Learning Blender Animation in 1 Week
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- Опубликовано: 29 июн 2024
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-- Music --
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Video Chapters:
0:00 - Intro
0:57 - Research + Planning
2:53 - HelloFresh
2:05 - Sentient Ball
5:25 - Weight Ball Bounces
6:30 - Learning Curve
7:48 - 2 Balls
8:43 - Walk Cycle
10:45 - Plans Change
11:41 - Rig Testing
12:31 - Professional Advice
13:45 - Blocking + Prop Constraints
15:30 - Struggles
17:21 - Shape Keys / Custom Controls
18:55 - PrattBros Feedback
19:53 - Sir Wade's Studio Dailies
20:32 - Audio Scrubbing / LipSync Roadblocks
22:10 - Layout, Shading, Lighting
23:30 - Acting Shot
23:49 - Conclusion
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Thanks for watching!
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#3danimation #blenderanimation #b3d Кино
What'd you think of this Blender adventure? :) How'd I do, for a first time diving into the character animation tools? Give me tips / suggestions for next time if you've got 'em!
take the alive course by pierrick
I know this is not about animation, but do pls character making tutorials
The T-key is the hotkey to access the Interpolation menu (Interpolation, Easing, and Dynamic Effects).
For the audio:
1. Split the viewport and open the Video Sequencer
2. Under the Add menu - choose "Add Sound"
3. Open the Properties Panel (N) and choose "Display Waveform)
4. Under the Playback menu - choose "Scrubbing"
Had the same issue with the audio scrubbing. Just open up the preferences window and change the audio driver in the audio section. You have different driver wich all work but treat the scrubbing featue differntly. After that you can easily scrub through the timeline while listening to the sound.
Ah yeah, about the waveform... just drag open a new window e.g. under the graph editor in wich you open the video edit panel and make it show the audiotrack. There is an option to show the waveform on audiotracks in the n panel of the vide editing page. Hope that helps. Sry, I know my english sucks 😅
You're doing something very important for Blender community right now. Blender is getting an other perspective from from you that want to learn how Blender works and not changing it to be like an other application. I wish Blender foundation could see this video somehow.
I agree. Someone who may be only used to Blender won’t know what changes may be needed because they don’t know what other software may do better. There is a danger when you are able to do what you want with a software you can get a little excited but not consider there may be a better option. Coming from an industry standard software used at Pixar & Disney like Maya & having years of experience with this software on real projects there is a honest real workflow perspective on what seems to be missing or not working in Blender. For example if someone is so used to after effects they may not be aware of how great Nuke is for compositing way more elements while slowing down less & vector tracks and all these other things that you may assume is a technology limitation when the technology does exist it just isn’t in the software being used
@@soundbreaker2485 well said 👍
Its not often you see people do in depth animation video like this as well. I wish more people would make these so people can learn how CGI pipelines like this
I think you're not right but you're not really wrong. It's nice to developpe new tires to see how it goes but you never reinvent the wheel... If the design of a fork didn't really change for centuries don't loose your time to try to change that. I'm not saying blender is doing that, but there's definitely still some miss conceptions about techniques and workflow that industry aggred to converge to. I'm still thinking Blender has many problems of user experience (like all softwares) but they create a lot more trying to by more logical in the mapping of shortcuts than more convenient by the position of a hand on a keyboard.
If we could have all we like from a software in one... we'll have so many different and unique softwares haha :)
Lol I had to look at 5 tutorials just to understand how to make and use bones. Eventually I stitched everything together to manage to make something lol.
TIP:
For better audio scrubbing in the timeline: go to TIMELINE, on the top left corner select "playback" and set the sync to "SYNC TO AUDIO" :)
This should work out of the box.
@@Twixt-ng there's different modes for different uses
Thanks for the tip!
I was thinking about this
In addition, if you going frame by frame, it is better to use back and forth arrows on the keyboard. The sound is more clear that way.
