Why you should not use libGDX for 3D games - Part 4: Web Performance Disaster
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- Опубликовано: 19 дек 2024
- Part 4: Web Performance Disaster
Proof that both web backends (GWT/gdx-teavm) perform extremely poorly.
GitHub project: github.com/ant...
Google @ iJS 2019 conference: • Speed, Speed, Speed: J...
Playlist Series :
Part 1: Tier list of libGDX supported platforms: • Why you should not use...
Part 2: Red Flags: • Why you should not use...
Part 3: Jigsaw Puzzle: • Why you should not use...
Part 4: Web Performance Disaster: • Why you should not use...
Part 5: GWT Dumpster Fire: • Why you should not use...
Part 6: Excuses: • Why you should not use...
Part 7: Feedback: • Why you should not use...
Part 8: The Future: • Why you should not use...
Part 9: Alternatives: • Why you should not use...
For a side by side comparison between Godot vs. libGDX in 3D: • Godot GLES3 vs. libGDX...
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