@@joseferrer8334 the vertical FOV is unfortunately quite bad, this headset has the same optical stack as the original Vive Focus and also the Vive Pro 2 so you can search the specs for those. I've tried it, it's like watching a wide screen monitor
Thanks again Tyriel! Fresnel lenses and regular LCD panels in 2024 is a nogo, especially for $999. I was excited for this headset, but fresnel lenses in a $999 headset, what a fail.
I mean... with the rest of the feature set, it does make sense that they cheaped out on the optical stack, other wise this would have been a $1500+ headset.
@ the only “feature” that sets the Vive apart is the fact that its stand alone with DisplayPort. The Quest is $500 less with the best lenses in the industry. I don’t think better lenses would justify a $500 premium.
Too little too late, old gen XR2, fresnel lenses. Shame as the build quality and design look great. I wish HTC would release something like this with an XR2 Gen 2 and pancake optics. They have the potential to be the best PCVR headset manufacturer but always manage to miss the mark somehow.
Yeah. Minus the higher quality passthrough, HTC could have released pretty much this package for the same price like 2 years ago. People would have loved it lol. But now, the optics are outdated, and the standalone is useless as its way to slow compared to Quest 3
This actually seems like a decent headset if you primarily want to play PCVR... But not at $1000. I know Quest 3 is subsidized, but you can't sell a product that's 2x the cost of your comperitor while also having worse features in several areas. Either this needed to be no more than $600, OR it needed to have pancake lenses and an XR3 in it.
Having basically native PC VR via the cable on a standalone headset is very nice. Every future standalone VR headset should have this out the box, especially all the new Meta ones for sure imo.
@@scott.purcival I think the Quest 2 only has the Link cable that sends a slightly compressed feed of the game to the headset rather than playing the game directly uncompressed as on proper PC VR headsets. Hard to explain the difference when I don't know the exact words I'm supposed to use, but it's like native PC VR via a proper direct connection vs let's call it streamed PC VR down the kind of cable and connection used on the likes of Quest.
@@inceptional there's no difference. Steamvr identifies the quest as a quest. The positional tracking is sent to steam, the video is sent back. That's how vr works. Exact same as the og vive
@@scott.purcival No, you're missing the point: As far as I understand it, the data streamed down the Quest cable when directly linked to a PC via USB C is slightly compressed. With a native PC VR connection it's the pure uncompressed data going directly to the headset unaltered, so you won't get any compression artifacts or possible slight lag or whatever other issues, etc. At least that's how I understand it. Maybe it's because proper PC VR uses direct connection to HDMI or display port connected directly to the graphics card or whatever, I dunno. It's why he mentioned at 4:06 the ability to get "native PC VR" quality here vs the compressed version you get with the Oculus Link cabled connection on Quest headsets. Note: I've asked Tyriel to see if he can explain it properly, as I can't recall the correct wording to explain the difference.
@@scott.purcival Here's a quote from someone else: "USB-C can only provide a compressed video feed (ala Quest 2/3). DisplayPort [and HDMI] provides a direct feed with no compression (ala most dedicated PC VR headsets)" So, it's basically that I'm talking about, where a Quest 2/3 connected to a PC via the likes of the Link cable isn't actually capable of quite the same quality of image from the PC as dedicated PC VR headsets are.
The only thing I really don't like is that the battery is setup to act like a claymore directly into the back of your head in the event of critical failure...
What is that? 2016 wants its lenses back :/ The headset is a great shell but why hold back on the most important parts? Display and lenses are clearly what financed HTC executive Porsches.
I still applaud HTC for trying. This is a very unique feature set that will hopefully appeal to some VRchat users. This same headset but with pancake optics and micrOLED panels would probably cost at least twice as much and would sacrifice the expanded FoV significantly. Also need to bear in mind that HTC developed an entire in-house OS and app store which could not have been cheap. I personally don't hate fresnel lenses as much as everyone else does because they do have their benefits, but having tried the Vive Pro 2 (which is the same lenses/panels as this) it's just not the best optical stack overall with poor contrast. I much prefer PSVR2 for PCVR.
I ordered a Pimax crystal light this past Tuesday. I got a little upset when i saw this video popup. But after watching it, im no longer 2nd guessing myself.
HTC marketing a headset with Fresnel lenses and LCD in this day and age is akin to Alienware releasing a CRTV gaming monitor. (People in the comments missing the point)
LCD for a VR headset is fine. The quest 3 has one of the best visuals I've ever experienced in a lcd. The pancake lenses really help with visuals too. As for the crt comparison, yeah a modern crt screen would suck. The real problem with the headset is poor build quality and unappealing design.
@@General_Cap I agree. However, it’s gets pretty terrible if you play dark games or run into stages where the darkness plays a role. It makes us wanting OLED so bad. I’m now in the market for an OLED set with lens and fov on par or better than Quest3. A modern CRT would kick arse imo. I could dream.
such amazing device that would have sold so much if it wasnt held back by the last gen chipset and lenses , literally such an amazing feature set , why did they have to try and save money on the most important features...