I've had the same issue when linking two rigs of the same model. A good way to fix it is to change the rig ID. If they have the same rig ID they will copy the action of the other. I'm excited to see you working with blender. It's a great program and I love using it.
its a free industry standard program
What's very interesting here is that in this video you get to see what someone with prior animation experience come up against when using blender. I find it fascinating that there are solutions to most of his problems in the comments. The question is, why couldn't someone who's experienced in other software find these solutions within a reasonable time frame or at all?
That's where I would focus my time if I was working with the UI/UX side regarding the animation workflow in Blender.
I find this often myself in Blender. I'm looking for something and I can't find it. I google it and finally learn how it works. Once I know the path it almost seems obvious but the question remains. Why was it so hard to find to begin with?
Many things in Blender has gotten better with regards to this exact question so it will be interesting to see how this will develop in the coming months and years.
Tip:
for selecting only the handles of multiple curves, what I do is first select the curves, then using ctrl+box-select to deselct everything apart from the handles you want to edit.
Use b to box select the handles as far as I am concern this works... at least for me!
Here's a tip: Whenever there's a slider that goes from 0 to 1 and doesn't appear to go further, it DOES. Just type the value in and it overrides whatever is on the slider (including with negative values so you can go to -1) the Cheek bone was probably constrained, too, so you could go to the constrains tab and edit the constrain to allow you to go backwards. ( it probably had a "limit distance" or "limit location" constraint, so hopping into it and disabling this constraint could solve your problem too).
This.
Hi I am an Illustrator but I really love 3d animation and the process where do you think I can start.. cause I have been practicing by myself using forger on iPad but I suck however am not discouraged I want to learn more and be better to build a portfolio..
@@wallisvictor9688 start by finding something you like doing, making art about what you enjoy, so learning the program will become a sidequest, and you will feel more motivated to finish things and learn more
It's really nice to hear your thoughts both positive and negative about the animation process. I feel like a lone idiot when I run into what seem like basic technical issues in my work, and it's genuinely encouraging hearing your frustrations while you plow through.
That chip eating animation was awesome, Wade. I know you were going to keep telling yourself that it's not perfect and it's not polished. It really came out awesome, though. Be proud of what you made and move on to the next thing. Iteration is far more valuable than perfection. Excellent work.
Sirwade is perfectionist I do agree that it honestly turned really good and promising but if you have seen animations he made with Maya it's really outstanding stuff
Hey Sir Wade!! Awesome video going along with Blender. Here're some tips that could help.
1. Filtering curves. At the top of the graph editor window is the "View" menu. On that drop-down, check "Only selected curve keyframes". It now makes the selected channel active and the other curves are unselectable with a lower opacity. The opacity can be changed in the preferences under the Animation tab > F-curves. Also to possibly reduce the number of times mousing over to the view menu checking and unchecking, you can right-click on the "Only selected curve keyframe" > add to favourites. "Q" is the shortcut for popping up favourite menu wherever your cursor is and check-uncheck quicker. Also tip, adding favourites. The favourites are contextual to where your cursor is hovering. eg favourites of graph editor will not appear on the 3D viewport, favourites of 3d viewport wont appear on shader editor etc etc
2. Multiple handle select. On the same "view" menu, check "only selected keyframe handles". Can now select multiple handles , no need to select keys then handles. It's direct. Add to favourites as well.
Happy Blending!! :)
The folks at Blender have plans for revamping the animation part of the software as far as I know. It was supposed to be "Animation 2020", but according to Ton, it was delayed to be "Animation 2022"
Yeah it was the grant/donation Facebook made that is funding 3 years of Animation development.
@@jadu6409 We all know what it is for.
thanks for the shout out!
Thanks for the videos!!
I’ve been a 2D animator for the past 12 years. Similarly, I’ve found myself too busy to adopt a new tool, until of course I too said: screw it, just dive in, lol. So yeah, just starting on Blender, so how fitting to start with this video. Great video my dude. Looking forward to deep diving into your playlists. Cheers!
