How is this game even possible? (Viewfinder)

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  • Опубликовано: 3 янв 2025

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  • @Tomographic
    @Tomographic  Год назад +253

    Drop a like for the algorithm and subscribe if you want to see more when the full game releases! 👍

    • @Kaenguruu
      @Kaenguruu Год назад +3

      My take on it is as follows: When you "build" the content of the picture, the game just loads the 3D-Environment by calculating a specific position and rotation to match the perceived positiion of the contents in the picture. While certainly a genious idea, the calculations themselves shouldn't be too complicated. Imagine it like projecting the picture into the real world. The part that I find way more interesting: When the player takes a picture himself, it becomes a bit more complicated, because you need to figure out what part of the existing 3D-Models were visible in the picture and then you have to modify a copy of them to prevent loading more than was visible on the picture.

    • @sleao_
      @sleao_ Год назад +2

      just wait a while and GMTK will probably have a video on it, trust me.

    • @missdire
      @missdire Год назад

      This game is so pretty and fun.

    • @QIKUGAMES-QIKU
      @QIKUGAMES-QIKU Год назад

      5:36 100% Get it on release time pls.. Beat the algorithms, Your channel hardly shows on my general wall and I am all bells ticked

    • @benayers8622
      @benayers8622 Год назад

      we had this when i was a kid mario 64 did this first 😉 lol jk looks cool

  • @aayushkhokhar16
    @aayushkhokhar16 Год назад +449

    Tom walkin onto that bridge 3 times and that perfect cut at the 3rd one had me crying lollll😂😂😂

    • @missdire
      @missdire Год назад +2

      It was brilliant. 😂

    • @EOE808
      @EOE808 Год назад +1

      Bro 😂😂😂

    • @snatchontv
      @snatchontv Год назад

      lmao😂

    • @mattking68
      @mattking68 Год назад

      It was SORT OF inevitable, but also not. Therefore, even funnier when it happened. 🤣

  • @thatadamcampbell2204
    @thatadamcampbell2204 Год назад +57

    Cant remember the last time a game mesmirised me this much. Love the art styles, subtle audio, the picture inception is genius and the transitions are smooth! Would love a live stream of this Tomo

  • @killaliciouss4750
    @killaliciouss4750 Год назад +116

    The feature with the images never, ever gets old. Always jaw dropping

    • @therunawaykid6523
      @therunawaykid6523 Год назад +1

      Easily one of the cleverest features I’ve seen in a game will definitely wish list this game!

    • @RFC3514
      @RFC3514 Год назад

      @@therunawaykid6523 - If you like the way it's used in this game, check out Moncage.

  • @SirQuantization
    @SirQuantization Год назад +236

    2:33 aaand wow, that is just bloody awesome. As a coder myself I can't even begin to understand how they put this together.

    • @EGPuiu
      @EGPuiu Год назад +11

      You make everything a building block, like minecraft, then you define how things get to sit on top of each other as building blocks are being placed. The issue comes when big things are being placed as they will need to sit neatly and continue one are into another. But with enough work, voila, this is the result. An amazing game

    • @cikame
      @cikame Год назад +3

      3D models?

    • @AlecThilenius
      @AlecThilenius Год назад +40

      There are a lot of REAL clever tricks in this game, I'm impressed. Take that polaroid camera, it has to slice the entire world (geometry, colliders, UVs...) along the frustrum boundaries. That means each volume needs in-fill colors defined, ie. they can't be normal game models which are hollow shells. Instantiating the sliced geometry without any noticeable transitions though, then handling physics and any other entity logic instantiation.... it boggles the mind. And that's before you add in the rewind functionality!

    • @murtnug
      @murtnug Год назад +3

      The last ratchet and clank game had a similar portal transition. Very cool

    • @Paul_Ward
      @Paul_Ward Год назад +2

      I would imagine there's an awful lot of raycasting involved, but it is way above what I understand about coding that's for sure. I'm still struggling with separating one mesh in to two in real-time (a-la revengeance cutting mechanic)

  • @uncletiggermclaren7592
    @uncletiggermclaren7592 Год назад +23

    I ONE HUNDRED PERCENT endorse the idea of Tom reviewing games for us. Your voice is soothing, you are not a hype merchant, and you have JUST enough technical knowledge that you are informative without being esoteric. And humourous.

  • @UbiquitousBooks
    @UbiquitousBooks Год назад +23

    The really impressive part is at 6:58. The new photograph not only seamlessly turns into 3D geometry, but the pre-existing geometry (the bench) is sliced away to make the transition into the new geometry work.

