Glitch-Free Merging | No Man's Sky Base Building Essentials
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- Опубликовано: 8 фев 2025
- Learn how to merge building parts seamlessly in No Man's Sky without relying on glitch building techniques. In this guide, Beeblebum shows you an easy, effective method that will enhance the flow and design of your bases, allowing for more refined and cohesive builds. Perfect for anyone looking to improve their building techniques with a glitch-free approach!
• How to build the Hypno...
• The Teleporter Bridge ...
• The BEST Snap Techniqu...
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The barrel was from Polestar Expedition 8, but it may have also been available in one of the redux
I knew I saw it elsewhere, it was also available in the Twitch Drops for Expedition 11: Voyagers
Great video beetlebum. This blind guy was able to follow along with almost everything you said
I almost figured it out on my own- this was perfect. Thank you, Master Beeblebum! Time to make those tiki torches for my fishing village...😊
I'm loving these how to videos. Good bite sized videos and well explained. Thank you.
Love the new format, Beebz. Another banger of a video. Hopefully it inspires other to start building
always some great tips for non glitchbuilders out there
Nice, I had to do this for my fighter base at one section.
And then reused for the film set.
Best explanation.
I always tell people to watch your tutorials if they want to learn something.
Thanks Witchyblade.. hehe 🙏
@@Beeblebum I also did shameless advertising of myself be getting them to watch my visits and always tell them to use the coordinates and visit your builds, to see for themselves.
I'm always watching to learn new things as well, and hoping to add a few new things for a new tour build for next year.
And when I finish a couple of videos, I'll be building something for a new video.
It's all your fault, thank you. 😃
A very useful technique with so many possibilities!
Fantastically creative!
Thank You
Hey! Thanks for the Superchat!
I learned so much again 😊 ALSO: the challenges you invented made me keep trying to play on harder difficulties. Now I have the Survival and Permadeth trophies too 😮 I still can't believe 😅. Yeah, they are only difficult at the beginning, but maaaaaan... Those beginnings tho. 🙀🤣
Your videos are always helpful Beeblebum!!! Cheers! ✌️
Very cool. Thx
Love your videos man
With this, the tether, and colour palette swaps covered, we're soon getting into Glitch territory... it's coming! lol
Lol.. I got a few more basic videos.. 😂
I used the thru the floor method to create my bi-directional elevator using merged teleporters and pressure pads with delay circuits. I never made a video for it either. 😅
Lol, well next video will be a basic elevator guide.. haha. 😅
The problem with youtube is that it doesn't let me give this TWO thumbs up. Or Sixty-five of them, for that matter.
I need Sixty Nine of them... 😜
Is the primary fear of glitch based builds that if it gets patched the build stops working or crashes the game?
Not really - there are certain players that do not use glitch building, either because they are not able to or because just do not want to use the techniques.
Glitch building is pretty stable in general, and the parts, once placed should be saved and remembered by the game - Never had issues myself with it.
Hi beebs So i'm wondering if the technology for the exoskift From the expedition with all the extra storage, I brought the technology back for that one. And completed the expedition. Does that mean we get to keep all that extra storage? Because I have both pieces of technology from the first one I got before the expedition. I have that one saved in my in exoSuit And I have the new piece of technology from the new one from the expedition in my exosuit They both say different things one says An archived wiring package designed to allow easy storage of core technology, a deployed static platform. Allowing the user to comfortably survey the seas. In any weather, as well as providing a steady and easily accessible fishing spot. The exo skiff also features abundant cold storage, granting additional space to store your catch.
The Storage in the normal gameplay (which currently is 10) is not the correct amount, we should have 60 slots in the storage.
A coming patch should fix that, which is currently being tested in Experimental.
Good work!👍
But I don't have the emergency heater and emergency light. Where are they to find?
You can find these blueprints in derelict freighters. 😊
@@Beeblebum Thanks!
I was aware of this technic, but really don't use it as much as I should.
you know I love all of these building techniques but the devs could just open up the building in this game and then we do not need for these cool but time consuming techniques. They could just make all these items have no collisions ( or at the least make collisions be able to be turned off and on ) or maybe give everything the ability to be resized, or 360 degree of rotation. I do not get why the devs keep the building in this game soooooo nerfed.
Have you ever built in Fallout76? Conan Exiles? Because the building in this game is 100× more flexible and every technique he's shared doesn't take very long at all in practice. Once you just spend time building you'll soon realize just how easy this system is to work with.