Check out spitfire storyboards! Especially if you’re a traditional 2d animator. 🔥
Do you think 2d animation is dying?
@@unknownclint1740 not a chance. maybe just in the US
@@gideonwise7711 hehehe lol.
@@gideonwise7711 definitely just the us (to me in canada at least lol)
I'd really love to see you keep doing more with blender! For those of us who'd love to get into animation but don't have the money to sink into programs like Maya, it's such a great resource and so helpful to watch someone learn the process with me. Please don't give up on blender, I know there's a ton of incredibly talented people who'll help you with it, and please don't stop sharing your learning process too! Congrats to Alice on her new job! I really liked the final animation 👍
You always give me so much strenght and determination! Thanks Sir Wade!
The graph editor is life!
Great video Sir Wade! The animation turned out really great. I'm really enjoying this blender journey of you learning it. Amazing video and very inspiring. Great work!
I’ve been wanting to dive into blender, as a person who learned Maya animation in school so this is perfect timing.
I've been wanting to learn animation in blender but didn't know how to start. Thanks to this video as I now have a better idea of where I should begin. Great video
I'm quite enjoying this blender journey of you Sir great job on tackling it. All I gotta say is I miss hanging out on the streams. I myself have been learning to use Unreal Engine 5 lately the past two weeks, so far I'm quite enjoying it but blender will always be my main love. Also huge congrats Alice on the future journey.
This video is amazing!! 🙌🏼
I'm used to animating in Maya and quickly had to do some animations in Blender a few months ago without having the time to actually dive in and learn the software and it was a nightmare. I had sooo many problems with the graph editor etc. and was so traumatized that I couldn't get myself to open Blender ever since, haha xD
But your journey really makes me wanna try again and see how far I can get! Thank you so much for your hard work, it's greatly appreciated! 🙏🏼
This is the most genuine video on learning new software/s. Very relatable. I guess my takeaway is to be patient with the process and that it'll turn out okay if we just keep at it. Thanks for this.
This is fantastic. It's exactly what I want to do. I'm a long time Maya user and will be continueing to use it for work, however I'm seeing cool things pop up all the time and would like to expand my knowlege and pick up some new tools outside of my bubble of a workflow. Thanks for the inspiration.
This is a really great video! Thank you! I am always loving all of the information you share and your perspective!
Love these blender videos!
I appreciate you calling out the shader and lighting workflows in Blender - having done those in a few other applications I feel like that's an area where Blender actually stands up pretty well.
Fantastic video! Really loved how the animation turned out, and I'm sure the devs will listen to that valuable feedback.
Hey Sir , that was such an awesome video! And for me it was long long long-awaited haha ! I'd love to see you using blender in more videos !
15:00 actually there's a better method than child of constraint to the finger. You should toggle the invisible layers and find the hand deformation layer. Especially if the character is holding something in his or her palm. The hand deformation layer can be driven by both the ik and fk so it's independent when switching
This.
1:40 I've been scouring the internet trying to find animation rigs like this for so long and now they're in this video THANK YOU!
I remember the when I first started animating in blender. AND IT WAS HELL FRUSTRATING. I had no guidance for a long time, until I found some RUclips channels (which RUclips would never show me when I searched for some help) After a lot of sucking and failing, I finally got the hang of it.
Now when I try to remember those times, I think I would NEVER like to go back to those times but TBH, It was really exciting.
What were the channels that really helped you, if you don't mind my asking?
@@SnowPheasant yeah, I need it too
I just started blender, can you give us the channel's name?
Glad to have you back Sir
all Power to you for going all in on blender. its so good to see you go through it even if there are other ways to do things, so many ways. but thank you for doing it for yourself! I think you should be proud, it works well, i liked it! i think you have done great, it may be worth talking to some other blender people like cgboost or cgcookie etc, they could possibly help!