  • @mannsauce
    @mannsauce Год назад +29

    I can't remember the last time a game had me speechless! Cant wait to see the full game!

    • @therunawaykid6523
      @therunawaykid6523 Год назад

      Will definitely wish list this, such a clever game that plays with your mind

    • @benayers8622
      @benayers8622 Год назад

      ikr im like 32 n this is possibly best original idea for a game in like a decade tbh.. Also mario 64 was my first ever console and game and this kinda like SM64 HD imo lol :)

  • @jericho3161
    @jericho3161 Год назад +603

    This game would be nice in VR

    • @Thomahawk1234
      @Thomahawk1234 Год назад +24

      Wait how would that work? Maybe if the pictures shifted from 2d to 3d with an effect.

    • @KasperAS83
      @KasperAS83 Год назад +18

      Agreed. This looks like Quest graphics anyway.
      Perhaps it will be ported in the near future.

    • @RFC3514
      @RFC3514 Год назад +69

      The stereo vision would kind of mess up the 2D to 3D transitions; they rely on having a single, very exact viewpoint to be seamless.
      I guess you could start with a compressed version of the objects and extend them along the camera's z-axis, but it wouldn't look as neat. A cool thing about the effect is that, even after "activating" the photo, you still can't tell for sure whether it's a photo or a 3D scene until you move. With stereo VR, you'd always be able to tell those two apart, even when standing still.

    • @jericho3161
      @jericho3161 Год назад +4

      @@RFC3514 Party pooper

    • @zwenkwiel816
      @zwenkwiel816 Год назад +3

      was thinking the same thing

  • @jb8478
    @jb8478 Год назад +44

    Gave me huge Scribblenauts (esque) vibes. I feel like this game is making a new staple in video game development. Such an incredible, unique mechanic.

    • @therunawaykid6523
      @therunawaykid6523 Год назад +3

      Yeah I love the scribblenauts games love how you just use your imagination and pretty much any thing you can think of suddenly appears by typing it in, I love games like view finder such a clever game with a cool mechanic

    • @markpotter8280
      @markpotter8280 Год назад

      Gave me an Unfinished Swan kinda Vibe. Game looks hella cool

  • @camptube7621
    @camptube7621 Год назад +1

    The idea of the photo becoming real is fantastic. How it turns to 3D in mono is amazing. Then you walk into different styles of painting. This is stunning and something new. I have watched this with my jaw dropped all the way through. Then the instant camera. I’ve seen so many ‘this is the best ever’ videos to find something just rehashed. But this….

  • @_topikk_
    @_topikk_ Год назад +11

    Gameplay innovation like this is so rare. Definitely on the level of Portal and Braid.

    • @b4ph0m3tdk9
      @b4ph0m3tdk9 Год назад

      Yes, Braid need to mentioned here I agree.

  • @rupertdean7431
    @rupertdean7431 Год назад +7

    This had me scratching my head for a while to try to figure out how it could be done, at first I thought it was like a ray traced approach where the picture gets projected into the world around it but then there's so many different ways it can behave and you don't know when to stop the projection with that method alone. When the different art styles came into play something clicked, it's easier to imagine the pictures not as 2D images but as 3D boxes that contain that little bit of the world in them. Then, when you put them down, it becomes part of the world and overwrites anything in the way gets removed.
    That and maybe some other clever tricks would allow most of the behaviour that I've seen up to writing this, super clever nonetheless :)

  • @Dung30n
    @Dung30n Год назад +22

    from the demo alone, this appears to be better at breaking peoples brains than Superliminal. can't wait for full game, immediate wishlist

  • @thekookstups
    @thekookstups Год назад +19

    I was already in awe at the art style and the game mechanics but Hiraya is such a distinctly Filipino and hearing her speak Tagalog just warmed my heart so much 🥹🥹

    • @noelkrisansantiago6178
      @noelkrisansantiago6178 Год назад +2

      Yeah! I was like "Did she just speak Tagalog?" And had to rewind to confirm, then it hit me that her name is Hiraya. Haha.

  • @bellissimo4520
    @bellissimo4520 Год назад

    Immediately stopped watching after you put down the first image and walked through it... to instantly go and buy this game that I had never heard of and play it myself unspoiled!
    Thanks for showing me this, this is exactly the kind of puzzle game I absolutely love!

  • @darthbader6506
    @darthbader6506 Год назад +5

    "Such a programming flex" Love it!