I wish a company just came out with a headset that was future proof. Pancake lances. Micro OLED panels. FOV wider than our eyes can see. Even if the thing cost 4 or 5 grand, if it was future proof I’d defo get it. (I know there’s probably a million reasons why this isn’t possible but a man can dream)
Hey, Tyriel, can you quickly explain the difference between using a native PC VR cabled connection on a proper PC VR headset like say the Valve Index or Rift CV1 or Vive or Pimax or whatever vs using the cabled connection on the likes of Quest 2/3 to play PC VR games in terms of quality and such? I was always under the impression that even using the Oculus Link cable on say the Quest 3 doesn't allow quite the same level of quality of image and lag, etc, as a genuine PC VR headset connected to the PC via whatever cable and connection they use--I'm just talking purely about the output image and such quality of the cabled connections here really--but now I'm starting to question if I've maybe got the details on that wrong there. Edit: Basically, from a quick search, is connecting a dedicated PC VR headset via what seems to typically be the likes of HDMI or displayport and such any different than connecting the likes of Quest 2/3 via USB-C in terms of the output image quality and such you're going to get as a result of those connections specifically?
So, with link, so a USB cable or wireless the video signal has to be compressed and decompressed, as the bandwidth is not enough to stream the full quality video, that means that you get color bending, and lower pixel quality, so compressions artifact on details, like it happens with a Netflix video for example, on top of that because there are more steps to get to the video you have added latency and more GPU and CPU usage, compared to a direct HDMI or display port connection, where you don't need all of that, so you get more details, better color reproduction etc, and the PC has more resources available for the game itself Wireless is getting very good tho, but cable is still superior
They definitely seem to be at least a year or two behind on this one with the last gen lenses and the Quest 2 style controllers. Not having removable batteries on the controllers would be an instant pass for me anyway. I don't want to have to cut a VR session short because I forgot to charge my controllers the night before.
There are better options. Best option for VR chat is Pico Ultra with those trackers. And for wired connection the Pimax Light and Big Screen are so much better than this thing.
VRChat 🤢🤮 It's a great software/game to promote vr to people only if you want vr to die for another decades and suffer with old flatscreen device for many years to come😂
Not being able to use the best trackers (Tundra/Vive 3.0) easily because of the lack of base station tracking makes this a pretty mediocre choice for VR Chat, tbh.
I actually really like the CONCEPT of the overall kit, but haven't seen enough details on how well the eye and face tracking works. Other reviews only talk about trying to use Virtual Desktop, but the tracking information can only be used in HTC's own software (which isn't good). Also seemingly tracking not as good as Vive Pro Eye 2 (or whichever last model was) with the face tracking attachment, which is worse.
I get why meta had compression as a thing on the quest 2 and 1 since pcvr wasn’t part of the plan, but I still don’t understand why they kept it on the quest 3 instead of adding a direct display port. I guess they still have to sell the quest 4 somehow.
Oooooo, what mobile phone is that? I use the Huawei Mate 20X which I got a couple of years ago because of the large screen. Yours looks like a dream phone for me, as long as it isn't a newish folding style? Thanks and great video
If it's prices around 500 to 700$ I would certainly consider it, since I currently use Quest 2 and I'm used to fresnel lenses and LCD. But I will get Quest 3 soon, and I'm afraid pancake lenses will spoil be sadly.
Other youtuber already checked this and he is not very happy. This is new headset with old tech: - Fresnel lenses (smaller sweetspot, god rays and edge to edge sharpness is bad) - Controllers with big rings? Yeah they're much bigger than Quest 2 controllers. - Battery inside back is not really or weak hot swap. You need take off headset. - Old XR2 chip, where others are already on latest gen 2. This makes headset less good for future, especially as stand alone very bad choice. - Comfort issues for some people! - Automatic IPD sometimes overshoot. - Oh controllers wont work at back. - Big front compared to Q3 / Quest Pro. If you compare with Quest Pro, who will win? It's Quest Pro. Better lenses, better controllers, and less heavy too. And complete facetracking, because mouth is also tracked. For HTC, you need buy $100 piece for mouth tracking. This headset is bit too late for tech standpoint.
HTC did almost everything right except for the lenses. I'd also prefer everyone to copy the Index controllers and just use Hall Effect thumb sticks instead.
Steam Deck integration. That's all I want. I don't trip so hard on lenses. For me, a small rig with a handheld pc and a headset that's both strong enough would be cool. Portable PCVR.
Also, commenters never seem to realize, you can ONLY select one: 1) Large field of view 2) MicrOLED/pancake stack 3) Affordable If you are waiting for a headset that does all three, you are going to be waiting a very long time
problem is even if you get all 3, the price is so damn high and the headset is so bulky its not even worth it (looking at you pimax crystal) granted that doesnt have all 3 things ticked :D FOV ide happily trade if it meant OLED or pancake lenses, these alone drastically improve the viewing experience vs what an FOV jump would do imo
Wrong. Except for the FOV point you made. And that's only for µOLED, not regular OLED. Quest3 with OLED and eye trackers should be maybe $200 more so $800 to be generous. You will see when Valve releases their headset how wrong you are. I am not sure what affordable means.. to me even the Quest3S is pricey, but i gladly pay $999 for a Q3 with OLED and eye trackers. Go figure.