Great video. I don't really know alot about animation process and what it looks like to go through it with just testing things, drawing, blocking shots, working with the dopesheet and timeline. It seems like alot but I was always fascinated and interested in learning how animations were made in films and would sketch out my own stories to make them into animated films some day. And I've learned the modeling side of blender and it was really cool to see the animation side of it. Thanks again for this video.
Tip for dropped frames:
In the Timeline Editor Click Playback and at the top of the menu you will see all the sync options for playback as well as some other helpful parameters like syncing Audio on while scrubbing
Wow, seeing the final animation I was pretty impressed! I'm still just learning modeling/sculpting but the intention is to eventually use blender to animate.
Thanks for your videos! I stumbled upon Blender just after AM and I've never looked back!
You are really humorous and fun! Great video!
I've subscribed 🤘🎉
For the Audio Scrubbing, I know its confusing and I hate it too, but you need to switch the playback to "scrubbing" and "sync to audio." I love Blender, but even I know that is just inconvenient and should be changed.
This should be the default opinion imo. I knew bout this feature but forgot wht it was called or where it was so it some time for me to find it.
I’ve seen people also layer the waveform window under the graph editor to add the visual
@@TammyJerkChicken that's also useful but it's not nearly as useful as actually being able to scrub and hear the audio
I want to start learning animation and character creation, and I'm starting with characters and using blender. So I don't know anything about animation but I want to genuinely thank you for giving Blender a chance and for all the valuable detailed critique you are giving about the animation process, this hopefully will reach the folks at blender and they can take it into consideration for improving the software!!
You're also allowing the comment section to become a place where people can further talk about issues they might've encountered or to receive help which I'm sure will save a lot of people many headaches.
Thank you so so much, Sir Wade! I'm so grateful you are exploring and sharing all your thoughts and feedback, and I really hope the animation development team in blender gets in touch with you and takes to heart your advice! :D
Love you wade.Thank for clarification and giving valuable content blender.
Great work Wade, really enjoyed this video.
That animation turned out pretty solid. Good job!
For a none animator, I thought it turned out great! I have been trying to learn how to animate for years… but I never get past the learning the toolset part. I think you did a great job of it and also pointing out the positives and the negatives in the different steps of the process.
Don't use proxys for rigs use library overrides to use multiple, is made to circumvent that problem
Yeah proxies are kinda a legacy thing. I'd also reccomend assigning the Make Library Override action to a hotkey
Oooh thank you! I need to go read up on this
From 3.0 they're removing proxies and library overrides will be the only option.
@@SirWade you definitely exceeded my expectations
Quick tip, you can use the VSE to preview the audio waveform, also make sure to enable “sync to audio” in the timeline panel.
yeah. I make another split window below the graph editor to see the wave form.
Hey Wade, I appreciate this video, nice to read the mind of someone in the process
of learning animation using Blender. I'm currently going thru the same struggles too!...Thanks for sharing your tips!.
10/10 for the ad segway
21:15 For those of you wondering how to fix this, there's an option in the timeline where you can have your animation play synced to the audio at the cost of dropped fps. Click on 'Playback' next to the clock icon on the far left of the timeline, go to Sync, then select Sync to Audio!
This video makes me want to go back into my animation project. I've been going on through the cosplay route with the program and I really need to get back to it.
Animation is something you've got to love, there will be some frustrating moments doing it (sometimes just because of software bugs), but the end result will be worth it!
This helped me get started as well
I don't know why it took me so long to find this channel. Awesome stuff! I'm moving into Blender from Maya myself, and this was super helpful. Thank you!
