Something that you didn't talk about a ton in the video that I think might still be worthwhile, is that Anji now has a small autoguard option out of charged fuujin, which adds an even better anti mash option. this should make resets even easier.
YES, I FORGOT. It just made sense to me so I didn't even mention it, but I should've screamed that this new follow-up DELETES MASHING! I might add all of these when the patch comes out and we discover more on how this all works. but Thank you! for all of this helpful info, I appreciate it truly! 🙏🙏🙏
Idk it'd depend on how conditioned you have the opponent. From what it is now full charge Fujin is -6 which doesn't matter since it can be canceled into the other options. But from -6 into a 10 frame start up of spin in which is in counter hit frames means you can potentially get hit if the opponent goes for an immediate DP or mashes 2K2D from faster characters like Bridget or Axel. Unless full charge Fujin is changed frame data wise it doesn't look very good. Not to mention it also opens you up to delay Dash throw
@@ThePoodle I already said that. "full charge Fujin is -6 which doesn't matter since it can be canceled into other options" but the fact raw spins start up is 10 frames is not advantageous of a cancel. I mostly see this as a option to stop jumping since Jump beats so many options.
Still new to the game - does this lingo mean that against people that like to mash after blocking (new charged) fuujin, you can spin (because you're charging another fuujin), guarding their mash and re-taking the turn with like fish + butterfly oki?
Very helpful Remy, thank you! Quick tip, when recording voice, do so with your mouth at an angle to the mic. This prevents plosives (puffs of air from your mouth going directly into the mic and causing the mic to peak). The mic will still pick up your voice just fine and your videos will sound a lot more professional!
small correction type thing, but in the vast majority of cases people won't be able to react in 15 frames. That statistic is only for a vacuum environment (aka no mental stack), with a very simple and obvious cue.
This is a really good video. It explores both sides and the counterplay is invaluable. Anyway ZATO is probably going to be bottom one and I hate strive for what they did to him
@@ThePoodle No. We analyze the trailer at the zotto discord and that is not the case. The only thing he got was a shittier version of his season 2 command grab which was still the worst command grab in the game and a very minor change to oppose that no one noticed
@@RemyHobo I tried get good footages for big come back but because i losed Celestial its was really hard to find any, and I accidently get 150 without cool rounds. So my goal now top 100 because I dont think its was honest.
I feel validated. I said all the same things about How The new fujin mechanic really doesnt change anything about anjis pressure since his offense is so reactable. The new fujin just adds more gaps to react to. An someone called me unknowledgeable an proceeded to add nothing to the conversation
@@ThePoodle about Ch Nagiha and that's all....your nit picking rather than talking and expanding apon the new information at hand. Your not conducive to problem solving an theory crafting about what the buff could do for the character.
@@ThePoodle I didn't feel offended, I was just relieved to finally have someone competent talking about the character. An he made every point that I also made. It's the relieving feeling of finally talking to someone on your page or wave length.
A change I'm really hope they introduce because I think it would be fun is allowing Anji's Parry super to beat throws. With the last patch, every single DP became throw invinsible. that makes anji the only character with a reversal that loses to throw. They don't have to give full parry, maybe it can just tech the throw, maybe they can create a cool spin animation, maybe it gives auto guard for a combo, whatever. I just think it would be an interesting change to keep up with the removal of DPRC (: I'm so exited for season 4!!!!!!!
Ooh boy I can already see the pro players put anji in top 5 on the tier lists just because they'll have to think about his pressure. Like srsly some of them literally believe he's stronger than happy chaos 'cause FISH
charged fuujin > RRC > charged fuujin only catches jumps because of FRC slowdown. Realistically, trying for another charged fuujin will have the same gap as a level 4 move(like 5h) into charged fuujin, which is 14 frames.
@@RemyHobo Assuming frame data is unchanged you can just do math. Charge fuujin is level 4 so 18f blockstun, uncharged fuujin 16f startup so it should jail.
Meat of the video:
0:17 - New VFX
3:51 - How Charged Fuujin works
Something that you didn't talk about a ton in the video that I think might still be worthwhile, is that Anji now has a small autoguard option out of charged fuujin, which adds an even better anti mash option. this should make resets even easier.
YES, I FORGOT. It just made sense to me so I didn't even mention it, but I should've screamed that this new follow-up DELETES MASHING!
I might add all of these when the patch comes out and we discover more on how this all works.
but Thank you! for all of this helpful info, I appreciate it truly! 🙏🙏🙏
Idk it'd depend on how conditioned you have the opponent. From what it is now full charge Fujin is -6 which doesn't matter since it can be canceled into the other options. But from -6 into a 10 frame start up of spin in which is in counter hit frames means you can potentially get hit if the opponent goes for an immediate DP or mashes 2K2D from faster characters like Bridget or Axel.
Unless full charge Fujin is changed frame data wise it doesn't look very good. Not to mention it also opens you up to delay Dash throw
@@defianthound407 it's a cancel, that means framedata on block is irrelevant. Blocking charge fuujin is now more equivalent to blocking 5h.
@@ThePoodle I already said that. "full charge Fujin is -6 which doesn't matter since it can be canceled into other options" but the fact raw spins start up is 10 frames is not advantageous of a cancel.
I mostly see this as a option to stop jumping since Jump beats so many options.