  • @DovahViking
    @DovahViking Год назад +1

    when the picture is taken, pre-configured assets are being spawned into the game world, really simple stuff, no idea why people are so mind blown by this

  • @leophyte9663
    @leophyte9663 Год назад +14

    It definitely feels closer to Superliminal than portal imo, the whole chill/jazz aspect with light lore and creative mechanics that keep evolving

    • @Exrimordonaj
      @Exrimordonaj Год назад

      The comment I was looking for! Definitely gives me superliminal vibes.

  • @spider853
    @spider853 Год назад +1

    While this game is very impressive, the tech and idea is not really new. For whoever is interested how it works (I'm guessing but I'm pretty sure it works this way).
    So the first part is camera frustum, Imagine the visible boundings of a camera (four planes) extending to infinity that you don't see because they are at the edge of what is visible. now this frustrum is used as geometry (4 mathematically described planes) to cut geometry. You maybe heard about geometry cutting from BSP or Decals projecting. It basically uses the frustrum planes as a cutter to make holes in the geometry. So you end up with the inside and outside geometry. Youbuse the inside geometry projection for the photo. When you apply the photo, it's the same process but after cutting and deleting the inside, it applys the geometry that was cut earlier in the photo.
    For the portals the principle is simpler, you have another camera that is synced with your movement ane sits in another place (where you teleport), You use a stencil or a screen mask to render only a portion (circle) of that camera, then apply your your main camera render.

  • @d4mdcykey
    @d4mdcykey Год назад +1

    This is the most impressive new game I've seen it quite sometime. The combination of excellent coding for this environment and the imaginative use of perspective is VERY intriguing. I'm gonna go all in on this one. Thanks Tom for the introduction.

  • @TheGamersGuidebook-bg9ou
    @TheGamersGuidebook-bg9ou Год назад +1

    Loved your video man. Wow This game is incredible. The mechanics are fantastic. I recently finished it and I really enjoyed it

  • @f.calamo6658
    @f.calamo6658 Год назад

    7:55 wow, I just sniffed the sweet flower scent from my garden when you picked up that one.

  • @tylerlaymon2368
    @tylerlaymon2368 Год назад +2

    This game looks absolutely nuts. The people who made this game are geniuses

  • @tothjanoszsigmond0331
    @tothjanoszsigmond0331 Год назад +4

    For an indie game studio its awesome. I've been waiting for this game since the first trailer came out.

  • @ZachLo51
    @ZachLo51 Год назад +169

    This is definitely one of the games of all time

    • @kastorious
      @kastorious Год назад +15

      How did this start and why doesn't it end

    • @pizza70123
      @pizza70123 Год назад +19

      @@kastorious That's definitely one of the questions of all time

    • @kastorious
      @kastorious Год назад

      @@pizza70123 😣

    • @NaughtyShepherd
      @NaughtyShepherd Год назад

      This hurts my head

    • @danielkelsosmith
      @danielkelsosmith Год назад +6

      Surely this is getting old now?

  • @Possi_ball
    @Possi_ball Год назад +4

    I love how simple this is made and how amazed people are by the photo mechanic, although they had experienced before, in a smaller scale though. It' s practically the same mechanic as Minecraft, but instead of spawning just a block, you spawn a whole composition of 3d items. The thing is the spawned objects overlap and erase the ones underneath, which I guess could cause a lot of bugs, but it is perfectly executed!

  • @theegamerdotcom
    @theegamerdotcom Год назад +9

    Wow! This game looks amazing. And the transition thru the pictures and teleporters are impeccable!

    • @therunawaykid6523
      @therunawaykid6523 Год назад

      Yeah it’s really clever will definitely play this game myself

  • @FlockersDesign
    @FlockersDesign Год назад +12

    As a former level designer this even blows my mind this is amazing❤

  • @magic_nanito
    @magic_nanito Год назад +2

    this is like the developers watched Corridor's Photoreal video and improved the idea into full new concept, it's so awesome!

  • @wdbaudio
    @wdbaudio Год назад +5

    Seeing this demo gave me both the sense of joy and nostalgia brought by the Portal games and also the Stanley Parable. I can't wait to play it myself but I would also love a Tomo livestream to show us how it's done properly!

    • @mattking68
      @mattking68 Год назад +1

      Same. And The Witness.

  • @kylewarner5142
    @kylewarner5142 Год назад +39

    Imagine what the Devs of this and the devs of superliminal could make if they worked together 🤯

    • @mattking68
      @mattking68 Год назад +3

      I think if they got together, the universe might implode.