I think HTC need to lower the price of the vive focus 3 on amazon its still $1300 and also lower the vive xr elite $799 isn't bad compared to what it was when it launched but Oculus need a competitor and if they can lower the prices and more people can buy in and software will come. I think what need to happen is HTC ether HTC make or buy a studio and start making game people would want to play on their headsets and still lower the price of their headsets. HTC could take the Vive focus vision and remove eye tracking keep the SD card slot and color cameras and (I hate to say it) remove the display port option along with a lower resolution instead of 5k do 4k and sell it for like $499 or lower if possible make deals with devs to bring more games to their store but still keeping PC VR compatibility. I think the HTC Vive Focus Vision is at a great price Eye Tracking, optional Face Tracking, optional Full Body Tracking, and optional NATIVE PC VR Compatibility for all that the Focus Vision is at a great price and for the People who want it can afford it can get it, but for I would love to see HTC have a low cost option with the quest dominating the stand along market it will be a risk but I think HTC should try. Power isn't everything look at the PS2, PS4, start of the PS5, Wii, and Switch good games can sell the systems better than the hardware running it if HTC tried I think they can do it.
What about Focus Vision in DCS, is there a conspiracy no one is talking nor testing this new VR headset in DCS. I'm looking and looking... there is no information I could find about it and I would like to know how it performs or can run DCS without Steamvr. Focus Vision seems to be perfect replacement fo G2 if the one is not going for Pimax/Meta.
Considering how big Meta/Facebook are as a company it would be pretty damn hard for anyone, including HTC to topple it and be good competition when they can't put the same shit in their headsets that the Quest 3 has due to cost and how much they would have to mark it down to compete, cause Meta are making the headsets at a pretty substantial loss
They had to ripout the gen 2 chip fresnel and standalone options plus battery. Strip ot all. Just give a pcvr display port headset with pancake for 500-600. How hard can it be headset makers
I preordered one with DP streaming kit and ended up sending it back for a refund. Main reasons were the poor fresnel lens and low vertical FOV. Really needs pancake lens and better Qled screens with local dimming,(like my QPro), and a newer chip like my Q3.
Dunno how they expect that people are going to use this headset. Virtual nobody uses the Vive Pro 2 and they came up here again with exactly the same optical stack and charge well over $1000...
@@b.s.7693 Ya, I suspect that this headset will target VRChat and enterprise/arcade users. Just doesn't make the cut for PCVR enthusiasts, like myself. I would have been happy to spend $2-400 more if it included a better optical stack, and maybe newer chip.
Meta is like the world's leading technology company by now and they can sell a high quality product at a loss. Do you really think HTC is a Trillionaire company😅?
Why can't any of the vr manufacturs get this right? Display port, oled, pancake lenses for gods sake its always missing one or more of these. Its so annoying when new head sets are missing what everybody is asking for. For fu..ks sake this shouldn't be that hard to figure out.
fresnel lenses and broken eye tracking in vrchat. They haven't even fixed the eye tracking in vrchat for the xr elite yet, so doubt they're gonna fix it for this one either.
@@JAHDUBProductions Yeah, there are a ton of people interested in this headset for face tracking in vrchat, but if you actually use it in vrchat with the required VRCFT software, the eyes are are twitchy just like with the XR Elite. Seems the overall champ is still the Q Pro for this, even after 2 years. Let's hope the Index 2 will get announced soon. =)
Why you didn't mention about the lenses quality? How is the sweetspot compared to Quest 2 or Pico 4? Why you didn't mention the bad vertical fov? You're loosing credibility by not mentioning the bad things also!
I hope it fails miserably A headset at this age and price should never have frensel lenses Probably a half price Q3 is better and only fails in not having native PCVR
Whats the point of automatic IPD? To increase the cost per unit? Or to charge more? Its so useless why is it even a thing. I understand u can use it once or twice to show to a friend but other then that whats the point of it???
@@mjanek20 they absolutely did. The Quest 3 has best lenses in the industry, even better than some $4000-$5000 headsets. I can’t believe HTC are trying to use fresnal lenses in 2024. I don’t care how good the rest of the headset is, the lenses are a deal breaker.
Pico 4 Ultra is also good option. It even has better render resolution 1920 x 1920 compared to Quest 3's 1680x1760. Both have pancake lenses. I haven't tested Quest 3, but have heard that optics are bit better in Quest 3 still.
@@thepravus1776 Index ones were very bulky and they broke really easily - drifting joysticks, loosing tracking. I'm actually very happy with Q3 ones ...
Not every company sells headsets at a loss which what Meta is doing thus the reason for the cheap price. If Meta sells the Quest 3 for profit, those headsets will be extremely expensive. Meta already disrupted the market as we the consumer are already spoiled with pancake lenses and most of those consumers will ignore any new VR headsets in the future if it lags behind in terms of the lenses.
I had tried this and sent it back for a full refund. It's not ready in the least. So many basic problems. They were not ready to all for the consumer market. The lenses were total trash. Also had series performance issues with DCS, elite and MSFS no matter what I did or what settings I tried. I have a 4080 super. The Quest 3 turned out to be much better in every way.
