Love the work thank Can u do a video on how to import the cad file the right way coz like u said they came a lit bit funky and wired sometimes thank dude 😎😎 👏👏respect
Well the trick is using FredoScale to make sure all the lines are on the same plane (which I think I linked to below the video). Once you do that, this extension should make the faces pretty easily
Could we use the extension "flatten to zero" which places all the geometry on zero z axis or absolutely flat? I have used it to check and flatten CAD imports and it requires no manipulation of scaling boxes. Or does Fredo scale do something in addn that's better? For me, it's faster, a short cut away.
Awesome utility when needed, esp in imports from CAD. I will incorporate it ASAP. Thanks. My other gripe is how shoddy CAD corners are, often un connected all together. Hoe csn they even draw like that? What can we use to fix that massive time waste hunting down and correcting poor corners when importing?
Sure they are - half-sphere edges are created by extruding a circle along another circle, while sandbox tools creates a surface by triangulating between the different vertices. A grid created in sandbox tools is made up of coplanar quad faces right up until you use the smoove tool to adjust the vertices
So it appears Coplanar actually refers to the trapezoid facets of the sphere having their individual corners self consistent, on the same plane, whereas sand box meshes tweak one or more corners out of the facet's original plane forcing tri vs quad. Am I tracking?
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Bless You ,Geist !
Thanks for sharing. Enoroth face creator also does the same thing except the plugin also finds internal faces which might not be desirable
Will have to mess with that one - generally I think internal faces could get annoying, but there are good uses for them as well
Love the work thank
Can u do a video on how to import the cad file the right way coz like u said they came a lit bit funky and wired sometimes
thank dude 😎😎 👏👏respect
Well the trick is using FredoScale to make sure all the lines are on the same plane (which I think I linked to below the video). Once you do that, this extension should make the faces pretty easily
Could we use the extension "flatten to zero" which places all the geometry on zero z axis or absolutely flat? I have used it to check and flatten CAD imports and it requires no manipulation of scaling boxes. Or does Fredo scale do something in addn that's better? For me, it's faster, a short cut away.
Awesome utility when needed, esp in imports from CAD. I will incorporate it ASAP. Thanks. My other gripe is how shoddy CAD corners are, often un connected all together. Hoe csn they even draw like that? What can we use to fix that massive time waste hunting down and correcting poor corners when importing?
No clue - I'm not sure what drives that workflow - seems like it's a fix that would have to occur with whoever is creating the CAD files...
woah! thats like a gamechanger when it comes to those dwg/dxf files!
That's exactly what I thought! :)
why does my jhs dont have that tool?
Hmm...half-sphere edges aren't co-planar...wonder why it would work there but not with the other curved surface.
Sure they are - half-sphere edges are created by extruding a circle along another circle, while sandbox tools creates a surface by triangulating between the different vertices. A grid created in sandbox tools is made up of coplanar quad faces right up until you use the smoove tool to adjust the vertices
So it appears Coplanar actually refers to the trapezoid facets of the sphere having their individual corners self consistent, on the same plane, whereas sand box meshes tweak one or more corners out of the facet's original plane forcing tri vs quad. Am I tracking?
How to Shadow in dome light plz help
I'd start with this video - ruclips.net/video/51B40Ew09dk/видео.html
Thank you so much
Hi plz help me