Def feels like they’ll change this in the future, especially if we get enough ppl to ask, it is a beta and they are taking feedback and requests on things
You could, but it's not the same, and way less intuitive than it should be. The physics in this game are borked and so far I haven't found any way to damage vehicles from physics, be that falling or an object colliding with it.
@@joshuadavenport9681 disgusting lack of detail that's apart of the generic halo game design formula, to run a ghost into a wall and not have it shatter a bit is just uncanny.
@@FinalConsensus Lower standards, that's just your opinion though? It's not like you set the standard. Would love to see what you consider high though lmao.
@@totallynottwo5727 You're absolutely right. I wanted a cognitive narrative that was well written and an emotional journey. Granted, the bar was set high after Bungies games and I always wanted that level of emotional storytelling for 343's but we just never got it. So I was holding them to high standards but I had low expectations and the game still disappointed me. Hope that cleared things up and thank you for addressing the standards thing
you just have to change the properties no?
I mean it's a beta so hopefully they fix it so it can push you
Def feels like they’ll change this in the future, especially if we get enough ppl to ask, it is a beta and they are taking feedback and requests on things
I'm just worried that it's not an issue of the Forge Beta but more of an issue with the game engine itself.
you jjust put a kill boundery on the block and it will touch you when the block goes down.
Yeah that could actually work. But I wanted to build a floating maze where the blocks would push you off the edge but that probably won’t work.
You could, but it's not the same, and way less intuitive than it should be. The physics in this game are borked and so far I haven't found any way to damage vehicles from physics, be that falling or an object colliding with it.
@@joshuadavenport9681 disgusting lack of detail that's apart of the generic halo game design formula, to run a ghost into a wall and not have it shatter a bit is just uncanny.
Damn yeah they need to work on object / player interactions i suppose this kills my idea for a new game mode
Is it possible to add a kill ball and set to invisible on the inside? I'm still learning forge so could be wrong
It's almost like that cartoon hero people try to kill... but he just keeps walking
There's maps with killtraps being made in forge
Lol that's Infinite in a nutshell, "could be fun, but it isn't"
Feels like someone’s projecting a bit, game is super fun imo
@@NEWGHOST9 you just have lower standards 🤷♂️ nothing wrong with that
@@NEWGHOST9 Idk how that could be perceived as projection. It's exactly as he says. Lots of potential but terrible execution.
@@FinalConsensus Lower standards, that's just your opinion though? It's not like you set the standard. Would love to see what you consider high though lmao.
@@totallynottwo5727 You're absolutely right. I wanted a cognitive narrative that was well written and an emotional journey. Granted, the bar was set high after Bungies games and I always wanted that level of emotional storytelling for 343's but we just never got it. So I was holding them to high standards but I had low expectations and the game still disappointed me. Hope that cleared things up and thank you for addressing the standards thing