These guys dont know what they are doing, i got a vive pro 2, expensive because works only with lighthouse, horrible picture because of lenses, and now the make another headset with fresnel lenses? and the resolution has not emproved either
im not going to lie thank you for making this video because voodoode dose not know how to make a review you do it so much better than him this is actually a good review and you also go over everything in the head set
I don't understand this product. Fresnel lens, huge headset, I mean, this wkuld be interesting as a competitor of quest 2, now, it does not makes sense. Why they launched this? The controllers, the huge headset, it is all dated wtf
Boy, this looks bad. I see why they haven't spent much money promoting it. I think Meta and Apple jumped so far out ahead of everyone else with their last headsets that it's put companies like HTC in a bind - they built a base of customers and a subsequent ecosystem in this space but they simply don't have the budgets to provide the same quality of hardware as the leaders in the field now. The combination is that they'll probably transition to strictly software soon because putting out headsets that are lower quality visuals than the Meta Quest 3S but almost 3x the cost with largely the same features elsewhere, it's a losing proposition. And that passthrough was criminally bad. It looked like Quest Pro passthrough, where it's the same as Quest 2 but then retroactively colored. This is a bad look. The only benefit - and it's the one thing I will never understand why Meta took out of the Quest 3 - is the eye and face tracking. If Meta wants to make Horizon Worlds a thing, they should have kept face and eye tracking in the 3. Being able to have legitimate conversations with people and not just kinda feeling like it's a gimmick is the big game changer in social VR, so if we can just figure out how to get those features into a headset AT LEAST the quality of the 3, that would be ideal. And under $500.
Literally the only advantage I can see spec wise over a quest 3 is the 4 extra GB of RAM. And maybe the SD card slot. And an EVER so slightly higher resolution. That’s it. Whilst having worse lenses. For double the price. Brother, this thing STINKS!
one of the biggest selling points this headset had was the eye and face tracking. You didn't demonstrate any of that? really? Not a great review at all. If you're gonna be begging HTC to use the HMD then atleast put more effort into the actual review than just doing a basic short playthough of a couple games. This was really dissapointing and I think HTC needs to be more stern on sending you Headsets to try on. You couldn't even tell your viewers about all the issues the eye tracking has, which is a Must Know! I swear it's so hard to watch your reviews sometimes...
Fresnel lenses is a failure! Need OLED in pancake Lenses and supported motion smoothing. The only one that supports valve motion smoothing is vive 1 and vive 2.
PCVR or Standalone?
Black Friday deal in the description
Nice video, but could you also measure the Vertical FOV? Thanks
@@joseferrer8334 the vertical FOV is unfortunately quite bad, this headset has the same optical stack as the original Vive Focus and also the Vive Pro 2 so you can search the specs for those. I've tried it, it's like watching a wide screen monitor
@@joseferrer8334 He won't, because it's actually smaller than the Quest 2.
@@ThrobbGoblin actively false? Quest 2 has 97H and 93V while this focus vision has 116H an 96V
I want more pcvr headsets with facetracking and eyetracking so badly :(
Amazing! This has all the latest VR tech that we have been waiting for. Wait, sorry, I thought it was 2019 for a second. My bad.
Thanks again Tyriel! Fresnel lenses and regular LCD panels in 2024 is a nogo, especially for $999. I was excited for this headset, but fresnel lenses in a $999 headset, what a fail.
DOA
I mean... with the rest of the feature set, it does make sense that they cheaped out on the optical stack, other wise this would have been a $1500+ headset.
@ the only “feature” that sets the Vive apart is the fact that its stand alone with DisplayPort. The Quest is $500 less with the best lenses in the industry. I don’t think better lenses would justify a $500 premium.
The LCD is not that of an issue, but the really bad lenses they've used here.
@@ChrisD__ $500 difference for pancake lenses? Are you on crack?
Too little too late, old gen XR2, fresnel lenses. Shame as the build quality and design look great. I wish HTC would release something like this with an XR2 Gen 2 and pancake optics. They have the potential to be the best PCVR headset manufacturer but always manage to miss the mark somehow.
Yeah. Minus the higher quality passthrough, HTC could have released pretty much this package for the same price like 2 years ago. People would have loved it lol.
But now, the optics are outdated, and the standalone is useless as its way to slow compared to Quest 3
And lighter weight
Didn't HTC go out of business and get bought out? They were a pretty well known company back 8+ years ago when VR was kicking off.
@@RagingInsomniac they sold their smartphone sector
they fck up again !
This actually seems like a decent headset if you primarily want to play PCVR... But not at $1000. I know Quest 3 is subsidized, but you can't sell a product that's 2x the cost of your comperitor while also having worse features in several areas. Either this needed to be no more than $600, OR it needed to have pancake lenses and an XR3 in it.
The past few months I've been seeing their ads trying to get people to buy with $200 off. Pretty sure they're starting to panic now.
Eye tracking helps but it probably lacks foveated rendering
Part of the issue is Meta sells hardware at a loss which is hard to compete with. That said, $1000 is a lot when comparing the various tradeoffs.
@That_Guy42 glad someone with brains said it. Quest 3 is a 1000 dollar headset hands down but they choose to eat the price and break even
Yeah, Meta is a monopoly in this race
Having basically native PC VR via the cable on a standalone headset is very nice. Every future standalone VR headset should have this out the box, especially all the new Meta ones for sure imo.
You mean like a quest 2?
@@scott.purcival I think the Quest 2 only has the Link cable that sends a slightly compressed feed of the game to the headset rather than playing the game directly uncompressed as on proper PC VR headsets. Hard to explain the difference when I don't know the exact words I'm supposed to use, but it's like native PC VR via a proper direct connection vs let's call it streamed PC VR down the kind of cable and connection used on the likes of Quest.