Still new to the game - does this lingo mean that against people that like to mash after blocking (new charged) fuujin, you can spin (because you're charging another fuujin), guarding their mash and re-taking the turn with like fish + butterfly oki?
feels illegal to be this early. Our teacher is back to give his insight, can't wait for more season 4 content🙏
Yessir 🫡
Hopefully I can find time to play when the patch drops because I was so excited seeing what they gave Anji. Thank you for your analysis Mr.RemyHobo!
Very excited for more uploads :))
I'll also check out the new hat
The best Season 4 related, character specific video!
Get a load of this guy. Love ya man.
Love u to
Very helpful Remy, thank you!
Quick tip, when recording voice, do so with your mouth at an angle to the mic. This prevents plosives (puffs of air from your mouth going directly into the mic and causing the mic to peak). The mic will still pick up your voice just fine and your videos will sound a lot more professional!
Yooo, Remy king Mito!!! Looking forward for your next steps!
yooo thank you vic!!! 😁😁
small correction type thing, but in the vast majority of cases people won't be able to react in 15 frames. That statistic is only for a vacuum environment (aka no mental stack), with a very simple and obvious cue.
True, I should've added that not only is it reactable, but you can also guess it if you have enough experience playing against Anji.
This video got u a sub, great info
@@malwd6321 Thank you very much 😁
This is a really good video. It explores both sides and the counterplay is invaluable. Anyway ZATO is probably going to be bottom one and I hate strive for what they did to him
someone said that it looks like eddie no longer drains when he isnt using a move? idk but you should probably look into that maybe.
pain.
But thanks, I appreciate the feedback 🙏🙏
@@ThePoodle No. We analyze the trailer at the zotto discord and that is not the case. The only thing he got was a shittier version of his season 2 command grab which was still the worst command grab in the game
and a very minor change to oppose that no one noticed
@@zachstarattack7320 ok konakon 🦐
@@ThePoodle You know I have actually talked to that guy and he's more insane than me
Babe, the cruise was cool and all But I missed my RemyHobo upload
@@sonictrain1 loool no stress brotha
Remy the HoGOAT is back
@@lincolnthemop4319 LinKING the TOP 👑🏔
LETTTSSS GOOOOOOOOOOOOOOOOOO
THE GOAT UPLOAD NEW VIDEO!
YO RAVEN WADDUP, did you make top 150 with Anji? :DDD
@@RemyHobo I tried get good footages for big come back but because i losed Celestial its was really hard to find any, and I accidently get 150 without cool rounds. So my goal now top 100 because I dont think its was honest.
@@RavenGuiltyGear Trust me, you've done good honest work already champ 💪💪
I can't wait to see you're next journey 😎
I feel validated. I said all the same things about How The new fujin mechanic really doesnt change anything about anjis pressure since his offense is so reactable. The new fujin just adds more gaps to react to.
An someone called me unknowledgeable an proceeded to add nothing to the conversation
I agree you should be able fuzzy mash the new fujin rekkas😊
Im sorry, i didnt mean to offend you, you were just wrong.
@@ThePoodle about Ch Nagiha and that's all....your nit picking rather than talking and expanding apon the new information at hand. Your not conducive to problem solving an theory crafting about what the buff could do for the character.
@@ThePoodle I didn't feel offended, I was just relieved to finally have someone competent talking about the character. An he made every point that I also made.
It's the relieving feeling of finally talking to someone on your page or wave length.
not to mention if he could uncharged fuujin > uncharged fuujin, it would be gapless lol
Minuses?
@@RavenGuiltyGear he'd be undeniably top 1 so we couldnt downplay :(
ye they could be crazy and let that happen lol, but that's way too toxic for me XDD
@@ThePoodle fairly enough, downplay Anji its my second favorite hobby
A change I'm really hope they introduce because I think it would be fun is allowing Anji's Parry super to beat throws.
With the last patch, every single DP became throw invinsible. that makes anji the only character with a reversal that loses to throw.
They don't have to give full parry, maybe it can just tech the throw, maybe they can create a cool spin animation, maybe it gives auto guard for a combo, whatever.
I just think it would be an interesting change to keep up with the removal of DPRC (: I'm so exited for season 4!!!!!!!
@@felisk4304 Ye that sounds pretty good actually, ONLY IF you make the move also have alot more recovery than it does right now.
Solid idea 😎👍
Well it is also the only one that beats safe jumps.
Ooh boy I can already see the pro players put anji in top 5 on the tier lists just because they'll have to think about his pressure. Like srsly some of them literally believe he's stronger than happy chaos 'cause FISH
FISH
would there be any way to get the hat to not block his face in the intro animation?
@@eggles7985 that's outside my capabilities sry 😓
He is back 😭
yo waddup
@@elseyr yo waddup
charged fuujin > RRC > charged fuujin only catches jumps because of FRC slowdown. Realistically, trying for another charged fuujin will have the same gap as a level 4 move(like 5h) into charged fuujin, which is 14 frames.
ye the lab conditions are held with duct tape XDD
@@RemyHobo Assuming frame data is unchanged you can just do math. Charge fuujin is level 4 so 18f blockstun, uncharged fuujin 16f startup so it should jail.
What you think about the fact Rin have 18F startup on video?
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They gotta stop giving this dude more belligerent tools
ayyyo