  • @Mark73
    @Mark73 Год назад +1

    I think the transition is a portal sitting in the kiosk that enlarges and moves toward you, enveloping you to bring you to the next stage.

  • @mozametweakin
    @mozametweakin Год назад +17

    I'm so excited for this game. I recently played portal for the first time and that was great so I think this is sort of along the lines of puzzle-ish type game with a really unique feature. It's really rare that a game like this comes out just because everything's been made. They have to get so creative now

    • @b4ph0m3tdk9
      @b4ph0m3tdk9 Год назад

      You need to play Braid as well!

  • @wayne8797
    @wayne8797 Год назад

    The art direction and music is next level. An indie GOTY?!

  • @JimmySonny
    @JimmySonny Год назад +1

    Wow, this game is amazing. The ambient music is so relaxing too.

  • @zjuazyz6240
    @zjuazyz6240 Год назад +1

    This is so unique! More as it comes, please!

  • @ThomasGrillo
    @ThomasGrillo Год назад +1

    This looks to be a fascinating casual type game! It really is an outside the box bit of thinking! Thanks for sharing.

  • @St4rQu3st
    @St4rQu3st Год назад

    The way the viewfinder captures an image was the most interesting part and could possibly be achieved in multiple ways. One way would be to raycast out and detect what is hit and create a photo representation of the data that was hit or perhaps they used a collider which is the size of the viewfinder window and a raycast that detects what is hit and generates a collider to the specific size around the objects that must be copied into the photograph and creates the set piece based on that information. The photo would then just be what was in the viewport at the time the picture was taken which could easily be done with render textures. Basically a rendering of what is seen baked onto a texture.

  • @Ritamkarmakar-ok4uu
    @Ritamkarmakar-ok4uu Год назад +11

    I never tried indie games up until now and everything in this game gives me so much good vibes and the pastel colour scheme is so soothing and the music is calming and I'll rather play this than any other AAA GAMES OUT THERE

    • @Ritamkarmakar-ok4uu
      @Ritamkarmakar-ok4uu Год назад

      @12feetup so true brother this game is something else it doesn't have the most realistic pc breaking graphics but it does have a artistic style and a character that what make this special too bad AAA developers don't care anymore

  • @SeanOfEarth
    @SeanOfEarth Год назад

    I love it when a review tells you when a game's coming out but not which systems it's on or which subscriptions include it

    • @ngardnerPV
      @ngardnerPV Год назад

      One quick Google search my friend

  • @Looki2000
    @Looki2000 Год назад

    This is how I think that works:
    1. The photo is being rendered as a fixed crop of the player screen frame, with the player's field of view but cropped.
    2. The frustum shape is being used to cut out the geometry of whatever is in that photo. (Including the skybox)
    3. When the player places the photo, the original geometry is being deleted with the frustum and then geometry from the photo placed relatively to the player camera position and rotation.
    4. The photo disappears.
    This is how I think this circle shaped screen works:
    1. You're sort of at the same time walking with your camera in a parallel 3d scene, which view is being rendered onto the circle screen.
    2. After you press to teleport and after the camera aligns perfectly, it takes a snapshot of what you see.
    3. It loads the parallel scene as your main scene, renders it and shows it masked out with expanding circle with the old snapshot in the background. (That's why all the animations just stop.)

  • @Gregmeister91
    @Gregmeister91 Год назад +1

    “Now we know falling doesn’t hurt” this is perfect for SM64 😂

  • @DBurgur
    @DBurgur Год назад

    10:52
    “Has to be perfect!”
    Me: gosh that was not nearly perfect enough

  • @garbeal2397
    @garbeal2397 Год назад +1

    what a great concept for a game and unbelievably well executed.

  • @frankparks5487
    @frankparks5487 Год назад

    When you placed the one upside down and the battery fell... so amazing. Next portal is right!

  • @dobby3674
    @dobby3674 Год назад +1

    A full walk through is a must !

  • @mjniss665
    @mjniss665 Год назад +1

    Dude! This looks crazy cool! New addition to the wish list for sure.

  • @j.v.9936
    @j.v.9936 Год назад

    10:47 Dude, you are not OCDing that game. it’s all misaligned and twisted, and the distances are off. It makes me want to play it even more.