Really glad I found your video. Back in the late 80s and 90s, I was a 3d animator using Softimage on Silicon Graphics workstations and later 3d Studio Max. ( I remember having to work for a few days on Alias, which I believe became Maya, and being as baffled as you were here). Then I pursued other interests. I've been toying with Blender recently, and your experience confirmed to me that the way it's put together is just too fundamentally different from the way I want to work. I don't have the years left in my life to rewire my brain to understand and accept the language and logic of Blender. I mean, somewhere in the comments someone helpfully explains (I think) how the easy way to constrain something is with "Library Overrides." I mean, seriously? "Library overrides?" Every tutorial I've watched so far includes very specific and very esoteric instructions about how to set up this, that or the other before something very basic will work as expected. I'm too old for this. I just want to get back to animating a little bit, to add some spice to my videos. Not learn to fix a combustion engine so I can take the car for a spin. Blender seems to be an incredibly powerful software, and there are obviously artists doing great things with it. I really wish I could utilize grease pencil at least, but I remember the state of being a perpetual alpha tester. Of course, back then, we paid $100k for the privilege of banging our heads against these systems that rarely worked as advertised, while trying to meet a deadline and wow a client with the new feature/effect. I appreciate that I can now have that experience for free, but I think I might pass on it and just animate frame by frame in Krita. Sigh, I feel old.
I liked the video. I was already subscribed, but I DID hit the bell this time. More blender stuff please!
Loved the animation!
OK, I haven't touched 3D modeling/animation in decades, but I miss it every time I watch a video like this. Thank you for posting! Blender is installed now and time to look at some tutorials. Thank you!
I've done some really basic stuff in blender, as far as animation goes. I have taken the leap to learning character creation and animation. I am so in over my head, lol. Awesome video and inspiring. Thank you.
Luna is a beauty and thanks so much bro just starting my animating in blender journey
6:44 I'm finding chatgpt is like having a genius friend sitting next to me who knows everything about everything and can explain anything and even seems to understand my cornfused followup questions (i.e. it can actually hold a conversation as it's explaining things to me). It's incredible.
You are an amazing person, Sir. Thank you for your great videos.
That's insane, Not gonna lie. Didn't expect this from you. Just a lil randomness will probably lift it to the next stage. I'd def watch a series of this.
you can see waveforms easily by just opening a video editor timeline/sequencer and throwing video there and press "N" while hovering on that area and enable waveforms
from someone who went to school using Maya and had to also learn 3D Max for an internship, blender is a whole different ball game and really frustrating one cuz of mainly the hot keys and where everything is at, so this video helped out a lot!
From your problems, I've learnt how to solve them if I get them in the future! Thanks a lot for this amazing video.
The audio scrubbing is actually a bug, but you can fix it by going to Edit > Preferences, and in the 'System' tab on the bottom there is a 'Sound' panel... There you can just change your 'Audio Device' to "Open AL - Open AL Soft" and it should solve the issue.
You uploaded at just the right time, I was also gonna learn animation. Thanks for the help
That's nice
Very nice video!! Really interesting to watch
nice one. I used blender for a few years and recently started using maya for most of my animation because I personally find it easier with UE4, they're both so useful though. I have learned so much from you (CONSTRAINTS!!), keep on going, you're a vital part of this community. Thanks for everything.
To see the waveforms, you can open an instance of the video editor, click on the sound file, and toggle show waveform in the options.
Dope. I like it bro. I’m in Houston as well learning blender.
Liked and subscribed! Interesting content)
i loved this video keep it up want more of this concepts
I know you're still finding your feet with Blender, but tbh you're doing an amazing job. I also have moved across to Blender - for personal work mostly - after sooo many years of Maya and even though I am not a character animator, I truly believe that it has so much potential to become something more in that area. Shortcomings, of course, like all software. I also dislike the graph editor (particularly the turning off of channels to work on an individual one) but thanks for putting this out there.
And NOT changing to the Maya shortcuts means you;re not losing functionality specific to Blender. I am now finding things that I wish you could do in Blender.
Great stuff. Keep doing it.
I'm doing all the 51 animations and this is really the vídeo i needed
I had the audio scrubbing issue before, and I remember there being an option for AV sync you had to check for it to work properly
Excellent! 👍
New to blender. After watching this, I think I'm just going to download a face mocap app for facial and lipsync stuff and keyframe like 2 poses for my animation lol. On another note, this was a good animation Wade, given the limitations.
