At 4:59 you could mirror this tile placement and place the flax on the left edge. This exposes less green and more blue for future moves. Great numbers valuations, very helpful!
I will say I've been playing quite a few games recently and if you feel compelled to snag an island round 1 with you whaling boat, make sure you feel confident in filling lots of spaces. Shetland plus Greenland plus a full homeboard and I got completely crushed. I would've needed another large point island or multiple (probably 3 or 4) long houses to get competitive in points. My best scores were from Iceland plus Baffin plus 2x stone house plus a mostly full homeboard and a game where I had the Bean Farmer and Pitate occupation cards which let me fill an island ( can't remember which) plus 4 completely full long houses plus a mostly full homeboard.
1:22 The animals don't really have there own point system cause in later rounds you trade them up to green or even blue and you shouldn't have any animals at the end of the game left. An island could get you income more quickly as the homeboard has +2 silver to cover and then next step you gain only +2 silver. Island don't have this interruption. I saw images were somebody only gets all the -1 filled on homeboard+ 2 income from island and the rest is islands or houses. Also you didin't spoke about emigration much in point value. Some games you will have 2-3 or even more emigrations, some games have no emigration at all. You should also calculate the costs for the dice roll action, cause it costs you most times at least 1 ressource or more. Some cards also could change your score, depending on how you play them or if you play them only for points.
I just started playing this on BGA. I’d love to watch this but will defer for a bit as I like to play a game a bit more before looking to compare strategies with other people.
Minimum resources spent should be subtracted from the score. Hunting I: 7 (=3+4 in goods) - 2 (action) - 1 (at least 1 bow or wood spent!) = 4 instead of 5
I chose to not include spent resources for hunts assuming you are always using all weapons (for simplicity). The reason is because weapons do not have an inherent point value, i.e. you don't get any points for your leftover weapons at the end of the game. Its a small distinction but 'gaining a weapon' has a point value because there is an action that gives you random weapons, while the weapons themselves do not have any 1 to 1 point values assigned by the game. If you trade in wood instead of bows then the hunting action certainly loses value.
@@benlikesgames3177 i see. But if something has a value if gained, it should also have one (even if not the same) when spent IMO. but again: really well done. Dont take this as major criticism.
The numbers are based on goods placed on the home board / sheds or inferred from other actions. I talk about it in more detail in the beginning of the video. Each viking is worth 2 points, so (value of goods received - value of vikings) is the resulting point total assigned to each action.
@@benlikesgames3177 thats actually really well done. Sure, circumstance needs to be considered but for a general idea it works well. Consider: less flexible items (example: weapons vs material) with the same assumed point value actually have a lower value to the player.
At 4:59 you could mirror this tile placement and place the flax on the left edge. This exposes less green and more blue for future moves. Great numbers valuations, very helpful!
This numbers breakdown was amazing! really helped me value the 4 workers actions. especially Plunder
I will say I've been playing quite a few games recently and if you feel compelled to snag an island round 1 with you whaling boat, make sure you feel confident in filling lots of spaces. Shetland plus Greenland plus a full homeboard and I got completely crushed. I would've needed another large point island or multiple (probably 3 or 4) long houses to get competitive in points.
My best scores were from Iceland plus Baffin plus 2x stone house plus a mostly full homeboard and a game where I had the Bean Farmer and Pitate occupation cards which let me fill an island ( can't remember which) plus 4 completely full long houses plus a mostly full homeboard.
Those are great opening strategies! I will try this on my next game! Thanks for this!
This was a great strategy guide! Thanks for the point breakdown for each action.
Really nice breakdown of the cost of each action. Any chance of another video with the Norwegians expansion?
I don't currently own the expansion but once I get a hold of it I'll make a video.
1:22 The animals don't really have there own point system cause in later rounds you trade them up to green or even blue and you shouldn't have any animals at the end of the game left.
An island could get you income more quickly as the homeboard has +2 silver to cover and then next step you gain only +2 silver. Island don't have this interruption. I saw images were somebody only gets all the -1 filled on homeboard+ 2 income from island and the rest is islands or houses.
Also you didin't spoke about emigration much in point value. Some games you will have 2-3 or even more emigrations, some games have no emigration at all.
You should also calculate the costs for the dice roll action, cause it costs you most times at least 1 ressource or more.
Some cards also could change your score, depending on how you play them or if you play them only for points.
I just started playing this on BGA. I’d love to watch this but will defer for a bit as I like to play a game a bit more before looking to compare strategies with other people.
Would be great to have a PDF with your calculated values on the action board.
Love these opening strategies. If you have not done so, do round 2 strategies. :)
nice one buddy!
This is so useful!
Minimum resources spent should be subtracted from the score. Hunting I: 7 (=3+4 in goods) - 2 (action) - 1 (at least 1 bow or wood spent!) = 4 instead of 5
I chose to not include spent resources for hunts assuming you are always using all weapons (for simplicity). The reason is because weapons do not have an inherent point value, i.e. you don't get any points for your leftover weapons at the end of the game. Its a small distinction but 'gaining a weapon' has a point value because there is an action that gives you random weapons, while the weapons themselves do not have any 1 to 1 point values assigned by the game. If you trade in wood instead of bows then the hunting action certainly loses value.
@@benlikesgames3177 i see. But if something has a value if gained, it should also have one (even if not the same) when spent IMO.
but again: really well done. Dont take this as major criticism.
How exactly are the numbers on screen calculated?
The numbers are based on goods placed on the home board / sheds or inferred from other actions. I talk about it in more detail in the beginning of the video. Each viking is worth 2 points, so (value of goods received - value of vikings) is the resulting point total assigned to each action.
@@benlikesgames3177 Ah thanks!
@@benlikesgames3177 thats actually really well done. Sure, circumstance needs to be considered but for a general idea it works well.
Consider: less flexible items (example: weapons vs material) with the same assumed point value actually have a lower value to the player.
Great video! I've played over 30 games of FFO and we've always played it wrong by paying the cost of the boat to emigrate... lol...
Thanks! Glad you found the video helpful