@@inceptional there's no difference. Steamvr identifies the quest as a quest. The positional tracking is sent to steam, the video is sent back. That's how vr works.
Exact same as the og vive
@@scott.purcival No, you're missing the point: As far as I understand it, the data streamed down the Quest cable when directly linked to a PC via USB C is slightly compressed. With a native PC VR connection it's the pure uncompressed data going directly to the headset unaltered, so you won't get any compression artifacts or possible slight lag or whatever other issues, etc. At least that's how I understand it. Maybe it's because proper PC VR uses direct connection to HDMI or display port connected directly to the graphics card or whatever, I dunno.
It's why he mentioned at 4:06 the ability to get "native PC VR" quality here vs the compressed version you get with the Oculus Link cabled connection on Quest headsets.
Note: I've asked Tyriel to see if he can explain it properly, as I can't recall the correct wording to explain the difference.
@@scott.purcival Here's a quote from someone else:
"USB-C can only provide a compressed video feed (ala Quest 2/3). DisplayPort [and HDMI] provides a direct feed with no compression (ala most dedicated PC VR headsets)"
So, it's basically that I'm talking about, where a Quest 2/3 connected to a PC via the likes of the Link cable isn't actually capable of quite the same quality of image from the PC as dedicated PC VR headsets are.
The only thing I really don't like is that the battery is setup to act like a claymore directly into the back of your head in the event of critical failure...
why are we always so close to a feature complete PCVR headset and then its missing one feature like pancake lenses
Pancake lenses are very complicated. My guess is that their budget went into all the other stuff
What is that? 2016 wants its lenses back :/
The headset is a great shell but why hold back on the most important parts? Display and lenses are clearly what financed HTC executive Porsches.
will wait for the Through the lens video
Go watch vive pro 2 thru the lens videos.. will be identical including the glare
I still applaud HTC for trying. This is a very unique feature set that will hopefully appeal to some VRchat users. This same headset but with pancake optics and micrOLED panels would probably cost at least twice as much and would sacrifice the expanded FoV significantly. Also need to bear in mind that HTC developed an entire in-house OS and app store which could not have been cheap. I personally don't hate fresnel lenses as much as everyone else does because they do have their benefits, but having tried the Vive Pro 2 (which is the same lenses/panels as this) it's just not the best optical stack overall with poor contrast. I much prefer PSVR2 for PCVR.
I ordered a Pimax crystal light this past Tuesday. I got a little upset when i saw this video popup. But after watching it, im no longer 2nd guessing myself.
Yes because this sucks
So old gen for such a price
Quest 3 is better then this. U are fine.
HTC marketing a headset with Fresnel lenses and LCD in this day and age is akin to Alienware releasing a CRTV gaming monitor.
(People in the comments missing the point)
I’d buy that CRT monitor
I want a crt monitor
LCD for a VR headset is fine. The quest 3 has one of the best visuals I've ever experienced in a lcd. The pancake lenses really help with visuals too.
As for the crt comparison, yeah a modern crt screen would suck. The real problem with the headset is poor build quality and unappealing design.
@@General_Cap I agree. However, it’s gets pretty terrible if you play dark games or run into stages where the darkness plays a role. It makes us wanting OLED so bad. I’m now in the market for an OLED set with lens and fov on par or better than Quest3.
A modern CRT would kick arse imo. I could dream.
I’d take a CRT over lcd gaming monitor any day of the week. CRT destroys LCD.
"on a very tight schedule" translation: he's spending all his time playing Halo CE in VR
This is 2-3 year old tech idk why they made this
such amazing device that would have sold so much if it wasnt held back by the last gen chipset and lenses , literally such an amazing feature set , why did they have to try and save money on the most important features...
Returning mine: Fresnel, auto IPD don’t work for me. Can buy 2 quest 3 for this price with a comfortable halo strap and usb c cable
Good luck with the USB streaming on Quest 3. It's so bad i had to buy a router to place near my play area.
I wish a company just came out with a headset that was future proof. Pancake lances. Micro OLED panels. FOV wider than our eyes can see. Even if the thing cost 4 or 5 grand, if it was future proof I’d defo get it.
(I know there’s probably a million reasons why this isn’t possible but a man can dream)
Could you do a nice slow walk through of the home environment?
Hey, Tyriel, can you quickly explain the difference between using a native PC VR cabled connection on a proper PC VR headset like say the Valve Index or Rift CV1 or Vive or Pimax or whatever vs using the cabled connection on the likes of Quest 2/3 to play PC VR games in terms of quality and such?
I was always under the impression that even using the Oculus Link cable on say the Quest 3 doesn't allow quite the same level of quality of image and lag, etc, as a genuine PC VR headset connected to the PC via whatever cable and connection they use--I'm just talking purely about the output image and such quality of the cabled connections here really--but now I'm starting to question if I've maybe got the details on that wrong there.
Edit: Basically, from a quick search, is connecting a dedicated PC VR headset via what seems to typically be the likes of HDMI or displayport and such any different than connecting the likes of Quest 2/3 via USB-C in terms of the output image quality and such you're going to get as a result of those connections specifically?