  • @tbkswagg
    @tbkswagg Год назад

    Superliminal is more trippy in this aspect but this world is more calming and chill

  • @imacashew.
    @imacashew. Год назад

    As soon as you walked through the first photograph I yelled “portal!” Out loud hahaha

  • @philliptemple9841
    @philliptemple9841 Год назад

    Don't worry if your stats show people cutting off watching part way through the video. It's because you've convinced us to buy it and we don't want any more spoilers!!! It's looks amazing and I love the review even if I forced myself to stop 1/3 of the way through. I already feel I know too much and want to save some surprises for myself.
    Phillip.

  • @no_alias_for_me
    @no_alias_for_me Год назад

    2:37 Believe it or not but this is just a simple optical trick. The "photo level" was already loaded when it's in front of you, but the perspective makes it looks like a flat plane. You can tell by looking at the sun's direction inside the photo, it doesn't match the "outside" lighting. Although not hard to do, it's still a very nice effect!

  • @cade2189
    @cade2189 Год назад

    I found out through your video that it's releasing tomorrow!!!! Im so excited for this.

  • @absti
    @absti Год назад

    "Magnificent! Ang ganda!"
    Yup, same reaction madam, same.

  • @Martonic
    @Martonic Год назад +1

    Wow this game actually looks incredible. Very atmospheric too!

  • @blabla3487
    @blabla3487 Год назад +2

    Love ur vids!!

  • @superfreeeeeak
    @superfreeeeeak Год назад

    photo games droppin´all over the place. i like it!

  • @georgenyvlt
    @georgenyvlt Год назад

    I just LOVE your commentary ^^

  • @emgee44
    @emgee44 Год назад +1

    Very impressive, original looking game, as you said, it’s reminiscent of Portal, I’ll definitely look out for this one.

  • @szmr
    @szmr Год назад

    These transitions are so clean

  • @enamulhoque227
    @enamulhoque227 Год назад

    That actually blew my mind... and i was still amazed after the 4th time you place a picture🎉🎉

  • @AseeF
    @AseeF Год назад

    makers just went top of the list for all the big companies...
    This is one of the best resume in the making...

  • @andreajade524
    @andreajade524 Год назад

    When I heard of the name “Hiraya,” I immediately thought she’s gonna be Filipino. Then when Hiraya said “Ang ganda!” (It’s beautiful) my heart just melted. This game is so calming and the fact that there’s a Filipino character makes it even more beautiful.

  • @eecorr
    @eecorr Год назад

    what a great concept and the transition was so smooth!

  • @KylaraKuhn
    @KylaraKuhn Год назад +1

    How hard can it be? You always place the new object group at the center and same distance from the camera with the right lighting (the lighting in this game is rigid at places like this, meaning that it is probably just a single light coming from upstairs or a few HDRI rings around the scene).
    Whenever you place that object, it will always look exactly the same due to the same lighting and the same angle of the camera. So now you can make a picture of that group and that is what you can now seamlessly hold in front of that object and remove whenever you want it. As soon as you start to move you realize it is no longer a picture but a solid group of objects instead. Done cleverly but nothing special as in: "How is it even possible"?

  • @hellucination9905
    @hellucination9905 Год назад +1

    That's the real reality behind our reality. Our reality was built within these backlands.

  • @marcobonnet
    @marcobonnet Год назад

    And this is only the beginning of a whole new range of possibilities.

  • @nicholasjonas5684
    @nicholasjonas5684 Год назад

    Those transitions are soooo satisfying

  • @ethangunter4937
    @ethangunter4937 Год назад

    12:23 I don't know if it's the same team, but this exact mechanic was supposed to be exactly what portal two was, and apparently it was pretty deep in development before play testing made them scrap it as a portal game because "it didn't feel like portal"

  • @amdiz
    @amdiz Год назад

    GGs Tomo. This was great, I hope you do a stream of this. It would be a blast to watch.

  • @imjody
    @imjody Год назад

    O_O This is amazing!!!! Thank you for showing it to us. :)

  • @maxfun6797
    @maxfun6797 Год назад

    Here is how you code soemthing like this. When the dev takes the pic, the dev also writes down the distance, and angle of the object infront. Then when you place the pic back, you put the object back in that position.., easy to do.

  • @WaltGfromCPT
    @WaltGfromCPT Год назад +1

    Nickelback - "Look a this photograph" 😂

  • @Dylan-wc9yt
    @Dylan-wc9yt Год назад

    The poweup you grabbed at 13:27 is an actual power up where you can jump higher. This way you could also just crab the battery if you dont want to take another photo of it

  • @chiragmidha2878
    @chiragmidha2878 Месяц назад

    I just realised something about the game. The sunlight angle shadows on the objects you bring from photos doesn't change. I am imagine a bridge which is lit and you turn it upside down. The new bridge now will be lit at the bottom.

