the CCP to spy on us. I can't explain it any other way.
omg i was absolutely so excited until you mentioned the lenses….. WHY?!?!
2016 it would be epic but 2024 we need something like MeganeX Superlight with wigig 2
I like the look of this very much. Proof is in the pudding.
Hmm im curious but i would kind of hope for better optics and processor. I dont mind paying a higher price than for a quest. No facebook is at least a $500 value by itself but even considering that im not sure its much of an improvement over my old index beyond the standalone option.
You got to ask who the hell is speccing their headsets. Let's release a headset that is 2-3 years old already?
This is so weird, there are some clear upgrades like display port and the resolution but fresnel lenses? WTF? XR 2 base processor, Snapdragon 8 gen 3 (meaning XR Gen 3) is already on the market in mobile devices. They couldn't at least use Gen 2 like the Quest 3? Not sure if you mentioned it but is the display at least QLED with local dimming or mOLED? At this point I'm expecting regular oled or LCD which would both cause me to skip all news and reviews surrounding this headset.
Its just plain ole generic LCD
Samsung XR headset delayed again. Is this the next best resolution? Apple i won't consider because of the price
Fresnel lens with eye tracking, just thinking about how on the quest 2 I would have to move my head to make what I'm looking at clear enough. Shouldn't they have gone with pancake lenses if they're adding eye tracking? I sometimes wish the quest 3 had eye tracking after I used the AVP, the quest 3 lenses are some of the best I've personally used, so large and clear.
Can someone please tell me why everyone is complaining about the damn lenses, Every headset I see either doesn’t have what I want or it has HORRIBLE reviews I’m just trying to get an upgrade from quest 2 and I have no idea what headset to get, I’m looking for one that has eye tracking.
Gotcha buddy!
Are you on pcvr? Or standalone?
Get a psvr2 if you’re looking for pcvr with eye tracking. It’s the cheapest oled headset. If you’re looking for standalone the answer is quest 3. If you don’t mind lcd for pcvr, get a quest 3.
The issue with the lenses and why everyone’s pissed is that this is the same lenses you have in quest 2. Tiny sweet spot, circular rings, glare, chromatic distortion, and there’s no local dimming. so it’s a high end pcvr headset w/ display port for crystal clear image… that gets demolished by shitty fresnel lenses and immersion is ruined by a color palate from 2015. People are mad because we’re literally screaming at these guys for years to make a display port oled headset with color pass through and they just seem utterly incompetent.
@@Thegooob95 I looked at psvr2 and it said it couldn’t do PC games
The truth is that at the moment, there is no good VR headset at "affordable" prices.
To make it less subjective, when I say good, I mean by the absence of compromises or not too much.
In my opinion a good VR headset should also have the same clarity as you have on a PC monitor.
It leaves you with the Pimax Crystal Light at the moment that will cost around 1000$ all cost considered I think
Or
The Somnium VR1 which is very high end, and you need more than 2500$ all cost considered.
The rest of the current VR headsets always have a compromise that to me make VR unpleasant unless you adapt yourself and accept it for what it is.
Regarding standalone VR headsets
The Quest 3 is a superb VR headset for its price, but it is "ruined" in my opinion by the bad colors of the LCD.
The good news are that within a few little years, the VR products will all be quite improved.
@@Thegooob95 PSVR2 on PC does not support eye tracking. (I have slight hopes that someone will figure out a way to enable it, but I wouldn't put money on it)
If it did it would've been an insta-buy for me, but I guess I'll just keep on trucking with my Vive Pro Eye for a bit longer
awww no..i was actually excited you know..but the lenses and old chipset??? what are they doing!?!?! maybe the automatic ipd will be the fallback for bad lenses and help for clarity but idk...the old chipset makes zero sense. WELP waiting on your review on it when you get the chance to try it Tyriel!
I'm waiting for oled lenses 110 fov and will be in the meta ecosystem. And priced under 2k. When!!! Hurry!!!! I'm waiting!!!!!
Buying the quest 3 was the greatest investment I made as a PCVR user.
I think it's the best so far. I had to go back to Q2 because the lenses wouldn't blend into one vision and I hate that. But the headset itself is the best value for money at the minute. I don't know if Pico are chasing them, though
yeah but the oculus to steam compatibility is shit
@@-_-Potato_Wedge-_- damn you never heard of steamlink or virtual desktop
@@-_-Potato_Wedge-_- I use both and buddy it works better than expected, wireless is great.