So, with link, so a USB cable or wireless the video signal has to be compressed and decompressed, as the bandwidth is not enough to stream the full quality video, that means that you get color bending, and lower pixel quality, so compressions artifact on details, like it happens with a Netflix video for example, on top of that because there are more steps to get to the video you have added latency and more GPU and CPU usage, compared to a direct HDMI or display port connection, where you don't need all of that, so you get more details, better color reproduction etc, and the PC has more resources available for the game itself
Wireless is getting very good tho, but cable is still superior
I hope it helps 😊
@@Tyrielwood Great, thanks for the clarification there.
I'm excited for this!
They definitely seem to be at least a year or two behind on this one with the last gen lenses and the Quest 2 style controllers. Not having removable batteries on the controllers would be an instant pass for me anyway. I don't want to have to cut a VR session short because I forgot to charge my controllers the night before.
all we need is meta to add display port to the quest.
Lots of neat quality of life features that we wish the Q3 had, but ultimately not the price most people are looking for.
I would have probably sold my Q3 and bought this if it wasn't for the price.
sd card storage looking pretty good
Seems like a VRchat headset to me.
There are better options. Best option for VR chat is Pico Ultra with those trackers. And for wired connection the Pimax Light and Big Screen are so much better than this thing.
VRChat 🤢🤮
It's a great software/game to promote vr to people only if you want vr to die for another decades and suffer with old flatscreen device for many years to come😂
Would probably be a good VRChat hardest if the face tracking software wasn't horrendous. (Though that could be fixed over time.)
Not being able to use the best trackers (Tundra/Vive 3.0) easily because of the lack of base station tracking makes this a pretty mediocre choice for VR Chat, tbh.
will wait for the Through the lens video !!! PLEASE!!!
I actually really like the CONCEPT of the overall kit, but haven't seen enough details on how well the eye and face tracking works. Other reviews only talk about trying to use Virtual Desktop, but the tracking information can only be used in HTC's own software (which isn't good). Also seemingly tracking not as good as Vive Pro Eye 2 (or whichever last model was) with the face tracking attachment, which is worse.
I get why meta had compression as a thing on the quest 2 and 1 since pcvr wasn’t part of the plan, but I still don’t understand why they kept it on the quest 3 instead of adding a direct display port. I guess they still have to sell the quest 4 somehow.
Oooooo, what mobile phone is that? I use the Huawei Mate 20X which I got a couple of years ago because of the large screen. Yours looks like a dream phone for me, as long as it isn't a newish folding style? Thanks and great video
i have a vive cosmos can i buy that when you are done with it?
😂maybe i should just bother him till he caves
I can't wait to buy this in 5 Years
glad they added a jack to be honest. . good move - im interested - but i dont think i will buy this because of the fresnel lensees -
Glad to see vr becoming more electric, my gasoline powered ones were not very efficient.
They still place the thumb sticks uncomfortably on the outside instead of the inside, where the thumbs naturally rest...
If it's prices around 500 to 700$ I would certainly consider it, since I currently use Quest 2 and I'm used to fresnel lenses and LCD. But I will get Quest 3 soon, and I'm afraid pancake lenses will spoil be sadly.
7:42 LOL when you turned & said you want to grab, I saw poop doll & thought you said you want to crap.
Other youtuber already checked this and he is not very happy.
This is new headset with old tech:
- Fresnel lenses (smaller sweetspot, god rays and edge to edge sharpness is bad)
- Controllers with big rings? Yeah they're much bigger than Quest 2 controllers.
- Battery inside back is not really or weak hot swap. You need take off headset.
- Old XR2 chip, where others are already on latest gen 2. This makes headset less good for future, especially as stand alone very bad choice.
- Comfort issues for some people!
- Automatic IPD sometimes overshoot.
- Oh controllers wont work at back.
- Big front compared to Q3 / Quest Pro.
If you compare with Quest Pro, who will win? It's Quest Pro. Better lenses, better controllers, and less heavy too. And complete facetracking, because mouth is also tracked. For HTC, you need buy $100 piece for mouth tracking. This headset is bit too late for tech standpoint.
Vive all the way!!!!
HTC did almost everything right except for the lenses.
I'd also prefer everyone to copy the Index controllers and just use Hall Effect thumb sticks instead.
What are these companies actually thinking 🤦🏻♂️. Just give us a 2024 version of the reverb G2 it literally isn’t that complicated 🤯🤯
Htc: But I am! I am a real VR headset! 🥺
This is how I imagine Deckard would be - how would you want to see Valve compete with and improve on this?
Better lenses
@@Jayemby lenses that aren’t from 2017.
Steam Deck integration. That's all I want. I don't trip so hard on lenses. For me, a small rig with a handheld pc and a headset that's both strong enough would be cool. Portable PCVR.
Also, commenters never seem to realize, you can ONLY select one:
1) Large field of view
2) MicrOLED/pancake stack
3) Affordable
If you are waiting for a headset that does all three, you are going to be waiting a very long time
This is why i sold my headsets and will be waiting a long time before buying a new one.
VR is not worth it still.
problem is even if you get all 3, the price is so damn high and the headset is so bulky its not even worth it (looking at you pimax crystal) granted that doesnt have all 3 things ticked :D FOV ide happily trade if it meant OLED or pancake lenses, these alone drastically improve the viewing experience vs what an FOV jump would do imo
Wrong. Except for the FOV point you made. And that's only for µOLED, not regular OLED.