  • @balverine07
    @balverine07 Год назад

    And the best part is all of this just works, it just works.

  • @呂皓恩
    @呂皓恩 Год назад

    The concept of this game is crazy!!

  • @TheLyrical
    @TheLyrical Год назад

    The fact that Tom never jumped after getting the power-up will forever haunt me...

  • @Damageplan138
    @Damageplan138 Год назад

    WOW! Kid friendly and SUPER Creative! This one should be a hit! NICE!

  • @LeighRadmore
    @LeighRadmore Год назад

    Its amazing how it places right where you put it instead of snapping to a 'near as damn it' point on the surrounding assets

  • @Mark73
    @Mark73 Год назад

    The full game gives a plot and you understand more about the nature of where you are.

  • @valdeen8636
    @valdeen8636 Год назад

    Dude, your intros are on point! Keep em coming!

  • @crolex6443
    @crolex6443 Год назад +1

    I think the rewind was actually more difficult to implement, than the photo placing it self. I'm not sure how they did the rewind

  • @dinellisgonzalez1824
    @dinellisgonzalez1824 Год назад +1

    This game is amazing. Really beautiful, and the puzzles are mind-blowing. For me is a 10

  • @xcoder1122
    @xcoder1122 Год назад

    It's a game, everything is possible in a game. The idea is pretty creative but programming wise there's nothing that tricky. The 3D objects of every image are read-made 3D object groups that can be placed somewhere in the world and portals are all over the place in almost any modern 3D game, though often not visible as portals (usually you use portals to hide transitions).

  • @DroneBenke-Hungary
    @DroneBenke-Hungary Год назад

    For those who are wondering about the VR version, here's what the developers told us:
    “We did some prototyping of a VR version a while back - it was interesting, but there’s definitely some challenges to solve with things like forced perspective,” Sad Owl Studios developer Jacob Keane tells Road to VR. “It’s likely if we do a VR version it’ll be a slightly different game, similar to how SUPERHOT and SUPERHOT VR are different games, rather than a straight port.”

  • @save_a_skip
    @save_a_skip Год назад +1

    Tomo you should play "superliminal" its based on the similar concept and its such a fun puzzle narative game

  • @speedrider3145
    @speedrider3145 Год назад

    i can't wait to see speedruns of this game

  • @PradeepSingh-qi4wm
    @PradeepSingh-qi4wm Год назад

    The only curiosity I have is game development. Transition is so smooth.

  • @bart0nboy
    @bart0nboy Год назад

    Little Easter egg you missed you should definitely try. If you go back to the area at 5:30, try layering the image of the board exactly on top of it at the same angle and spot several times. Won't spoil what it does.

  • @AeroGraphica
    @AeroGraphica Год назад +2

    This game has Myst vibes

  • @Veins1
    @Veins1 Год назад +1

    I'm not easily impressed. But this was experiencing videogames for the first time! Man, I remember what a nightmare was to subtract a 3d shape by using another 3d shape... and this game uses a picture to subtract from literally anything!!!

  • @mondclient
    @mondclient Год назад

    The art style is amazing, I love it.

  • @Fauxkerykes
    @Fauxkerykes Год назад +1

    This is truly amazing and inspiring.

  • @OA1998.
    @OA1998. Год назад

    Bro every time you placed a photo my mind was blown

  • @Finnetic
    @Finnetic Год назад

    Woah! Thanks for putting this one on my radar

  • @TheGoQu
    @TheGoQu Год назад

    The speedruns of this game are going to be mind bending

  • @idontwanttopickone
    @idontwanttopickone Год назад

    I understood how I'd make this up until you were talking your own photos.
    If you have a set perspective on an image, like you do with the pictures you pick up, then it's easy to line up a model in the same perspective and place it in the world when the player places it. As you spawn in the model in the picture you would also delete the image the player is holding and delete any parts of models in the world.
    With that in mind I think they must be drawing a rectangular pyramid from the players view point out across the world and copying all the geometry that occurs within that pyramid when the player takes a photo. The photo is as simple as a screenshot. Then they can place that geometry down again when the player places the object and the game likely creates a pyramid from the players view again that deletes the previous models that were in the view before placing the saved geometry.
    It means all the models must have a way to be cut without bugging out. I think it also explains why the level is so empty in the background - if you had a floor, it would need to copy that every time too.

  • @Kavitiez
    @Kavitiez Год назад

    Can't wait for it to drop in the morning 🙌🏽