Hi the things you did in this video are excellent and actually helped me a bit, but for the bounce ball you can do it faster by making the balls follow curves and running a soft body simulation
6:24 the Ctrl + Tab is actually a life changer! I use it all the time hahah
Yes it turned out better than my expectations. As you realized, you spent more time comparing Maya to Blender than using your knowledge of Maya to help with the learning curve. All in all, good work with the Rain animation, and this challenge helped me resolve some of the problems I have with the projects I'm working on, Thanks for sharing!
Thank you so much for this tutorial 👌💖💖
I miss sir wade's videos so much!
I really learned alot today. Thank you.
*you're so very talanted!*
the food commercial man you are a freakin genius you killed it
No idea if that were possible but I'd really love for Blender Bob and you to talk at some point because he and his studio seem far further in this same transition and he says basically the only part of Blender that is a no-go for him is the state of UV mapping.
(That said he also makes sure to point out, that he did modify his own Blender a lot to fit his own needs, so in terms of specific shortcuts he'd not really be that great a resource for you. Also, his works seems to mostly be SFX-ish, replacing parts of live action shots with 3D assets, and not a full CG route as you seem to aim at. I'd imagine there are gonna be different needs between those two)
Great video! Speaking as a blender animator if you want to listen to the audio you should import the audio or video in the video sequence editor. The sound should work then and you can display waveform for audio
I think that is where I imported the audio 😬 Someone mentioned it may just be the blender version?
@@SirWade oh ok! Interesting I thought maybe you had imported the footage into the image editor since I’ve ran into that same issue when importing it that way. That is quite odd. I’ll admit though I usually just import the audio and am not using corresponding footage so maybe try importing the audio and footage as a separate files and line them up in the video sequence editor that might help
P.S. love your content man! Always have it on in the background while I animate! Keep it up!
@@SirWade change the audio driver in the audio settings under preferences and the scrubbing works, had the same issue
@@SirWade press "N" hovering curser on sequence editor and you will see enable waveform toggle there
This video boost my morale up!!!!
Tip here fo real time playback. Turn on simplify in the properties and turn down the max subdivision to 0. I set a hotkey to toggle on/off simplify to switch between hi-res and low-res displaying. Also viewport shade over evee shade for animating.
It's awesome, I wish I could do that much,
I'm still in 3d animation kindergarten.
But I know how you feel, I'm a carpenter and I'm never satisfied with the outcome,
I always believe I could do a lot better even though everyone else is loving it
Yay a Sir Wade video by the way Tim from AM says hi so far it's the best school I've attended.
Good Stuff Man, you had me laughing to death at the Icecream you were sneaking across the room LMAO...
Hi Sir Wade, Really like your videos and your ideas about not being specific to software. A Unity, Max and Blender user here. I mainly work with XR, real time and game development, however I would really like the see your file and project management for large scale animation production. Still working through your videos and you have lots of nuggets of information.
Great video as always :D Here's a tip for graph editor's filter: in the view tab, there's an option called Only Selected Curve Keyframes, that basically turns on the "select to show" as works on maya :D no idea why this isn't on by default, but it's there!!
TIP 2: You can use the breakdowner in just one curve, just press shift e, and then press the type of movement you want (R, G or S) and then press the axle you want to breakdown (X, Y or Z) and you're done :D
I like - the way - you have showed a reference of an perfect example of the animation.I am still far from creating character rigs.I have done model of the rig,in the past,but: i must learn character rigging animation process.
7:19 I think you need to select the whole thing and then paint out the wrong handles using c. It's a bit weird/hard to find but the c mode is pretty awesome
Epic!
In your timeline click view then choose frame dropping and audio scrubbing from the top of the drop down menu. It will help in lip sync
This channel is super helpful 👍🏻