Why you should not use libGDX for 3D games - Part 4: Web Performance Disaster

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  • Опубликовано: 19 дек 2024
  • Part 4: Web Performance Disaster
    Proof that both web backends (GWT/gdx-teavm) perform extremely poorly.
    GitHub project: github.com/ant...
    Google @ iJS 2019 conference: • Speed, Speed, Speed: J...
    Playlist Series :
    Part 1: Tier list of libGDX supported platforms: • Why you should not use...
    Part 2: Red Flags: • Why you should not use...
    Part 3: Jigsaw Puzzle: • Why you should not use...
    Part 4: Web Performance Disaster: • Why you should not use...
    Part 5: GWT Dumpster Fire: • Why you should not use...
    Part 6: Excuses: • Why you should not use...
    Part 7: Feedback: • Why you should not use...
    Part 8: The Future: • Why you should not use...
    Part 9: Alternatives: • Why you should not use...
    For a side by side comparison between Godot vs. libGDX in 3D: • Godot GLES3 vs. libGDX...
    #libgdx #gameengine #java #development #gamedevelop #3dgames #3d #godot

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