Quest3 with OLED and eye trackers should be maybe $200 more so $800 to be generous.
You will see when Valve releases their headset how wrong you are. I am not sure what affordable means.. to me even the Quest3S is pricey, but i gladly pay $999 for a Q3 with OLED and eye trackers. Go figure.
So, are there any downsides to this headset? You didn't point out any, so I'm wondering how this stacks up against say the Quest 3.
Bruh.
@@multipass1170 What?
Never liked fresnel lenses. And like others have mentioned, LCD screens is also limiting. But good review.
Micro SD card slot 😲
Bring back user expandable storage.
When can we expect Somnium vr1 review 🙂 ?
I think HTC need to lower the price of the vive focus 3 on amazon its still $1300 and also lower the vive xr elite $799 isn't bad compared to what it was when it launched but Oculus need a competitor and if they can lower the prices and more people can buy in and software will come. I think what need to happen is HTC ether HTC make or buy a studio and start making game people would want to play on their headsets and still lower the price of their headsets. HTC could take the Vive focus vision and remove eye tracking keep the SD card slot and color cameras and (I hate to say it) remove the display port option along with a lower resolution instead of 5k do 4k and sell it for like $499 or lower if possible make deals with devs to bring more games to their store but still keeping PC VR compatibility. I think the HTC Vive Focus Vision is at a great price Eye Tracking, optional Face Tracking, optional Full Body Tracking, and optional NATIVE PC VR Compatibility for all that the Focus Vision is at a great price and for the People who want it can afford it can get it, but for I would love to see HTC have a low cost option with the quest dominating the stand along market it will be a risk but I think HTC should try. Power isn't everything look at the PS2, PS4, start of the PS5, Wii, and Switch good games can sell the systems better than the hardware running it if HTC tried I think they can do it.
pretty old specs, but they have a nice build quality
What about Focus Vision in DCS, is there a conspiracy no one is talking nor testing this new VR headset in DCS. I'm looking and looking... there is no information I could find about it and I would like to know how it performs or can run DCS without Steamvr. Focus Vision seems to be perfect replacement fo G2 if the one is not going for Pimax/Meta.
Considering how big Meta/Facebook are as a company it would be pretty damn hard for anyone, including HTC to topple it and be good competition when they can't put the same shit in their headsets that the Quest 3 has due to cost and how much they would have to mark it down to compete, cause Meta are making the headsets at a pretty substantial loss
They had to ripout the gen 2 chip fresnel and standalone options plus battery. Strip ot all. Just give a pcvr display port headset with pancake for 500-600. How hard can it be headset makers
I preordered one with DP streaming kit and ended up sending it back for a refund. Main reasons were the poor fresnel lens and low vertical FOV. Really needs pancake lens and better Qled screens with local dimming,(like my QPro), and a newer chip like my Q3.
Dunno how they expect that people are going to use this headset. Virtual nobody uses the Vive Pro 2 and they came up here again with exactly the same optical stack and charge well over $1000...
@@b.s.7693 Ya, I suspect that this headset will target VRChat and enterprise/arcade users. Just doesn't make the cut for PCVR enthusiasts, like myself. I would have been happy to spend $2-400 more if it included a better optical stack, and maybe newer chip.
@tomc1380 don't think the average VRchat spends more than $1000 on a headset but VR arcades; yes.
@@b.s.7693 Ya, probably just VRChat power users with deep pockets, lol!
Meta needs to step up their home, I wish it was more customizable like steam vr home is
controllers are outdated ring type. Am i undertsanding that it needs tobe plugged in for PCVR?
Do not need to be plugged in. The cords are to charge them.
I think I might have misunderstood. The headset doesn't have to be but better quality if it is plugged in. But it has wireless
Meta is like the world's leading technology company by now and they can sell a high quality product at a loss.
Do you really think HTC is a Trillionaire company😅?
Why can't any of the vr manufacturs get this right? Display port, oled, pancake lenses for gods sake its always missing one or more of these. Its so annoying when new head sets are missing what everybody is asking for. For fu..ks sake this shouldn't be that hard to figure out.
fresnel lenses and broken eye tracking in vrchat. They haven't even fixed the eye tracking in vrchat for the xr elite yet, so doubt they're gonna fix it for this one either.
I haven't tried the eye tracking thing on the XR Elite. I was going to get it but I don't even use VR Chat. I was going to try some things in Blender.
@@JAHDUBProductions Yeah, there are a ton of people interested in this headset for face tracking in vrchat, but if you actually use it in vrchat with the required VRCFT software, the eyes are are twitchy just like with the XR Elite. Seems the overall champ is still the Q Pro for this, even after 2 years. Let's hope the Index 2 will get announced soon. =)
"LCD" aaaaaand its dead. Anything but OLED does not make sense in 2024+
Why you didn't mention about the lenses quality? How is the sweetspot compared to Quest 2 or Pico 4? Why you didn't mention the bad vertical fov? You're loosing credibility by not mentioning the bad things also!
I hope it fails miserably
A headset at this age and price should never have frensel lenses
Probably a half price Q3 is better and only fails in not having native PCVR
Whats the point of automatic IPD? To increase the cost per unit? Or to charge more? Its so useless why is it even a thing. I understand u can use it once or twice to show to a friend but other then that whats the point of it???