@@farhadaa im just gonna buy a psvr 2 and use it with pc
I have the HTC Vive pro 2, Focus VISION is not an option at all if I just want to use it for wireless I would go for a quest 3. 120 Herz, smaller field of view, better software support and tracker you can use the slime tracker.
Not even 120Hz or more! No pancake lenses, i mean, damn! Imo 90 Hz. should be a minimum and 144 should be the goal, with 120 degrees of view minimum too these days!
Controllers with RINGS?
Is that really your biggest Deal breaker?
@@ahmedzenge Ew, Fresnel.
Feel like you missed a couple of key points.
What wireless capability, what sort of screens?
It's LCD so a no from me.
I do like that it has 120degree FOV and is DP capable but wifi7 is out now and while 6E is good compared to 5-6, but 7 is such a massive improvement that not going with it is just stupid.
Not having the better processor at that price point also seems stupid.
Think they did a bit better overall with this headset but they've missed the boat again I fear.
What's stopping htc from using foveated rendering globally and eliminating the sweet spot issue?
Bro, the headset looks so big! Idk I think the Quest 3 spoiled me!
Umm no idea what fresnel lenses are or what they should be can someone please explain to me and why there bad? Only Headset I had is the First PSVR headset on ps4.
I’m looking for my Index replacement. So I get excited every time a new headset is released and you do your review. But…Ugh. fresnel lenses??? in a $1000 headset??? AND it has the OLD snapdragon chip? WTF?! - the one found in the four year old Quest 2. Again WTF. $1000.
How can a manufacturer be this far out of touch with reality? And Meta has done the same thing (knowingly releasing the abomination that is Hitman VR 😡😢).
This is absolutely *laughable*. I’m sorry that you had to review it. What a waste of your valuable time. 🙄. But you still stuck with it, with humor, I appreciate that. I always enjoy your videos. Peace
take quest 3, best
@@gomersimpson777ram yeah. That’s where I seem to be headed. I just got SO fed up with Mark Zuckerf-r and their antics - I may go BigScreen Beyond… cuz..waiting on the valve Deckard … on Gabe time… doesn’t seem doable. There is also the new Pico. I’d love to try it here in the states, but f-ing politics. 😡
Hi, does anyone know if the price of 999 comes with taxes and shipping costs for the euro zone?
I lost interest after 2500x2500, fresnel lenses - and no local dimming...
This thing is so much worse than but costs more than a crystal light? Are they kidding us?
HTC is so far behind they still think Fresnel lens are ok. Rings on controllers, last gen chip set, I just can't wait. ONLY twice the prices of a full Quest 3.
you could buy both a quest 3 and psvr2 for this amount of money. quest 3 would be bewtter wireless and psvr2 has oled blacks wired. not sure who this is for
Pico 4 Ultra does almost all of this and better for like half the price. Even with Full Body Tracking.
This would have been great 3 years ago but WTF are they thinking? The only thing this would be good for is VRchat. But for $1000? I doubt they'll sell many units.
GOD I LOVE YOUUUUUU
the is what I want. micro o-led pancake screens. wifi 6e. good microphone and an aux port positioned on the headset somewhere where my headphones can get plugged in and the cord will lay flush with my head so i can lay down without breaking the port. same idea for the charging port. big battery in the back. and the head strap should be a reinforced baseball cap(I tied my old quest 1 to the rim of a baseball cap i have and it works great with a battery pack in the back). standalone inside out tracking with black and white cameras with a IR light so I can use it like night vision goggles like the quest 1 or 2. a bare bones operating system with bare bones hardware that is basically good enough to run virtual desktop to connect with my pc and the tracking for the controllers and nothing else. then put the headset under the CERN open hardware license and boom i think the vr scene would go wild and even if it falls short somehow then an open starting point to improve on would be out there for others to adapt and work with.
So it's a vive pro 2 with eye tracking and inside out tracking?
looks good, Although you guys says the lenses are terrible, why not try them out first before criticizing? Maybe they got some fine-tuning.
Because money? 🤔
What about because the clarity is crazy and fov is 120?
Weight?
How is HTC still in business?
They must be getting paid by the CCP to spy on us. I can't explain it any other way.