You lost me at Fresnel.
Controllers look very cheap 😄 I think Meta set the standard pretty high ...
@@mjanek20 they absolutely did. The Quest 3 has best lenses in the industry, even better than some $4000-$5000 headsets. I can’t believe HTC are trying to use fresnal lenses in 2024. I don’t care how good the rest of the headset is, the lenses are a deal breaker.
Pico 4 Ultra is also good option. It even has better render resolution 1920 x 1920 compared to Quest 3's 1680x1760. Both have pancake lenses. I haven't tested Quest 3, but have heard that optics are bit better in Quest 3 still.
You mean the index did. Until those controllers are self tracking, people will always be wishing for something equivalent.
@@thepravus1776 Index ones were very bulky and they broke really easily - drifting joysticks, loosing tracking. I'm actually very happy with Q3 ones ...
why does the display look pants ?
This headset being fresnel will be the death of HTC in the VR space.
Could have been a nice PCVR headset if it had pancake lenses. Shame.
1:16 C'mon, they are still using those old as fuck plugs?!!
Every headset HTC makes sucks.
Cept the one made with valve.
Not every company sells headsets at a loss which what Meta is doing thus the reason for the cheap price. If Meta sells the Quest 3 for profit, those headsets will be extremely expensive. Meta already disrupted the market as we the consumer are already spoiled with pancake lenses and most of those consumers will ignore any new VR headsets in the future if it lags behind in terms of the lenses.
I had tried this and sent it back for a full refund. It's not ready in the least. So many basic problems. They were not ready to all for the consumer market. The lenses were total trash. Also had series performance issues with DCS, elite and MSFS no matter what I did or what settings I tried. I have a 4080 super. The Quest 3 turned out to be much better in every way.
These guys dont know what they are doing, i got a vive pro 2, expensive because works only with lighthouse, horrible picture because of lenses, and now the make another headset with fresnel lenses? and the resolution has not emproved either
You didn’t talk a bout how eye tracking and mic are just terrible.
im not going to lie thank you for making this video because voodoode dose not know how to make a review you do it so much better than him this is actually a good review and you also go over everything in the head set
No fresnel lens!!!
I don't understand this product.
Fresnel lens, huge headset, I mean, this wkuld be interesting as a competitor of quest 2, now, it does not makes sense. Why they launched this?
The controllers, the huge headset, it is all dated wtf
looks like quest ist is much better!
This is not worth double the price of Quest 3
So much lags...
Definitely overpriced! Does it support foveated rendering with the eye tracking?
This is a bit of a useless review, because you‘re not talking about the eye tracking and facial tracking
Boy, this looks bad. I see why they haven't spent much money promoting it. I think Meta and Apple jumped so far out ahead of everyone else with their last headsets that it's put companies like HTC in a bind - they built a base of customers and a subsequent ecosystem in this space but they simply don't have the budgets to provide the same quality of hardware as the leaders in the field now. The combination is that they'll probably transition to strictly software soon because putting out headsets that are lower quality visuals than the Meta Quest 3S but almost 3x the cost with largely the same features elsewhere, it's a losing proposition. And that passthrough was criminally bad. It looked like Quest Pro passthrough, where it's the same as Quest 2 but then retroactively colored. This is a bad look. The only benefit - and it's the one thing I will never understand why Meta took out of the Quest 3 - is the eye and face tracking. If Meta wants to make Horizon Worlds a thing, they should have kept face and eye tracking in the 3. Being able to have legitimate conversations with people and not just kinda feeling like it's a gimmick is the big game changer in social VR, so if we can just figure out how to get those features into a headset AT LEAST the quality of the 3, that would be ideal. And under $500.
Literally the only advantage I can see spec wise over a quest 3 is the 4 extra GB of RAM. And maybe the SD card slot. And an EVER so slightly higher resolution. That’s it. Whilst having worse lenses. For double the price.
Brother, this thing STINKS!
one of the biggest selling points this headset had was the eye and face tracking. You didn't demonstrate any of that? really? Not a great review at all. If you're gonna be begging HTC to use the HMD then atleast put more effort into the actual review than just doing a basic short playthough of a couple games. This was really dissapointing and I think HTC needs to be more stern on sending you Headsets to try on. You couldn't even tell your viewers about all the issues the eye tracking has, which is a Must Know! I swear it's so hard to watch your reviews sometimes...
Oh this is basically like quest 2 specs
Dead product, outdated and wasted potential.
HTC to little to late
What a lasy review!!
He literally said it wasn't a full review because he was on a tight schedule.
Joke!
waste of ressources.....
Fresnel lenses is a failure! Need OLED in pancake Lenses and supported motion smoothing. The only one that supports valve motion smoothing is vive 1 and vive 2.
no one really cares ... unless there paying ypu to do this then sure 😜
I own a gaming PC. I don't want to wear a second one on my head.
Why would anyone buy this it’s shit
In other words it suck’s.
I will not buy another VR headset again before they fix VR sickness.
First
nonchalant type shi
I don't get a single word this guy is saying 🤣🤣🤣
and yet you still watch his videos. lol
@@drakulton1 I try my best lol